That feeling when things just come together : Captain of Industry ep3

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  • เผยแพร่เมื่อ 27 ต.ค. 2024

ความคิดเห็น • 125

  • @ThePiachu
    @ThePiachu ปีที่แล้ว +15

    And this is the episode where Francis catches the Captain of Industry bug and we get a 50 part series out of this! :D
    As for some of the things you talked about in this episode:
    Rubber - it's also used in belts and vehicles. You can also trade it for wood, but that's not something you'd care about until end game.
    In general, Distillation Stage 1, 2 and 3 can be directly plugged into one another. Then you can handle all of their inputs and outputs on their sides. A bit less spahgetti! Plus there will be so many things to process out of that that you'd want to separate the secondary processing from the Distilleries to let them grow.
    The only differences between the Fertilizers is how high they can push fertility (100% for organic, 120% for F1, 140% for F2). Otherwise one is just as efficient as another one. F2 is still a decent sink for some Sulphur.
    You should be able to burn excess Sulphur in a burner (same thing you'd use to incinerate garbage). It's still less polluting than dumping raw Sour Water.
    As for reducing the amount of Steam you are using for the generators, there is the Auto Balance toggle there that does exactly that. You will want to have a few Flywheels attached to it though since ramping the generators up and down makes them inefficient. If you get further stages of generators though, DO NOT USE Auto Balance on anything beyond the first input otherwise things will back up.
    As for your ship and fuel - there is a toggle to reduce the ship speed and save on fuel. Use that to save a bit of Diesel. There are also eidicts to further reduce fuel use, it's very useful on vehicles, a bit less useful on ships.

    • @ElTuristaTravel
      @ElTuristaTravel ปีที่แล้ว

      +1 for the bug!

    • @thakillman7
      @thakillman7 ปีที่แล้ว

      As an addendum to the flywheel thing: big powerplants can sometimes ramp up slowly, leaving you with too little power. Flywheels allow your auto-balanced generators a bit more leeway, giving you smooth powercurves.

  • @genericytprofile852
    @genericytprofile852 ปีที่แล้ว +18

    You going through the steps of making a production chain has probably got to be one of the most relaxing/entertaining parts of games like this. This really feels like a perfect match for you Francis. Would love to see a whole series!

  • @clonefarmer6586
    @clonefarmer6586 ปีที่แล้ว +38

    A pipe junction can take multiple fluids. You can use the pipe junction to feed a single boiler multiple fluids such as light and heavy oil. Connect two pipes at the boiler intake to create the pipe junction.

    • @salemprompthous3820
      @salemprompthous3820 ปีที่แล้ว +7

      Also works for the mixer; fertilizer + water into the same input, and all three recipes can stay active.

    • @Ionizedwater1
      @Ionizedwater1 ปีที่แล้ว

      Oh wow that is game changing for his builds!

  • @sisu4u
    @sisu4u ปีที่แล้ว +37

    Here are some tips that I needed some time to figure out myself:
    Storage: The green and red "limit" on storage is to control the trucks. If you move up the green, trucks will try to fill up the storage to that point if they can find the resource somewhere. Red does the opposite, telling the trucks to remove the amount from the storage and bring it elsewhere. With the priority (see right side of the window), you can control which storage gets filled up/emptied out first. Later, you can even dedicate specific trucks to specific routes to haul for you (also, for example, for mining sites to storage).
    Energy: The diesel generator kicked in later because it has a different "energy production priority" than your mechanical generators. The little lightning bolt controls the priority (right side of the window). Using these priorities, you can fine-steer which type of energy production is used in what order. If you click on the energy in the top window, a line chart will show you your consumption and production over time.
    Different villages on the map will also trade different resources.
    Construction may also use up resources such as conveyor belts will use rubber.
    Deconstruction: If you hold shift (or ctrl, can't remember), the entire pipe until the next crossing will be selected, making it easier to deconstruct.

    • @asureaskie
      @asureaskie ปีที่แล้ว +2

      Shift selects the entire pipe, Control Unity deconstructs it.

    • @adamthethird4753
      @adamthethird4753 ปีที่แล้ว +1

      Now this is an example of a good tip comment.
      Just about UI and not spoilers.

  • @ElTuristaTravel
    @ElTuristaTravel ปีที่แล้ว +21

    “I love this game!” Hell yeah man its great

  • @enire8477
    @enire8477 ปีที่แล้ว +5

    Yep a buffer for sulfur to rubber is good since its critical, it will take a bit to fill. Then after acid and fertilizer 2 you will still have extra sulfur and that's where the slag recipe comes in rather than burning it as pollution. Rubber is also used in construction of all the belts, so it's good to have a large supply available for construction.

  • @Nyannnnnnnn
    @Nyannnnnnnn ปีที่แล้ว +20

    Pleaseeeee play this game all the way through!!

  • @weirdguybr
    @weirdguybr ปีที่แล้ว +3

    17:42 - Dumping nitrogen has no effect on pollution - all types of products that have a pollution impact are marked as such by having the cloud with skeleton icon on the right side, like the exhaust gas.
    Also as you have found out, sulfur is such a pain - a bunch of production chains produce it (via sour water or directly via exhaust scrubbing), but there aren't as many consumption chains for it. I always end up with buckets and buckets of the stuff until I can get to a trade contract that allows me to get rid of some of it.

    • @peterknutsen3070
      @peterknutsen3070 ปีที่แล้ว

      I never have enough Sulfur. I use it for a lot of things, making Rubber, Tofu, Fertilizer, and I think a few other things too. Every so often, I unpause my Sulfur Mine Site and send my Main Ship out to haul home a few thousand., to top up my input buffers.

  • @Nyannnnnnnn
    @Nyannnnnnnn ปีที่แล้ว +8

    I really enjoyed the explanation of the design this episode.

  • @clonefarmer6586
    @clonefarmer6586 ปีที่แล้ว +17

    Click auto balance on the turbine to let it turn itself on and off automatically based on demand.

  • @yadiracamacho499
    @yadiracamacho499 ปีที่แล้ว +7

    I'm so glad you're enjoying this game. I really hope you play it all the way through.

  • @Tode93
    @Tode93 ปีที่แล้ว +3

    29:57 Francis just a note: you can flip every building pressing F so you can avoid pipe crossing.
    It is really nice to see the design part, keep going!

  • @austinisawesome2066
    @austinisawesome2066 ปีที่แล้ว +1

    Thanks FJ, now I’m addicted to this game and I’ve played 34 hours in the last three days. I’ve begun the mass terraforming of my island help

  • @NicolasBana
    @NicolasBana ปีที่แล้ว +23

    By going in planning mode (B or one of the icons in the bottom left) it puts everything you build on pause. You can then build parts or everything at once using the pause button (P or the "pause cursor" on the bottom left) you can then use cut/copy to plan everything without having to build anything. You can also futureproof by leaving buildings in phantom build until you get the tech to upgrade. But i understand you sometimes need to see it in action to check if everything works correctly :D
    Also, right clicking anything in a recipe ANYWHERE opens the recipe book and shows you what consumes it and what produces it. Really a great game !

  • @NicolasBana
    @NicolasBana ปีที่แล้ว +4

    About fertilizer, You can put it in a tank, then put a tank close to the farms and set it to fill up with the green cursors. Trucks will transport it between the two tanks, it's a low consumption item. I personally just put a smoke stack directly to the atmosphere separator

  • @tomr3422
    @tomr3422 ปีที่แล้ว +18

    Cmon saying all that work is for petrol - when everyone knows its all for more potatos

  • @b.delacroix7592
    @b.delacroix7592 ปีที่แล้ว +2

    Fertilizer can totally be carried by trucks.
    Now you know why oil refineries have so many pipes. Oil, the magical liquid that gives you everything.

  • @approachingapoapsis
    @approachingapoapsis ปีที่แล้ว +8

    Been really enjoying this one so far- like Factorio with hints of Gregtech. I'll definitely watch a full series of this, may also pick it up for myself sometime!

    • @brendanmassaro9595
      @brendanmassaro9595 ปีที่แล้ว

      Gregtech is a can of worms few have the ability to conquer.

  • @tenowg
    @tenowg ปีที่แล้ว +1

    I knew he couldn't resist this game, 3 episodes will turn into 1 more, then 4 will turn into "I just need to do this", and on episode 60 will be "I would really like to try this map."

  • @mepiquat5693
    @mepiquat5693 ปีที่แล้ว +2

    Nilaus and JDPlays pressured me into playing this game with their videos. I'm really glad that you're also playing it. It's fun watching you work through the puzzle. Hope it continues to keep your interests.

  • @DawidSikora
    @DawidSikora ปีที่แล้ว +2

    I love the attention to details and mechanics this game seems to provide, this is probably the next game I'll buy that I discovered thanks to you

  • @sisu4u
    @sisu4u ปีที่แล้ว +24

    It's all fun and games until you need to scale up the production of one of your resources and your whole balance and complicated pipe networks just implode in your face.

    • @rogo7330
      @rogo7330 ปีที่แล้ว +3

      That's why you design them as modules that have basic inputs and basic outputs. That way everything inside does not matter.

    • @MisterZealot
      @MisterZealot ปีที่แล้ว

      Sounds fine to me... no.. wait... 😅

    • @sisu4u
      @sisu4u ปีที่แล้ว

      @@rogo7330 Yea but where is the fun in that? :D

  • @MrLancar
    @MrLancar ปีที่แล้ว +1

    Glad you're enjoying it :) I agree it's a treat to experiment and find out the best ratios and building arrangements, that's indeed part of the fun!
    Considering the massive amounts of advice in the comments, I'm going to settle for just one that I think would help in a general sense: Don't be afraid to use the Flare tower to burn off excess products. The game may give the impression that you have very limited resources, but in truth you have enough to last you for probably over 1000 ingame years (cycles, if you compare to ONI).

  • @lordebon27
    @lordebon27 ปีที่แล้ว +3

    FJ, few things on the cargo depot: Build a second liquid loader on your cargo port and you'll be able to use both spaces on the ship (so 880/trip instead of 440). You never want to be running the ship with an empty hold as that just wastes more fuel. You can also tick the box to reduce speed and save fuel - especially with the larger (4 slot, or bigger later) cargo depots, I've found you likely don't need a full ship's throughput at max speed.

  • @QuantumShenna
    @QuantumShenna ปีที่แล้ว +1

    it's beautiful, looks like a real oil refinery but more organized

  • @mchelpa
    @mchelpa ปีที่แล้ว +1

    One of my favourite moments playing this was looking back at my oil setup that had been built up over many sessions of gameplay, gradually optimising usage, adding various recycling, fixing issues, upgrading various sections, and realising I no longer knew exactly how everything worked ^_^

  • @enire8477
    @enire8477 ปีที่แล้ว +2

    Planning mode is one of the tools on the left there or turn it on with B, it lets you build with ghosts so you can cut and paste and move stuff around easier while you are designing things.

  • @JDPlays
    @JDPlays ปีที่แล้ว +1

    FJ Spends the whole day working on Oil, then the system backs up because to much Ammonia. I can see a goat pipe in the future to grab Oil from the far side of the island!

  • @gremlin235
    @gremlin235 ปีที่แล้ว +1

    I have been playing this game since Alpha, its great to see it getting your attention, after 500hrs of gameplay it still gives me a challenge, can't wait to see your designs when you have perfected the game play. Much love Francis John :)

  • @204mayhem
    @204mayhem ปีที่แล้ว

    please keep playing this game. its totally up your alley. your lvl of thought towards the playthru is what makes it enjoyable to watch. at least for me.

  • @tejing2001
    @tejing2001 ปีที่แล้ว +1

    About pollution:
    Not everything you can put into smokestacks and liquid dumps causes pollution. Nitrogen, in particular, does not.
    When you're looking at the recipe, you can see how much pollution it produces by the "poison cloud" symbol on the right hand side (for air pollution), or the "poison drop" symbol (for water pollution).
    Also worth noting: Sour water is one of the worst pollutants in the game. You'll want to get sour water stripping going as soon as you reasonably can, if you're not doing it when you first build this.
    About turbines:
    They run very inefficiently unless they've been running uninterrupted for a while. You can see the efficiency bar on them rise when they start up and fall when they lack input steam. So it's really best to run them on a completely stable source of steam because of this. You could priority feed the steam from the light oil and heavy oil into a steam line from a boiler running on coal, though.
    You can make them not consume steam when power is not needed by checking that "auto-balance" checkbox. It needs at least one flywheel on the shaft to make sense to do, though. What this does is make the turbine stop when the shaft energy gets high, then wait till it's low again to turn back on. The long timescale avoids most of the inefficiency.
    Another general tip: Don't be afraid to flare/smokestack things you don't need. It's good to be efficient, but at these tech levels, you're missing a lot of the methods for handling extra outputs. In particular, at this tech level, flaring the extra light/heavy oil is perfectly reasonable to do. Also, I'd leave myself the option to flare extra ammonia, because you can't really tune fertilizer use perfectly, so it's best if what's going on with fertilizer can't back up your oil build.

  • @sbrubak
    @sbrubak ปีที่แล้ว +4

    You also need rubber for vehicles and belts. Several resources are used as building materials.

  • @deefdragon
    @deefdragon ปีที่แล้ว

    I am loving watching you do this game.
    I am also loving how it genuinly looks like you are building a full chemical plant.

  • @Tamizushi
    @Tamizushi ปีที่แล้ว +1

    There is another uses for rubber. It can be traded at the village 2 for wood. Also, raw sulfur can be traded in the village 6 for sludge which in turn can be Anaerobic Digested into biogas and compost. Also, Household Appliances are mostly made of electronics with a little bit of steal and silicon, and they can be traded with the village 2 for a lot of raw copper, making copper effectively renewable. Also, electronics and slags can be used, along with iron, wood and a few less important ingredients, to produce Construction Parts II, which can be traded at the village 5 for a lot of Limestone, effectively making Limestone renewable. Also, keep in mind that if your farms can't eat all the fertilizer you produce, you can always build more farms. It's possible to turn canola and sugar cane into biodiesel.

  • @bobbymann2225
    @bobbymann2225 ปีที่แล้ว

    I have never watched a blind playthrough, so much fun to watch someone else exp the game.

  • @ET-lh7vn
    @ET-lh7vn ปีที่แล้ว +2

    Always a joy to see you how a game is played when someone overthinks it.

  • @OhmIsFutile
    @OhmIsFutile ปีที่แล้ว

    Hahaha, loving it! Funny note with the credits too. The devs are actually trying to make most of the game as realistic as possible based on old/current/very near future tech. Feel free to ignore, but here's a few more very minor tips:
    - You could leave the coal boiler on, use balancers to prioritize steam input from gas boilers, and then split the steam directly into oil and power production. You'll need it, and it will serve as both a way to save coal and to burn off your excess light and heavy oil while providing stable power which you'll need.
    - Fertilizing farms above 100% increases your fertilizer usage by much more; the worth of doing that is debatable, though certainly useful when space is an issue.
    Looking forward to the next one!

  • @fakeaccount6694
    @fakeaccount6694 ปีที่แล้ว +1

    This game is basically a "humanity destroying the environment since industrial era" simulator.

    • @thakillman7
      @thakillman7 ปีที่แล้ว

      Funny enough, the game does actually allow you to deal with pollution quite well.

  • @peterknutsen3070
    @peterknutsen3070 ปีที่แล้ว +1

    9:15 One good thing about this game, compared to something like Factorio, is that the ratios are almost always 1:1, 1:2, 2:1 or sometimes 1:3 or 3:1, or possibly in very rare cases 2:5 or 5:2.

  • @gcl2783
    @gcl2783 ปีที่แล้ว

    Joy of the stoichiometry and pipeline designs!

  • @brainstormjokob637
    @brainstormjokob637 ปีที่แล้ว

    Icons for what is being produced in the building would be great.

  • @bughouse26
    @bughouse26 ปีที่แล้ว

    "Hey, Mikey, I think he likes it. How about some more?"

  • @mikeburkart2534
    @mikeburkart2534 ปีที่แล้ว

    You're doing exceptionally well thinking about the flows in the game.

  • @wingsolution
    @wingsolution ปีที่แล้ว

    Flywheels are large masses that store kinetic energy by spinning ‘a body in motion... yada yada.”

  • @laggmonkei
    @laggmonkei ปีที่แล้ว

    Love how he uses the diesel generator for "autobalancing" when there is a button on the steam generator for that exact purpose. Normally you put one steam gen on autobalance and the other to run flat out. Though maybe not needed when running on the overflow from the oilplant since there shouldnt be much overflow.
    Also in the beginning you can enable the slower travelthingy for the transportship and save some diesel.

  • @deredware9442
    @deredware9442 ปีที่แล้ว

    Fertilizer can be transported by trucks just fine. The only restriction is it can't be delivered directly to farms by truck, but they can deliver to tanks.

  • @MarcCastellsBallesta
    @MarcCastellsBallesta ปีที่แล้ว

    Francis you're a master of the Circular Economy market!

  • @WakkaWakka25
    @WakkaWakka25 ปีที่แล้ว +1

    I like to use a coal boiler and gas boiler in tandem. If you utilize a pipe balancer, you can set it up to prioritize the gas boiler input and still have the coal boiler hooked up for the oh shit moments.
    Edit: just vent nitrogen it's not used for anything.

  • @XiloTheOdd
    @XiloTheOdd ปีที่แล้ว

    on the cargo ships is a fuel saver option. they will use less but take longer to get stuff.
    you can increase its efficiency, by adding another fluid port to the cargo port and it'll bring back 880 oil per trip. that should help pull some of the tension down a bit.
    still thats a nice compact distillery setup. the sulfur will easily be the biggest pain to get rid of early on but the slag is the right call. being able to make more land to build on is a must.
    and yeah, steam power is ridiculous in terms of a replacement power source. once you got a nice area to dump your oils into steam and use it for power its a huge boost. id almost suggest setting up your boilers to feed your turbines first, then let the excess go into the distiller, keeping a coal fired one as a backup in case something goes wrong. none of it will run if there is no power. then you can get off petrol power and be pure steam from heavy and light oils. that will ensure your burning off those products and never burning petrol when you should be burning those.

  • @christiankulenkampff583
    @christiankulenkampff583 ปีที่แล้ว +1

    i would add a backup coal steam boiler for your powerplant, so you can disable your diesel generators

  • @Master0of0Blades
    @Master0of0Blades ปีที่แล้ว

    time lapse building is your friend when you show off this game :)

  • @elilewis8212
    @elilewis8212 ปีที่แล้ว

    I cant wait to see the oil refinery FJ comes up with when he gets to the later tech. Its gonna be epic. I didnt build my major oil build until almost year 100. And when i had like 1500 pop. I love the ambition.

  • @Oluz1975
    @Oluz1975 ปีที่แล้ว

    Can't wait to see more, there are many factories that can be built in this game, looking forward to you discovering them. And then try and implement them on some of the other maps. This is the beginner / learner map ;)

  • @PaddyWag0n
    @PaddyWag0n ปีที่แล้ว

    Great to see CoI back, I was so worried you were going to can it

  • @Herdatec
    @Herdatec ปีที่แล้ว

    7:40 the Oxidizer furnace is a real thing. It is used to reduce impurities from the molten crude iron. Well technically the molten stuff is already steel and with this process you also reduce Carbon and make it Iron again. Then you have to add carbon back into it to make it steel again.

  • @MikeW589
    @MikeW589 ปีที่แล้ว

    Autobalance checkbox on the generators will allow you to moderate the power production but if you're looking to keep the system from backing up you probably don't want to do that.

  • @joshuaspeer2503
    @joshuaspeer2503 ปีที่แล้ว

    Steam turbines have a check box called auto-balance. I wouldn't use it for your oil setup because the whole point is to burn off excess so you don't back up, but when you make a dedicated power plant this will turn the turbine off when the flywheel is nearly full and back on again when it's low to preserve fuel

  • @edwardholmstrom2659
    @edwardholmstrom2659 ปีที่แล้ว

    "Factorio Oil" Yeah, you haven't seen what modded factorio looks like.

  • @ElTuristaTravel
    @ElTuristaTravel ปีที่แล้ว

    Puuuuurrrrrfect! Timing

  • @blipman17
    @blipman17 ปีที่แล้ว

    "Heavy oil and light oil are trickyer." No not really, you can also toss that into the ocean if you want it yo be easy.

    • @peterknutsen3070
      @peterknutsen3070 ปีที่แล้ว +1

      No, you can’t dump those into the ocean. You burn them in a Flare.

  • @hansdampf640
    @hansdampf640 ปีที่แล้ว +1

    i love this game too 💯❤

  • @wilshireanasurimbor3068
    @wilshireanasurimbor3068 ปีที่แล้ว

    That was a great episode. I appreciate you going into more detail with the design. I find that most of your non-ONI playthroughs tend to be a bit too stripped down and edited to be fully enjoyable.

  • @NoMusiciansInMusicAnymore
    @NoMusiciansInMusicAnymore ปีที่แล้ว

    29:24 We definitely don't want problems with a sour stripper.

  • @raphka
    @raphka ปีที่แล้ว

    Love the series, just want to say, other than rotating buildings you can flip buildings, i.e. mirror image them if you prefer the inputs to be on the other side. This should make your builds/pipes a bit neater.

  • @basbekjenl
    @basbekjenl ปีที่แล้ว

    Yes it is a puzzle but that's the point of the game, to relax and puzzle and watch it all come together and figure out why it breaks. Have fun, hope you reach the end of the tech tree, the designs some people have made are very impressive and brilliant in their manipulation of the game mechanics using those same puzzle pieces to make art.

  • @Nuclearsight239
    @Nuclearsight239 ปีที่แล้ว

    so nice to see you get in to doing more of the fluid it will drive you mad to make stuff as compact as possible
    its fine btw if you feel like burning som fluids btw

  • @cheetored20
    @cheetored20 ปีที่แล้ว

    Francics, you can direct output into the imput of the next refinery type. This includeds the level you haven't unlocked.

  • @jemsterr
    @jemsterr ปีที่แล้ว

    The game doesn't show everything you can do with stuff. As you progress on the world map, you unlock trading partners and the trades and contracts you find there don't show up on the in game database.
    Because I decided that I want a pure stone foundation on my island, I turn my excess sulphur into slag, then trade that back into sour water.. It means I have plenty of fertiliser, but don't have a backlog.
    I still have a mountain of stored slag to deal with eventually from the early game before I set up the contract.

  • @nemesisnick66
    @nemesisnick66 ปีที่แล้ว

    i dunno how you resist the urge to pump all the oil out of the ground into tanks

  • @artur6912
    @artur6912 ปีที่แล้ว

    17:48 Well, if it's pure N2 then it's by far the least dangerous pollutant next to steam that you could be pumping in to the atmosphere. If it's some nitric oxide thingy then it's a bigger problem.

  • @Wourghk
    @Wourghk ปีที่แล้ว

    Very strange that electrolysis is so far down the tech tree considering its complexity relative to air and water separation.

  • @dreamboatcap
    @dreamboatcap ปีที่แล้ว

    Aahh good old days figuring out everything this game offers. One day you'll grow up and make some original, interesting blueprints. I believe in you :)

  • @Nyannnnnnnn
    @Nyannnnnnnn ปีที่แล้ว +1

    I feel like this game is perfect for you

  • @Dragonlord7012
    @Dragonlord7012 ปีที่แล้ว

    You might wanna do an 'oni cut' where you show the building but in short clips. It's a nice transition for building large projects.

  • @stegles
    @stegles ปีที่แล้ว

    5:43 Oh No! The oxygen is not included!

  • @NicolasBana
    @NicolasBana ปีที่แล้ว

    I hope you don't mind me backseating but you might want to hover the "i" next to Auto-balance on the steam turbine... And in general read the infobubbles. They are quite useful. I love seeing your bruteforce approach :D

  • @martintanjung5540
    @martintanjung5540 ปีที่แล้ว

    Should make a rankine vapour system which runs on low temp steam by using organic gas such as ammonia to crate another layer of power generation (co-generation)... It's similar with the real world solutions to squeeze the power generation productions of a mechanical-heat power plant...

  • @peterschmidt1900
    @peterschmidt1900 ปีที่แล้ว +1

    Still not sure if I will ever play and like this game.
    In Factorio, I never ever felt I needed a testmap or cheatmode to design complex builds. Even for my megabase.

  • @the_elder_gamer
    @the_elder_gamer ปีที่แล้ว

    Watching this episode convinces me that you should play a self-production mode only run of Workers & Resources: Soviet Republic. An absolute logistics/production chain juggernaut. I'd be amazed if you didn't get at least 500 hours out of it.

  • @hansdampf640
    @hansdampf640 ปีที่แล้ว +1

    you have no idea how often you´ll rebuild your petrol-area and how many mistakes are there to be made wich you´ll remember in the next run

  • @NstHarlequin
    @NstHarlequin ปีที่แล้ว

    O captain my captain!

  • @rizkim2664
    @rizkim2664 ปีที่แล้ว

    Sour water are your biggest bottleneck, better have dump pipe as least proirity just in case you cant consume it fast enough. It like hydrogen in DSP earlygame, but we can just dump it now. You want build your refinery near coast anyway, so a dump pipe are easy build.
    Also make heavy oil priority to burn, you dont need it now and petrol are much valueable.
    Love the game, sadly dont have time to play it right now. It have depth for simple premise

  • @ericjohnson4167
    @ericjohnson4167 ปีที่แล้ว

    Anyone else having flashbacks of the super bus of belts?

  • @lonelyPorterCH
    @lonelyPorterCH ปีที่แล้ว

    Dang, thats a lot of side-products and different products, the math for this must be horrible
    I would totally need excel for that, or just try to feed it to gpt to ask for the number of buildings for minimum waste^^

  • @kamilbar4995
    @kamilbar4995 ปีที่แล้ว

    I highly recommend you to try Pyanodon's, Unfunny Science or Nullius mods for Factorio if you like this kind of complexity ;) From the easier mods there is also Angel's + Bob's + Mad Clown's or Krastorio 2 + Space Exploration.
    Also, there's also mighty GregTech New Horizons, Technological Journey or Nomifactory GTCEu in Expert mode for Minecraft if you like 3D and complexity with the logistics. Bear in mind that GTNH is somehow grindy in nature and average time to finish it is around 8000 hours :D

  • @laggytim
    @laggytim ปีที่แล้ว

    Only another 100 hours till nuclear power and a rocket launch

  • @DaFreak860
    @DaFreak860 ปีที่แล้ว

    ooh, a wednesday video, very nice.

  • @leandr0varela
    @leandr0varela ปีที่แล้ว +1

    Wow nice titles music! Keep using it!

    • @ElTuristaTravel
      @ElTuristaTravel ปีที่แล้ว

      hes pretty good with the musical selections

  • @badspud7833
    @badspud7833 ปีที่แล้ว

    w00t more sir

  • @kxngjonas9576
    @kxngjonas9576 ปีที่แล้ว

    Nice

  • @terrycounihan8822
    @terrycounihan8822 ปีที่แล้ว

    Can you store the fertilizer in tanks?

  • @williamlai29
    @williamlai29 ปีที่แล้ว

    Next game Sengoku Dynasty!

  • @grandfremdling3841
    @grandfremdling3841 ปีที่แล้ว

    Fine

  • @FeliksOnline
    @FeliksOnline ปีที่แล้ว

    5:42
    Do you mean the *oxygen is not included* ?
    Also, what? Steel is just oxidized iron?

  • @matteocdt5214
    @matteocdt5214 ปีที่แล้ว +1

    don't bother doing something with the nitrogen from air separators. just dump it directly into a smoke stack and you'll be fine

  • @bubbaattack
    @bubbaattack ปีที่แล้ว

    I saw the "Does anyone actually read the names" at the end. Is that actually a name of a supporter or was that FJ having fun with us?

  • @mikeburkart2534
    @mikeburkart2534 ปีที่แล้ว

    +1 And take my like.

  • @Agatosh
    @Agatosh ปีที่แล้ว

    More por favor...

  • @Metaz
    @Metaz ปีที่แล้ว

    :D

  • @Conqueror933
    @Conqueror933 ปีที่แล้ว

    Francis why...
    Using a cheat engine/dev mode/etc to figure out perfect designs is something you do after you played the game for a thousand hours, or a hundred, or at least after your first playthrough...
    Whats the points of a new game if you're gonna cheat before it gets started?
    This completly ruins this playthrough for me, there is no more excitement, no more tension...
    You see whats great about a gameplay youtube series? Things can go horribly wrong. Which makes it exciting. Have you ever watched a movie with massive plot armor? Like no matter how bad the situation looks you already know nothing bad is gonna happen to the "hero", it's boring.
    If you want to play your games like that, you do you, but for the viewing experience, for me, that just isn't it.
    Astro Colony: Game is ok, but it was still enjoyable to watch.
    IXION: Game is ok, but you "cheated" by leaving the game running and getting all tech early, trivializing the game, playthrough died with that. It's cool to find an exploit like that and all, and for a tutorial how to easily beat the game or a 2nd or 3rd run sure, but the first? Boring.
    Mount&Blade? (the weird old game) and Starsector: While it's the first time on the channel you knew those games before, so idk, it's fine I guess, it's not like you can unlearn it and playing bad on purpose would be weird.
    The last Rimworld run: Cheated the hardest part of the game with an OP killbox and idk if ppl want to see that, definitly killed the vibe for me.
    Other people/viewers might think differently about it and that's fine, maybe it's just not for me.
    But the ONI minibase was one of the best series because your struggle was so visible. Wasn't a failure, but it felt like it could turn into one at any point.
    If you're a godgamer and you just win every game naturally, that's fine. But when you start cheating when failure is an option, that just makes the wins hollow. Let yourself fail every once in a while (ingame).
    I came here a long time ago for some ONI tutorial, but I stayed for the entertainment, binged all the year old series. You're entertaining, you are fun to watch.
    When you play a new game, you are not making a tutorial. Just play the game, have your first impressions, make entertainment. Then make a tutorial once you know what you're doing. Not every video needs to be a tutorial.
    I've made a similar comment before, idk if you read it, idk if you'll read this one. Idk if anyone even shares my opinion. Maybe this just isn't the place for me anymore.