Really liked this format. Watching replays, especially casted ones, helps people improve by seeing how to better play/react. This is the kind of video I would show to people who want to improve - in real time there is feedback and coaching on the "why" behind the actions going on. Well done man. Winning it was just icing on the cake :)
@@N7-SHARK yeah these sort of videos are super helpful, I would be interested in getting some OTS coaching myself if you know any players willing to offer this as a service?
There are definitely a few people I know. If you join the Sarge discord - link in my channel description - and introduce yourself I'm sure a few people would be willing to help out!
Really liked the format with First person view and immerdiate feedback. Helps with the many little details. Interesting start with 2 Bers and 2 Panzergrens + Infantry upgrade
Absolutely! I was never playing 5 troops into 8 rad and just tried it 3 times. I am amazed i gotta say. 8 rad hits like a truck and you can get great map presence. Helps with equipment and further tech to panzer 3. What upgrades do you take?
Vehicle survival package is usually one I prioritize early. Veteran squad leaders can help as well if you're doing well and floating some manpower. Late game the tungsten ammo is good (especially if your 8 rads are still alive) and the emergency repair kits... Adds another 80 health to every vehicle!
What a match! I learned alot from this, i need to apply some of this same knowledge to 1s. Im struggling to break 1200. Also i need to start using the tac map😂
@@N7-SHARK the best will be for each faction - each battlegroup - how to use it , sometimes you know what it does but not how to implement it in battle - thanks again for your time
The first indication that you were going ICA is 5:42(2:08GT), this is the first contact with the Bergs. The first indication he was going USF Armored is 6:43(3:09GT), a vetted Jeep. This match is extremely aggressive, Bergs not only sprint around at 40% at 5.04 movespeed out of combat but because they are called in for instant production and PG can be built between call ins, the come back into action faster from a retreat as well. Armor is aggressive due to reliance on jeeps, assault engineers, or riflespam. The early game goes to the should go to the USF player because Rifles are just better fighters, he should be forcing the issue by taking fights close up, since they're making bad trades at +25 distance, they will still win but as a 6 man to 5 and its better to speed up fight mostly ignoring cover. ICA gameplan is to spread out and then try to reinforce one another with either the bike or berg. Bergs are basically another vehicle with their movespeed and while the krad and jeeps are fragile fighter in a vacuum they will tip the scale in a fight, cost nothing if they don't die, and can instant repair without losing tempo of going back. Mines are key to slow down the USF player but also soften RM to lose fights, plus you got that free pioneer. Pioneer should mostly be avoiding confrontation and capping with the Krad, instant retreat if they run into RM. I actually think the Flak(Savior of Dak) is technically correct as it comes out sooner, suppresses, and in theory have a good chance lights with its AP rounds. It also dies to 2 AT and lose you the game. But Flak and 8rads. Should be expected at some point stall into a Tiger if the game even last that long. The wincons is either dominating the map with the infantry swarm in the early game, wiping everything with the lights, and then hope and pray the Tiger will save the day. If the games go really long, DAK universal upgrades can often help them keep up. USF first mistake is having the scouts in the front and jeeps in the back. Scouts can't even trade even in the slap fight against the pioneers. Jeep+RM will beat Berg+Bike, and even with PG+bike but USF has two jeeps and it stop the bike from capping. Going 2 MG doesn't really do much, they still cost 200 MP to crew, the muni that could have gone to Bars, discounted Bar because ISC, armored skirts. I think against ICA, Armored should have the edge early but if they lose that, slow the game down to motor pool. Greyhounds make sense because it got enough pen to hit the 8 rad, scoring kills is not the goal but combine with 2 AT it possible while harassing the infantry. I don't think stalling for E8 call in to skipping both Motor and Tank depo is possible in this state. Chafee shooting at a infantry 19:40. He obviously over extended, have no plan for the midgame, and no E8 to save the day. I would have to look at some high level games but I wonder if you could've slip a flak in before the ambulance.
everyone... what he said. excellent analysis across the board. you clearly know this game inside and out. hit me up on discord when you get a chance. i'd love to talk to you about teaming up on a cast soon.
Really liked this format. Watching replays, especially casted ones, helps people improve by seeing how to better play/react. This is the kind of video I would show to people who want to improve - in real time there is feedback and coaching on the "why" behind the actions going on. Well done man. Winning it was just icing on the cake :)
Thanks man... Plus getting coaching from Ares helps me quite a bit too
@@N7-SHARK yeah these sort of videos are super helpful, I would be interested in getting some OTS coaching myself if you know any players willing to offer this as a service?
There are definitely a few people I know. If you join the Sarge discord - link in my channel description - and introduce yourself I'm sure a few people would be willing to help out!
@@N7-SHARK awesome, cheers!
I learned a lot from this and it was fun to see your perspective. WP!
Thanks man! We're definitely going to do more of these
Awesome video man, Ares knowledge is soo useful will definitely take away his points when I play
Yeah dude he's so smart. Thanks for watching!
Waiting for other faction coaching.
Easy. Is there a specific faction, combo, or build order you want me to test out?
I'll probably limit this theme to 1s or 2s
@@N7-SHARK Maybe USF with airborneBGs
Thanks!
Really liked the format with First person view and immerdiate feedback. Helps with the many little details.
Interesting start with 2 Bers and 2 Panzergrens + Infantry upgrade
yup. it's a very powerful and flexible build but one that i'm not really used to, so there are some obvious flaws in my execution :)
Absolutely! I was never playing 5 troops into 8 rad and just tried it 3 times. I am amazed i gotta say. 8 rad hits like a truck and you can get great map presence. Helps with equipment and further tech to panzer 3.
What upgrades do you take?
Vehicle survival package is usually one I prioritize early. Veteran squad leaders can help as well if you're doing well and floating some manpower. Late game the tungsten ammo is good (especially if your 8 rads are still alive) and the emergency repair kits... Adds another 80 health to every vehicle!
What a match! I learned alot from this, i need to apply some of this same knowledge to 1s. Im struggling to break 1200. Also i need to start using the tac map😂
The more I use it the more I use it. It can be a little frustrating to use on larger maps but in 1s and 2s it's amazing
Love the format. This is perfect.
thanks bro! looking to do more of these in the future
Heck yeah! This is awesome!
Thanks! Definitely going to do some more of this
Wow this was awesome !!!! learned so much ( although it was pretty fast ), please do more like this ( many faction ) - THANKS !!!!
Glad you liked it! If you have any specific factions or builds please let me know!
@@N7-SHARK the best will be for each faction - each battlegroup - how to use it , sometimes you know what it does but not how to implement it in battle - thanks again for your time
Ok. That's helpful. Thanks... I'll get on it :)
The first indication that you were going ICA is 5:42(2:08GT), this is the first contact with the Bergs. The first indication he was going USF Armored is 6:43(3:09GT), a vetted Jeep. This match is extremely aggressive, Bergs not only sprint around at 40% at 5.04 movespeed out of combat but because they are called in for instant production and PG can be built between call ins, the come back into action faster from a retreat as well. Armor is aggressive due to reliance on jeeps, assault engineers, or riflespam.
The early game goes to the should go to the USF player because Rifles are just better fighters, he should be forcing the issue by taking fights close up, since they're making bad trades at +25 distance, they will still win but as a 6 man to 5 and its better to speed up fight mostly ignoring cover.
ICA gameplan is to spread out and then try to reinforce one another with either the bike or berg. Bergs are basically another vehicle with their movespeed and while the krad and jeeps are fragile fighter in a vacuum they will tip the scale in a fight, cost nothing if they don't die, and can instant repair without losing tempo of going back. Mines are key to slow down the USF player but also soften RM to lose fights, plus you got that free pioneer. Pioneer should mostly be avoiding confrontation and capping with the Krad, instant retreat if they run into RM. I actually think the Flak(Savior of Dak) is technically correct as it comes out sooner, suppresses, and in theory have a good chance lights with its AP rounds. It also dies to 2 AT and lose you the game. But Flak and 8rads. Should be expected at some point stall into a Tiger if the game even last that long. The wincons is either dominating the map with the infantry swarm in the early game, wiping everything with the lights, and then hope and pray the Tiger will save the day. If the games go really long, DAK universal upgrades can often help them keep up.
USF first mistake is having the scouts in the front and jeeps in the back. Scouts can't even trade even in the slap fight against the pioneers. Jeep+RM will beat Berg+Bike, and even with PG+bike but USF has two jeeps and it stop the bike from capping. Going 2 MG doesn't really do much, they still cost 200 MP to crew, the muni that could have gone to Bars, discounted Bar because ISC, armored skirts. I think against ICA, Armored should have the edge early but if they lose that, slow the game down to motor pool. Greyhounds make sense because it got enough pen to hit the 8 rad, scoring kills is not the goal but combine with 2 AT it possible while harassing the infantry. I don't think stalling for E8 call in to skipping both Motor and Tank depo is possible in this state. Chafee shooting at a infantry 19:40. He obviously over extended, have no plan for the midgame, and no E8 to save the day.
I would have to look at some high level games but I wonder if you could've slip a flak in before the ambulance.
everyone... what he said.
excellent analysis across the board. you clearly know this game inside and out.
hit me up on discord when you get a chance. i'd love to talk to you about teaming up on a cast soon.
@@N7-SHARK yeah lets talk, I mostly been trying to demystify what I am watching. What's your discord?
very helpful i struggle with DAK too, the game sound is too loud though
Ok thanks for the feedback I'll recheck the volume levels
Ive sent u an email idk if u r received it or not
sorry! i think i responded now. if you don't see something from me let me know!
This almost feels like cheating😂great game do more like this 1vs1
This is probably why coaches in CS2 can only speak during timeouts! Thanks man we'll definitely do more of this