New Feats in Dragonlance: Shadow of the Dragon Queen | Nerd Immersion

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ความคิดเห็น • 85

  • @NerdImmersion
    @NerdImmersion  ปีที่แล้ว +3

    Dragonlance Base Cover: amzn.to/3EmC6rL
    Dragonlance Deluxe Edition: amzn.to/3gh5KXz

    • @stickyxliver1223
      @stickyxliver1223 ปีที่แล้ว +2

      Congrats on 100k

    • @mattitalks6261
      @mattitalks6261 ปีที่แล้ว

      How u get acces to it on dndbyond its making me wait to dec 8

    • @NerdImmersion
      @NerdImmersion  ปีที่แล้ว +1

      @@mattitalks6261 I pre-ordered it, prior to the 22nd

  • @snazzyfeathers
    @snazzyfeathers ปีที่แล้ว +14

    I don't get why so many people are upset about the whole "Dragonlance prerequisite" thing. Do y'all not have DM's that are willing to work with you about something like that?

    • @Thoumint
      @Thoumint ปีที่แล้ว +3

      I have came into contact with a lot of shitty dm's online.

    • @joshuahollowell9170
      @joshuahollowell9170 ปีที่แล้ว +2

      It's more so that the DM shouldn't have to do that, or newer DMs that might get a negative impression and not allow it as a kneejerk reaction.

    • @idrisabdullah3492
      @idrisabdullah3492 ปีที่แล้ว +3

      @@joshuahollowell9170 Which is probably good judgement if they're super new. It is easy to get steamrolled by accidental or deliberate power gamers

  • @wayneslater5531
    @wayneslater5531 ปีที่แล้ว +5

    Divinely Favored has a nice touch for multiclass charisma builds as it lets you use 1 spell focus for all of your classes (and it can keep your hands free too)

  • @Florian0799
    @Florian0799 ปีที่แล้ว +10

    Divinely favored has some interesting side effect. Holy Symbols can be worn unlike other spell foci which means you can then have an additional hand free for your weapon! Combine that with warcaster and you got yourself full spellcasting power even while you got both hands full.

    • @jsolen522
      @jsolen522 ปีที่แล้ว +3

      Pretty sure RAW if the spell has a material component, the component or spell focus needs to be held in the hand.
      Said hand can be also the hand to cast if spell has somatic components. If both hands full, and spell has somatic but no material by RAW can't cast unless having warcaster.
      Just having the focus on your person would not allow casting. Granted not all DMs play spell casting by RAW.
      Unless you meant like emblem the holy symbol onto armor which goes into odd clash of rules of being held but we literally have a subclass that can do that so up to the DM in the end.

    • @absolstoryoffiction6615
      @absolstoryoffiction6615 ปีที่แล้ว +1

      @@jsolen522
      Unless there's an exception...
      If this Feat allows you to cast Spells while wearing the Focus on your neck or on your Shield (Paladins). Then it overwrites the generic rule.

    • @mathybrain8
      @mathybrain8 ปีที่แล้ว +1

      @@jsolen522 PHB, page 151. 'To use the symbol in this way, the caster must hold it in hand, *wear it visibly,* or bear it on a shield.'
      So, RAW, you only need to wear the holy symbol as a necklace to use it as a focus.

  • @joshualopez7171
    @joshualopez7171 ปีที่แล้ว +1

    I haven't seen a comment with accurate timestamps, so I did them myself.
    Divinely Favored - 3:20
    Initiate of High Sorcery - 6:41
    Adept of the Black Robes - 10:08
    Adept of the Red Robes - 12:15
    Adept of the White Robes - 12:34
    Squire of Solamnia - 13:23
    Knight of the Crown - 16:12
    Knight of the Rose - 16:45
    Knight of the Sword - 17:20

  • @agni-kai132
    @agni-kai132 ปีที่แล้ว +6

    I think divinly favor being alignment locked is specifically a krynn thing as alignment has a much more impact on krynn

    • @rantdmc
      @rantdmc ปีที่แล้ว +2

      i agree completely about divinely favoured, alignment appears to be much more significant on Krynn than in the standard settings nowadays for 5e. I like that they respect this lore but i don't like the restriction. it's obviously similar to fey touched, so why not make it the same (2 cantrips and a 2nd lvl spell)

    • @Shalakor
      @Shalakor ปีที่แล้ว +2

      @@rantdmc Because the whole reason the feat exists in the first place is to provide a different kind of flavor? Even without it there's already enough spell granting feats to use up a character's entire supply of ASIs, so it's not like it needs to fit the same model.

  • @gabrielrussell5531
    @gabrielrussell5531 ปีที่แล้ว +3

    Knight of the Crown: For a design team that refuses to give us a Warlord, they sure do love giving everyone Warlord features.

    • @Crushanator1
      @Crushanator1 ปีที่แล้ว

      I wish they would just make it a real Fighter Subclass at this point. Sucks that Mike Mearls thinks shouting chopped off hands back on (despite this isn't what HP is, and if it were bards can apparently sing them back) is the entire reason it doesn't exist in 5e

  • @TheEphemeralEternity
    @TheEphemeralEternity ปีที่แล้ว +6

    I am so freaking happy about the inclusion of the Squire and Knight feats. They actually look like they listened when I reviewed (as well as many others) the last ONE DND UA and asked to open up maneuvers to ALL the martial classes, not just the battlemaster.

  • @thebitterfig9903
    @thebitterfig9903 ปีที่แล้ว +5

    I’m a bit sad to see the superiority dice thing change. All the spellcaster feats let you use any classes slots with the spells you learn, so using superiority dice from other sources with these maneuvers was fine. The UA feats already limited you to using the dice granted by the feat, so Battlemasters couldn’t channel an extra PB per LR dice into their favorite maneuvers, but they could use these feats to gain more maneuvers known. Getting niche abilities like some of these would be great.
    But maybe it just doesn’t fit into 5e. I think the best thing which could happen to Martials in the next edition would be for all martials to get superiority dice. Make it like the multiclassing spellcaster table, where each full martial gets full progression, maybe Paladins and Rangers only get partial progression. Perhaps some iconic abilities like Stunning Strike become class-specific superiority maneuvers. Making sure that all martials had an interesting suite of abilities to use would be great, not from a power creep perspective, but as part of giving everyone (not just casters) interesting choices to make in leveling and in combat.

    • @Shalakor
      @Shalakor ปีที่แล้ว

      Although, the consolation is that these versions are better than the maneuvers they mimic. And they allow for capturing the same flavor without being required to take the Battle Master subclass to get enough uses to be worthwhile. Since the dice you got from the UA feats were exclusive to the feat maneuvers, taking these feats while still going Battle Master is effectively the same as it was before, but now your Long Rest Abilities are stronger. It's a straight buff mechanically.

    • @thebitterfig9903
      @thebitterfig9903 ปีที่แล้ว +2

      @@Shalakor Yeah, this precision strike is probably better overall. But I think there's one minor mechanical places where something has been traded-off, and one big-picture loss.
      The minor difference between now and before is that you can't use short-rest BM Superiority Dice with these maneuvers. A Battlemaster or someone with Martial Initiate could use their dice from that source with these maneuvers (but not the other way around). Before a battlemaster could get Precision Strike from the Squire of Solamnia feat, and not have to learn it with their own picks. Now, a BM with the background has to learn it twice. Not a big deal, but it was a cool bit of overlap with the way spellcasters can learn spells through feats, and then don't need to learn them in some other way.
      Maybe it's just too late in the edition, or not the direction they're headed with the next edition, but I think there's a big picture loss in WotC not leaning into maneuvers and superiority dice as the martial equivalent of spells and spell slots. The biggest thing 4th did better than 5th is that it gave martial characters a lot to do besides plain attacks. If I'm redesigning the game, I'd make Superiority Dice a core feature of being any martial class. Battlemaster probably mostly disappears and gets folded into Champion, since baseline Fighters would get a lot of the stuff already. I think that'd be a great direction for Martials.
      But yeah... short-term, this is probably for the best. I just have an irrational preference for the UA way.

  • @eoinodonoghue4948
    @eoinodonoghue4948 ปีที่แล้ว +1

    Been watching your videos for a while, just subscribed. Good luck on 100k dude 😎

  • @brandonmichaud8047
    @brandonmichaud8047 ปีที่แล้ว

    100k!! Congrats man!!

  • @AndICanTalk2
    @AndICanTalk2 ปีที่แล้ว +4

    I think it is odd that Color Spray is one of the spells, since you can get it for free with the sub class in this book.

  • @timthorson52
    @timthorson52 ปีที่แล้ว

    Those are all pretty powerful, starts off with multiple free spells per day, and a cantrip, to a free second level spell per day and an extra ability... the knight ones are also quite strong.

  • @99sonder
    @99sonder ปีที่แล้ว +5

    I like that for the knight feats, they basically improved upon the Battlemaster superiority dice features of Precise strike, commander's strike, rally and menacing strike. Those techniques were already good for martial features, but giving the precise strike an advantage feature where even in the unlikely scenario of you missing it doesn't consume a use. And even if the enemy makes the save against being frightened, the enemy still has disadvantage on their next attack roll (I hope something similar to this is implemented with the reworked monk for stunning strike in One D&D).
    I'm glad that they are closing the gap between martials and casters where martial features are usually held under strict scrutiny of realism and what feels right in a risk-reward and hard committing to your decisions even if it might waste your action economy sort of style, whereas casters get more reward for less risk and they're magic so they can do whatever. Granted, I would've preferred if they pushed casters more towards acting like martials in that regard, but I get people want buffs a hell of a lot more than they want nerfs, so I'm happy with this direction.

    • @ASquared544
      @ASquared544 ปีที่แล้ว +1

      The old feats gave you multiple maneuvers and allowed you to swap them out though, so it hurts Martials in the versatility category, aka where they suffer most.

  • @Voldafart
    @Voldafart ปีที่แล้ว

    100K !!!!!!!!!!!! Congrats Ned!

  • @whiskeygamesnerdstuff789
    @whiskeygamesnerdstuff789 ปีที่แล้ว

    Congrats on getting to 100K!!!!

  • @sammerciers
    @sammerciers ปีที่แล้ว

    100k. Congratulations

  • @jirimaly6019
    @jirimaly6019 ปีที่แล้ว +6

    I think the feats are actually pretty strong...

  • @ccnc2896
    @ccnc2896 ปีที่แล้ว +1

    Happy thanksgiving Ted

  • @joshuabeatty7371
    @joshuabeatty7371 ปีที่แล้ว +3

    Personally divinely favored could be used in any setting, but removing the prerequisite is up to the dm.

    • @Iceblade269
      @Iceblade269 ปีที่แล้ว

      Honestly Magic Initiate is just better in most cases. Augury is a flavor spell, and you’re not alignment locked. You also gain two cantrips.
      The only niche Divinely Favored has over MI is flavor and the ability to cast a spell with the casting stat of your choice. It shouldn’t be a 4th level feat, it’s not that strong

    • @joshuabeatty7371
      @joshuabeatty7371 ปีที่แล้ว

      @@Iceblade269 Though for magic initiate RAI you can't upcast spells unless they're on your spell list.

    • @Shalakor
      @Shalakor ปีที่แล้ว

      @@Iceblade269 Holy Symbols are the best type of casting focus, since you can wear it as jewelry or put it on a shield and still gain the benefits. Being able to use one as any spellcasting class could be quite handy. ...I will agree that it is weird that it's locked to level 4, since the greatest benefit is still for the sake of flavor, which you might want to be able to tie into your background. Could still be used to nice effect by a player's choice or DM granting it mid-campaign, though.

  • @James-ht6fd
    @James-ht6fd ปีที่แล้ว +1

    Congrats on 100k

  • @voicetest6019
    @voicetest6019 ปีที่แล้ว

    Congrats on 100k subscribers, at least on the display here!

  • @nickm9102
    @nickm9102 ปีที่แล้ว +1

    I do think that the setting prerequisite is wierd but I think they are trying to account for Adventures League more than anything else with this. Now they don't have to make a special rule they just say "only in dragonlance campaign/modules"
    My concern is that they are starting something that they said no to in Tasha's, feat trees. With the exception of the Ebberon Dragon marks having a feat that expands them there were no feats with a different feat as prerequisite. This could lead to a very dangerous Presidence.
    EX. Let's go with a Strixhaven 2 as I am lazy and looking for a heavy magic setting.
    Magic initiate: existing feat
    Magic acolyte: lvl4 gives 1 1st and 2 2nd lvl spells
    Eldridge acolyte: lvl6 gives 1 cantrip and 2 3rd lvl spells +2 stat
    Magic weaver: lvl8 gives 1 slot of 1st,2nd, and 3rd, and 2 4th lvl spells.
    Eldridge Weaver: lvl10 gives 2 5th lvl slots 1 spell and warcaster
    Magic Adept: lvl12 gives 1 6th lvl slot 2 6th lvl spells and +2 stat
    Magic Master: lvl16 gives 1 7th, 18th lvl slots and one spell of each lvl +2 stat.
    Now you can split to class specific where each class has a specific feature they give and you can even do martial classes
    Say for fighter feat
    Eldridge Battlemaster: lvl19 gives action surge, second wind, and static 19 in one physical stat.

    • @Shalakor
      @Shalakor ปีที่แล้ว

      Admittedly, the feat trees presented in this publication are more a choice between taking the background as the prerequisite to getting the 4th level feats or taking two feats to join and advance in the given campaign specific militaristic orders later in your adventuring career. Either way, there's a buy-in to certain potential plot hooks and politics assumed by taking the feats. Not really true feat trees in context.
      For what you're talking about, there is a 4 year old homebrew Adventurer class that has you build a character entirely out of feats that uses that approach, including all proficiencies (other than race and background) needing to be picked up on a feat by feat basis (getting multiple feats at level 1 instead to pick and choose with), to build a custom suite of features from all classes. The progression you laid out wouldn't even be possible, given that no official class gets feats at all of those levels.

    • @nickm9102
      @nickm9102 ปีที่แล้ว

      @@Shalakor I specifically matched it to the Fighter ASI count with the Eldritch options being the additional fighter progression I may have confused the lvl 10 with the Rogue but the count in my list is 1,4,8,12,16, and 19 and this is your universal ASI slots the Eldritch were marked as 6, and 10 but fighter might get them at 6, and 14 that is me mixing Fighter and Rogue as the are the only classes with additional ASIs and I made this post without a reference in a Walmart parking lot.

  • @damongraham1398
    @damongraham1398 ปีที่แล้ว

    Would a Lunar sorcerer who joins the towers of High sorcery get two free uses of the level one spells?

  • @AibaunaGuara
    @AibaunaGuara ปีที่แล้ว

    Finally 100k

  • @johnhepp
    @johnhepp ปีที่แล้ว

    Does the character need to be a spellcaster to take the Mage of High Sorcery background?

    • @PGIFilms
      @PGIFilms ปีที่แล้ว +2

      At the 7:05 mark he says "...so you can be a barbarian with the Mage of High Sorcery background and take this feat..." this would imply that you do not have to be a spellcaster to select the Mage of High Sorcery background. This also assumes that he is remembering the background description accurately at the time he said that, but since the video doesn't show the prerequisites for the Mage of High Sorcery background in either the original UA version or the final Dragonlance version it is difficult to say.🤔

    • @Crushanator1
      @Crushanator1 ปีที่แล้ว +1

      You don't. The lore justification is basically you were an applicant who washed out

  • @ChrundleKelly
    @ChrundleKelly ปีที่แล้ว

    Lets get that 100k.

  • @themaxamealianomega
    @themaxamealianomega ปีที่แล้ว +1

    alignment is super important at my table, I use a point system for acts, neutral, evil or good. then chaotic, neutral and lawful. I don't tell the players where their characters currently sit, but there is clues, i.e; not being physically able to enter a church of the god of light and good, not being able to attune to a certain magic item, how celestials demons and devils act towards them. Devils gain more power by corrupting good souls, and celestials who save or purify evil souls would get more renown. Based on that it'll drive the campaign and add a few nice random non combat encounters.

  • @gavinlangston603
    @gavinlangston603 ปีที่แล้ว

    "We might hit 100k by PAX next week."
    Two days later. Proud of you, amigo.

  • @AndyReichert0
    @AndyReichert0 ปีที่แล้ว +2

    alignment is gone in the forgotten realms, but dragonlance is a world that revolves around morality, so it makes sense that alignment is still happening in the world. it'd be odd to have it mean little to nothing as in other settings. however wotc handles alignment in general, it's nice to have a setting where alignment matters, since there will always be fans who want a world with alignments.

  • @felixrivera895
    @felixrivera895 ปีที่แล้ว +1

    Interesting that they have chosen Warlock to represent evil divinity with One-DnD's Class Grouping system on the horizon. Hopefully this means Warlcosk will get access to certain Divine spells.

    • @asdfniofanuiafabuiohui3977
      @asdfniofanuiafabuiohui3977 ปีที่แล้ว

      i feel like warlock could be the ultimate customisable caster. Choose your casting ability, gain access to a spell list of your choice, eldrich blast baseline and invocations for your blast, your patron modifies your blast further.

    • @Shalakor
      @Shalakor ปีที่แล้ว +1

      While some trends can a will appear, we should be careful not to conflate wholesale the materials in base 5E campaign setting books with what to expect in the ONE D&D playtests. ...Not to say these are bad guesses, just that this book might not be the best thing to use as a basis of getting our hopes up from. The Expert playtest already placed Warlock in the Mage Grouping alongside Sorcerer and Wizard, for instance, while Bard being primarily Arcane with some Divine tacked on and Magical Secrets later on could be assumed to be an expression of being in the Expert Grouping.
      Though, to add to speculation, maybe each Patron could lend itself to gaining different schools and/or different spell lists to draw from? ...I have my theory that all the Mage group will be getting their first subclass feature at level 1, with Wizard actually limiting school access around the school specialty subclasses of the original PHB. Like you can't cast one or two schools opposed to the one you're good at (which is a concept that was in previous editions). All the Mages may have subclass dependent spell lists. But, Ranger getting all but one school of Primal may poke a hole in this guess, even if Primal is more limited than Arcane in general.

    • @Crushanator1
      @Crushanator1 ปีที่แล้ว

      @@Shalakor I wouldn't be surprised if the new and revamped patrons from 6E have spell lists outside the Arcane. Celestial already gives access to healing spells, and the Fey Patron seems an obvious choice for some of the more ranger and druid spells

  • @ASquared544
    @ASquared544 ปีที่แล้ว +1

    Wow, these feats are way worse than their UA counterparts. Some of the spell ones especially feel like they should have a level 8 or 12 prerequisite.

  • @andersfogelberg966
    @andersfogelberg966 ปีที่แล้ว

    100k!

  • @ashelred
    @ashelred ปีที่แล้ว

    Augury is a second level spell.

    • @NerdImmersion
      @NerdImmersion  ปีที่แล้ว

      Is it really? It feels like it should be first level

    • @thebitterfig9903
      @thebitterfig9903 ปีที่แล้ว +1

      I really liked that Augury as a second level spell was granted. There was precedent with (Word)-Touched, and Augury isn’t a big flashy combat spell. It’s the kind of second level spell that feels fair to give at 1st level. That said, seems pretty clear that if the (Word)-Touched feats continue into OneDnD, they’re going to become 4th level feats like most others, and that’s fine.

  • @panwall1327
    @panwall1327 ปีที่แล้ว +2

    I will be blunt. The Spelljammer setting was botched so bad by WotC, that I refuse to buy any products now day 1. Much less, One D&D just proves that I shouldn't invest into anything new until its out.

  • @cyancybershock719
    @cyancybershock719 ปีที่แล้ว

    augury is second level

  • @deadpoolrwbyfan8419
    @deadpoolrwbyfan8419 ปีที่แล้ว +9

    None of these are bad, but none of these feats are strong enough to warrant limiting them to a specific campaign setting

    • @CitanulsPumpkin
      @CitanulsPumpkin ปีที่แล้ว

      They're on par with the Strixhaven feats. Which means they are weaker than the better options in the PHB and just about everything in Tasha's.

  • @kerubal6146
    @kerubal6146 ปีที่แล้ว +54

    NGL I lost 99% of my interest after the "Dragonlance Campaign" prerrequisite part.

    • @theepicduck6922
      @theepicduck6922 ปีที่แล้ว +6

      It definatelty does require more dm fiat or dragonlance restrictions than in the past.

    • @deadpoolrwbyfan8419
      @deadpoolrwbyfan8419 ปีที่แล้ว +1

      Seriously. Like, why?

    • @CrushableDread
      @CrushableDread ปีที่แล้ว +27

      DnD police ain’t gonna stop you if you wanna add this to a campaign.

    • @thebitterfig9903
      @thebitterfig9903 ปีที่แล้ว +20

      I mean, at the end of the Sword Coast Adventurers Guide, they have this big section on adapting to other campaign settings. All the prerequisite means is “get your DM’s permission.”

    • @nickm9102
      @nickm9102 ปีที่แล้ว +13

      @@theepicduck6922 the prerequisites only truly apply to Adventures League. As DM can decide for their own game. This is Wizards way of covering AL as Feats are one of the few items that are basically allowed anywhere.

  • @thewonderfullymadejaraid7015
    @thewonderfullymadejaraid7015 ปีที่แล้ว

    Damn, these kinda suck.

  • @michaelkolb5724
    @michaelkolb5724 ปีที่แล้ว +2

    I hate the idea you're pitching throughout the video: taking Squire or Initiate with Rogues, Barbarians or something like that doesn't make ANY sense within the setting. Both orders are quite selective with their members.

  • @remyb6854
    @remyb6854 ปีที่แล้ว +2

    Campaign only restrictions on feats and classes is absolute garbage idea. Someone can include or not include whatever they want in their games and we don't need them trying to dictate this for us. Its actually kinda insulting.

    • @Crushanator1
      @Crushanator1 ปีที่แล้ว

      It literally exists for organized play, it's a single sentence and you can do what you want at your own table and doubly so if you have a homebrew setting

    • @remyb6854
      @remyb6854 ปีที่แล้ว

      @@Crushanator1 yes like any rule, a dm is free to homebrew it.
      The difference is to allow thses in a campaign that isn't dragonlance, the DM MUST homebrew it.
      Not everyone homebrews.