[POE 2] Crafting Simplified: Everything You Need to Know | Early Access

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  • เผยแพร่เมื่อ 1 ธ.ค. 2024

ความคิดเห็น • 38

  • @Yagami913
    @Yagami913 3 วันที่ผ่านมา +8

    New player here. I watched 3 other crafting video but doesn't understand shit. Yours is the best by far for new players. Thank you.

    • @alexk9295
      @alexk9295 3 วันที่ผ่านมา

      @@Yagami913 agreed. He explains it much better and concise than most other videos I have watched.

    • @greymalkin6629
      @greymalkin6629 ชั่วโมงที่ผ่านมา

      And this is way simpler than it was in PoE 1!!

  • @mahante
    @mahante 2 วันที่ผ่านมา +4

    The changes made to crafting makes it so much more accessible to players like myself who wanted to try but never had enough currency to give it a try.

  • @rakshaa8385
    @rakshaa8385 3 วันที่ผ่านมา +5

    Thanks new player here - super helpful 👍🏽 looking forward to more of these type!

  • @etsuori7995
    @etsuori7995 4 วันที่ผ่านมา +3

    thanks for all recomb crafting videos, was really helpful for me

  • @alexk9295
    @alexk9295 3 วันที่ผ่านมา +1

    Excellent video. Keep them coming. I'm so excited to play this gsme. I loved POE1, but I only started playing it a year ago or so. I sort of got stuck in chapter 8 or 9 I believe. Can't wait to start this game from the beginning!

  • @WmJFaust
    @WmJFaust 3 วันที่ผ่านมา +1

    Highly informative. Subbed

  • @sunnythesurf
    @sunnythesurf 2 วันที่ผ่านมา +1

    Really helpful

  • @gregorygiles6430
    @gregorygiles6430 3 วันที่ผ่านมา +2

    They said exalted orbs are going to drop very often. It will be common for you to find more then a few in act 1

    • @aimerw
      @aimerw 3 วันที่ผ่านมา +4

      That is what I hope most. Crafting in PoE1 was a rich man's game, which is very sad. The problem was that the same items to craft were used from level 1 to level 100 - that means the drop rate had to be balanced around level 100s farming them.
      From what I understand in PoE2, the base items are now level gated, such that level 100s will be farming level 100 base items and then crafting on that. With no Scours you don't get to reuse the base. That means those base items can be made very rare and balance endgame crafting, instead of making the level 1 crafting stuff very rare.
      I hoping crafting will now be something everyone gets to meaningfully participate in, like Last Epoch. Super rare valuable crafted gear should also exist, naturally. Maybe GGG has cracked it this time.

    • @c-tothefourth4879
      @c-tothefourth4879 3 วันที่ผ่านมา

      @@aimerw It will still be a rich man's game at the high end, that's basic common sense.

    • @aimerw
      @aimerw 3 วันที่ผ่านมา

      @@c-tothefourth4879 Yeah, definitely. That is fine, good even.

    • @arcadebit1551
      @arcadebit1551 3 วันที่ผ่านมา

      @@c-tothefourth4879 But the point of entry will be better. I don't need to craft mirror tier items. That is what omens and scours are probally for at the endgame. For me it is already a huge plus to use Exalts to get a boost here and there. The current system in PoE is just grind currency and trade stuff, which isn't actually very fun or exciting.

  • @Ceccomil
    @Ceccomil 3 วันที่ผ่านมา +1

    Hey :-) New player here. This was really helpful. Are you planning on making a tutorial on which (how many) stash tabs to buy and how to decide what to keep/sell/salvage? Also... Item level, is it a thing?

    • @Sheepishly123
      @Sheepishly123  2 วันที่ผ่านมา +1

      Item level should be a thing (believe a carry over from POE 1). I think currency stash tab is generally the most recommended one, followed by fragment tabs so I would start with those. But do wait for a sale b4 buying!
      Salvage wise - I think early game you should probably salvage just to build up some basic crafting currency. We will have to see about the late game if salvage is better (I suspect gold will be more important later on)

  • @LoggerLuke383
    @LoggerLuke383 2 ชั่วโมงที่ผ่านมา

    "Hello there" Well met!

  • @klausdoktor590
    @klausdoktor590 2 วันที่ผ่านมา +1

    Im also a new player, nice video, very informative. it was unclear for me though if the socket will take a slot from affix/suffix or if you can still have 6 and a socket??

    • @Sheepishly123
      @Sheepishly123  2 วันที่ผ่านมา +1

      I was perhaps not too clear on that. Sockets are be on top of the 6 mods. So an end game body armour, for example, will have 6 explicit mods plus 2 sockets that you can put runes into (effectively making it a pesudo 8 mod item!!).

    • @incendio6548
      @incendio6548 2 วันที่ผ่านมา

      @@Sheepishly123 as a new player, should I avoid socketing any Runes until end game? I noticed the line that said they cannot be removed.....so I would be worried that socketing a low level rune would prevent me from putting a better rune there at end game.

    • @Sheepishly123
      @Sheepishly123  2 วันที่ผ่านมา

      @incendio6548 I think it's fine to just socket the runes as you find them. Late game you will find better items anyways

    • @c-tothefourth4879
      @c-tothefourth4879 2 วันที่ผ่านมา

      @@incendio6548 No because in end game you will have a new piece of gear entirely.

  • @sprinklesontopps2197
    @sprinklesontopps2197 2 วันที่ผ่านมา +1

    I love these style videos as someone who has never played POE before. I did have a question though, how do you know if a modifier is a prefix or suffix? I still just don't understand that, like how did you know max life is a prefix and not a suffix? is there a list or something? Thanks again!

    • @Sheepishly123
      @Sheepishly123  2 วันที่ผ่านมา

      Great question, there will definitely be lists compiled once the game is out on 6 Dec. In game as well, you can press alt to see which mods are prefixes and suffixes!

  • @incendio6548
    @incendio6548 2 วันที่ผ่านมา

    Is there (1) any way to remove a socketed Rune or (2) place another Rune over an existing socketed Rune?

    • @Sheepishly123
      @Sheepishly123  2 วันที่ผ่านมา

      According to a recent interview GGG gave apparently not. Tho I suspect we will eventually be able to remove the rune but destroying it in the process. Perhaps as a future QOL update

  • @chrisw2995
    @chrisw2995 2 วันที่ผ่านมา

    I am seeing a significant loss of determinism for crafting high level items, especially if there is the same large pool of tiers for each explicit. The loss of the crafting bench in particular removes the ability to block certain mods from the pool while using currency to add modifiers.

  • @sunshinydays.6487
    @sunshinydays.6487 5 วันที่ผ่านมา +1

    Thanks

  • @hanarielgodlike9283
    @hanarielgodlike9283 3 วันที่ผ่านมา +2

    Orb of Anullment remembers me of junji ito.

  • @alexanderroodt5052
    @alexanderroodt5052 3 วันที่ผ่านมา +1

    We need to work on the sound levels

    • @Sheepishly123
      @Sheepishly123  3 วันที่ผ่านมา

      @alexanderroodt5052 ah yeh thanks for the feedback. Is it too low or too high (or perhaps a bit inconsistent at times)? Might be an editing issue I can try to fix up

    • @jesseestrada321
      @jesseestrada321 วันที่ผ่านมา

      @@Sheepishly123I thought the sound was fine

  • @G00R00
    @G00R00 4 วันที่ผ่านมา

    removing crafting complexity is the worst change from Poe1

    • @sgtgiggles7296
      @sgtgiggles7296 4 วันที่ผ่านมา +6

      Hard disagree, unintuitive and convoluted asf, needs simplification, or at least not a PhD in yt crafting guides...

    • @G00R00
      @G00R00 4 วันที่ผ่านมา +1

      @sgtgiggles7296 no alt, no scour and exalt spamm while praying is not the way. Hope theres a middleground somewhere

    • @arcadebit1551
      @arcadebit1551 4 วันที่ผ่านมา +6

      It was to convoluted. You needed currency, essences, Beast crafting, Bench Crafting, Harvest crafting etc.. It has grown to an absurd amount over the time and a lot was kinda "hidden" to new players. Even players like Empyrian, with thousands of hours playtime, needed help to craft efficient and still needed several hours to craft one Item.

    • @titanicjack6744
      @titanicjack6744 4 วันที่ผ่านมา +2

      ⁠@@G00R00it absolutely had to be simplified. I agree it may be oversimplified now but the good news is that they can add to it over time with what they have learned from POE1.

    • @reznovvazileski3193
      @reznovvazileski3193 3 วันที่ผ่านมา +1

      This is just the knowledge we have right now from a pre-release version of the game, the most barebones crafting in poe2 will ever be. From here they can rebuild complexity into endgame crafting without the need for 2400 rerolls on an item to even get started crafting. I mean I hope they will iterate on it in the future, but since crafting in PoE got as mad as it is because they tend to do exactly that, I'm positive about them starting out with a rather clean slate. If you start at the level of a 10 years in development game you have 0 design space left to improve upon it over the next 10 years so then why did you just make an entire new game to do exactly that?