Make sure the Normal Map and ORM Map is in Non-Color, If you import textures using Rivals Porting then the Normal Map and ORM Map will automatically be changed to Non Color, but if you are importing textures manually then make sure to make normal and ORM map to Non Color.
Make sure the Normal Map and ORM Map is in Non-Color, If you import textures using Rivals Porting then the Normal Map and ORM Map will automatically be changed to Non Color, but if you are importing textures manually then make sure to make normal and ORM map to Non Color.
about to try this!
hopefully in the future u could do another tutorial on octane with the human models like luna snow
Yes, I will make it
Nice bro! I figured out if you switch any material from surface to volume it completely hides it as well
Yeah, Its personal choice..either use alpha or volume or completely delete mesh
how the tutorial is for "Noobs" "Newer", u need to explain the NM color mode need be NON-COLOR!
When you export models with rivals porting the normal map and orm automatically becomes non color
@@warlordtutorials the hair one for me is not turning into, specific for Psylocke Skin 2(The Red one)
turn of AO then hair color will change
Will shader make Spider-Man look better?
Try it and tweak the settings...See for yourself