Funky trippy hologram! Unity Shader Graph Tutorial

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  • เผยแพร่เมื่อ 28 มี.ค. 2023
  • Let's make funky holograms in Unity with Shader Graph! Perfect for when your player has eaten some mushrooms or is loosing his mind. Also great for VR when you are that player :0
    The Bamboo texture:
    www.textures.com/download/PBR...
    Check out my newest game Idle Potato Power. It's a fun and relaxing game about exploring Potato Power in all it's multidimensional weirdness.
    play.google.com/store/apps/de...
    The bird that I briefly show in the end is from sketchfab :
    sketchfab.com/3d-models/dove-...
    The snail is done by me, let me know if you're interested in the model. UV unwrapping is really bad, can't upload that to sketchfab ;-)

ความคิดเห็น • 5

  • @airONAIR
    @airONAIR ปีที่แล้ว

    Great video man, subscribed. Really nice work on this shader! 🔥🔥🔥

  • @aussiecomrade5972
    @aussiecomrade5972 ปีที่แล้ว

    A full-screen shot of the whole thing would be nice. Otherwise an amazing shader. Maybe you can get the jittery lights using a sine wave with a step node?

  • @bluuyo
    @bluuyo 6 หลายเดือนก่อน

    Nice shader! Tutorial is a bit hard to follow since cannot see the full end to end shader. Thank you for sharing your sauce

  • @leoadraneda4202
    @leoadraneda4202 ปีที่แล้ว

    How did you do the effect follow the object shape? is there any particular step to do on UV unwrapping? Hope you could help me... Thanks

    • @ShackMan
      @ShackMan  ปีที่แล้ว

      yes, when I did the unwrapping in Blender I made seams at the indents of the snail shell, and then tried to just move the UVs around so the entire shell is one long stripe that goes from top to bottom. I think if you check the project out on github you can grab the snail model and check out the unwrapping in a software like Blender.