【Lords Mobile】The dynamics of 424 ranged phal vs 424 ranged phal in War of Wonders.
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- เผยแพร่เมื่อ 25 ส.ค. 2024
- I’m again doing about the dynamics involved in 424 ranged phalanx vs 424 ranged phal situation in war of wonders.
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The dynamics of 442 ranged phal vs 424 ranged phal
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Thanks for watching! I've realized much more tests need to be done to investigate this dynamics. That doesn't mean what I'm saying in this video is false by any means. There could be some minor inaccuracies so as always don't believe in my advice completely and I kindly ask you to wait for further updates on this.
Amazing TH-camr covering lords mobile. Thanks for this information!
Awesomeeeee . Love those videos about wonders battle . I would love to watch more of them
Hero's don't mess up the comp haha. They just kill the rng faster which is what effects it
It's to do cycling, (the timing range is destoryed being a attack cycle before), when you have ranged you will target the inf if you don't you do cav. If it isn't a cycle apart both target inf.
A simular thing happens with adding too much rng in a 208 rng wedge. Your inf will be the one targeted.
Only about 20 pilots actually know this tech.
Alot of work has been put into this especially around beating bigyy. Ace has got it down quite well and when bigy was 4 piece almost had a 100% win rate against her with it.
When she became 5 piece her stat difference became too large and her rng would survive and blast down our cav. She would even beat 208 in rng phal from a strong lead. So they started using 866 with inf inital march to start beating her.
I have used 947 to beat her when she was 4 peice using a 3 12 astraed account. With BW of course.
That sounds like a very interesting perspective that I want to pursue. Do you mean the squad positioning does not affect the retargeting sequence? What do you think is the more overarching retargeting rule other than 'the squad retargets to the next closest squad'?
Heroes does affect the targeting, usually the difference is hard to notice but a good example is 212 hero lineup, here the difference is very easy to observe.
@@oasis9332 that's because hero's make troops die faster. And is a 2ndard cause
@@crystalbriefs I'm not sure. For that look at rng on cav wedge.
If it was based on positioning I would have thought cav always hits cav
@@tusharbhudia9421 I'll certainly pursue that and yes that's why i've been baffled by this mechanism. If it was purely on positioning, as you said, cav should attack cav, but that's obviously not the case.
Also may I ask if there anything special with ranged phal against cav wedge?
I've investigated this mechanism a long time ago. I watched many battles and I came to the conclusion, by observing what infantry do after taking down the rage frontline, when cavalry and inf turn back, they do it like they were in inf formation. This is why your inf get targeted. But I've noticed that if you put only 1 range hero, your inf will be targeted second, no matter if you lose range first or second.
That's still not conclusive yet unfortunately. There are several patterns which i'll try to investigate :)
@@crystalbriefs I've wrote you in game
2 inf p5's 2 cav p5's & jade or 150% inf cav p5's, gryphon, cav shield(l9), jade which one will be better you think?
The second one tends to be more versatile, also consider replacing gryphon with hell drider and other pact 5s
@@crystalbriefs ok, so is better to use 600% cav p5 till I get Hell drider maxed
There is not a big difference between 749 and 947 comps cuz of t5 fams, but correct meaning.
Would be good to advise to get higher cav range stats instead of inf (inf boots became a decent trigger for me, lol).
Btw cav phalanx is not best choice for non-champs rally leads as they have pure atk jewels in their gear (which means they have higher range atk)
What you are saying is totally valid! Will talk more about stats later on! And I understand cav phal is sometimes not suitable against near-stat opponent for non champ since they lack cav hp especially. So I tried to mean to recommend cav phal in case the opponent has lot less stats and is trying to take advantage of the mechanism.
for non champ I believe is better to use 442 since you'll get better bonus on inf and range
earlier you said that its best to do mix talents for 424, but here you say that its better if ur range dies before the enemy range dies so wouldnt that mean that the lower your range stats the better? so no range talents?
Good question. There's an important fact being missed. The speed of dying has little to do with atk stats. You can have high rng atk and still have your ranged die quickly, the speed of which is determined by HP, rather than by atk stat. Ideally, You may want to lower rng hp, but you can only adjust army hp with talent, so keeping hp for all troop type is usually more beneficial than reducing army hp just for the rng.
Can you do 720p videos ?😅. Awesome content
Do you mean you want higher resolution?
@@crystalbriefs yes
@@ryus663 I'm uploading my recent video's with full hd so check it out.
@@crystalbriefs Thank you. Can you provide high res videos on future content too please. My vision is not my brightest feature😅
We make a lot of test yesterday about this. My account is only gold stuff without fam 5 and can burn a full mythique rl stuff fam 5 full reserch ^^ we always say that in 4.2.4 we have to increase inf and cav att stats but i think that up cav and snip stats looks better. Less inf stats can done this dynamic. The same think can be done with familiar. Instead of use inf fam use snip fam 5. What do you think about that ? Sorry if my english isn't good i am french ;)
Yeah less inf stat between 424 ranged phalanxes works quite well. Familiars are less to do with this mechanism unless pact 5s are hitting inf. Instead of using pact 5 familiars you could swap for familiars that preserves the inf atk in the opponent which may actually work.
Just make another test against 5 pièces champ rl and same result. I have only 520 570 576 stats in mixte gear against his 800 400 800 stuff ^^
So we should use 122 heroes while using 424,442 comps?
122 heroes for 424 only. 221 for 442 have less problem than 424 having 221.
@@crystalbriefs before i was using 212 heroes for 424 and 221 for 442
212 heroes are actually fine. you just don't use rng phal or wedge. But against someone like me you might be forced to use ranged phal, so 122 just has better maneouverability I think.
You're using one hero which is wrong, you should use fox instead of witch for 424, remember you're focusing on inf and cav, since range has the lowest bonus, 2 heroes must command inf and 2 heroes command cav, so you should put 2 army heroes for inf, 2 for cav and 1 for arch, when u first tested u just put army heroes but didn't consider what type of army they are commanding, unless you don't have her then you'll be in disavantage
It's not wrong. I wasn't maybe clear enough that heroes affect the retargeting sequence. having just 1 rng hero is often a major disadvantage in the situation like in this video. It's to do with the dynamics involved in the formation and not as simple as " because inf and cav count is high"