What you definately do need to make games is friends. Even if you're capable of doing all the work yourself, the game needs to be tested by someone who isn't the developer in order to find bugs and to judge the visual apeal.
Look for tutorials not only on how to make a video games but also on how to read the documentation. I've never code before so everything is new and strange. At the beginning I struggled reading anything, but a weak ago I noticed that I was able to scan through the doc looking for what I needed. So eventually it does get better. Use your doc, ask for help in forums or even AI to learn how to read. Try to write your own code, though. I am about to get into the second month developing something really small (I'm just looking for 20 minutes of gameplay). It's a marathon guys, so keep running even if it's just 1 hour after your day job.
I think only the free version of Spelunky was created in Gamemaker. The devs made their own tools for Spelunky and Spelunky 2. But another great game made using it was Crashlands. (And I think the upcoming sequel.) The Butterscotch Shenanigans team have been big proponents of GM.
I try every day to code, I always learn something. Then I become confident enough that I can make something and bam, I realised that I know only 0,1 % of Godot and that I understand no shit about it. Then the cycle repeats
I just tried to watch a tutorial and make a platformer yesterday. And I gave up cos its hard, I'll try again some time.
What you definately do need to make games is friends. Even if you're capable of doing all the work yourself, the game needs to be tested by someone who isn't the developer in order to find bugs and to judge the visual apeal.
Super huge part of dev for sure.
Great video
Look for tutorials not only on how to make a video games but also on how to read the documentation. I've never code before so everything is new and strange. At the beginning I struggled reading anything, but a weak ago I noticed that I was able to scan through the doc looking for what I needed. So eventually it does get better. Use your doc, ask for help in forums or even AI to learn how to read. Try to write your own code, though.
I am about to get into the second month developing something really small (I'm just looking for 20 minutes of gameplay). It's a marathon guys, so keep running even if it's just 1 hour after your day job.
I think only the free version of Spelunky was created in Gamemaker. The devs made their own tools for Spelunky and Spelunky 2.
But another great game made using it was Crashlands. (And I think the upcoming sequel.) The Butterscotch Shenanigans team have been big proponents of GM.
Excellent call-out
Vector and/or pixel art is hard.
Basically art 😩
I would really like to play the game but unfortunately, it doesn't really work well on my Linux machine
I try every day to code, I always learn something. Then I become confident enough that I can make something and bam, I realised that I know only 0,1 % of Godot and that I understand no shit about it. Then the cycle repeats
If you tried to make something every day for 1,000 days and improved by 0.1% each time.. you'd hit 100%.