Let's Play Black Mesa: Part 40 - Are We There Yet?

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  • เผยแพร่เมื่อ 29 ธ.ค. 2024

ความคิดเห็น • 8

  • @samrosen482
    @samrosen482 2 ปีที่แล้ว

    Hawk, remember your number keys! You are causing yourself a lot of pain by having to stick to one weapon.
    Also I love how you whistle back to your birds.

    • @SoldierHawke
      @SoldierHawke  2 ปีที่แล้ว

      Oh yeah. Numbers keys lol.
      And just one bird! Tornat died almost seven years ago, and Emmitt passed away...God I think it's three years now. I went for a year without having a bird after that, and got Soly two years ago this December. (Dec 21 to be exact. Hence Solstice's name.)

    • @samrosen482
      @samrosen482 2 ปีที่แล้ว +1

      @@SoldierHawke Ah...I remember you commemorating Emmitt and Tornat, and the arrival of Sol, but for some reason I got it into my head that there was a second bird on the scene. It's still adorable that you whistle to him.

  • @xenopsychologist4943
    @xenopsychologist4943 2 ปีที่แล้ว +1

    i was definitely in the proper mood to see ya goof around trying to sort out where to go. that was good fun.
    i am just wondering why ya didnt turn around when the controllers started screamin at ya!

    • @SoldierHawke
      @SoldierHawke  2 ปีที่แล้ว

      Honestly I thought the sound had something to do with me blowing up the thing, and I was already taking so much environmental damage that it didn't register!

    • @xenopsychologist4943
      @xenopsychologist4943 2 ปีที่แล้ว

      @@SoldierHawke i guess controllers just dont traumatize you enough to ingrain their screams in your mind forever. i will have to tell the devs to make them harder to fight in an update for ya!

  • @bustedsim
    @bustedsim 2 ปีที่แล้ว

    Short answer: No, we are not.
    Long answer: I can think of at least four more big, involved set-piece areas/sequences left in this level. Ironically, you were almost at a point where the game is about to level the playing field in your favor a bit. Where you ended, struggling for ammo and having to do a big push is kinda the finale encounter for this status quo.
    I'm a little weird I guess in that the almost down to no ammo, have to get creative but frustrated thing isn't a huge turn off for me. At least not here... DOOM Eternal on the otherhand... I'm constantly in that state and feel like I'm on the back foot. Sure, the feeling of accomplishment is great, but that's the only game where I've finished an encounter and felt like I had a physical workout cause it was so intense. I've needed to have actual RESTS after playing that. What I'm saying is, it'd be hilarious to see you attempt it. 🤪
    Funnily enough, the reason that prominent vent you kept trying to get into wouldn't pull you in is because you'd already used it to make progress to where you started the video from. You having spent so long in that room is why I opted not to hazard a guess on how many episodes you have left of Interloper, lol. You got there in the end though.
    I will admit, my first time playing, I felt like Interloper was being drawn out too much and dragging on around this point too. I think a lot of people felt that. But I think that's partly down to expectations based on the original maybe, and for that reasons, by this point a lot of people were in the "The ending must be coming up soon, gotta push through cause the climax is right around the corner." mentality, with heightened adrenaline and excitement for way too long and it caused a bit of fatigue. Spoiler, the climax is not right around the corner. Sorry... And one of those set pieces is a pain in the ASS. IIRC though, it's the last/second-to-last of the four set pieces I mentioned, so a bit aways.

    • @SoldierHawke
      @SoldierHawke  2 ปีที่แล้ว

      Well, time to suck it up and get through then lol!
      I actually wondered if I had already used that vent. I just couldn't recall; makes sense though.