Can I Combine A Battle Royale And A Rogue Like? (Rogue Royale Reloaded)

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  • เผยแพร่เมื่อ 4 ส.ค. 2024
  • ➤ Play The Game Here For FREE: iangogo.itch.io/rogue-royale
    ➤ Rogue Royale Classic: iangogo.itch.io/rogue-royale-...
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    [[ Chapters ]]
    00:00 - Intro
    00:45 - What is a RogueLike?
    01:17 - Rogue Royale Classic
    01:56 - What Went Wrong
    02:16 - Overcoming My Rule
    02:55 - Can I Fix The Old Game?
    03:16 - Game Jam Version (Alpha)
    05:15 - Post Jam Version (Alpha 2)
    06:58 - Results From Competition
    07:17 - Random Map Generation
    09:36 - Final Touches
    10:53 - Gameplay: Rogue Royale Classic
    12:49 - Gameplay: Rogue Royale Reloaded
    15:18 - Closing Thoughts
    [[ Full Description ]]
    Back in 2021 I attempted to create a game called "Rogue Royale". My goal was to create a genre mashup utilizing the popular Battle Royale game mode and the limitless possibilities of a rogue-like. The game, while fun didn't live up to my expectations. For a long time it just sat as a project with untapped potential.
    Then, in 2023 as I was working on the reflection series for a number of my older games. The game engine I use (Defold) was hosting a video game development competition with the theme of 'infinite gameplay'. I decided to utilize this opportunity to revisit Rogue Royale. Now, 4 months later, the game is completed.
    Check out this video to see my development process, the twists, turns, glitches, and ultimately to see if I could truly create a Rogue Like Battle Royale.
    [[ About Me ]]
    Hello! My name is Ian. I am a hobbiest game developer who uses the game engine Defold. I have made over 30 projects ranging in scope from a few hours to many months. Often times I work with my friends since I am a very lackluster artist, musician, and speller. This channel is geared towards game development logs (Dev-Logs) where I detail my process of building games.
    [[ Credits ]]
    Game Design, Programming, Art: Ian (myself)
    Additional Art: Kenny 1-Bit Pack
    Gameplay / Commentary / Skits: Jared, Preston, Kristin
    Music: Cyberleaf 8-Bit Jukebox (Third-Party, Pre-made and pre-purchased)
    [[ Hello Viewer ]]
    What are you doing down here? No one reads this far into a video description...
    [[ Tags ]]
    #battleroyale #roguelike #gamedev #gamejam #story #devlog #project #game #games #edit #funny #combine #merge #random #rng #battle #royale #rouge #like #without #unity #unitygameengine #indie #funnymoments #technology #engineering #lua #programming #script
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ความคิดเห็น • 47

  • @BunchOfNerdsMakingGames
    @BunchOfNerdsMakingGames  10 หลายเดือนก่อน +2

    Which do you think was better, "Rogue Royale Classic" or "Rogue Royale Reloaded"?

    • @carterwalsh3825
      @carterwalsh3825 10 หลายเดือนก่อน

      Reloaded was awesome

  • @arctiformgames
    @arctiformgames 10 หลายเดือนก่อน +4

    This game looks super fun and interesting! If you added multiplayer, some character customization and a timer for player turns that maybe decreases towards the end of the game, I think this game would be a banger that so many people would play!

    • @BunchOfNerdsMakingGames
      @BunchOfNerdsMakingGames  9 หลายเดือนก่อน

      Thanks for the suggestions! Multiplayer is something I am very interested in trying in the future

  • @FQT_Keller-Ash
    @FQT_Keller-Ash 10 หลายเดือนก่อน +4

    the intro was so chaotic (not in a bad way just chaos) but the rest of the video evened it out really nicely, I hope you continue to make content like this and overall nice job!

    • @BunchOfNerdsMakingGames
      @BunchOfNerdsMakingGames  10 หลายเดือนก่อน +1

      Thanks for the feedback! My goal was to make the intro energetic to catch people's attention. I'll see if I can create something a little less chaotic for my next video

  • @newtforgegames
    @newtforgegames 4 หลายเดือนก่อน +1

    This was a really cool project! Theres a primal desire in me watching AI fight against other AI would be cool to expand on that idea into a rougelike 👀

    • @BunchOfNerdsMakingGames
      @BunchOfNerdsMakingGames  4 หลายเดือนก่อน +1

      Thanks! I'm glad you enjoyed it! Yeah, I'm not sure I know of many Roguelikes where the Ai fights each other, or you even have Ai companions for that matter

  • @nocrega
    @nocrega 10 หลายเดือนก่อน +8

    Top tier editing. Very nice, you earned a new subscriber

    • @BunchOfNerdsMakingGames
      @BunchOfNerdsMakingGames  10 หลายเดือนก่อน +2

      Thanks! I'm glad you enjoyed the editing! I spent a solid 2 weeks trying to get this video together (I'm a very slow editor)

  • @UsmanDev
    @UsmanDev 10 หลายเดือนก่อน +4

    Great video and editing dude

    • @BunchOfNerdsMakingGames
      @BunchOfNerdsMakingGames  10 หลายเดือนก่อน +1

      Thanks! I appreciate it! Can't wait to see your next void bound DevLog!

  • @HiHi-iu8gf
    @HiHi-iu8gf 10 หลายเดือนก่อน +1

    really neat idea and execution; got my cogs turning thinkin bout what other elements from other roguelike games you could work into a format like this

    • @BunchOfNerdsMakingGames
      @BunchOfNerdsMakingGames  10 หลายเดือนก่อน +1

      Thanks! I love how this game turned out, definitely one of my favorites mechanically! I'm not sure what other Roguelike elements would fit well into it. I considered adding a pickaxe to break through walls and a wood axe to cut through trees. I ended up cutting it since I would have had to overhaul the enemy pathfinding again :(

  • @JuhoSprite
    @JuhoSprite 10 หลายเดือนก่อน +1

    Thank you for making this video

  • @greenpixels
    @greenpixels 10 หลายเดือนก่อน +1

    Cool video! :D

  • @laserbean00001
    @laserbean00001 10 หลายเดือนก่อน +1

    This is a rogue LITE not a rogue LIKE. In fact, it may not even be a rogue lite.
    The number 1 thing a rogue like needs to have is not just random level generation, it's a very diverse range of item types. The items need to have unique properties that synergizes well with some items and not with others. Otherwise, it's just a normal battle royale with lootboxes that you buy before the game starts.

    • @BunchOfNerdsMakingGames
      @BunchOfNerdsMakingGames  9 หลายเดือนก่อน +1

      Good point! I didn't get into it a ton with the video but I tried to do this with a perk-card system to create synergies with certain items and play styles

  • @MrSaturn.
    @MrSaturn. 4 หลายเดือนก่อน +1

    Very nice video, reminds me of a grant wisler skit

    • @BunchOfNerdsMakingGames
      @BunchOfNerdsMakingGames  4 หลายเดือนก่อน +1

      Glad you enjoyed it! I had a ton of fun making this video!

    • @MrSaturn.
      @MrSaturn. 4 หลายเดือนก่อน

      @@BunchOfNerdsMakingGames 👍

  • @Die_Blue
    @Die_Blue 10 หลายเดือนก่อน +1

    You're a genius!

    • @BunchOfNerdsMakingGames
      @BunchOfNerdsMakingGames  10 หลายเดือนก่อน

      Thank you! I'm not sure if I've seen another genre mashup in this style before. It's definitely one of my favorite creations mechanically!

    • @Die_Blue
      @Die_Blue 10 หลายเดือนก่อน +1

      @@BunchOfNerdsMakingGames Yep you're right it's pretty unique. I really like the idea.

    • @BunchOfNerdsMakingGames
      @BunchOfNerdsMakingGames  10 หลายเดือนก่อน +1

      @@Die_Blue Me too, I have some other big projects I'm working on, but I definitely want to revisit this again in the future

  • @ourabig
    @ourabig 10 หลายเดือนก่อน +2

    do you make gui from scratch or you use something like druid or gooey wich one is better for roguelikes and platformers

    • @BunchOfNerdsMakingGames
      @BunchOfNerdsMakingGames  10 หลายเดือนก่อน

      I used druid for the sliders and toggle buttons. Everything else is custom. In terms of roguelikes and platformers, it depends on your specific use case. One thing I do is sketch out how I want the gui to look on paper (usually a few notecards) then try to find a library that fits everything I need

  • @albinsindt7301
    @albinsindt7301 10 หลายเดือนก่อน +1

    the game looks awesome

    • @BunchOfNerdsMakingGames
      @BunchOfNerdsMakingGames  10 หลายเดือนก่อน

      Thank you! It took a lot and I'm super happy with how it turned out in the end!

    • @albinsindt7301
      @albinsindt7301 10 หลายเดือนก่อน

      @@BunchOfNerdsMakingGames i have played the game for 11 hours and now when i loaded the game all my progress is gone

    • @albinsindt7301
      @albinsindt7301 10 หลายเดือนก่อน

      it can be cuz i didn't download it and i played through itch but the game saved fine befor

    • @BunchOfNerdsMakingGames
      @BunchOfNerdsMakingGames  10 หลายเดือนก่อน

      Unless you cleared your data that shouldn't have happened. Are you playing on the same browser?

    • @BunchOfNerdsMakingGames
      @BunchOfNerdsMakingGames  10 หลายเดือนก่อน

      @@albinsindt7301 ​ How far along in the game were you? Did the game crash and you were unable to save?

  • @LuiDeca
    @LuiDeca 9 หลายเดือนก่อน +1

    have u found anyone to make music for your games?

    • @BunchOfNerdsMakingGames
      @BunchOfNerdsMakingGames  9 หลายเดือนก่อน

      In the past I've worked with a musician named Brenna Nicole, she did the music for Drunk Thief and Joining Forces. That or I'll use pre-purchased stuff. Do you have experience doing game music?

  • @jaiv
    @jaiv 9 หลายเดือนก่อน +1

    i think the title is hurting this video popping off

    • @BunchOfNerdsMakingGames
      @BunchOfNerdsMakingGames  9 หลายเดือนก่อน

      Yeah, I'm not happy with the title either but I can't think of anything better. Any suggestions?

  • @MaximumAxiom
    @MaximumAxiom 9 หลายเดือนก่อน +2

    why not use a library that does pathfinding? Its complicated enough to not write yourself

    • @BunchOfNerdsMakingGames
      @BunchOfNerdsMakingGames  9 หลายเดือนก่อน

      Good question! I did look into using libraries but they all required that I convert the data into a specific format to use them. I (probably incorrectly) decided it would be easier to implement my own A-star algorithm then to convert the data. Plus I figured that it could be good practice to implement A-Star pathfinding

    • @MaximumAxiom
      @MaximumAxiom 9 หลายเดือนก่อน

      @@BunchOfNerdsMakingGames I think I went through a similar "path" lol. Since I started using a pathfinding library I don't regret it. Hunting down Pathfinding issues is painful even when you can trust the foundation. I'm a big fan of focusing on the game dev part and trying to stay away from writing game dev tools though.

  • @justanicemelon9963
    @justanicemelon9963 10 หลายเดือนก่อน +2

    Hey! I came from discord, and OH MY GOSH what a great video! I had to subscribe, oh my. 👏👏👏👏👏👏🥲👏👏👏👏👏👏👏👏👏👏👏👏👏👏👏👏👏👏👏👏👏👏

    • @BunchOfNerdsMakingGames
      @BunchOfNerdsMakingGames  10 หลายเดือนก่อน

      Thank you so much! I'm glad you enjoyed it! The video took a solid 2 weeks of my free time get edited

    • @justanicemelon9963
      @justanicemelon9963 10 หลายเดือนก่อน +1

      @@BunchOfNerdsMakingGames wow, really? Well, the effort was worth it in my oppinion!

    • @BunchOfNerdsMakingGames
      @BunchOfNerdsMakingGames  10 หลายเดือนก่อน

      @@justanicemelon9963 Thanks! I love how the video turned out! If I do another long video I might break it up into 2 parts to get something out sooner