Thank you guys a ton for watching the video! If you want to share your opinions on anything in the video whether agreeing or disagreeing then feel free to do so. All I ask is you keep it respectful to me and anyone else. Below I have those codes I was talking about at the end of the video for anyone looking to get access to the game! Just a reminder that these codes are merely access to the game and don't provide any level of the founders pack. Steam codes: MM7NB-KC5PG-2XP68 F049T-70CAQ-JFR25 L8HTI-RFI37-Z2YQQ YM98T-WLBLX-DBQXV Epic Games: S6T7U-ZXYKR-LAY8S-M4MXT LXQ34-XVQW3-CFA7B-QC57D UJ3LF-ES293-PR8DS-MBALK YFS7E-BZGHS-JZPJB-AMC5D KG9PQ-CV938-XYHV6-CSMBS Xbox codes: 32J6X-MP2WY-P9FRQ-XCF37-FHHHZ 6PKGW-237GQ-RDW2P-YK3KV-MQJ4Z G4H39-H49J2-PTH4C-WH9WG-64Y2Z C9W72-XYX6H-XKPJM-TM3JQ-JQWFZ GK6M2-K9C34-THTWV-PQY7R-XKFXZ PS5 NA codes: 6ER2-TEXC-K44A QEKL-H6M3-KXB4 6LLA-CGNR-7TR3 AAAA-X6EB-EEDT GAH9-AK4D-49FH PS5 EU codes: E7AD-8D7G-5HAF 78K8-78BA-5ARJ 428D-JR3J-3H2L C39B-REXC-33QR BCK9-EK8D-4T28
I still maintain that announcing and rushing the Smite 2 alpha to 24/7 before it was in a proper improved state was a mistake. we should've had a clean migration from smite 1 to 2 but now the playerbases of both games have been slashed since "smite 2 is here so smite 1 is dead" but also "smite 2 is behind a paywall and isn't in a full beta state yet, so why should I play it". I've definitely had a fun time playing (and hopefully will be getting back to ranked with my duo next patch) but the playerbase feels incredibly lackluster teammate wise at the moment
Let's be honest Hi Rez rushed smite 2 for the money. Me and my friend planned to play the game when the beta dropped until we seen the 60 dollar pay wall for the beta. And I think the only thing that was in the smite two 60 dollars "pack" is just titles, jump stamps and a avatar that shows you bought smite 2 and you've played the beta/alpha" We was disappointed that the game was behind a pay wall and opted to just played original smite. Not even maybe a couple of weeks or months after Hi Rex announced that smite 2 would be free and my question is how many people paid to play smite 2 and then you say, "oh the games free now." On Twitter. So do the people that spent at least 50 bucks or more get a refund? I feel like it was only a cash grab and now they are RUSHING to get the game out so they can make more money. They should WAIT until everyone's skins and cosmetics can be transfered to smite 2. Legacy gems are just another, "spend money on smite 1 and you get "rewarded" for buying stuff you already have" cash grab gimmick. If I'm wrong about the Beta/Alpha pack let me know❤
@@PinkCheshire001 well, i hear you, but they made it pretty clear that the game would always still be free to play like smite 1 was. the founders pack was announced as a way to get instant access to the alpha while its in.... an alpha state. also there are a few ways to get access early as a fully f2p player, either signing up to be a playtester or getting codes from content creators (as roger posted in the comments). i think my argument is more or less whether the alpha should have actually gone out of playtests into 24/7 so soon. I think hi rez was pretty clear about what people are paying for from the start (and they've made multiple clarifying posts since then on socials for the people who were confused): access to the closed alpha state of the game, a few skins and founders titles, and a 2x multiplier to legacy gems to equal their purchasing power to where they stood in smite 1 (after they reorganized in game currency and skin pricing). Its up to the consumers to decide what they spend their money on, and if an early alpha build of the game with room for improvement and additional bonuses is worth the 30/60/100 price tag, or if they'd rather wait for the open beta release in a few months to a year. smite 1 is still live and receiving patches for the foreseeable future, which is there for those f2p players, the problem is the playerbase is currently split as those who paid or got playtester access have mostly transferred over to smite 2, which is a problem
I agree with lots of things from this video. In my experience, I decided to stop playing Smite 2 until they fix it in some months (also because Deadlock tbh is being what Smite 2 promised). But overwall, I think the big mistake is that launching 24/7, make the players feel like this is the release, when obviously the game still need lots of developement months
I really liked your video and I hope you make more, but i wanna add my opinions. When clicking on a video called "a tragedy of repeated mistakes" and the intro is about the promises of smite 2, I felt like all but one or two of your criticisms were just about the balance of the game. Invade meta, towers titans, ward value, etc. All things that don't really address the larger issues with Smite 2 and can be adjusted/fixed with number changes. Which is great because it means you probably don't have too much to worry about as these things get ironed out over time. For someone like me, incredibly hyped for Smite 2 only to not want to play it at all, the tragedy and larger issues come from the changes making the game different and adding 'potential', but in no way making the game any better than Smite 1. And its clear im not alone because the player numbers show. If the game was straight up better, people would be playing it, even with the current roster. Example of changes making the game different, but not better: BUSHES. I would love to hear how this makes the game better in any way. It makes the game DIFFERENT, and adds potential for rat plays, but I don't see in any way how it makes the game BETTER. And if they make the game better, why didn't anyone ask for bushes in the last 11 years? Unreal engine 3 wasn't stopping them from adding bushes, so why does the UE5 upgrade mean bushes need to be in the game? Only thing bushes are adding to the game is confusion. Enemy missing middle? Let me call it. Oh, nope! He was just in the bush. Go to put a ward down, looks safe, nope! Jungler was sitting in the bush. Guess its a skill issue right. Bushes are not fun interactions. Smite 1 has been worked on for over 10 years. Countless updates and iterations consistently making the game better and better, for the mostpart. Why does adding a 2 onto the title of the game mean they can no longer continue on the progress they made in Smite 1? For exmaple, the jungle layout is very different in smite 2. Smite 1's jungle is the way that it is because of consistent improvements to what was there. They figured the yellow buff should be in this spot because of xyz, scorpion in solo lane here because of xyz, stygian spawns at 12 min because of xyz... only for Smite 2's jungle and map to be mostly changed, for what? I can see them wanting to make room for extra camps, but things like taking out scorpion and totem, adding 2 more teleporters and moving them to the corners, only recently adding pyromancer, adiding bushes, for what?? There is nothing about a new engine or item system that calls for making such drastic downgrades to other existing systems. Smite 1 is fucking good and its good for a reason, its been worked on for a decade. Why not replicate what is already there and what is already GOOD, and build upon it? Why change it drastically, only to inevitably backstep those decisions, waste time, and have to build back up to what was already in Smite 1? Examples, starters. Game didnt have starters because they were changing shit for the sake of change, they backstepped that decision and added starters because it was just better. Game only had beads as an option for the sake of change and sticking relics onto items for .... whatever reason.. only to be backstepped and giving back more relic choices because it was just better. And these werent things that weren't there because they just hadn't added them in yet, these were purposeful decisions to NOT have these in the game, later to be added because it was lame. And currently, i hate the new item system. On paper, it sounds amazing. Right now, I hate it. But i am not gonna argue whether its better or worse for the game because its clear they have a LOT of work to do with it, and maybe eventually it will be clearly superior over multiple iterations. Its too early for me to tell, and im not educated enough to give an opinion. I see how quickly they are making changes, and listening directly to the community, and it's clear they are actually working really hard. But I can only hope they don't change the game we already love just because it has a 2 in the name. We love smite 1, we want more smite 1, just better, not different.
The only thing I don't want from smite 1 is the need for pen on every fucking item so people end up building the same build across "classes" even though they don't exist anymore
I want Smite 2 because Smite 1 is on a dated fucking engine with no chance of salvaging. If people truly think Smite 2 was going to be a full rehashing and full "sequel" to Smite 1, they were fking kidding themselves from the get-go.
I agree with a majority of your statement. Why fix something that isn't broken? I understand why they made smite 2 because smite 1 was NOT attracting new customers, however, like you said, Hi-Rez did not convert what was great about smite 1 into smite 2. Two relic systems, starters, multiple starter upgrades, simple itemization. Their new store (granted it is an alpha) is atrocious to use on console. What else is atrocious to use on console? Multiple actives, which cannot be configured in more desirable button combinations (yet). Certain button configurations are entirely different from smite 1, like using potions/wards and recalling (why tf would they change that?). I'm playing Smite, not Mortal Kombat, where I need to know 10 different unique button combinations to activate a relic, an item active (or 3), and pop a potion. I honestly wont be playing Smite 2 for quite some time and hopefully as they continue to update the game, they will make it more console-friendly (especially the casual console community because yall need them for this game to be successful). Smite 1 offers literally more to my experience in gameplay than smite 2 currently can, whether that be rewarding gameplay, god selection, game modes, skins, and playstyle. They should've held out on Smite 2 for another year and for those that enjoy Smite 2 don't think I'm judging you for playing it because I get it, it looks good and feels smooth. Enjoy the game you love.
If the split pushing youre referring to is the smite1 apollo chronos imma walk around by myself run up a lane and take the t1 and t2 with bumbas spear then got to the next one and try to backdoor a phoenix or titan while theres a fg teamfight then yeah thats low skill. But split pushing is literally a core part of sieging phoenix because you often cant just walk as 5 man orc blob into the enemy phoenix with 5 defending it. the jungler or solo pushing the right wave while the group pushes left forces movement to defend and opens opportunity for both attacker and defender. Also purple buff is kinda a support buff its a dmg aura
Im loving the game but by it being a 24/7 ALPHA its gonna fuck with some people cause it being avaliable means its out and ready to be stamped as a finale product even if it says not final in the top left i think they should have done 2 week burst at a time. I look forward to the final version of this game so i can comfortably recommend some new blood to it.
Yeah I agree it was not ready for full 24/7 alpha. But we should acknowledge that by being 24/7 they can collect a ton more data than burst tests. Especially when it comes to things like matchmaking. So it does have it's pros as well.
If people are delusional enough to see 24/7 Alpha and think it's the finished product, that falls on their intelligence being equal to a walnut. Smite 1 was technically in Beta for almost its entire life cycle.
Nice video. The only thing I disagree with is the ranked portion. Being able to play ranked as a 3 stack has been super fun for me and my friends. We all wish there could've been a 4 stack option as well, but understand the restriction placed was placed for solo players. I also understand the player base/matchmaking issue, and I think its the main issue currently. My friends and I went against people with 6k+ SR more than we've had balanced games of all players at the 3k we're hovering around. If i look at the top 100 right now, I've gone against (and lost) to over half of them. The opposite has also been true, where we are going against people with sub 1k SR and destroying them. The ranked experience so far has been stomp or be stomped. I don't think I've had a truly competitive game of smite 2 yet. This is coming from a player who hit GM on console queue and has been masters since they got combined. My hope in the future around full release is just a single ranked queue with no party size restrictions. Personally, I don't have an issue with being the solo among a 4 stack as long as we're all somewhat around the same SR. I just want competitive games of S2!
I'm fine with them making new systems and improving old ones. But at the same time they need to remember that the very core mechanics are balanced as they are because of a decade of learnings and carry that into smite 2.
@@Bije999 People ignored this and are sharing their echo chamber grievances because of it. Don't let their ignorance fool you into thinking you're wrong lol.
@@Bije999 the problem with smite 1 isn't the engine. It's the code and I'm amazed unreal hasn't called them out on it. The game has multiple gods that glitch and don't do autos even (ne zha) it is their issue. Y'all just fell for the money grab, sadly either way the whole franchise is dead at this point because of their bad behavior and treatment of their player base.
I feel as though there is fine tuning within the game (like structures, objectives, etc.) that needs to be buffed. The items and goods is good to help players as a level of complexity and fun to the game. I just think that they added the wrong gods to help introduce Smite 2. Sol is a good example of that and Loki is as well imo; both characters can get out of hand very quickly. Loki especially because all the midlane gods have no mobility or really any defense against him so he can just camp that lane and snowball out of control
Practice mode…spawning a bot anywhere is an upgrade. But that’s about it. Smite 1s practice mode is infinitely better and super simple with so much useful utilities. They should have it so you could custom build a god bot to practice against popular builds
I agree with a lot in this video unfortunately, i really want smite 2 to do well. Heres some of my thoughts on what i disagree on tho: For the entire duration of the alpha I wanted my 3 minute wards back. Ive tried them out on the new pts and after playing with them against people who actually buy wards, it turns the game into a snooze fest. No one fights anymore. Hirez actually half reverted this change and wards are now 2 minutes. I very much like this change. You are way safer than with 1 minute wards, but you aren't invincible like with 3 minute wards. Nice change. The issue with sol and ymir is not that they are magical damage, all characters have the same 100% STR 20% INT scaling, its that hirez didn't consider what directly porting their kits to S2 would mean for the game. to be clear, Any god that gets %damage on auto attacks in their kits at all will be beyond broken with crit. Sol gets 15%, ymir gets about 65%, and Zeus gets 60%. Zeus wasnt mentioned in this video but he is 100% better than sol with crit, he's mega broken. So instead of nerfing crit they should nerf (or change) these passives and crit will be balanced.
The passive for Ymir and Sol needs split scaling. Example for Sol 8-9% for strength and 13-12% for magical. I think a trade off could be her autos gaining more range or projectil speed as she gains heat. Ymirs passive is fucking stupid to begin with. Zues at least has the trade off his abilities have 0 strength scaling and he's really immobile. As for wards a range nerf on the base ones but not the sentry could make fighting/ganking early more advantageous
I’ve never before seen your content and I’d like to thank you for adding your thoughts to smite 2 so far. I would like to use this opportunity to share my thoughts and to have a healthy discussion about the game I’m sure we all love and want so desperately to succeed. I will try to include my input for each of the topics you covered in this video. 1. Sunder/invading: I personally am a fan of invading being viable right off the start of the game since it adds so many ways to play the game and allows so much room for counter play and map play. I do understand that this is a frustrating topic for many players and beginners because it leads to snowball which is actually why I think sunder is good because it can in some ways counter the invade if you’re aware it’s happening at least. It’s just at that point up to you to know when to use it so the buff is secured by you and not the enemy which can be a fun mind game. I look at sunder on objectives the same way I look at secure ultimates such as kuku for example. Both are a 1 button press that takes no skill besides timing and are on a long cooldown when used. So if secure ultimates are in the game and can make securing/stealing super easy then having a sunder to at least try and secure it for yourself is nice and in the case of snowball then even if you’re down in gold you still have that chance to steal an objective to get yourself back into the game. 2. Towers/XP and gold: I 100% agree that towers were completely useless in defending against minions and even defending you from being tower dove. They need to be scary and be able to defend not only themselves especially early on but also you. 3. Titan: I had this problem in smite 1 as well where I felt like the Titan was as weak as a wet noodle. The big bad giant that would lose half his health from 1 minion wave it just was absurd to me that the thing that ends the game is weaker than a gold fury or at least it felt like it was. I’ve always wanted the titan to feel like an actual titan from mythology almost like a fire giant fight would be but in the enemy base with abilities and would be an actual fight but no you just get a big minion to tank it or your support and neither will die by the time the game is over in less than 10 seconds. The titan needs to be stronger point blank. 4. Camp leashing: I really loved when they added camp leashing to smite 1. It felt like this new mini game to min/max as a jungler to be able to increase your efficiency while farming and it was nice so I would like for them to include it back into the game but I would only want it if the buff timers respawned at 2 minutes like they do in smite 1 and not 3 minutes because if you could leash right now the camps will be gone in less than a minute and the downtime I would have as a jungler between farming camps would be too long and I’d just end up sitting in someone’s lane and splitting farm or constantly ganking which people hate when the jungler is in their lane every 30 seconds. They then would have to make the camps worth less gold and xp since they’d be spawning a lot more often. 5. Wards: Wards have felt completely useless to buy ever since they were removed as a free slot since it only lasts a minute it just was a waste of a buy since you would almost never get value from it unless you knew exactly when someone was rotating but if you already know they are their then having a ward to prove it doesn’t really matter so I’m glad it’s going back to normal and maybe people won’t be so upset when they are ganked. 6. Ranked queues: I have not hit the ranked queues yet but I was happy to see that they were allowing bigger parties to queue together. On the other hand I just don’t think it’s viable right now because in order to have all those different queues happening it would require a game that has way higher player numbers and hopefully we will get there at some point but it’s just not realistic with the way the game is right now. 7. All items all gods: I personally will be extremely disappointed if they remove this system because I feel like it adds so much potential to building gods the way that you want to play them and the game can feel different from game to game without getting stale since multiple play styles can be played on the same god which we didn’t have a lot of in smite 1. Will they be able to balance that? I’m not sure right now but besides crit being the biggest issue on sol and Ymir I believe they’ve done a really great job so far at balancing the numbers correctly. I for one have really enjoyed the fast paced high TTK. Maybe it’s not as efficient to get lots of kills over farming but the game has always been more fun that way imo. Farming is cool too but when the games become a stale mate until 25-30 mins and wait until level 20 full build to fight over fire and win or lose the game based off of that one fight isn’t very fun or entertaining to watch or play. So maybe something inbetween that would be great. 8. Final thoughts: I do believe there are lots of things being overlooked atm when it comes to things that might be super obvious to us or things that are in smite 1 and should be in smite 2 also but I’m pretty sure the biggest reason people are still on smite 1 over smite 2 is purely the fact that there is more gods in smite 1 to play with. Obviously the founders pass is also a large reason many people aren’t on smite 2 as of yet but if they aren’t working on pumping out these gods to include back into the game lots of people just simply won’t transition to smite 2 nearly as fast and at the rate they’re going at now it’s already going to take nearly 2 years to add all the gods back into the game. So I think focusing primarily on bringing the gods into smite 2 is a good thing. They could maybe add some of the other things also tho and not overlook very obvious things such as towers and titan being crap and wards being useless. I love smite it’s been my favorite game for years and I would love nothing more for the game to succeed. I just think that honestly the community gate keeps a lot and deters many people from trying it out because a lot of peoples interpretations on the outside looking in say that they’ve heard people think the game sucks so why would they try it when so much negativity surrounds the game.
You've done a great job of putting my thoughts into a video. I've been frustrated by the reddit discourse, which has largely been discouraging criticism of Smite 2 and ignoring the more than a decade of history that precedes it.
I've had some sour people comment and that's fine. By nature of sharing opinions you are welcoming disagreement and the internet is a generally negative space a lot of the time. The problem I have found more than anything is that people think we can't put any criticism on smite 2 as it's in alpha. But the thing they don't understand is that an alpha's express purpose is to get the game in front of a larger audience and have them help the game improve. That's why I came at the video from an angle of positivity and bringing up points that could only help the game along to being better. I think they are on a good path with the game and regardless of community sentiment I will continue to call out areas Hi-rez fails in a way that can hopefully help them recover and improve! Thank you for watching btw 💜
Atleast the "early access"... With an esports tournament... Wont last five years like Eternal Returns. These two companies need to merge fusion HA style to take on the likes of ubisoft in a 1on1 duel for the crown. The ultimate show down of who can fuck it up the most.
Good video, I like your speaking style. It feels very genuine. I've been fascinated by the Smite 2 development since basically it was announced. It's so interesting to see the development process, and what kinds of problems the game manifests. I agree with all of your complaints which are PVE based - sunder, split push, weak titan and so on. I think that hardly anything which encourages or supports PVE can be fun in a game like this. What's interesting is that the alpha 2 patch addresses basically every issue on your list, and I think every patch so far has improved the game. By the time the game exits alpha, it seems like it will be in a really good state. I agree though that it seems like many avoidable mistakes have been made by Hirez so far, considering that they have a decade of experience with this exact game. Maybe they just made the game playable too early. The only thing I find myself somewhat disagreeing with is the item system. I am 100% in favour of all items on all gods. I think it can be balanced. Ymir and Sol can slap with crit because of their passives, so if every adc is building crit then crit should get nerfed (as indeed it did), and if Sol in particular is doing well with crit then her passive can get nerfed.
I’m not convinced that the item component system is better in anyway than the previous item trees. I don’t think a single smite 1 player complained previously and it feels like the implement it solely to convert league players. Bad call.
this is hi-rez's one and only opportunity from the entire lifecycle of smite 1 and smite 2 to try brand new concepts without absolutely ruining the game for months at a time because both smite 1 and 2 exist right now. These things are like this in the first place to try and get a sense of how they affect the gameplay with a large playerbase when they're easily fixable within weeks of implementation. These things aren't staying, they've seen they don't work and are changing them, and the whole video is really hard to take seriously as it's literally a rant about features that are changing two days after the video's release. This new patch brings two new gods, fixes to 70% of all community complaints, a completely reworked SR system and high-level queue, new tutorials for new players, as well as a few unique items alongside the regular god balance. I don't think they're "rushing" anything here, the 2 new gods a week doesn't seem like it's affecting the quality of updates at all when looking at what they're bringing this update. They're doing in 3 weeks what would have taken them 6 months in smite 1.
I get the grivences and it's good to be vocal but we are still in an apha version of the game. Things take time they did learn a lot but they also wanted to change serting things like with the new items and new scaling they still have to learn how to balance those. That's just what it takes to develop a game. The game may be broken now but that's expected from alphas and betas. If you've been a gamer for a while you know that's how it goes
These aren't grievances, it's feedback. And during an alpha is the PERFECT TIME to give feedback. This is when they want the most feedback and in fact they have openly asked for it. I said openly in the video that it's all from a positive place and wanting the game to flourish.
No invaders curse. Invading is good (not what we have now) currently sunder hog invading is ridiculous and cringe and ruins the game it being the overwhelming meta but the simple change is make it function like Hog did and you cant sunder enemy camps. So you cant just noob steal it and if they have it they can noob secure it. But the fear of being invaded adds a much more entertaining and complex start to the game where you don't just afk at buff emoting for 60 seconds waiting for spawns, it also adds opportunity if the enemy team picked a weak junk duo lane and you picked a strong early one (although I don't think any smite2 gods are actually strong early besides ymir+bellona) you should be able to try and punish them. Invaders curse is horrible and noobpilled I wouldn't mind the color dots on the floor to warn you or minor debuffs like antiheal but the debuffs that make it impossible to actually fight or move in an invade are just like in all caps saying YOU CANT DO THIS they might as well make a invisible wall across the map it has the exact same effect.
1. Or they use the relic before them? It's timing. 2. Invades create skill gaps lol and I've been on the otherside of it. Buy those early game wards. 3. Game timing and mechanics Farming, Etc. Will hope to be balanced as we play through this Alpha edition. Towers dropping quick, speeds these early games up. Same with invading. 4. Split pushing is dope and part of it my guy. And while minons being OP it has been a toxic W for some. Early game homie. They trying to help games with bot people. Lol 5. Titan being checks same as 4. 6. Feel that, miss camps being unleashed. 😢😢
I used to play smite daily for hours from 2020 to 2023 now im just bored for some reason cant even finish a game i hope some company buy hirez and change something about their games paladins too such an underrated game
I've never got bored with the game and I think it's heading in a great direction. You can clearly tell that the people working on it truly care for it and want to see it succeed which is rare nowadays. Paladins always was a banger though and it was sad that it didn't get as big as it deserved to.
I know I’m late but I do miss smite 1 and my fav gods only reason I decided to play smite 2 is to get comfy with the game even though some things may change. Paladins was my go to before I started smite, one of the issues besides the financial investments in the game was refusal to actually design the game to be more immersive and proper skill floor and skill expression like how smite 2 feels. It’s a lack of actual good changes in my opinion even with int and str it feels very meh. Giving the had a whole foundation with smite 1 but hey lol I hope it gets better
Hey hazza never heard someone else call sunder what it is noob relic. IMO I should be straight up gone it’s for people who can’t win a fight or time js. Split pushing mixed feelings a hard pve bot is annoying but all so I’ve soloed titan to win menu times by hiding behind walls stacking waves because sometimes your team is hopeless.
I have played LoL off and on since 2009. I recently started playing Smite 1, arena only really, because of Deadlock. What has disappointed me the most with Smite has been seeing the complaints of the community, and dev logs on Smite 2, on things that LoL has already addressed and relatively solved over the years. I don’t understand why Smite cannot learn from the mistakes and successes of older and bigger MOBAs. Not everything has to be a completely new take on the genre when your gameplay feel is already very different from the others. Role-based MMR is a bad idea. It has been tried and failed. Either it ends up with no impact after a short period, and thusly a waste of dev time, or it increases toxicity due to exploitation. The true problem is that ranked, an inherently ego-driven system, should never rely on honor. Support is, by far, based on my observations of TH-cam videos and comment sections, the least popular role. This hasn’t been true in LoL for most of Smite 1’s existence. They’ve solved this issue. Sundering arc? So it’s League’s Smite ability but on an item anyone can build? That’s my guess and, if I’m right, junglers should be the only ones with it. League continues to battle with this issue of allowing non junglers the ability to compete for camps in the early game. They haven’t solved it, but they’ve made a ton of progress and learned a lot. Every time they mess up and create a scenario where a non jungler can use smite, they have to fix it because a vast majority of players hate this meta. So HiRes decided they can do better and made it an item for anyone? Most big issues with gameplay from community sentiment are instances where I don’t understand why HiRes can’t use the data from their older and much larger cousin. Smite would never become LoL, no one would want it to and it literally can’t, but it really seems like Smite, and it’s community (not an attack), are unaware of the history of the other MOBAs. If smite wants to try something new, awesome, but most of the “new” things I have been seeing look like previously failed ideas that Riot has tried but with a slight spin. Maybe they know something no one else does, but the fact they’ve split the player base via a pay-walled, nowhere near finished sequel, I have my doubts. I really don’t know for certain what I am talking about with smite. Feel free to tell me how my takes are wrong and smite is doing something totally different than LoL has. I would like to understand.
They likely don't know what to do since the smite community bitched about it becoming like league of legends, both pros and the casual smite community are relatively small brained
If they wanted to do all gods all items, they need to abandon the idea of roles altogether. They say they did that, but not really. They just need to create characters, with character specific stats, and balance everything around that. If you do it any other way, the roles/classes will inevitably abuse something you didn’t intend. I.e. Smite 1 Mage solo meta. And that wasn’t even all items all gods.
Were you ever a TheOtherFrost viewer? Some of the things you say in your scripted videos are really funny and remind me of what Frost would say if he still made smite videos. "I dont deserve a belt around me? I dont think so cuz im a skinny guy... and my pants will fall down." lmao keep up the good work.
I will forever believe that the toxicity MOBA communities is a major flaw in how the game is organized. Dawn Gate, rest in peace, had a system that locked ranked games behind player level and limited player level development behind commendations. Essentially saying if you're a jerk, you aren't going to progress into ranked and if you get banned you have to do it all again. I hope HiRez, when the time comes, can replicate this system. I think it would greatly improve the quality of the community.
I don't have the time to watch this video as I have to go to work in 10 minutes, so I don't know if you mention it, but I think the worst decision they ever made for Smite 2 was reverting the tanky patch in Smite 1. I think it was patch 9.5. I don't remember the patch. What I mean by that is it was indeed the best decision they could have made for Smite 1... Two fucking years ago! But not after you announced and are testing Smite 2. Why release such a net positive complete overhaul of Smite 1 IN Smite 1? That was so unbelievably stupid. They should have kept Smite 1 the way it was and then done that in Smite 2, and it would have made Smite 2 feel so different from Smite 1. But no, they did it in 1, then when it went well, added it to Smite 2. Now Smite 2 feels like Smite 1 with upgraded graphics when it could have felt like a completely different game. What a wasted opportunity.
Yeah they've really tried to make both games as similar as possible. And I do see your point as it would be neat to have the games feel a bit different especially with things like time to kill. They just really want to make the games feel one in the same. To me it seems like smite 2 is branded as a continuation of smite 1. That's why all gods and a ton of the items are returning. Personally I like that but I can see why people find it off-putting at the same time.
Thank you guys a ton for watching the video! If you want to share your opinions on anything in the video whether agreeing or disagreeing then feel free to do so. All I ask is you keep it respectful to me and anyone else. Below I have those codes I was talking about at the end of the video for anyone looking to get access to the game! Just a reminder that these codes are merely access to the game and don't provide any level of the founders pack.
Steam codes:
MM7NB-KC5PG-2XP68
F049T-70CAQ-JFR25
L8HTI-RFI37-Z2YQQ
YM98T-WLBLX-DBQXV
Epic Games:
S6T7U-ZXYKR-LAY8S-M4MXT
LXQ34-XVQW3-CFA7B-QC57D
UJ3LF-ES293-PR8DS-MBALK
YFS7E-BZGHS-JZPJB-AMC5D
KG9PQ-CV938-XYHV6-CSMBS
Xbox codes:
32J6X-MP2WY-P9FRQ-XCF37-FHHHZ
6PKGW-237GQ-RDW2P-YK3KV-MQJ4Z
G4H39-H49J2-PTH4C-WH9WG-64Y2Z
C9W72-XYX6H-XKPJM-TM3JQ-JQWFZ
GK6M2-K9C34-THTWV-PQY7R-XKFXZ
PS5 NA codes:
6ER2-TEXC-K44A
QEKL-H6M3-KXB4
6LLA-CGNR-7TR3
AAAA-X6EB-EEDT
GAH9-AK4D-49FH
PS5 EU codes:
E7AD-8D7G-5HAF
78K8-78BA-5ARJ
428D-JR3J-3H2L
C39B-REXC-33QR
BCK9-EK8D-4T28
Thanks
i will name my firstborn after you
@@sebastianhoppe2118 No problem!
@@Phelupianmangler Truly an honor!
I still maintain that announcing and rushing the Smite 2 alpha to 24/7 before it was in a proper improved state was a mistake. we should've had a clean migration from smite 1 to 2 but now the playerbases of both games have been slashed since "smite 2 is here so smite 1 is dead" but also "smite 2 is behind a paywall and isn't in a full beta state yet, so why should I play it". I've definitely had a fun time playing (and hopefully will be getting back to ranked with my duo next patch) but the playerbase feels incredibly lackluster teammate wise at the moment
Facting
I have been preaching this day 1 lol
Let's be honest Hi Rez rushed smite 2 for the money. Me and my friend planned to play the game when the beta dropped until we seen the 60 dollar pay wall for the beta. And I think the only thing that was in the smite two 60 dollars "pack" is just titles, jump stamps and a avatar that shows you bought smite 2 and you've played the beta/alpha"
We was disappointed that the game was behind a pay wall and opted to just played original smite. Not even maybe a couple of weeks or months after Hi Rex announced that smite 2 would be free and my question is how many people paid to play smite 2 and then you say, "oh the games free now." On Twitter. So do the people that spent at least 50 bucks or more get a refund? I feel like it was only a cash grab and now they are RUSHING to get the game out so they can make more money. They should WAIT until everyone's skins and cosmetics can be transfered to smite 2. Legacy gems are just another, "spend money on smite 1 and you get "rewarded" for buying stuff you already have" cash grab gimmick. If I'm wrong about the Beta/Alpha pack let me know❤
@@PinkCheshire001 well, i hear you, but they made it pretty clear that the game would always still be free to play like smite 1 was. the founders pack was announced as a way to get instant access to the alpha while its in.... an alpha state. also there are a few ways to get access early as a fully f2p player, either signing up to be a playtester or getting codes from content creators (as roger posted in the comments). i think my argument is more or less whether the alpha should have actually gone out of playtests into 24/7 so soon. I think hi rez was pretty clear about what people are paying for from the start (and they've made multiple clarifying posts since then on socials for the people who were confused): access to the closed alpha state of the game, a few skins and founders titles, and a 2x multiplier to legacy gems to equal their purchasing power to where they stood in smite 1 (after they reorganized in game currency and skin pricing). Its up to the consumers to decide what they spend their money on, and if an early alpha build of the game with room for improvement and additional bonuses is worth the 30/60/100 price tag, or if they'd rather wait for the open beta release in a few months to a year. smite 1 is still live and receiving patches for the foreseeable future, which is there for those f2p players, the problem is the playerbase is currently split as those who paid or got playtester access have mostly transferred over to smite 2, which is a problem
I have got free codes for steam and ps5
I agree with lots of things from this video. In my experience, I decided to stop playing Smite 2 until they fix it in some months (also because Deadlock tbh is being what Smite 2 promised).
But overwall, I think the big mistake is that launching 24/7, make the players feel like this is the release, when obviously the game still need lots of developement months
I really liked your video and I hope you make more, but i wanna add my opinions.
When clicking on a video called "a tragedy of repeated mistakes" and the intro is about the promises of smite 2, I felt like all but one or two of your criticisms were just about the balance of the game.
Invade meta, towers titans, ward value, etc. All things that don't really address the larger issues with Smite 2 and can be adjusted/fixed with number changes. Which is great because it means you probably don't have too much to worry about as these things get ironed out over time.
For someone like me, incredibly hyped for Smite 2 only to not want to play it at all, the tragedy and larger issues come from the changes making the game different and adding 'potential', but in no way making the game any better than Smite 1. And its clear im not alone because the player numbers show. If the game was straight up better, people would be playing it, even with the current roster.
Example of changes making the game different, but not better:
BUSHES. I would love to hear how this makes the game better in any way. It makes the game DIFFERENT, and adds potential for rat plays, but I don't see in any way how it makes the game BETTER. And if they make the game better, why didn't anyone ask for bushes in the last 11 years? Unreal engine 3 wasn't stopping them from adding bushes, so why does the UE5 upgrade mean bushes need to be in the game? Only thing bushes are adding to the game is confusion. Enemy missing middle? Let me call it. Oh, nope! He was just in the bush. Go to put a ward down, looks safe, nope! Jungler was sitting in the bush. Guess its a skill issue right. Bushes are not fun interactions.
Smite 1 has been worked on for over 10 years. Countless updates and iterations consistently making the game better and better, for the mostpart. Why does adding a 2 onto the title of the game mean they can no longer continue on the progress they made in Smite 1? For exmaple, the jungle layout is very different in smite 2. Smite 1's jungle is the way that it is because of consistent improvements to what was there. They figured the yellow buff should be in this spot because of xyz, scorpion in solo lane here because of xyz, stygian spawns at 12 min because of xyz... only for Smite 2's jungle and map to be mostly changed, for what? I can see them wanting to make room for extra camps, but things like taking out scorpion and totem, adding 2 more teleporters and moving them to the corners, only recently adding pyromancer, adiding bushes, for what?? There is nothing about a new engine or item system that calls for making such drastic downgrades to other existing systems. Smite 1 is fucking good and its good for a reason, its been worked on for a decade. Why not replicate what is already there and what is already GOOD, and build upon it? Why change it drastically, only to inevitably backstep those decisions, waste time, and have to build back up to what was already in Smite 1?
Examples, starters. Game didnt have starters because they were changing shit for the sake of change, they backstepped that decision and added starters because it was just better.
Game only had beads as an option for the sake of change and sticking relics onto items for .... whatever reason.. only to be backstepped and giving back more relic choices because it was just better.
And these werent things that weren't there because they just hadn't added them in yet, these were purposeful decisions to NOT have these in the game, later to be added because it was lame.
And currently, i hate the new item system. On paper, it sounds amazing. Right now, I hate it. But i am not gonna argue whether its better or worse for the game because its clear they have a LOT of work to do with it, and maybe eventually it will be clearly superior over multiple iterations. Its too early for me to tell, and im not educated enough to give an opinion.
I see how quickly they are making changes, and listening directly to the community, and it's clear they are actually working really hard. But I can only hope they don't change the game we already love just because it has a 2 in the name. We love smite 1, we want more smite 1, just better, not different.
The only thing I don't want from smite 1 is the need for pen on every fucking item so people end up building the same build across "classes" even though they don't exist anymore
I want Smite 2 because Smite 1 is on a dated fucking engine with no chance of salvaging.
If people truly think Smite 2 was going to be a full rehashing and full "sequel" to Smite 1, they were fking kidding themselves from the get-go.
I agree with a majority of your statement. Why fix something that isn't broken? I understand why they made smite 2 because smite 1 was NOT attracting new customers, however, like you said, Hi-Rez did not convert what was great about smite 1 into smite 2. Two relic systems, starters, multiple starter upgrades, simple itemization. Their new store (granted it is an alpha) is atrocious to use on console. What else is atrocious to use on console? Multiple actives, which cannot be configured in more desirable button combinations (yet). Certain button configurations are entirely different from smite 1, like using potions/wards and recalling (why tf would they change that?). I'm playing Smite, not Mortal Kombat, where I need to know 10 different unique button combinations to activate a relic, an item active (or 3), and pop a potion. I honestly wont be playing Smite 2 for quite some time and hopefully as they continue to update the game, they will make it more console-friendly (especially the casual console community because yall need them for this game to be successful). Smite 1 offers literally more to my experience in gameplay than smite 2 currently can, whether that be rewarding gameplay, god selection, game modes, skins, and playstyle. They should've held out on Smite 2 for another year and for those that enjoy Smite 2 don't think I'm judging you for playing it because I get it, it looks good and feels smooth. Enjoy the game you love.
Smite 2 was always about taking every last dime from your pocket and virtue signal while doing so
They balance based on popularity and favouritism
Respectfully youre dumb as bricks
If the split pushing youre referring to is the smite1 apollo chronos imma walk around by myself run up a lane and take the t1 and t2 with bumbas spear then got to the next one and try to backdoor a phoenix or titan while theres a fg teamfight then yeah thats low skill. But split pushing is literally a core part of sieging phoenix because you often cant just walk as 5 man orc blob into the enemy phoenix with 5 defending it. the jungler or solo pushing the right wave while the group pushes left forces movement to defend and opens opportunity for both attacker and defender.
Also purple buff is kinda a support buff its a dmg aura
Im loving the game but by it being a 24/7 ALPHA its gonna fuck with some people cause it being avaliable means its out and ready to be stamped as a finale product even if it says not final in the top left i think they should have done 2 week burst at a time. I look forward to the final version of this game so i can comfortably recommend some new blood to it.
Yeah I agree it was not ready for full 24/7 alpha. But we should acknowledge that by being 24/7 they can collect a ton more data than burst tests. Especially when it comes to things like matchmaking. So it does have it's pros as well.
If people are delusional enough to see 24/7 Alpha and think it's the finished product, that falls on their intelligence being equal to a walnut. Smite 1 was technically in Beta for almost its entire life cycle.
Nice video. The only thing I disagree with is the ranked portion. Being able to play ranked as a 3 stack has been super fun for me and my friends. We all wish there could've been a 4 stack option as well, but understand the restriction placed was placed for solo players.
I also understand the player base/matchmaking issue, and I think its the main issue currently. My friends and I went against people with 6k+ SR more than we've had balanced games of all players at the 3k we're hovering around. If i look at the top 100 right now, I've gone against (and lost) to over half of them. The opposite has also been true, where we are going against people with sub 1k SR and destroying them. The ranked experience so far has been stomp or be stomped. I don't think I've had a truly competitive game of smite 2 yet. This is coming from a player who hit GM on console queue and has been masters since they got combined.
My hope in the future around full release is just a single ranked queue with no party size restrictions. Personally, I don't have an issue with being the solo among a 4 stack as long as we're all somewhat around the same SR.
I just want competitive games of S2!
They honestly should have just did smite 1 but make everything look better
I'm fine with them making new systems and improving old ones. But at the same time they need to remember that the very core mechanics are balanced as they are because of a decade of learnings and carry that into smite 2.
nah UE3 was super outdated and would probably be harder to port the game to UE5 than to start off scratch
@@NoblinGoblinyeah exactly what I was gonna say apparently to reskin everything straight it would take decaded
@@Bije999 People ignored this and are sharing their echo chamber grievances because of it. Don't let their ignorance fool you into thinking you're wrong lol.
@@Bije999 the problem with smite 1 isn't the engine. It's the code and I'm amazed unreal hasn't called them out on it. The game has multiple gods that glitch and don't do autos even (ne zha) it is their issue. Y'all just fell for the money grab, sadly either way the whole franchise is dead at this point because of their bad behavior and treatment of their player base.
I feel as though there is fine tuning within the game (like structures, objectives, etc.) that needs to be buffed. The items and goods is good to help players as a level of complexity and fun to the game. I just think that they added the wrong gods to help introduce Smite 2. Sol is a good example of that and Loki is as well imo; both characters can get out of hand very quickly. Loki especially because all the midlane gods have no mobility or really any defense against him so he can just camp that lane and snowball out of control
Facts. They need to really work on the order of god releases
Practice mode…spawning a bot anywhere is an upgrade. But that’s about it. Smite 1s practice mode is infinitely better and super simple with so much useful utilities. They should have it so you could custom build a god bot to practice against popular builds
no I want a free ward, I do not want to buy regular wards I only want to buy sentry wards.
I agree with a lot in this video unfortunately, i really want smite 2 to do well. Heres some of my thoughts on what i disagree on tho:
For the entire duration of the alpha I wanted my 3 minute wards back. Ive tried them out on the new pts and after playing with them against people who actually buy wards, it turns the game into a snooze fest. No one fights anymore. Hirez actually half reverted this change and wards are now 2 minutes. I very much like this change. You are way safer than with 1 minute wards, but you aren't invincible like with 3 minute wards. Nice change.
The issue with sol and ymir is not that they are magical damage, all characters have the same 100% STR 20% INT scaling, its that hirez didn't consider what directly porting their kits to S2 would mean for the game. to be clear, Any god that gets %damage on auto attacks in their kits at all will be beyond broken with crit. Sol gets 15%, ymir gets about 65%, and Zeus gets 60%. Zeus wasnt mentioned in this video but he is 100% better than sol with crit, he's mega broken. So instead of nerfing crit they should nerf (or change) these passives and crit will be balanced.
The passive for Ymir and Sol needs split scaling. Example for Sol 8-9% for strength and 13-12% for magical. I think a trade off could be her autos gaining more range or projectil speed as she gains heat.
Ymirs passive is fucking stupid to begin with.
Zues at least has the trade off his abilities have 0 strength scaling and he's really immobile.
As for wards a range nerf on the base ones but not the sentry could make fighting/ganking early more advantageous
I’ve never before seen your content and I’d like to thank you for adding your thoughts to smite 2 so far. I would like to use this opportunity to share my thoughts and to have a healthy discussion about the game I’m sure we all love and want so desperately to succeed. I will try to include my input for each of the topics you covered in this video.
1. Sunder/invading:
I personally am a fan of invading being viable right off the start of the game since it adds so many ways to play the game and allows so much room for counter play and map play. I do understand that this is a frustrating topic for many players and beginners because it leads to snowball which is actually why I think sunder is good because it can in some ways counter the invade if you’re aware it’s happening at least. It’s just at that point up to you to know when to use it so the buff is secured by you and not the enemy which can be a fun mind game. I look at sunder on objectives the same way I look at secure ultimates such as kuku for example. Both are a 1 button press that takes no skill besides timing and are on a long cooldown when used. So if secure ultimates are in the game and can make securing/stealing super easy then having a sunder to at least try and secure it for yourself is nice and in the case of snowball then even if you’re down in gold you still have that chance to steal an objective to get yourself back into the game.
2. Towers/XP and gold:
I 100% agree that towers were completely useless in defending against minions and even defending you from being tower dove. They need to be scary and be able to defend not only themselves especially early on but also you.
3. Titan:
I had this problem in smite 1 as well where I felt like the Titan was as weak as a wet noodle. The big bad giant that would lose half his health from 1 minion wave it just was absurd to me that the thing that ends the game is weaker than a gold fury or at least it felt like it was. I’ve always wanted the titan to feel like an actual titan from mythology almost like a fire giant fight would be but in the enemy base with abilities and would be an actual fight but no you just get a big minion to tank it or your support and neither will die by the time the game is over in less than 10 seconds. The titan needs to be stronger point blank.
4. Camp leashing:
I really loved when they added camp leashing to smite 1. It felt like this new mini game to min/max as a jungler to be able to increase your efficiency while farming and it was nice so I would like for them to include it back into the game but I would only want it if the buff timers respawned at 2 minutes like they do in smite 1 and not 3 minutes because if you could leash right now the camps will be gone in less than a minute and the downtime I would have as a jungler between farming camps would be too long and I’d just end up sitting in someone’s lane and splitting farm or constantly ganking which people hate when the jungler is in their lane every 30 seconds. They then would have to make the camps worth less gold and xp since they’d be spawning a lot more often.
5. Wards:
Wards have felt completely useless to buy ever since they were removed as a free slot since it only lasts a minute it just was a waste of a buy since you would almost never get value from it unless you knew exactly when someone was rotating but if you already know they are their then having a ward to prove it doesn’t really matter so I’m glad it’s going back to normal and maybe people won’t be so upset when they are ganked.
6. Ranked queues:
I have not hit the ranked queues yet but I was happy to see that they were allowing bigger parties to queue together. On the other hand I just don’t think it’s viable right now because in order to have all those different queues happening it would require a game that has way higher player numbers and hopefully we will get there at some point but it’s just not realistic with the way the game is right now.
7. All items all gods:
I personally will be extremely disappointed if they remove this system because I feel like it adds so much potential to building gods the way that you want to play them and the game can feel different from game to game without getting stale since multiple play styles can be played on the same god which we didn’t have a lot of in smite 1. Will they be able to balance that? I’m not sure right now but besides crit being the biggest issue on sol and Ymir I believe they’ve done a really great job so far at balancing the numbers correctly. I for one have really enjoyed the fast paced high TTK. Maybe it’s not as efficient to get lots of kills over farming but the game has always been more fun that way imo. Farming is cool too but when the games become a stale mate until 25-30 mins and wait until level 20 full build to fight over fire and win or lose the game based off of that one fight isn’t very fun or entertaining to watch or play. So maybe something inbetween that would be great.
8. Final thoughts:
I do believe there are lots of things being overlooked atm when it comes to things that might be super obvious to us or things that are in smite 1 and should be in smite 2 also but I’m pretty sure the biggest reason people are still on smite 1 over smite 2 is purely the fact that there is more gods in smite 1 to play with. Obviously the founders pass is also a large reason many people aren’t on smite 2 as of yet but if they aren’t working on pumping out these gods to include back into the game lots of people just simply won’t transition to smite 2 nearly as fast and at the rate they’re going at now it’s already going to take nearly 2 years to add all the gods back into the game. So I think focusing primarily on bringing the gods into smite 2 is a good thing. They could maybe add some of the other things also tho and not overlook very obvious things such as towers and titan being crap and wards being useless.
I love smite it’s been my favorite game for years and I would love nothing more for the game to succeed. I just think that honestly the community gate keeps a lot and deters many people from trying it out because a lot of peoples interpretations on the outside looking in say that they’ve heard people think the game sucks so why would they try it when so much negativity surrounds the game.
ITS HI REZ THEY ARE CLOWNS
You've done a great job of putting my thoughts into a video. I've been frustrated by the reddit discourse, which has largely been discouraging criticism of Smite 2 and ignoring the more than a decade of history that precedes it.
I've had some sour people comment and that's fine. By nature of sharing opinions you are welcoming disagreement and the internet is a generally negative space a lot of the time. The problem I have found more than anything is that people think we can't put any criticism on smite 2 as it's in alpha. But the thing they don't understand is that an alpha's express purpose is to get the game in front of a larger audience and have them help the game improve. That's why I came at the video from an angle of positivity and bringing up points that could only help the game along to being better. I think they are on a good path with the game and regardless of community sentiment I will continue to call out areas Hi-rez fails in a way that can hopefully help them recover and improve! Thank you for watching btw 💜
Atleast the "early access"... With an esports tournament... Wont last five years like Eternal Returns.
These two companies need to merge fusion HA style to take on the likes of ubisoft in a 1on1 duel for the crown. The ultimate show down of who can fuck it up the most.
Good video, I like your speaking style. It feels very genuine.
I've been fascinated by the Smite 2 development since basically it was announced. It's so interesting to see the development process, and what kinds of problems the game manifests.
I agree with all of your complaints which are PVE based - sunder, split push, weak titan and so on. I think that hardly anything which encourages or supports PVE can be fun in a game like this. What's interesting is that the alpha 2 patch addresses basically every issue on your list, and I think every patch so far has improved the game. By the time the game exits alpha, it seems like it will be in a really good state.
I agree though that it seems like many avoidable mistakes have been made by Hirez so far, considering that they have a decade of experience with this exact game. Maybe they just made the game playable too early.
The only thing I find myself somewhat disagreeing with is the item system. I am 100% in favour of all items on all gods. I think it can be balanced. Ymir and Sol can slap with crit because of their passives, so if every adc is building crit then crit should get nerfed (as indeed it did), and if Sol in particular is doing well with crit then her passive can get nerfed.
i cant agree on the sundering arc point. if you time it wrong you will secure it for the other team.
I’m not convinced that the item component system is better in anyway than the previous item trees. I don’t think a single smite 1 player complained previously and it feels like the implement it solely to convert league players. Bad call.
Nah smite 1 playsrs just cant handle anything better/"complex"
Hope so I love all items all gods. Build crafting is my favorite went 1-1-22 supp nuwa build has 100cd and is toxic lol.
this is hi-rez's one and only opportunity from the entire lifecycle of smite 1 and smite 2 to try brand new concepts without absolutely ruining the game for months at a time because both smite 1 and 2 exist right now. These things are like this in the first place to try and get a sense of how they affect the gameplay with a large playerbase when they're easily fixable within weeks of implementation. These things aren't staying, they've seen they don't work and are changing them, and the whole video is really hard to take seriously as it's literally a rant about features that are changing two days after the video's release. This new patch brings two new gods, fixes to 70% of all community complaints, a completely reworked SR system and high-level queue, new tutorials for new players, as well as a few unique items alongside the regular god balance. I don't think they're "rushing" anything here, the 2 new gods a week doesn't seem like it's affecting the quality of updates at all when looking at what they're bringing this update. They're doing in 3 weeks what would have taken them 6 months in smite 1.
I get the grivences and it's good to be vocal but we are still in an apha version of the game. Things take time they did learn a lot but they also wanted to change serting things like with the new items and new scaling they still have to learn how to balance those. That's just what it takes to develop a game. The game may be broken now but that's expected from alphas and betas. If you've been a gamer for a while you know that's how it goes
These aren't grievances, it's feedback. And during an alpha is the PERFECT TIME to give feedback. This is when they want the most feedback and in fact they have openly asked for it. I said openly in the video that it's all from a positive place and wanting the game to flourish.
BuT RoGeR iTS aLPHa
lmao so true bestie, so true 😔
No invaders curse. Invading is good (not what we have now) currently sunder hog invading is ridiculous and cringe and ruins the game it being the overwhelming meta but the simple change is make it function like Hog did and you cant sunder enemy camps. So you cant just noob steal it and if they have it they can noob secure it. But the fear of being invaded adds a much more entertaining and complex start to the game where you don't just afk at buff emoting for 60 seconds waiting for spawns, it also adds opportunity if the enemy team picked a weak junk duo lane and you picked a strong early one (although I don't think any smite2 gods are actually strong early besides ymir+bellona) you should be able to try and punish them. Invaders curse is horrible and noobpilled I wouldn't mind the color dots on the floor to warn you or minor debuffs like antiheal but the debuffs that make it impossible to actually fight or move in an invade are just like in all caps saying YOU CANT DO THIS they might as well make a invisible wall across the map it has the exact same effect.
1. Or they use the relic before them? It's timing.
2. Invades create skill gaps lol and I've been on the otherside of it. Buy those early game wards.
3. Game timing and mechanics Farming, Etc. Will hope to be balanced as we play through this Alpha edition.
Towers dropping quick, speeds these early games up. Same with invading.
4. Split pushing is dope and part of it my guy. And while minons being OP it has been a toxic W for some. Early game homie. They trying to help games with bot people. Lol
5. Titan being checks same as 4.
6. Feel that, miss camps being unleashed. 😢😢
All items dope af in Alpha stage btw.
I used to play smite daily for hours from 2020 to 2023 now im just bored for some reason cant even finish a game i hope some company buy hirez and change something about their games paladins too such an underrated game
I've never got bored with the game and I think it's heading in a great direction. You can clearly tell that the people working on it truly care for it and want to see it succeed which is rare nowadays. Paladins always was a banger though and it was sad that it didn't get as big as it deserved to.
Games are not made to inherently keep your attention for over 3 years especially boring as smite 1's copy paste builds and god creation limitations
I know I’m late but I do miss smite 1 and my fav gods only reason I decided to play smite 2 is to get comfy with the game even though some things may change. Paladins was my go to before I started smite, one of the issues besides the financial investments in the game was refusal to actually design the game to be more immersive and proper skill floor and skill expression like how smite 2 feels. It’s a lack of actual good changes in my opinion even with int and str it feels very meh. Giving the had a whole foundation with smite 1 but hey lol I hope it gets better
Hey hazza never heard someone else call sunder what it is noob relic. IMO I should be straight up gone it’s for people who can’t win a fight or time js. Split pushing mixed feelings a hard pve bot is annoying but all so I’ve soloed titan to win menu times by hiding behind walls stacking waves because sometimes your team is hopeless.
Omg I didn’t know you played smite I thought you just played destiny
Yeah I've covered smite for a while now too and played it for a decade now. I quit destiny, that game is just too dog water nowadays.
I have played LoL off and on since 2009. I recently started playing Smite 1, arena only really, because of Deadlock. What has disappointed me the most with Smite has been seeing the complaints of the community, and dev logs on Smite 2, on things that LoL has already addressed and relatively solved over the years.
I don’t understand why Smite cannot learn from the mistakes and successes of older and bigger MOBAs. Not everything has to be a completely new take on the genre when your gameplay feel is already very different from the others.
Role-based MMR is a bad idea. It has been tried and failed. Either it ends up with no impact after a short period, and thusly a waste of dev time, or it increases toxicity due to exploitation. The true problem is that ranked, an inherently ego-driven system, should never rely on honor.
Support is, by far, based on my observations of TH-cam videos and comment sections, the least popular role. This hasn’t been true in LoL for most of Smite 1’s existence. They’ve solved this issue.
Sundering arc? So it’s League’s Smite ability but on an item anyone can build? That’s my guess and, if I’m right, junglers should be the only ones with it. League continues to battle with this issue of allowing non junglers the ability to compete for camps in the early game. They haven’t solved it, but they’ve made a ton of progress and learned a lot. Every time they mess up and create a scenario where a non jungler can use smite, they have to fix it because a vast majority of players hate this meta. So HiRes decided they can do better and made it an item for anyone?
Most big issues with gameplay from community sentiment are instances where I don’t understand why HiRes can’t use the data from their older and much larger cousin.
Smite would never become LoL, no one would want it to and it literally can’t, but it really seems like Smite, and it’s community (not an attack), are unaware of the history of the other MOBAs. If smite wants to try something new, awesome, but most of the “new” things I have been seeing look like previously failed ideas that Riot has tried but with a slight spin.
Maybe they know something no one else does, but the fact they’ve split the player base via a pay-walled, nowhere near finished sequel, I have my doubts.
I really don’t know for certain what I am talking about with smite. Feel free to tell me how my takes are wrong and smite is doing something totally different than LoL has. I would like to understand.
They likely don't know what to do since the smite community bitched about it becoming like league of legends, both pros and the casual smite community are relatively small brained
If they wanted to do all gods all items, they need to abandon the idea of roles altogether. They say they did that, but not really.
They just need to create characters, with character specific stats, and balance everything around that.
If you do it any other way, the roles/classes will inevitably abuse something you didn’t intend. I.e. Smite 1 Mage solo meta.
And that wasn’t even all items all gods.
Were you ever a TheOtherFrost viewer? Some of the things you say in your scripted videos are really funny and remind me of what Frost would say if he still made smite videos.
"I dont deserve a belt around me? I dont think so cuz im a skinny guy... and my pants will fall down."
lmao keep up the good work.
Yeah I used to love his smite content back in the day. I don't keep up with his new stuff but I was certainly a fan!
I will forever believe that the toxicity MOBA communities is a major flaw in how the game is organized. Dawn Gate, rest in peace, had a system that locked ranked games behind player level and limited player level development behind commendations. Essentially saying if you're a jerk, you aren't going to progress into ranked and if you get banned you have to do it all again.
I hope HiRez, when the time comes, can replicate this system. I think it would greatly improve the quality of the community.
Sounds like smite for casuals ... tbh
I don't have the time to watch this video as I have to go to work in 10 minutes, so I don't know if you mention it, but I think the worst decision they ever made for Smite 2 was reverting the tanky patch in Smite 1. I think it was patch 9.5. I don't remember the patch.
What I mean by that is it was indeed the best decision they could have made for Smite 1... Two fucking years ago! But not after you announced and are testing Smite 2. Why release such a net positive complete overhaul of Smite 1 IN Smite 1? That was so unbelievably stupid. They should have kept Smite 1 the way it was and then done that in Smite 2, and it would have made Smite 2 feel so different from Smite 1. But no, they did it in 1, then when it went well, added it to Smite 2.
Now Smite 2 feels like Smite 1 with upgraded graphics when it could have felt like a completely different game. What a wasted opportunity.
Yeah they've really tried to make both games as similar as possible. And I do see your point as it would be neat to have the games feel a bit different especially with things like time to kill. They just really want to make the games feel one in the same. To me it seems like smite 2 is branded as a continuation of smite 1. That's why all gods and a ton of the items are returning. Personally I like that but I can see why people find it off-putting at the same time.
Second
A rare appearance, but a welcomed one