I noticed that I didn‘t really enjoy the struggle against the hard mode bosses (I have a tremor in my right hand which makes aiming & maneuvering a *insert swear word*) - so I just temporarily fully lowered player damage taken & upped player damage dealt 🙃 At least I‘m now ready for the new update. But seeing this test, it does feel like the pals get focused less in the tower battles 🤔 (Before the update my Pals died against Zoey/Lyleen very fast even though I did a lot more damage.) Thanks for sharing your experiments! :)
Hey Professor, do you roughly know what the percentage increase in pal skill levels are? Like, what's the increase from level 1 handiwork to level 2 and so on, and is it the same across all skills?
I noticed that I didn‘t really enjoy the struggle against the hard mode bosses (I have a tremor in my right hand which makes aiming & maneuvering a *insert swear word*) - so I just temporarily fully lowered player damage taken & upped player damage dealt 🙃 At least I‘m now ready for the new update. But seeing this test, it does feel like the pals get focused less in the tower battles 🤔 (Before the update my Pals died against Zoey/Lyleen very fast even though I did a lot more damage.)
Thanks for sharing your experiments! :)
Hey Professor, do you roughly know what the percentage increase in pal skill levels are?
Like, what's the increase from level 1 handiwork to level 2 and so on, and is it the same across all skills?
It varies from around 40% to triple speed, you can see the differences here: thepalprofessor.com/work-sustainability-cheat-sheet/
You should try these strategies with hard settings
I'm on it.
No Boosters, Gobfins or Knocklem.
but fully bred perfect pals.
oh, and best armour and weapon in Legendary quality.
You could just use a 1-star party instead and open 1 sakurajima event box sitting still 3 hours for rocket launcher + pal armor...
Yeah, it's not a minimum requirement video for hard mode towers, just how the new pal summoning affects tactics.