A great C64 Demo - We Are New by Fairlight !

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  • เผยแพร่เมื่อ 24 พ.ย. 2024

ความคิดเห็น • 57

  • @olivermalms936
    @olivermalms936 3 ปีที่แล้ว +29

    Back in the good old days, I used to write some demos by myself and in my humble mind, I thought they were quite good. But seeing, what kind of wonders coders squeezed out of the old C64 since then, I noticed that I just scratched the surface of knowing the secrets of my C64 and especially the VIC. To be honest, even back then in the 90s, I was far from beeing a top coder, but it was great fun to see some cool effects and to experience the proudness of discovering how they work by your own and maybe even tweak them a little more. I can’t imagine this feeling on modern machines. I have not coded a line since about 1992 but I still love to see our favourite 8-Bit Machine having a vivid scene after all these years and people are still stretching the limits of it! SCRAP, G*P

    • @gazzaka
      @gazzaka  3 ปีที่แล้ว +3

      You should get a language of your choice and try a bit of coding.... it's a very enjoyable pastime !

    • @rooneye
      @rooneye 3 ปีที่แล้ว +3

      @@gazzaka IKR I read all his comment and then "I have not coded a line since 1992" and I felt so sad lol. COME ON DUDE. Get back into this shit! We need more coders from the old days!

    • @gazzaka
      @gazzaka  3 ปีที่แล้ว +2

      @@rooneye Yea , but whenever I get going doing 6502, I have forgotten the addressing modes etc... having said that, it might take a day or two to get it back !

    • @jamesc2327
      @jamesc2327 3 ปีที่แล้ว +2

      I did the same.. knew some cool folks I never met but would love to know what theyre all doing today. Tried tracking then down on the c64 db.. no luck. Good ole days.

    • @aresaurelian
      @aresaurelian 2 ปีที่แล้ว

      We will need good coding experience written down and saved for when we need Nano systems and Rigid systems - using very constricted, restricted, and limited complexity coding environments. It would even be a stretch to have 16 bit 64K available in those environments. Keep exploring and discovering the unknown of these limited systems - it will be useful for our future generations. (e.g., Exploring Venus with clunky rigid systems and programming molecular computer nanites is one example where the things you explore and invent now can be useful.)

  • @QuaKx
    @QuaKx 3 ปีที่แล้ว +3

    For me who were in the scene back in the 80's.. This is just mind boggling.
    Now days, closing in on 50, I still love the C64 days.. Those were the days =)
    I could just press a button on my Final Cartridge, and scroll through the memory by typing "i" then I could spot where the code and the music were just by looking on raw memory dumps...

  • @rooneye
    @rooneye 3 ปีที่แล้ว +5

    Imagine how much that 3D effect at the beginning and the cute characters at the end would have blown away the designers of the machines themselves if they'd have seen this like a year or less after release of the C64? Chuck Peddel would have been like 🤯 "WOAH! Wait a minute now. We didn't design this machine to be THIS fucking good. 3D? BEAUTIFUL GLORIOUS three fucking DEEE?! We're charging way too less for this machine." 🤣

  • @manumores
    @manumores 4 ปีที่แล้ว +8

    It is so nice to see such a familiar sight. About 30 years ago a Fairlight intro was always a thing of beauty and a portal to a great game that came after it. I always enjoyed those intros. It may be a lot of work but it is so worth it. I'm really happy to "see" you guys back , still alive and kicking apparently! Keep it up, and thanks for keeping this wonderful machine relevant.

  • @olssonan
    @olssonan 2 ปีที่แล้ว +1

    Holy s**t! That music that starts at 5:46 is the best soundtrack i ever heard on a C64... One of the best tunes ever made, awesome!

    • @firemachine5906
      @firemachine5906 7 หลายเดือนก่อน

      it's called "Fairlight - Xoo Divided" if you wanna look it up

  • @juststatedtheobvious9633
    @juststatedtheobvious9633 2 ปีที่แล้ว +1

    All I can do is admire the tricks of the magician.
    And even that is a small miracle.
    I've no experience with the platform, and none with coding at all, beyond a BASIC trick or two. Until recent, every demostration was speaking a foreign tongue. But it all made me want to learn the language. And now that I understand a little about RAM limitations and horizontal line interrupts, and concepts I still lack the proper words to describe...? (Like the software coded parallax? How the hell...?)
    It feels good to finally be part of the audience, proper....even if I still remain the least informed member.
    Thank you for reviving a barbarian's sense of wonder.

  • @Charles_Bro-son
    @Charles_Bro-son 3 ปีที่แล้ว +6

    Insane tricks for the C64!

  • @larkefedifero
    @larkefedifero 3 ปีที่แล้ว +2

    4:25 - Whoa! Scroller like that? Now, *that* should be a game!! :-)

  • @aresaurelian
    @aresaurelian 2 ปีที่แล้ว

    Doing extraordinary things with severe limits - is absolutely amazing and fantastic fun. Much appreciated.
    Anything extremely hard is always worth doing.
    I forgot it was C64 and drifted into a belief that it was a great Amiga 500 demo. Wonderful work and I loved watching the result. A small story about its making and the true history of Fairlight would be nice too.
    Thanks.

  • @zzador
    @zzador 3 ปีที่แล้ว +2

    The voxel object at 8:22 is the most impressive imho. I have absolutely no idea how this was done. Not even with the use of a scanline IRQ.

    • @gazzaka
      @gazzaka  3 ปีที่แล้ว

      I would image with the help of a PC

    • @speedsterh
      @speedsterh 2 ปีที่แล้ว

      I wondered the same. One of several highlights of the demo. Fantastic job by the coders.

  • @pvanukoff
    @pvanukoff 3 ปีที่แล้ว

    "They told me I didn't understand the assignment. I told them they didn't understand life.". Spot on.

  • @user-ks3im3mm1i
    @user-ks3im3mm1i 2 ปีที่แล้ว

    Impressive, Ian&Mic

  • @falkaseltza
    @falkaseltza 3 ปีที่แล้ว

    I love these parallax fx

  • @nikosv.235
    @nikosv.235 3 ปีที่แล้ว +1

    Simply amazing...!!!

  • @dr.ignacioglez.9677
    @dr.ignacioglez.9677 2 ปีที่แล้ว

    I LOVE C64 👍

  • @NahMagic
    @NahMagic 5 หลายเดือนก่อน

    You have to capture the new C64 Fairlight demo called 13:37 now.. its really something.. Won X2024 party.

  • @EmberwolfXR
    @EmberwolfXR 3 ปีที่แล้ว

    this is why games are being written to this day, its not about the hardware limitation's its about the programming

    • @gazzaka
      @gazzaka  3 ปีที่แล้ว +1

      The programming tricks can be amazing, look at the Atari ST, basically a souped up spectrum... Bring in the Care Bears... pseudo hardware scrolling , super fast use of the 68000 cpu...

  • @martinmaster497
    @martinmaster497 3 ปีที่แล้ว

    Fantastic demo!

  • @sma7530
    @sma7530 ปีที่แล้ว

    wow - Fairlight

  • @jakubkrcma
    @jakubkrcma 2 หลายเดือนก่อน

  • @Thundarr1980
    @Thundarr1980 3 ปีที่แล้ว

    Wow, remembering them from the 80s.

  • @merion297
    @merion297 2 ปีที่แล้ว

    What musical richness in these songs! Isn't there a remaster of any of them?

    • @gazzaka
      @gazzaka  2 ปีที่แล้ว

      Not that I know of...There should be :-)

  • @alboho
    @alboho 3 ปีที่แล้ว +2

    I always wondered why didn't these demo authors write some games. They were obviously better programmers then 99% of people who wrote games back then. Just a thought.

    • @gazzaka
      @gazzaka  3 ปีที่แล้ว +6

      A good few did, but it's a very different discipline for one thing and demo writers tend to be obsessive over every detail, but when paid by the hour, it's hard to be like that, deadlines and such...same with musicians...the ones who had unlimited studio time did the most awesome work usually

    • @alboho
      @alboho 3 ปีที่แล้ว +1

      @@gazzaka I know what you're saying. I just think it would be cool to get the best demo(ers?) together and make THE C64 game. Hmmm. LOL

    • @baze3SC
      @baze3SC 3 ปีที่แล้ว +5

      There's a couple of contributing factors: 1) time/budget constraints dictated by the necessity to make profit, 2) no internet to share information, 3) no emulators and cross-platform development tools. Also, a game is a different kind of animal because it contains mechanics like collision detection and you can't optimize your data structures and unroll the code just for the sake of one effect. It requires more conservative and more generic approach.

    • @Avatar2081
      @Avatar2081 3 ปีที่แล้ว +6

      Leave me alone with profit and time. It has nothing to do with that. Coding a demo sucks all the resources of a C64 without any room left for the game engine such as memory, speed and game play. Many of these demos use all the sprites for cheating and illusions, at the expense of the anyother animation.. But they are still remarkable games that have done very well, have a look at playable of Limbo demo or Mayhem game to name a few.

    • @baze3SC
      @baze3SC 3 ปีที่แล้ว +2

      @@Avatar2081 Well, the game industry is not exactly known for leisure approach to development. Trying to catch up to pre-Christmas sales deadlines can be tough. Back then a lot of games had to coincide with the release of a certain movie etc. They were in the business of making money, they didn't code for sentimental reasons like it's done today.

  • @AdamBouzaneOfficial
    @AdamBouzaneOfficial 3 ปีที่แล้ว

    wow!

  • @rooneye
    @rooneye 3 ปีที่แล้ว +1

    Don't know if it goes against the spirit of these things and their 80's style and everything, but could you imagine how fucking cool it would be to hear a modern song/beat with the SID chip to go along with these? In my mind while I was watching I just flashed Billie Elish Bad Guy in my brain and thought that awesome tune would be perfect!

  • @alejandroalzatesanchez
    @alejandroalzatesanchez 2 ปีที่แล้ว

    now i feel like the doge pog coding in lua :'v
    i bet you used basic or even bare metal assembler and used sin() & cos() to hell

  • @jamesc2327
    @jamesc2327 3 ปีที่แล้ว

    Any 80s coders from Toronto area here?

  • @SOULDEZIGNER
    @SOULDEZIGNER 3 ปีที่แล้ว

    SID file anyone....
    PLEASE ?

    • @gazzaka
      @gazzaka  3 ปีที่แล้ว +2

      You'll prob get it here...csdb.dk/release/?id=94445

    • @SOULDEZIGNER
      @SOULDEZIGNER 3 ปีที่แล้ว

      @@gazzaka Thank you SO much
      😍😍😍😍😍😍😍

    • @gazzaka
      @gazzaka  3 ปีที่แล้ว +1

      @@SOULDEZIGNER yw

  • @JohnDoe-cb3vr
    @JohnDoe-cb3vr 2 ปีที่แล้ว

    Capturing a C64-demo without borders is poor. This demo is massive but please do not make it appear borderless.

  • @rooneye
    @rooneye 3 ปีที่แล้ว

    All of this could be from the 80's EXCEPT that bit at 4:30. I mean obviously it COULD have been made ofc. but it wouldn't have because it's such a modern design. Those Japanese telephone polls are quite hipster in the design/unixporn community.

  • @hansolo1498
    @hansolo1498 3 ปีที่แล้ว

    GOE55YOE

  • @TamasKalman
    @TamasKalman 4 ปีที่แล้ว +4

    this is not c64...

    • @micheleporcu2287
      @micheleporcu2287 4 ปีที่แล้ว +2

      at 0:39" starts the demo, c64 demo. csdb.dk/release/?id=94445

    • @jakublinhart4612
      @jakublinhart4612 4 ปีที่แล้ว +2

      @@micheleporcu2287 anyway it is unbelievable, I would like to see any breakdown how are they doing it :), amazing

    • @micheleporcu2287
      @micheleporcu2287 4 ปีที่แล้ว +2

      @@jakublinhart4612 yes man ! the demoscene is incredible !:) Got a folder on my SdiecII interface, sometimes I turn on y breadbin just to enjoy the best demos on the real machine, it's a SHOW :)

    • @reverendbluejeans1748
      @reverendbluejeans1748 3 ปีที่แล้ว

      It is, I guess that why it looks butters