Easily one of the best guides i've seen. Now if we can get one for someone like Zato or maybe Nago that would be amazing. I hope to see more content from you man, amazing work.
How can I learn really thorough information like this for dealing with other characters? This video paints a very detailed picture of a lot of my and my opponent's options, and I want more sources to learn matchup information like this. It's crazy how much there is to learn and practice!
this was actually so welldone and I really liked you explaining to not just guess block for them to be plus but to actually threaten an option that gives u a reward for guessing right to force them to change it up! , and if I HAD to ask for another.......... g o l d l e w i s
I'm just going to copy paste some text i have lying around Midscreen if you FD out one behemoth goldlewis either can overextend with 66 j.d to catch backdash which loses to 6p or high mash He can f.s into another behemoth which are both beaten by backdash (both the f.s and the behemoth that comes after f.s) He can 684 after which depending on spacing can catch backdash and mash but puts him at -5 Or he can do normal>486,normal>Kara 842, as a pressure starter which catches backdash if you try to backdash after c.s and puts him in a lot of advantage so he can run up continue pressure, this you can beat by mashing after c.s If you don't have FD or are just not FD'ing for some reason, normal> Kara 862 has a small gap that can either be grabbed or if you have a fast crouching normal (it's important that it's a crouching normal) you can challenge the gap there even when you FD If the goldlewis has you in a knockdown and does wiff 5p>862/842, you can backdash the 842 always and the 862 if he does it meaty, if he wants to catch backdash with 862 he has to leave a wakeup grab able gap NOW IN THE CORNER Once you've pushed him out enough with FD he has to start either doing Run up f.s/j.d>behemoth, this is beaten by 6p Run up 2d>behemoth, this is beaten by jumping (or 6p if you have a fucking WELL DESIGNED 6p) 6hs>drone, your 6p might clash here so be ready to clash cancel If the behemoth he does after these normals starts with 4 (486,426) you can challenge the gap there with an S normal If it's 268 he does after that will ch your mash attempts but he will be pushed back significantly and has to run in very deep to reestablish pressure which goes back to the f.s/j.d/2d counterplay but with a much much larger gap Be wary that 624 and 684 still all exist and can frametrap from pretty much any plus behemoth at the cost of putting him at disadvantage (unless he has meter lmao)
Please god, yes, make more counter guides, please please, please. Counter guides are always extremely helpful, not enough of them get made. My gameplay has improved dramatically thanks to counter guides made by other content creators. This video was fantastic, and I'm super excited at the possibility of more!
fantastic dive into the RPS, more vids like this would be sick. as far as defensive guides, i think a primer on how to interact with HC's mid/close-range pressure could be extremely helpful, im always getting smoked by roll and never know when to try and take my turn back. another candidate id like to see is a primer on Zato's Oppose and how to interact with it. great guide, hope to see more vids from you
Roll is really hard to deal with cause it takes like a total 15 frames to cross up so its unreactable, but it also unfocuses the gun so it will actually take like 20 frames to actually hit you. My recommendation is if you see a blue blur nesr the ground just blindly press 2K
Diaphone has a guide to I-No's Advanced Offense that goes into detail about it, it's pretty easy to reverse engineer what he says to figure out what options you have as the defender
This is an amazing guide. I'd love to see more content like this. Especially angi. I know he's bad, but I have no idea what's going on alot so he's my worst match up.
I actually play leo as a tertiary character that I even dabbled with as a tournament counter pick for a few match ups and didn't know some of the things in here. I can confirm this is best practice against his options and common situations. one thing that wasn't said that will be useful to most of the players in the comments but isn't relevant to tournament players really is that several of his meaties/setups are raw timed and easy to mess up most mid and low level leos will mess them up enough to get woken up thrown pretty easily. his throw set up for cross up and otg dash through and all those kinds of tricks are hard to beat wake up throw with also if he doesn't dash through immediately on his hdp when he lands wake up throw a lot of leos miss time it and hope you don't notice but once you start looking for it it's pretty easy to spot. having a strategy built around your opponent messing up isn't good for higher level players but just knowing to look for those kinds of things will help vs most celestial leo players who on average aren't very good but just rely on players not knowing how their character works because he's got unique options.
What would a character like Millia do in this situation since she has a 4 frame backdash? Its pretty hard to have frame perfect timing in this situation, would you recommend something different with these characters?
The further away leo is, the less actives of bt.H are actually connecting, so if you've FDed something like bt.S already it's worth going for even with a 4f invul backdash
Way to few people make "how to defend against" type guides despite this information mattering to ever player of every character, not just like 5% of players. I'm surprised you picked this instead of a Zato something something as your first proper video.
Nah he jsut made this to taunt people whjen they get smoked by the infinite gatling routes only covering back turn either your character has what it takes to deal with it or your in the corner and fucked anyways. I'm pissed off
Easily one of the best guides i've seen. Now if we can get one for someone like Zato or maybe Nago that would be amazing. I hope to see more content from you man, amazing work.
Defo need that nago guide
I would love more of these "how to defend against X" videos. I appreciate the way you use BRC and I think a lot of us could improve our defense.
I would absolutely love more stuff like this. Small guides from top players is what the world needs more of.
the reason leo's backturned backdash isn't invuln is because he's facing backwards so its actually a forward dash
Then his forward dash (going backwards) should be invuln
This is insanely helpful and well made no way u only got 300 subs thats got to be a glitch
Yo pleeease do more videos like this, this is very insightful. You and LK def got a clear way of explaining things and it helps out a ton.
This is probably the best explanation I've seen for this situation. Great vid.
How can I learn really thorough information like this for dealing with other characters? This video paints a very detailed picture of a lot of my and my opponent's options, and I want more sources to learn matchup information like this. It's crazy how much there is to learn and practice!
this was actually so welldone and I really liked you explaining to not just guess block for them to be plus but to actually threaten an option that gives u a reward for guessing right to force them to change it up! , and if I HAD to ask for another.......... g o l d l e w i s
Sorry bro nobody can help with goldlewis...
@@jonathantene944 bro..
@@serchlight7640 th-cam.com/video/ZXYuNrJPYWM/w-d-xo.html
I'm just going to copy paste some text i have lying around
Midscreen if you FD out one behemoth goldlewis either can overextend with 66 j.d to catch backdash which loses to 6p or high mash
He can f.s into another behemoth which are both beaten by backdash (both the f.s and the behemoth that comes after f.s)
He can 684 after which depending on spacing can catch backdash and mash but puts him at -5
Or he can do normal>486,normal>Kara 842, as a pressure starter which catches backdash if you try to backdash after c.s and puts him in a lot of advantage so he can run up continue pressure, this you can beat by mashing after c.s
If you don't have FD or are just not FD'ing for some reason, normal> Kara 862 has a small gap that can either be grabbed or if you have a fast crouching normal (it's important that it's a crouching normal) you can challenge the gap there even when you FD
If the goldlewis has you in a knockdown and does wiff 5p>862/842, you can backdash the 842 always and the 862 if he does it meaty, if he wants to catch backdash with 862 he has to leave a wakeup grab able gap
NOW IN THE CORNER
Once you've pushed him out enough with FD he has to start either doing
Run up f.s/j.d>behemoth, this is beaten by 6p
Run up 2d>behemoth, this is beaten by jumping (or 6p if you have a fucking WELL DESIGNED 6p)
6hs>drone, your 6p might clash here so be ready to clash cancel
If the behemoth he does after these normals starts with 4 (486,426) you can challenge the gap there with an S normal
If it's 268 he does after that will ch your mash attempts but he will be pushed back significantly and has to run in very deep to reestablish pressure which goes back to the f.s/j.d/2d counterplay but with a much much larger gap
Be wary that 624 and 684 still all exist and can frametrap from pretty much any plus behemoth at the cost of putting him at disadvantage (unless he has meter lmao)
Please god, yes, make more counter guides, please please, please. Counter guides are always extremely helpful, not enough of them get made. My gameplay has improved dramatically thanks to counter guides made by other content creators. This video was fantastic, and I'm super excited at the possibility of more!
I have never seen backturn P until today
Very informative video! Thanks Tene 🙂
played a bunch against a leo today.. came here for tips.. I hate and appreciate that you called out everything i did wrong
fantastic dive into the RPS, more vids like this would be sick. as far as defensive guides, i think a primer on how to interact with HC's mid/close-range pressure could be extremely helpful, im always getting smoked by roll and never know when to try and take my turn back. another candidate id like to see is a primer on Zato's Oppose and how to interact with it.
great guide, hope to see more vids from you
Roll is really hard to deal with cause it takes like a total 15 frames to cross up so its unreactable, but it also unfocuses the gun so it will actually take like 20 frames to actually hit you. My recommendation is if you see a blue blur nesr the ground just blindly press 2K
Hell yeah! Was always happy to see you playing in tournaments, and I'm excited for the content!
Yeah this was phenomenal
I would love to see other videos like this from you. This video was really useful.
Thank you for this guide! Also glad to see you on TH-cam too!!
More of this pls Jonathan!!! great stuff!!!!
More defense guides like this would be great!!
Love this type of content. Very clear guide. Thanks for sharing can’t wait for what’s next.
Love to see you posting guides! Would love to see you teach some zato tech, as there is only a few guides and they only go so deep
as a leo player i am going to use this knowledge to become even more powerful
As a Leo main, this will help me become better too >:)
this was great cant wait for more
this is so helpful please do more like this
As a Zato player who has been panicking and getting opened up by every character, defense guides are the things I didn’t know I needed..
I-no next? 😅
Diaphone has a guide to I-No's Advanced Offense that goes into detail about it, it's pretty easy to reverse engineer what he says to figure out what options you have as the defender
@@shikileaks thanks gamer
@@TheLoneAlpaca go smoke they asses
This is an amazing guide. I'd love to see more content like this. Especially angi. I know he's bad, but I have no idea what's going on alot so he's my worst match up.
Awesome video, everything I needed and more
Thanks Jerry
Wish i saw this earlier. Thanks
I actually play leo as a tertiary character that I even dabbled with as a tournament counter pick for a few match ups and didn't know some of the things in here. I can confirm this is best practice against his options and common situations.
one thing that wasn't said that will be useful to most of the players in the comments but isn't relevant to tournament players really is that several of his meaties/setups are raw timed and easy to mess up most mid and low level leos will mess them up enough to get woken up thrown pretty easily. his throw set up for cross up and otg dash through and all those kinds of tricks are hard to beat wake up throw with also if he doesn't dash through immediately on his hdp when he lands wake up throw a lot of leos miss time it and hope you don't notice but once you start looking for it it's pretty easy to spot. having a strategy built around your opponent messing up isn't good for higher level players but just knowing to look for those kinds of things will help vs most celestial leo players who on average aren't very good but just rely on players not knowing how their character works because he's got unique options.
Fantastic.
Excellent guide
Amazing guide!
Very good video thank you
Thanks
Thank you
Lovely guide!
Side note, your description text is incomplete.
Thanks a lot!
bless up
"How to navigate Nago's pressure" pls.
I need it.
Please upload more
What would a character like Millia do in this situation since she has a 4 frame backdash? Its pretty hard to have frame perfect timing in this situation, would you recommend something different with these characters?
The further away leo is, the less actives of bt.H are actually connecting, so if you've FDed something like bt.S already it's worth going for even with a 4f invul backdash
Why has he not been nerfed yet. Favoritism from the developers?
Way to few people make "how to defend against" type guides despite this information mattering to ever player of every character, not just like 5% of players.
I'm surprised you picked this instead of a Zato something something as your first proper video.
Is YRC good vs backstance? I mean, we already spending meter to fd it, maybe it is fine to YRC?
It can be, since it will kick the Leo out of stance if it hits.
❤️ 𝓟Ř𝔬𝓂𝔬𝐒ϻ
DO NOT MAKE ONE OF THESE FOR ANJI PLEASE
Nah he jsut made this to taunt people whjen they get smoked by the infinite gatling routes only covering back turn either your character has what it takes to deal with it or your in the corner and fucked anyways. I'm pissed off