this is the game that convinced baby 11 year old me that video games can be art and expression and not just tasks to be done, enemies to be slayed, and characters to be romanced.
Yume Nikki is so, so, so special to me. I played it when I was a little girl myself, on my chunky little laptop. I was about ten or so and I played for years, long before it came out on steam; I played an English fan-patch. I had learned of the ending before I played, but it didn't change my experience. I just never ended it. I kept playing and exploring and discovering and never dropping effects. Sometimes, it did feel lonely, and a little anxiety-inducing, but in a way that was cathartic and even fun for me. I was a pretty lonely and isolated kid, so I think Yume Nikki made me feel seen somehow. I took comfort in it as it became more and more familiar. Once, during the part of the game where you can go inside the mountain on Mars, I just sat there in my little desk chair, watching and listening. And I cried. I didn't know why. I still can't really articulate it. But there's an artistry to the game that just wrenches emotions out of you wordlessly. It's probably why I have such a respect for surrealism today. I'd bring my laptop places just so I could play it if I knew I'd be gone awhile and needed something to do. Yume Nikki was, and still is, my comfort game, and it makes me so happy to see people picking it up and experiencing it for the first time. I was so stoked when it came out on Steam, which makes it easier than ever to recommend it to friends. It's so very special to me, and I hope people are discovering it for years to come. This was a wonderful retrospective, and you helped me put into words why I love this game so much. Thank you!
this video really struck a chord with me. i have been playing yume nikki since 2009, and love this video. it is the most intimate and understanding explanation of this game i have seen. you really nailed it on the head here and love the information you shared within the video, and those that you chose not to share as well out of respect. i love the radiohead and yume nikki "feeling" comparison. yume nikki for me is one of those games that i go back to when i am in bad parts of my life to feel "understood", or to relate in a way, and do the same thing with radiohead. the empty world and loneliness especially when growing up had me relate to this game more and it became a lifelong interest of mine and influenced my life and my art to this day, and i haven't really seen many other people make this comparison or statement. despite how unnerving the creatures you encounter are, i can still start to recognize them as friends when i see them again. thank you for making this video its awesome
I've been on and off obsessed with Yume Niki since I was roughly 13. At this point my main focus is achieving what Kikiyama got (or Banksy in a similar sense) - having my work realized but also being left the fuck alone day to day.
i always wish i could play this game blind again, but i do feel a bittersweet comfort knowing the layout of the whole dream world and knowing where my favorite places are
I started playing this game when I was around 8. Nearly 10 years later and I still play it religiously! Its so influential and powerful. I can't begin to describe the impact it has had on my life.
Plus if Tony actually asked about the game kikiyama 100% would not have freakon answered I get so annoyed when people say toby wasted that interview or something. Like they think kikiyama was ready to dish out the deepest secrets of the motivations behind yume Nikki
@@boscornerI agree with you so much. Why don’t people get that kikiyama would most likely never share really deep or dark secrets to anyone, let alone some dude who made an earthbound inspired indie game? We don’t even know kikiyama’s gender, so why do people say negative stuff about the interview when the interview is literally about kikiyama, or as I like to call them, the real life equivalent of madotsuki
Looking at Yume NIkki I interpreted the ending as Madotsuki doing what she did to stay forever inside the dream land- no waking up to reality where she's afraid to even open the door. It's a deeply interpretative game (even if you frown at being "the armchair psychologist from the internet") and it is this interpretativeness what inspired a lot of games- mainly into the sea of exploring more deeper and mature topics through metaphore.
it's interesting knowing the story of the game and the actual plot that the official manga gives it, where seccom masada either knowingly or unknowingly convinces madotsuki to die according to the ending of the actual game, where it gives uboa a reason, explaining why poniko turns into uboa and showing an alternate version where madotsuki turns into uboa by losing her ability to dream, where it's revealed that monoko, monoe, mafurako, and kamakurako are girls who lost their identity, thoughts, home, and tomorrow, where poniko lost her empathy and madotsuki, who gained a willingness to kill when attacked by uboa, lost her memories i would heavily recommend reading the manga after getting the ending, it is brilliant and gives a fascinating story and explanation to the events in the game
I'm going to revisit this game. It was a surprise to hear you discuss Radiohead in the middle of all this. I, for one, have felt comforted by their music (at least until I lost that connection with them after 'Hail To The Thief'). Still sometimes felt lonely, but there was always a strange optimism within it all. Maybe it was because I was in my formative years, and I was hungry for anything new, back when 'new' meant something worth pursuing. It felt like the band were with you, that they were saying "things can be dark, but it's okay" These days, in my early forties, I feel more alone than ever sometimes.
an online friend that convinced me to play yume nikki told me that one of the effects required going in and out of that house and turning the lights off some ridiculous amount of times, like 2000 or something. as tedious as it seemed, given how obscure a lot of the other things you can find in the game are, I felt inclined to believe him.
also as a side note, in japanese the number 2 is generally read as "ni", so the correct pronunciation for the title "yume 2kki" is "yume nikki", just like the original game.
my guy youre using the outdated wiki. its been moved to the yume wiki page now !!! also as someone whose been in yume nikki hell for several years and made many fangames, cool video i think its nice
@@splits8999 hi...! i i made "In Hazy Clouds" which is a traditional fangame, i also made some smaller minigames. i'm also working on content for collective unconscious!
It's a been a year, so I hope your dream journaling has been going along nicely! It can be a challenging habit to keep up with, but also very rewarding to have the results of your writing down to refer to later. Yume Nikki inspired me to start a dream journal about a decade ago, and I've kept at it since. I'm gotten better at lucid dreaming from it, explored some surreal places, and I've recently started remembering music loops from them, and got inspired to learn how to write music notation, just so I can record those in my dream journal! Whatever your dreams are like, I hope you been enjoying writing them down!
Yume Nikki was the first game i saw that got me thinking about it, what it could mean, what it could all be about. I have such deep nostalgia for it, and even despite that its still good.
I think a pretty good comparison can be made with other ambient or electronic works like music by burial, natural snow buildings, akira yamaoka, william basinski etc.
that is indeed one of the monument productions in history of games. simple but as painter is sharing with receiver feelings and character via simplicity of paint, as that game through simplicity of patterns, repetetive sounds and basic convention of RPG Maker is sharing serious mental luggage
Yumi Nikki is one of those games I always look back to as an iconic gem. One that should be played by those who can appreciate games for being art and not just collection challenges or adventurous storytellers. While Yumi Nikki may not have a concrete story to me, it does tell a lot simply by showing and not telling. It is an inspiration to many including myself, and one game that I'll forever respect at breaking the mold on how games needed to be. Not all games need to be "shooty, action, do this to get thing done" kind of game. Some games can be chill and not give you much and still be engaging. After all, less is more.
I knew about the existance of this game but i always thought it was an earthbound game and just 2 years ago i discoveres it was free. Man i regret not being into this game til recently
@@heypeterReal It's neat. Certainly has some unique ideas, especially for the time. Very much looking forward to whatever that dev makes next! Worth a quick look, if nothing else.
Yeah I'm inspired by it at some extent I really wanna start my career as a game dev, i already signed up my bank acc, now i only need to find a good site i can raise my funds for the setup and what i should look up to learn more After seeing some games as age went on after 2004 i learned some things Guess starting a stream career along it might help with maintaining a stable base so i won't have many problems
I'm probably the few people who didn't really like this game. But it's because it feels purposeless, some secrets were too hidden for me (unless I look through walkthroughs), and in the end it doesn't even matter. But I do understand the appeal of this game and some places were definitely beautiful and fun to stay in. And some of the skills we have is really cute.
this is the game that convinced baby 11 year old me that video games can be art and expression and not just tasks to be done, enemies to be slayed, and characters to be romanced.
Playing yume Nikki at 11 must be wild
I played yume Nikki at 11 for the first time😅
What exactly YN expresses tho? Kikiyama already said the game has no particular meaning
Yume Nikki is so, so, so special to me. I played it when I was a little girl myself, on my chunky little laptop. I was about ten or so and I played for years, long before it came out on steam; I played an English fan-patch. I had learned of the ending before I played, but it didn't change my experience. I just never ended it. I kept playing and exploring and discovering and never dropping effects. Sometimes, it did feel lonely, and a little anxiety-inducing, but in a way that was cathartic and even fun for me. I was a pretty lonely and isolated kid, so I think Yume Nikki made me feel seen somehow. I took comfort in it as it became more and more familiar. Once, during the part of the game where you can go inside the mountain on Mars, I just sat there in my little desk chair, watching and listening. And I cried. I didn't know why. I still can't really articulate it. But there's an artistry to the game that just wrenches emotions out of you wordlessly. It's probably why I have such a respect for surrealism today. I'd bring my laptop places just so I could play it if I knew I'd be gone awhile and needed something to do. Yume Nikki was, and still is, my comfort game, and it makes me so happy to see people picking it up and experiencing it for the first time. I was so stoked when it came out on Steam, which makes it easier than ever to recommend it to friends. It's so very special to me, and I hope people are discovering it for years to come.
This was a wonderful retrospective, and you helped me put into words why I love this game so much. Thank you!
this video really struck a chord with me. i have been playing yume nikki since 2009, and love this video. it is the most intimate and understanding explanation of this game i have seen. you really nailed it on the head here and love the information you shared within the video, and those that you chose not to share as well out of respect.
i love the radiohead and yume nikki "feeling" comparison. yume nikki for me is one of those games that i go back to when i am in bad parts of my life to feel "understood", or to relate in a way, and do the same thing with radiohead. the empty world and loneliness especially when growing up had me relate to this game more and it became a lifelong interest of mine and influenced my life and my art to this day, and i haven't really seen many other people make this comparison or statement. despite how unnerving the creatures you encounter are, i can still start to recognize them as friends when i see them again.
thank you for making this video its awesome
Way to make my first day back just as entertaining as mutahar did during the creepy gaming days.
Was that a side series from haunted gaming?
nah i think hes talking bout haunted gaming but there is a series called creepy gaming from this dude mullet mike who used to be friends wit muta
I've been on and off obsessed with Yume Niki since I was roughly 13. At this point my main focus is achieving what Kikiyama got (or Banksy in a similar sense) - having my work realized but also being left the fuck alone day to day.
This is really just a beautiful game. People can copy it as much as they want, but the og just has a certain vibe that’s unexplainable.
i always wish i could play this game blind again, but i do feel a bittersweet comfort knowing the layout of the whole dream world and knowing where my favorite places are
the simple "hi vriska!" felt like an assassination attempt i got caught so off guard
AAAHH
PIR8 JUMPSCARE
I started playing this game when I was around 8. Nearly 10 years later and I still play it religiously! Its so influential and powerful. I can't begin to describe the impact it has had on my life.
what is "embarassing and awkward" about toby fox's interview with kikiyama?
exactly like he asked decent questions didn't really say anything too weird I don't see the issue
Plus if Tony actually asked about the game kikiyama 100% would not have freakon answered
I get so annoyed when people say toby wasted that interview or something. Like they think kikiyama was ready to dish out the deepest secrets of the motivations behind yume Nikki
@@boscornerI agree with you so much. Why don’t people get that kikiyama would most likely never share really deep or dark secrets to anyone, let alone some dude who made an earthbound inspired indie game? We don’t even know kikiyama’s gender, so why do people say negative stuff about the interview when the interview is literally about kikiyama, or as I like to call them, the real life equivalent of madotsuki
Looking at Yume NIkki I interpreted the ending as Madotsuki doing what she did to stay forever inside the dream land- no waking up to reality where she's afraid to even open the door.
It's a deeply interpretative game (even if you frown at being "the armchair psychologist from the internet") and it is this interpretativeness what inspired a lot of games- mainly into the sea of exploring more deeper and mature topics through metaphore.
it's interesting knowing the story of the game and the actual plot that the official manga gives it, where seccom masada either knowingly or unknowingly convinces madotsuki to die according to the ending of the actual game, where it gives uboa a reason, explaining why poniko turns into uboa and showing an alternate version where madotsuki turns into uboa by losing her ability to dream, where it's revealed that monoko, monoe, mafurako, and kamakurako are girls who lost their identity, thoughts, home, and tomorrow, where poniko lost her empathy and madotsuki, who gained a willingness to kill when attacked by uboa, lost her memories
i would heavily recommend reading the manga after getting the ending, it is brilliant and gives a fascinating story and explanation to the events in the game
I'm going to revisit this game.
It was a surprise to hear you discuss Radiohead in the middle of all this. I, for one, have felt comforted by their music (at least until I lost that connection with them after 'Hail To The Thief'). Still sometimes felt lonely, but there was always a strange optimism within it all. Maybe it was because I was in my formative years, and I was hungry for anything new, back when 'new' meant something worth pursuing. It felt like the band were with you, that they were saying "things can be dark, but it's okay"
These days, in my early forties, I feel more alone than ever sometimes.
came here from the analog horror video, glad you mentioned that you have videos like this
Oh, I see you updated the video. I'll change the link on mine.
Cheers!
an online friend that convinced me to play yume nikki told me that one of the effects required going in and out of that house and turning the lights off some ridiculous amount of times, like 2000 or something. as tedious as it seemed, given how obscure a lot of the other things you can find in the game are, I felt inclined to believe him.
also as a side note, in japanese the number 2 is generally read as "ni", so the correct pronunciation for the title "yume 2kki" is "yume nikki", just like the original game.
He's baiting you to trigger the Uboa event lol. You get no effect from it but it's quite a jumpscare.
@@monochrome4937 I know, this happened almost 10 years ago.
my guy youre using the outdated wiki. its been moved to the yume wiki page now !!!
also as someone whose been in yume nikki hell for several years and made many fangames, cool video i think its nice
hey, which fangames did you make? have you ever contributed to 2kki? this is rly cool
@@splits8999 hi...! i i made "In Hazy Clouds" which is a traditional fangame, i also made some smaller minigames. i'm also working on content for collective unconscious!
It's a been a year, so I hope your dream journaling has been going along nicely! It can be a challenging habit to keep up with, but also very rewarding to have the results of your writing down to refer to later. Yume Nikki inspired me to start a dream journal about a decade ago, and I've kept at it since. I'm gotten better at lucid dreaming from it, explored some surreal places, and I've recently started remembering music loops from them, and got inspired to learn how to write music notation, just so I can record those in my dream journal!
Whatever your dreams are like, I hope you been enjoying writing them down!
Yume Nikki was the first game i saw that got me thinking about it, what it could mean, what it could all be about.
I have such deep nostalgia for it, and even despite that its still good.
your video is officially the first time i have heard of this game
Same. Saw it was on sale, searched for a review and found this. Figured if it's good enough to warrant a video essay, it's gotta be good.
@@FreddyBoBeddyyume nikki is and will always (with hope) be free :]
@eccentric_creampuff4983 Turns out I was looking at the sequel I guess. That's good to know though. I'll look it up.
@@FreddyBoBeddy hell yeah
And you were looking at yume nikki dream diary on steam. Most people think it’s bad, I think it’s meh? Don’t get it
It’s like a 3d remaster of the original yume nikki* but I think it only has like 2 hours of gameplay or something..
This is the first time I am hearing of this game.
Ok now that you are describing I think it was mentioned in a video about another rpg maker game.
I like it that when people describe this game, it really feels like they are describing their own dreams
Am I gonna watch this video, even tho I watched the outdated one just two days ago? Yes.
I love the vibes of this channel, very comfy even though you're covering creepy stuff, thanks 😊
Strange gaming i honestly think is the superior series on your channel compared to the analog horror stuff.
The Trails joke kinda broke me lmao
I think a pretty good comparison can be made with other ambient or electronic works like music by burial, natural snow buildings, akira yamaoka, william basinski etc.
25:35 lol Toby Fox swiped a few notes from Yume Nikki for the Ruins theme
that is indeed one of the monument productions in history of games.
simple but as painter is sharing with receiver feelings and character via simplicity of paint, as that game through simplicity of patterns, repetetive sounds and basic convention of RPG Maker is sharing serious mental luggage
me wondering why people are looking at arg videos when in fact yume nikki is goated.
I LOVE THIS BREAKDOWN THIS IS WHAT I WAS LOOKING FOR
Funny to know you discovered Kyuukyuu-kun and FACE events all for yourself. What was your reaction after seeing these firsthand?
Interesting retrospective; I am curious about whom you consulted, in addition to your own experiences.
thanks for reminding me my country is a gold standard for misery and alienation
Yumi Nikki is one of those games I always look back to as an iconic gem. One that should be played by those who can appreciate games for being art and not just collection challenges or adventurous storytellers. While Yumi Nikki may not have a concrete story to me, it does tell a lot simply by showing and not telling. It is an inspiration to many including myself, and one game that I'll forever respect at breaking the mold on how games needed to be. Not all games need to be "shooty, action, do this to get thing done" kind of game. Some games can be chill and not give you much and still be engaging. After all, less is more.
the four horsemen of inspired by yume nikki and earthbound
Omori
Jimmy and the pulsating mass
Lisa the painful
and Undertale.
good video :) (why the reupload though?)
19:00 I had an ad right after she jumped. dear god youtube what the hell
Lol same here 😅 wtf TH-cam
I knew about the existance of this game but i always thought it was an earthbound game and just 2 years ago i discoveres it was free. Man i regret not being into this game til recently
This game made the “he is Already dead is doesn’t know it”
Absolute banger you are so underrated dude
Misanthropes be misanthropes, not Yume Nikki's fault
I wonder how an imscared video from you would go
I actually never played that game. Good idea for the future!
@@heypeterReal It's neat. Certainly has some unique ideas, especially for the time. Very much looking forward to whatever that dev makes next!
Worth a quick look, if nothing else.
Saw ur vid from the worst analog horror series, found ur channel. I love ur content keep it up
dotflow video when
Yup. Your video is the 2nd time I heard of this game
Yeah I'm inspired by it at some extent
I really wanna start my career as a game dev, i already signed up my bank acc, now i only need to find a good site i can raise my funds for the setup and what i should look up to learn more
After seeing some games as age went on after 2004 i learned some things
Guess starting a stream career along it might help with maintaining a stable base so i won't have many problems
"only difference is lol has his own ex account" Looks like a Twitter account to me.
Thanks for the video
Good video :D
ive played yume nikki, its unofficial sequel, (all thanks to the web browser port)
"Year of the lord"
Are you a christbro?:')
This channel looks very cool
VRISKA MENTIONED??????
HOMESTUCK MENTIONED?
I swear I'm not basic. This sounds....Awfully boring.
Im sorry but you lost me at radiohead
I'm doing my part🪖
The barracks must have a death wish 🎅🎅🧚
CAN YOU KIDS STOP RUINING THE COMMENTS SECTION FOR TWO SECONDS
@cyanbug3021 this man has already lost it he just doesn't know it 🎅🎅🎅🐈
I'm probably the few people who didn't really like this game. But it's because it feels purposeless, some secrets were too hidden for me (unless I look through walkthroughs), and in the end it doesn't even matter. But I do understand the appeal of this game and some places were definitely beautiful and fun to stay in. And some of the skills we have is really cute.
you're a lil bored and mean
no idea what Yume Nikki is
One of the best bizarre video games ever made and it needs so much more love
I prefer a Roblox fan game that has lore and THE MINSTRAL BLOXXER