Woaw this is what starfield needs, outpost like this scattered around with a story too go with it.... This makes it so much more believable that people have actually "settled the systems" The game really needs this kind of life and soul. Great job this is truly inspiring
The first few "civilian outposts" I ran into when exploring were kind of underwhelming, so I stopped trekking over to them for a while. Recently though I ran into a couple that were really cool, so it seems there are some good ones out there after all. Definitely hoping we'll see some more variety and stories from them in future updates though
This is great! Really feels like a little outpost you’d stumble upon in the open world. I really like the dividers in the large hab, those shelves on the cabinet actually look good. And the little plushie work station is great lol. Great job! 👏👍
Thanks for watching! It took me a while to get into outpost building at first because it can be hard to know where to start with it, glad you're feeling inspired for your own builds too!
Making outposts for research or as an interstellar rest-stop is fun. It's building the storage depots and mining outposts that's the challenge for me at the moment.
So many clever details and decoration ideas... makes it feel like there are so many unexplored options for outpost builds. I can only imagine what you will be able to do once there are more expansive kits and hopefully more module and decoration options in the future! Beautiful, creative stuff!
I'm really looking forward to future outpost expansions. You can do a lot with them now, but it would be nice to have more assets to work with, and maybe more functionality in terms of settlers
@@MissOPlays Were/are you a Fallout settlement builder too? You mentioning the rug glitch made me think perhaps you may have been… good to have all the Bethesda glitch tricks up your sleeves, eh?
@@richardbenson389 Still am a Fallout settlement/CAMP builder! They seem to have removed, or lessened the power of most the old glitches, but I'm still experimenting to find as many new ones as I can
I always play the first playthough of any game vanilla, but definitely looking forward to getting to my modded playthrough and having some new things to build with
There are a bunch of really cool outpost mods that give you a bunch more of buildings and decoration all kinds of different things. I’d love to see what you do with them. That might be a good direction to go. I love your videos and have used a lot of your ideas, thank you
I always like to run my first playthrough and base builds vanilla to see how much you can do with the game assets, but definitely looking forward to seeing what mods are out there once the creation kits drops. Especially hoping from something like Unlocked Settlement Objects for FO4 that would open up a lot of the things we see at the various POI but can't yet build ourselves
if you save and quit, then load back in before you fast travel anywhere after placing things, that usually stops things from sinking and generally acting weird
i looooove your creativity in using items and resources to create environments around a theme - the farm shop, soooo smart! my friend willibie workshop - brilliant!!!! I always use the shelving units to create room dividers as well, i really like the large glass display ones as they do not obstruct some of the views in the glass habs- but have not tried placing them on top of a counter - very slick. The only place I have been able to use the tall white shelving units is in the Alkia Core manor - but the layout of that player home is really odd, every time I start to try and develop something there i get annoyed LOL THOSE polymer creatures are the gremlins of starfield - OH MY WORD, they basically took over my out post they would spawn every WHERE!!! I ended up abandoning the outpost to them LOL How are you able to build the armillary at an outpost without going into unity. When ever I build it at an outpost - the next grave jump takes me to the unity? Also is there a way to keep the creatures in the actual building? whenever I build a husbandry building they always spawn outside the building. Just wanted to drop a comment to let you know I really enjoy seeing what you come up with and the story behind the build - building in starfield is a labor of love for sure - it is very time consuming and can be incredibly frustrating using the in-game housing editor with all of the bugs that I have encountered, i have had to restart builds so many times because of the crashes in the editor abdoning
Thank you! and you nailed it with the "Gremlins of the Starfield" no matter what name they might have, or planet they're on, they will absolutely wreck your world. The "domesticated" ones at this outpost will even join their feral brethren in attacking my stuff when they come around. As cute as they may be, they are relentless!
Yes you can! The creature problem has a few possible options, you can break the hab to make them go away, or choose an unobtrusive roommate, I have bit about it in this video here th-cam.com/video/uXMEeu21l8w/w-d-xo.html
I really was not a fan of outpost building. I loved the settlements and how much i could do and the settlers make it feel lived in. It just felt so shallow and without purpose in starfield. Seeing what you make had blown my mind with the level of creativity and made me realize theres a lot more i could do with it. Despite that though, i just wish you could have settlers here like fallout 4.
I felt the same way at first too. I really enjoyed settlement building in FO4, so was determined to make outposts in Starfield work as best I could You can add some NPCs to outposts which makes them feel more alive, but I would love to see them expanded to give us the option to turn them into colonies that operate similar to FO4's settlements
@MissOPlays I just wish there was a way to populate it without using ship mates, just recruit travelers or settlers and assign them jobs. I really hope they flesh out the system through updates and DLC. It's what keeps me going back to fallout 4.
So far, yes! the landing point might be replaced eventually if I land in enough new places on the same planet, but so far it's been significantly more reliable than my landing pads at other outposts. I'll do some testing and see if going back to it frequently prevents it being deleted and let you know what I find
This is what I’m really interested in because I think both landing pads are too high. What tips do you have for keeping the landing spot after you’ve started building (apart from not making more landing sites on the planet)?
To be fair, out of all of those starfield outpost videos on youtube this is THE BEST home i've even seen so far.
Wow thank you so much!
Now THIS is an outpost. This is the best settled-in, homelike build I've seen!
Thanks! then all my decorative trash collecting is paying off!
Woaw this is what starfield needs, outpost like this scattered around with a story too go with it....
This makes it so much more believable that people have actually "settled the systems"
The game really needs this kind of life and soul.
Great job this is truly inspiring
The first few "civilian outposts" I ran into when exploring were kind of underwhelming, so I stopped trekking over to them for a while. Recently though I ran into a couple that were really cool, so it seems there are some good ones out there after all. Definitely hoping we'll see some more variety and stories from them in future updates though
This is great! Really feels like a little outpost you’d stumble upon in the open world. I really like the dividers in the large hab, those shelves on the cabinet actually look good. And the little plushie work station is great lol. Great job! 👏👍
this is just breathtaking. I could not have imagined such a setup myself but you have certainly inspired me! thanks for sharing
Thanks for watching! It took me a while to get into outpost building at first because it can be hard to know where to start with it, glad you're feeling inspired for your own builds too!
I have an outpost on this planet, nowhere near this detail. Amazing!
Then hi there neighbour!, it's such a gorgeous planet, and one with a pretty solid roster of available resources too
Making outposts for research or as an interstellar rest-stop is fun. It's building the storage depots and mining outposts that's the challenge for me at the moment.
So many clever details and decoration ideas... makes it feel like there are so many unexplored options for outpost builds. I can only imagine what you will be able to do once there are more expansive kits and hopefully more module and decoration options in the future! Beautiful, creative stuff!
I'm really looking forward to future outpost expansions. You can do a lot with them now, but it would be nice to have more assets to work with, and maybe more functionality in terms of settlers
@@MissOPlays Were/are you a Fallout settlement builder too? You mentioning the rug glitch made me think perhaps you may have been… good to have all the Bethesda glitch tricks up your sleeves, eh?
@@richardbenson389 Still am a Fallout settlement/CAMP builder! They seem to have removed, or lessened the power of most the old glitches, but I'm still experimenting to find as many new ones as I can
Gosh, I would love to see what you could do with the outpost building mods I have... It would be amazing 😍 This is so great 👍🏻
I always play the first playthough of any game vanilla, but definitely looking forward to getting to my modded playthrough and having some new things to build with
There are a bunch of really cool outpost mods that give you a bunch more of buildings and decoration all kinds of different things. I’d love to see what you do with them. That might be a good direction to go. I love your videos and have used a lot of your ideas, thank you
I always like to run my first playthrough and base builds vanilla to see how much you can do with the game assets, but definitely looking forward to seeing what mods are out there once the creation kits drops.
Especially hoping from something like Unlocked Settlement Objects for FO4 that would open up a lot of the things we see at the various POI but can't yet build ourselves
You can interior design my next outpost anytime. Great job, you really have everything looking so natural. 🌟🌟🌟🌟🌟
This seriously blows me away, absolutely amazing!
Cant wait for your next outpost video!
❤ love this outpost beyond words. Very well done.
wow what a build
You are a god damn master.
Love it! Really creative with the design elements. The weapon racks in hallways my fav detail.
WOW! very awesome!
Amazing as always! I love your videos and creativity in these builds.
Amazing outpost!
Love these videos
Amazing
Awesome I’m going to try this. Also how do keep things from flying off tables when I place them?
if you save and quit, then load back in before you fast travel anywhere after placing things, that usually stops things from sinking and generally acting weird
i looooove your creativity in using items and resources to create environments around a theme - the farm shop, soooo smart! my friend willibie workshop - brilliant!!!! I always use the shelving units to create room dividers as well, i really like the large glass display ones as they do not obstruct some of the views in the glass habs- but have not tried placing them on top of a counter - very slick. The only place I have been able to use the tall white shelving units is in the Alkia Core manor - but the layout of that player home is really odd, every time I start to try and develop something there i get annoyed LOL THOSE polymer creatures are the gremlins of starfield - OH MY WORD, they basically took over my out post they would spawn every WHERE!!! I ended up abandoning the outpost to them LOL
How are you able to build the armillary at an outpost without going into unity. When ever I build it at an outpost - the next grave jump takes me to the unity? Also is there a way to keep the creatures in the actual building? whenever I build a husbandry building they always spawn outside the building.
Just wanted to drop a comment to let you know I really enjoy seeing what you come up with and the story behind the build - building in starfield is a labor of love for sure - it is very time consuming and can be incredibly frustrating using the in-game housing editor with all of the bugs that I have encountered, i have had to restart builds so many times because of the crashes in the editor abdoning
Thank you! and you nailed it with the "Gremlins of the Starfield" no matter what name they might have, or planet they're on, they will absolutely wreck your world. The "domesticated" ones at this outpost will even join their feral brethren in attacking my stuff when they come around. As cute as they may be, they are relentless!
Wonderful!
You can use the husbandry buidings like an outpost? What do you do to prevent animals from spawning within?
Yes you can! The creature problem has a few possible options, you can break the hab to make them go away, or choose an unobtrusive roommate, I have bit about it in this video here th-cam.com/video/uXMEeu21l8w/w-d-xo.html
How do we get the airlocks to stay open?
I wish I knew! I't's a bug I've had it happen a few times but haven't found a way to reliably reproduce it yet
I wish they would fix the lighting in some of these habs. Even when I place my own lighting it can get a little washed out.
Lighting improvements for outposts is currently top of my future update wish list, just a little extra diffusion would make a huge positive difference
I really was not a fan of outpost building. I loved the settlements and how much i could do and the settlers make it feel lived in. It just felt so shallow and without purpose in starfield.
Seeing what you make had blown my mind with the level of creativity and made me realize theres a lot more i could do with it.
Despite that though, i just wish you could have settlers here like fallout 4.
I felt the same way at first too. I really enjoyed settlement building in FO4, so was determined to make outposts in Starfield work as best I could
You can add some NPCs to outposts which makes them feel more alive, but I would love to see them expanded to give us the option to turn them into colonies that operate similar to FO4's settlements
@MissOPlays I just wish there was a way to populate it without using ship mates, just recruit travelers or settlers and assign them jobs.
I really hope they flesh out the system through updates and DLC. It's what keeps me going back to fallout 4.
Bards recruitment beacon brings settlers@@CharlesVanexX
So your ship will land in that spot every time you go to t that outpost??
So far, yes! the landing point might be replaced eventually if I land in enough new places on the same planet, but so far it's been significantly more reliable than my landing pads at other outposts. I'll do some testing and see if going back to it frequently prevents it being deleted and let you know what I find
This is what I’m really interested in because I think both landing pads are too high. What tips do you have for keeping the landing spot after you’ve started building (apart from not making more landing sites on the planet)?
This with mods?
No mods, I'm on the Xbox, so been playing the game completely vanilla for my first playthrough
Where is this planet located?
Its in the Alpha Ternion system, its one of the higher level ones towards the bottom right of the star map
Mod list?
No mod list for this one, it's a completely vanilla game and build so all achievable with just the base game
@@MissOPlays oh wow! Makes it even more impressive!
@@MrJoking4fun Thanks, I kind of enjoy the challenge of vanilla base building
Somebody stop this girl ..