Blender Animate Local Rotation Tutorial [Solution to Local Rotation Issue]

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  • เผยแพร่เมื่อ 25 ม.ค. 2025

ความคิดเห็น • 73

  • @bernardmathieu930
    @bernardmathieu930 3 ปีที่แล้ว +11

    You just saved me from nervous breakdown 👍😊

  • @randyhester3340
    @randyhester3340 2 ปีที่แล้ว

    It took me several views of this video to understand the process. But the solution was exactly what I was looking for. Thanks.

  • @4DFact
    @4DFact 3 ปีที่แล้ว

    thanks i spent 20 min to undertand that you used the object orientation as reference so you can oriente it about "here self again" so u can get the x=0 y=0 " ,after 3 years and we a r still learning from you .

  • @mclifford1491
    @mclifford1491 หลายเดือนก่อน

    thank you from the bottom of my heart

  • @PolyStation.A
    @PolyStation.A 2 ปีที่แล้ว

    so helpful, god i was struggling a lot with this, maybe i was tired or smthg but couldnt figure it out, this just saved me tons of headaches, and learned smth new thanks!

  • @DasCartoonLand
    @DasCartoonLand 3 ปีที่แล้ว +1

    this cant still be the only solution in 2021....

  • @brandonhernandez1111
    @brandonhernandez1111 5 ปีที่แล้ว +6

    Thank you bröther. This helped in Blender 2.81a

    • @rabbitskywalk3r
      @rabbitskywalk3r  5 ปีที่แล้ว +1

      i kinda hoped that this will be fixed in the new blender version

  • @Mbg-tech
    @Mbg-tech 3 ปีที่แล้ว +1

    This is still aproblem in Blender 2.93.Why is thius such a huge headache ??? Should this not be a simple task ?

  • @bbbbb1752
    @bbbbb1752 3 ปีที่แล้ว +1

    thank you! really usefull tutorial! I don't know why in blender it's so complicated make something that seems easy...

  • @toonjampod7074
    @toonjampod7074 2 ปีที่แล้ว

    Thank you man! Still having this issue in the latest Blender, really saved me some time
    😄

  • @torrust17
    @torrust17 4 ปีที่แล้ว +2

    THANK YOU!!!! Great fix and explanation!

  • @artifyr
    @artifyr 3 ปีที่แล้ว +1

    Thank you very much! Helped out in the 3.0 version too!

  • @c-design9694
    @c-design9694 5 ปีที่แล้ว +3

    This is very usefull, Very good tutorial !

  • @amanx00007
    @amanx00007 21 ชั่วโมงที่ผ่านมา

    Thank you very much❤

  • @badboyssss1
    @badboyssss1 ปีที่แล้ว

    You saved me my night!!!

  • @rafeeque-mavoor
    @rafeeque-mavoor 5 ปีที่แล้ว +3

    Thankyou so much. You saved me today.

  • @joaovitors.s9643
    @joaovitors.s9643 3 ปีที่แล้ว

    hey, thank you. Have a great day :)

  • @Justfillintheblank
    @Justfillintheblank 3 ปีที่แล้ว +1

    Tried this..it's not working for me in blender 2.8.

  • @Humrushh
    @Humrushh 2 ปีที่แล้ว

    Thanks man, saved me a ton of time!

  • @alt5631
    @alt5631 2 ปีที่แล้ว

    bro u saved my life

  • @charlesc5837
    @charlesc5837 4 ปีที่แล้ว +1

    You're my hero ! Thank you

  • @Discoboy33
    @Discoboy33 3 ปีที่แล้ว

    Parent your object to an empty and apply rotation to deltas. Now you can rotate your empty in local space, so your object

    • @monstar5746
      @monstar5746 ปีที่แล้ว +1

      Doesn't work for me

  • @andreas34b
    @andreas34b 4 ปีที่แล้ว +2

    Hervorragend erklärt, vielen Dank!

  • @bagarreable
    @bagarreable 3 ปีที่แล้ว

    totally what I needed. thanks a lot

  • @blackswan6386
    @blackswan6386 3 ปีที่แล้ว

    how to make his in blender 2.93 ? cannot find transformation orienaion ?! please help. thanks sir

    • @Discoboy33
      @Discoboy33 3 ปีที่แล้ว +1

      Parent your object to an empty and apply rotation to deltas. Now you can rotate your empty in local space, so your object

  • @ronin3dindustrial
    @ronin3dindustrial 5 ปีที่แล้ว +2

    wow, thats a pain in the ass!!! Is really not possible just to animate in local mode? and why we cant? It is something impossible to implement?

    • @rabbitskywalk3r
      @rabbitskywalk3r  5 ปีที่แล้ว

      in the newest blender version you can just go to local mode, set keyframes and you're good to go. this solution is only needed in the 2.79 version of blender, as far as i know.

    • @ronin3dindustrial
      @ronin3dindustrial 5 ปีที่แล้ว

      I'm with the new version, but whenever I try to animate local mode still getting weird rotations, please, If you know what I'm doing wrong please tell me

    • @rabbitskywalk3r
      @rabbitskywalk3r  5 ปีที่แล้ว

      @@ronin3dindustrial ok, i'm sorry but you are right. this still occurs in the new blender version and don't ask my why they don't change this. one other way you can go is to use quaterion mode instead of euler xyz. but this only works as long your rotation won't be greater than 359°

    • @ronin3dindustrial
      @ronin3dindustrial 5 ปีที่แล้ว +1

      @@rabbitskywalk3r Thanks for the response, I am kind of liking some stuff of Blender, coming from Max, but this is just silly, it seems so basic, the snap system is so robust but Blender cant animate in local mode? I have to animate an airplane with hundreds of animations, so your system will be very arduous, maybe I don't have an option, thanks again

    • @ronin3dindustrial
      @ronin3dindustrial 5 ปีที่แล้ว

      @@rabbitskywalk3r ! I think I have the solution, if you can confirm me please do, is a combination of commands, first "modify pivot point" then you can rotate the object pivot as you please, then use in animate mode "delta rotation keyframing", it works, maybe is too easy to be the truth.

  • @AlimationGarden
    @AlimationGarden 5 ปีที่แล้ว +1

    That's very helpful. Thank you.

  • @Veilofsalem
    @Veilofsalem 4 ปีที่แล้ว +1

    My problem is how do i get it from selection box to rotate on the animate tab- xD

    • @rabbitskywalk3r
      @rabbitskywalk3r  4 ปีที่แล้ว

      do you mean the tab where you can change rotation and position? the shortcut is N on the keyboard

  • @olegleonov6765
    @olegleonov6765 4 ปีที่แล้ว +2

    thanks man, helped me out

  • @leonardochagas9930
    @leonardochagas9930 5 ปีที่แล้ว

    i have a problem when i make the armature i go to pose mode when i move the x axis it move the z how can i solve this?

  • @AangPer
    @AangPer 3 ปีที่แล้ว

    It didn't help me, well the interface looks different to the 9.2 version I have, but while I was watching it I came up with a solution, my problem was that in my scene I had a camera that orbits around an object, but at the end it stays in one place and rotates in itself, every time I animated the local rotation of the camera it didn't work, it's not the best solution but to not waste more time I duplicated my camera delete the previous keyframes and apply all the delta transformations and finally animate that rotation.

  • @oliverjanz7909
    @oliverjanz7909 3 ปีที่แล้ว

    The solution is much easier. At least in Belnder 2.9. You don't need the new transform orientation. Just parent it to the empty and then, with the empty selected click Object - Transform - Align to transform orientation and that's it. Thanks for your effort anyway.

    • @oliverjanz7909
      @oliverjanz7909 3 ปีที่แล้ว

      @@LeifurThor-qu2bz Here is my solution:
      th-cam.com/video/gsZEDbGEKu4/w-d-xo.html
      Hope it helps.

    • @Discoboy33
      @Discoboy33 3 ปีที่แล้ว

      @@LeifurThor-qu2bz Parent your object to an empty and apply rotation to deltas. Now you can rotate your empty in local space, so your object

    • @PolyStation.A
      @PolyStation.A 2 ปีที่แล้ว

      does it fix the animation part?? i mean the whole point was making the ROTATION: 0:0:0 so u can animate freely without any problem. just tried it with the method in this video. and it worked, so the empty in this video has the purpose of just aligning the transformation so that the object has 0:0:0 rotation in that precise original positon... or am i missing smth here ? after that purpose the empty becomes useless for animation i mean. the whole point is puting keyframes from a to b and the propeller rotates accordingly.
      P.S 1. you might say but why dont just apply ctrl+a-rotation to make it 0:0:0 ( because you loose the local R along Z local rotation)
      2. tried your way made an empty to the excact object position, parented the object to the empty, seleceted empty -Align to transform orientation?!?! and than what?? how do i animate the object to rotate along local axis?? with that empty? with the object that has values upon rotation not (0,0,0) i mean?? am i missing something here guys, if somebody tested it even though the video still saved me

  • @brauliodominguezgodoy3782
    @brauliodominguezgodoy3782 4 ปีที่แล้ว +1

    Thank's my dude!

  •  5 ปีที่แล้ว +1

    Thank you for this help. Best

  • @MichaHickeldey
    @MichaHickeldey 5 ปีที่แล้ว +1

    Thank you

  • @kimotamusic5532
    @kimotamusic5532 4 ปีที่แล้ว +1

    Hi, es ist einfacher, wenn du die euler wechselst zu zu ZYX .

  • @amanda_andrade__
    @amanda_andrade__ 3 ปีที่แล้ว

    using 2.92 now and this still is not fixed why lol

  • @lucutes2936
    @lucutes2936 4 ปีที่แล้ว

    how do you do it in 2.8 because some features are missing.

    • @rabbitskywalk3r
      @rabbitskywalk3r  4 ปีที่แล้ว

      which feature do you mean? in principle the workflow is the same in 2.8

    • @lucutes2936
      @lucutes2936 4 ปีที่แล้ว +1

      @@rabbitskywalk3r 0:53 "create orientation" thing, I can't find it. The whole left bar is missing actually.

    • @sharonw4459
      @sharonw4459 4 ปีที่แล้ว +3

      @@lucutes2936 Below the bar for different taps for shading, compositing etc. there is a drop-down menu for transform orientation. You can click on the '+' sign to create new orientation

    • @lucutes2936
      @lucutes2936 4 ปีที่แล้ว

      @@sharonw4459 thx

  • @johncarlson3968
    @johncarlson3968 7 หลายเดือนก่อน

    Can you do this in python?

    • @rabbitskywalk3r
      @rabbitskywalk3r  7 หลายเดือนก่อน

      in theory it should be possible to automate this process, but I have little to no experience with python scripting in blender, therefore I can't really tell you for sure.

  • @justg404
    @justg404 2 ปีที่แล้ว

    thankyou sir

  • @NordicNjal
    @NordicNjal 5 ปีที่แล้ว

    You dont tell me how to create the first thing axcatly

    • @rabbitskywalk3r
      @rabbitskywalk3r  5 ปีที่แล้ว

      What first thing do you mean? The transform orientation or the local rotation animation?

  • @andrebentes2443
    @andrebentes2443 6 ปีที่แล้ว +1

    thanks

  • @NoobishAlpha
    @NoobishAlpha 5 ปีที่แล้ว +3

    this is why blender is not industry standard

  • @xmatias9
    @xmatias9 3 ปีที่แล้ว

    I love you

  • @robertrohrsetzer2897
    @robertrohrsetzer2897 3 ปีที่แล้ว

    well it doesnt work :D

    • @Discoboy33
      @Discoboy33 3 ปีที่แล้ว

      Parent your object to an empty and apply rotation to deltas. Now you can rotate your empty in local space, so your object