The Year of FDS - Part 173 - Pac-Man (パックマン)

แชร์
ฝัง
  • เผยแพร่เมื่อ 26 ธ.ค. 2024

ความคิดเห็น •

  • @fastbreak333
    @fastbreak333 28 วันที่ผ่านมา +11

    Fitting that a character that never stops eating would have their episode come out on Thanksgiving weekend!

  • @TakuikaNinja
    @TakuikaNinja 28 วันที่ผ่านมา +14

    Shout-outs to the IPL (Initial Program Loader) present in every Namco FDS game. They basically made a hardware interface to upload code & data from their development setup to the FDS, and of course save it to disk. I believe this greatly sped up the NROM-to-FDS porting process.
    Also, Tower of Duraga wasn't ported at all? I guess I should try and change that now... (the lack of a disassembly is going to make this more difficult)

  • @jasonblalock4429
    @jasonblalock4429 28 วันที่ผ่านมา +7

    2:40 Well that was a bold move, Cotton. But it paid off!

    • @ikonoklast7
      @ikonoklast7 27 วันที่ผ่านมา +1

      Lol I thought the same thing while watching it

  • @BigAl2k6
    @BigAl2k6 28 วันที่ผ่านมา +9

    Wakka wakka

  • @ChigusaSanjouin
    @ChigusaSanjouin 25 วันที่ผ่านมา

    Genuninely astounded that I caught up to this whole series

  • @cappantwan2978
    @cappantwan2978 28 วันที่ผ่านมา +3

    Just in time for Pac-Man’s 10th anniversary at the time! Now we just need to re-release Pac-Man Fever.

  • @darktetsuya
    @darktetsuya 28 วันที่ผ่านมา +4

    I don't think I ever got around to the NES version of pac-man, but don't doubt it's a very competent port of the arcade game! wild to see namco port it to the disk system, though.

  • @ikonoklast7
    @ikonoklast7 27 วันที่ผ่านมา

    Namco execs foreseeing little American delinquent’s vandalism and renaming it “Pac-Man” was a good call

  • @esmerylan
    @esmerylan 27 วันที่ผ่านมา +3

    As someone who's watched a LOT of videos of various ports of Pac-Man, I'm always happy to see a video where the player actually tries to eat the ghosts. I can't even count how many "version comparison" videos I've seen where the footage shows the player doing everything they can to avoid eating even a single ghost, so thanks for not doing that.

    • @BagOfMagicFood
      @BagOfMagicFood 23 วันที่ผ่านมา +1

      True fulfillment is eating all four with one energizer

  • @Bro3256
    @Bro3256 28 วันที่ผ่านมา +1

    I wonder what kind of negotiations happened between Namco and Nintendo that resulted in these re-releases.

  • @jpronny3668
    @jpronny3668 27 วันที่ผ่านมา +2

    I do find it hard to go back to the official versions of Pac-Man, for me it's all about the bootleg turbo hacks. Tengen ported Ms. Pac-Man to the NES at around this time and did a much better job of it I think.

  • @striderskorpion
    @striderskorpion 27 วันที่ผ่านมา

    "Hey, what's up? Hey, you know Pac-Man. You know the original name for Pac-Man was Puck Man. Not because he looks like a hockey puck. But its Paku Paku. Means flap your mouth..." etc., etc.

  • @Deep_wolf
    @Deep_wolf 28 วันที่ผ่านมา +3

    Puck-Man

  • @juststatedtheobvious9633
    @juststatedtheobvious9633 28 วันที่ผ่านมา +3

    Apologies, but Fury of the Furries is the Doki Doki Panic of Pac-Man.

  • @NukeOTron
    @NukeOTron 27 วันที่ผ่านมา +2

    So, what IS that little sprite in the top-left corner for?

    • @darkcart
      @darkcart 25 วันที่ผ่านมา

      It's a sprite zero hit trick. When you power on the game, the title screen scrolls up, but it has to know when to stop the scrolling. The Famicom only has hardware collision detection for sprite 0, when a opaque background pixel overlaps the sprite, it updates a flag which tells the program something happened. For some reason, maybe because it was such an early Famicom game, they chose to stop the scrolling like this instead of just hardcoding a value. Usually that sprite wouldn't even be visible because it's in the CRT overscan area, but emulators and capture cards see the entire picture.

    • @TakuikaNinja
      @TakuikaNinja 25 วันที่ผ่านมา

      @@darkcart That's not the case here. This game uses (0, 0) as the default "off-screen" sprite coordinates, which is within the upper portion of CRT overscan (pedantically, it sets all of the unused sprite properties to 0). Emulators, modern displays, and capture devices can expose these kinds of oversights nowadays.

  • @stevep9177
    @stevep9177 27 วันที่ผ่านมา

    I like pacman, pacman's pretty good

  • @anactualmotherbear
    @anactualmotherbear 28 วันที่ผ่านมา +5

    disappointing that in 1990 Namcot could not even be bothered to add some funky new FDS sound effects to this port. It really is a waste of a port... and as you said, in 1990, you could probably get the cart for 500 yen anyway!

  • @ShinSHOGO
    @ShinSHOGO 20 วันที่ผ่านมา

    Billy Mitchell cheated his PAC-MAN records