This guy knows his priorities... xD But in all seriousness, if a virtual room is cozy enough to not just be "another random room" it is indeed an achievment. A lot goes in the mood of a VRc world.
dude your videos are sick. this was so helpful and informative. im new at a making vrc worlds and was a bit intimidated about baking lights because it seemed so complicated, but you made it so simple. subbed.
Thank you so much for this video! but whenever I bake my point lights, they just kind of disappear? They don’t create a spot of light it just blends into my map and I’ve changed so many settings but it’s not changing, do you know why it’s doing this? I don’t even think it’s creating any light at all
i can't seem to make point light works. im on unity 2018.4.20 and there's suppose to be point light inside of a small hut, but the inside of the hut is not lit. it's gloomy and dark.
@@WiFiPunk I have already done all that before baking. But the solution that i found is that I created a new lightmap parameter settings and set the backface tolerance to 0
hey would you know why my world is black when i build and publish i baked the the lights and baked the reflextion prob and all that i still get on my world in game and none of the lights are on im useing area lights so baked only
if ur having troubles uploading ur world, delete simple light probe placer and the scripts attached to the game object (obviously not the created light probes tho)... idk if they do this in the tutorial since im just skipping thru so, yea i had an issue with that. cheers
My map was completely black, I followed the tutorial carefully (except the light probes, but I don't need those at the moment). When I make them realtime lights, everything looks great, exactly how I want. But when I turn them into baked lights and generate, the entire map is just pitch black.
Very useful tutorial and looks great.. in the editor! For some reason, none of my light probes are applied in the game to avatars whatsoever and are completely ignored..I've tried everything! I thought it was the avatar shaders I was testing with at first but I imported them to my world project and they look great. I don't understand how it can look so different in-game, any ideas? I'm 100% positive that I've baked everything including the probes but the avatars always stay semi-bright and don't take any information from the light probes at all..
I kept trying to figure this out for a *long* seven hours, and I have found out that the Simple Light Probe Placer asset causes compiler errors when you try to upload a world in Unity 2018 - you can't use it anymore for uploading VRChat worlds! :(
@@taerdryn Omg this almost drived me into Madness!!! I was trying this baked light shit for hours but somehow it didn't show up after testing it ingame. I wish I had read this comment earlier... Everything works after deleting "Simple Light Probe Placer"
same, I mean, in VRChat I even had it so my Avatar was pitch black, but as soon as I opened my VRChat menu, suddenly it was perfectly colored. Turns out the VRChat panel has its own lightsource, was a big TIL.
Hi WiFi, did the light probe plugin depreciate? I just tried implementing it and I got two errors in unity and the world will not publish. It has to do with a two light probe scripts. Assets\SimpleLightProbePlacer\Scripts\LightProbeGroupControl.cs(34,13): error CS0200: Property or indexer 'LightProbeGroup.probePositions' cannot be assigned to -- it is read only. Can you run into issues with light probes if you add more lights after generating light probes?
Yeah looks like it did. For now the best free option is manually placing them. My friend sombie updated a script that places them based off navmesh and I've been waiting to find out if it's okay for me to share.
It is deprecated however you can easily make modifications to the script in order to still make it work mainly the controllergroup script needs to be made editor only and that fixes it for you
Thank you for this series man, I've been doing animation/modeling for a while now and I'm just getting into building some high detail worlds for VRchat. You've helped a ton. Big appreciate. Do you have a discord server?
not sure if you figured it out yet, but make sure you don't have realtime light sources enabled that are also baked, and as an easy work around you can always disable reflection probe static from the static settings menu (use the drop down menu to the right of the static check box) for anything that doesn't need to be shiny/reflective.
Do you need to use Bakery for this to work. I dont want to spend $55 to make my home world. My Avatar and a select few others have issues with lighting close to the mirror, where we turn black. Others dont have this issue. I can do everything up to the Bakery. Is there a step I am missing or is the use of Bakery the only way to fix this?
um...when I press "built and publish" it gives me an error that tells me that is the "easy light probe controller" that doesn't work, and I have to remove it in order for my world to work also this : Last Built VRChat Scene Could Not Be Found
Yeah as mentioned in other comments and the description the light probe placer doesn't work with 2018.4.20 , you'll need to place them manually or sombie's tool. New tutorial series where I redo this is gonna start next week.
ive got the same issue but i fixed it - i guess.... try to set it up WITH the simplelightprobeplacer so u dont have to set it up manually. after u generated the stuff u should be able to delete the script without anything changes.
Im using Unity version through the VR Chat world build. Where do I get the VRCWorld (it's in your hierarchy) aslong with enabling the test build so you can quickly take a map over into VR Chat to test?
If you have a reflection probe that covers everything all the reflections in the world will show areas outside of a room or around a corner that you may not be able to actually see from that spot. It's easy to see the difference if you do a test of one reflection probe covering one large and a couple that cover more than one. If your world doesn't have a lot of reflections its definitely not a big deal but avatars with reflections still benefit, otherwise they reflect the skybox. There's not much performance impact on reflection probes so having more than one doesn't hurt either.
Be warned if you download the asset lightmap thing, it may cause your world to not update anymore (for vrchat)if you do not place the item anywhere in your build. If that happens, delete the folder you had gotten from your build.
0:42 honestly caught me off guard and made me LOL
"You can bring a girl over and ERP with her"
love it
That's when I subscribed
OMG I was just about to quote this HAHAHAHAAH
yep its basically vrchat today, seen alot of models ready for erp anyways
This guy knows his priorities... xD
But in all seriousness, if a virtual room is cozy enough to not just be "another random room" it is indeed an achievment. A lot goes in the mood of a VRc world.
dude your videos are sick. this was so helpful and informative. im new at a making vrc worlds and was a bit intimidated about baking lights because it seemed so complicated, but you made it so simple. subbed.
LOL "bring a girl and erp with her" 🤣🤣
Thank you man for this amazing video! I have a friend who has helped me a lot and you really helped me out with the reflection probe part, Cudos!
Wonderful tutorial. This was awesome and really easy to understand! Thanks mate :D I learned a lot!
I hope this will allow me to fix the light on the players in my world. It surely gave me the general idea about what's wrong in my lighting right now.
This was incredibly helpful, thank you so much
*How to make it so that there is normal lighting in the world on the avatar? Please }}}}*
Thank you so much for this video! but whenever I bake my point lights, they just kind of disappear? They don’t create a spot of light it just blends into my map and I’ve changed so many settings but it’s not changing, do you know why it’s doing this? I don’t even think it’s creating any light at all
i can't seem to make point light works. im on unity 2018.4.20 and there's suppose to be point light inside of a small hut, but the inside of the hut is not lit. it's gloomy and dark.
make sure the hut is set to static in the top right, and that the pointlight has enough range/intensity
@@WiFiPunk I have already done all that before baking. But the solution that i found is that I created a new lightmap parameter settings and set the backface tolerance to 0
@@Ahmadsyar sweet! glad you found something that worked.
hey would you know why my world is black when i build and publish i baked the the lights and baked the reflextion prob and all that i still get on my world in game and none of the lights are on im useing area lights so baked only
Also, bakery does not work with a AMD Graphics card :(
if ur having troubles uploading ur world, delete simple light probe placer and the scripts attached to the game object (obviously not the created light probes tho)... idk if they do this in the tutorial since im just skipping thru so, yea i had an issue with that. cheers
how do i get the bakery tab?
My map was completely black, I followed the tutorial carefully (except the light probes, but I don't need those at the moment). When I make them realtime lights, everything looks great, exactly how I want. But when I turn them into baked lights and generate, the entire map is just pitch black.
Make sure you have your assets set to static. It sounds like they're not. Light probes are there to light dynamic objects.
Very useful tutorial and looks great.. in the editor! For some reason, none of my light probes are applied in the game to avatars whatsoever and are completely ignored..I've tried everything!
I thought it was the avatar shaders I was testing with at first but I imported them to my world project and they look great. I don't understand how it can look so different in-game, any ideas? I'm 100% positive that I've baked everything including the probes but the avatars always stay semi-bright and don't take any information from the light probes at all..
I kept trying to figure this out for a *long* seven hours, and I have found out that the Simple Light Probe Placer asset causes compiler errors when you try to upload a world in Unity 2018 - you can't use it anymore for uploading VRChat worlds! :(
@@taerdryn Omg this almost drived me into Madness!!! I was trying this baked light shit for hours but somehow it didn't show up after testing it ingame. I wish I had read this comment earlier... Everything works after deleting "Simple Light Probe Placer"
@@Lupain Yeah, chances are your world wasn't even uploading at all. Glad you got it working!
same, I mean, in VRChat I even had it so my Avatar was pitch black, but as soon as I opened my VRChat menu, suddenly it was perfectly colored.
Turns out the VRChat panel has its own lightsource, was a big TIL.
someone : "the lights are out"
me : "hit the bottle"
The light probe placer doesn't work in unity 2018
Hi WiFi, did the light probe plugin depreciate? I just tried implementing it and I got two errors in unity and the world will not publish. It has to do with a two light probe scripts. Assets\SimpleLightProbePlacer\Scripts\LightProbeGroupControl.cs(34,13): error CS0200: Property or indexer 'LightProbeGroup.probePositions' cannot be assigned to -- it is read only. Can you run into issues with light probes if you add more lights after generating light probes?
Yeah looks like it did. For now the best free option is manually placing them. My friend sombie updated a script that places them based off navmesh and I've been waiting to find out if it's okay for me to share.
@@WiFiPunk thanks WiFi, ill give you a VR high five when I see you next.
It is deprecated however you can easily make modifications to the script in order to still make it work mainly the controllergroup script needs to be made editor only and that fixes it for you
Bakery is a godsend.
Thank you for this series man, I've been doing animation/modeling for a while now and I'm just getting into building some high detail worlds for VRchat. You've helped a ton. Big appreciate.
Do you have a discord server?
is the Bakery an outside plugin?
Yeisss, Bakery is a little pricey to buy for personal use, but it's available in the unity asset store.
so after making the reflection probe and following your steps, my world became very bright, any idea why?
not sure if you figured it out yet, but make sure you don't have realtime light sources enabled that are also baked, and as an easy work around you can always disable reflection probe static from the static settings menu (use the drop down menu to the right of the static check box) for anything that doesn't need to be shiny/reflective.
@@WiFiPunk I eventually found out it was environmental lighting that was making my scene bright, thank you
Where can I get this Bakery GPU Lightmapper?
Do you need to use Bakery for this to work. I dont want to spend $55 to make my home world. My Avatar and a select few others have issues with lighting close to the mirror, where we turn black. Others dont have this issue. I can do everything up to the Bakery. Is there a step I am missing or is the use of Bakery the only way to fix this?
you don't need bakery, its just if you want to use it. normal baking will work just fine, albiet a good bit slower.
um...when I press "built and publish" it gives me an error that tells me that is the "easy light probe controller" that doesn't work, and I have to remove it in order for my world to work
also this : Last Built VRChat Scene Could Not Be Found
Yeah as mentioned in other comments and the description the light probe placer doesn't work with 2018.4.20 , you'll need to place them manually or sombie's tool. New tutorial series where I redo this is gonna start next week.
ive got the same issue but i fixed it - i guess.... try to set it up WITH the simplelightprobeplacer so u dont have to set it up manually. after u generated the stuff u should be able to delete the script without anything changes.
Im using Unity version through the VR Chat world build. Where do I get the VRCWorld (it's in your hierarchy) aslong with enabling the test build so you can quickly take a map over into VR Chat to test?
generating the lighting completely made the map dark? wat
Make sure your map is static (excluding pickups which need lightprobes, currently you need to manually place probes)
So why use more than one reflection probe? Is there a benefit?
Thanks for the tutorial.
If you have a reflection probe that covers everything all the reflections in the world will show areas outside of a room or around a corner that you may not be able to actually see from that spot. It's easy to see the difference if you do a test of one reflection probe covering one large and a couple that cover more than one.
If your world doesn't have a lot of reflections its definitely not a big deal but avatars with reflections still benefit, otherwise they reflect the skybox. There's not much performance impact on reflection probes so having more than one doesn't hurt either.
Be warned if you download the asset lightmap thing, it may cause your world to not update anymore (for vrchat)if you do not place the item anywhere in your build. If that happens, delete the folder you had gotten from your build.
Does doing all of these work fine for quest or will it make the world super laggy?
Baking lights is extra important for quest
Thx! 👍
Great video
Anyone here that can help me with vrc Worlds? Especially Lighting.
Subbed!
hey, look! it's me! Having retained zero information IM BACK! XD
I suck so bad at lighting.
ВСЁ ЧЕРЕЗ ЖОПУ И НЕПРАВИЛЬНО.