Unity Timelines and Walk Animations

แชร์
ฝัง
  • เผยแพร่เมื่อ 3 ก.พ. 2025

ความคิดเห็น • 18

  • @golosbezdoka
    @golosbezdoka 2 ปีที่แล้ว +1

    Good tutorial. I did everything as it was done here, but I'm facing a problem. As soon as the clip ends or a new one starts, my character's position is being resest. Do you know what might be the issue? Thanks :)

    • @extraordinarytv3483
      @extraordinarytv3483 2 ปีที่แล้ว

      If two clips in a row, what I normally do is right click on second clip and there is an option to "align with previous clip"

    • @golosbezdoka
      @golosbezdoka 2 ปีที่แล้ว

      @@extraordinarytv3483 Thanks, I tried that. didn't help :( It looks like people have the same issue again and again for the last 7 years and unity doesn't bother to fix faything :D thera are hundreds of topics on fotums and still no clear answer.

    • @extraordinarytv3483
      @extraordinarytv3483 2 ปีที่แล้ว

      @@golosbezdoka Have you tried asking on the official Unity Discord? There is an "animation" channel there (I sometimes poke my nose there too). There is some complexity with root motion, clip types, etc. On Discord its easier to share screenshots etc.

    • @golosbezdoka
      @golosbezdoka 2 ปีที่แล้ว

      @@extraordinarytv3483 oh, thanks! creating a Discord account :)

    • @golosbezdoka
      @golosbezdoka 2 ปีที่แล้ว

      @@extraordinarytv3483 I have found an answer. It was on making my animations Humanoid. I'm not sure if it works for objects with wheels but I I'm having humanoid robots so it's ok. Thanks again :)

  • @ggwp8618
    @ggwp8618 2 ปีที่แล้ว

    Is it possible to somehow change the Animator of a animation track during run time?
    I have a game with 4 characters and i want the animator of a character user selects.
    (All 4 characters have same animations)

    • @XOrdinary99
      @XOrdinary99  2 ปีที่แล้ว

      Not 100% sure I understand exactly what you are doing, but I have discovered there is an official Unity Discord server which has a dedicated Animation channel. Lots of smart people there answering questions like this.

    • @ggwp8618
      @ggwp8618 2 ปีที่แล้ว

      @@XOrdinary99 thanks for the reply.
      I have a timeline at the start of every scene with a 1 animator track and 4 characters.
      At the moment the animator track has the 1st characters which i have dragged and droped in the animator track.
      Lets say user selected the 2nd character.
      Now i want the animator track to automtically get the 2nd character at the start of the scene via some code or configuration.
      I will post my thread on discord as well.

    • @XOrdinary99
      @XOrdinary99  2 ปีที่แล้ว

      @@ggwp8618 I am not sure the "best" way, but maybe you could update the "track bindings" which associate the object to be animated with the animation track? The track asset itself does not know what it is animating. The track bindings are the details that links a game object to the animation track so the animation track knows what to animate.

  • @SyanTheBee
    @SyanTheBee 2 ปีที่แล้ว +1

    Is it possible to pose your animation clips as you go? I only ask because I've gotten so far in animating in Unity, but when it comes to clips I want to make my own, not always use ones from Miximo, there's some specific clips I want to do, like I want to pose my models, something like that

    • @XOrdinary99
      @XOrdinary99  2 ปีที่แล้ว +1

      You can certainly create your own clips - I do that mainly for things like facial expressions though because posing characters is a bit painful in Unity. Using the Animation window you can edit an animation clip. You can record the rotations per bone, but if you use Animation Rigging package you can record the IK positions for hands and legs, which is much easier (but less control). I used to use uMotionPro (I think i was called), but you create your clips in its own format and export to an animation clip. It works, but if you want to make a change you have to go back to its format, change it, and export again. The extra step was a bit annoying.

    • @SyanTheBee
      @SyanTheBee 2 ปีที่แล้ว

      @@XOrdinary99 Ah, alright then, I thought there was a less painful way XD

  • @dironahills
    @dironahills 3 ปีที่แล้ว +1

    this is so helpful, thanks for the insight

  • @ianhtexas
    @ianhtexas 3 ปีที่แล้ว +1

    🍻