The first farm could be improved by running iron bars down the center over the water stream. They prevent the pistons from shooting the produce all the way across the water stream to the block on the other side. Tangotek's sugar cane farm uses the same principle.
I came here to look for this comment, but it's worth adding that this only works when running the panes/bars down the centre of the 'working' levels: on the levels with farmland, those can connect to the blocks next to them and form a surface which will strand the produce falling from the layers above.
Okay but watching this makes me more excited for the crafter to be in the game! Imagine connecting your Melon farm system into a hopper that loads up a crafter that can spit out whole Melons for you!
I always forget that melons and pumpkins look actually decent as funky 70s wallpaper until I see them stacked up like you have on the farm - it's a groovy look!
Some of my friends and I were just commenting that a lot of tutorials nowadays don't explain things and just give directions, so I really enjoyed your approach to the tutorial! Also I had been wondering how to make the collection rail pause and start without breaking the block, so your method will be helpful for a lot of my other farms! Thank you!!
I's a good idea to keep the minecart part inside a chunk. Once in i while the minecarts might stop, or even temporally disappear, when chunks are loaded.
Hey, Pix. I really like how simple you explain all that redstone. This way even I can tell which thing is for a special job and so it's possible to grow on it and really learn the functions of these components to create a (simple) farm without a tutorial beside the game. Thank you so so much.
I don't do much redstone but this farm is one of the few I know by heart. It's so good. I have about 7 farmer villagers and they're my xp and emerald farm now. Just 6 or 7 stacks of pumpkins/melons can repair a full set of netherite tools.
Edit 3: Now confirmed by experiment; hydration and planting in rows both *do* approximately double yield, in controlled conditions (using scarpetʼs `random_tick` function in a loop, counting how many times the stem grew and resetting it back to air for the next iteration). Edit 2: I went code diving to check something else; I did not verify it by experiment but it looks like hydration (and all the other crop-speed stuff like not being diagonal from the same thing) *do* affect growth speed even once the stem is mature and producing fruit. You *can* approximately double your production speed by putting the jack oʼ lantern one block hire and a waterlogged block below it, and approximately double it again by planting in rows instead of diagonals, for a 4x improvement from two simple changes. Edit 1: The EagleEye video didn’t check your specific hydration claim but it did show growing onto farmland. I still plan to do my own tests later. Some things I’m pretty sure are incorrect here, but I haven’t tested yet; I’ll try to remember to check in an hour or two: 1. Melons etc. *can* grow onto farmland but this instantly tramples it to dirt. 2. Like everything else they *do* grow at half speed when not hydrated. I’ve done a lot of melon/pumpkin growth experiments but I think not these ones, but I have watched an EagleEye621 video where at least the second was tested. It might be out of date though.
For anyone like myself who enjoys manual farming here are some tips. If you’re going to plant your melons, or your pumpkins placed the seed by the water source. So for me, I put one long line of water, I put the seeds alongside that, and then the pumpkins will grow in front of the seeds since they have nowhere else to grow. By doing this, the pumpkins in the melons will not fall in the water and it’s easier to harvest since it’s a single straight line. If you’re going to do what I mentioned above, I advise that you get a iron ax or diamond ax with silk touch. Morceau melons since they break into chunks if you do not use one otherwise. My current manual farm if I go through it completely it takes about three or so minutes, I get several stacks of melons and pumpkins, and I still have several stacks left over after trading with four farmer villagers. It is the easiest way to make money and it’s renewable, most of all. As for sugarcane farms, I don’t have the best method, other than just put long strips of sugarcane, and a single line on the same level and destroy it. There’s no way that none of it is going to fall in the water unless you have lily pads which I do not currently
the downside is that you have only 1 spot they can grow and the mechanics of the game will randomly choose a block to grow them and when this is blocked you wait another circle to grow one...
On your sugarcane farm, you can prevent items falling into the water if you use waterlogged top-half slabs or trapdoors, leaves, mangrove roots, stairs (upside down), bars/panes/walls with carpet on top, chests, pots, or scaffolding in place of regular water blocks. Or simply place full blocks above the water, enough levels high that the harvested entities won't land on top of them. The sugarcane will still grow. 😉
Around 13:00 You described a knight moving in chess as one diagonal and one straight... Thank you so much because it finally makes sense now 😅 also love the content as always ❤
A fun world lore idea for this season is calling the hillside Pix built the farm into Redstone Hill due to all the redstone farms that are going into it. Just a fun little idea and it flows off the tongue nicely imo
I thought for a moment there you were going to have Allays collecting the pumpkin/melon entities after the piston broke them! That'd be the cheapest approach, saving on hoppers or rail. And, as another commenter noted, the using the 1.21 Crafter on melon slices will be a great addition in the future.
If you use it for trading as discussed here, yeah, a crafter helps. But if using it for *compost* (itʼs the best compostable besides a moss farm) then melon slices are better, and I expect there is enough excess for compost.
This is so great. I don't build auto farms it always seems so complicated for something I can grind myself. This seams easy enough and I NEED a auto farm for my pumpkins and melons. Thanks so much for the video. Huge fan
20:21 a circut that's going to switch ON the powered rail ... once it's finished emptying its contents to the hopper. Im sorry for being a 🤓 I just thought that I misunderstood.
That first melon and pumpkin farm is so nostalgic...definite season one vibes❤ ilmango did have an explanation about faster growth of produce with alternating. His melon and pumpkin farm with alternating crops. In my experience these are significantly fastrr
Quick note to everyone who's building or planning to build the second type of farm. You can save on pistons by tiling the crops in a checkerboard pattern. this will mean on a big enough scale, each piston is being shared by two observers, making the number of pistons equal to the number of crops and observers. Although some efficiency is lost this way, because of how a growth attempt could be created at a blockspace where a melon/pumpkin exists or the piston head is extended for a single redstone tick, it is negligible compared to the net efficiency gained over the first farm. In fact, you'd actually be better off using those extra pistons you end up with on additional farm layers to generate more yield than if you were to give each observer its own set of 4 pistons.
Hey Pix. Love this season! If you have space issues with the inclined rail above the hopper just add a flat powered rail there and it will be sent off by the next empty hopper redstone pulse.
What Pix' forgot to mention: You can stack the last farm up to world hight too, you just have to build another minecart-growth-redstone-layer and connect the hoppers downwards :)
Hey pix, I have been playing Minecraft since past 4-5 years but still depend on tutorials for complex redstone farms.. and I guess so is the case with many others Why don't you try to bring a series on the complex and basic functions of redstone.. I guess that will help so many people around as well !!
A clear and concise demonstration and tutorial as always Pix. I always thoroughly enjoy your videos. Thank you. I think it is useful to mention that Mumpkin farming is also an excellent early and mid-game method for mending tools and armour as well as collecting enchanting points. I dare say it may even be faster than a mob E.P. farm, if you have enough villagers and Mumpkins to go around. I assume you will show many other more efficient ways of collecting E.P. in future but I don't think I would have gotten nearly as many early enchantments for tools and armour if I didn't have my farmer villagers and Mumpkin farm early game.
I have a tip for a decorative melon/pumpkin field within a village with free-roaming villagers that is not entirely decorative, but also works for occasional harvesting by players. *⋮* To keep villagers and iron golems and cats from trampling the fields, I originally had trap doors over the stems of the melons/pumpkins. It worked, the fields weren't destroyed anymore. But. The problem with this was that villagers mistakenly thought they could walk through trap doors and got stuck. Master villagers did not come to their workplace block and an unlearned villager stole their workplace block. Wooden slabs did solve the problem of the villagers' incompetence, but slabs were so high that you could no longer see over them. From a decorative point of view, a disaster! Ultimately I found a solution that also looks better than the original trap doors over these stems. Extinguished campfires. I noticed that mobs not only don't get stuck to them, but also avoid walking on it in general. Even if the campfire isn't lit at all. *◝⁾⬮⏒⬮⁽◜*
I just recently made and upgrade to this farm. You can use the 1.19 minecart unloading system showed off by ilmango and then add on a bit of redstone to dispense the stored minecarts, and an etho hopper clock to set off pulses to dispense the stored minecarts. It would just create a loop based on your own configuration of the etho hopper clock. Course you would want to do create a pulse within five minutes to prevent losing drops. Then stacking just involves sending a signal up to each module from the etho hopper clock and then connecting that to another instant unloader for each level. You can fit in a bubble elevator to direct drops upwards as well for a centralized storage output :)
16:08 also worth mentioning that hoppers work differently on bedrock and can only pull items from the bottom half (citation needed) of a block, and thus can’t suck items through farmland or mud or soulsand, etc.
As far as I remember, alternating melons and pumkins was useful in older versions as the stalks used to connect to pumkins/melons next to them, even if it was not "theirs" blocking the stalk to grow its own.
While melon and pumpkin stalks don't need hydrated farmland to produce melons or pumpkin blocks, the usual farm optimizations (growing *not* diagonally or in crossing rows, and having farmland, preferably hydrated, around) *does* increase the the chance for a random tick to produce the melon or pumpkin block. (It just doesn't work with bonemeal.) The penalty for planting crops in diagonal lines is also why it's beneficial to make the 4-piston version a combination of both crops. If you share pistons between diagonally adjacent stalks, the diagonal farmland with a *different* crop on it so beneficial for growth that a pure pumpkin farm in that style is about as efficient in producing pumpkins as alternating melons and pumpkins in the same space in *horizontal/vertical* lines. (Diagonal is detrimental.) Also, in case anyone has concerns about using a bunch of hoppers with mud on top, fear not! Open hoppers may not be great for lag, but hopper minecarts are actually quite a bit more laggy. It should be absolutely no problem to use a hopper layer beneath the mud/farmland floor for an area covered by a single water source. One slightly underrated way to harvest melons in block form is endermen. Those will not just pick up foliage, dirt-like blocks and nylium, but also melons or pumpkins. In farm designs dubbed "Ender Melon", built in the end, endermen are channeled such that they have a high chance of grabbing melon blocks, before falling to their demise (and dropping the whole melon).
"It's important to put redstone on blocks you can identify if you're gonna be digging in the area." -Pix. Also Pix: puts the redstone unloader on grass.
Any of y’all remember the survival guide season 1 pumpkin farm episode? That was when it was recently changed so that pumpkins and melons will still grow with a solid block above them. Good memories.
Question, regarding the technicality of collection methods: While using hoppers instead of a minecart is quieter and more consistent, does it have more lag than a minecart? I'm sure that depends on quantity or other factors, but from a game performance/lag perspective, where are the trade offs?
That many hoppers produces a lot of lag; the hoppers keep checking if there's anything to pull into them. It probably doesn't matter much in a single player world, but I try to minimise lag as much as possible as a good practice and since it all adds up as you add more farms to the same area.
I arranged my farm in the checkerboard pattern and it was still incredibly productive. I regularly have to empty the chests because they fill up so fast. Plenty for a single player world.
With the recent nerfs on villager discounting, these farms have become more necessary than ever as your most efficient source of emeralds - as they still go 1 to 1 from a single conversion and there are two such trades per villager now that the days of getting sticks, paper, or rotten flesh down to 1 for 1 are over.
A note: don't forget that melons and pumpkins need light to grow. Adding a couple of torches to the dirt layers helps them grow when it's dark out, and also makes sure that you don't ruin your farm by building too many layers.
Thanks for the new 2nd farm design Pix! Been using the 1st one, which was in SG1, for years. Quick question: in the first easy design I have always had two problems. 1. Sometimes melons or pumpkins grow and the piston doesn't activate, so it never gets harvested. Or 2. sometimes the stalk dies for no reason and the farmland reverts to dirt. Anything one can do about either issue?
For the first problem, connect all the pistons up with a redstone line on each side. When one fires they all fire. The second seems like just one of those things that happens in Minecraft.
True, but since that relies on quasiconnectivity, it won't work for Bedrock players - assuming observers can detect the stalk changing, which they didn't on older updates
Late to the party here, but I can't get my version of the hopper cart farm to stop on the collection rail. The minecart doesn't move all the way up that angled rail, and never unloads anything, and thus never triggers the comparator. I can manually drop something in the collection hopper and the redstone works as it should, but the cart (even with several powered rails preceding) doesn't stop on the slant. When I turn off the redstone signal the cart makes it up the angled rail 100% and stops, so it's like the powered rail is repelling the cart before it can hit the top when there is a redstone signal.
Yep, it’s mostly due to the length a single water stream can travel for convenient collection. Since the fruit will always be broken instantly on growth, it’s fine for two plants to share a block. Theoretically you can make it as long as you want and adjust the growing spaces to match, as long as you have a way to collect them
I enjoyed the episode, as always.. but it left me with the question, why go through all this trouble and recourses for a food item it is relatively useless? It just looks like a waste of materials or am I missing a use for melons and pumpkins? (Apart from trading with a villager)
On Java the hero of the village effect stacks, now that the zombie curing effect doesn’t stack, does it now make sense to make sense to integrate a raid farm and villager hall going forward?
What Happens when the rail over the hopper goes stop the minecart enough to let it unload? There's no delay, it just bounces off and continues on. Btw, im on bedrock.
Maybe I'm doing something wrong, but my cart doesn't stop when unloading above hopper... just slows down and then gets stuck when returning back to collect. I'm playing on Bedrock.
I absolutely love the videos on this channel ❤ The info is always accurate, videos are Pro, and Pixlriffs make you feel like he is a guy you know irl He is a sincere TH-camr Thank you Good Sir 🎩
I’ve been watching your guides for about two years now and this game needs an extreme overhaul because these guides are just the same thing over and over just a little different look or feel
I've made it on Java and Bedrock. It should still work the same way. There are tutorials for Bedrock you should check.There are always annoying little differences, which why I stopped playing Bedrock.
For anyone building farm 1 the farm only lets 4 of the 5 melons grow as he closed the farm off too early with one piston missing. Also put iron bars above the water to stop the melons being pushed to the other side of the farm and left to despawn. I'd actually recommend to follow other farm designs, this guy tends to get the basics wrong, he does it a lot.
The first farm could be improved by running iron bars down the center over the water stream. They prevent the pistons from shooting the produce all the way across the water stream to the block on the other side. Tangotek's sugar cane farm uses the same principle.
Glass panes work as well instead of iron bars in case you want some color in the farm.
@@brimal_rage Good call
I came here to look for this comment, but it's worth adding that this only works when running the panes/bars down the centre of the 'working' levels: on the levels with farmland, those can connect to the blocks next to them and form a surface which will strand the produce falling from the layers above.
Okay but watching this makes me more excited for the crafter to be in the game! Imagine connecting your Melon farm system into a hopper that loads up a crafter that can spit out whole Melons for you!
I always forget that melons and pumpkins look actually decent as funky 70s wallpaper until I see them stacked up like you have on the farm - it's a groovy look!
Some of my friends and I were just commenting that a lot of tutorials nowadays don't explain things and just give directions, so I really enjoyed your approach to the tutorial! Also I had been wondering how to make the collection rail pause and start without breaking the block, so your method will be helpful for a lot of my other farms! Thank you!!
I's a good idea to keep the minecart part inside a chunk. Once in i while the minecarts might stop, or even temporally disappear, when chunks are loaded.
Will that not go back and forth I got it working in creative but not survival in my mind area the minecart won't go back and forth for me?
Hey, Pix. I really like how simple you explain all that redstone. This way even I can tell which thing is for a special job and so it's possible to grow on it and really learn the functions of these components to create a (simple) farm without a tutorial beside the game. Thank you so so much.
Pixlriff literally never fails to shock me. Like I’m left gagged by everything he teaches me
I don't do much redstone but this farm is one of the few I know by heart. It's so good. I have about 7 farmer villagers and they're my xp and emerald farm now. Just 6 or 7 stacks of pumpkins/melons can repair a full set of netherite tools.
Edit 3: Now confirmed by experiment; hydration and planting in rows both *do* approximately double yield, in controlled conditions (using scarpetʼs `random_tick` function in a loop, counting how many times the stem grew and resetting it back to air for the next iteration).
Edit 2: I went code diving to check something else; I did not verify it by experiment but it looks like hydration (and all the other crop-speed stuff like not being diagonal from the same thing) *do* affect growth speed even once the stem is mature and producing fruit. You *can* approximately double your production speed by putting the jack oʼ lantern one block hire and a waterlogged block below it, and approximately double it again by planting in rows instead of diagonals, for a 4x improvement from two simple changes.
Edit 1: The EagleEye video didn’t check your specific hydration claim but it did show growing onto farmland. I still plan to do my own tests later.
Some things I’m pretty sure are incorrect here, but I haven’t tested yet; I’ll try to remember to check in an hour or two:
1. Melons etc. *can* grow onto farmland but this instantly tramples it to dirt.
2. Like everything else they *do* grow at half speed when not hydrated.
I’ve done a lot of melon/pumpkin growth experiments but I think not these ones, but I have watched an EagleEye621 video where at least the second was tested. It might be out of date though.
ive been using that first farm since the 1st series of the minecraft survival guide. thanks for updating it!
Pix, these redstone basics videos are so helpful!! Thank you for making them!
For anyone like myself who enjoys manual farming here are some tips.
If you’re going to plant your melons, or your pumpkins placed the seed by the water source. So for me, I put one long line of water, I put the seeds alongside that, and then the pumpkins will grow in front of the seeds since they have nowhere else to grow. By doing this, the pumpkins in the melons will not fall in the water and it’s easier to harvest since it’s a single straight line.
If you’re going to do what I mentioned above, I advise that you get a iron ax or diamond ax with silk touch. Morceau melons since they break into chunks if you do not use one otherwise.
My current manual farm if I go through it completely it takes about three or so minutes, I get several stacks of melons and pumpkins, and I still have several stacks left over after trading with four farmer villagers. It is the easiest way to make money and it’s renewable, most of all.
As for sugarcane farms, I don’t have the best method, other than just put long strips of sugarcane, and a single line on the same level and destroy it. There’s no way that none of it is going to fall in the water unless you have lily pads which I do not currently
the downside is that you have only 1 spot they can grow and the mechanics of the game will randomly choose a block to grow them and when this is blocked you wait another circle to grow one...
@@oliveraurich9642 doesn’t bother me. I have 12+ rows of 64
On your sugarcane farm, you can prevent items falling into the water if you use waterlogged top-half slabs or trapdoors, leaves, mangrove roots, stairs (upside down), bars/panes/walls with carpet on top, chests, pots, or scaffolding in place of regular water blocks.
Or simply place full blocks above the water, enough levels high that the harvested entities won't land on top of them. The sugarcane will still grow. 😉
Around 13:00 You described a knight moving in chess as one diagonal and one straight... Thank you so much because it finally makes sense now 😅 also love the content as always ❤
A fun world lore idea for this season is calling the hillside Pix built the farm into Redstone Hill due to all the redstone farms that are going into it. Just a fun little idea and it flows off the tongue nicely imo
maybe redstone ridge for alliteration lol
I thought for a moment there you were going to have Allays collecting the pumpkin/melon entities after the piston broke them! That'd be the cheapest approach, saving on hoppers or rail. And, as another commenter noted, the using the 1.21 Crafter on melon slices will be a great addition in the future.
If you use it for trading as discussed here, yeah, a crafter helps. But if using it for *compost* (itʼs the best compostable besides a moss farm) then melon slices are better, and I expect there is enough excess for compost.
I use an allay system with a sorter and now a crafter to make the full melon
This is so great. I don't build auto farms it always seems so complicated for something I can grind myself. This seams easy enough and I NEED a auto farm for my pumpkins and melons. Thanks so much for the video. Huge fan
Melon, pumpkin, sugarcane, and bamboo can all be very simple auto farms to get going
Well cactus is even easier but it's less useful, only needs a hopper
20:21 a circut that's going to switch ON the powered rail ... once it's finished emptying its contents to the hopper.
Im sorry for being a 🤓 I just thought that I misunderstood.
That first melon and pumpkin farm is so nostalgic...definite season one vibes❤ ilmango did have an explanation about faster growth of produce with alternating. His melon and pumpkin farm with alternating crops. In my experience these are significantly fastrr
Season 1 gang let’s go
Quick note to everyone who's building or planning to build the second type of farm.
You can save on pistons by tiling the crops in a checkerboard pattern. this will mean on a big enough scale, each piston is being shared by two observers, making the number of pistons equal to the number of crops and observers. Although some efficiency is lost this way, because of how a growth attempt could be created at a blockspace where a melon/pumpkin exists or the piston head is extended for a single redstone tick, it is negligible compared to the net efficiency gained over the first farm.
In fact, you'd actually be better off using those extra pistons you end up with on additional farm layers to generate more yield than if you were to give each observer its own set of 4 pistons.
That's how Pix ended up building his farm. So that's what I'll try to do
Love it! Very colourful using the melons and pumpkins as walls! ❤❤
Again, you've provided just what I needed! This was great!
Love this farm design, it’s super OP in SkyBlock
Hey Pix. Love this season! If you have space issues with the inclined rail above the hopper just add a flat powered rail there and it will be sent off by the next empty hopper redstone pulse.
What Pix' forgot to mention: You can stack the last farm up to world hight too, you just have to build another minecart-growth-redstone-layer and connect the hoppers downwards :)
Hey pix, I have been playing Minecraft since past 4-5 years but still depend on tutorials for complex redstone farms.. and I guess so is the case with many others
Why don't you try to bring a series on the complex and basic functions of redstone.. I guess that will help so many people around as well !!
4. g. F. G. 4 f. G.
4. g. F. G. 4 f. G.
4. g. F. G. 4 f. G.
A clear and concise demonstration and tutorial as always Pix. I always thoroughly enjoy your videos. Thank you.
I think it is useful to mention that Mumpkin farming is also an excellent early and mid-game method for mending tools and armour as well as collecting enchanting points. I dare say it may even be faster than a mob E.P. farm, if you have enough villagers and Mumpkins to go around. I assume you will show many other more efficient ways of collecting E.P. in future but I don't think I would have gotten nearly as many early enchantments for tools and armour if I didn't have my farmer villagers and Mumpkin farm early game.
Great video as always, Pix. I'm getting a lot of ideas from watching your videos.
I have a tip for a decorative melon/pumpkin field within a village with free-roaming villagers that is not entirely decorative, but also works for occasional harvesting by players.
*⋮*
To keep villagers and iron golems and cats from trampling the fields, I originally had trap doors over the stems of the melons/pumpkins. It worked, the fields weren't destroyed anymore.
But.
The problem with this was that villagers mistakenly thought they could walk through trap doors and got stuck. Master villagers did not come to their workplace block and an unlearned villager stole their workplace block.
Wooden slabs did solve the problem of the villagers' incompetence, but slabs were so high that you could no longer see over them. From a decorative point of view, a disaster!
Ultimately I found a solution that also looks better than the original trap doors over these stems.
Extinguished campfires.
I noticed that mobs not only don't get stuck to them, but also avoid walking on it in general. Even if the campfire isn't lit at all.
*◝⁾⬮⏒⬮⁽◜*
I just recently made and upgrade to this farm. You can use the 1.19 minecart unloading system showed off by ilmango and then add on a bit of redstone to dispense the stored minecarts, and an etho hopper clock to set off pulses to dispense the stored minecarts. It would just create a loop based on your own configuration of the etho hopper clock. Course you would want to do create a pulse within five minutes to prevent losing drops.
Then stacking just involves sending a signal up to each module from the etho hopper clock and then connecting that to another instant unloader for each level.
You can fit in a bubble elevator to direct drops upwards as well for a centralized storage output :)
16:08 also worth mentioning that hoppers work differently on bedrock and can only pull items from the bottom half (citation needed) of a block, and thus can’t suck items through farmland or mud or soulsand, etc.
when we get the crafter we could use the melon slices to auto craft the melons to blocks :D
Great episode! 🍉🍉🍉🍉🍉🍉🍉🍉🍉🍉🍉🍉🍉🍉🍉🍉🍉❤️🖤🤍💚
As far as I remember, alternating melons and pumkins was useful in older versions as the stalks used to connect to pumkins/melons next to them, even if it was not "theirs" blocking the stalk to grow its own.
While melon and pumpkin stalks don't need hydrated farmland to produce melons or pumpkin blocks, the usual farm optimizations (growing *not* diagonally or in crossing rows, and having farmland, preferably hydrated, around) *does* increase the the chance for a random tick to produce the melon or pumpkin block. (It just doesn't work with bonemeal.)
The penalty for planting crops in diagonal lines is also why it's beneficial to make the 4-piston version a combination of both crops. If you share pistons between diagonally adjacent stalks, the diagonal farmland with a *different* crop on it so beneficial for growth that a pure pumpkin farm in that style is about as efficient in producing pumpkins as alternating melons and pumpkins in the same space in *horizontal/vertical* lines. (Diagonal is detrimental.)
Also, in case anyone has concerns about using a bunch of hoppers with mud on top, fear not! Open hoppers may not be great for lag, but hopper minecarts are actually quite a bit more laggy. It should be absolutely no problem to use a hopper layer beneath the mud/farmland floor for an area covered by a single water source.
One slightly underrated way to harvest melons in block form is endermen. Those will not just pick up foliage, dirt-like blocks and nylium, but also melons or pumpkins. In farm designs dubbed "Ender Melon", built in the end, endermen are channeled such that they have a high chance of grabbing melon blocks, before falling to their demise (and dropping the whole melon).
I literally made a pumpkin and melon farm and now watching how to make it lol😂
Love your videos❤
"It's important to put redstone on blocks you can identify if you're gonna be digging in the area." -Pix.
Also Pix: puts the redstone unloader on grass.
Any of y’all remember the survival guide season 1 pumpkin farm episode? That was when it was recently changed so that pumpkins and melons will still grow with a solid block above them. Good memories.
Question, regarding the technicality of collection methods:
While using hoppers instead of a minecart is quieter and more consistent, does it have more lag than a minecart? I'm sure that depends on quantity or other factors, but from a game performance/lag perspective, where are the trade offs?
That many hoppers produces a lot of lag; the hoppers keep checking if there's anything to pull into them. It probably doesn't matter much in a single player world, but I try to minimise lag as much as possible as a good practice and since it all adds up as you add more farms to the same area.
I arranged my farm in the checkerboard pattern and it was still incredibly productive. I regularly have to empty the chests because they fill up so fast. Plenty for a single player world.
I've built these before, the big square farm is OP, I had no room, be sure to put in at least 5 double chests as he did!
very wisely builds with polished andesite under the rails. then proceeds to build the unloader redstone on dirt, lol still i love this series!
4:45 muddy mangrove roots also work surprisingly
I've used the last farm in a couple of worlds and normally have overflow going to a composter it's so productive.
Props for reminding us that you don't put redstone on dirt. But then in the collection switch, you put dust and a torch on dirt blocks. *sigh*
With the recent nerfs on villager discounting, these farms have become more necessary than ever as your most efficient source of emeralds - as they still go 1 to 1 from a single conversion and there are two such trades per villager now that the days of getting sticks, paper, or rotten flesh down to 1 for 1 are over.
A note: don't forget that melons and pumpkins need light to grow. Adding a couple of torches to the dirt layers helps them grow when it's dark out, and also makes sure that you don't ruin your farm by building too many layers.
you could use jack o lanterns as a head on an armor stand, no? could make an over the garden wall inspired build with that
Thanks pix, exelent conten like always 👍👍👍
Thanks for the new 2nd farm design Pix! Been using the 1st one, which was in SG1, for years. Quick question: in the first easy design I have always had two problems. 1. Sometimes melons or pumpkins grow and the piston doesn't activate, so it never gets harvested. Or 2. sometimes the stalk dies for no reason and the farmland reverts to dirt. Anything one can do about either issue?
For the first problem, connect all the pistons up with a redstone line on each side. When one fires they all fire. The second seems like just one of those things that happens in Minecraft.
@@craigds3745 Thanks, I'll try it.
actually you don't need the blocks on top of the farm, because the redstone dust already connects to the pistons
True, but since that relies on quasiconnectivity, it won't work for Bedrock players - assuming observers can detect the stalk changing, which they didn't on older updates
Allay are the way to go, I use a checkerboard style two rows one chunk, more than enough with just two layers.
This is brilliant
Late to the party here, but I can't get my version of the hopper cart farm to stop on the collection rail. The minecart doesn't move all the way up that angled rail, and never unloads anything, and thus never triggers the comparator. I can manually drop something in the collection hopper and the redstone works as it should, but the cart (even with several powered rails preceding) doesn't stop on the slant.
When I turn off the redstone signal the cart makes it up the angled rail 100% and stops, so it's like the powered rail is repelling the cart before it can hit the top when there is a redstone signal.
It appears I fixed it by making that angled rail flat instead. Seems to work perfectly now.
Hook this up to a sugar farm and chicken farm to automatically make pumpkin pies 😂
Looks straight forward but a question -- why 5 plants yet only 4 pistons ?? Do the end plants therefore share 1 growing space ??
Yep, it’s mostly due to the length a single water stream can travel for convenient collection. Since the fruit will always be broken instantly on growth, it’s fine for two plants to share a block.
Theoretically you can make it as long as you want and adjust the growing spaces to match, as long as you have a way to collect them
I enjoyed the episode, as always.. but it left me with the question, why go through all this trouble and recourses for a food item it is relatively useless?
It just looks like a waste of materials or am I missing a use for melons and pumpkins? (Apart from trading with a villager)
It's for trading. I had to put an off switch on mine, I was getting more pumpkins and melons then I could ever trade/use.
the chequerboard pattern melon/pumpkin pattern is loads better in terms of efficiency I believe
the rules for diagonals reducing growth rate still apply but you just alternate the melons and pumpkins so you don't suffer the effect
I would to see a video with all the differences between easy, normal, and hard difficulty.
On Java the hero of the village effect stacks, now that the zombie curing effect doesn’t stack, does it now make sense to make sense to integrate a raid farm and villager hall going forward?
This has been a viable strategy in many places due to the high emerald output of a raid farm
Wake up babe, new survival guide episode just dropped.
Okay okay im coming
@@SloyXP😭😭😭
Thanks pookie
@@SloyXP me too!!
@@SloyXP oh hello good man.
Alternating rows of pumpkins and melons in a checkerboard pattern get out 30% more pumpkins and melons I know I watch Silentwispers video
What Happens when the rail over the hopper goes stop the minecart enough to let it unload? There's no delay, it just bounces off and continues on. Btw, im on bedrock.
I'm having the same issue rn did you ever figure something out
Maybe I'm doing something wrong, but my cart doesn't stop when unloading above hopper... just slows down and then gets stuck when returning back to collect. I'm playing on Bedrock.
Awesome
16:27 suspicious mud
Survival guide Time!
Auto crafters have been huge for melon farming
This Good 👍
When I fill in a hole I use a layer of cobblestone because I know cobblestone shouldn't be there and ashovel won't dig through it
Is it stackable?
I thought he was going to use the allaies to collect the pumpkins and melon slices
Does this work on bedrock?
I absolutely love the videos on this channel ❤
The info is always accurate, videos are Pro, and Pixlriffs make you feel like he is a guy you know irl
He is a sincere TH-camr
Thank you Good Sir 🎩
Free watermelon ❤🖤🤍💚
I’ve been watching your guides for about two years now and this game needs an extreme overhaul because these guides are just the same thing over and over just a little different look or feel
They're both fruit 😜
🎉
Is anybody familiar with Bedrock mechanics on these? Does that farm build work there, too?
I've made it on Java and Bedrock. It should still work the same way. There are tutorials for Bedrock you should check.There are always annoying little differences, which why I stopped playing Bedrock.
U got 5 on each side and only 4 spot for them to grow in first one bro not all 5 on each side have a spot to grow only 4 on each side can
Meow!
its impossible . it is bad farm
For anyone building farm 1 the farm only lets 4 of the 5 melons grow as he closed the farm off too early with one piston missing. Also put iron bars above the water to stop the melons being pushed to the other side of the farm and left to despawn.
I'd actually recommend to follow other farm designs, this guy tends to get the basics wrong, he does it a lot.