Unity vs Reality Kit (Swift) for Vision Pro Development

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  • เผยแพร่เมื่อ 29 ก.ย. 2024

ความคิดเห็น • 36

  •  ปีที่แล้ว +7

    Hey man, love your content! Wouldn't mind if the videos get a bit more technical as I am starting out in XR dev/design.

  • @TayoEXE
    @TayoEXE 7 หลายเดือนก่อน +1

    With all existing XR developers using either Unity (or other game engines), what incentive do they have to bow down to Apple's ecosystem and pay for Unity Pro's $2000 a year fee and Apple's $100 developer fee, even just to dabble in making something? They barely even advertise Unity on their website (it's a small font sentence at the end of one of the sections). XR/immersive apps are already difficult to profit from, so what incentive do devs have to make these when most could barely even afford the headset, meaning userbase is low?

  • @sirakzeray4543
    @sirakzeray4543 10 หลายเดือนก่อน +6

    The problem is that there is little to no documentation on Reality Composer Pro. Apple released two WWDC videos on Vision Pro and Reality Composer Pro and essentially said, "Figure it out." The reason I am learning Unity as an iOS developer is that the learning path is much smoother than what Apple has to offer.

    • @tassilovg
      @tassilovg  10 หลายเดือนก่อน +1

      That's true there are so many good Unity resources out there

    • @RobertLoyale
      @RobertLoyale 10 หลายเดือนก่อน

      This is nothing but the truth.
      I found that i will barely be using RCP but because Ive been using other softwares I’ve figured it oit. Mostly.

    • @ChristopherCricketWallace
      @ChristopherCricketWallace 7 หลายเดือนก่อน +1

      Check that Unity license fee before you go too far down that road for Vision Pro.

  • @l0s3r8443
    @l0s3r8443 28 วันที่ผ่านมา

    Thank you.
    Can we build app for apple vision pro with unreal?
    Any updated version of this video?

  • @Co-opSource
    @Co-opSource ปีที่แล้ว +3

    Thanks for the clear explanation. I wouldn’t mind if you went into more technical detail.

  • @yuchen3587
    @yuchen3587 10 หลายเดือนก่อน +2

    Thank you, your explanation is crystal clear! Your video is still useful after Unity has officially released PolySpatial.

  • @Antonio_Ineba
    @Antonio_Ineba 11 หลายเดือนก่อน +2

    thanks for the video

  • @martijnstellingwerff543
    @martijnstellingwerff543 ปีที่แล้ว +3

    Hey Tassilo, that was a very clear and useful comparison! Thanks. I guess, you also have ideas about the further workflow that people need to think about to get a full Vision OS app together. For example what I struggle with is that Reality Composer Pro has a nice shader graph editor, but for now I can only apply those materials to the standard primitive objects like cube and sphere. Or do you agree that RC-pro is still just half finished as a beta? I started following you. 👍

    • @tassilovg
      @tassilovg  ปีที่แล้ว +3

      Glad you got some value out of it. I agree that Reality Compose Pro is still a work in progress. I think Apple wants to get the tools out there as quickly as possible so people can start developing for the platform which means that they might release half-baked features on the developer side. Since the tools are so new I need some more time to form a deeper opinion on some things.

    • @RaviKrishnan1984
      @RaviKrishnan1984 ปีที่แล้ว

      Hey, the RC Pro Shader Graph tool is much more powerful than what's seen on a first look. The custom material shader can be used to do geometry modification etc. One of the WWDC videos on material shader has a demo. It's called "Explore materials in Reality Composer Pro"

  • @yanchen7991
    @yanchen7991 ปีที่แล้ว +2

    Your content is awesome!🎉

  • @pennryan970
    @pennryan970 8 หลายเดือนก่อน +2

    Thanks for the summary

  • @PicardyNelson
    @PicardyNelson ปีที่แล้ว +1

    Thank you for making this! I’m a little confused after watching Apple’s wwdc videos. When using URP, we don’t have access to the passthrough camera, right?
    Goal is to make a glow-y/bloom-y emissive material in an AR environment, but I’m not seeing any examples of post processing effects from Apple’s side.

  • @JohelSouza
    @JohelSouza 9 หลายเดือนก่อน +1

    Good job. Clean and objective. That’s what I was looking for. Thanks!

  • @MelissaAtwell
    @MelissaAtwell 9 หลายเดือนก่อน +1

    Thank you so much for sharing this! It was very helpful!

  • @paschalkings8184
    @paschalkings8184 2 หลายเดือนก่อน

    nice video

  • @alexander99099
    @alexander99099 ปีที่แล้ว +1

    Hey man
    Love your youtube!
    I remember you had a video like "my strategy for Vision OS development" but now I can't find it. You said that probably you'll focus on Unity development because it will be nice to test on existing VR headsets instead of waiting Vision Pro availability. I really wanted to share this video with my colleagues :D

    • @tassilovg
      @tassilovg  ปีที่แล้ว +2

      I unlisted the video because I changed my mind about the exact strategy I want to pursue, but you can find the video here th-cam.com/video/m1dAarw_jQA/w-d-xo.html

    • @alexander99099
      @alexander99099 ปีที่แล้ว

      @@tassilovg Thank man! Would be interesting why you changed it? Decided to stick with Swift?

    • @tassilovg
      @tassilovg  ปีที่แล้ว +3

      @@alexander99099 I think the right decision comes down to what type of app you want to build. I'm still trying to figure that out but wanted to go understand visionOS dev in Swift deeply. There are pros to it such as having access to SwiftUI which allows you to create much more sophisticated UI than in Unity ...

    • @JohelSouza
      @JohelSouza 9 หลายเดือนก่อน +1

      @@tassilovgthat’s definitely a strong alert on where to use the available time for learning.

  • @gausefinance9611
    @gausefinance9611 ปีที่แล้ว +1

    Keep up the good work!

  • @jbrownson
    @jbrownson 7 หลายเดือนก่อน

    great video, still useful 7mo later

  • @FiresideWithGavriel
    @FiresideWithGavriel ปีที่แล้ว

    Good video mate. I want to create a vision pro digital twin of my 110 acre jungle property. How should I approach that?

    • @tassilovg
      @tassilovg  ปีที่แล้ว

      Interesting. Let me think about it. I'll DM you

  • @eNVy100
    @eNVy100 ปีที่แล้ว

    Pretty informative. Any idea on where to start learning the Apple native framework (SwiftUI , Reality Composer )?

    • @tassilovg
      @tassilovg  ปีที่แล้ว

      Apple has some excellent materials teaching Swift UI. There are also a ton of TH-camrs like Hacking with Swift teaching Swift UI. As for Reality Composer, I would probably watch past WWDC presentation.

    • @natgenesis5038
      @natgenesis5038 ปีที่แล้ว

      Swift first

  • @bradleygilmore
    @bradleygilmore 11 หลายเดือนก่อน

    Great video!

  • @brianclear363
    @brianclear363 ปีที่แล้ว +1

    One big issue is mobile developers know nothing about unity 3d/c-sharp development and visa versa. I think at most we may get 2.5 d in ipad apps. But since there NO CUSTOMERS for this for at least 2/3 years this could be as dead in the water app-wise than Apple Watch apps or Apple TV apps. The apple watch 1 had terrible connectivity between watch and phone so app devs gave up developing for it. The apple tv apps never caught on. But at least the apple watch had customers at launch :) Also will VR devs bother converting their apps to hand tracking. And since even some devs wont be able to afford this device for years I think this will morph into a Mac on your face for mobile working or and Apple TV on your face for content (not some amazing 3d AR device). Mostly used by mobile workers and travellers. well as long as they only watch movies that are under 2 hours long :) And i hope they settle with Epic as what this device really needs is Unreal nanite and Lumen :)

  • @edwardemanuel5337
    @edwardemanuel5337 ปีที่แล้ว

    Show me Action game or somethings? Show the people about this?

  • @michaelsteinberg
    @michaelsteinberg ปีที่แล้ว

    Best explanation yet.