Tassilo von Gerlach
Tassilo von Gerlach
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Pompeii 1 | Creating terrain in Houdini w/ Material X shaders for Reality Composer Pro & Vision Pro
In this first episode of our series on modeling a 3D diorama of the volcano eruption at Pompeii, we focus on creating the terrain geometry of Mount Vesuvius and the area where Pompeii was located. Using Reality Composer Pro for rendering, we will guide you step-by-step through downloading terrain data from an Italian government website, importing it into Houdini, and transforming it into a detailed height field. The tutorial also covers creating and applying materials and exporting the finished model to Reality Composer Pro for further enhancement. Join us as we establish a seamless pipeline between Houdini and Reality Composer Pro.
Follow me on Twitter:
tvon_g
00:00 Introduction to 3D Diorama of Pompeii
01:08 Setting Up Terrain Data in Houdini
01:53 Modeling the Terrain Geometry
06:17 Creating and Applying Textures
10:21 Exporting and Importing to Reality Composer Pro
15:09 Final Adjustments and Conclusion
มุมมอง: 102

วีดีโอ

Why Apple and NVIDIA are betting on USD (Universal Scene Description)
มุมมอง 1.4Kหลายเดือนก่อน
A brief overview of USD trying to answer the question. Why does USD matter? And why are Apple and NVIDIA building on this technology? Follow me on Twitter tvon_g #usd #apple #nvidia #realitykit #realitycomposerpro #houdini #blender
How to create animated geometry in Houdini and export it to Reality Kit using USD for VisionOS & iOS
มุมมอง 2922 หลายเดือนก่อน
Technical demonstration of procedural pendulum wave animation pipeline from Houdini to Apple's RealityKit for Vision Pro and iPhone. Covers USD export optimization, CHOPS-based wave functions, material bindings, and cross-platform AR deployment considerations. Implementation focuses on transform-based animations and proper USD hierarchy for RealityKit compatibility. 0:00 - Introduction & Overvi...
Procedural Spheres in Reality Kit on Vision OS
มุมมอง 6386 หลายเดือนก่อน
00:00 - Introduction and overview 00:53 - Rendering a simple triangle in RealityKit 02:51 - Understanding mesh resources and descriptors 04:57 - Defining triangle vertices and edges 05:42 - Introduction to spheres and cubes concept 06:53 - Explaining the TerrainFaceView 08:16 - Creating a terrain face with resolution and local up 10:54 - Calculating vertex positions on the cube 11:45 - Converti...
Cooking with Quest 3 in Augmented Reality
มุมมอง 125Kปีที่แล้ว
Please fill out this form if you want to chat about spatial computers and cooking in AR! forms.gle/JewueKeaKxYyMEB19 In this video, I try to find out how good #quest3 is for #cooking in #augmentedreality. #virtualreality #quest #meta #applevisionpro #spatialcomputing #ar #chickensoup #springonions #soup #chef #vr #ar #mixedreality #passthrough
How to Build a Vision Pro App Part 5: Particles
มุมมอง 3.5Kปีที่แล้ว
Part 5 of coding a VisionPro app to create wall art and place it in your physical environment. This project integrates RealityKit, Reality Composer Pro, SwiftUI, and UIKit to offer an immersive AR experience. Support me on Patreon: patreon.com/tassilovg Introduction Video: th-cam.com/video/IefFafD8mR8/w-d-xo.html Project Repo: github.com/tracyhenry/GenerativeDoodleArt_VisionOS Follow us on Twit...
How to Build a Vision Pro App Part 4: Animations & UIKit
มุมมอง 3.3Kปีที่แล้ว
Part 4 of coding a VisionPro app to create wall art and place it in your physical environment. This project integrates RealityKit, Reality Composer Pro, SwiftUI, and UIKit to offer an immersive AR experience. Support me on Patreon: patreon.com/tassilovg Introduction Video: th-cam.com/video/IefFafD8mR8/w-d-xo.html Project Repo: github.com/tracyhenry/GenerativeDoodleArt_VisionOS Follow us on Twit...
How to Build a Vision Pro App Part 3: SwiftUI Attachments, Combine, Reality Composer Pro Animations
มุมมอง 6Kปีที่แล้ว
Part 3 of coding a VisionPro app to create wall art and place it in your physical environment. This project integrates RealityKit, Reality Composer Pro, SwiftUI, and UIKit to offer an immersive AR experience. Support me on Patreon: patreon.com/tassilovg Introduction Video: th-cam.com/video/IefFafD8mR8/w-d-xo.html Project Repo: github.com/tracyhenry/GenerativeDoodleArt_VisionOS Follow us on Twit...
How to Build a Vision Pro App Part 2: Reality Kit Entities & Anchors
มุมมอง 11Kปีที่แล้ว
Part 2 of coding a VisionPro app to create wall art and place it in your physical environment. This project integrates RealityKit, Reality Composer Pro, SwiftUI, and UIKit to offer an immersive AR experience. Support me on Patreon: patreon.com/tassilovg Introduction Video: th-cam.com/video/IefFafD8mR8/w-d-xo.html Project Repo: github.com/tracyhenry/GenerativeDoodleArt_VisionOS Follow us on Twit...
How to Build a Vision Pro App Part 1: Window Group & Immersive Space
มุมมอง 17Kปีที่แล้ว
Part 1 of coding a VisionPro app to create wall art and place it in your physical environment. This project integrates RealityKit, Reality Composer Pro, SwiftUI, and UIKit to offer an immersive AR experience. Introduction Video: th-cam.com/video/IefFafD8mR8/w-d-xo.html Project Repo: github.com/tracyhenry/GenerativeDoodleArt_VisionOS Follow us on Twitter: tvon_g tracy hen...
How to build a Vision Pro App Part 0: Project Overview
มุมมอง 3.7Kปีที่แล้ว
Demo of our first VisionPro app to create wall art and place it in your physical environment. This project integrates RealityKit, Reality Composer Pro, SwiftUI, and UIKit to offer an immersive AR experience. Project Repo: github.com/tracyhenry/GenerativeDoodleArt_VisionOS Follow us on Twitter: tvon_g tracy henry Keywords: Vision Pro App Development, visionOS, Open-Source...
Unity vs Reality Kit (Swift) for Vision Pro Development
มุมมอง 17Kปีที่แล้ว
Let's take a look at the two primary ways of building applications for Apple Vision Pro (Vision OS) - using Unity and Apple Native Frameworks. This video aims to provide you with a clear understanding of the differences between these two methodologies and help you make an informed decision for your specific app requirements. We discuss the key features and benefits of both Unity and Apple's nat...
Why Apple doesn't talk about Artificial Intelligence
มุมมอง 2.1Kปีที่แล้ว
Follow me on Twitter: tvon_g Subscribe to my newsletter: tassilo.beehiiv.com/subscribe KEY SOURCES: th-cam.com/video/DgLrBSQ6x7E/w-d-xo.html th-cam.com/video/GYkq9Rgoj8E/w-d-xo.html th-cam.com/video/yQ16_YxLbB8/w-d-xo.html Disclaimer: This video is purely my opinion and should not be regarded as a primary source. I am not a financial advisor and this is not a recommendation to buy o...
Exploring Whisper C++ : Open Source Speech Recognition Library with iOS Swift UI Sample
มุมมอง 10Kปีที่แล้ว
In this video, we dive into the open-source speech recognition library, Whisper C , by exploring its functionality, understanding how it works, and discussing its benefits. We'll go through the code and run the SwiftUI sample app that's included in the repo to see the library in action. Whisper C is a lightweight, portable library that can run on various platforms such as macOS, iOS, Android, L...

ความคิดเห็น

  • @elkraneo
    @elkraneo 18 วันที่ผ่านมา

    This is great, thanks for sharing!

  • @japonteart
    @japonteart หลายเดือนก่อน

    I can’t wait for a more integrated experience cooking on AR. I just got the quest 3 and immediately started looking for cooking with AR. Yours popped up . I’m a painter and am excited to be able to transfer artwork as if projected onto the surface. It will shorten the time it takes to start a painting

  • @mytagssma
    @mytagssma หลายเดือนก่อน

    is this ai talking

  • @simplycannedcoke
    @simplycannedcoke หลายเดือนก่อน

    United States dollar

  • @art-thou-gomeo
    @art-thou-gomeo หลายเดือนก่อน

    "USD is poised to become the HTML of the 3D world" Well-said. But I'm super upset that Blender has terribad USD options lol. P.S. your 'profile' shot looks 'dull/muted' on my (non-HDR) display.

    • @tassilovg
      @tassilovg หลายเดือนก่อน

      Yeah I feel that. That's why I'm using Houdini more atm. Will try to fix the dullness going forward.

  • @tassilovg
    @tassilovg 2 หลายเดือนก่อน

    Apologies for the low resolution. Will fix next time

  • @rbrucebackman
    @rbrucebackman 2 หลายเดือนก่อน

    Thanks very much. Exactly the inspiration, and details, I needed to implement my concept of Image Bubbles within Terrain Cubes for my visionOS project.

  • @swapnilxi
    @swapnilxi 2 หลายเดือนก่อน

    loved it please share more video, we are waiting

  • @rtusiime
    @rtusiime 3 หลายเดือนก่อน

    funny I just bought a vision pro the other day and I was considering making an app that helps you cook.. but while talking to GPT as oppoed to typing like "ok what do i do now?" GPT: "Chop the onions and saute". What do you think? is this the future? what were the current shortcomings you faced with this method?

  • @onlyagreeingsometimes
    @onlyagreeingsometimes 3 หลายเดือนก่อน

    Yep using your dirty hands typing on an invisible keyboard 😊

  • @onlyagreeingsometimes
    @onlyagreeingsometimes 3 หลายเดือนก่อน

    Yep using your dirty hands typing on an invisible keyboard 😊

  • @onlyagreeingsometimes
    @onlyagreeingsometimes 3 หลายเดือนก่อน

    Using your dirty hands typing on an invisible keyboard 😊

  • @onlyagreeingsometimes
    @onlyagreeingsometimes 3 หลายเดือนก่อน

    All that sticky stream getting on to your quest and inside the gaps... did you find a hack to save it 🤔

  • @asafsilner
    @asafsilner 3 หลายเดือนก่อน

    🎯 Key points for quick navigation: 00:00 *📚 Overview: Introduction to Unity and Apple native frameworks for Vision Pro app development.* 00:26 *🧐 Clarification: Immersive and fully immersive means augmented reality (AR) and virtual reality (VR).* 01:05 *📐 UI Design: AR apps can operate in full or shared spaces with specific UI constraints.* 01:30 *🎨 Rendering Engine: Reality Kit renders AR apps in both shared space and full space.* 01:57 *⚙️ Unity Translation: Unity uses poly spatial for translating materials and shaders into Reality Kit.* 02:24 *🛠️ Development Tools: Apple native frameworks provide Xcode, Swift UI previews, and Reality Composer Pro for development.* 03:05 *🏗️ Integrated Environment: Apple's frameworks offer a seamless, integrated development experience for AR/VR.* 03:20 *🔄 Unity Support: Poly spatial supports Unity's features like particle effects but not handwritten shaders.* 04:14 *📸 Volumetric Cameras: Essential for rendering content in shared spaces.* 04:27 *👀 User Interaction: Vision Pro utilizes eyes, hands, and gestures for user input within Unity.* 04:55 *🚀 Coming Soon: Poly spatial is not available yet, but a beta program is open for applications.* 05:08 *🌐 Cross-Platform: Unity's Universal Render Pipeline supports cross-platform compatibility.* 05:37 *🔀 Decision Factors: Choose technology based on cross-platform needs and development preferences.* 07:12 *🚀 Speed of Execution: Personal familiarity with development tools influences the speed of reaching an MVP.* 07:41 *📢 Viewer Engagement: Request for audience feedback on content preferences and future topics.* Made with HARPA AI

  • @kyleclark627
    @kyleclark627 3 หลายเดือนก่อน

    imagine the future where employers slap one of these on for job tutorials lol

  • @PhuPhillipTrinh
    @PhuPhillipTrinh 3 หลายเดือนก่อน

    Pass through image is improved now should try this test again

  • @SilverSilence002
    @SilverSilence002 4 หลายเดือนก่อน

    With the new Meta AI integrated, there will be a lot less typing. It will a much better experience then

  • @ClarkyXR
    @ClarkyXR 4 หลายเดือนก่อน

    These videos are great but your audio level is so low!

  • @l0s3r8443
    @l0s3r8443 4 หลายเดือนก่อน

    Thank you. Can we build app for apple vision pro with unreal? Any updated version of this video?

  • @edwardbrown3980
    @edwardbrown3980 5 หลายเดือนก่อน

    The aptitudes look too high to be planets... like look at a image of Olympus mons on Mars

  • @Liuk78
    @Liuk78 5 หลายเดือนก่อน

    it would be interesting to change the background to virtual with windows on real areas over the chrome window. how to do it?

  • @EOS-ci1po
    @EOS-ci1po 5 หลายเดือนก่อน

    omg so good contents series!!!

  • @drswap
    @drswap 6 หลายเดือนก่อน

    Great tutorials, Happy that i finally able to make some progress!

  • @MorryXu
    @MorryXu 6 หลายเดือนก่อน

    Hi~ This is Morrie from a standing desk company.I want to collaborate with you~ I couldn't find your email.... Could you give me your email so I could give you the details?😉

  • @paschalkings8184
    @paschalkings8184 6 หลายเดือนก่อน

    nice video

  • @kingjamesjoyce23
    @kingjamesjoyce23 6 หลายเดือนก่อน

    Sick app! Thanks

  • @Nick2054
    @Nick2054 6 หลายเดือนก่อน

    Awesome as always. Do you plan on doing PolySpatial tutorials by any chance? I’m really good with Unity but I’m really slowly getting better at Swift / Xcode but there isn’t a ton of documentation/ support with PolySpatial so far. Either way, awesome channel

    • @tassilovg
      @tassilovg 6 หลายเดือนก่อน

      Appreciate it. I'm going to focus on Reality Kit for the foreseeable future but perhaps I'll explore Unity PolySpatial down the road

    • @swapnilgupta_xi
      @swapnilgupta_xi 5 หลายเดือนก่อน

      @@tassilovg yes I want more videos on Reality kit

  • @normancastrillo7907
    @normancastrillo7907 6 หลายเดือนก่อน

    how did you add those infinite animations

    • @tassilovg
      @tassilovg 6 หลายเดือนก่อน

      Using swift ui animations attached to the RealityView that hosts the cubes

    • @normancastrillo7907
      @normancastrillo7907 6 หลายเดือนก่อน

      @@tassilovg awesome thank you!

  • @cgott42
    @cgott42 6 หลายเดือนก่อน

    Can you program an app for the AVP which will respond to the user blinking their eyes?

  • @MukeshDesiBhae
    @MukeshDesiBhae 6 หลายเดือนก่อน

    Good to see your cooking experience was so great

  • @MukeshDesiBhae
    @MukeshDesiBhae 6 หลายเดือนก่อน

    your passthrough looks so great on quest3

  • @ThePOTATO5262
    @ThePOTATO5262 6 หลายเดือนก่อน

    The only question I have is why did you keep the onion skin on the onion ?

  • @drswap
    @drswap 6 หลายเดือนก่อน

    Hi @Tassilo the background is not visible for me in vision os 2 and the color issue I have mentioned in the previous comment, if possible can you please check and fix in the new branch and put the details in description. it would be great help . I am stuck , I anyhow want to complete this tutorial series

    • @drswap
      @drswap 6 หลายเดือนก่อน

      please check and update if this possible

  • @drswap
    @drswap 6 หลายเดือนก่อน

    'baseColor' was deprecated in visionOS 1.0: renamed to 'color' I was getting this error in function loadImageMaterial, if I fixed that to color ; Started getting this error again Cannot assign value of type 'MaterialColorParameter' to type 'SimpleMaterial.BaseColor' (aka 'PhysicallyBasedMaterial.BaseColor')

    • @drswap
      @drswap 6 หลายเดือนก่อน

      anyone has faced the similar issue?

  • @JamesHillhouse
    @JamesHillhouse 7 หลายเดือนก่อน

    Thank you for this video.

  • @mikesedaghatnia3279
    @mikesedaghatnia3279 7 หลายเดือนก่อน

    would you make a video or tell us how you export the character from unity with separated animation please ? whatever I do it bake all animations to one

  • @skaramicke
    @skaramicke 7 หลายเดือนก่อน

    Has anyone released a dictation app based on this yet? I need one so I’ll do it myself if not.

  • @michaelrozenblat2160
    @michaelrozenblat2160 7 หลายเดือนก่อน

    Did you manage to do a comparison between whisper.cpp and apple Speech framework?

  • @yu-chaochang4274
    @yu-chaochang4274 8 หลายเดือนก่อน

    Thank you for organizing such clear and easy-to-walkthrough tutorial. Could you please share the learning path and the learning materials that you have gone through? Thx much!

  • @Graxu132
    @Graxu132 8 หลายเดือนก่อน

    4:15 I thought he would hit and damage the screen with that plate 😂😂

  • @19candygirl85
    @19candygirl85 8 หลายเดือนก่อน

    Whoa that was amazing! I just bought it and I love it! Now I wanna do the same thing you did lol I NEED to know how you were able to have the chat GPT on your VR? The keyboard and how did you do the multiple browsers too please!! Thank you 😊

  • @erikmeilner8928
    @erikmeilner8928 9 หลายเดือนก่อน

    Hallo @tassilovg I watched all your videos. They helped me very much. I have got a small test project for visionOS and got a problem. I want to attach a USDZ file or Scene to an image anchor. Can you help me?

  • @ar_transilvania
    @ar_transilvania 9 หลายเดือนก่อน

    Thanks for this series but I do have one simple question, how did you learn all this? Which resources? Because it is not really explaining to a UIKit/SwiftUI developer why something needs to be done, for people who have no background with all this SceneKit stuff. One cannot possibly learn just by reading documentation. So, from which resources did you learn, would you please share? Thanks.

  • @rahulshah7595
    @rahulshah7595 10 หลายเดือนก่อน

    I want to integrate in my app but issue is I'm not separate time stamp for each word as you mentioned documents to used max-length like ml-1and I want for each word time stamp and set with word accordingly so how to do so im not using yerminal thats fime but i need time stamp in swift UI

  • @PautaGamerOficial
    @PautaGamerOficial 10 หลายเดือนก่อน

    How about facial animation? Is it possible with shape keys?

  • @taylorg4972
    @taylorg4972 10 หลายเดือนก่อน

    Anyone who is having trouble with attachments in the first 5 minutes, this code worked for me: } attachments: { Attachment(id: "attachment") { VStack { Text(inputText) .frame(maxWidth: 600, alignment: .leading) .font(.extraLargeTitle2) .fontWeight(.regular) .padding(40) .glassBackgroundEffect() } .tag("attachment") .opacity(showTextField ? 1 : 0) } } I'm sure it'll be outdated again here shortly but in the meantime, here ya go :)

    • @wenchen1908
      @wenchen1908 10 หลายเดือนก่อน

      Thank you for sharing! It works for me now.

  • @rickyyy2006
    @rickyyy2006 10 หลายเดือนก่อน

    Hi sir, just want to know if buying a Vision Pro is going to allow me to build and test Vision Pro applications? On Apple website, it says need a Vision Pro development kit. Thanks a lot

    • @aaronhuxley816
      @aaronhuxley816 7 หลายเดือนก่อน

      yeah, any vision pro would work

  • @PautaGamerOficial
    @PautaGamerOficial 10 หลายเดือนก่อน

    // Enable Interactions on the entity. immersiveEntity.components.set(InputTargetComponent()) immersiveEntity.components.set(CollisionComponent(shapes:[.generateBox(width: 5, height: 10, depth: 1)]))

  • @rolandovillena7734
    @rolandovillena7734 10 หลายเดือนก่อน

    This is amazing. Thanks for taking the time to prepare the tutorials. Any advice on the Mac for develop for Vision Pro? Do you need a Max Processor or do you have more Memory or Storage? Do you mind sharing your specs and sharing your experience so far ?