This game mode seems to break most player's brains. Including self-proclaimed hyper low IQ Harstem. I think he said his IQ was in the range of 2 in an early video.
Harstem: *Throws, Down Pylon, Gateway and Cybernetics Core* Clem *Sends Reaper* Harstem: "He's just playing Terran I bet. Ah he's such a boring player, Holy Crap"
@ there were tanks in the back covering the main army. It was scarier because he doesnt have to siege the templar/archon and can retreat into sieged tanks he never has to risk. Terran has no splash like this without sieging. Its basically that patch where you could medivac pick up sieged tanks, but with zero micro requirements
@@ScubaFingSteve You can definitely compare two different things, but I didn't. What I did was mention what the push would have instead. The templar work out better because of the lower mineral cost and not cut into marines.
I've learned from playing 2v2 that Medivacs with any zerg army is wild. Roach/Hydra or Ultras or even Muta's just last forever with medivac support. Also SCV's can repair Protoss units so you could do a Colossus rush and pull the boys like terran does a Thor rush
Not every unit is repairable by an scv in the protoss army due to some being biological rather than mechanical units; though most of them are mechanical. You just happen to come to the conclusion mainly due to the fact that most biological units that do get used are only really viable early game and fall off quickly or are used as harassment runby units (i.g., zealots and adepts). By the time your teammate does use medivacs you've almost certainly switched to mass stalker or something different. The only real exception here from my knowledge are high templars.
Honestly, going for hatcheries, quick expands and defende with queens, all larvas used for drones is insane, the echo is even better than a regular zerg, you can use terran harass like drops, and use some protoss units like immortals, High templars, or whatever you need against the enemy comp. So yeah basically, using zerg to expand and build drones (maybe queen in early game too cause why not), probes for assimilators, and then focus on 1 race for the army, and add spell casters from any race in the mix.
Marines/marauders are obviously the best damage dealers that you can get early on. With roach or zealot to tank for them, they can probably beat any early mid game army. Bonus points because they're all bio and can be healed by medivac. Roaches are easier to cover with guardian shell, but zealots have significantly better stats and isn't as vulnerable to siege tank/immortals.
it's an interesting mod, but I feel like the overall meta should be obvious if you think about the strengths and weaknesses of each race. Zerg has one strength and one strength alone: Economy. It's an extremely metagamey strength at that, their units are only balanced by the fact you can make so many of them, and tech switching. Use Zerg to make eco, but for the love of God don't make their units. Terran units are easily the most effective for their specific use-cases, perfect counters to everything in the game, but extremely vulnerable to their counters. Universally useful/all-purpose core units, they can create perfect engagements where they lose little to nothing. Protoss units are individually easily the most powerful and cost-effective, they can get fast upgrades and hit unique extreme power-spikes with their tech. i feel like the answer is to just use Zerg to eco, but make toss or terran armies, OR make early terran/protoss to do the one thing zerg can't do, harass early, which would then allow you to massively boom into insane eco advantage with Zerg armies and swarm them.
Zealot-marine is unironically probably incredible in the early game. Your squishy marines don't take the hits because the zealots tank for them and you have good dps, which is sorely lacking with zealots (they do good dps, but it's melee and has to connect to do damage, so ranged ends up higher dps).
Terrans: Protoss and Zerg are so over powered, what is this!? Just nerf the living essence out of Protoss and- Zerg Cabal: ... Terrans: Out of PROTOSS! You can now play all 3 races at once Terrans: *Plays terran*
This is Clem we are talking about. He is at his best when microing MMMs. Any other Terran would almost certainly mix stuff. And tbf, Clem did start using Toss spellcasters.
Problem with this mod is tech being costly for all 3 races. Gate, core, baracks, factory, starport, spawning pool, lair, infestation pit, hive. All super expensive. Zerg hatcheries (assuming there are no orbital commands in this mod) Protoss assimilators. You always want medivacs and always want sentries (and eventually Templar). Composition can either be marines and marauders or mass hydra. (Ranged Zerg). Baneling medivac drops are straight up lethal. Mass recall a whole Terran mech army directly in the enemies base.
I didn't expect this to turn into an "Is it imba or do I suck" episode. But then again, it's all races at once :D Edit: But very cool on-the-fly composition making.
I think for this mod to be more balanced. Upgrades should be made more expensive, but also affect the other races. Issue is that all races have 5 upgrades that don’t map to each other. Zerg and Terran have separate 3 sets of attack and 2 armors while toss has 2 attack and 3 armors. Which probably means making mech attack map with Zerg melee and toss shield. Or one simpler, you can even disable upgrades all together in this mod. Marines are just too dependent on upgrade differences. Best army seems to be marine, maruder, medivac, sentry, Templar for the guardian shield and storm. Hydra medivac sentry is also pretty good.
Bio + Disruptors would be sick. You would not need the toss upgrades with that too. You could also go bio + lings (+ultras late game) so you have the bio for back line DPS and melee units for tanking. You could also do this with zealots.
Pure terran or toss early game would instantly be the best option since all lavae can be turned into pure eco to feed the war machine. Every not drone zerg unit is innefficient. Later game medivac zerg is great. Mule drop repair on protoss is fun also.
It'd be cool to see this same mod, but with some kind of unified upgrades. I think the tech cost keeps you mostly to one or two races, but the upgrades really seem like they'd restrict late game to mostly one race plus a couple casters. For example, terran with storm.
I saw a video of a Mod with Starcraft, Starcraft 2 and Warcraft 3 , it was wild watching Zerg vs Human, and the Human having heroes. The Zerg still won 2-0.
My head knows swapping between races is not going to be great, but my heart tells me medivac/zealot/hydra with a pivot into medivac/ultra in the late game is the only correct call with a mod like this.
I legit said to myself as I was watching the beginning “this will show Clem how ridiculously op Terran is” LOL 😂 like we’ve been screaming for years now
I think macro wise, start with a zerg. Then switch to terran and build command centers to sky rock your future economy. then to add some sprinkles at the end, add some nexus to use the recall and build one mothership. So to use mass recall with terran unit already well position before the recall. Tanks and liberators all siege and all the other units u want that good be sick!
Do this have this in Warcraft 3, I always wanted something like this. What's funny about this replay is my first thought was Clem is literally just gonna play like it's Terran
Guardian Shield hydras with medivac support was not something on my "to watch" list. We need more videos with this mod. The combinations are almost limitless!
It only works to get multiple races late game, and even then it's probably not worth it unless it's a very specific unit such as mothership or medivac or something. The main difference with this is that it's like playing vs a random opponent since you won't know what race they pick until you scout their first production facility.
Not sure I agree that it needs to be late game. Upgrades for an off-race are going to be a problem, but you can definitely mix in off-race units that don't need upgrades. For example, medivacs, most casters (except the HT), WMs, observers and DTs are all pretty upgrade-insensitive. There are also quite a few protoss units that hard-counter one specific thing so well that it might be worth building a gate and a cyber core mid-game just to give yourself a quick transition if you need it. Ecos also synergise quite well - in general I'd imagine you probably want to go for a zerg eco at the beginning with another race's less awful fighting units, since Z generally does have less cost effective units than T. And the fact that you can have fighting units other than queens without wasting larva means you can drone *hard.* Especially since between photon cannons, missile turrets and supply depots it feels like you could deflect a *lot* of the typical harassment that's usually used to stop zerg exploding.
Once played a 3vs3 and my two team mates dropped out right in the beginning - I had all 3 races and 3 bases from the beginning - was kinda fun - but also insanely difficult to manage. I think I played Tempest - Marine - Hydra
Medics + lurker... Libs + stasis... Tanks + storm... Ghosts + lings... Thor drop with prism warping zealots... Lurkers recall... I think an early ghost+adepts or sentries (with surcharge ability of the nexus) would totally break the game.
I do think the optimal way to play this mod is to use protoss only to build eco and get units that don't need upgrades, such as high templars and disruptors.
WOW with this Mod you really can play the 3 strongest Units off all races together Marine, Marauder, Medivac. Really curious to see more games.
Lol
Brilliant
you obviously forgot about tank, it is also the strongest unit
top comment lmao
😂😂😂😂😂
"I hadn't considered that in order to get a lair I need a hatchery" - Harstem 2024, sc2 pro player
“Can batteries heal hydras”
the main obstacle to having all three races, is that now you have 3 tech trees to research
This game mode seems to break most player's brains. Including self-proclaimed hyper low IQ Harstem. I think he said his IQ was in the range of 2 in an early video.
Harstem: *Throws, Down Pylon, Gateway and Cybernetics Core*
Clem *Sends Reaper*
Harstem: "He's just playing Terran I bet. Ah he's such a boring player, Holy Crap"
dawg those are the 3 things you need to get a adept, there is literally no way around that
Clem with marine, medivac, tank, templar, storm is the stuff of nightmares
It's basically just terran but switch siege tanks for templar.
@ there were tanks in the back covering the main army. It was scarier because he doesnt have to siege the templar/archon and can retreat into sieged tanks he never has to risk. Terran has no splash like this without sieging. Its basically that patch where you could medivac pick up sieged tanks, but with zero micro requirements
@@ScubaFingSteve yeah, it's better, just barely
@@AntiDoctor-cx2jd you cannot in good faith compare storm/archon to sieging tanks up and down. I hate terran rn too but like its not close
@@ScubaFingSteve You can definitely compare two different things, but I didn't. What I did was mention what the push would have instead. The templar work out better because of the lower mineral cost and not cut into marines.
a hyrda, a marine and an adept walk into a medivac....
I LOLed really hard
Definitely needed more Medivacs to heal that hydra investment.
Marines are Cheap and plentiful.
Underrated comment 😂
Dude already drunk... It's spelled Hydra
"tell my if you've heard this one before'
Totally normal game of Starcraft 2 here. Featuring the classic hydra adept medivac drop.
Top kek.
and a sentry, of course.
Clem and harstem matchup on funny mods, the best thing I could have wish for this sunday !
A random mod tournament would be funny as heck
More of this mod pls this was sick
It's so generous of Clem to invite Harstem to another video.
I've learned from playing 2v2 that Medivacs with any zerg army is wild. Roach/Hydra or Ultras or even Muta's just last forever with medivac support. Also SCV's can repair Protoss units so you could do a Colossus rush and pull the boys like terran does a Thor rush
muta medivac sounds terrifying
Not every unit is repairable by an scv in the protoss army due to some being biological rather than mechanical units; though most of them are mechanical. You just happen to come to the conclusion mainly due to the fact that most biological units that do get used are only really viable early game and fall off quickly or are used as harassment runby units (i.g., zealots and adepts). By the time your teammate does use medivacs you've almost certainly switched to mass stalker or something different. The only real exception here from my knowledge are high templars.
@@BunnyHoppin- Basically every zerg composition with medivac is.
Medivac are absolutely cracked. Even Zealots are insane with them. They heal like 9hp per second. Flying shield batteries
Idea for a series: Harstem invents his own mods and invites other pros to play them. “Harstem Balances SC2”
It's actually great that Clem played just Terran haha, at least you have a comparison of how well does it compare to normal play
Honestly, going for hatcheries, quick expands and defende with queens, all larvas used for drones is insane, the echo is even better than a regular zerg, you can use terran harass like drops, and use some protoss units like immortals, High templars, or whatever you need against the enemy comp.
So yeah basically, using zerg to expand and build drones (maybe queen in early game too cause why not), probes for assimilators, and then focus on 1 race for the army, and add spell casters from any race in the mix.
Queens and medivacs sound like unbreakable defence early game tbh
Fungal storm. Now that's something.
@@guyclykos Omg that would be a crazy combo
Fungal Disruptor
This is absolutely insane
This mod definitely has potential for some interesting strats. However I'd be scared of playing it due to hotkey conflicts.
6:42 ROFL had me in tears xD
Marines/marauders are obviously the best damage dealers that you can get early on. With roach or zealot to tank for them, they can probably beat any early mid game army. Bonus points because they're all bio and can be healed by medivac. Roaches are easier to cover with guardian shell, but zealots have significantly better stats and isn't as vulnerable to siege tank/immortals.
star craft breaking down racial barriers. im for it
You could set up games like this in vanilla Brood War. Bonus neatness: You had a 200 supply cap for each of the three species!
it's an interesting mod, but I feel like the overall meta should be obvious if you think about the strengths and weaknesses of each race.
Zerg has one strength and one strength alone: Economy.
It's an extremely metagamey strength at that, their units are only balanced by the fact you can make so many of them, and tech switching.
Use Zerg to make eco, but for the love of God don't make their units.
Terran units are easily the most effective for their specific use-cases, perfect counters to everything in the game, but extremely vulnerable to their counters. Universally useful/all-purpose core units, they can create perfect engagements where they lose little to nothing.
Protoss units are individually easily the most powerful and cost-effective, they can get fast upgrades and hit unique extreme power-spikes with their tech.
i feel like the answer is to just use Zerg to eco, but make toss or terran armies, OR make early terran/protoss to do the one thing zerg can't do, harass early, which would then allow you to massively boom into insane eco advantage with Zerg armies and swarm them.
Zealot-marine is unironically probably incredible in the early game. Your squishy marines don't take the hits because the zealots tank for them and you have good dps, which is sorely lacking with zealots (they do good dps, but it's melee and has to connect to do damage, so ranged ends up higher dps).
Twll me you're not a toss player without telling me you're not a toss player 😅
also you can heal Zealots with Medivacs
Harstem: u can't go inbetween races because of the upgrades.
meanwhile Clem, already mixing spellcasters in his army
Dutchman solves balance whines with this one weird trick.
Terrans: Protoss and Zerg are so over powered, what is this!? Just nerf the living essence out of Protoss and-
Zerg Cabal: ...
Terrans: Out of PROTOSS!
You can now play all 3 races at once
Terrans: *Plays terran*
Dude, you are the best!
This is Clem we are talking about. He is at his best when microing MMMs. Any other Terran would almost certainly mix stuff. And tbf, Clem did start using Toss spellcasters.
Please more. I want to see a thoughtout build order go against 2-3 people
Problem with this mod is tech being costly for all 3 races.
Gate, core, baracks, factory, starport, spawning pool, lair, infestation pit, hive. All super expensive.
Zerg hatcheries (assuming there are no orbital commands in this mod)
Protoss assimilators.
You always want medivacs and always want sentries (and eventually Templar).
Composition can either be marines and marauders or mass hydra. (Ranged Zerg).
Baneling medivac drops are straight up lethal.
Mass recall a whole Terran mech army directly in the enemies base.
I didn't expect this to turn into an "Is it imba or do I suck" episode. But then again, it's all races at once :D
Edit: But very cool on-the-fly composition making.
That's really fun, thank you! And cool to see Clem! Waiting for more!
The disappointment in Harstrem's voice when he realized that Clem was just playing terran is hilarious
Oh yeah, please do more videos with this mod, absolutely hilarious
I would be interested in watching more of this
more videos on this please
I love seeing you learn strategies on the fly
Really fun looking mod. Looks like the best way to win is to pick one race and get spellcasters from the other race
finally a perfectly balanced game of starcraft
(no one casts mirrors)
this mod has a lot of potential i would like to see more
I think for this mod to be more balanced. Upgrades should be made more expensive, but also affect the other races.
Issue is that all races have 5 upgrades that don’t map to each other.
Zerg and Terran have separate 3 sets of attack and 2 armors while toss has 2 attack and 3 armors.
Which probably means making mech attack map with Zerg melee and toss shield.
Or one simpler, you can even disable upgrades all together in this mod. Marines are just too dependent on upgrade differences.
Best army seems to be marine, maruder, medivac, sentry, Templar for the guardian shield and storm.
Hydra medivac sentry is also pretty good.
Very funny and entertaining MOD. I hope to see more games.
I would love to see more of this mod, but for fun outlaw getting upgrades, that way whacky compositions are more viable late game
1:15 I dno, I'd think Terran Supply would be pretty sick, can full wall and repair them.
Bio + Disruptors would be sick. You would not need the toss upgrades with that too. You could also go bio + lings (+ultras late game) so you have the bio for back line DPS and melee units for tanking. You could also do this with zealots.
They should make universal upgrades for this mod so that you dont get locked in one race, fun concept! Play more games!
He invites Clem of all people. You should invite Uthermal, he will pull out crazy shit!
Tournaments with this mod would be amazing, it’s balanced but the amount of strategies is crazy
Pure terran or toss early game would instantly be the best option since all lavae can be turned into pure eco to feed the war machine. Every not drone zerg unit is innefficient. Later game medivac zerg is great. Mule drop repair on protoss is fun also.
"Hey ! I've found a way to solve the balance problem : All 3 races as one !"
Ends up being TvT all the time...
Really enjoyed this mod. Might actually get back into sc2 to try it
Nice mode! I was thinking that with mass medivac zerg army would be unstoppable.
I want to see real tournaments in this mod! :D
Now random is truly a new race to play.
It'd be cool to see this same mod, but with some kind of unified upgrades. I think the tech cost keeps you mostly to one or two races, but the upgrades really seem like they'd restrict late game to mostly one race plus a couple casters. For example, terran with storm.
unironically they should host a tournament on this mod and see who ends up coming up with the strongest comp
Fast korean fingers + terran units 🎉😂
*input race* is OP!
The game:
I saw a video of a Mod with Starcraft, Starcraft 2 and Warcraft 3 , it was wild watching Zerg vs Human, and the Human having heroes.
The Zerg still won 2-0.
"I can't believe he's just playing terran... this guy has no shame" standard ladder mood LOL
I'm curious to know if medivacs will heal zerg flying units or if they only target ground. IIRC SC1 medics healed flying bio units.
Zerg with medivacs is already a super composition.
I love how out of an almost infinite potential for unit compositions he went with hydras medivac.
Which is essentially just marine medivac but worse.
You could repair protoss units with SCV's.
Medivac's healing ultra's?
Mothership cloaking zerg units. Nexus recall + Mothership recall + Broodlords.
This mod is probably too overwhelming to become really popular, but to see a high level tournament of this would be very fun to watch.
My head knows swapping between races is not going to be great, but my heart tells me medivac/zealot/hydra with a pivot into medivac/ultra in the late game is the only correct call with a mod like this.
I legit said to myself as I was watching the beginning “this will show Clem how ridiculously op Terran is” LOL 😂 like we’ve been screaming for years now
Harstem! Just play toss but build scvs to repair your robo units! Do a robo all in with scv support! And throw down a battery too if you want.
Clem probably wondering why that CC wasn't an orbital when he attacked it.
Tempest Broodlord would be sick with the range
Tech tree of 3 races sounds like nightmare to keep up with.
This was cool as heck
I'm eager to see more games captain!
I kinda like this mod. This is for players who loves playing hybrid race. ❤
"this is a theoretical Victory" lmao
can the SCV's repair Protoss building and their mechanical units?
I think macro wise, start with a zerg. Then switch to terran and build command centers to sky rock your future economy. then to add some sprinkles at the end, add some nexus to use the recall and build one mothership. So to use mass recall with terran unit already well position before the recall. Tanks and liberators all siege and all the other units u want that good be sick!
Build a Nexus next to a orbital so you can get full energy and make alot of mules
dude this is so awesome
Do this have this in Warcraft 3, I always wanted something like this. What's funny about this replay is my first thought was Clem is literally just gonna play like it's Terran
Harstem playing Amon while Clem is playing Raynor and Tassadar
Clem never says no. He's too nice.
Guardian Shield hydras with medivac support was not something on my "to watch" list.
We need more videos with this mod.
The combinations are almost limitless!
It only works to get multiple races late game, and even then it's probably not worth it unless it's a very specific unit such as mothership or medivac or something. The main difference with this is that it's like playing vs a random opponent since you won't know what race they pick until you scout their first production facility.
Not sure I agree that it needs to be late game. Upgrades for an off-race are going to be a problem, but you can definitely mix in off-race units that don't need upgrades. For example, medivacs, most casters (except the HT), WMs, observers and DTs are all pretty upgrade-insensitive. There are also quite a few protoss units that hard-counter one specific thing so well that it might be worth building a gate and a cyber core mid-game just to give yourself a quick transition if you need it.
Ecos also synergise quite well - in general I'd imagine you probably want to go for a zerg eco at the beginning with another race's less awful fighting units, since Z generally does have less cost effective units than T. And the fact that you can have fighting units other than queens without wasting larva means you can drone *hard.* Especially since between photon cannons, missile turrets and supply depots it feels like you could deflect a *lot* of the typical harassment that's usually used to stop zerg exploding.
Once played a 3vs3 and my two team mates dropped out right in the beginning - I had all 3 races and 3 bases from the beginning - was kinda fun - but also insanely difficult to manage. I think I played Tempest - Marine - Hydra
What do you think about Viper Tank Stalker
If Harstem just masses stalkers with blink I'm gonna lose my crap
Medics + lurker...
Libs + stasis...
Tanks + storm...
Ghosts + lings...
Thor drop with prism warping zealots...
Lurkers recall...
I think an early ghost+adepts or sentries (with surcharge ability of the nexus) would totally break the game.
Let's start a petition to turn this into the new Playtest patch! It would certainly mix up the meta. 😈
I do think the optimal way to play this mod is to use protoss only to build eco and get units that don't need upgrades, such as high templars and disruptors.
this would go super well with archon mode i think
Hydra and laser giraffes are natural enemies but would be great team.
I thought the all race mod will be that you get the full race with all campaign units like vultures, diamondback, taldarim, zerg variants etc.
Protoss with actual healing and repair, that is scary
Zerg+medivacs is the way to go
I actually love this concept. What a treat! GOODBYE Serral you punk
Ling, bane, marine - unstoppable!
You should really try to get a game against uthermal. The craziness would go through the roof.
Play nydus. Imagine Nydus - colossi - thors. Great stuff.
Lol surprised nobody went medicac baneling drops, lurker ghost Busted as hell too
In this crazy new mod, you can play as Terran.
Love it!
Damm I was waiting so hard for another game, pls give us another one
This is wild
nydus worm a siege tank/stalker army?
It would probably always be better to go for zerg hatcheries. As for pushes zergling seige tank or zergling marauder might slap?
For that main fight, didn't you need something to tank? I feel like zealot hydra medivac would be sick.