UPDATE: while making this video they released a snapshot that COMPLETELY FIXED bundles! You can now colour them.... That is all discord.gg/gergville-1096583751884087347
They could also fix them by making it so you can put bundles in bundles but doing so would give them a data tag until you removed all bundles from within the bundle where it would remove the data tag and the data tag would prevent you from infinitely stacking the bundle
as an adventurer and a hoarder that keeps everything from every chest i find, you'd be surprised how many 1-off items you come across. The chest does not even compete because of how mobile I am
Or, if you are starting a playtrough and collecting biome specific items such as saplings, or late game when you want to have many differnt things in your shulkerboxes for building.
I suck at building so I adventure and basically dont have a base so the bundle is way too useful for someone who doesnt have chests to hold all my ores
@@lucy_derg One must imagine an original reply. And an original reply to this reply to a reply.And an original reply to this reply to a reply to a reply.
🎉🎉🎉🎉🎉❤❤🎉🎉❤🎉❤❤❤ Truly truly i say to you all Jesus is the only one who can save you from eternal death. If you just put all your trust in Him, you will find eternal life. But, you may be ashamed by the World as He was. But don't worry, because the Kingdom of Heaven is at hand, and it's up to you to choose this world or That / Heaven or Hell. I say these things for it is written: "Go therefore and make disciples of all nations, baptizing them in the name of the Father and of the Son and of the Holy Spirit, *teaching them* to observe all that I have commanded you; and behold, I am with you always, even to the end of seasonal". Amen." -Jesus -Matthew 28:19-20
I love your vids gerg, but I think you are drastically underestimating the value of being able to condense small quantities of many different items into one inventory space, especially in the earlygame (which the bundle is specifically designed around) I think it will be especially useful when looting places with loot chests, as I often gather small quantities of mamy different kinds of valuables, food, miscellaneous mob drops, etc. The only things the bundle doesn't really help with (prior to the acquisition of shulker boxes) are things like farming, strip mining, and building, where you tend to acquire or rely on large quantities of a few items. This is fine, though, because the main place where it shines--exploration--is just as core a part of Minecraft as those other things are.
I like your optimism about making the bundle have more uses than it actually does, but then you have to bring up the scenario of if you’re adventuring and you come across a dungeon like you mentioned and you have no Shulker boxes while being early game. You have music, discs and saddles which none of those items stack on their own, and it wouldn’t help the bundles case in anyway if those items still couldn’t stack inside the bundle. At the very least if we can give feedback on the bundle to at least have a small limit for non-stackable items then to have restriction for no. Stackable items
My issue with the bundle is that it only stores 64 items and that 1 non stackable items fills up the entire bundle. If these two things were changed then the bundle would be great, but to me it feels more like a half solution to the inventory problem.
@@ProjectionProjects2.7182Unstackables are not a problem for the bundle to solve. If the bundle solved this, it would only create more difficulties in using them. Leave the problem of unstackables to another item that would be better suited for handling them. Unstackables are items that are more often used and moved around between each other. Something like an item capable of stacking like 4 unstackables of the same type(items of the same shape?) and that allows you to use the first item inside it would better fit the use cases for them. Basically a toolbox. Enchanted books would all stack together, backup pickaxes would stack, music disks would stack, potions would stack, etc, etc. Now that that's handled, one of the biggest issues people have with the bundle is that it's limiting to stack larger amounts of same items(8 or more) in a bundle. So get more bundles. 5 bundles allowed me to store everything i got from 3 trial chambers. All pots(bricks can be turned back into pots), items inside them, mob drops, random loot and rewards from vaults. If 1 isn't enough, just bring more. You can fit bundles in other bundles, so it's not even like its going to take more storage. And also: building. When building detail, it's pretty common nowadays to end up with assorted stairs, walls panes or other such things. Bundles help there too. Any situation with compressible blocks is also improved: bring 27 logs and 24 coal blocks in a bundle: that's 13 stacks of torches with room for 10 extra items like crafting tables, furnaces or spare maps. All in 1 slot. Mining is particularly powerful especially if you pack a crafting table. Since there's so many ores and deepslate variants if mining w/ silk touch, putting it all in a single slot helps. Any ore block compresses raw ores by a factor of 9. And the leftovers from crafting them into blocks? Those can also go into the bundle too. Once you start accumulating more than ~40 of the same ore block, it's time to take it out of the bundle. Also maps. They're stackable too. An entire map wall can fit into a single inventory slot.
Greg really thinks we don't go grabbing random, miscellaneous stuff and being too stubborn to drop them for more space? Everytime I explore in minecraft half my invetory is just flowers and random pretty blocks I find on my way. Specially when mining, and the other half gets filled with ores and blocks that I could want to use for building. The bundle is useful to not force yourself to drop stuff you want to come back to your base with. Yeah, the bundle becomes obsolete when you get ender chest, elytra, and shulker boxes. But the entire point of the bundle is for it to be used in the early game where your invetory space is really limited during exploration6y
True but that's usually only when I'm building something or I found some really rare loot. So 69% of the the bundle has no use other than for decoration and partying.
It doesn't even become that obsolete tbh, because if you did go on another mining trip, and got 1 stack of iron, one stack of copper and one stack of diamonds, you can turn those into blocks and place them into a bundle in your shulkerbox, which means you have the freedom to continue exploring because the shulkerbox is still basically empty! Bundles don't replace shulkerboxes, they complement them!
@@Goldenfrfr nono, you can put bundles in your shulker, meaning you maximize your usage of all 27 slots on that thing, especially if you use the compact version of certain minerals like iron, diamond, copper etc
Dude I agree 100% I keep having that problem, that I just keep grabbing a lot of random stuff which results in me having no space in my inventory, the bundle is the perfect solution for this
Why is it such a hard concept for people to wrap their head around that there are people who just like exploring and don't just get to the end as fast as possible? If ever
He made fun of that exact thought in the sipover review he's saying its useless after 30 minutes of playing and u get a base with chests or get access to the end
When I play Minecraft survival. I really like to travel a lot and my inventory always gets clogged with items I don't want to get rid of but need to throw because I am running out of space.
personally i like to collect lots of random items when i am exploring because they might be nice to have later regardless of how "useless" they might seem at the moment, so the bundle might be good for someone like me. i haven't played minecraft in a while though so i haven't tested that.
1. The point of the Bundle is to declutter, not store large quantities. No matter what kind of adventure you're going on, you will most likely have some random shit that you want to keep, and your inventory can be decluttered and condensed thanks to the Bundle so you don't have to throw any of it away. I've seen so many people, especially new Minecraft players, with messy inventories that can be completely fixed with a single Bundle. 2. The Bundle is not completely disjointed from the other aspects of rhe inventory. Much like how you can place Shulkers in Ender Chests, Bundles can also interact with those storage devices. 3. I don't really understand why people are so mad the Bundle can't condense unstackables when Shulker Boxes literally do this. Let the Bundle do it's own thing. The only thing I agree with is that Bedrock actively slows down development of new features but that's a given. Also unless it was a gamemode, hiding the contents of a Bundle would literally make it a million times worse.
Totally agree! About hiding bundle content: would be cool to be able to hide it intentionally (totally not by default) like some crafting recipe, and use it as a gift for example
3. I loot a lot of chests and even want to make a modpack where you progress by looting structures. I would love a way to store all those swords before I grind them for exp and then smelt down. Currently they are clutter.
"Oh yeah just craft a chest, that's much better" Huh? How are these two comparable you can't take a chest with you on an adventure they have totally different purposes. That example with flower forests works only if you go just to gather flowers, but that's not usually the case. If I adventure, gather resources, and stumble upon a flower forest I won't have that clean inventory with EVEN 14 slots empty. But with bundles, I can just take everything I want (yes, all that "USELESS STUFF" as you said) and not be in a constant state of deciding what items I should drop to make more space in the inventory. "Bundles are garbage because you can't put unstackable items in it". What the heck? With bundles, you have more space to put THESE EXACT unstackable items where else you would just throw them away if you didn't have one.
Why do people find it so hard to understand the intended use for the bundle? Easy example. When you're on a long trip and you find an archeology site. You find 5 types of shards and now 5 slots are filled. Orrr, just 1 slot because the bundle is there for small unstackable items that you dont find in big amounts at once!!
In that archeology site you'll also find stained glass pane, flower pot, a bunch of different glazed terracotta, and whatnot and only in 1 digit quantities of each unique item. Pretty much an entire archeology trip will fit in a single bundle it's really fitting. For most structures in fact you'll get tons of items like this, vines, logs, coal, ingots, and diamonds are all low-quantity loot chest finds that reasonably all get condensed into a single bundle.
@@thehuyto best thing about diamonds and ingots is that they can then be compressed into blocks when you have more than 9, turning 10 items into 2 items. And before the frustration of losing a slot to bring a crafting table everywhere... That's going in the bundle too.
You do *NOT* have to "sacrifice" an inventory slot to hold the bundle. As you pointed out mere seconds before, a bundle can hold a stack of any item. An inventory filled with bundles can hold the exact same amount of items as an empty inventory. The difference is that in the first situation your inventory can hold up to 2304 unique items, whereas in the second situation you can only hold up 36 unique items.
Who in their sane mind would have 2304 unique items in their inventory at one time? (Not mentioning that bundles can only carry 1 unstackable item at a time)
@Firecart2023 1. The point is not that people would need to hold that many items, but that the capacity for unique items is greatly increased with bundles compared to the capacity without. 2. Yes, but there are hundreds of different items in the game that can stack, and you may not always have a full stack of them in your inventory. If I have 32 cobblestone, 16 iron ore, and 16 sticks, that takes up 3 inventory slots. But with a bundle, it would only take 1.
@@axiomcomplex5579 What situation would I find myself in where I need to store exactly 1 stack of items in a bundle? If I'm mining for iron, chances are I'm going to have over half a stack of cobble and iron ore.
@@RePorpoised Tell me how that's useful, considering 1 bundle can only carry 1 unstackable item. It'll still only be able to carry one item or only 64 items, even if stuffed in a bundle, in a bundle, in a bundle.
-be player -go mining early game -take some of every ore, so you have it when you need it -your inventory is full, but you dont want to throw away anything, because it could be useful -you craft All your ores into Blocks -put all of them in a bundle or two -save like 9 slots you can use for other things
honestly I think bundle is very geared towards the scraps of mining and exploration, since it's NICE to have those scraps, sure is 7 rotten flesh, 3 bones, may 4 string and 2 cobbled deepslate useful right now? not at all, but the same goes for low amounts of cash, 1 dollar isn't a lot of money and is very not useful, save a dollar a week however and you get like 36 a year, still not a lot, but it's got a use
@@FlashOfAshEXACTLY, I save up things like bones and spider eyes because you never know when you might need them, so eventually when the time comes I have a bunch of them
well yeah, but if you had maybe listened a bit closer he gave points about how having storage in both different items and low quantities isnt exactly common, not to mention shulker boxes just do their job better
@@etcom34 I haven't watched the video in full yet so I can't comment on that, but shulker boxes are end game items. So of course they'll be far better than early game bundles. I mean even if you were to allow the bundle to hold up to two stacks or even three, the shulker would still be better because you get 27 free slots for the price of one. Edit: just watched the video in full and I do agree that allowing it to hold multiple non-stackables in one slot would do it far better than it is now. Because, as Gerg says you can stack tools into it allowing you to hold spare tools or spare armour or spare weapons in it. I feel like it should be an item used for structure exploration, as structures give a LOT of non-stackable items and non-stackables take up the whole thing which feels counter intuitive, even with it's current purpose.
It does its job poorly. As much as I like it it doesn’t have enough storage (especially for non stackables). 128 stacks and 8 non stackables would be great
there is a reason, he made a lot of good points in his similar wolf armor video which got quite a lot of attention. he's trying to redo that except this time it seems like he's fallen off a bit
@@Little-rb6rb Nah, he was just too slow to this topic. Just a few months ago would have had everyone nodding in agreement with him, but bc the bundles have had a lot more testing done(meaning ppl have actually tried it and more ppl understand what it does), nobody is agreeing with his take.
Ok, there is a problem in this argument. Not everyone is that good. You use an example with flowers, but why would you have full netherite, and elytra, and stacks of golden carrots and an ender chest without shulker boxes? And, in your quick play through you were trying to get the bundle, not a bunch of stuff. People like to grab cool decorations, interesting items or sentimental stuff. Or, you are exploring and get some valuables. Block of iron, some emeralds, tnt, heart of the sea, maybe a diamond. That’s a bunch of slots for only like 20-40 items.
You also usually don't get "Just the flowers" on an adventure to get flowers, sometimes you stumble upon a village and want to take some potatoes and carrots with you. Sometimes you find a shipwreck that leads you to a buried treasure with a heart of the sea.
EXACTLY its not supposed to be a cheaper replacement for a shulker box but when you have a full inventory so you put some decorations or things you might like inside of it so you can have space for the more valuable stuff i think thats pretty useful since that happend to me sooooo many times
@@frozenturbo8623 I made a comment that TH-cam didn't send for some reason. In short, it was about combining cooked food items, various wood types, or even throwing a few wooden logs and coal blocks for plenty of emergency torches. Even more uses for bundles.
I have been using the bundle in a new world lately. It’s insanely useful. I have been to so many places, caving, exploring, etc. I have not used a chest and I have tons of space in my inventory. If you think it’s bad, it’s a skill issue. Sorry, not sorry.
yeah sorry gerg I usually agree with you on these rants but you were not cooking with this one. because even though you tried to make it sound like a thing thatnever happens, I do have a large variety of different items in small quantities quite often actually. and about shulker boxes, remember that you can put bundles İNSİDE shulker boxes... I still think the bundle will be peak. I absolutely agree that bedrock is slowing the development though.
It's like saying enchanted sword in terraria is worse than zenith because zenith has higher damage For non terraria players: enchanted sword is an early game sword and zenith is the best sword in the game
@@snibo1024 it's always the creative-only players that complain the most about survival additions Next are the speedrunners who kill the ender dragon in 5 minutes and then cry when mojang adds early to midgame content because they can't fathom the concept of TAKING YOUR SWEET OWN TIME TO ENJOY THINGS Gerg is both. He only plays in creative and the rare few moments he's in survival, he's a god damn minmaxxer
@@moemuxhagi Mid game is extremely short, if you have to slow down your pacing a bunch amount to just enjoy what little content there is progression wise outside of building in the game then yeah. The thing is there's barely any flavor, and the entire game can easily be beaten in a hour without rushing as long as your head point is to kill the ender dragon. It doesn't take too long to get to the nether and there's no difficulty nothing holding you back from doing it with iron and just a shield which stops enemies holding you
@@Junybuny.235eaeawewermy guy Who tf cares that’s like compighnign about being able to beat a game while speedrunning. Minecraft isn’t about just beating the dragon. That’s not the point
i was actually regularly using the bundle (yes, with an "experimental feature" toggle) and it was EXTREMELY useful when looting structures such as ancient cities/trial chambers/woodland mansions and transferring allat to my base. so yes, i would say there are plenty of situations when you would only get a quantity of items in stacks
You have failed to consider that I am already carrying the maximum number of shulker boxes and have my ender chest full of shulker boxes, and I really want to free up some slots in my Random Stackable Crap shulker boxes.
Yes Shulker Boxes are way way wayyy better than Bundles. Do you think that might be intended? Surely the simplistic crafting recipe of the Bundle that doesn't even require a Crafting Table cannot be linked to how early-game it is?
noooooo waaaaaaaaaaaay!!!1!!11!! early game item isn't stronger than one of the last items a player gets in their survival worlds???!??! Who could have guessed!!! Anyways, I'm looking forward to whatever item they eventually cook up to solve the unstackable issue. Unlike bundles, it's not going to be a super duper easy peasy item to get and farm, since unstackables do crazy powerful stuff like allowing you to instamine, fly, bring yourself back to life and prevent almost all damage with a click of a button. They're going to need to make something almost as difficult to get to as shulkers and make the act of farming them similarly difficult.
Dude, just because you have inventory left over doesn't mean you wouldn't want more. If I could have 19 empty slots rather than 13, I'd consider that a worthwhile improvement. Also, you literally said these are designed for the early game, so why are you comparing them to shulker boxes? They'll always be worse by design. And that idea of not being able to see inside the bundle is ONLY useful for multiplayer, that's just a nuisance in singleplayer.
@@shellpoptheepicswordmaster755 That argument falls apart when you realize that ender chests can be crafted right before you have access to shulker boxes. Meaning you only have one transportable storage container rather than like. I don't know I think I have like 35 shulker boxes. Ender chests are inherently more limited than shulker boxes.
While I agree with basically every point and idea in the video, the "early game item is worse than end game item so it is redundant" argument is pretty stupid, only being kind of meaningful in the context of how actually useless the bundles are.
Yes, the same goes for horses and elytra. Obviously, the item designed to be the last to be obtained is going to be better than one from the early game. And that doesn't mean that horses are useless.
"Blue horseshoe balloons are worse than the celestial starboards in Terraria, so they are worthless" Just for context, blue horseshoe balloons let you double jump, prevent ALL fall damage, and jump higher per jump. The celestial starboard is an end-game item you get for beating the final boss in "Expert Mode" which allows you to quickly dash around the world, kind of like an elytra if it were a hoverboard.
Maybe I just have a different perspective on Minecraft, but for me the late game is the main game as it's where I spend the most time as it allows me to do the more creative things. I wish stone tools also had some weird niche which gave them a uniqueness. But what I was trying to highlight in my video is it took 10 mins to make a bundle, for what I see as very little value gained. A chest isnt mobile, but making 2 trips is probably faster still
@@_gerg B-lining for a bundle (which is very easy to craft) is VERY different from starting out without a base or with very little storage, especially if you're exploring and want to carry the small things without either just dropping them or making multiple trips. There are plenty of times I've explored for one thing, took a bunch of cool or interesting crap, and just had to drop it. I think it'd be better if it carried more than one non-stackable item, but to take that cheap of an item for the early game and compare it to one technically made for the post-game stage because it wasn't useful to you when you literally speed-ran crafting it specifically, feels almost disingenuous.
Quite frankly, I DO pick up random one-off items while wandering around, I dont have a shucker box (never gotten one in a vanilla mc world), and I feel I would benefit GREATLY from bundles, especially now that they no longer will require rabbit hide to craft. This is a “niche use case” to you because you’re a sweaty Minecraft TH-camr with a Capital M. That’s your perspective as someone who builds a huge following on top of extensive experience with and mastery of this games every mechanic and progression. However. I’m not as good at the game as you. When I explore the nether, I never find the nether fortress before I manage to get clapped. I’ve spent many hours wandering the nether and I just never seem to find one! I don’t spend countless hours grinding to get netherite gear because I view it as a chore that lends itself to powerscaling, but is very time consuming. Why spend all that time grinding when I can get the job done with stone tools? I spend my time building, walking around the world interacting with things I think are interesting, farming, fishing, trading with villagers, killing monsters, collecting music discs from creepers, and sometimes strip mining or exploring caves. I don’t carry the full “meta” load out because, you are right, it’s too clogged compared to Minecraft’s inventory. I think it’s worth it to take certain risks by neglecting to bring certain items in exchange for that extra inventory slot. My inventory gets clogged with incomplete stacks of items I don’t want to drop but don’t have all the slots for on the regular. The bundle would solve all my problems with this for how I play. An item doesn’t have to be useful to you to be useful to someone!
heart of the sea, diamonds, smithing templates, grow-able plants, nautilus shells, and probably more are things that come in small stack sizes that you wouldn't want to throw out, placing down shulkers isn't always immediately viable depending on situation such as being near fire or in an ocean monument
Eeehhh, mostly I disagree with your points. One of your points was basically "The only thing I did was get a bundle and I still have slots left because I ignored doing everything else a player would normally do that takes up inventory slots, therefore bundles bad". And another was "Bundles bad because players should have shulker boxes already (completely ignoring the fact that No, not everyone has shulker boxes and also this thing you are doing isn't exclusive to late-game, players can do it whenever they have access to the area)". Then a "Bundles bad because I got full stacks of a bunch of items and I can't put them all in bundles (after you already stated the use case of bundles was for storing a variety of items that you have in low quantities)". I agree that bundles should be able to store multiple non-stackable items though.
You aren't meant to put whole stacks of Cobble in a bundle lmfao. That's what a shulker box is for. The Bundle is specifically designed to hold the random shit in small stacks within your inventory, like random flowers or flint.
y'know, shulker boxes aren't that easy to get for a casual player. I've played this game intermittently for years and have still never even defeated the ender dragon in survival.
@@Flip16-z5q i was talking about how he mentioned that you COULD take multiple items, just like 4 of them max tho If you just have more bundles, this isnt a problem at all
@@TheActualAqua that is true… He was being a *bit* dramatic. He definitely has a point though. I think a lot of issues could be solved if the bundles could just hole more items, you know?
@@Flip16-z5q tbh he's also treating it as a storage solution when really bundles are great for being an organized person Id see someone who doesn't sort their chests hating on bundles tbh
@@TheActualAqua They could be useful. There is definitely a point with the fact that during early game, there isn’t actually as much of a problem but they definitely could be useful if you aren’t the person who wants to do the whole End thing. Oh yeah they could be useful for organizing small groups of things. I think the flowers could definitely have been a good way to use bundles honestly, they may not take up your whole inventory but why would you need a stack of each anyways? And then you could pick up other things on the way back assuming you don’t have an elytra
broooooooo, it's so much more than that. apparently, something like 90-95%. To give a sense of scale, only like 2% of bedrock players have killed the wither with achievements on. (0.5% spawned it but failed to kill it lol, gotta love how terrifying the bedrock wither used to be)
wow that's rough also from what i've seen the bedrock wither is mostly hard because the wither effect is way too long (still jealous of the extra attacks though. at least our ender dragon launches you to space (:< )
@@Pyrolol_ yeah, no that's been handled. It wasn't the length that was the issue as much as the fact that the protection enchant didn't protect against potion effects. If you fight the wither on java without protection enchants, you realize it's just as long. But anyways that whole thing got fixed about 2 years ago. Wither's still harder that java, but not by much. And yeah, it feels wrong that the bedrock ender dragon doesn't knock players away. Like that felt like that was the entire point. It attacks you more though.
i think 4:14 is the perfect example of why, and when it's useful. look at your inventory. it's a mess, it has a bunch of things that you'd like to have on you, but takes up an annoying amount of space. you could put the wool, feathers, gunpowder, furnace, sticks, chicken, and obsidian all in one slot there. it's made for really early game
i just realised what you said after and why you have so much, though still if i had all those things i would keep all of it except the rotten flesh and spider eyes
I'm usually with you man, but in that early game example where you had a bunch of low quantity items, the bundle was perfect to compact it all. This is a great early game tool, and you proved it yourself. It's definitely not supposed to replace shulker boxes, but that's not the point.
You aren’t losing a slot to a bundle. A bundle takes one slot, and can hold 64 items. That’s 64 items per slot. At worst, you’re just wasting some leather. There are very few cases where you have a stack of EVERY item in your inventory, so it saves space there
You know, this comment section is a really good sign. Just 2 or 3 months ago, a video like this would have been full of "yeah fr its so useless", "just use a shulker box". These comments show that people now understand what it's for and a solid chunk are actually finally happy with where it's at, which means development on bundles is probably going to be ending pretty soon with how long it's been baking(definitely not saying this after the leaked reveal of the contents of Minecraft Live). It's kind of hard to gauge this any other way, so thanks Gerg.
As MULTIPLE have pointed out, bundles are very useful for decluttering any "random" junk that players would have, especially in the early game where multiple of these items would be useful to obtain (Golden apples, small amounts of ores, small amounts of crops or seeds to bring back to base, saplings, some decorative blocks like spore blossoms, and etc). many a time have I wanted to have a bundle for this purpose so my inventory can be reserved for unstackables. I can even make a hopper + chest system and just throw out all the items + bundle so I don't have to shift click every item into the chest.
Yeah no, been using bundles for a while now and I don't think you're quite getting it. You're not supposed to put a whole stack of cobblestone in it, thats missing the point. For example I used to dedicate one slot of my inventory to 2 empty buckets. Now, that same slot holds 4 buckets, a crafting table, usually about 16 sticks, and a small handful of torches (obviously I take stacks into the mines). Furthermore, playing with food mods, I also have a stack of a veriety of foods. 32 of them will heal nearly my entire hunger bar, 16 are equivalent to steak, and the last 16 are equivalent to bread or baked potatoes. So in one slot I can choose exaclty how mu h hunger to restore without wasting resources. And lastly I usually keep a third bundle on me specifically for monster loot or low tier chest loot I can't bring myself to toss. And let me tell you it comes in handy REGULARLY, keeping my inventory slots free of rotten flesh and string. But it also comes in handy when I'm building and my inventory is cluttered with 3 kinds of stairs, 4 different slabs, and 6 to 8 random single blocks I need for specific parts of a build Just because YOU haven't managed to find a use for it doesn't mean it's useless. Stop thinking in extreme scenarios and think actually playing tbe game.
because its a useless goal? His flower example really shows that the goal the bundle is trying to achieve is pointless. It can at best, in some *very specific* circumstances save you needing to use a whole eight wood planks to just plop down a chest.
@Yipper64 But how tho? Last time I checked, saving up to 13 inventory slots for the low low price of a piece of string and some leather was a good thing. Not everyone speedruns to get shulker boxes.
say you want to explore to find a good spot for your base, instead of a chest you would get a bundle, it saves the hastle of travelling back to get the stuff you had earlier
i think you're kinda underestimating the usefulness of a bundle, I personally find myself very often in a situation where I'm adventuring/travelling/looking for a spot for my new house and pick up a shit ton of different items in low amounts that I don't want to drop, but you raised some very good points, especially about the UI being pretty inconvenient and not being able to grab unstackable items
They don't stack non-stackables, that's why they're garbage. The whole point was to reduce inventory clutter, most inventory clutter is extra tools and armor before you head out of an expedition.
Before I got shulker boxes en masse I would just carry a stack of chests, plop them down in a cave, and leave excess blocks in them if I was mining. Still more functional a system than the bundle.
This video's comment section just proves how much tunnel vision most minecraft youtubers get. They've usually been playing for a while and lock into a specific playstyle. When the game gets updated to include features that dont fit their style, they assume it doesn't help anyone at all and rant about it to their audience who then usually argue against the creator citing their specific uses of the new features. its kind of sad when stuff this happens but at least gerg isnt a pedophile (or so we think)
They can be still useful if you're building cuz sometimes you have too many different blocks so you need a bundle to store but the shulker later takes that place after you go to the end.
The one useful thing that make bundle competable with chest is that its portable, its like a mini shulker box that can be accessible in early game. And if 1 bundle isnt enough for ur inventory problem... make more bundle
6:10 If you're claiming that the inventory is large enough then think again. 7:04 Idk about you but I carry spare crafting materials, furnaces, fuel, multiple food types etc. I can, you know... put those in the bundle instead, can I not??? 7:30 Yo can put bundles in Shulker boxes. These compliment each other nicely so you don't need to compare them. 8:35 You're asking for loot boxes...
Wow. This was stupid. I _frequently_ have a full inventory with very small stacks while playing. Especially in the beginning when I'm exploring to find a place for my base and come across items I know I'll want later and would have difficulty finding again. This is the exact situation when bundles are invaluable. You really went "The bundle is useless because Minecraft doesn't _ACCKKULLLY_ have an inventory problem", despite literal hordes of people saying for years that they experience problems with their inventory.
I very often find a bunch of items in small quantities when I go caving and exploring. and I have to run back to my base to store stuff. I recently explored a lush cave and was heading home with a full inventory, a few slots included: 8 redstone dust 3 arrows 3 glow ink sacs 13 rotten flesh 1 empty bottle (from a witch) 3 tropical fish 1 charcoal 1 flower spore The rest of my inventory was filled with stacks of lapis, raw iron, tools, scaffolding, and about 20 diamonds I've been playing on this survival world for weeks and still never even made it to the End. Hell I'm still working on the 9 eyes of ender for the portal. So obviously I don't have any shulker boxes. You can say I'm bad for progressing so slowly when I'm a 28 year old adult, but this game is played by children as well, and beating the game in half an hour isn't the norm.
Bro you're just capping, I've been playing with bundles for 2 years and i love them, and so do many of my friends. I don't understand how you can understand that the niche bundle has is good, because i have just experienced it.
You even have some good points in the video, but if the premise of the video is that bundles are useless, your video is wrong. If you didn't understand, they are useful for keeping exactly those items that you would have discarded for other ones, or items that are useful to have on hand at all times but are not an everyday necessity
I personally usethe bundle on a server where i already have end game stuff. I put 48 torches, one or two banners of my kingdom and some endechests. I know i could use a shulker box, but its way more convenient, bc its just easier to make a few clicks in your inv, than a shulker box.
From a comment he made, he's just at a point of the game where he doesn't get as much use out of them. He has access to shulker boxes, and is quite used to the endgame stuff. There aren't as many things you would use bundles for in the late game so at that point, bundles may as well be replaced with shulker boxes except for in a few rare specific use cases. Basically dude did not admit his own bias before making the video, and thus left himself open to getting clowned on.
I usually agree with you but this is a massive misunderstanding of the point. You literally got one within 10 minutes of playing and you want it to be OP? Not to mention how easily you can get multiple of them. One spider drops up to 2 sting and a cow up to 2 leather. I mean you have 6 leftover leather in this video when you made the bundle. I'm an adventurer when I play the game, and when traveling you get a large variety of items from different biomes and mobs. And I can't make and place a chest because I have no base. Comparing the bundle to shulker boxes is fking ridiculous too. It's comparing an early game item to an endgame item. It's literally like comparing leather armor to diamond armor. You need leather for both the bundle and the armor, and you get diamond armor and shulker shells from end cities. You can just say "it's not for me" and move on.
Yeah, you definitely missed the point of the bundle. It's to consolidate your storage, not give you more storage space. Sure, not *everyone* is going to have 15 different stackable items in their inventory, but plenty of players will. I mean, you even pointed out how looting structures gives you small amounts of different items. If I'm going mining and get 3 name tags, 7 bones, 3 melon seeds and a music disc, it would be best for me to put the name tags, bones and seeds into one slot of inventory space than 3 separate ones. And guess what: once I get the chance to set up some more permanent storage, I can take them OUT OF THE BUNDLE and into the chest. See, you're treating it as if it's supposed to be any type of permanent storage, and it's not. It's just a thing of, "Hey, I could use some more inventory space, but I have small amounts of items that I don't need right now, if only I had somewhere to put them," which is a very common scenario in this game, ESPECIALLY in the early game. So yeah, hard disagree on this take.
I’m glad everyone in the comments agrees that the bundle is very useful. While I would love to see the ability to add more nonstackables (say, 4 or 5) even without that feature, I use it a ton. I use it for shucker organization with items such as sherds, templates, and mob heads from vanilla tweaks’ more mob heads data pack.
Literally what is bro waffling on about? There is absolutely no downside to having a bundle with you at all times. Even in the 2 slots of 32 items example, which isnt even its main use, youre still effectively DOUBLING your inventory space for the measly price of 1 leather and 2 string. And the flowers??? Youre really gonna act like saving 13 inventory slots in a matter of seconds ISNT a good thing? Not everyone wants to rush to the end to stuff themselves full of shulker boxes. Not to even mention, theyre meant for the early game, where youre only gonna have small amounts of items clogging up your inventory, instead of stacks and stacks of items. If you're at the point where you are gonna be collecting many stacks of items, youre probably in the late game and do have access to shulker boxes, which means the bundles arent invalid at all. Like have you ever just played minecraft WITHOUT rushing to the end? The bundle has saved me so many trips of going back and forth after my inventory is getting filled up with more and more one-off items that i still want to hoard, pretty much doubling my inventory space. And what do you mean remove being able to see whats in them, in favour of GAMBLING??? Unfathomably unbased smh
This guy says how often do you find yourself with a full inventory, with different items and few quantity of those items… All the time Has gerg ever actually played minecraft
>"Bundles only holds 64 items so its worthless!!!!" >compares 64 of ANY combo of items in one slot on the go, to the 27 slots of an immovable chest >Justifting it being useless in its perfect use-case with "but you'd have spare slots with every flower type" >Ignores the bundles entire point of existing by putting an unstackable in it genuinely how are mctubers this braindead?👁️👄👁️
UPDATE: while making this video they released a snapshot that COMPLETELY FIXED bundles!
You can now colour them.... That is all
discord.gg/gergville-1096583751884087347
No
IT CHANGES EVERYTHING!!!1!1!111
You are wrong?! You CAN colour them now! But about unstackeable items idk
I hate the bedrock version
They could also fix them by making it so you can put bundles in bundles but doing so would give them a data tag until you removed all bundles from within the bundle where it would remove the data tag and the data tag would prevent you from infinitely stacking the bundle
as an adventurer and a hoarder that keeps everything from every chest i find, you'd be surprised how many 1-off items you come across. The chest does not even compete because of how mobile I am
Same here, except I also tried the bundle and it's mostly useless imo
Or, if you are starting a playtrough and collecting biome specific items such as saplings, or late game when you want to have many differnt things in your shulkerboxes for building.
@FeeeebleVT i agree with you
I suck at building so I adventure and basically dont have a base so the bundle is way too useful for someone who doesnt have chests to hold all my ores
Same
Idk man so far its been pretty useful for me, i usually have a inventory full of little things i dont want to drop
Agreed.
Yeah i use bundles a ton
fr tho
Yeah they were a godsend when me and my friend were playing with them. Anybody who says they're bad just plain doesn't understand how they work.
I have 6 bundles and they're all almost full, I protest making a house in survival
"I invented another minecraft minigame, I call this one RANTING"
You're wrong because of production
One must imagine Mojang Developers happy
One must imagine an original comment
A visitor?
@@Flytcoool One must imagine an original reply.
And an original reply to this reply to a reply.
@@lucy_derg One must imagine an original reply.
And an original reply to this reply to a reply.And an original reply to this reply to a reply to a reply.
@@patatarusaproductions7284 I have slept long enough
gerg, what on earth makes you think I won't be carrying around random crap for my entire playthrough
Fr
🎉🎉🎉🎉🎉❤❤🎉🎉❤🎉❤❤❤
Truly truly i say to you all Jesus is the only one who can save you from eternal death. If you just put all your trust in Him, you will find eternal life. But, you may be ashamed by the World as He was. But don't worry, because the Kingdom of Heaven is at hand, and it's up to you to choose this world or That / Heaven or Hell.
I say these things for it is written:
"Go therefore and make disciples of all nations, baptizing them in the name of the Father and of the Son and of the Holy Spirit, *teaching them* to observe all that I have commanded you; and behold, I am with you always, even to the end of seasonal". Amen."
-Jesus
-Matthew 28:19-20
@@gamer__dud10 ok cool but kindly stop forcing your religion on everyone
@@gamer__dud10 Amen keep spreading the word of God brother
@@sleepdeprivedcactus he didn't force u to read it. u chose to read and chose to reply. if u don't like what he's saying, kindly ignore him
"Gerg hates this thing" is my second favorite gerg flavor behind "I invented ANOTHER Minecraft minigame"
arent those the only two flavors
@@dandyspacedandyshut up we're cooking (gerg)
i heard gerg is not particularly fond of villagers and endermen. i wonder why
I love your vids gerg, but I think you are drastically underestimating the value of being able to condense small quantities of many different items into one inventory space, especially in the earlygame (which the bundle is specifically designed around)
I think it will be especially useful when looting places with loot chests, as I often gather small quantities of mamy different kinds of valuables, food, miscellaneous mob drops, etc. The only things the bundle doesn't really help with (prior to the acquisition of shulker boxes) are things like farming, strip mining, and building, where you tend to acquire or rely on large quantities of a few items. This is fine, though, because the main place where it shines--exploration--is just as core a part of Minecraft as those other things are.
I like your optimism about making the bundle have more uses than it actually does, but then you have to bring up the scenario of if you’re adventuring and you come across a dungeon like you mentioned and you have no Shulker boxes while being early game. You have music, discs and saddles which none of those items stack on their own, and it wouldn’t help the bundles case in anyway if those items still couldn’t stack inside the bundle. At the very least if we can give feedback on the bundle to at least have a small limit for non-stackable items then to have restriction for no. Stackable items
@@r.t.dagreatyo9761you do realise that all this small clutter will have to go into your chests? Bundles ARE really useful for us collectors
@@r.t.dagreatyo9761just put non stackable stuff in a inventory slot not in a bundle
My issue with the bundle is that it only stores 64 items and that 1 non stackable items fills up the entire bundle. If these two things were changed then the bundle would be great, but to me it feels more like a half solution to the inventory problem.
@@ProjectionProjects2.7182Unstackables are not a problem for the bundle to solve. If the bundle solved this, it would only create more difficulties in using them. Leave the problem of unstackables to another item that would be better suited for handling them. Unstackables are items that are more often used and moved around between each other. Something like an item capable of stacking like 4 unstackables of the same type(items of the same shape?) and that allows you to use the first item inside it would better fit the use cases for them. Basically a toolbox. Enchanted books would all stack together, backup pickaxes would stack, music disks would stack, potions would stack, etc, etc.
Now that that's handled, one of the biggest issues people have with the bundle is that it's limiting to stack larger amounts of same items(8 or more) in a bundle. So get more bundles.
5 bundles allowed me to store everything i got from 3 trial chambers. All pots(bricks can be turned back into pots), items inside them, mob drops, random loot and rewards from vaults. If 1 isn't enough, just bring more. You can fit bundles in other bundles, so it's not even like its going to take more storage.
And also: building. When building detail, it's pretty common nowadays to end up with assorted stairs, walls panes or other such things. Bundles help there too.
Any situation with compressible blocks is also improved: bring 27 logs and 24 coal blocks in a bundle: that's 13 stacks of torches with room for 10 extra items like crafting tables, furnaces or spare maps. All in 1 slot.
Mining is particularly powerful especially if you pack a crafting table. Since there's so many ores and deepslate variants if mining w/ silk touch, putting it all in a single slot helps. Any ore block compresses raw ores by a factor of 9. And the leftovers from crafting them into blocks? Those can also go into the bundle too. Once you start accumulating more than ~40 of the same ore block, it's time to take it out of the bundle.
Also maps. They're stackable too. An entire map wall can fit into a single inventory slot.
Greg really thinks we don't go grabbing random, miscellaneous stuff and being too stubborn to drop them for more space? Everytime I explore in minecraft half my invetory is just flowers and random pretty blocks I find on my way. Specially when mining, and the other half gets filled with ores and blocks that I could want to use for building. The bundle is useful to not force yourself to drop stuff you want to come back to your base with. Yeah, the bundle becomes obsolete when you get ender chest, elytra, and shulker boxes. But the entire point of the bundle is for it to be used in the early game where your invetory space is really limited during exploration6y
True but that's usually only when I'm building something or I found some really rare loot. So 69% of the the bundle has no use other than for decoration and partying.
It doesn't even become that obsolete tbh, because if you did go on another mining trip, and got 1 stack of iron, one stack of copper and one stack of diamonds, you can turn those into blocks and place them into a bundle in your shulkerbox, which means you have the freedom to continue exploring because the shulkerbox is still basically empty! Bundles don't replace shulkerboxes, they complement them!
@@hassanorisityou can put shulkers in bundle s?
@@Goldenfrfr nono, you can put bundles in your shulker, meaning you maximize your usage of all 27 slots on that thing, especially if you use the compact version of certain minerals like iron, diamond, copper etc
Dude I agree 100% I keep having that problem, that I just keep grabbing a lot of random stuff which results in me having no space in my inventory, the bundle is the perfect solution for this
Gerg when the junk drawer is only worth using for junk: >:(
Why is it such a hard concept for people to wrap their head around that there are people who just like exploring and don't just get to the end as fast as possible? If ever
He made fun of that exact thought in the sipover review he's saying its useless after 30 minutes of playing and u get a base with chests or get access to the end
Every one is a hypocrite @@bangtannugget784
@@bangtannugget784chests will get clogged up with all these random spare items. Bundles ARE useful to organise them a little better
When I play Minecraft survival. I really like to travel a lot and my inventory always gets clogged with items I don't want to get rid of but need to throw because I am running out of space.
personally i like to collect lots of random items when i am exploring because they might be nice to have later regardless of how "useless" they might seem at the moment, so the bundle might be good for someone like me. i haven't played minecraft in a while though so i haven't tested that.
1. The point of the Bundle is to declutter, not store large quantities. No matter what kind of adventure you're going on, you will most likely have some random shit that you want to keep, and your inventory can be decluttered and condensed thanks to the Bundle so you don't have to throw any of it away. I've seen so many people, especially new Minecraft players, with messy inventories that can be completely fixed with a single Bundle.
2. The Bundle is not completely disjointed from the other aspects of rhe inventory. Much like how you can place Shulkers in Ender Chests, Bundles can also interact with those storage devices.
3. I don't really understand why people are so mad the Bundle can't condense unstackables when Shulker Boxes literally do this. Let the Bundle do it's own thing.
The only thing I agree with is that Bedrock actively slows down development of new features but that's a given. Also unless it was a gamemode, hiding the contents of a Bundle would literally make it a million times worse.
Totally agree! About hiding bundle content: would be cool to be able to hide it intentionally (totally not by default) like some crafting recipe, and use it as a gift for example
@@masik16usurround a bundle with paper to make goodie bags perhaps?
I like gerg but this video was stupid and completely misses the point of the bundle.
3. I loot a lot of chests and even want to make a modpack where you progress by looting structures. I would love a way to store all those swords before I grind them for exp and then smelt down. Currently they are clutter.
@@Sany_Tarn ... just mine for ores?
"Oh yeah just craft a chest, that's much better" Huh? How are these two comparable you can't take a chest with you on an adventure they have totally different purposes.
That example with flower forests works only if you go just to gather flowers, but that's not usually the case. If I adventure, gather resources, and stumble upon a flower forest I won't have that clean inventory with EVEN 14 slots empty. But with bundles, I can just take everything I want (yes, all that "USELESS STUFF" as you said) and not be in a constant state of deciding what items I should drop to make more space in the inventory.
"Bundles are garbage because you can't put unstackable items in it". What the heck? With bundles, you have more space to put THESE EXACT unstackable items where else you would just throw them away if you didn't have one.
When you put an unstackable item inside the bundle you can't put anything else because it counts it as a full stack.
How do you have more space to put unstackable items if it can only carry 1 unstackable item?
read the last paragraph again, but slowly
@@penguin15 hes saying you have more room in your inventory you dunce
@@BizarreDiesel hes saying you have more room in your inventory you dunce
Why do people find it so hard to understand the intended use for the bundle?
Easy example. When you're on a long trip and you find an archeology site. You find 5 types of shards and now 5 slots are filled. Orrr, just 1 slot because the bundle is there for small unstackable items that you dont find in big amounts at once!!
In that archeology site you'll also find stained glass pane, flower pot, a bunch of different glazed terracotta, and whatnot and only in 1 digit quantities of each unique item. Pretty much an entire archeology trip will fit in a single bundle it's really fitting. For most structures in fact you'll get tons of items like this, vines, logs, coal, ingots, and diamonds are all low-quantity loot chest finds that reasonably all get condensed into a single bundle.
@@thehuyto best thing about diamonds and ingots is that they can then be compressed into blocks when you have more than 9, turning 10 items into 2 items. And before the frustration of losing a slot to bring a crafting table everywhere... That's going in the bundle too.
True stefan3597
4 years in development for that?
@@pedrolmlkzkmore like a couple weeks of development a 4 year gap and a couple more weeks of development
sometimes gerg cooks and sometimes he burns down the whole ass kitchen 🗿💀
or sometimes its a hot take thats really undercooked
Gerg left the chicken in the freezer
You do *NOT* have to "sacrifice" an inventory slot to hold the bundle. As you pointed out mere seconds before, a bundle can hold a stack of any item. An inventory filled with bundles can hold the exact same amount of items as an empty inventory. The difference is that in the first situation your inventory can hold up to 2304 unique items, whereas in the second situation you can only hold up 36 unique items.
Who in their sane mind would have 2304 unique items in their inventory at one time? (Not mentioning that bundles can only carry 1 unstackable item at a time)
@Firecart2023
1. The point is not that people would need to hold that many items, but that the capacity for unique items is greatly increased with bundles compared to the capacity without.
2. Yes, but there are hundreds of different items in the game that can stack, and you may not always have a full stack of them in your inventory. If I have 32 cobblestone, 16 iron ore, and 16 sticks, that takes up 3 inventory slots. But with a bundle, it would only take 1.
and also, once you have one bundle, you have at least 16 bundles. you can stuff bundles in bundles.
@@axiomcomplex5579 What situation would I find myself in where I need to store exactly 1 stack of items in a bundle? If I'm mining for iron, chances are I'm going to have over half a stack of cobble and iron ore.
@@RePorpoised Tell me how that's useful, considering 1 bundle can only carry 1 unstackable item. It'll still only be able to carry one item or only 64 items, even if stuffed in a bundle, in a bundle, in a bundle.
-be player
-go mining early game
-take some of every ore, so you have it when you need it
-your inventory is full, but you dont want to throw away anything, because it could be useful
-you craft All your ores into Blocks
-put all of them in a bundle or two
-save like 9 slots you can use for other things
This is the number one example of what everyone who is still doubting the bundle needs to hear
honestly I think bundle is very geared towards the scraps of mining and exploration, since it's NICE to have those scraps, sure is 7 rotten flesh, 3 bones, may 4 string and 2 cobbled deepslate useful right now? not at all, but the same goes for low amounts of cash, 1 dollar isn't a lot of money and is very not useful, save a dollar a week however and you get like 36 a year, still not a lot, but it's got a use
@@FlashOfAshEXACTLY, I save up things like bones and spider eyes because you never know when you might need them, so eventually when the time comes I have a bunch of them
>be you
>make greentext without the meme arrow
bro! the point of the bundle is to compact your storage, not give you more of it! id does what its meant to well.
well yeah, but if you had maybe listened a bit closer he gave points about how having storage in both different items and low quantities isnt exactly common, not to mention shulker boxes just do their job better
@@etcom34 I haven't watched the video in full yet so I can't comment on that, but shulker boxes are end game items. So of course they'll be far better than early game bundles. I mean even if you were to allow the bundle to hold up to two stacks or even three, the shulker would still be better because you get 27 free slots for the price of one.
Edit: just watched the video in full and I do agree that allowing it to hold multiple non-stackables in one slot would do it far better than it is now. Because, as Gerg says you can stack tools into it allowing you to hold spare tools or spare armour or spare weapons in it. I feel like it should be an item used for structure exploration, as structures give a LOT of non-stackable items and non-stackables take up the whole thing which feels counter intuitive, even with it's current purpose.
@@etcom34of course shulker boxes would do it better it's literally an early game item, it's like something you would make in arts and crafts, duh
@@etcom34did u listen closely? "Early game item"😂 I like gerg but this video is just plain stupid
It does its job poorly. As much as I like it it doesn’t have enough storage (especially for non stackables). 128 stacks and 8 non stackables would be great
i invented ANOTHER new minigame, i call this screaming at the camera for no damn reason
there is a reason, he made a lot of good points in his similar wolf armor video which got quite a lot of attention. he's trying to redo that except this time it seems like he's fallen off a bit
@@Little-rb6rb Nah, he was just too slow to this topic. Just a few months ago would have had everyone nodding in agreement with him, but bc the bundles have had a lot more testing done(meaning ppl have actually tried it and more ppl understand what it does), nobody is agreeing with his take.
@@RePorpoised"Nobody" braindead comment
Bundles can do something that shulkers can't:
Be put inside shulkers
Its not really competing, its more of an "augment" to shulkers
ah yes, make it extremely difficult to find a specific item inside a shulker
Thats actually not a bad point. I often have a lot of garbage inside my sulker boxes so perhaps the bundle will help a bit with that.
Ok, there is a problem in this argument. Not everyone is that good. You use an example with flowers, but why would you have full netherite, and elytra, and stacks of golden carrots and an ender chest without shulker boxes? And, in your quick play through you were trying to get the bundle, not a bunch of stuff. People like to grab cool decorations, interesting items or sentimental stuff. Or, you are exploring and get some valuables. Block of iron, some emeralds, tnt, heart of the sea, maybe a diamond. That’s a bunch of slots for only like 20-40 items.
You also usually don't get "Just the flowers" on an adventure to get flowers, sometimes you stumble upon a village and want to take some potatoes and carrots with you. Sometimes you find a shipwreck that leads you to a buried treasure with a heart of the sea.
EXACTLY its not supposed to be a cheaper replacement for a shulker box but when you have a full inventory so you put some decorations or things you might like inside of it so you can have space for the more valuable stuff i think thats pretty useful since that happend to me sooooo many times
@@shibainu2528 This exactly is the playstyle that the Bundle would be very useful for. Flowers are still useful for decoration and dyes.
@@frozenturbo8623 I made a comment that TH-cam didn't send for some reason. In short, it was about combining cooked food items, various wood types, or even throwing a few wooden logs and coal blocks for plenty of emergency torches.
Even more uses for bundles.
@@elform So a very specific playstyle for it to be useful in any sort of way
I have been using the bundle in a new world lately. It’s insanely useful. I have been to so many places, caving, exploring, etc. I have not used a chest and I have tons of space in my inventory. If you think it’s bad, it’s a skill issue. Sorry, not sorry.
yeah sorry gerg I usually agree with you on these rants but you were not cooking with this one. because even though you tried to make it sound like a thing thatnever happens, I do have a large variety of different items in small quantities quite often actually. and about shulker boxes, remember that you can put bundles İNSİDE shulker boxes... I still think the bundle will be peak. I absolutely agree that bedrock is slowing the development though.
"Bundles have nothing unique compared to shulker boxes" being able to use them from the inventory.
It takes half a second to place it
Bro bundles are supposed to be used in the early game not in the late game when you have shulkers or ender chests
@@bangtannugget784 You can stuff bundles in shunkers to further compact your inventory.
It's like saying enchanted sword in terraria is worse than zenith because zenith has higher damage
For non terraria players: enchanted sword is an early game sword and zenith is the best sword in the game
@@fridex_x445
Early game, late game? Bundles are useful always
I like the fact that blud is ranting about the bundle without even making a normal survival world to test them so hypocritical
@@snibo1024 it's always the creative-only players that complain the most about survival additions
Next are the speedrunners who kill the ender dragon in 5 minutes and then cry when mojang adds early to midgame content because they can't fathom the concept of TAKING YOUR SWEET OWN TIME TO ENJOY THINGS
Gerg is both. He only plays in creative and the rare few moments he's in survival, he's a god damn minmaxxer
@@moemuxhagi Mid game is extremely short, if you have to slow down your pacing a bunch amount to just enjoy what little content there is progression wise outside of building in the game then yeah. The thing is there's barely any flavor, and the entire game can easily be beaten in a hour without rushing as long as your head point is to kill the ender dragon. It doesn't take too long to get to the nether and there's no difficulty nothing holding you back from doing it with iron and just a shield which stops enemies holding you
@@Junybuny.235eaeawewer Most minecraft players never leave mid game, a lot of them never even tried to get to the dragon
@@Junybuny.235eaeawewermy guy Who tf cares that’s like compighnign about being able to beat a game while speedrunning.
Minecraft isn’t about just beating the dragon. That’s not the point
i was actually regularly using the bundle (yes, with an "experimental feature" toggle) and it was EXTREMELY useful when looting structures such as ancient cities/trial chambers/woodland mansions and transferring allat to my base. so yes, i would say there are plenty of situations when you would only get a quantity of items in stacks
You have failed to consider that I am already carrying the maximum number of shulker boxes and have my ender chest full of shulker boxes, and I really want to free up some slots in my Random Stackable Crap shulker boxes.
Yes Shulker Boxes are way way wayyy better than Bundles. Do you think that might be intended? Surely the simplistic crafting recipe of the Bundle that doesn't even require a Crafting Table cannot be linked to how early-game it is?
noooooo waaaaaaaaaaaay!!!1!!11!! early game item isn't stronger than one of the last items a player gets in their survival worlds???!??! Who could have guessed!!!
Anyways, I'm looking forward to whatever item they eventually cook up to solve the unstackable issue. Unlike bundles, it's not going to be a super duper easy peasy item to get and farm, since unstackables do crazy powerful stuff like allowing you to instamine, fly, bring yourself back to life and prevent almost all damage with a click of a button. They're going to need to make something almost as difficult to get to as shulkers and make the act of farming them similarly difficult.
Gerg on his way to complain about something that does nothing but help
You are forgetting one thing: My ADHD Ass doesnt like littering random junk somewhere and making a Base in a random ass biome
When was the last time Gerg was happy about something?
Dude, just because you have inventory left over doesn't mean you wouldn't want more. If I could have 19 empty slots rather than 13, I'd consider that a worthwhile improvement. Also, you literally said these are designed for the early game, so why are you comparing them to shulker boxes? They'll always be worse by design. And that idea of not being able to see inside the bundle is ONLY useful for multiplayer, that's just a nuisance in singleplayer.
Are ender chests worse than Shulker boxes? Nope
@@shellpoptheepicswordmaster755 That argument falls apart when you realize that ender chests can be crafted right before you have access to shulker boxes. Meaning you only have one transportable storage container rather than like. I don't know I think I have like 35 shulker boxes. Ender chests are inherently more limited than shulker boxes.
It’s extra good for trial chambers when you play them early game you genuinely get so much stuff that you wanna keep
7:25 Talking of which?? WOW. That’s very non professional verbiage usage Gerg!
Ahh yes end busting and basturbation
While I agree with basically every point and idea in the video, the "early game item is worse than end game item so it is redundant" argument is pretty stupid, only being kind of meaningful in the context of how actually useless the bundles are.
Yes, the same goes for horses and elytra. Obviously, the item designed to be the last to be obtained is going to be better than one from the early game. And that doesn't mean that horses are useless.
"Blue horseshoe balloons are worse than the celestial starboards in Terraria, so they are worthless"
Just for context, blue horseshoe balloons let you double jump, prevent ALL fall damage, and jump higher per jump. The celestial starboard is an end-game item you get for beating the final boss in "Expert Mode" which allows you to quickly dash around the world, kind of like an elytra if it were a hoverboard.
@@shibainu2528 fr
Maybe I just have a different perspective on Minecraft, but for me the late game is the main game as it's where I spend the most time as it allows me to do the more creative things.
I wish stone tools also had some weird niche which gave them a uniqueness. But what I was trying to highlight in my video is it took 10 mins to make a bundle, for what I see as very little value gained. A chest isnt mobile, but making 2 trips is probably faster still
@@_gerg B-lining for a bundle (which is very easy to craft) is VERY different from starting out without a base or with very little storage, especially if you're exploring and want to carry the small things without either just dropping them or making multiple trips. There are plenty of times I've explored for one thing, took a bunch of cool or interesting crap, and just had to drop it. I think it'd be better if it carried more than one non-stackable item, but to take that cheap of an item for the early game and compare it to one technically made for the post-game stage because it wasn't useful to you when you literally speed-ran crafting it specifically, feels almost disingenuous.
Quite frankly, I DO pick up random one-off items while wandering around, I dont have a shucker box (never gotten one in a vanilla mc world), and I feel I would benefit GREATLY from bundles, especially now that they no longer will require rabbit hide to craft.
This is a “niche use case” to you because you’re a sweaty Minecraft TH-camr with a Capital M. That’s your perspective as someone who builds a huge following on top of extensive experience with and mastery of this games every mechanic and progression.
However. I’m not as good at the game as you. When I explore the nether, I never find the nether fortress before I manage to get clapped. I’ve spent many hours wandering the nether and I just never seem to find one! I don’t spend countless hours grinding to get netherite gear because I view it as a chore that lends itself to powerscaling, but is very time consuming. Why spend all that time grinding when I can get the job done with stone tools? I spend my time building, walking around the world interacting with things I think are interesting, farming, fishing, trading with villagers, killing monsters, collecting music discs from creepers, and sometimes strip mining or exploring caves.
I don’t carry the full “meta” load out because, you are right, it’s too clogged compared to Minecraft’s inventory. I think it’s worth it to take certain risks by neglecting to bring certain items in exchange for that extra inventory slot.
My inventory gets clogged with incomplete stacks of items I don’t want to drop but don’t have all the slots for on the regular. The bundle would solve all my problems with this for how I play.
An item doesn’t have to be useful to you to be useful to someone!
heart of the sea, diamonds, smithing templates, grow-able plants, nautilus shells, and probably more are things that come in small stack sizes that you wouldn't want to throw out, placing down shulkers isn't always immediately viable depending on situation such as being near fire or in an ocean monument
Eeehhh, mostly I disagree with your points. One of your points was basically "The only thing I did was get a bundle and I still have slots left because I ignored doing everything else a player would normally do that takes up inventory slots, therefore bundles bad". And another was "Bundles bad because players should have shulker boxes already (completely ignoring the fact that No, not everyone has shulker boxes and also this thing you are doing isn't exclusive to late-game, players can do it whenever they have access to the area)". Then a "Bundles bad because I got full stacks of a bunch of items and I can't put them all in bundles (after you already stated the use case of bundles was for storing a variety of items that you have in low quantities)".
I agree that bundles should be able to store multiple non-stackable items though.
7:40 They can be color-coded in the latest snapshot.
you don''t need to clear inventory for the bundle... just put the items IN the bundle
Bro gets more and more unstable 💀
I got a college degree in the time the bundle was being developed. Bachelor of Physics.
Congratulations
@@BLET_55artem55 Thank you. :D
Congrats!
@@forgedabauditt9955 Thank you. :D
As someone who always goes exploring and feels sad at having to decide what bullshit I don’t need needs to be tossed out
You aren't meant to put whole stacks of Cobble in a bundle lmfao. That's what a shulker box is for. The Bundle is specifically designed to hold the random shit in small stacks within your inventory, like random flowers or flint.
Listen the idea you've proposed is pretty good but a shulker absolutely has the ability to carry eight swords
Can the Shulker box carry 64 unique items? Didn't think so.
@@shellpoptheepicswordmaster755 In what circumstances do you EVER need sixty-four swords??? That’s enough to dual wield a large SMP
y'know, shulker boxes aren't that easy to get for a casual player.
I've played this game intermittently for years and have still never even defeated the ender dragon in survival.
I still haven't went to the end in my 700 day survival world... 😭
i love how a couple of his issues can be absolutely fixed
by... just carrying more than one bundle
Yeah… but then they take up more space and, like gerg said, they outlive their usefulness if they can’t carry more than one item
@@Flip16-z5q i was talking about how he mentioned that you COULD take multiple items, just like 4 of them max tho
If you just have more bundles, this isnt a problem at all
@@TheActualAqua that is true… He was being a *bit* dramatic. He definitely has a point though. I think a lot of issues could be solved if the bundles could just hole more items, you know?
@@Flip16-z5q tbh he's also treating it as a storage solution when really bundles are great for being an organized person
Id see someone who doesn't sort their chests hating on bundles tbh
@@TheActualAqua They could be useful. There is definitely a point with the fact that during early game, there isn’t actually as much of a problem but they definitely could be useful if you aren’t the person who wants to do the whole End thing.
Oh yeah they could be useful for organizing small groups of things. I think the flowers could definitely have been a good way to use bundles honestly, they may not take up your whole inventory but why would you need a stack of each anyways? And then you could pick up other things on the way back assuming you don’t have an elytra
Wait till gerg realizes like 50% of players don't even have shulker boxes because they don't even do the dragon fight
broooooooo, it's so much more than that. apparently, something like 90-95%. To give a sense of scale, only like 2% of bedrock players have killed the wither with achievements on. (0.5% spawned it but failed to kill it lol, gotta love how terrifying the bedrock wither used to be)
wow that's rough
also from what i've seen the bedrock wither is mostly hard because the wither effect is way too long (still jealous of the extra attacks though. at least our ender dragon launches you to space (:< )
@@Pyrolol_ yeah, no that's been handled. It wasn't the length that was the issue as much as the fact that the protection enchant didn't protect against potion effects. If you fight the wither on java without protection enchants, you realize it's just as long. But anyways that whole thing got fixed about 2 years ago. Wither's still harder that java, but not by much.
And yeah, it feels wrong that the bedrock ender dragon doesn't knock players away. Like that felt like that was the entire point. It attacks you more though.
The not being able to see the items are what pots are for, too.
Yea, but you can only put one item in them
i think 4:14 is the perfect example of why, and when it's useful. look at your inventory. it's a mess, it has a bunch of things that you'd like to have on you, but takes up an annoying amount of space. you could put the wool, feathers, gunpowder, furnace, sticks, chicken, and obsidian all in one slot there. it's made for really early game
i just realised what you said after and why you have so much, though still if i had all those things i would keep all of it except the rotten flesh and spider eyes
I'm usually with you man, but in that early game example where you had a bunch of low quantity items, the bundle was perfect to compact it all. This is a great early game tool, and you proved it yourself. It's definitely not supposed to replace shulker boxes, but that's not the point.
A) let you be able to wear one like a backpack
B) let you put in unstackable items w/o filling the whole thing
Then i’ll be satisfied
Honestly good ideas
Bro the second one is the entire point
@@SMGamer108 no way really its almost like i agree with him shocking i know
Yeah that would be good and I would also like for it to hold more in general.
really how many unstackables do you come across daily
We as greg viewers should be proud that were a smart enough community for every comment to collectively agree this video was just not it this time
gerg: Bundles are bad and dumb and heres why
also gerg: *explains the intended purpose and usefulness of a bundle as if its a bad thing*
3:57 every waking moment, it's called having OCD
Bundles are cheaper than shulker boxes and intended for the early game. They are almost perfect as is.
You aren’t losing a slot to a bundle. A bundle takes one slot, and can hold 64 items. That’s 64 items per slot. At worst, you’re just wasting some leather. There are very few cases where you have a stack of EVERY item in your inventory, so it saves space there
players when the bundle doesn't get added: 😡
players when the bundle does get added: 😡
You know, this comment section is a really good sign. Just 2 or 3 months ago, a video like this would have been full of "yeah fr its so useless", "just use a shulker box". These comments show that people now understand what it's for and a solid chunk are actually finally happy with where it's at, which means development on bundles is probably going to be ending pretty soon with how long it's been baking(definitely not saying this after the leaked reveal of the contents of Minecraft Live). It's kind of hard to gauge this any other way, so thanks Gerg.
8:16 They can carry 64 unique items. Shulker boxes can only carry 27, so in that respect, they're unique.
Why do Minecraft players always complain when a specific item helps a specific type of player instead of beating the game
As MULTIPLE have pointed out, bundles are very useful for decluttering any "random" junk that players would have, especially in the early game where multiple of these items would be useful to obtain (Golden apples, small amounts of ores, small amounts of crops or seeds to bring back to base, saplings, some decorative blocks like spore blossoms, and etc). many a time have I wanted to have a bundle for this purpose so my inventory can be reserved for unstackables. I can even make a hopper + chest system and just throw out all the items + bundle so I don't have to shift click every item into the chest.
Man, I love having a "backup poop supply" in the bg of this video... 💀💀💀💀💀💀💀💀💀💀
gerg trying to make a positive video challenge: impossible
Bro went from roasting a terrible take to being the one with the terrible take 💀
Yeah no, been using bundles for a while now and I don't think you're quite getting it. You're not supposed to put a whole stack of cobblestone in it, thats missing the point.
For example I used to dedicate one slot of my inventory to 2 empty buckets. Now, that same slot holds 4 buckets, a crafting table, usually about 16 sticks, and a small handful of torches (obviously I take stacks into the mines).
Furthermore, playing with food mods, I also have a stack of a veriety of foods. 32 of them will heal nearly my entire hunger bar, 16 are equivalent to steak, and the last 16 are equivalent to bread or baked potatoes. So in one slot I can choose exaclty how mu h hunger to restore without wasting resources.
And lastly I usually keep a third bundle on me specifically for monster loot or low tier chest loot I can't bring myself to toss. And let me tell you it comes in handy REGULARLY, keeping my inventory slots free of rotten flesh and string. But it also comes in handy when I'm building and my inventory is cluttered with 3 kinds of stairs, 4 different slabs, and 6 to 8 random single blocks I need for specific parts of a build
Just because YOU haven't managed to find a use for it doesn't mean it's useless. Stop thinking in extreme scenarios and think actually playing tbe game.
The Bundles been a thing for four years and Gerg still doesn’t understand it’s intended purpose
I think bro don't understand the goal of the bundle
because its a useless goal?
His flower example really shows that the goal the bundle is trying to achieve is pointless.
It can at best, in some *very specific* circumstances save you needing to use a whole eight wood planks to just plop down a chest.
@@Yipper64 have you ever looted a village
@Yipper64 But how tho? Last time I checked, saving up to 13 inventory slots for the low low price of a piece of string and some leather was a good thing. Not everyone speedruns to get shulker boxes.
say you want to explore to find a good spot for your base, instead of a chest you would get a bundle, it saves the hastle of travelling back to get the stuff you had earlier
i think you're kinda underestimating the usefulness of a bundle, I personally find myself very often in a situation where I'm adventuring/travelling/looking for a spot for my new house and pick up a shit ton of different items in low amounts that I don't want to drop, but you raised some very good points, especially about the UI being pretty inconvenient and not being able to grab unstackable items
They don't stack non-stackables, that's why they're garbage. The whole point was to reduce inventory clutter, most inventory clutter is extra tools and armor before you head out of an expedition.
it really is so easy to tell which minecraft youtubers dont actually play the game lmao
4:09 me in every single one of my fucking survival worlds after 5 minutes
Before I got shulker boxes en masse I would just carry a stack of chests, plop them down in a cave, and leave excess blocks in them if I was mining. Still more functional a system than the bundle.
This video's comment section just proves how much tunnel vision most minecraft youtubers get. They've usually been playing for a while and lock into a specific playstyle. When the game gets updated to include features that dont fit their style, they assume it doesn't help anyone at all and rant about it to their audience who then usually argue against the creator citing their specific uses of the new features.
its kind of sad when stuff this happens but at least gerg isnt a pedophile (or so we think)
3:56 every time i play
I thought that as soon as I heard of it, but it's one & only use is when making Redstone machines which need weird materials at low amounts
From this video it is apparent that Gerg only plays creative.
They can be still useful if you're building cuz sometimes you have too many different blocks so you need a bundle to store but the shulker later takes that place after you go to the end.
The one useful thing that make bundle competable with chest is that its portable, its like a mini shulker box that can be accessible in early game. And if 1 bundle isnt enough for ur inventory problem... make more bundle
8:15 Bundle items can be accessed without having to place them down somewhere and then breaking them just to pick them up again.
6:10 If you're claiming that the inventory is large enough then think again.
7:04 Idk about you but I carry spare crafting materials, furnaces, fuel, multiple food types etc. I can, you know... put those in the bundle instead, can I not???
7:30 Yo can put bundles in Shulker boxes. These compliment each other nicely so you don't need to compare them.
8:35 You're asking for loot boxes...
I think the bundles may be good as a loot item with random treasure inside
Wow. This was stupid. I _frequently_ have a full inventory with very small stacks while playing. Especially in the beginning when I'm exploring to find a place for my base and come across items I know I'll want later and would have difficulty finding again. This is the exact situation when bundles are invaluable.
You really went "The bundle is useless because Minecraft doesn't _ACCKKULLLY_ have an inventory problem", despite literal hordes of people saying for years that they experience problems with their inventory.
I very often find a bunch of items in small quantities when I go caving and exploring. and I have to run back to my base to store stuff.
I recently explored a lush cave and was heading home with a full inventory, a few slots included:
8 redstone dust
3 arrows
3 glow ink sacs
13 rotten flesh
1 empty bottle (from a witch)
3 tropical fish
1 charcoal
1 flower spore
The rest of my inventory was filled with stacks of lapis, raw iron, tools, scaffolding, and about 20 diamonds
I've been playing on this survival world for weeks and still never even made it to the End. Hell I'm still working on the 9 eyes of ender for the portal. So obviously I don't have any shulker boxes.
You can say I'm bad for progressing so slowly when I'm a 28 year old adult, but this game is played by children as well, and beating the game in half an hour isn't the norm.
Also, bundles are supper useful in trail chambers, when you get lots of timy amounts of different things.
This isn't just a bad take. This is a HIPOCRITICAL VIDEO.
Bro you're just capping, I've been playing with bundles for 2 years and i love them, and so do many of my friends. I don't understand how you can understand that the niche bundle has is good, because i have just experienced it.
You even have some good points in the video, but if the premise of the video is that bundles are useless, your video is wrong. If you didn't understand, they are useful for keeping exactly those items that you would have discarded for other ones, or items that are useful to have on hand at all times but are not an everyday necessity
I personally usethe bundle on a server where i already have end game stuff. I put 48 torches, one or two banners of my kingdom and some endechests. I know i could use a shulker box, but its way more convenient, bc its just easier to make a few clicks in your inv, than a shulker box.
Isn't it just 2 clicks at max to place a shulker box
@@bangtannugget784 and it's one click at max to take an item out of a bundle
Gerg fundamentally misunderstanding the entire purpose of the bundle:
From a comment he made, he's just at a point of the game where he doesn't get as much use out of them. He has access to shulker boxes, and is quite used to the endgame stuff. There aren't as many things you would use bundles for in the late game so at that point, bundles may as well be replaced with shulker boxes except for in a few rare specific use cases.
Basically dude did not admit his own bias before making the video, and thus left himself open to getting clowned on.
I think bundle's whole purpose is only for early game with cluttering items when you dont have many storages yet
This video is pain for everyone who has actually played survival at least once...
at the end of the day, having a single bundle in your inventory will still be a net positive basically 99% of the time
I usually agree with you but this is a massive misunderstanding of the point. You literally got one within 10 minutes of playing and you want it to be OP? Not to mention how easily you can get multiple of them. One spider drops up to 2 sting and a cow up to 2 leather. I mean you have 6 leftover leather in this video when you made the bundle.
I'm an adventurer when I play the game, and when traveling you get a large variety of items from different biomes and mobs. And I can't make and place a chest because I have no base.
Comparing the bundle to shulker boxes is fking ridiculous too. It's comparing an early game item to an endgame item. It's literally like comparing leather armor to diamond armor. You need leather for both the bundle and the armor, and you get diamond armor and shulker shells from end cities.
You can just say "it's not for me" and move on.
7:32 Technicly that's Objectively false.
...
1) Bundles can hold up to 64 unique item types.
2) Bundles can go inside shulker boxes.
3) this stupid guy comparing end game item to early game item
Yeah, you definitely missed the point of the bundle. It's to consolidate your storage, not give you more storage space. Sure, not *everyone* is going to have 15 different stackable items in their inventory, but plenty of players will. I mean, you even pointed out how looting structures gives you small amounts of different items. If I'm going mining and get 3 name tags, 7 bones, 3 melon seeds and a music disc, it would be best for me to put the name tags, bones and seeds into one slot of inventory space than 3 separate ones. And guess what: once I get the chance to set up some more permanent storage, I can take them OUT OF THE BUNDLE and into the chest. See, you're treating it as if it's supposed to be any type of permanent storage, and it's not. It's just a thing of, "Hey, I could use some more inventory space, but I have small amounts of items that I don't need right now, if only I had somewhere to put them," which is a very common scenario in this game, ESPECIALLY in the early game. So yeah, hard disagree on this take.
I love playing minecraft on estrogen
I’m glad everyone in the comments agrees that the bundle is very useful. While I would love to see the ability to add more nonstackables (say, 4 or 5) even without that feature, I use it a ton. I use it for shucker organization with items such as sherds, templates, and mob heads from vanilla tweaks’ more mob heads data pack.
Literally what is bro waffling on about? There is absolutely no downside to having a bundle with you at all times. Even in the 2 slots of 32 items example, which isnt even its main use, youre still effectively DOUBLING your inventory space for the measly price of 1 leather and 2 string. And the flowers??? Youre really gonna act like saving 13 inventory slots in a matter of seconds ISNT a good thing? Not everyone wants to rush to the end to stuff themselves full of shulker boxes.
Not to even mention, theyre meant for the early game, where youre only gonna have small amounts of items clogging up your inventory, instead of stacks and stacks of items. If you're at the point where you are gonna be collecting many stacks of items, youre probably in the late game and do have access to shulker boxes, which means the bundles arent invalid at all.
Like have you ever just played minecraft WITHOUT rushing to the end? The bundle has saved me so many trips of going back and forth after my inventory is getting filled up with more and more one-off items that i still want to hoard, pretty much doubling my inventory space. And what do you mean remove being able to see whats in them, in favour of GAMBLING???
Unfathomably unbased smh
This guy says how often do you find yourself with a full inventory, with different items and few quantity of those items…
All the time
Has gerg ever actually played minecraft
>"Bundles only holds 64 items so its worthless!!!!"
>compares 64 of ANY combo of items in one slot on the go, to the 27 slots of an immovable chest
>Justifting it being useless in its perfect use-case with "but you'd have spare slots with every flower type"
>Ignores the bundles entire point of existing by putting an unstackable in it
genuinely how are mctubers this braindead?👁️👄👁️
Nahhhhh the closed captions at 7:22 is wild
"masturbation"💀