How to Model Wheels & Tires Like a Career 3D Artist
ฝัง
- เผยแพร่เมื่อ 8 ก.พ. 2025
- Modeling cars and car parts in blender is one of the first things a lot of new artists want to try, but even things like wheels and tires that seem simple can be deceptively difficult. In this tutorial I will walk you through the tips and tricks I've learned in my 10 year 3D career and show you how I tackle wheel and tire modeling.
Massive shout out to @Donut @bigtimebigtimebigtime and @SpeeedCo for being a big part of the reason I decided to join youtube in the first place
Wheel Model: bytedozer.gumr...
base miata model from: sketchfab.com/...
Addons I use frequently (these are affiliate links, however I don't agree to be an affiliate for any addon I don't use in my workflow regularly or think would be generally useful):
omnistep: blendermarket....
geo-scatter: blendermarket....
a bunch of the tinker boi addons: blendermarket....
~Socials~
discord: / discord
twitch: / byted0zer
instagram: / bytedozer
tiktok: / bytedozer
bluesky: bsky.app/profi...
twitter: x.com/ByteDozer
reddit: / bytedozer
Genuinely entertaining and informative video with some great production value, well done!
Excited for the rest of the tutorials! My Sonett is rare enough that I've only been able to find 2 models of it, neither are good. So it looks like I’m doing it all myself. I’m really interested in how we make more accurate models, but I’ll save those questions for the relevant video. 👍
Wait a Saab Sonett??? if you haven't joined the discord please do, I have questions
@@bytedozer Yessir, Joined the other day. I have yet to Introduce myself.
8:13 You could bridge edgeloops and dissolve the inner loop to save time instead of lining up and merging vertices
Thanks. Next time someone will post a scary story of how AI will soon replace 3D artists - I will send them a link to your video, so they can challenge Midjourney to make a decent tire.
This was very helpful and inspiring,which is what I need right now.Well explained,learned a lot,thank you!
My advice for a faster cleaning of overlayed poligons is selecting all vertices pressing A, after that press M and select By Distance, it will be much faster👍
4:03 id recommend making one side of spoke and mirror then array it using object offset and use an empty rotated at 60°
Quick tip for connecting the inner section with the spokes part at 9:20. Instead of trying to line things up perfectly and using merge by distance or manually merging each vertex, just select both edges and Bridge them using Looptools.
I realized this when I was editing 😭, I was cutting that section and was like, wait, wtf was I doing
16:23 you did not link to the blender thread for the sidewall
Hey man, nice tutorial! But what if we want to make an off-road tire that has treads on the sides as well? I would appreciate a tutorial on how to make an off-road tire.
stay tuned....
this video is really helpful for lazy people like me. thank you!
You're welcome! I also put a link to download the asset for free in the description if you want to skip the work entirely!
Amazing work. Thanks.
Just curious why you modeled this in blender instead of cad. It's just a revolve with two cutouts in a polar array. Import as an STL.
CAD is great for fast modeling but because it’s nurbs curve based the topology when converted to mesh type objects is unmanageably bad. This is the same reason film studios and commercial operations that are using the models they make primarily for digital content creation use mesh modeling rather than more cad like programs. As for why topology matters it’s important for achieving realism in shading and also for rigging
@@bytedozer thank you for the informative response. i was under the impression that topology was better from brep models, not worse.
What is the version are you using
I use a circle (loop tool) on the wheel and when rotating it is clear that the wheel is crooked, but without using the circle when rotating everything is perfect, who knows what the problem could be??
It’s possible your objects origin is off center, or that your scale has not been applied before using the loop tools circle thing
You won’t get 1000$ for any tire. Your channel is all about clickbaits and shows tips every regular knows.
good thing this video is for beginners right!
shading...
Nice work,but miata wheels are not 5 holes...
Ya, just wanted to do the 5s because odd numbered bolt patterns are much harder to get the topology right on so I wanted to include it
Im loving this channel I love the rpf1 meme 😂😂 so true with s2000 and mx5 owners. I went a tad different on my 5 Watanabe rs8s
Love those wheels, I see them on Zs a lot and they look so damn good, total classic
What a rubbish! It is well knowe that AI generates it for free at high quality!
lol, lmao even
@@bytedozer don't you listen youtubers? There is many of them who claims this shit!
You know nothing about 3d modeling🤦🏻♂️