Dude. I literally started all over after I saw this video. I was in the middle of making that pyromancer build you made before this one and I can wholeheartedly say this... THIS BUILD ABSOLUTELY F@#&$. I am breezing through my enemies as if they don't exist and I am having NP with any of the other situations I usually have trouble with. Keep up the great work.
well, guessing I'm starting over! (I'm still early on, so it's not too bad). Still use your BG3 builds to this day, and so happy you have builds for this game too. I am even going to play Pathfinder next, and use your builds! Love this channel
I squeezed in a biomancer and the poisoning talent In on a build early then getings all 3 damage types, burning, toxic and bleed which all stack with executioner but yours comes on line earlier great work
I've been using something similar on my unfair grim dark runs, but I didn't even realize the inflame thing and was already destroying everything. Now it's going to be even better. I just have to learn to deal with ship combat, which is the true enemy of unfair, grim dark runs.
Only early in the game, middle and endgame will be easy. On colonies there are buff to ship, ship upgrades + officers abilities and escort ship, make unfair difficulty truly unfair... for poor opponents ). There is guide on ship combat from "cRPG Bro".
Any tips for unfair Grimdark ship combat? I'm a decent ways into chapter 2 and still refuse to go near it. Gonna grab that colony project that gives navy XP and hope that everything else I've cobbled together is enough to get me through.
@@lronjack First on Kiava Gamma build building that gives escort ship, if space combat really hard for you, some colony events and buildings gives boosts to ship. After you get for first ultima ability take torpedoes three at the time it will make hard battle easy, just take into account that countdown is very long and goes in the next combat.
@@lronjack Don't go to Kiava Gamma first. You have a forced space combat mission that can be tough if you still need to upgrade. Get the escort ship and Navy rep from Dargonis. The fights near the starting system and Foulstone are easier and a good way to get ship XP. It's good to wait as long as possible. It's working for me so far in this run, but it only takes on bad fight...
I stayed away from the executioner due to your review video despite thinking it might end up being powerful. I'm glad you're making a build using it and showing that it actually has potential to do a lot and synergises well with the new base archetype. Great content as always, you're keeping my CRPG playthroughs on harder difficulties way more fun since WOTR.
Damn, you did it again :D Once DLC came out, I started a new character as a Bladedancer. I wanted some good mage build, but wanted to give it a try. No I am lvl 20 or so and I am melting enemies with Molten Beam and Master Tactician. But this build is insane. I think I will respec into it on lvl 27, when the build comes online. Great job with this one, we finally got a proper Mage Blaster Nuker. With sword.
Ever since Blade Dancer and Executioner released this is the type of build I had been wanting to do my next run on, so this is fantastic. That its also a tactical nuke is a wonderful compliment.
Is there any high difficulty viable build for Heavy Armor & Heavy Flamer/Melter/Bolter build? Pretty much all build guides I've seen with Heavy ranged weapons, would always paired with medium armor - due to synergy between Agility/Ballistic Skill/Medium Armor+Second Skin. Meanwhile Heavy Armor almost always paired with melee weapon only due to synergy between Strength/Weapon Skill/Heavy Weapon & Heavy Armor. I want to fulfill my class fantasy of a Heavy Armor soldier blasting heretics, daemons & xeons alike with their heavy weapons!
@@nougan_gamerя Паскаля качаю через тяжелую, потому что ловкости у него мало, зато есть навык за счет происхождения из мира-кузни, дающий бонус уменьшения урона 1 и невозможность сбить с ног. Только при получении первого универсального таланта надо взять прокачку силы, иначе Паскаль ее качать не сможет.
@@nougan_gamerможно прокачать Вольного Торговца через солдата и тяжелую броню, но тогда лучше качать через аатопушки или тяжелые болтеры, потому что атаки по площади усиливаются взрывотехникой, а по этому находятся в синергии с ловкостью.
@@PRINCKROVI Hmm, making Pasqal wear heavy armor is interesting, thanks for sharing the idea! But yeah, it just looks like the game is really designed to highly biased burst/area attack heavy weapon towards Agility based build and thus medium armor. And Heavy armor seem to only good for melee weapons. And of course I'm talking about higher difficulty viable builds, at lower difficulty when builds don't have to be very optimized, we can build our character whatever way we want for roleplay purpose.
It can already solo as early as Act 1 as shown in the How to Play section for early game at 42:18 Ideally from level 9 onwards once you get the first upgrade to Death Waltz. However, having allies still helps for: 1. Buffs/Debuffs, because the higher your stats especially Willpower, the easier it is to one shot enemies, especially after debuffing them. Cassia is the most important one here. 2. The ability to always go first before ALL enemies, because this requires an Officer ally or Pasqal with Grand Strategist, for Bring it Down/Missionary Oath on your characater. Because even with min maxxed AGI, Initiative is still quite random in the game and on Unfair I REALLY don't want some bosses going first, which they almost always will if you lack Grand Strategist allies.
Yeees!! Finally melee pyro build. Thx crpg bro was waiting for it to start the game Also , thx a lot for showing how to play, it really helps a lot and makes the game more enjoyable for me
Still want to call out the Cultist Hood as a Heretical option for infinite AP per turn for Pyromancers. Just make sure Casia gives you Warp Deflection through her skill, otherwise you might blow yourself up on accident. Also, don't use that book that increases warp damage or you'll also blow yourself up (but even faster!)
I took a bit different way with the executioner psyker. There is a kaballisa item that let's you attack as many times as your psy rating in the first round. With that you inite every one(you can easily get 10 attacks this way) then proc the enflame. And the finest hour the Pyro again and do the same thing(you get the full attacks per psy rating again). It trivializes the entire game.
Does anyone have a build for Warrior/pyro/executioner? I started as a warrior and have been having fun with this combo but I can't find builds for it anywhere.
so far I tried very unsusual route - crime lord (no psyker) - warrior - executioner, fucusing heavily on bleed, 2h weapon and ranged if too far for some dot stacks from merciless verdictl, and I must say, daring breach + where it hurts and bonuses from reckless abandon temporary wounds are pretty crazy adding the surefire plan in mix as well, and the bigger the target the crazier it gets very early on (big 2h AoE)
I am new to the game and looking to run this build in my current play through but the only difference is I took 2 strength already in character creation instead of the 2 will power, is that a big deal at all, or would this build work just as well with that slight difference?
Would the daemon tool be worth it? To increase the burn damage by veil degradation. I mean yes you are already nuking them with the amount of damage you do but hey more damage is more damage.
Yeah I kinda stumbled on doing this one on my own for a heretical play and holly shit 😂😂😂😂 you just nuke everything, very fun to play as well with the mix of melee and long distance spells. I combine this with an officer/biomancer to gigabuff the main c and give her a guaranteed 2 extra turn. Even pushing beyond unfair it’s too easy
Soon! But Idira as Psy Goddess will come first, with 60+ Psy Rating! For Officer, I have an updated build already here: th-cam.com/video/qx_Bs-8MYDw/w-d-xo.html
I'm doing this build minus the psyker. I basically do everything here but go crime lord instead. It's by no means this busted, also by no means weak! Drukari blades with venom really kick it into high gear act 2-3 if you can respec and gain lore xenos high enough.
Pyro God Blaster has higher single target/AoE damage potential as you can go for 20k+, but that's on a "small" AoE. Pyro Bladedancer/Executioner has a much stronger early game and once you hit 27 you can just instantly wipe most enemies on the go even on Unfair, while still retaining lots of attacks for whatever is left alive, but less damage per enemy. Still, the Pyro God damage is what you may call "overkill", fun but still overkill, so I think this new one offers a more fun playthrough especially because Bladedancer abilities alone can carry you hard until you hit 27 for full OP combo.
Hey, just finished unfair run with very similar build although more focused on death from above and melee combat (pyro was just for self burn) also went with drukhari proficiency both their weapons like blade from ending of act 3. Sadly build didn't work well with heretic sword from final act as flurry attacks basically were killing me during first/2nd blade dance :D. Honestly I don't think i've seen more meme build atm cus after act 2 I was basically playing solo campaign with perhaps extra turns from cassia. Plus even final boss on unfair died to heroic act turn 1 so... there is that. - ignoring all 4 crystals during siege quest was hilarious tho as boss still died round 1 xD Either way fully recommend this build as I don't think I've ever had as much fun with any build in crpg like with this one - plus blade dancer animations are 10/10
I cant wait for Idira build but just to make my MC operative/executioner pyro psyker. It is only my opinion but for executioner who burn all around go to melee it's kind of silly. For me more psyker abilities like ignite blaster will be more fun but like i sad it's just for me.
If you are OCD like me and hate seeing injuries and traumas (my brain says damage is bad). This build is still broken even without that element. Go forge world instead for extra resistance against fire and more MP. Instead of the injury and trauma talents, take other powerful blade dancer abilities. I personally go with orchestrate flames, set yourself on fire route, for my second power. I take firestorm and inflame as the first two executioner powers, which come pretty early. I like the 4th upgrade for carnival of misery better as well. The 3rd upgrade to death waltz is only good on unfair. It only applies to attacks following the initial attack. If you're killing things in one hit, it is useless. One thing you don't mention is that usually, you don't have the momentum at he beginning of battle to use carnival of misery right away. There is an item from Kiava Gamma's colony events you get from listening to Pascal's advice. This item is one time use, and can only be used in battle. When you use it, you need to pass a logic test, but if you do you get the ability on that character to use heroic actions infinitely, without having the momentum.
The synergy it has with Inflame, since Carnival of Misery to make all enemies Burn + Inflame & Acute Pain means they ALL suffer the extra damage from Acute.
IMO, it gets unfun towards the latter levels. I really like this build and the pyro god one as a concept, but it's really not very interesting to just spam one or two abilities and wipe enemies off the map.
@@kiri-yan Yeah, while I also like to see the build videos and even implement parts (and sometimes a lot) of them in my playthroughs, there are a few that become so absurdly overpowered that you don`t even need the rest of the party anymore and it still isn`t challenging.
@@pgazzinelli in my playthrough I put together something similar to this build, although much less optimized. It was fun discovering the broken interactions and stumbling through the game jumping between enemies in early levels. In latter levels you are absurdly overpowered, and there is little to no variety in combat.
Wait, why Firestorm instead of Orchestrate flames as a prereq for Inflame? Orchestrate Flames is much better for you early on so you can power up your melee attacks with Ignite damage by setting yourself on fire, and gives you +1 psi rating down the line. Even Firestorm works best with Orchestrate flames on yourself, since you can just run and trigger firestorm on yourself. Not that you need to with executioner's ultimate ability, but still.
Mostly because I'm not much of a fan of the "setting yourself on fire" playstyle as I'd rather use the attack action for more Ignite/Firestorm on enemies, especially since Cassia can as early as Act 1 make loads of enemies auto burn, including before battle even starts, through the Daemon Tool Talisman which means Firestorm 2x on Turn 1 for the Pyro Bladedancer/Executioner with Blood Oath. I also prefer Firestorm in that it's AoE and will make more enemies burn which has great synergy with Inflame BEFORE you hit 27 for the auto burn upgrade to Carnival of Misery. Lastly, the more kills through AoE Firestorm/Ignite even early, the more Death from Above charges you get, and they won't prevent movement, unlike Blade Dance or normal melee attacks.
Some constrcutive feedback. I think the videos would have more value if you focused on the most important abilities in a build and how they play off each other. Along with the key stats/choices (like if there are alternative choices to make). Then go right into the how to play. Putting the full build in the description. Sitting through a 50 minute video can be a bit much for most people and I think if you just focused on the key elements instead of every single level, it would help people "get it" easier. Plus the TH-cam algorithm Gods usually prefer videos in the 15-25 minute range.
By Act 3 definitely since the Homeworld is mostly good for the early game/Act 1, as by Act2+ you already have your full combo going with Executioner. You do need to be a Pyromancer Psyker however for the best effect.
I had the same issue, so I did some testing. Most likely you did not get any traumas, or your momentum would have gotten low enough for DM. Problem here is, if you already have 4 traumas from previous encounters you can't get another one. So no matter how much you damage yourself you won't be able to trigger DM through self dmg.
no orcistrate of flame makes me sad. I really liked setting myself on fire and then becoming the nuke myself having all my melee do full burn damage as well
It's mostly that I'm not much of a fan of the "setting yourself on fire" playstyle, usually because I'd rather target the enemies instead 😅 But yes, Orchestrate Flames can be good for that.
While this build is very OP, it is also IMO a very boring, semi-broken way to play the game. I personally find warrior/soldier + arch-militant pyro builds much more fun and engaging, while still extremely powerful.
So I set the game to unfair right before the act 1 final boss. I just wanted to see how I would do. Ended up going right after the Aurora marine. I kid you not I managed to one shot them with the multi attack skill and then proceeded to jump across the battle fields killing every single enemy including the far away sniper on that very same turn like some kind of self mutilating dystopian super Mario.. speechless
On one hand, it seems like this build might be better suited for a mercenary rather than the MC, since the amount of Traumas you accumulate means you'll be practically useless at any non-Agility/Willpower-based checks whenever you don't have combat buffs making up for it. On the other hand, this build has got to be absolutely SICK in early Act 3, and normally that's by far the suckiest portion of the game because of having to stumble around with a completely useless borderline-corpse of a character.
I wonder what your actual power rating would be at the end of the game with this build. Considering how easy you're tossing Chaos Space Marines around I wouldn't be surprised if it was Alpha-plus at least.
When you put together the best guide creator with the best build creator you have this kind of videos. Top quality as always
Thank you so much! Really appreciate it.
@cRPGBro hi man great video, but do you think you could do one for Idira?
Written Guide - MC Pyro Bladedancer/Executioner
Primary Characteristics: Willpower, Agility, Weapon Skill
Primary Skills: Medicae, Lore (Warp), Awareness
Death World
Sanctioned Psyker - Pyromancer
Illustrious Glory
Grim Portents
Bladedancer
Willpower +2, Agility +2, Weapon Skill +2
01: ~
02: Medicae
03: ~
04: ~, Facing the End
05: Wounded Beast, Agility
06: Blood Oath, Medicae
07: Agility, Blood Rush
08: Lore (Warp) [~Demo, Athletics], Psyker Minoris
09: Upgrade 2
10: Race Against Death, Willpower
11: Firestorm, Death Warden
12: Willpower, Lore (Warp)
13: Sparks of the Greater Flame, Awareness
14: Weapon Skill, Psyker Majoris
15: Upgrade 3
16: Executioner
17: Inflame
18: Acute Pain
19: ~ (OPOP Heroic Action)
20: +1AP, Willpower
21: Willpower, Does it Hurt?
22: Reckless Abandon
23: Anatomy Expert, Medicae
24: Agility [~WS], Brutal Hunter
25: Master of Torture
26: Agility, Medicae
27: Upgrade 3 (this is the main setup tool for the build; use Inflame after this)
28: All-Encompassing Agony
29: Weapon Skill, Lore (Warp)
30: Biomancy [~Sanctic], Deterioration[~Sanctified Slayer]
31: Racking Weakness [~Fragile Playthings]
32: Weapon Skill, Lore (Warp)
33: Psyker Terminus
34: Weapon Skill, Psyker Extremis
35: Upgrade 1
36: Exemplar, Critical Velocity, Guillotine [~Dance Partners]
37: Medicae, Blade of Light
38: Willpower, It Will Not Die
39: Sanctic Powers [~Enfeeble], Medicae
40: Combat Meditation, Sanctified Slayer
41: Willpower, Dance Partners
42: Enfeeble, Agility
43: Psalms of Heroes, CT: Willpower
44: Lore (Warp), Cataclysm
45: +1AP
46: Bloody Requiem, Lore (Warp)
47: Unforgiving, Awareness
48: Eternal Glory, Agility
49: Weapon Skill, Awareness
50: Tough as Steel, Hymns of Hatred
51: Fragile Playthings, Awareness
52: Promises of Blood, CT: Agi/WS
53: Warp Speed, Weapon Skill
54: Perfection Under Fire, Blade in His Hand
55: gg Noobs
================
Act 1 Gear
Dual-Swords ([Mars-Pattern] Sword, Wrath of Saint Drusus), or replace one with the Noble Sword (bugged and OP)
Psychic Staff
Psychic Bodyglove/Synskin
Denial of Nightmares Talisman
Von Valancius Cloak
---
Act 2 Gear
D-S (Ancient Force Sword + Force Sword[~Noble Sword])
Staff of Endless Flame
Eyes of Joyeuse (Dogmatic) // Cultist Hood (Heretical)
[Death World Origin] Enforcer Light Carapace
Pack of Reagents
Stabilizer Bracers
Caligae of Saint Keefe
Diagnostor
Book of War Prayers[~whatever]
Invigorating Resolve Talisman
---
Act 3 Gear
D-S (Kibellah's quest swords; best Force Swords)
Solar Staff
Anatomist's Amulet[~Starmist Scarf with no armor for Dodge+HP]
Warp Surge Brooch [~whatever], Hand of Offence
Executioner's Gauntlets [~Stabilizer Bracers]
Bladedancer's Mantle [~Pack of Reagents]
Duellist Uniform [~Empty w/ Starmist Scarf]
Your work is always appreciated
Not every hero wears a cape!
Brutal Hunter @ level 24
@@TamTam-tu1qe It was Hammer Time until it wasn't. Thanks.
I came across this video because the build video did not exist in Japanese.
It was very helpful! It's fun! Thanks!
Dude. I literally started all over after I saw this video. I was in the middle of making that pyromancer build you made before this one and I can wholeheartedly say this... THIS BUILD ABSOLUTELY F@#&$. I am breezing through my enemies as if they don't exist and I am having NP with any of the other situations I usually have trouble with. Keep up the great work.
well, guessing I'm starting over! (I'm still early on, so it's not too bad). Still use your BG3 builds to this day, and so happy you have builds for this game too. I am even going to play Pathfinder next, and use your builds! Love this channel
Hope to see your updated Ulfar build soon! It can be so tricky working out a good build worthy of an Astartes!
I knew you were holding out on us... Thanks =] The guide I've literally been waiting for before I start my run.
I squeezed in a biomancer and the poisoning talent In on a build early then getings all 3 damage types, burning, toxic and bleed which all stack with executioner but yours comes on line earlier great work
You will also want Telepath for Pain Channeling.
That way you don't waste overkill damage as it will leap to someone else.
I LOVE all your builds man. I just have one complaint... You are always making me start a new game!
I've been using something similar on my unfair grim dark runs, but I didn't even realize the inflame thing and was already destroying everything. Now it's going to be even better. I just have to learn to deal with ship combat, which is the true enemy of unfair, grim dark runs.
Only early in the game, middle and endgame will be easy. On colonies there are buff to ship, ship upgrades + officers abilities and escort ship, make unfair difficulty truly unfair... for poor opponents ). There is guide on ship combat from "cRPG Bro".
Any tips for unfair Grimdark ship combat? I'm a decent ways into chapter 2 and still refuse to go near it. Gonna grab that colony project that gives navy XP and hope that everything else I've cobbled together is enough to get me through.
@@lronjack First on Kiava Gamma build building that gives escort ship, if space combat really hard for you, some colony events and buildings gives boosts to ship. After you get for first ultima ability take torpedoes three at the time it will make hard battle easy, just take into account that countdown is very long and goes in the next combat.
@@lronjack Don't go to Kiava Gamma first. You have a forced space combat mission that can be tough if you still need to upgrade. Get the escort ship and Navy rep from Dargonis. The fights near the starting system and Foulstone are easier and a good way to get ship XP. It's good to wait as long as possible. It's working for me so far in this run, but it only takes on bad fight...
Wow that is not what i expected... It is so good and powerful that i don't want to play this way... I thought it will be more related to melee :P
I stayed away from the executioner due to your review video despite thinking it might end up being powerful. I'm glad you're making a build using it and showing that it actually has potential to do a lot and synergises well with the new base archetype. Great content as always, you're keeping my CRPG playthroughs on harder difficulties way more fun since WOTR.
Damn, you did it again :D
Once DLC came out, I started a new character as a Bladedancer. I wanted some good mage build, but wanted to give it a try. No I am lvl 20 or so and I am melting enemies with Molten Beam and Master Tactician. But this build is insane. I think I will respec into it on lvl 27, when the build comes online. Great job with this one, we finally got a proper Mage Blaster Nuker. With sword.
How do you even come up with these crazy builds for RT and WOTR? Amazing stuff!
Experience with the game but also help from viewers who also pass on nice tips!
Man thats insane. I have to talk to High Factotum Janris Danrok now. 😅 Thanks for the build guide Bro.
Another top build! Any chance we can see a new updated jae build?
Ever since Blade Dancer and Executioner released this is the type of build I had been wanting to do my next run on, so this is fantastic. That its also a tactical nuke is a wonderful compliment.
The combo I made the day the DLC was released. It's MAD strong DPS wise.
Yeah, I was rather naive at first what with how insane Carnival or Misery upgrade for full screen wide Burn that bypasses even line of sight is 😅
I'm gonna buy this game because of you just like I did with WOTR, can't wait for the next steam sale.
How I wish I had this class earlier. This build fits my First Rogue Trader perfectly.
Thanks for the amazing build! I've been waiting for this for so long!!!!
Is there any high difficulty viable build for Heavy Armor & Heavy Flamer/Melter/Bolter build? Pretty much all build guides I've seen with Heavy ranged weapons, would always paired with medium armor - due to synergy between Agility/Ballistic Skill/Medium Armor+Second Skin. Meanwhile Heavy Armor almost always paired with melee weapon only due to synergy between Strength/Weapon Skill/Heavy Weapon & Heavy Armor. I want to fulfill my class fantasy of a Heavy Armor soldier blasting heretics, daemons & xeons alike with their heavy weapons!
Аргента с силовой броней и Огнеметом не подойдёт? Ульфар с огнеметом?
@@PRINCKROVI I was hoping for an actual build which I can start playing for low tier and make use of all the heavy armor which I can get along the way
@@nougan_gamerя Паскаля качаю через тяжелую, потому что ловкости у него мало, зато есть навык за счет происхождения из мира-кузни, дающий бонус уменьшения урона 1 и невозможность сбить с ног.
Только при получении первого универсального таланта надо взять прокачку силы, иначе Паскаль ее качать не сможет.
@@nougan_gamerможно прокачать Вольного Торговца через солдата и тяжелую броню, но тогда лучше качать через аатопушки или тяжелые болтеры, потому что атаки по площади усиливаются взрывотехникой, а по этому находятся в синергии с ловкостью.
@@PRINCKROVI Hmm, making Pasqal wear heavy armor is interesting, thanks for sharing the idea! But yeah, it just looks like the game is really designed to highly biased burst/area attack heavy weapon towards Agility based build and thus medium armor. And Heavy armor seem to only good for melee weapons. And of course I'm talking about higher difficulty viable builds, at lower difficulty when builds don't have to be very optimized, we can build our character whatever way we want for roleplay purpose.
Great Work! Do you actually need a party for this one? At what point would you say it can solo?
It can already solo as early as Act 1 as shown in the How to Play section for early game at 42:18
Ideally from level 9 onwards once you get the first upgrade to Death Waltz.
However, having allies still helps for:
1. Buffs/Debuffs, because the higher your stats especially Willpower, the easier it is to one shot enemies, especially after debuffing them.
Cassia is the most important one here.
2. The ability to always go first before ALL enemies, because this requires an Officer ally or Pasqal with Grand Strategist, for Bring it Down/Missionary Oath on your characater. Because even with min maxxed AGI, Initiative is still quite random in the game and on Unfair I REALLY don't want some bosses going first, which they almost always will if you lack Grand Strategist allies.
Yeees!! Finally melee pyro build. Thx crpg bro was waiting for it to start the game
Also , thx a lot for showing how to play, it really helps a lot and makes the game more enjoyable for me
This is the build I was waiting for!
Thanks for the new build video as always! Will you return with updated build videos for other companions or old ones are still viable?
Still want to call out the Cultist Hood as a Heretical option for infinite AP per turn for Pyromancers. Just make sure Casia gives you Warp Deflection through her skill, otherwise you might blow yourself up on accident. Also, don't use that book that increases warp damage or you'll also blow yourself up (but even faster!)
When will we see builds for characters like Heinrix, Jae, or Ulfar?
Build i was waiting for :D now my run can start :D
I'm counting in days the length of time it takes for Owlcat to remove the self-injury exploit. But even without it, this is a great build.
Wow, this one just looks way too fun! Off to start a new game.
Thanks for the builds!
I took a bit different way with the executioner psyker. There is a kaballisa item that let's you attack as many times as your psy rating in the first round. With that you inite every one(you can easily get 10 attacks this way) then proc the enflame. And the finest hour the Pyro again and do the same thing(you get the full attacks per psy rating again). It trivializes the entire game.
Does anyone have a build for Warrior/pyro/executioner? I started as a warrior and have been having fun with this combo but I can't find builds for it anywhere.
so far I tried very unsusual route - crime lord (no psyker) - warrior - executioner, fucusing heavily on bleed, 2h weapon and ranged if too far for some dot stacks from merciless verdictl, and I must say, daring breach + where it hurts and bonuses from reckless abandon temporary wounds are pretty crazy adding the surefire plan in mix as well, and the bigger the target the crazier it gets very early on (big 2h AoE)
I am new to the game and looking to run this build in my current play through but the only difference is I took 2 strength already in character creation instead of the 2 will power, is that a big deal at all, or would this build work just as well with that slight difference?
Willpower is overall better for more Inflame/Spell damage, but frankly it's not that much of a difference in the long run.
@@cRPGBro Thanks!
Could you do a heavy gunner build for us for when we are doing heretic runs and we don’t have argenta for it
А что мешает из ГГ собрать аналог Аргенты, только через мир-крепость, а остальное взять из сборки Аргенты, он будет даже сильнее.
Would the daemon tool be worth it? To increase the burn damage by veil degradation. I mean yes you are already nuking them with the amount of damage you do but hey more damage is more damage.
Yeah I kinda stumbled on doing this one on my own for a heretical play and holly shit 😂😂😂😂 you just nuke everything, very fun to play as well with the mix of melee and long distance spells. I combine this with an officer/biomancer to gigabuff the main c and give her a guaranteed 2 extra turn. Even pushing beyond unfair it’s too easy
Jae, Main Officier and Yrliet updated builds when?
Soon! But Idira as Psy Goddess will come first, with 60+ Psy Rating!
For Officer, I have an updated build already here: th-cam.com/video/qx_Bs-8MYDw/w-d-xo.html
@cRPGBro About the updated officer build, I was hoping for an Imperial Noble build, not a psyker.
I'm doing this build minus the psyker. I basically do everything here but go crime lord instead. It's by no means this busted, also by no means weak! Drukari blades with venom really kick it into high gear act 2-3 if you can respec and gain lore xenos high enough.
Farewell Argenta , Hello there BladedancerPyro
Would you say you prefer this build or your previous blaster god as pyro. Both look really fun
Pyro God Blaster has higher single target/AoE damage potential as you can go for 20k+, but that's on a "small" AoE.
Pyro Bladedancer/Executioner has a much stronger early game and once you hit 27 you can just instantly wipe most enemies on the go even on Unfair, while still retaining lots of attacks for whatever is left alive, but less damage per enemy.
Still, the Pyro God damage is what you may call "overkill", fun but still overkill, so I think this new one offers a more fun playthrough especially because Bladedancer abilities alone can carry you hard until you hit 27 for full OP combo.
Where do you find the wrath of saint drusus?
Hey, just finished unfair run with very similar build although more focused on death from above and melee combat (pyro was just for self burn) also went with drukhari proficiency both their weapons like blade from ending of act 3. Sadly build didn't work well with heretic sword from final act as flurry attacks basically were killing me during first/2nd blade dance :D. Honestly I don't think i've seen more meme build atm cus after act 2 I was basically playing solo campaign with perhaps extra turns from cassia. Plus even final boss on unfair died to heroic act turn 1 so... there is that. - ignoring all 4 crystals during siege quest was hilarious tho as boss still died round 1 xD
Either way fully recommend this build as I don't think I've ever had as much fun with any build in crpg like with this one - plus blade dancer animations are 10/10
I cant wait for Idira build but just to make my MC operative/executioner pyro psyker. It is only my opinion but for executioner who burn all around go to melee it's kind of silly. For me more psyker abilities like ignite blaster will be more fun but like i sad it's just for me.
Possible to make a pure melee version of this? makes little sense to me to make two melee classes into a spell slinger. :)
Ah so that's how jaghatai khan does it
If you are OCD like me and hate seeing injuries and traumas (my brain says damage is bad). This build is still broken even without that element. Go forge world instead for extra resistance against fire and more MP. Instead of the injury and trauma talents, take other powerful blade dancer abilities.
I personally go with orchestrate flames, set yourself on fire route, for my second power. I take firestorm and inflame as the first two executioner powers, which come pretty early.
I like the 4th upgrade for carnival of misery better as well. The 3rd upgrade to death waltz is only good on unfair. It only applies to attacks following the initial attack. If you're killing things in one hit, it is useless.
One thing you don't mention is that usually, you don't have the momentum at he beginning of battle to use carnival of misery right away. There is an item from Kiava Gamma's colony events you get from listening to Pascal's advice. This item is one time use, and can only be used in battle. When you use it, you need to pass a logic test, but if you do you get the ability on that character to use heroic actions infinitely, without having the momentum.
how does this compare to officer/navigator?
I have to which is better for a MC the officer Psyker or the pyro Psyker?
Doesn't Acute Pain only affect the first DoT tick only? Or are we pumping up the damage so high we only need that first tick?
The synergy it has with Inflame, since Carnival of Misery to make all enemies Burn + Inflame & Acute Pain means they ALL suffer the extra damage from Acute.
Nice, a new build!
Isnt this a little too broken? Can the game still be fun?
It can, certainly!
IMO, it gets unfun towards the latter levels. I really like this build and the pyro god one as a concept, but it's really not very interesting to just spam one or two abilities and wipe enemies off the map.
@@kiri-yan Yeah, while I also like to see the build videos and even implement parts (and sometimes a lot) of them in my playthroughs, there are a few that become so absurdly overpowered that you don`t even need the rest of the party anymore and it still isn`t challenging.
@@pgazzinelli in my playthrough I put together something similar to this build, although much less optimized. It was fun discovering the broken interactions and stumbling through the game jumping between enemies in early levels. In latter levels you are absurdly overpowered, and there is little to no variety in combat.
Which path do you recommend? Dogmatic, Iconoclast or Heretical?
Dogmatic for Absolution & bigger bonuses to Eyes of Joyeuse
How do you 1 turn kill high hp solo bosses like Emperor, Edge or Chtan?
Wait, why Firestorm instead of Orchestrate flames as a prereq for Inflame? Orchestrate Flames is much better for you early on so you can power up your melee attacks with Ignite damage by setting yourself on fire, and gives you +1 psi rating down the line. Even Firestorm works best with Orchestrate flames on yourself, since you can just run and trigger firestorm on yourself. Not that you need to with executioner's ultimate ability, but still.
Mostly because I'm not much of a fan of the "setting yourself on fire" playstyle as I'd rather use the attack action for more Ignite/Firestorm on enemies, especially since Cassia can as early as Act 1 make loads of enemies auto burn, including before battle even starts, through the Daemon Tool Talisman which means Firestorm 2x on Turn 1 for the Pyro Bladedancer/Executioner with Blood Oath.
I also prefer Firestorm in that it's AoE and will make more enemies burn which has great synergy with Inflame BEFORE you hit 27 for the auto burn upgrade to Carnival of Misery.
Lastly, the more kills through AoE Firestorm/Ignite even early, the more Death from Above charges you get, and they won't prevent movement, unlike Blade Dance or normal melee attacks.
I don`t get it
At 36:44, how does carnival of misery ignite everything?
There's nothing in the description that explains it
Upgrade Number III picked at level 27 for it as shown at 15:08
@@cRPGBro damn, i skipped to the how to play part and missed it, thanks)
What helmet do you recommend for a pure heretic?
Some constrcutive feedback. I think the videos would have more value if you focused on the most important abilities in a build and how they play off each other. Along with the key stats/choices (like if there are alternative choices to make). Then go right into the how to play. Putting the full build in the description. Sitting through a 50 minute video can be a bit much for most people and I think if you just focused on the key elements instead of every single level, it would help people "get it" easier. Plus the TH-cam algorithm Gods usually prefer videos in the 15-25 minute range.
Is this build still good with different homeworld? I'm halfway through act 3 and don't wanna start a new game.
By Act 3 definitely since the Homeworld is mostly good for the early game/Act 1, as by Act2+ you already have your full combo going with Executioner.
You do need to be a Pyromancer Psyker however for the best effect.
@@cRPGBro I'm playing as a pyro psyker. Thanks for the response, I love your builds.
Why can't I lower momentum by using blood oath? I started the turn at 102, used like 10 blood oaths and ended up with 104 for some reason
And I'm very certain I got new trauma by doing it
I had the same issue, so I did some testing. Most likely you did not get any traumas, or your momentum would have gotten low enough for DM. Problem here is, if you already have 4 traumas from previous encounters you can't get another one. So no matter how much you damage yourself you won't be able to trigger DM through self dmg.
Somehow I hate the idea of self damage but can't deny, this thing looks insanely fun. Why have companions :D
Yes please, this is awesome
why no orchestrate flames?
Which alignment would be the best fit for this build?
Dogmatic for Absolution feature & Eyes of Joyeuse bonuses!
But to be fair you only really need 2 Dogmatic Ranks, but the more the better.
OH SHIT ITS FINALLY HERE
no orchastrate flames?
Is it possible to make a build without psyker origin in this game?
Конечно, просто псайкер будет сильнее в любом случае. А так стрелок архимилитант и так всех убивает.
no orcistrate of flame makes me sad. I really liked setting myself on fire and then becoming the nuke myself having all my melee do full burn damage as well
It's mostly that I'm not much of a fan of the "setting yourself on fire" playstyle, usually because I'd rather target the enemies instead 😅
But yes, Orchestrate Flames can be good for that.
I love you ty so much
While this build is very OP, it is also IMO a very boring, semi-broken way to play the game. I personally find warrior/soldier + arch-militant pyro builds much more fun and engaging, while still extremely powerful.
I think this build will be nerfed pretty quickly, owlcat like to do that after guides like this.
So I set the game to unfair right before the act 1 final boss. I just wanted to see how I would do. Ended up going right after the Aurora marine. I kid you not I managed to one shot them with the multi attack skill and then proceeded to jump across the battle fields killing every single enemy including the far away sniper on that very same turn like some kind of self mutilating dystopian super Mario.. speechless
It was a desperate measure not the skill but all the same monstrous damage
On one hand, it seems like this build might be better suited for a mercenary rather than the MC, since the amount of Traumas you accumulate means you'll be practically useless at any non-Agility/Willpower-based checks whenever you don't have combat buffs making up for it. On the other hand, this build has got to be absolutely SICK in early Act 3, and normally that's by far the suckiest portion of the game because of having to stumble around with a completely useless borderline-corpse of a character.
Kibellah got me powercrept because she couldn’t embrace her psyker nature😭
This build is so fun it's not even funny. Nuke Burn then Bleed Crits then jump around slashing everyone
That's crazy
Yep, Pyro Exec gets really OP!
Нужен гайд на Ульфара, а то все говорят что он слабый, а это не так... Причем ему можно брать разные билды.
switching to this at level 27
I wonder what your actual power rating would be at the end of the game with this build. Considering how easy you're tossing Chaos Space Marines around I wouldn't be surprised if it was Alpha-plus at least.
Now just wait for the Idira with 60+ Psy Rating Build 😁
This build makes me harder than terminator armor.
I used this same combo when the DLC just came out and man it made unfair literally effortless. It is so op that it makes the game boring.
yehhhhhhhhh
Have fun!
bro how do you release so much op build so quick
Smell like a nerf
Ну я кстати собирал примерно тоже самое, единственное травмами себя не изводил, а так примерно 90% совпадение прокачки.
Really OP build but it will be a pass for me. Just breaks the game too much lmao