The brakes can just be upgraded, no need to stress over fading. I mean, I barely even use those old muscle cars and even I know they don’t suck as badly as I thought.
@@fillman86 Emissions. It's gonna be a hybrid. But they knew that whatever downsizing they made (decreasing displacement), part of the Bugatti ownership is the sound and since Rimac now owns Bugatti (55%, the other 45% stayed with Porsche), and Rimac already has an electric supercar, the Bugatti is to cater to that percentage of enthusiasts who want the sound experience. At least that's my guess on the reason they kept the number of cylinders. I don't know if it'll be turbocharged, but the preview video they posted on Bugatti's official TH-cam account shows it revving quite high, past 8000 rpm...which makes me consider the possibility of naturally aspirated. High rpm hints for lower displacement, at least lower than the 8.0L from the W16.
@@fillman86 Yes, but when the cranskhaft is too long, it can put a strain on it...basically it can potentially bend it. That being said, BRM's V16 was already revving at 12,000 rpm in the late 1940's, albeit with just 1.5L of displacement, so very short bore and stroke, motorcycle-like)...and even the humongous, LS7-based, 14.0L V16 built by Sixteen Power LLC for marine applications can tackle the 7,000-rpm mark. While putting out 1,400 hp with no turbo's. That's the same 100 hp/liter as many turbocharged engines and even some high-revving n/a ones such as the Honda B16 from the late 80's/early 90's. You can hear the music at watch?v=T81V34Fb944 And I hope this comment doesn't get deleted by TH-cam for placing a link, even if broken on purpose, to a video in their own website (LOL)! In any case, Jason from Engineering Explained posted an excellent video about the V16 engine today, worth checking out! 👌 /watch?v=jcZtY1OUTUE
@@fillman86 yeah you're probably right, either way ,that's absolutely great that they're not just throwing the idea of combustion engines into the bin like alot of others are doing.
A twin-axle would remind me of the Merlin-Spitfire mod for the Moonhawk from yeaaarss ago, would be nice to see it come back in a slightly more realistic form!
It also looks a lot like the real-life Merlin-v16-engined car that someone made in real life. And like most stretched-nose funny cars. Because cars with stretched fronts do kind of look the same, it turns out.
Barstow is an underrated car in BeamNG. Despite being a 60s car, it has incredible handling and has good brakes and suspension. My favorite preset is the TrackSport version, somehow its easier and faster to drive in my hands than the Civetta Scintilla.
@@aguywhodoesstuff1116its on, i will be comparing the Marshall v8 sport vs the Moonhawk v8 sport Drag race: Moonhawk 14:375 Marshall: 14:756 Racetrack: Marshall: 2:25:408 Moonhawk 2:24:735 I think i have won, you should do your own testing and compare our times these times aren't perfect and done on keyboard and both did a dirty driving lap like cutting a bit of the tracks for faster times but i really tried for both and the Marshall has better handling and its gearbox isn't very fast and i used the manual Moohawk but it can probably beat my set time for the Moonhawk. Happy driving bro
Your videos alone gave me the inspiration to learn beamng modding! :D Thank you for the fast paced and chaotic vidoes, they are actually really really helpful.
23:43 if ya gonna go all out for speed, remove the wing, remove the seats except the driver seat, a racing steering wheel, drop all bt the front windscreen, rip out the door cars, remove any inner fenders on cars than have them, basically, get rid of anything that adds weight if it does not aid in reducing drag by beamng physics standards
well if you want to cheese it, you'd even take out the windshield, as things like that only add drag, there's currently no way to take drag away when adding parts
@@fillman86well there is engine simulator if you want to do all of that again. I have done a 50 cyl engine on my computer which is less powerful than yours, so you can probably do even 64 cylinders
I am slightly disappointed that you didn't consider the fpu wydra, just kidding, the only reason that I don't drive and don't care about it is because of its terrible clutch
haha more wheels doesn't give more traction, there's much easier ways to get better handling on the front lol having wider/more tyres divides the weight on them more, this means less heat is generated in use. With less heat you can run softer compounds. Generally wider road tyres are softer if you're thinking of the old f1 car, they did it for aerodynamics reasons
@@fillman86 2 sets of slightly smaller tires of the same width have more contact area on the road than one tire, increasing the grip. (but you wouldn't even have to make them smaller on that car, basically doubling the contact area) Yes they do split the weight between them but with the massive engine in the front, i would assume they do have sufficient pressure. This would also mean breaking would be better. Regarding heat: only if you have tires that need a specific temp range, the heat would be something you have to keep in mind. Road tires usually fail when they get too hot and before that don't get so much better performance because they are optimized to have ideal performance in road conditions. For racing tires on the other hand, your statement is completely true (also regarding the grip part) because they are optimized to have maximum grip during race conditions making them even worse when they are around ambient temps. (but you said you are not building a track car. 😄) There is a great video about it where they fittet F1 tires to a track toy and raced it against the same car on sports tires.
I have a question, is it possible to mod my automation car mod structure strenght, as some cars ive made are strong as a brick, and i would like to make their structure weaker.
I think you can turn on advanced tunning things in the parts menu, and in there is some functions for that that mess with things like "scalebeamSpring"
@@fillman86 Oh yeah it absolutely does! The modding community for it is EXTENSIVE. But vehicle mods are the _worst._ You still kinda need a hex editor just to alter a paint job. The physics system is so poorly understood right now that modded vehicles are constantly sent flying into the air and exploding on spawn. The meshes get easily corrupted. The concept of a .mlsetup and a .mlmask feeding into a .mi that’s referenced by an individual mesh that’s referenced alongside 20 others in a .app file that’s then referenced by a .ent file that’s then referenced by a .yaml file that’s then called in by the game thanks to another mod called Cyber Engine Tweaks (or CET) and then MAYBE spawns correctly …. The whole thing is a nightmare. I’m known as DoctorPortal … and for a long time I was the only one crazy enough to make vehicle mods FOR A REASON. For your sake, Fillman my friend, stay FAR AWAY from Cyberpunk. I beg of you. _Save yourself …_
Part of the issues it had was you put the friction way too high. Normal friction would not quite double and dynamic friction should not increase much at all.
unfortunately it's poorly documented, so it's logical that double the journals, pistons, and valves, it'd basically double the friction (maybe something like 1.99x instead?)
@@fillman86 yeah. There’s a lot of stuff mod-wise with 0 documentation. What helps the best to figure things out is looking at the LUA files and seeing what they do with the JBeam data. I’m not sure what it would be exactly, but I’m thinking a lot of the friction is the front/rear main bearings and there’s still only 2 of those. Dynamic friction seems to be kind of a mystery to me but doesn’t change linearly with size either.
v16 barstow is gonna be so fun to play around with on the drag strip
I hope you enjoy :)
The brakes can just be upgraded, no need to stress over fading.
I mean, I barely even use those old muscle cars and even I know they don’t suck as badly as I thought.
@@RailsofForneyYeah, the high performance variants usually had better suspension and brakes than base.
Shoutout to Bugatti revealing their new engine to replace the W16 last week and it being a V16
oh I didn't know they were doing that. Strange since the w16 is so incredibly compact
@@fillman86 Emissions. It's gonna be a hybrid. But they knew that whatever downsizing they made (decreasing displacement), part of the Bugatti ownership is the sound and since Rimac now owns Bugatti (55%, the other 45% stayed with Porsche), and Rimac already has an electric supercar, the Bugatti is to cater to that percentage of enthusiasts who want the sound experience.
At least that's my guess on the reason they kept the number of cylinders.
I don't know if it'll be turbocharged, but the preview video they posted on Bugatti's official TH-cam account shows it revving quite high, past 8000 rpm...which makes me consider the possibility of naturally aspirated. High rpm hints for lower displacement, at least lower than the 8.0L from the W16.
@@Roddy_Zeh but 8 litre with 16 cylinders is the same as a 2l over 4 cylinders, and those can rev high
it's probably just a looks thing
@@fillman86 Yes, but when the cranskhaft is too long, it can put a strain on it...basically it can potentially bend it. That being said, BRM's V16 was already revving at 12,000 rpm in the late 1940's, albeit with just 1.5L of displacement, so very short bore and stroke, motorcycle-like)...and even the humongous, LS7-based, 14.0L V16 built by Sixteen Power LLC for marine applications can tackle the 7,000-rpm mark. While putting out 1,400 hp with no turbo's. That's the same 100 hp/liter as many turbocharged engines and even some high-revving n/a ones such as the Honda B16 from the late 80's/early 90's.
You can hear the music at watch?v=T81V34Fb944
And I hope this comment doesn't get deleted by TH-cam for placing a link, even if broken on purpose, to a video in their own website (LOL)!
In any case, Jason from Engineering Explained posted an excellent video about the V16 engine today, worth checking out! 👌
/watch?v=jcZtY1OUTUE
@@fillman86 yeah you're probably right, either way ,that's absolutely great that they're not just throwing the idea of combustion engines into the bin like alot of others are doing.
It's like two V8s, but in one!
this guy gets it
Meeeeee ttttooooooooooooooooo…..
Oh. . .oh no
but also "oh yes"
@@fillman86 and simultaneously 'hooooooooooe yahhhhhhhh'
you
if it had a dual front axle it could look like the Alvarado from cyberpunk 2077
Wat ._.
Real americans will connect 2 V8s together
murica
I wanted to say ‘Murica also
Truth, although I would probably combine two V8 steam engines, and slap it in one of the multiple older trucks on my property.
@fillman86 apparently murica translates to kill 💀
A twin-axle would remind me of the Merlin-Spitfire mod for the Moonhawk from yeaaarss ago, would be nice to see it come back in a slightly more realistic form!
That’s what I thought xD
as I've been informed
Hopefully the guy that did the merlin engine swap doesn't get mad. The extended front looks just about exactly the same.
Why would he be mad about someone having a similar idea?
yeah I have been told a lot about this mod. I think I don't mind making something similar
It also looks a lot like the real-life Merlin-v16-engined car that someone made in real life. And like most stretched-nose funny cars. Because cars with stretched fronts do kind of look the same, it turns out.
Some people will accuse others for copying their 'idea' @@echo9082
A twin front axle? i swear this man is gonna create FAB-1 from thunderbirds
Either way, really well done mate. See ya in the next video
when I hear twin front axle, I think of "the league of extraordinary gentlemen" haha
thats already a mod, it even has guns
@@TheRogueAdventurers that's on a different car, though it is very similar
Barstow is an underrated car in BeamNG. Despite being a 60s car, it has incredible handling and has good brakes and suspension. My favorite preset is the TrackSport version, somehow its easier and faster to drive in my hands than the Civetta Scintilla.
I think most people don't care is because "it's just another american car, zzzzz" combined with good, but not great looks. But this is just my opinion
Im more of a Moonhawk guy
@@collinkaufman2316 grand marshal v8 sport, fight me.
@@aguywhodoesstuff1116its on, i will be comparing the Marshall v8 sport vs the Moonhawk v8 sport
Drag race: Moonhawk 14:375
Marshall: 14:756
Racetrack: Marshall: 2:25:408
Moonhawk 2:24:735
I think i have won, you should do your own testing and compare our times these times aren't perfect and done on keyboard and both did a dirty driving lap like cutting a bit of the tracks for faster times but i really tried for both and the Marshall has better handling and its gearbox isn't very fast and i used the manual Moohawk but it can probably beat my set time for the Moonhawk. Happy driving bro
@@aguywhodoesstuff1116 I like trains ._.
heya, have you changed the "fundamentalFrequencyCylinderCount" from 8 to 16 in the intake and exhaust sounds in the engine jbeams?
nope, but that's never really changed anything
@@fillman86 ah i see
I absolutely love big stuff like this, big engine stuffs, this reminds me of the spitfire engine on the Moonhawk
yeah, there's also a similar mod to this that I've learned of called the Bruckell Firehawk
Words cannot express how much I am happy that the Barstow is getting love, coming from someone who is about to release their own Barstow mod.
nice, good luck
imma guess the axle being farther foward helped in cornering, that and alot better tires
not really "better" tyres, but a bit wider. The engine being behind was the biggest reason, and why I did it
Actually might be one of my favorites you've made
noice
this is how you can make a v8 look small
lol
put the v16 in the back of an elongated scintilla
I drove this when I saw it on the repository and it was so fun! Very cool mod.
Glad you enjoyed the mod
The fact that i see this at 6:20am and now gotta wait till the video ends to get some sleep. Thanks😂
would've been funny to see a burnside with an extended front
agreed
well, since youve made a V16, you better get working on a locomotive powerplant.
The fenders are screaming to have massive vents.
yeah, there's just a large open space there
Seriously that thing has way better handling than I expected 🤣
lol it's not magic grip, but it is a lot better in my opinion
So, you essentially made The Beast 2.0, since the original Beast was powered by a 27 liter Rolls-Royce Merlin V12 plane engine.
yeah, but hopefully mine isn't quite as much an eyesore haha
6:49 bro is so distraught over a funny number
That would be sick to make a rally config of that
💀 I think rally cars like shorter wheelbases
this is a great channel to learn modifying cars in beamng
I'm glad you're able to find it helpful, even if I don't really make tutorials anymore
You made it perform better as well as look better congratulations what an awsome job
haha thanks
I like Turtles.
Guys will see a v16 Barstow and go like "hell yeah"
Your videos alone gave me the inspiration to learn beamng modding! :D Thank you for the fast paced and chaotic vidoes, they are actually really really helpful.
well I did do a beginner's guide type video a few months ago that may help
1:30 Let's change perspective, what about fitting the engine in the back? Take all the back seats out, and boom, you have plenty of room 😁
First thing that came to mind when i heard longnose bastrow was the old 60s-70s funny drag car, with a v16 those would be insane 🔥
I like your modding skills, wish I had the skills like you
lots of practice :)
this is very good for drag racing btw nice video
well I didn't think about that, but I suppose you're right
Hmm. I kinda like the "long-nosed Barstow" look! Though dual axles in the front does sound awesome... 😲
same, it's kinda cool, and luckily, easy to make
Idk, I like how it looks with the longer hood
same
dual front axel for luxury variation (yes bit of a cyberpunk ref)
I'm more of a league of extraordinary gentlemen kinda guy
It ended up looking pretty cool
I agree, though a dual axle would look nice
23:43 if ya gonna go all out for speed, remove the wing, remove the seats except the driver seat, a racing steering wheel, drop all bt the front windscreen, rip out the door cars, remove any inner fenders on cars than have them, basically, get rid of anything that adds weight if it does not aid in reducing drag by beamng physics standards
well if you want to cheese it, you'd even take out the windshield, as things like that only add drag, there's currently no way to take drag away when adding parts
@@fillman86 fair, still, that method helped me take a moonhawk 300mph, until somehow the moment i ran out of fuel made the car shred itself
If nobody's made the BRM P83 yet, this is a golden chance to do so with the H16 in the back
Haha, I would love to see this thing set up in a drag racing format with a four link rear end, wide rear tires, and tubbed out.
What if... 32 cylinders that are half the size so it's the same capacity. The more cylinders the better I guess.
sure, but I don't have any audio files :/
@@fillman86well there is engine simulator if you want to do all of that again. I have done a 50 cyl engine on my computer which is less powerful than yours, so you can probably do even 64 cylinders
i think the v16 sound is for automation cars possibly
it seems logical, but not, those always have their own custom sounds
@@fillman86 oh ok that makes sense I guess they are/were planning to make a v16
Make Group 5 Covet using V12 in middle configuration
I am slightly disappointed that you didn't consider the fpu wydra, just kidding, the only reason that I don't drive and don't care about it is because of its terrible clutch
Just wait till tomorrow ( aka Saturday :) ) Also BIG ASS V8 (also how did he get suspension back when he deleted it???)
Giant excavator V16's? What about an engine swap?🤔
Forgotten Mustard swapped a big tank diesel engine into a barstow a while ago
oh man I forgot about him, he's still doing wild numbers, nice
@fillman86 😉 it's in the name lol
two V8s strapped together ‼️🇺🇸🇺🇸💯💯🇺🇸🇺🇸
if some v8 is good, then more is better
take the pigeon away from me now i have to much power
It looks like an early version of the Champion from GTA
2 axels in the front and really wide tires in the back should really help with wheelspin and handling.
haha more wheels doesn't give more traction, there's much easier ways to get better handling on the front lol
having wider/more tyres divides the weight on them more, this means less heat is generated in use. With less heat you can run softer compounds. Generally wider road tyres are softer
if you're thinking of the old f1 car, they did it for aerodynamics reasons
@@fillman86 2 sets of slightly smaller tires of the same width have more contact area on the road than one tire, increasing the grip. (but you wouldn't even have to make them smaller on that car, basically doubling the contact area) Yes they do split the weight between them but with the massive engine in the front, i would assume they do have sufficient pressure.
This would also mean breaking would be better.
Regarding heat: only if you have tires that need a specific temp range, the heat would be something you have to keep in mind. Road tires usually fail when they get too hot and before that don't get so much better performance because they are optimized to have ideal performance in road conditions.
For racing tires on the other hand, your statement is completely true (also regarding the grip part) because they are optimized to have maximum grip during race conditions making them even worse when they are around ambient temps. (but you said you are not building a track car. 😄) There is a great video about it where they fittet F1 tires to a track toy and raced it against the same car on sports tires.
This is going to be great
hope you enjoy :)
The black finger Chum Bucket approves of this Mighty Magnum Opus.
I still feel that this - th-cam.com/video/F-jTASR7dQM/w-d-xo.html
or this - th-cam.com/video/9wHU4tRnRJI/w-d-xo.html
are my magnum opus
Yay you stretched it this time and made it fit. I’m the dude who did your better V12 mod and when’s the mod review 😢
Wonder if a mid engine or rear engine pickup would be fun to make?
Also that V16 sounds a lot like the automation port.
I wonder if you'll introduce this to Camodo?
haha he knows about it already
theyre utilized, its by a partner game used to make cars and import them into beam, never remembered the name tho
you're talking about automation, and no, they don't use these sounds, they're always custom
imagine a supercharger for this aswell
world record longest supercharger ever
You should do a truck with two V16s put next to each other. Make some weird Mad Max style vehicle
v16 mr turbo covet! the engine is inside so its weight is close to the center
Another Awesome video fillman!
Glad you enjoyed it!
Just an idea, but every time you make a car edit video, finish the video by sending it down the ramp on the car jump arena map.
Well man I think you just made my new favorite car.
hell yeah
The Analog airspeed can change units if you click on it.
I think I forgot that
@@fillman86 That's fine, well now you know 👍
This is cool but i dont thin ill pay 8.19 just for another engine type. Maybe for Diesel engine addons but not just for a v16
Yeah, but they themselves say it is more to support the devs
are you talking about automation? it is a silly config, but I also wanted to support the devs for making my fav game
It probably turns in because it doesn't have bias ply tires.
Hi phil. Your channel is growing nicely . Congrats🎉🎉
thanks, much appreciated
This kinda gives me Bye Focal vibes
lol saying it's a boomer car? I'd understand that assessment
@@fillman86 maybe 😏
Should've tested it with a V8 on that body, I bet it works like wonders (even tho it would be out of place)
bro thanks for the video, it's showed me, that doing mods for beamng not that hard as i though
well if it clicks, then it clicks :) I do have a tutorial from a few months ago if you need it
@@fillman86 sure, i'll watch that later when i got a free day
Yes filman love when you upload my, man
I've never uploaded your man :P
@@fillman86 you know what i ment :3
pls make another with the dual axels and a twin charger set up in it. would be sick!
I have a question, is it possible to mod my automation car mod structure strenght, as some cars ive made are strong as a brick, and i would like to make their structure weaker.
I think you can turn on advanced tunning things in the parts menu, and in there is some functions for that that mess with things like "scalebeamSpring"
@@fillman86 thank you film❤️🩹
What about a bed mounted d series v16? (or other motor)
you should put a v12 in the cintilla just cos
UI apps > Engine debug shows power and airspeed with more data
That smoke is piston ring damage not wheelspin lmao
lol
It is also itself a very under performing car in the grip sence so i mean if someone messed with it you have a race car
well it's a 60s car, so it probably had cross ply tyres
Next up, putting a V16 in a pigeon!
you should have put it into the I-series and make a goldfisch bmw type car
Make a Cummins inline 24 diesel engine on a long nose truck or cab-over truck
This is undenieable scientific grade proof that power is the solution to every issue like mother America thauth us
lol
your next project should be a gavril racetruck
The batmobile
kinda
It would fit in an MG midgit
I think you mean an mg midget would fit in the engine lol
I make vehicle mods for Cyberpunk 2077. Watching this video, I … god, I feel your pain. I feel it so, so hard.
does 2077 even support mods? I'd imagine I have an easier job lol
@@fillman86 Oh yeah it absolutely does! The modding community for it is EXTENSIVE. But vehicle mods are the _worst._ You still kinda need a hex editor just to alter a paint job. The physics system is so poorly understood right now that modded vehicles are constantly sent flying into the air and exploding on spawn. The meshes get easily corrupted. The concept of a .mlsetup and a .mlmask feeding into a .mi that’s referenced by an individual mesh that’s referenced alongside 20 others in a .app file that’s then referenced by a .ent file that’s then referenced by a .yaml file that’s then called in by the game thanks to another mod called Cyber Engine Tweaks (or CET) and then MAYBE spawns correctly ….
The whole thing is a nightmare. I’m known as DoctorPortal … and for a long time I was the only one crazy enough to make vehicle mods FOR A REASON. For your sake, Fillman my friend, stay FAR AWAY from Cyberpunk. I beg of you. _Save yourself …_
What about the burnside special???
this is a barstow?
I mean, the bed of a truck could house an engine
great vid man sorry for the last comment your the best modder ive seen on youtube
Like... Hell, Yeah.
murica
Wait. U put a v12 Engine in the covet And Now ur Putting A v16 Engine?!?!?! Oh no.
why would I do things that make sense? haha
Fillman,, can you pls make smth like Burnout Paradise toy cars but in Beamng? Those would look so funny ngl. And also, nice work man!
Should have put it in the H Series. Also is this guy british?
He's Australian.
@@GabrielJohnson-bc4fy huh, I thought they speak german there. I wonder what his thoughts on the austro-hungarian empire are.
i picked a lock while watching your video
twice
yeah I used a lock as a fidget toy too for quite a while :)
It would be so cool if you did dual axle in the front tho
turns out this has already been done, called the Bruckell Firehawk
I'm going to make this thing go so fast. XD
noice
Part of the issues it had was you put the friction way too high. Normal friction would not quite double and dynamic friction should not increase much at all.
unfortunately it's poorly documented, so it's logical that double the journals, pistons, and valves, it'd basically double the friction (maybe something like 1.99x instead?)
@@fillman86 yeah. There’s a lot of stuff mod-wise with 0 documentation. What helps the best to figure things out is looking at the LUA files and seeing what they do with the JBeam data.
I’m not sure what it would be exactly, but I’m thinking a lot of the friction is the front/rear main bearings and there’s still only 2 of those. Dynamic friction seems to be kind of a mystery to me but doesn’t change linearly with size either.
You should have added another axle in the front
Should have done this to gambler 500 bollide
it would have been fun for the gambler 500 stuff
Mee just staring at the rear bumper.......
? something wrong with it?
@@fillman86 haha, you fixed it