You seem to misunderstand something about Harmony. I blame the reminder text for this, but it states it in the comprehensive rules. If one of the units in Harmony state leaves the field, the other unit is no longer in the Harmony state. So you can't call a unit behind Celebrate Voice to put her in Harmony and then bounce it to keep Celebrate Voice in Harmony, you'd have to call another unit behind her.
oh well shit...... my bad. I read the text as being in harmony state for remainder of turn. hmm thanks for clarifying that. I'll make a video about my mistake with the harmony ability. again thanks for pointing that out. imma go look at the rules and paste it in description as well.
CardFightKing Indeed, there's a few Keyword reminder texts that are a tad misleading from how the Keyword actually works. Time Leap is another of them. There might be more, but I can't remember off the top of my head. It's why I check the Comprehensive Rules whenever a new keyword is added as it's explained far better there.
nice!!! I am always up for a good fight. unfortunately I live in MD so I can't make it there like that lol. maybe if I can get to the summer wars finals and get a trip up there we can play.
Interesting profile. I'm curious to know why you choose not to run Cetia and Ayna (who gives harmony and a nice attack boost). Do you also find that Shizuku and Vita clog at 4? I've been considering dropping a G2 Spica for either a tech'd-in Ricca or 3rd Emilia but worry about the lack of harmony units. This is what I've been testing. i.imgur.com/81l21Dk.jpg i.imgur.com/usuZwdw.jpg
reason being is that those 2 units don't really have much of an impact in games for the deck. what I mean is, sure they have harmony, but the deck is counterblast heavy without them anyways. cetia has to not only rest a unit and she gets 5k, but her CC ability is on hit. if she doesn't hit then I just used a CB for a vanilla 5k boost and lost a boost regardless if it was behind her or not. when I was testing her it just never seemed necessary to use her skill see how I would rather use a cb to get multi attacks off with spica rather than her. with Anya she's ok and its not as bad as cetia. I was running in my initial build when I put it together. but she's only good behind the VG fo what her ability does. they misprinted her text and put "or" instead of "and" which it comes to giving power to column and row. which makes her better but I found that her best usage is really only behind VG and its better during Lauris turn. her cb usage just wasn't really worth the slot. even though she gives a unit harmony, I found puumo to be better in that slot. puumo as I said makes the deck have combo plays on defense that increase you shielding. Anya is ok for more aggressive builds but the deck has a solid offense and the face they can get a combo off on defense and make it tough for opponent to hitnis amazing. shizuku at 4 I don't see her clogging. maybe cuz I don't draw into her that often, but she's a great booster with a free g3 search skill. very useful to keep abusing and I like to donitnearly and often to secure stride fodder and filter deck of 3s. in g2 line up soica can definitely be cut for a Emilia. I'm gonna run a completely different line up in g2 when I can acquire my Emilia's
your deck seems very solid! I was thinking about throwing in a scryew as well. yeah for main deck yours has a bit more offensive cards. I'm still on fence about the sb2 unflip card but I may throw it in. I always change my builds. your g2 line up, I would definitely suggest a extra Emilia. cetia I would take out for Emilia and Ricca. you can also take spica to 3 for another Ricca or Emilia. in this format, emilia puts in way too much work
+CardFightKing The problem is that if you drop the 2x Cetia and a Spica for 2 Ricca and a 3rd Emilia, that only leaves 3 harmony units in the grade 2 lineup making it much harder to pull off your harmony abilities and make G4 Lauris live with cards on field. Cetia was there mostly for the fact that she's one of the better harmony choices but she could be changed for potpourri (and then drop a Spica for a emilia but that means no Ricca). Wouldn't it be better to keep the harmony count higher?
You seem to misunderstand something about Harmony. I blame the reminder text for this, but it states it in the comprehensive rules.
If one of the units in Harmony state leaves the field, the other unit is no longer in the Harmony state. So you can't call a unit behind Celebrate Voice to put her in Harmony and then bounce it to keep Celebrate Voice in Harmony, you'd have to call another unit behind her.
oh well shit...... my bad. I read the text as being in harmony state for remainder of turn. hmm thanks for clarifying that. I'll make a video about my mistake with the harmony ability. again thanks for pointing that out. imma go look at the rules and paste it in description as well.
first time playing harmony competitively so I wish they would have put that fact on card text smh. its misleading
CardFightKing
Indeed, there's a few Keyword reminder texts that are a tad misleading from how the Keyword actually works. Time Leap is another of them. There might be more, but I can't remember off the top of my head. It's why I check the Comprehensive Rules whenever a new keyword is added as it's explained far better there.
4x lauris. 4x g3 spica. 3x emilia. 4x ricca. 4x vita. 3x Shizuku. 3x puumo. 4x kukuri. 4x shandee. 10x crit - 4 being reina.
2x kruk(harmony stand). 4x heals. 1x akari
4x olyvia. 2x lauris. 1x somni. 1x frederica. 1x elprina. 1x blizzard. 1x breeze. 1x screw. 2x leona. 2x nasha.
This works well for me.
Hey I'm a Aqua force player to I would love to cardfight you I usually go to my local store MVP In Lancaster PA.
nice!!! I am always up for a good fight. unfortunately I live in MD so I can't make it there like that lol. maybe if I can get to the summer wars finals and get a trip up there we can play.
I sure hope so
Interesting profile. I'm curious to know why you choose not to run Cetia and Ayna (who gives harmony and a nice attack boost). Do you also find that Shizuku and Vita clog at 4? I've been considering dropping a G2 Spica for either a tech'd-in Ricca or 3rd Emilia but worry about the lack of harmony units. This is what I've been testing.
i.imgur.com/81l21Dk.jpg
i.imgur.com/usuZwdw.jpg
reason being is that those 2 units don't really have much of an impact in games for the deck. what I mean is, sure they have harmony, but the deck is counterblast heavy without them anyways. cetia has to not only rest a unit and she gets 5k, but her CC ability is on hit. if she doesn't hit then I just used a CB for a vanilla 5k boost and lost a boost regardless if it was behind her or not. when I was testing her it just never seemed necessary to use her skill see how I would rather use a cb to get multi attacks off with spica rather than her.
with Anya she's ok and its not as bad as cetia. I was running in my initial build when I put it together. but she's only good behind the VG fo what her ability does. they misprinted her text and put "or" instead of "and" which it comes to giving power to column and row. which makes her better but I found that her best usage is really only behind VG and its better during Lauris turn. her cb usage just wasn't really worth the slot. even though she gives a unit harmony, I found puumo to be better in that slot. puumo as I said makes the deck have combo plays on defense that increase you shielding. Anya is ok for more aggressive builds but the deck has a solid offense and the face they can get a combo off on defense and make it tough for opponent to hitnis amazing.
shizuku at 4 I don't see her clogging. maybe cuz I don't draw into her that often, but she's a great booster with a free g3 search skill. very useful to keep abusing and I like to donitnearly and often to secure stride fodder and filter deck of 3s. in g2 line up soica can definitely be cut for a Emilia. I'm gonna run a completely different line up in g2 when I can acquire my Emilia's
your deck seems very solid! I was thinking about throwing in a scryew as well. yeah for main deck yours has a bit more offensive cards. I'm still on fence about the sb2 unflip card but I may throw it in. I always change my builds. your g2 line up, I would definitely suggest a extra Emilia. cetia I would take out for Emilia and Ricca. you can also take spica to 3 for another Ricca or Emilia. in this format, emilia puts in way too much work
+CardFightKing The problem is that if you drop the 2x Cetia and a Spica for 2 Ricca and a 3rd Emilia, that only leaves 3 harmony units in the grade 2 lineup making it much harder to pull off your harmony abilities and make G4 Lauris live with cards on field. Cetia was there mostly for the fact that she's one of the better harmony choices but she could be changed for potpourri (and then drop a Spica for a emilia but that means no Ricca). Wouldn't it be better to keep the harmony count higher?
+CardFightKing Alternative idea 1 imgur.com/vv4T5yS (which I think lacks enough harmony units)
and 2 imgur.com/Kvj2vbM