Tornado Generator - Niagara Fluids - Tutorial | Unreal Engine 5.3+

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  • เผยแพร่เมื่อ 19 ม.ค. 2025

ความคิดเห็น • 14

  • @dijhili
    @dijhili 4 หลายเดือนก่อน +2

    Very nice

  • @Joel.Filmson
    @Joel.Filmson 18 วันที่ผ่านมา

    Hi Adam, I just bought the Tornado Generator, and I love the work you've done. Unfortunately I can't get it to work properly in my project. Only thge particles are simulated, not the gas of fluids. I do have the niagara chaos and fluid activated. And it looks right in the Niagara Preview window, but once I put them in to a scene or environment, only particles appear.
    I would be very greatful if you could address this issue as I would love to get it to look as it does in the promo.
    Have a great day!

    • @Joel.Filmson
      @Joel.Filmson 18 วันที่ผ่านมา

      The provided example levels works fine, I can see all the niagara systems generated. How can I use this in my own projects?, what could be the difference between the provided example levels and my own environment? I would really love to know.

    • @adamdrzazga2042
      @adamdrzazga2042  18 วันที่ผ่านมา

      @Joel.Filmson Yes, you can change the settings as you wish, but remember to consider collisions. If an object in the scene has a large collision and overlaps with the Niagara Volume, the tornado will not generate

    • @Joel.Filmson
      @Joel.Filmson 16 วันที่ผ่านมา

      @@adamdrzazga2042 Ah Perfect! that didi it, I would never have thougt of that. Thank you!

    • @Joel.Filmson
      @Joel.Filmson 14 วันที่ผ่านมา

      @@adamdrzazga2042 Quick question, how do I change the color of the Fire Effect?

  • @lucidT1
    @lucidT1 2 หลายเดือนก่อน

    I purchased the product but in my version, the smoke does not appear in the tornado. Do you know how I can fix this?

    • @adamdrzazga2042
      @adamdrzazga2042  2 หลายเดือนก่อน

      @@lucidT1Hello, it looks like you need to enable the ‘Niagara Fluids’ plugin.

    • @lucidT1
      @lucidT1 2 หลายเดือนก่อน

      @@adamdrzazga2042 thanks bro. I ll ready have the plugin. Im using the UE 5.4 version. But the smokes still not appearing :(

    • @adamdrzazga2042
      @adamdrzazga2042  2 หลายเดือนก่อน

      @@lucidT1 also check plugin chaos niagara. It should be enabled to. After that del folder with tornado and add this again

    • @lucidT1
      @lucidT1 2 หลายเดือนก่อน

      @@adamdrzazga2042 thanks bro, i ll try it

  • @syai
    @syai 2 หลายเดือนก่อน

    I bought the product. I'm trying to make a typhoon.
    Can you please me some advice?
    - FX_Tornado_07
    1. Even if I change the color to white, the smoke is black. Can I make it all white?
    2. I changed the size. But the smoke lost its density. Is there a way to keep it dense?
    3. It seems to rotate a little too fast. Can I slow it down? -> The size was shown in this video th-cam.com/video/8CmeyXfBKu8/w-d-xo.html
    4. How do you deal with it disappearing when you move away?
    thanks you
    [google translate]

    • @adamdrzazga2042
      @adamdrzazga2042  2 หลายเดือนก่อน

      Hello,
      I will do my best to answer your questions.
      1. Do you have all the necessary light components? Directional light, Skylight, and Sky Atmosphere? Additionally, you can check the following command: r.HeterogeneousVolumes.IndirectLighting 1. If you still encounter issues, please send me your project. It’s best to share it via email, and I’ll check it for you.
      2. Please take a look at this video: th-cam.com/video/8CmeyXfBKu8/w-d-xo.html. It shows my settings and how I achieve the desired effect with the correct density. The most important part is increasing the volume size and Min/Max Radius then prepare correcrt physics settings.
      3. You can decrease the vortex force or increase the drag force. Additionally, if you are using this effect for cinematics, you can record the simulation to cache. It's important to note that if you want to create slow-motion effects, you should record at 60/120 fps, then return to cinematic fps (24/25) or 30. This way, you can slow down the cached simulation.
      4. You should prepare the volume based on your goal. For example, if you want the smoke to interact with a moving object and be pushed in a certain direction, you need to ensure there is enough free space for the simulation.
      I hope this helps you!

    • @syai
      @syai 2 หลายเดือนก่อน

      @@adamdrzazga2042 thx !