Hello, thank you for reviewing my update! Your presentation is way better than my videos :) Regarding bugs you noticed: 1. Brushes that scales waves work only on the inside the coastline domain 2. The decal rendered on top of the boat is on my list; the topic is complicated. Cutting the hole in the boat is implemented using translucent SLW material, and the decal is also rendered on top of SLW... I need to find a good workaround. 3. Ocean flickering - it looks like some bug in 5.5 it is fine in 5.3. I will have to take a look into it.
This stuff just keeps getting better and better. I just watched a video for a module called EasyRain which also looked incredible. I'm not a programmer so I don't know anything about building a game, but watching you use the U.I. makes me think it might be fun to get into it and start learning.
Hello, thank you for reviewing my update! Your presentation is way better than my videos :)
Regarding bugs you noticed:
1. Brushes that scales waves work only on the inside the coastline domain
2. The decal rendered on top of the boat is on my list; the topic is complicated. Cutting the hole in the boat is implemented using translucent SLW material, and the decal is also rendered on top of SLW... I need to find a good workaround.
3. Ocean flickering - it looks like some bug in 5.5 it is fine in 5.3. I will have to take a look into it.
@@ImaginaryBlend thanks love the plug-in will be using in a mini upcoming projects
This stuff just keeps getting better and better. I just watched a video for a module called EasyRain which also looked incredible. I'm not a programmer so I don't know anything about building a game, but watching you use the U.I. makes me think it might be fun to get into it and start learning.
Hey I learned everything on my own and I am working on fun games
Thanks everyone for watching
Pls do a integration with Ultra Dynamic Weather
Awesome video, thanks!
Amazing work
Thanks a lot 😊
Why aren't the rock surfaces wet after getting splashed on? Also the particles dissipate too fast after splashing on the rocks.
@@kaizen5023 you can adjust the splashes. I think the wet maps can be adjusted but will have to play around with it
The first video after 6 months
@@ZGDX_Smiling_ yup I been slacking but work and my health come first
How do you use ocean + fluid flux in a voxel world that allows players to teraform the beaches, without the game quickly breaking
@@GES1985 I don’t know if this would support that but I would guess it would start filling the holes in
Hi there, I own Flux 2.2 - Did you get a discount for the upgrade? 2.2 was EXPENSIVE - LOL!!
@@williamminnaar6311 no discount purchased it to support the creators and using it in project
I am developing new cinematic for my youtube channel. So i need this optimize water. Please
@@sahilsawant7415 it’s on the fab store for purchase
thanks
does this mean having to buy it again or will it update current one
@@IndigoKidda this is a update
@@IndigoKidda he is doing a complete rewrite so in the future you will have to pay for that one
Does it come with path tracing compatibility?
I believe it does.. have to check docs
@@AaronFhdif you end up making anymore videos about this that would be great to know before purchasing 🙏🏿 thank you
@@MauroWhips will try
Can i get this file for free? Please
@@sahilsawant7415 please support the developers and purchase on the fab store. Link is in the description
would be a giant waste of resources for a racing game.. all your performance is being spent on fake water simulation.
@@iansmith3301 this water is very performant
I know its a tech demo but gameplay over graphics all day everyday!!!
This water is very performant
to think that this is probably what they will be using in GTA 6, is crazy
244.99$???? Fuck. Im poor.
Laughs (cries*) in Brazilian lol
Hmm doesn't impress me.. be back in 1 year.