It's awesome that they continue to release KSP updates, even when KSP 2 is in development. And yes, I know it is basically 2 different companies doing the games, but still.
mods have your back my dude, but yes I agree it would be nice for some stock options. Possibly with the ability to toggle between "flat base" mode for surface stations and "rounded" for orbital stations
In the future, people will see this and be like “What, the drain valve has been here for years, why is he hyping it like that” “Kerbin has always been like this.”
Matt, the landers you make always inspire me to build my own. You do a good job, really. I think you encouraged many people to start their adventure with KSP.
James Kerman I’m right there with you. I’ve been watching year old videos for about a week, just strolling through the Matt Lowne archives then this appears in my feed, and I’m even later than you.
@@marlinlenchanteur4260 That's the problem, it's still got a uranium, or plutonium, or otherwise radioactive core, which if it disintegrates turns into nuclear fall out.
@@proph7543 nuclear engines are turning fuel to nuclear power when there is no fuel its harmless and read the nuclear engines desc in desc they say nuclear engine is harmless
Linecraftman the gas generator manifolds, the turbopump exhausts goes into the combustion chamber bc it's all fuel and oxidiser, the gas generator spins the turbopump
@@jackeldridge1319 The turbopump exhaust goes into the combustion chamber only in the case of a staged combustion cycle engine (like the RS-25 from the Space Shuttle) or in an expander cycle engine (like the RL-10). In the case of the Mainsail, I guess it's a gas generator cycle because the gases produced by the generator go to the turbopump and then overboard. This happens because the gas generator operates at a different mixture ratio than the thrust chamber in order not to stress the turbine too much. The exhausts of the generator is thus incompatible with the mixture in the main chamber
Yes, it is AESTHETICALLY more similar to DeltaIV - however in that part of the commentary I was referring to the cross-feed feature of the original FH design concept.
Yes, it is AESTHETICALLY more similar to DeltaIV - however in that part of the commentary I was referring to the cross-feed feature of the original FH design concept.
6:26 You guessed absolutely right, the Vulcain is a gas generator cycle engine and these are the exhaust pipes for the turbo pump exhaust. The two little nozzles are just there to get a bit of extra push from the remaining pressure of that gas, making the engine just a little bit more efficient. I'm not sure though as to why there are two of them, maybe it's just to keep the thrust symmetrical or there are separate turbines for the fuel and oxidizer fuel pumps respectively.
it’s more like the delta IV, also had 3 cores, had similarly shaped engines, only had 1 engine per core instead of 9, had orange tanks bc it was using hydrolox (the orange colour is caused by the insulating foam) and it had cross feeding which the falcon heavy did not end up using, so it’s in every way a lot more similar to the delta IV heavy rather than the falcon heavy
I said it's similar to the "original design" falcon heavy because of the cross-feed feature - the deltaIV does not have crossfeed. Yes it is also similar to the DeltaIV but that's not what I was drawing attention to.
When I see your intro without the old intro music I actually get a migrane shit is so engraved into my brain that it triggers my very fiber when I don't hear it.
Wizzalien Do you know what an actual migraine is? I’m asking because I experience real migraines very often and something like that cannot trigger a migraine...
Was just planning to watch a few minutes, but turned into the whole thing. Thanks for keeping me entertained all the way to the end with the whisky review! :)
If I understand your question correctly, the tubes are the exhaust of the generator. Usually they create almost no thrust, since most of the gas work (А) is spent on rotating the turbine. Если я правильно понял твой вопрос, трубки - это выхлопные трубы генератора. Обычно выхлопные газы генератора почти не создают тяги, так как большая часть их работы затрачивается на вращение турбины.
Gotta say this was a good 10/10 whiskey review video, I don’t trust anyone else who reviews whiskey. Adding a tiny bit of ksp for the background of these videos also spices them up. Good work
Matt I think your talking about the fuel pump that are the two smaller nozzles on the mainsail. Most engines got one for example the merlin 1D by SpaceX. Its like another smaller engine that uses rocket power to spin the turbine so fuel will keep on flowing to the main combustion chamber and those small nozzles is where they dump the exhaust.
I love the new fuel drains for balancing space shuttles prior to reentry. I pack extra fuel for orbital maneuvers or heavy payloads. Then dump nearly all of it as I’m de-orbiting because it glides and lands better when not carrying 5 tons of fuel. I just keep a tiny bit of monoprop for RCS in the upper atmosphere
A cool fact about the drain valve is that it produces a little bit of thrust when you use it. Imagine having a perfect encounter and then you thought to dump some fuel or oxidizer between interplanetary space and Bang! you mess up your encounter.
Just discovered your channel. This is awesome! I watched Kurtjmac back in the day and i didn't think anyone played this anymore. Gonna watch your entire series now from the start!
A few days ago I also tried to fly to Dres with a probe. I failed the maneuver, so I flew accidentally to Jool and did some scans of the gas giant and Laythe. A success in my eyes.
One more thing KSP needs: docking ports that have the option to transfer all fuel/oxidizer in, or transfer all out. It will find ANY tanks available to drain/fill from one side of the port to the other (with some way of avoiding infinite loops of course).
I agree on the clouds. Even a single 2D layer of clouds high up would add a LOT to the sense of scale of ascending from the surface, and to the overall look and realism of the bodies with atmosphere.
I don't normally rate one launcher over another, but today I realised this is my favourite non-SSTO launcher. The IVA view while cruising past the mothership was great! :D I think this might be my favourite Matt Lowne video, which is saying quite a lot. If I haven't liked or commented on it before, it's because it was one of the very first Matt Lowne videos I watched, way back in the _dark_ and _lonely_ days before I signed in to TH-cam. XP 10:15 Oh, hi Matt! XD The screenshot moments are the best! :D Especially the reentry one. Ah, so this was the one with the review of B̴̢̢̔͜ȩ̴͖̓̀l̵̡̗̘̙̋͝ḷ̶́s̶̬̰̾̓̆̈́. Proper name that; shame about the whiskey. Perhaps I should start a brandy review channel so I can complain about a certain brandy with a name that's good and proper for a brandy, but what's in the bottle certainly isn't.
place a research base just at the edge of the mohole!! That way, we can enjoy once again of all the nice bee-boop-boop in addition to new texture AND nice screenshots! can't wait till u tell me my idea is super duper freaking great. Oh boy i realy am a genius
@@draco5991rep yeah I KNOW right? no one understeands my genius, fortunately the internet boyz are there to correctly intrepretate the true meaning of my deep thoughts
I vote Quad Copter! I tried to build one and, in theory, everything should work fine. The rotors I chose are plenty powerful but I have no clue if the propellers are too big, or the design is flawed some how. Hell I might have even put the propellers facing the wrong way on the rotors... I don't actually know how to use them at all and it would be really handy if you could make some more videos on the robotics themselves.
You should so a video talking about how to create rockets good rockets and create the most efficient Maneuvers possible. I think a lot of new - medium skilled players (me) would benefit from that.
Scott Manley taught me how to make spaceplanes that would fly stable etc, he's extremely KSP intelligent, but then one day I started seeing Matt Lowne vids about KSP , and they're intelligent and funny
I'm on console so stock clouds would be amazing. I watch vids then get excited go play and I'm a bit bummed because it doesn't look nearly as cool often and there's lots of hugs on console that make building harder with restarts.
Matt : "Didn't check my staging" Me : Ah ah, noob!!! Me earlier : shit I forgot to check my staging... Again Also me earlier : did I really forgot to add chutes to this rocket… Again
Matt: ditches faring before circularization for the sake of not endangering orbital wildlife. Also Matt: ditches four nuclear engines on reentry course because why the hell not xD
Being greater than 1 year since this was posted, I could technically be watching this video "years" down the line. That comment of yours in the video was so meta. Made me feel things.
“We have that beautiful shot of 3... (two boosters detach) we have a beautiful shot of that ONE mainsail...”. 🤣🤣🤣🤣. Love the videos, been subbed for a year and you never cease to make me laugh 😂
I just watched your video from a year ago about how to beat ksp in a video shorter than 10min. Matt why are you the second greatest person in the universe only after Jim from The Office
I'd love to see you accomplish what Charlie Pryor attempted with his Conquering Kerbal Space Program series. His goal was to get a self sufficient base on every planetary body in the ksp solar system. He never came close to finishing it. I would love to see you make an attempt at it. TH-cam needs that kind of ksp play through. Would you ever consider doing that kind of play through?
After all these new features over the years i still cant believe we dont see the engines exhaust cone out as it leaves the atmosphere, and would be a fairly easy program to add, just change the % size depending on the atmosphere
Crashing the lander on Dres could have been a good show for the sismic analyser use.... And some fuel saving for the return, too! Beware of dumping fuel away! It makes a little thrust (hey! it's basicaly a RTS, after all!) that can blow a faraway node!
The extended burn time indicator is not smarter. It really just takes half the burn time and subtracts that from the maneuver node time. You can also change it so it takes another fraction instead of 50%. And it has been around for at least a year.
I've seen someone make really nice animated water which i think had bump maps too using just kopernicus - it would be amazing if the ksp devs could add something like that in.
You make these incredible sized and great looking rockets without any worry about flipping during ascent... teach me your ways, Master Lowne. I humbly request your wisdom.
You could have used that upper stage for at least a portion of the ejection burn in addition to circularization and leave some fuel to send it into a Kerbin collision. Or circularize with it and then have it deorbit itself
Extremely pleasant voice to listen too. That landing I the canyon had me rolling. Love that land feature. Not sure if it’s proper to call geographic feature off the planet. I think geo is Greek for earth. Yeah definitely topographical
I usually put relay antennas on things like landers that I'm going to return to orbit. My relay networks aren't well placed but there are a lot of them.
It's awesome that they continue to release KSP updates, even when KSP 2 is in development. And yes, I know it is basically 2 different companies doing the games, but still.
I hope they keep updating
KSP2 is not made by the same team, Squad continue to works on KSP ans Start theory works on KSP2
@@ANBUSH_ The person just said he knew that the two game were made by different companies :/
I was on my phone, I've ain't see the first commentary my bad
@@ANBUSH_ Oh ok...
19:30 lmao look at Jeb's reaction to Bob's flip
R you okie jeb?
Bob, a true athlete
Lmao!
Lol
"That wasn't very smart Bob"
"Help me up Jeb..."
It would be nice if they added more station modules. Would be amazing to have a variety of modules on my station
mods have your back my dude, but yes I agree it would be nice for some stock options. Possibly with the ability to toggle between "flat base" mode for surface stations and "rounded" for orbital stations
@@MattLowne Thank god KSP 2 looks to be adding those
Yes.
Rover Dude's USI MKS my bro. forum.kerbalspaceprogram.com/index.php?/topic/154587-18x-modular-kolonization-system-mks/
@@cheddar2648 Well, not anymore for the time being. Gotta wait for the author to update it now :(
*It’s Saturday my dudes*
Aaaaaaaaaaaaaaah
FINALLY
FI-NA-LLY
F-I-N-A-L-L-Y
HE'LL YEAH
bottom text
In the future, people will see this and be like
“What, the drain valve has been here for years, why is he hyping it like that”
“Kerbin has always been like this.”
*proceeds to completely ignore the upload date*
@@sigma_cooper no i am
uh hi
The drain valve has been here for years though
7:20 "dont want to endanger the wildlife up here" as he shoots off 100s of fragments of fairings everywhere...
He's still not in a circular orbit when he ditches those fragments, so they won't stay in orbit
WHO SAID THEY WERE FRAGMENTS? They never collided, making fragments. Therefore, they are just fairings.
doesn't everyone love sitting still in a cramped rocket seat for over 3 years?
Well, psycologically trained astronauts do.
Matt, the landers you make always inspire me to build my own. You do a good job, really. I think you encouraged many people to start their adventure with KSP.
the fuel drain valve produces thrust, so you can technically make a SSTO with it as the main thruster.
Cant wait for Danny2462 video titled Drain valves to space
@@gustiwidyanta5492 Scott Manley just did one
The isp is too low to make an SSTO out of it (outside the intakeAir exploit Scott showed).
RCS!
YES RCS
This is the earliest I’ve ever been to a ksp video. Is that sad? Yes it is. Oh well it’s Matt Lowne so whatever. It’s great no matter what
pfp buddies!
James Kerman I’m right there with you. I’ve been watching year old videos for about a week, just strolling through the Matt Lowne archives then this appears in my feed, and I’m even later than you.
But this isn't a ksp video. It's a whiskey review video
@@nobleshirley2775 samee
Ah, yes, dumping nuclear engines into your own planet's atmosphere.
"I don't circularize in space to keep orbit unpolluted"
*drops refined plutonium into the ocean"
@@marlinlenchanteur4260 That's the problem, it's still got a uranium, or plutonium, or otherwise radioactive core, which if it disintegrates turns into nuclear fall out.
@@proph7543 I don't see you complaining about RTGs returning to Kerbin though. ;)
@@MGSLurmey Oh sure, some forest, or city or whatever can handle it.
@@proph7543 nuclear engines are turning fuel to nuclear power when there is no fuel its harmless and read the nuclear engines desc in desc they say nuclear engine is harmless
I can confirm the two small "nozzles" are the exhausts of the turbopumps 👍
e🅱ic
Y'all ever heard of gas generators
@@jackeldridge1319 where do you think gas from gas generator goes to
Linecraftman the gas generator manifolds, the turbopump exhausts goes into the combustion chamber bc it's all fuel and oxidiser, the gas generator spins the turbopump
@@jackeldridge1319 The turbopump exhaust goes into the combustion chamber only in the case of a staged combustion cycle engine (like the RS-25 from the Space Shuttle) or in an expander cycle engine (like the RL-10). In the case of the Mainsail, I guess it's a gas generator cycle because the gases produced by the generator go to the turbopump and then overboard. This happens because the gas generator operates at a different mixture ratio than the thrust chamber in order not to stress the turbine too much. The exhausts of the generator is thus incompatible with the mixture in the main chamber
Doesn't this more look like a Delta-IV-Heavy than a Falcon Heavy?
Came here to say this
Yep... people just default to the falcon heavy for pretty much any rocket with 3 first-stages strapped together.
Yes, it is AESTHETICALLY more similar to DeltaIV - however in that part of the commentary I was referring to the cross-feed feature of the original FH design concept.
@@MattLowne ohhh yeah, I made the comment after the video and forgot what you were talking about in that bit... my bad
It does, but yeah. Crossfeed. Also, the SRB staging is very Atlas V esq.
4:15 Why not tell that "Delta IV Heavy"? You got the color and number of engines correct.
Mikicat shhh
Copyright
Yes, it is AESTHETICALLY more similar to DeltaIV - however in that part of the commentary I was referring to the cross-feed feature of the original FH design concept.
5:55
"We have a beautiful shot of the THREE main-[Boosters cut off] .... We have a beautiful shot of that ONE mainsail-engine"
LMAO
tvercetti1 “uhhh, Matt? Wait! WAIT! DONT LAUNCH ME INTO SPACE! Please! It was just a joke! Stop it! STOP IT! TAKE ME BACK TO KERBIN! PLEASE!
O should i Bring Back jeb from lko ?
“That oughta hold the little SRBs....”
“Matt, be quiet!”
“Oh, I wouldn’t want to OFFEND the little SRB’s...”
4:00 Don't you mean a *Delta IV Heavy* sort of appearance?
I thought I'd never come back to ksp videos, but your videos are so entertaining, I can't help it
Matt: "We're Going To Do A Docking Without Monopropellant!"
Also Matt: *_Uses Monopropellant._*
I came from the Scott Manley video from like 20 minutes ago
Me2
I saw your comment there, lol
i like their drain valve use more lol
6:26 You guessed absolutely right, the Vulcain is a gas generator cycle engine and these are the exhaust pipes for the turbo pump exhaust. The two little nozzles are just there to get a bit of extra push from the remaining pressure of that gas, making the engine just a little bit more efficient. I'm not sure though as to why there are two of them, maybe it's just to keep the thrust symmetrical or there are separate turbines for the fuel and oxidizer fuel pumps respectively.
it’s more like the delta IV, also had 3 cores, had similarly shaped engines, only had 1 engine per core instead of 9, had orange tanks bc it was using hydrolox (the orange colour is caused by the insulating foam) and it had cross feeding which the falcon heavy did not end up using, so it’s in every way a lot more similar to the delta IV heavy rather than the falcon heavy
DIVH does not crossfeed FYI.
I said it's similar to the "original design" falcon heavy because of the cross-feed feature - the deltaIV does not have crossfeed. Yes it is also similar to the DeltaIV but that's not what I was drawing attention to.
When I see your intro without the old intro music I actually get a migrane shit is so engraved into my brain that it triggers my very fiber when I don't hear it.
U shud probably get that checked out
No
I feel you
Wizzalien Do you know what an actual migraine is? I’m asking because I experience real migraines very often and something like that cannot trigger a migraine...
@@miguelcp236 fam i'm exaggerating also i posted that 6 months ago get out
The best use of the drain valve is to drain intake air.. while in an atmosphere
Was just planning to watch a few minutes, but turned into the whole thing. Thanks for keeping me entertained all the way to the end with the whisky review! :)
lmao, The whiskey review got me good ;D
i'm only here for the whisky reviews ;p
Matt: “The deep space canyon looks so good”
Me: can’t even get out of kerbal orbit
I've always wanted to get to Laythe
@@DoctorCBT have you been there yet
@@Liam_The_Great yeah bro, @Graham Webber, u landed there al ready?
If I understand your question correctly, the tubes are the exhaust of
the generator. Usually they create almost no thrust, since most of the
gas work (А) is spent on rotating the turbine.
Если я правильно понял твой вопрос, трубки - это выхлопные трубы генератора. Обычно выхлопные газы генератора почти не создают тяги, так как большая часть их работы затрачивается на вращение турбины.
Honestly I'm just waiting until they revamp the swivel and reliant. They've remained the exact same through the entire game's development
Well they've updated stuff as old as the main sail so might be time soon
Why change perfection?
The three most iconic engines of the game: The Flea, The Swivel, and the Reliant. Why should they change any of them?
Gotta say this was a good 10/10 whiskey review video, I don’t trust anyone else who reviews whiskey. Adding a tiny bit of ksp for the background of these videos also spices them up. Good work
Matt I think your talking about the fuel pump that are the two smaller nozzles on the mainsail. Most engines got one for example the merlin 1D by SpaceX. Its like another smaller engine that uses rocket power to spin the turbine so fuel will keep on flowing to the main combustion chamber and those small nozzles is where they dump the exhaust.
I love the new fuel drains for balancing space shuttles prior to reentry. I pack extra fuel for orbital maneuvers or heavy payloads. Then dump nearly all of it as I’m de-orbiting because it glides and lands better when not carrying 5 tons of fuel. I just keep a tiny bit of monoprop for RCS in the upper atmosphere
18:27 - I am completely with you, Matt. The deployable science thingy animation is really cool!
A cool fact about the drain valve is that it produces a little bit of thrust when you use it. Imagine having a perfect encounter and then you thought to dump some fuel or oxidizer between interplanetary space and Bang! you mess up your encounter.
Just discovered your channel. This is awesome! I watched Kurtjmac back in the day and i didn't think anyone played this anymore. Gonna watch your entire series now from the start!
A few days ago I also tried to fly to Dres with a probe. I failed the maneuver, so I flew accidentally to Jool and did some scans of the gas giant and Laythe. A success in my eyes.
MostlyAmethyst ! Laythe is a moon
This came out on my birthday, best birthday present ever
"Space Frogs" is now my favorite derogatory term for kerbins
Bruh I just realized that the EVA science things from breaking ground are somehow loud enough to be heard without an atmosphere.
Probably getting the vibrations threw the kerbal's feet
I just watched a Scott Manley video on how you can use the fuel dumping thing with air intake to get to orbit without fuel.
One more thing KSP needs: docking ports that have the option to transfer all fuel/oxidizer in, or transfer all out. It will find ANY tanks available to drain/fill from one side of the port to the other (with some way of avoiding infinite loops of course).
Hey Matt, remember, it’s “burr bun” not “boar bun” and try weller. It’s cheap and good bourbon. Same mash bill as Pappy (look it up). Cheers!
I agree on the clouds. Even a single 2D layer of clouds high up would add a LOT to the sense of scale of ascending from the surface, and to the overall look and realism of the bodies with atmosphere.
Awesome to see you still make these videos.sadly I have no PC,and this game looks very interesting to me,so at least I can watch videos on it
I don't normally rate one launcher over another, but today I realised this is my favourite non-SSTO launcher.
The IVA view while cruising past the mothership was great! :D
I think this might be my favourite Matt Lowne video, which is saying quite a lot. If I haven't liked or commented on it before, it's because it was one of the very first Matt Lowne videos I watched, way back in the _dark_ and _lonely_ days before I signed in to TH-cam. XP
10:15 Oh, hi Matt! XD
The screenshot moments are the best! :D Especially the reentry one.
Ah, so this was the one with the review of B̴̢̢̔͜ȩ̴͖̓̀l̵̡̗̘̙̋͝ḷ̶́s̶̬̰̾̓̆̈́. Proper name that; shame about the whiskey. Perhaps I should start a brandy review channel so I can complain about a certain brandy with a name that's good and proper for a brandy, but what's in the bottle certainly isn't.
I can't believe they still update this game!
Awsome
Its a shame enhanced edition is left out of these treaths
I'm assuming they'll bring it out *eventually*, although it will take a while. After all, Enhanced Edition has now got the breaking ground DLC.
@@jbritain im too broke for dlc's
@@thomassnoek8265
Yeah, so am I. My point is that it now has the dlc, and that didn't come out too long ago on pc.
When Lego Yoda can't play the new KSP versions because of console
*AuAUUAgh*
thats why i dont like console, pc is faster and gets the updates firet
place a research base just at the edge of the mohole!! That way, we can enjoy once again of all the nice bee-boop-boop in addition to new texture AND nice screenshots! can't wait till u tell me my idea is super duper freaking great. Oh boy i realy am a genius
Yeah you really deserve a nobelprize for this idea ...
@@draco5991rep yeah I KNOW right? no one understeands my genius, fortunately the internet boyz are there to correctly intrepretate the true meaning of my deep thoughts
I'm very excited now, the anticipation. I always enjoy your KSP videos.
9:20 the bug is still in the game, sadly
I vote Quad Copter! I tried to build one and, in theory, everything should work fine. The rotors I chose are plenty powerful but I have no clue if the propellers are too big, or the design is flawed some how. Hell I might have even put the propellers facing the wrong way on the rotors... I don't actually know how to use them at all and it would be really handy if you could make some more videos on the robotics themselves.
You should so a video talking about how to create rockets good rockets and create the most efficient Maneuvers possible. I think a lot of new - medium skilled players (me) would benefit from that.
" I'm no Scott Manley"
Scott Manley taught me how to make spaceplanes that would fly stable etc, he's extremely KSP intelligent, but then one day I started seeing Matt Lowne vids about KSP , and they're intelligent and funny
I'm on console so stock clouds would be amazing. I watch vids then get excited go play and I'm a bit bummed because it doesn't look nearly as cool often and there's lots of hugs on console that make building harder with restarts.
Matt : "Didn't check my staging"
Me : Ah ah, noob!!!
Me earlier : shit I forgot to check my staging... Again
Also me earlier : did I really forgot to add chutes to this rocket… Again
"These space dolphins are a cause that is very close to my heart"
*fairing explodes like a frag grenade*
Always entertaining and a great overview of the new features, well done Matt :)
Matt: ditches faring before circularization for the sake of not endangering orbital wildlife.
Also Matt: ditches four nuclear engines on reentry course because why the hell not xD
Jeb at the end of the video: *Hops out of the command module and parachutes down action-man style*
Bill: "Always on the move..."
Being greater than 1 year since this was posted, I could technically be watching this video "years" down the line. That comment of yours in the video was so meta. Made me feel things.
Fun fact : you can see stock clouds! In the VAB or SPH view...
“We have that beautiful shot of 3... (two boosters detach) we have a beautiful shot of that ONE mainsail...”. 🤣🤣🤣🤣. Love the videos, been subbed for a year and you never cease to make me laugh 😂
jeb is crazy, he jumps off first parachuted just to see the crew descending safe on ground nice
I love the additional narrative of keeping the lander so every Kerbal has more space.
I just watched your video from a year ago about how to beat ksp in a video shorter than 10min. Matt why are you the second greatest person in the universe only after Jim from The Office
The whiskey reviews are the only reason I watch your channel
28:31: Well that's one way to take a surface sample...
Man not only are your rockets practical but they all look nice. Great vid as usual my guy
I didn't know that you could actually see through the windows to the interior
That looks soo cool
In the stock game you cant. Its a graphical mod. Im not sure of the name, but if you just search up ksp mods, you will find a lot of graphical mods.
I'd love to see you accomplish what Charlie Pryor attempted with his Conquering Kerbal Space Program series. His goal was to get a self sufficient base on every planetary body in the ksp solar system. He never came close to finishing it. I would love to see you make an attempt at it. TH-cam needs that kind of ksp play through. Would you ever consider doing that kind of play through?
After all these new features over the years i still cant believe we dont see the engines exhaust cone out as it leaves the atmosphere, and would be a fairly easy program to add, just change the % size depending on the atmosphere
Crashing the lander on Dres could have been a good show for the sismic analyser use.... And some fuel saving for the return, too! Beware of dumping fuel away! It makes a little thrust (hey! it's basicaly a RTS, after all!) that can blow a faraway node!
The extended burn time indicator is not smarter. It really just takes half the burn time and subtracts that from the maneuver node time. You can also change it so it takes another fraction instead of 50%. And it has been around for at least a year.
The 2 booster separation at a time is accually accurate ula did it with the delta 2 but in pairs of 3 for the 9 booster variant
Matt you should mess around with the fuel outlet valves.
I've seen someone make really nice animated water which i think had bump maps too using just kopernicus - it would be amazing if the ksp devs could add something like that in.
I like seeing it. Very cool animations in my humble opinion...
I’m watching this years later. Great videos!
You make these incredible sized and great looking rockets without any worry about flipping during ascent... teach me your ways, Master Lowne. I humbly request your wisdom.
You could have used that upper stage for at least a portion of the ejection burn in addition to circularization and leave some fuel to send it into a Kerbin collision. Or circularize with it and then have it deorbit itself
I stand with you on the water and clouds! I had hoped for nicer terrain and atmospheric effects.
Extremely pleasant voice to listen too. That landing I the canyon had me rolling. Love that land feature. Not sure if it’s proper to call geographic feature off the planet. I think geo is Greek for earth. Yeah definitely topographical
“Had me rolling”. Get it get it? No? I’m wasted here.
The mainsail and skipper are my favorite engines. They look much better now
You could leave the lander module in the orbit of Dres. It can be used on next mission. And it save the fuel for return.
6:15 and just like that you have launched a Upscaled RPG Rocket to a planet
@Matt Lowne your videos are not too long. 30 minutes are the minimum to enjoy a nice gameplay video. thumbs up!
The fact that jebadia did a back flip in the mun is very cool
I usually put relay antennas on things like landers that I'm going to return to orbit. My relay networks aren't well placed but there are a lot of them.
what i'd like to see in KSP is the Aurora boriellis and Australis, that visual effect would be brilliant
To get around the bug: Use the manouver node Maker in the bottom left to change the values
If this is how good 1.9 looks imagine what KSP 2 will be like!
"Which is where I am....... Hi 🙃" I felt that on a spiritual level.
I suggest making mohole base by using pistons and friction plates to level the station.
OMG I laughed so much on your whiskey review :D :D :D "Tastes burnt, but it will still get you drunk" :D
A video I watched just a couple hours ago had you mention about dumping fuel. Ah yes! It was the big SSTO video, before the whole Minnus hotel stuff.
Matt: "Textbook Landing"
Everyone: Yeah right
Hi! Watching this years down the line!
Matt do a trip to Duna,I wanna see what improvement they made to this Red Planet!!
Matt: *3 mainsails on the first stage*
Me: "puny mortal" *builds a Saturn V replacing the f1 engines with mainsails*