you could avoid all that "zooming in/out dance" in your presentation by pressing F7 and letting we see the miniature while you draw the bigger picture :) #justsaying great video tho
@@SolarLune Hey man, I don't mean to intrude upon your time or suggest you should do something different about your channel, but I'm interested if you plan on making more Pixel Art tutorial videos. After watching much of your series, I have found that you've changed both techniques and art programs over time. I personally would enjoy some updated and properly-structured content if you think you'd have fun with it ☺️
HI solar lune whats the name of the program you are using for pixel art and how can i download it ... thanks and by the way excellent that you are doing this kind of tutorials thanks again...
+theIHK chanel I dunno about 2D specifically, as depending on the engine choice, it's the same. But I suppose I could, sure. Not sure when I'll get around to it, though.
+theIHK chanel Well what part of the game? and what type of gameplay? For an platformer, you need Y and X velocities, and clipping (Wall detection) scripts.
It's not that large, nor is it particularly noisy, in my opinion. However, you make a good point - noisy sprites are more difficult to animate. That doesn't mean sprites should lack detail, though~
Wow, Im learning pixel art, and this is ideal for a guy like me. Subbed. Thanks mate!
This is a great video! I love that you talk more about the philosophy of pixel art and larger concepts. Really well done info! :)
you could avoid all that "zooming in/out dance" in your presentation by pressing F7 and letting we see the miniature while you draw the bigger picture :) #justsaying great video tho
Ah, that's true, Aseprite does have a preview option. Thanks for the reminder!
This isn’t Instagram you twat
@@SolarLune
Hey man, I don't mean to intrude upon your time or suggest you should do something different about your channel, but I'm interested if you plan on making more Pixel Art tutorial videos.
After watching much of your series, I have found that you've changed both techniques and art programs over time.
I personally would enjoy some updated and properly-structured content if you think you'd have fun with it ☺️
Watching this just before game jam :3
this really helps! thanks!
Hey man-.. You're the man.
Still useful. Thanks
Good tips
should i look at reference
Where are the other parts of these series of videos?(Pixel Art)
I have a playlist for my pixel art tutorial videos. th-cam.com/video/RLvDDZnccQE/w-d-xo.html
An armadillo or hedgehog? You kept saying spikes.
Armadillo, I believe. Thanks for the correction.
I just wanted clarification because armadillos don't normally have spikes. Thank you for the reply.
Also thank you for the pixel art tips videos!
At first I thought he said
His name was solar wound.
HI solar lune whats the name of the program you are using for pixel art and how can i download it ... thanks and by the way excellent that you are doing this kind of tutorials thanks again...
The program's name is Aseprite. You can find it here: www.aseprite.org/ And thanks for watching!
What system are you using for your pixel art?
can u make a tutorial about how to programm a 2D game?
program*
+The Star Ranger Xtreme
I know
+theIHK chanel I dunno about 2D specifically, as depending on the engine choice, it's the same. But I suppose I could, sure. Not sure when I'll get around to it, though.
+theIHK chanel Well what part of the game? and what type of gameplay? For an platformer, you need Y and X velocities, and clipping (Wall detection) scripts.
*subscribed*
Ay what program are you using c:
For pixel art? Aseprite.
what programm is that?
Aseprite.
that is hard to animate too much noise
It's not that large, nor is it particularly noisy, in my opinion. However, you make a good point - noisy sprites are more difficult to animate. That doesn't mean sprites should lack detail, though~
What software is this
+SarcasmRabbit ok thank you
I have attention to detail.