#11: you can name train stations the same name and trains will choose betwen them based on occupancy and distance. PERFECT for depot unloading stations. #12 productivity modues save you far more resources when used in complex assembers (like blue circuits) than simple ones (like gears). In particular adding 4 level 3s to a silo makes a rocket 30% easier to build! #13 fires don't go out. Flamethrower a biter or biter base and run away, they WILL eventually die, no need to stay in range to keep blasting them #14 depleted oil wells still give a small amount of oil forever, which can be boosted with SPEED modules, not productivity modules. #15 Since Factorio 0.14+, there is a stack inserter bonus level (+2) that gives +1 to NORMAL inserters, not just stack inserters, which has a dramatically positive use in boosting your entire base design, usually letting you use cheaper inserters instead of blue fast inserters everywhere. Aim for this tech ASAP when you're able.
I wish I could give you more than 1 thumbs up! Excellent tips, and I wish I could of included them. Perhaps I'll do a part 2 or something in the near future that cover these as well as some others. I wanted to keep it to 10 things for this, the ones I showed are the some that I thought of or found helpful when I first learned them. The ones you provided though are definitely good and probably worth a video just on their own. Thanks for bringing them up! :)
Then let's think of some more for your next video. Feel free to use.. #16 The main design goal with mega-base scale is minimizing lag. Belts are a leading cause, so use more trains and less belts. Bots also are not laggy, so bot based mining layouts are a (lag) win, like on your world map multiplayer series #17 Bot based train unloaders are not only efficient (#15) but also give you automatic sorting and filtering of unloaded items. Your train depots can become universal and you can unload any item or mix into the same chests and get them auto sorted. #18 Last big lag for mega-games is biters. Try NOT to explore huge regions of the map you don't need, since biters will be generated and they'll use CPU time every frame until they're killed. Kill all biters within your polution range, even if you have perfect defenses, those biter attacks take compute time and slow your game! #19 Mid-level Blue assemblers are worse than gray first level assemblers in terms of power, polution and crafting speed per resource to build. Use them only when necessary. Level 3s become more efficient. In endgame megabases you should use only level 1 and 3. #20 Peircing ammo is far far better than regular ammo, but more importantly once you get past weak initial biter evolution, ONLY piercing ammo will hurt the medium and large biters. #21 Biter evolution advances by time, by pollution absorbed by biter bases, but most significantly by biter bases killed. Killing biters does not change evolution, but enough base killing will rapidly advance the evolution all the way to challenging behemoths. #22 Biters can reach over walls one space. Leave a single space between your turrets and outer wall so biters can't damage the turrets before destroying the wall. #23 the fastest easiest way to controllably remove trees isn't with (slow) robots, but with explosive or poison grenades, with cleanup using the shotgun. Fire also works but is uncontrollable so it's mostly for removing whole forests. #24 Underground belts of different colors can be "braided" for boosted throughput over a single 1-wide long line. This is really useful for spaghetti builds when you need to sneak just one more resource through a gap but need more throughput so a two sided belt won't work. #25 Using a single underground belt placed sideways across a regular belt will skim off one controllable side of the belt, allowing you to split a two-sided belt into its two components without filter inserters.
Re: #12, it depends. Putting productivity modules in simple things that are used as ingredients in many places can have a dramatic effect on resource consumption. Smelting and oil processing are two good examples of this. But yes, blue circuits are a really good option, too. They have ridiculously high green circuit requirements. :)
If you want to upgrade (or downgrade) belts, assemblers, inserters, even frurnaces, you can simply place the new over the old one and it will keep all the settings, including proces progression.
The best copy-paste trick is from an assembler to a requester chest to automatically request enough for 2 creations. I think you wanted to show this since you had the Requester Chest available, but you skipped it.
Sworn With the Copy Paste feature yeah. If you copy the assembler recipe, and then paste it to the requester, it will set it to request 2x the required ingredients.
Cool video, thanks. I had seen the fish in the game, but I thought they were purely cosmetic. I had no idea you could interact with them and then actually use them!
Another usefull tip: if you open an assembler menu and ctrl + LMB on an empty inventory space it willl place all possible items from inventory into the input slots for whatever the assembler is set to build.
Tip: It's possible to blueprint-copy a (huge) patch of concrete as long as it hasn't got any other structures on it. Paste it and your bots will take care of the construction.
The underground running I didn't know, the best for me is the compression trick with underground belts, I saw on some of your vids from the better factory, is really handy.
Nice! Both of those are definitely some of my favorites. I'm honestly surprised they didn't add the underground running trick a long time ago. The compression trick is super nice and I think it looks better too actually.
I just tried it and you can also use the +/- keys when filling in water with Landfill. I must have used millions of concrete and landfill and only now realize I could have increased the "brush size"......
Ah yeah I forgot to mention it works with landfill. :P I know how you feel, there is a lot of stuff I wish I had known sooner, would of made life so much easier. Haha Glad you did learn it now though, should make things go much faster for you!
Well, maxing out the brush size is kinda depressing now seeing how fast you can go through chests of materials, especially landfill... So thanks for showing us that and the underground belts trick I learned by watching your smelting ratios video!! Loving that belt compression!!
I didn't know about turning off the research modal dialog. Another thing - in Options/Graphics, you can turn off showing pollution on the minimap when detailed (ALT) info is on. This keeps the mini-map from being a solid red square for me!
Yeah, the option to turn off the research popup is quite nice, sense it does get annoying pretty quick. The option for turning off pollution on minimap is definitely another great one, wish I had thought to add that in!
Excellent list! I want to mention one more that I _think_ most TH-cam LP'ers don't know about...to maximize miner density, use underground belts for the ore, and put the power poles in the space between the underground belts. Then you don't need to skip any rows (or columns) of tiles just for power poles. This should also help with belt compression, if the miners are inserting ore directly into the underground belts.
Thanks! Very good point, I always forget to do this, and as you mention it helps a lot! :) If I do another similar "tips" video in the future I'll need to remember to include this one.
Really informative video, i knew a couple of the tips but learned alot too. i only recently picked up factorio and am half way through the train campain so i cant discount the possibility that i simply wasnt paying attention, however. One feature i wasnt made aware of during the ingame campain/tutorial was that when using spacebar to auto fire at the nearest enemy, it chooses the nearest enemy to your mouse pointer, not your charecter. i found this paticulary usefull when assualting a spawner in a car, i could drive in circles around the spawner while holding my mouse pointer over the spawner and then just hold spacebar.
Glad you learned some stuff! Nice! The campaigns are good place to start and can be a lot of fun. Ah yes, the spacebar shooting is an excellent thing to know for sure. It can really be the difference between life and death if you use it or not.
You da man dude. Increasing the size of the concrete you want to put down and compressing belts via underground belts is awesome help for me. I never knew that. Thanks a lot. :) *manly fistbump*
Nice! Yeah belt compression can be a tricky one, and sometimes it's hard to tell if it actually is fully compressed or not. The underground trick has helped me a ton. Awesome, hope that video helps as well! :)
There is a feature they added to the game that not a lot of people know about, it's the breaking something over a iron/copper/stone deposit. Before you would try and remove a tree to clear a deposit and then once the tree was removed you would instantly start mining, now you don't. Just one of the quality of life things they added.
Ah yeah that's is really nice! I honestly don't even think about that change sense it was fairly small, but still a very nice quality of life one. Thanks for mentioning it.
I didn't know the concrete/brick one thanks. One I'd offer is shift right clicking on an assembler after you've decided what to assemble, and then shift left clicking on a requester chest, means that requests for double the ingredients needed for the recipe are automatically added to the chest.
Sure thing! And yeah that's a good one. I meant to go over it but forgot. :/ I did put in an annotation mentioning that for anyone watching on Desktop. Wish mobile users could see those. Lol
No problem, glad it helped! :) Yeah it can be really confusing trying to get liquids into assemblers if you don't know about rotating them or even the fact they can take liquids. For the longest time when I first started, I didn't even know an assembler could take a liquid.
The one with the underground belts is nice, I didn't know that. Nice to note that the rotating also applies to inserters, pumps, even locomotives. Many things with a rotation.
Yeah it comes in really handy and it seems quite a few people don't know about it. Thanks for pointing out the other rotatable objects too! There are actually a lot that I missed. xD
Sure thing, glad you learned at least one thing. :) Congrats on knowing the rest of the tips, it's surprising how many people don't know a lot of those.
Good tips. Never thought to put modules in the labs. One thing: it looked like you were set up for it, but forgot to mention, you can paste factory recipes onto requester chests.
Thanks. :) Yeah moduling labs can actually be super helpful and it's surprising how many people don't know about it. Yup you're right I did forget to mention it. I do believe I added an annotation for it though.
Another one which i've seen a lot of people doing wrong is upgrading assemblers or chests. You don't need to tear it down and then place the next version. Simply place the next version (Assembler 2 over Assembler 1) over the previous one. The upgraded one will retain all settings and the previous one will be placed in your inventory. Same goes for chests, e.g. Steel to passive receiver or whatever.
That is a good point for sure! It is actually quite surprising how many people don't know you can do that. Probably worth covering if I do another video like this. :)
even though the video is old, i learned quite a few new things. I only knew 3, and didn't know the reason why one thing was better to do. Also, "Go free and drop a like". I wasn't free? I feel sorry for those who didn't learn something new and are still stuck.
Thanks X! Honestly, I didn't know that you can tear up stone or concrete from a place beneath a building. That was new to me :-) I do wonder whether to trick with the underground belt to get full compression is intended or not. I can understand that it may be difficult to code the hitbox of the items on a moving belt, but placing an item on an underground belt seems not right to me. I use it myselfe (thanks to you and Madzuri for showing this to me) but I wonder if this will be fixed somehow in a future patch? Cheers!
Glad I could be of help with you finding that out! :) I think for the underground trick, it is a bit of both. I definitely don't think it was intended to work that way, but I don't think it's a bug either. It's one of those things the devs know about (but didn't intentionally do), but don't really intend to change. It is a bit janky, but I'm glad to have it that way, sense we can't achieve full compression when putting directly onto a belt, and from what I've read from the Devs, we may never be able to. Lol
did those metal pieces just disapear into nowhere? around 6:44 there is no underground belt as far as I can see. so where do the meta plates go? Or am I missing the obvious here?
Seriously, what is it that I am missing? A second and even a third time watching still doesn't make me see it. It isn't an underground belt and the player isn't picking it up either. So. What. The. F. Am. I. Missing?
Did not know you could turn off pause on research finish :) A tip for building dense factories. You can nest different colored underground belts :) I use this in my smelter setup to have full belts of ore and plates on same lane.
Good to know it helped you learn something. :) The belt weaving with different colors is a really good tip that I think more people should know! If I do another one of these videos, I'll definitely include that one!
I knew the automatic spacing of pipes and electrical poles, the rotation of the factories and using modules in labs but the rest of this was stuff I didn't know. I knew you could catch fish but I didn't think there was any point to them at all. Anyway, nice video.
1) you can copy from assembly machine to requester chest the recipe shift left/rigth click it sets the chest to twice amount of raw material what the recipe needs... 2) you dont need a fishing pole...but you need an Axe! for fishing :-)
Yeah I meant to mention the thing about the requester, but forgot. I did put in an annotation though about it for anyone watching on Desktop. :) And yeah true. Not quite sure how you get a fish with an axe, but somehow you do. :P
Jakecool19 well it really depends, if you are low on resources use productivity, like wise if you research go for speed. I tend to use speed later in the game trying to complete end game research
I would say probably productivity unless you have a ton of production/resources to support speed and just want to blow through the research super fast. If you want the best of both worlds, you can productivity the labs and speed beacon around them. Just be careful of the power consumption for that. ;)
I can't find the video atm, but I think on one of MadZuri's streams he did some throughput testing at one point with blue belt, and inserting onto underground hit about 38 items/s, while splitter merge hit the full 40 items/s. If that's true with other levels of belt, inserting onto underground is 95% compression. I'm not sure if it's changed since he last tested it.
Yeah good point. The undergrounds are still far better than normal belt, but going into a splitter is probably even better than that. Although to go into a splitter you have to kind of output on the outside inside of in the middle of the setup, which I don't really like.
This is a really late reply :P But the last time I saw him do a belt test placing onto undergrounds was slipping items into a already fully compressed belt.
im still learning the game and i have a question - when you spoke about underground belts and compression i noticed something weird: after coming out of the undeground belt the normal belt suddenly stops but the inserters keep working and adding more stuff, what is going on? thx ;)
I cannot believe I didn't just try to click and hold to auto place power poles.. I've been placing them manually because no button combination worked lol... At least it's only been 25 hours. Thanks!
Slizarus Glad I could helped bring it to your attention. I actually didn't know about for a very long time either. Seems there is always some hidden piece of knowledge still to learn in the game. :)
Glad you learned some stuff. :D yeah the fish thing isn't really all that useful, but still fun to know. The underground belt one though is super helpful.
They are working on an in-game tutorial I believe. Or at least some interactive tips and walkthroughs. For now though there are tons of tutorial videos (both from me and other people), and the Official Strategy Guide I wrote which can be found at guide.factorio.com But yeah, even after like 1500+ hours I'm still learning some stuff. That's whats so great about the game though, you are constantly learning new things. :)
When i try to put up poles for power, i leftclick and hold, start running... But when having 50poles to start with, only 10 get placed, all the rest just falls on the ground. I have the same problem while putting up belts, they sometimes just drop while i am holding left mousebutton... Why does this happen? It is really annoying, i have to pick it up every time....
Ahaha no worries. xD I was just about to comment and say I had no idea why that would be happening except for maybe you had Z binded to something else as well, and apparently that's the case. :P Glad you got it figured out!
Fish heal the player? WTF!! I'm doing Bob's mods and still haven't got a decent armor. Faster healing would help me out SO much! lol, can't believe I didn't know. Thanks.
Haha no problem. And yeah it's like barely documented at all so most people don't know. xD It does heal quite a bit so definitely helpful if you don't have much defense yet!
#1 is great, but I find myself thinking "ok I just finished researching X, I need to start Y as soon as I am done this thing I am working on", and half an hour later I still have not started Y. Something to watch out for.
Yeah for sure, that can be one downside to messing with that option. Once you have super clear goals of what you want to do, it isn't so bad because you kind of drive yourself through the research pretty well.
Yeah once you know the game, a double line of research labs seems to be the norm, so you are powering through each stage of research and then building the chains of assembly for the next level of research pack. The new version is going to be eyeball gouging with the changes to research and other things.
#11: you can name train stations the same name and trains will choose betwen them based on occupancy and distance. PERFECT for depot unloading stations.
#12 productivity modues save you far more resources when used in complex assembers (like blue circuits) than simple ones (like gears). In particular adding 4 level 3s to a silo makes a rocket 30% easier to build!
#13 fires don't go out. Flamethrower a biter or biter base and run away, they WILL eventually die, no need to stay in range to keep blasting them
#14 depleted oil wells still give a small amount of oil forever, which can be boosted with SPEED modules, not productivity modules.
#15 Since Factorio 0.14+, there is a stack inserter bonus level (+2) that gives +1 to NORMAL inserters, not just stack inserters, which has a dramatically positive use in boosting your entire base design, usually letting you use cheaper inserters instead of blue fast inserters everywhere. Aim for this tech ASAP when you're able.
I wish I could give you more than 1 thumbs up! Excellent tips, and I wish I could of included them. Perhaps I'll do a part 2 or something in the near future that cover these as well as some others.
I wanted to keep it to 10 things for this, the ones I showed are the some that I thought of or found helpful when I first learned them.
The ones you provided though are definitely good and probably worth a video just on their own.
Thanks for bringing them up! :)
Then let's think of some more for your next video. Feel free to use..
#16 The main design goal with mega-base scale is minimizing lag. Belts are a leading cause, so use more trains and less belts. Bots also are not laggy, so bot based mining layouts are a (lag) win, like on your world map multiplayer series
#17 Bot based train unloaders are not only efficient (#15) but also give you automatic sorting and filtering of unloaded items. Your train depots can become universal and you can unload any item or mix into the same chests and get them auto sorted.
#18 Last big lag for mega-games is biters. Try NOT to explore huge regions of the map you don't need, since biters will be generated and they'll use CPU time every frame until they're killed. Kill all biters within your polution range, even if you have perfect defenses, those biter attacks take compute time and slow your game!
#19 Mid-level Blue assemblers are worse than gray first level assemblers in terms of power, polution and crafting speed per resource to build. Use them only when necessary. Level 3s become more efficient. In endgame megabases you should use only level 1 and 3.
#20 Peircing ammo is far far better than regular ammo, but more importantly once you get past weak initial biter evolution, ONLY piercing ammo will hurt the medium and large biters.
#21 Biter evolution advances by time, by pollution absorbed by biter bases, but most significantly by biter bases killed. Killing biters does not change evolution, but enough base killing will rapidly advance the evolution all the way to challenging behemoths.
#22 Biters can reach over walls one space. Leave a single space between your turrets and outer wall so biters can't damage the turrets before destroying the wall.
#23 the fastest easiest way to controllably remove trees isn't with (slow) robots, but with explosive or poison grenades, with cleanup using the shotgun. Fire also works but is uncontrollable so it's mostly for removing whole forests.
#24 Underground belts of different colors can be "braided" for boosted throughput over a single 1-wide long line. This is really useful for spaghetti builds when you need to sneak just one more resource through a gap but need more throughput so a two sided belt won't work.
#25 Using a single underground belt placed sideways across a regular belt will skim off one controllable side of the belt, allowing you to split a two-sided belt into its two components without filter inserters.
And you can use the shift copy method to do #11
Re: #12, it depends. Putting productivity modules in simple things that are used as ingredients in many places can have a dramatic effect on resource consumption. Smelting and oil processing are two good examples of this. But yes, blue circuits are a really good option, too. They have ridiculously high green circuit requirements. :)
bruh 14# is life saver
If you put a fish in a rocket instead of a satellite it gives you the achievement, "So long and thanks for the fish"
Maldor 22 thanks
LOL I love it! Thanks for the info.
Did you learn this by yourself?
If you want to upgrade (or downgrade) belts, assemblers, inserters, even frurnaces, you can simply place the new over the old one and it will keep all the settings, including proces progression.
The best copy-paste trick is from an assembler to a requester chest to automatically request enough for 2 creations. I think you wanted to show this since you had the Requester Chest available, but you skipped it.
Dammit all to hell, I meant to and somehow forgot even though I had it written down. I'll add in an annotation for that.
Thanks for pointing it out!
Oo? is it possible to automatic set the request things to a requester based on a assembler?
Sworn With the Copy Paste feature yeah. If you copy the assembler recipe, and then paste it to the requester, it will set it to request 2x the required ingredients.
huh, I did not know that. thanks.
Loooooll, I was setting the request chests manually kkkkkkkk,
Cool video, thanks.
I had seen the fish in the game, but I thought they were purely cosmetic. I had no idea you could interact with them and then actually use them!
Sure! yeah, it isn't very obvious or noted anywhere that you can actually use the fish for anything. Almost like a little easter egg.
Another usefull tip: if you open an assembler menu and ctrl + LMB on an empty inventory space it willl place all possible items from inventory into the input slots for whatever the assembler is set to build.
Ah yeah very good tip! I actually forgot about this one until now.
Tip: It's possible to blueprint-copy a (huge) patch of concrete as long as it hasn't got any other structures on it.
Paste it and your bots will take care of the construction.
I knew all that you mentioned but would have learned about it sooner if this video existed already so it is a great resource. TY as usual.
Thanks, I appreciate that! Hopefully it can help others learn something new then. :)
The underground running I didn't know, the best for me is the compression trick with underground belts, I saw on some of your vids from the better factory, is really handy.
Nice! Both of those are definitely some of my favorites. I'm honestly surprised they didn't add the underground running trick a long time ago.
The compression trick is super nice and I think it looks better too actually.
What are those green teleportation belts!?
***** That is the spawn belt mod.
This should be fixed in the latest patch.
Xterminator try right click on the deconstruct that will let you set a filter
I just tried it and you can also use the +/- keys when filling in water with Landfill. I must have used millions of concrete and landfill and only now realize I could have increased the "brush size"......
Ah yeah I forgot to mention it works with landfill. :P
I know how you feel, there is a lot of stuff I wish I had known sooner, would of made life so much easier. Haha
Glad you did learn it now though, should make things go much faster for you!
Well, maxing out the brush size is kinda depressing now seeing how fast you can go through chests of materials, especially landfill...
So thanks for showing us that and the underground belts trick I learned by watching your smelting ratios video!! Loving that belt compression!!
Mathieu Pelletier Ah yeah, landfill uses an insane amount of stone. Lol
Glad the video helped! Yeah the belt compression is super nice! :D
I didn't know about turning off the research modal dialog. Another thing - in Options/Graphics, you can turn off showing pollution on the minimap when detailed (ALT) info is on. This keeps the mini-map from being a solid red square for me!
Yeah, the option to turn off the research popup is quite nice, sense it does get annoying pretty quick. The option for turning off pollution on minimap is definitely another great one, wish I had thought to add that in!
Excellent list!
I want to mention one more that I _think_ most TH-cam LP'ers don't know about...to maximize miner density, use underground belts for the ore, and put the power poles in the space between the underground belts. Then you don't need to skip any rows (or columns) of tiles just for power poles.
This should also help with belt compression, if the miners are inserting ore directly into the underground belts.
Thanks!
Very good point, I always forget to do this, and as you mention it helps a lot! :) If I do another similar "tips" video in the future I'll need to remember to include this one.
Great list of tips, the underground belt compression one is amazing!
Yeah, it's a really great trick for sure! Glad the tips helped. :)
Loading onto underground belt only needs to be done for the last 2 or 4 assemblers. The whole line doesn't need to be underground.
Good point! However, I much prefer the look of it to all be undergrounds rather than just a few. :P
Fixed in the latest patch
#11
The true enemies of the game, trees, have learned a new ability and now regenerate health over time.
Ahaha that is very true! Stupid trees... >.>
Maldor 22 yes, but we learned a new trick too: flamethrowers ;D
Really informative video, i knew a couple of the tips but learned alot too.
i only recently picked up factorio and am half way through the train campain so i cant discount the possibility that i simply wasnt paying attention, however. One feature i wasnt made aware of during the ingame campain/tutorial was that when using spacebar to auto fire at the nearest enemy, it chooses the nearest enemy to your mouse pointer, not your charecter. i found this paticulary usefull when assualting a spawner in a car, i could drive in circles around the spawner while holding my mouse pointer over the spawner and then just hold spacebar.
Glad you learned some stuff!
Nice! The campaigns are good place to start and can be a lot of fun. Ah yes, the spacebar shooting is an excellent thing to know for sure. It can really be the difference between life and death if you use it or not.
I did not realise the power pole trick worked with pipes, many thanks.
hey thank you for this, people like you make the Factorio community great!
You da man dude. Increasing the size of the concrete you want to put down and compressing belts via underground belts is awesome help for me. I never knew that. Thanks a lot. :) *manly fistbump*
*manly fistbumps back* Happy to hear you learned some stuff! :)
knew 9 from 10. belt compression is always tricky for me. thanks for pointing it out. now I'm going to check ratio video! Cheers!
Nice! Yeah belt compression can be a tricky one, and sometimes it's hard to tell if it actually is fully compressed or not. The underground trick has helped me a ton.
Awesome, hope that video helps as well! :)
There is a feature they added to the game that not a lot of people know about, it's the breaking something over a iron/copper/stone deposit. Before you would try and remove a tree to clear a deposit and then once the tree was removed you would instantly start mining, now you don't. Just one of the quality of life things they added.
Ah yeah that's is really nice! I honestly don't even think about that change sense it was fairly small, but still a very nice quality of life one. Thanks for mentioning it.
as a new player, this really help a lot..Thanks
Of course, glad you found it helpful!
I didn't know the concrete/brick one thanks.
One I'd offer is shift right clicking on an assembler after you've decided what to assemble, and then shift left clicking on a requester chest, means that requests for double the ingredients needed for the recipe are automatically added to the chest.
Sure thing!
And yeah that's a good one. I meant to go over it but forgot. :/ I did put in an annotation mentioning that for anyone watching on Desktop. Wish mobile users could see those. Lol
Thanks for the tips. Especially about rotating the assemblers. Been trying to make things with liquids for a while but haven't yet worked it out.
No problem, glad it helped! :) Yeah it can be really confusing trying to get liquids into assemblers if you don't know about rotating them or even the fact they can take liquids. For the longest time when I first started, I didn't even know an assembler could take a liquid.
A good vid to help show some things that new players might miss. Thank you for making this.
Thank you, I appreciate that! Always good to know that I'm helping people learn.
Usefull tips! Played many hours, but some I didn’t know.
Nice, glad it was helpful!
The one with the underground belts is nice, I didn't know that. Nice to note that the rotating also applies to inserters, pumps, even locomotives. Many things with a rotation.
Yeah it comes in really handy and it seems quite a few people don't know about it.
Thanks for pointing out the other rotatable objects too! There are actually a lot that I missed. xD
Inserting on underground belts* I'm such a dingus.
All in all handy tips I might share with new players this video :)
You have fantastic thumbnails!
Thank you very much, it's great to know people like them! :)
thanks-- I knew all of those except the +/- on the brick/concrete placement size. Nice tip.
Sure thing, glad you learned at least one thing. :)
Congrats on knowing the rest of the tips, it's surprising how many people don't know a lot of those.
Good tips. Never thought to put modules in the labs.
One thing: it looked like you were set up for it, but forgot to mention, you can paste factory recipes onto requester chests.
Thanks. :) Yeah moduling labs can actually be super helpful and it's surprising how many people don't know about it.
Yup you're right I did forget to mention it. I do believe I added an annotation for it though.
Oh, good on ya then. I'm watching on mobile, so don't see the annotations.
Ben White Ah yeah, that's the one downside to using annotations, mobile users can't see it. :/
Another one which i've seen a lot of people doing wrong is upgrading assemblers or chests. You don't need to tear it down and then place the next version. Simply place the next version (Assembler 2 over Assembler 1) over the previous one. The upgraded one will retain all settings and the previous one will be placed in your inventory. Same goes for chests, e.g. Steel to passive receiver or whatever.
That is a good point for sure! It is actually quite surprising how many people don't know you can do that. Probably worth covering if I do another video like this. :)
Such a useful video as a new player! Thanks!
You're welcome! :) Glad it helped!
Had to give thumbs up for the science pause toggle. I was in the habit of halting my science every time i wanted to make a coffee which is very often.
Haha glad it helped! Yeah, gotta have that coffee when playing Factorio. :p
Number 9 blew my mind! Thanks!!!
haha glad to hear it! My pleasure :)
even though the video is old, i learned quite a few new things. I only knew 3, and didn't know the reason why one thing was better to do.
Also, "Go free and drop a like". I wasn't free? I feel sorry for those who didn't learn something new and are still stuck.
Copying settings from Assemblers to requesterchests also very nice.
Underground belts to load to capacity. Excellent, thanks! 😸
Very welcome! It's a great trick that has helped me a lot with achieving full compression. :)
You can also change the direction of underground belt that you have placed by hovering over it and hit R, just as you showed with assemblers.
Very good point! I should of mentioned that. There are so many neat tricks like that it's hard to remember them all.
I knew all of these but this was still a great vid 10/10
Nice! And thank you, glad you liked it. :)
you make good videos. Good job!
Thank you, appreciate that! :)
best tip for me is using underground belts to avoid furnaces being inactive. that is brilliant
I was not aware placing on underground belts maximized throughput. Thanks!
Also didn't know about the fish, double thanks!
Sure thing! :)
Thanks X! Honestly, I didn't know that you can tear up stone or concrete from a place beneath a building. That was new to me :-)
I do wonder whether to trick with the underground belt to get full compression is intended or not. I can understand that it may be difficult to code the hitbox of the items on a moving belt, but placing an item on an underground belt seems not right to me. I use it myselfe (thanks to you and Madzuri for showing this to me) but I wonder if this will be fixed somehow in a future patch?
Cheers!
Glad I could be of help with you finding that out! :)
I think for the underground trick, it is a bit of both. I definitely don't think it was intended to work that way, but I don't think it's a bug either. It's one of those things the devs know about (but didn't intentionally do), but don't really intend to change. It is a bit janky, but I'm glad to have it that way, sense we can't achieve full compression when putting directly onto a belt, and from what I've read from the Devs, we may never be able to. Lol
Xterminator Yeah, I don't mind doing it that way, using it as a kind of feature in these game versions :-)
did those metal pieces just disapear into nowhere? around 6:44 there is no underground belt as far as I can see. so where do the meta plates go? Or am I missing the obvious here?
Seriously, what is it that I am missing? A second and even a third time watching still doesn't make me see it. It isn't an underground belt and the player isn't picking it up either. So. What. The. F. Am. I. Missing?
Thanks for the tips!
Did not know you could turn off pause on research finish :) A tip for building dense factories. You can nest different colored underground belts :) I use this in my smelter setup to have full belts of ore and plates on same lane.
Good to know it helped you learn something. :)
The belt weaving with different colors is a really good tip that I think more people should know! If I do another one of these videos, I'll definitely include that one!
Well I learned something, awesome!
Awesome! :D
So helpful...TYVM!
Sure thing! Glad it helped :)
I knew the automatic spacing of pipes and electrical poles, the rotation of the factories and using modules in labs but the rest of this was stuff I didn't know. I knew you could catch fish but I didn't think there was any point to them at all. Anyway, nice video.
Thanks, glad you learned some new stuff. :)
That copy-paste thing will be a huge timesaver, and I had missed the + & - key functions too. Thanks!
I like the copy paste from machine to requester chest and the trick with furnaces. :)
Yeah that's a really nice one!
that was super helpful. thanks
Awesome, glad it helped! My please. :)
Belt compression dont work anymore on 0.16, you cant load into an underground belt entrance/exit anymore... any other way to achieve this?
Knew all of m :D Makes ne feel like pro :P Nice vid
Sweet! Knowing this stuff makes gameplay a lot easier. Haha
And thanks. :)
Yeah I love this game :D
thanks, so great tips for a new player like me :)
Very welcome! :)
1) you can copy from assembly machine to requester chest the recipe shift left/rigth click it sets the chest to twice amount of raw material what the recipe needs...
2) you dont need a fishing pole...but you need an Axe! for fishing :-)
Yeah I meant to mention the thing about the requester, but forgot. I did put in an annotation though about it for anyone watching on Desktop. :)
And yeah true. Not quite sure how you get a fish with an axe, but somehow you do. :P
What module is better for labs in your opinion?
Jakecool19 well it really depends, if you are low on resources use productivity, like wise if you research go for speed. I tend to use speed later in the game trying to complete end game research
I would say probably productivity unless you have a ton of production/resources to support speed and just want to blow through the research super fast. If you want the best of both worlds, you can productivity the labs and speed beacon around them. Just be careful of the power consumption for that. ;)
I knew 9 out of 10 of those, still good video.
Nice vid, what mod are you using to have that constant stream of Ore on the belt also that removes the plates, that green belt thing.?
Thanks! That is the Spawn Belt mod, it adds both those belts. One that infinitely spawns resources and one that infinitely "eats" them. :)
Very useful!
Glad it helped! :)
Oh my god the undergrounds belts and pipes are going to change my life
Haha nice! Definitely a trick worth knowing. :D
I can't find the video atm, but I think on one of MadZuri's streams he did some throughput testing at one point with blue belt, and inserting onto underground hit about 38 items/s, while splitter merge hit the full 40 items/s. If that's true with other levels of belt, inserting onto underground is 95% compression. I'm not sure if it's changed since he last tested it.
Yeah good point. The undergrounds are still far better than normal belt, but going into a splitter is probably even better than that. Although to go into a splitter you have to kind of output on the outside inside of in the middle of the setup, which I don't really like.
This is a really late reply :P But the last time I saw him do a belt test placing onto undergrounds was slipping items into a already fully compressed belt.
im still learning the game and i have a question - when you spoke about underground belts and compression i noticed something weird: after coming out of the undeground belt the normal belt suddenly stops but the inserters keep working and adding more stuff, what is going on? thx ;)
i didnt know about the underground compression. is it because they do not move items but rather teleport them?
Nice, it seems quite a few people (including myself or a while) didn't know about that. And yup that's pretty much how it works. :)
Hey useful, thank you, sir. :)
Of course, happy it helped! :)
Line compression very usefull!!!
Also u can reset recepe in assemblr like copy-paste.
Ah yeah good point! Probably an underused application for it.
how u can rotate the last one on ur vid please i didn't hear wich key u use to rotate? please thx btw. nice vid!
Use the R key to rotate. :)
Xterminator thxxxxxx
R. The same key you rotate everything else with.
You can upgrade anything that has multiple levels eg inserters by just putting the better/worse one on top without removing the old one
inserters always put items on the far side of the belt
Definitely good point. It's so ingrained in my brain at this point I didn't even think to mention it.
From sovietwomble. I don’t know who said this btw“what if I don’t have a numpad?” Host “then you poor”
I cannot believe I didn't just try to click and hold to auto place power poles.. I've been placing them manually because no button combination worked lol... At least it's only been 25 hours.
Thanks!
Slizarus Glad I could helped bring it to your attention.
I actually didn't know about for a very long time either. Seems there is always some hidden piece of knowledge still to learn in the game. :)
LOL i didnt know there was fish, you got me there
oh dang and the underground belt thing
Glad you learned some stuff. :D
yeah the fish thing isn't really all that useful, but still fun to know. The underground belt one though is super helpful.
How are you picking up your items without mining them?
glimo89 Not sure what you mean. Like picking stuff up instantly? Because I was in creative mode or using creative mode mod.
this game needs a tutorial so bad. 700hrs and there were a few things i didn't know.
They are working on an in-game tutorial I believe. Or at least some interactive tips and walkthroughs.
For now though there are tons of tutorial videos (both from me and other people), and the Official Strategy Guide I wrote which can be found at guide.factorio.com
But yeah, even after like 1500+ hours I'm still learning some stuff. That's whats so great about the game though, you are constantly learning new things. :)
Factorial Tutorio
1:30 Hey do you want to have your mind blown?
Totally. :D
you can even pick up bricks and concrete with landfill :P
Ah yeah, good point! :D
I kind a new all of the tips except for two, the +/- for concrete with is kind a useful and well.... the fish =)
Nice! The fish can actually save your life if your fast enough to use them in combat. :)
about 3/10 of these tips were found usefull. Thanks dude. I'd give you 10 like for the 10 tips, but I can't :/
How to clear your quick bar ?
When i try to put up poles for power, i leftclick and hold, start running... But when having 50poles to start with, only 10 get placed, all the rest just falls on the ground. I have the same problem while putting up belts, they sometimes just drop while i am holding left mousebutton...
Why does this happen? It is really annoying, i have to pick it up every time....
Oh god hahaha, Nevermind!!! I have azerty, so i changed wasd (walking) to zqsd... Z is to drop items as well........
Ahaha no worries. xD I was just about to comment and say I had no idea why that would be happening except for maybe you had Z binded to something else as well, and apparently that's the case. :P
Glad you got it figured out!
Just had my first game, 4hours with a very steep learning curve... Interesting game!!
Hmmm cargo filter reenabled?
So that's why speedrunners use underground belts like that! What a strange way to solve that issue
Yup. :)
what the hell was happening to the iron plates at the end of the belts ??? the blue bit made it disappear oO' is that in the game or a mod ?
lokikinator It is a mod. I think it is called spawn belt but I am not sure. He uses it to fill the belts on the right and empty them on the left.
Yup, as Benjamin said, it is a Mod called Spawn Belt. :)
oh I see, thx guys :)
You can place brick!!?
Thx that's great
Fish heal the player? WTF!!
I'm doing Bob's mods and still haven't got a decent armor. Faster healing would help me out SO much!
lol, can't believe I didn't know. Thanks.
Haha no problem. And yeah it's like barely documented at all so most people don't know. xD It does heal quite a bit so definitely helpful if you don't have much defense yet!
Did you know you can fish with helper robots. Select the water with the red destroy tool
Yup. It's super helpful for sure. :D
I didn't know you could limit a chest or filter inside train cargo!
It's great to hear you learned something new! Very useful feature for sure. :)
why do you have infinitive items?
I was in cheat mode so I could easily build and demonstrate stuff.
#1 is great, but I find myself thinking "ok I just finished researching X, I need to start Y as soon as I am done this thing I am working on", and half an hour later I still have not started Y. Something to watch out for.
Yeah for sure, that can be one downside to messing with that option. Once you have super clear goals of what you want to do, it isn't so bad because you kind of drive yourself through the research pretty well.
Yeah once you know the game, a double line of research labs seems to be the norm, so you are powering through each stage of research and then building the chains of assembly for the next level of research pack. The new version is going to be eyeball gouging with the changes to research and other things.
Ah yeah, the changes to the science packs and the infinite research is going to massively change everything honestly. Should be a lot of fun. :D
I am looking forward to them with both excitement and trepedation. And I probably spelt that wrong.
Same here! :D
I knew all of these but yet I still suck at Factorio :D
perfect :)
Known all. I'm an addict. Only played a couple hundred hours.
sad because I never use undergroud belt when I dont need it. Feed it ugly to not see
can you somehow pick up a chest without droping everything in it
Unfortunately not, unless you use the robots. But they still have to take everything out of it first.
how to discard items?
Basically have to put them in a chest and then destroy the chest. Or if you are using logistic robots you can use your logistic trash slots
what about when i do not have numpad?
You can rebind it in the Controls option menu. :)
Xterminator yea that's good idea thx m8 again :)
1:25 "Entinty"
Lol dammit. I can't even change either sense it's part of the video. :(
Don't know how I didn't notice that misspelling.
numer 9 new and very helpfull
Glad to hear it! :)