Dad brought to my attention while making this that it’s the channel’s 50th video, which only happened because of those who watch, share, comment, and donate. You’ve enabled me to improve my content with things like higher resolutions and audio-quality, but more importantly, you’ve made this opportunity possible in the first place, for which I am forever in your debt. Thank you, and here’s hoping for fifty more videos!
no THANK U for the awesome videos, u r one of the few who tries to see a game from gamer's as well as from developers prespective. many people forget that devs are also humans.
So... It failed because they got rid of the experienced team, hired a bunch of amateurs, spread them across 5 different areas that didn't talk together, gave them all new tools, gave them no direction, continuously moved the finish line on them, took away their new tools, gave them NEW new tools, and then demanded they get it done faster... neat.
Don't forget the fact that the 'tools' were never meant for RPG games in the first place, hence why they had to make new features just for these games. Apparently doing that was quite the pain in the ass.
I am confused, Not really...same shallow writing, mediocre characters and dumbed down gameplay...huge and empty world with stupid fetch quests. Basically the same, just less buggy.
Look at them, they come to this place when they know they are not pure. Tenno use the keys, but they are mere trespassers. Only I, Vor, know the true power of the Void. I was cut in half, destroyed, but through it's Janus Key, the Void called to me. It brought me here and here I was reborn. We cannot blame these creatures, they are being led by a false prophet, an impostor who knows not the secrets of the Void. Behold the Tenno, come to scavenge and desecrate this sacred realm. My brothers, did I not tell of this day? Did I not prophesize this moment? Now, I will stop them. Now I am changed, reborn through the energy of the Janus Key. Forever bound to the Void. Let it be known, if the Tenno want true salvation, they will lay down their arms, and wait for the baptism of my Janus key. It is time. I will teach these trespassers the redemptive power of my Janus key. They will learn it's simple truth. The Tenno are lost, and they will resist. But I, Vor, will cleanse this place of their impurity.Look at them, they come to this place when they know they are not pure. Tenno use the keys, but they are mere trespassers. Only I, Vor, know the true power of the Void. I was cut in half, destroyed, but through it's Janus Key, the Void called to me. It brought me here and here I was reborn. We cannot blame these creatures, they are being led by a false prophet, an impostor who knows not the secrets of the Void. Behold the Tenno, come to scavenge and desecrate this sacred realm. My brothers, did I not tell of this day? Did I not prophesize this moment? Now, I will stop them. Now I am changed, reborn through the energy of the Janus Key. Forever bound to the Void. Let it be known, if the Tenno want true salvation, they will lay down their arms, and wait for the baptism of my Janus key. It is time. I will teach these trespassers the redemptive power of my Janus key. They will learn it's simple truth. The Tenno are lost, and they will resist. But I, Vor, will cleanse this place of their impurity.Look at them, they come to this place when they know they are not pure. Tenno use the keys, but they are mere trespassers. Only I, Vor, know the true power of the Void. I was cut in half, destroyed, but through it's Janus Key, the Void called to me. It brought me here and here I was reborn. We cannot blame these creatures, they are being led by a false prophet, an impostor who knows not the secrets of the Void. Behold the Tenno, come to scavenge and desecrate this sacred realm. My brothers, did I not tell of this day? Did I not prophesize this moment? Now, I will stop them. Now I am changed, reborn through the energy of the Janus Key. Forever bound to the Void. Let it be known, if the Tenno want true salvation, they will lay down their arms, and wait for the baptism of my Janus key. It is time. I will teach these trespassers the redemptive power of my Janus key. They will learn it's simple truth. The Tenno are lost, and they will resist. But I, Vor, will cleanse this place of their impurity.
I think the worst thing when it comes to Andromeda is that I never felt like I was having a 'bad' time, instead I felt like I was always 'almost' having a great time.
And I bet that's because you like the 'concept' but the exectution was so poor that it wouldn't allow you to wholeheartedly enjoy the moments cuz random idiocy happening... or someone's face being tired, etc.
Sooooooo anyone tried it while drinking beer non-stop? I got a crate of 24x dark 8.5% beers, could try it myself but I'm afraid of "drinking more to have more fun".
I used to work at the EA office in Austin, across the hall from BioWare's studio. At the time this arm was mostly focused on Anthem, but in a conversation with one of the devs he told me something which I think applies to the wider game development industry. There is no retention of talent. Most of the people who work on these games are contractors, there to do work until the game ships and then be let go. Only a handful are regular full-time employees. Along with that, directorship of the project is prone to change hands multiple times before it's completed. Without a coherent vision to carry it all the way through, a game can suffer from too many compromises in an attempt to be too many things. When companies become too big and corporately driven, the products aren't being managed by the product guys. It's the sales and marketing people calling the shots, because they're the ones who make money. They don't understand how to make a good game. They understand how to make money. And to be fair, EA has proven themselves *very* good at making money. But lately they've been pretty crap at making games.
Quite true, my friend. It's sad that today's gaming industry is really more into making money than making good games, hence the cards,boosts,skins and seasons of content that comes with every recent game apparently, trying to get a few more bucks out of you, and if you're really dumb or fanatic, a few hundred dollars more. Pay to buy the game, then pay even more to get the content that the game should already have.
What I don't understand is why publishers can't just increase the base price of AAA games. Games cost $60 20 years ago, and inflation hasn't exactly been zero during that time.
'I feel sorry for the artwork department of this game. They made an amazing job.' 'Just to be ruined by some executive in suits' These quotes combined portray the creative industry in a nutshell.
Robo Rat I think that’s a bit simplistic. People point to the ill defined “man in a suits” without referring to a single person. Yes investors, stock-holders, and higher ups have a large effect on a games outcome, but usually problems are more wholistic and multi faceted. It helps no one to be reductionistic.
It's incredible how ME3's ending crippled all the games before it because you know what's coming. They had to move their sequel to ANOTHER GALAXY just trying to escape it. If only EA had given them the proper time to develop 3, but that's how they roll. Andromeda seems to have met the same fate.
What was the big ass-pull excuse back then? "Artistic integrity". It's almost insane looking back that they defended such horrible practices as defending "integrity". I'm surprised EA didn't pull out the "Artistic Integrity" defence for their Battlefront II lootboxes. Dragon Age Origins had a huge development time and it was a passion project that resulted in one of the best games I've ever played. So why is it that when they have all the resources of EA, they end up having the rush development on ME3 and DA2 all of a sudden? Did EA just look at the massive success of ME2 and DA:O and say "Well fuck that noise! We gotta maintain our reputation...as the worst company in America!"
@@Tree_217 At the very least there would have been a huge opening for an exciting sequel with Shepard still as the main star. It may have even worked as a cop-out for the decisions not mattering because it had developed into a war of the mind with Shepard no longer certain what was real.
Do you expect from a company like EA to care for quality in their games ? No, because EA greed made them completely dumb over stupid choice's after stupid choice's, like Battlefront 2 stupid lootboxes practice's and Battlefield 5 stupid attack on the fans of Battlefield. EA it's just a stupid company run by greedy idiots who have no idea what gaming is about.
@Ben van der Riet That let down goes to BioWare more than to EA, it was another of their fucking games after all. & if EA was also responsible or not, that does not excuse BioWare in the least.
@@ricardowesker9416 No, but they did relocate people to Ea studios and many were laid off. The Bioware now is just EA employees. Even Casey Hudson can't manage it at this stage as proven by the demise of Anthem.
EA acquired BIOWARE in 2007, but EA even authorized BIOWARE to retain its own branding. So when someone goes around saying that it's all EA's fault, just for nostalgia or fanboyism regarding BIOWARE, that it's just fucking stupid.
The scene where their mom is on the bed (dying?) Is hilarious. The part where she tells them she sees potential in them and Scott looks so disinterested and bored had me almost in tears of laughter.
I love how the one dude is having a mental breakdown because he just discovered he is annihilating his own people with hatred. And Ryder just says "yeah" non chalantly.
My biggest complaint with Andromeda was the same one I had for Dragon Age Inquisition, like 90% of the quests and content felt like they were out of an MMO, mindless fetch/kill quests that were just grinding and time sinks and did nothing to further the story or develop the characters. I did 100% of the quests on the first 2 planets I encountered, and after that I was done, I just sped through the main quest and finished the game, I remember one planet towards the end where I landed, made a bee line for the vault and that was it, never even got out of my vehicle other than that. Quantity over quality is not the way to go for a franchise like Mass Effect.
1000x this. The quests in Andromeda were so bad. In the original trilogy there was a reason to go out and do side quests. At least in 1 and 2 there were. 3 was very lackluster (scan these things in the galaxy map, come back). But the way the side quests were structured aligned perfectly with the main story. In 1, 2, and 3, you would typically receive side quests in bulk, since you commonly had to revisit the Citadel for story reasons. You'd go out and complete those side quests by the time you had to return to the Citadel for another main story thing. The point is, you weren't constantly running back and forth between 6 or 7 places. Andromeda on the other hand is a complete fucking nightmare. Land on planet A for the first time, do stuff there. Go to planet B for the first time, some folks there need me to do stuff back on planet A. Go to planet A again and there's more people there who need me to do things, and they want me to go to planet B, C, and F. Visit planet C to complete the missions from planet A, and there's people on planet C who want me to go to planet A for something. You can see where this is going. Every side quest operates like this in Andromeda. It's a fucking mess. You're constantly visiting the same locations time and time again. This wouldn't be so bad if shit actually changed. It would be cool if every time you revisited Eos, there were important missions to run against Kett stragglers or something. But that's not what happens. The only thing that changes is the amount of people who need you to run errands for them. Had I known the side quests were complete wastes of time, I would not have done any of them. At least in the original trilogy most side quests are interesting and engaging. Not the case with Andromeda.
They tried to jump on that open-world bandwagon and follow trends. Buy by doing so, they drowned out the uniqueness of the Mass Effect franchise and instead put themselves in a market flooded with other open-world games trying to follow trends. And the price you pay with an open world is more glitches, more instability and poorer quests because all the resources were committed on the world itself.
@@kirishima638 Kiyoshi Kirishima I can't speak for others, but I can tell you why I liked Inquisition and not Andromeda. 1. The core story: While a lot of the side content is pretty much completely pointless, I really enjoyed the main story. The battle for haven was quite epic. The Winter Palace had a political spin that made it unique from the rest of the game. The fade had some great emotional beats, and the Temple of Mythal had some great lore stuff. 2, more importantly. The characters: I really enjoyed the characters. Admittedly not all of them (I'm looking at you, Blandwall), but I enjoyed Cass, Varric, Viv, etc enough that their banter (with the more frequent banter mod) made doing side quests palatable. 3. Philosophy: I don't know if I'm reading too far into it, but I saw a lot of echoes of political philosophy in the writing of Inquisition. Specifically the political philosophy that was written in response to the French Revolution, which seems particularly elegant given that Inquisition is set around the civil war in Orlais. Cassandra seems basically Burkean - desiring change at a reasonable rate while valuing the past. Leliana seems to echo Paine, wanting to rip down the flawed systems and start over. Viv represents a more standard sort of conservatism. The representing of these political ideologies in the potential leaders seemed really clever. 4. Spoilers and craftsmanship: I came across spoilers about the end of the game (and speculation which was proven true in Trespasser) while I was still early in my first play through. Knowing this, I derived great entertainment from how blatant they were about this, while still being subtle enough that you wouldn't pick up on any of it unless you knew. Andromeda had none of these. The story wasn't engaging. The only character I ever got remotely attached to was Peebee. And if there was any philosophy there, I didn't see it.
“Everyone in the Andromeda Initiative volunteered. I didn’t. I didn’t tell BioWare to leave the Milky Way behind. They told me. Because they would rather I did than work themselves out of their mistakes.” Damn dude. That… yes.
@@MrParis215 I was disappointed when it came out, but I just build a new rig and can go now all out with graphics, HDR ... Yesterday finished the initial mission and looks beautiful. I try to enjoy without thinking to much about the OT. Seems the right decision if you compare the current mess with Anthem ...
@@MrParis215 I just finished it for the first time. I guess I'm jaded enough that I wasn't expecting too much, so I really enjoyed it, especially the two endings. (in sequence, not in parallel - a big ending and a small one for just the team..)
Oof, yeah I got the impression that the Liara 'cameo' was stitched together from existing files so they didn't have to pay to bring in her VA for a few lines. Every. Word. Has. A. Weird. Pause.
The part of that bothered me the most about this forced dialogue was the fact that they had her say the SR-2 Normandy instead of the correct SSV Normandy. I don’t expect everyone to have a Navy background but even if you’ve watched Star Trek you know that Captain Kirk never hails “this is the NCC-1701 Enterprise”; he always says “the USS Enterprise”. Nails on a chalkboard to me.
I just replayed Mass Effect 2, having nothing else to play. 2010 was nearly 10 years ago (ME 2 release) and ME 2 feels superior in all aspects to any title released in 2019. Andromeda just makes me sad and the only reason I visited this video is because I feel a loss and abrupt end to a franchise that I wish it continued. I wish Andromeda was never released.
We all are. Remember how awesome it was entering the club on Omega for the first time in ME2? The muffled music exploding into full dance music as soon as you enter the club, Asari dancers on poles, drinks, people chatting, orange lights and on the centre Aria- "I am Omega"? I can still remember that feeling, but I didn't get any of that in Andromeda. Even the club on the nexus was worse than the one in ME1
It could be 2050 and in the senior living housing i'll still be pissed at Bioware for losing Mass Effect. This was a corporate decision by EA. They kill what doesn't make money to meet their investors demand.
Shitdromeda is well...was the worst! Just awful. Moral of the story stay far far away from EA they are gotdamn monsters they are. Unless your bungie then you're an ass.
@ColeProS It's the truth! i have every right to talk about a product especially when I paid 80 dollar for it and played it. How much did you pay for it and how much did you play Mr. Full Grown? Hey it's not really about how it's said but it's about getting a simple message across this game had no business being released as it was period!
@ColeProS Here is the bullshit. How was I being childish about it? I understand you are a hardcore fan of mass effect But the game felt unfinished, unpolished, buggy, glitch fulled, and boring at times and they released it full price knowing full well it had all these existing problems, bad business practices. You getting angry choosing to attack the wording my statement is just down right childish. How I choose to express myself is my damn business! Regardless of that fact, I was only stating FACTS! You were only attacking me out salt and ass hurt. Now who is childish my boi stop! Stop throwing rocks trying to hide your hands Cole. Now that's grade school Cole hope you know this.
But he still picked a bad build despite claiming that it had "no weaknesses" and then had to drop the difficulty from Hardcore because of enemies that evaporate in seconds on Insanity with an actual build. That part of the critique was a problem with his lack of understanding of the underlying gameplay mechanics and not with enemies being bullet sponges. You can drop the toughest enemies on the highest difficulty in every Bioware game within seconds if you actually build properly. In the case of ME3, you can even let Garrus solo Insanity while you take a stroll through the scenery.
Totally!! Because not only did I pay $79.99 for the Deluxe Edition of this game when it launched, but I got home so excited-“played it for three hours and never touched it again…” It is on Game Pass as of this moment and I’m thinking about playing it again, just based on watching this video!!
I'm not sure which one I hate more - Andromeda or TLJ lol They both were so epically bad that they killed all my interest in both franchises even though they were my favorite video game/movie trilogy. Now they're both dead to me. Weird times. Haven't felt this way since the Dexter season finale
red ending is the most interesting ending imo, because earth and our solar system is really small and limited. if you think about it until they figured out a way to repair the relay(which we dont know how long it would take without reaper technology) everybody is pretty much stuck there. all the species, human krogan salarian turian asari etc. how do you sustain that both physically and culturally. and once they manage to fix relay, whats the situation in rest of the galaxy after all that time? did krogans left in tuchanka got bored and nuke themselves to extinction again(otherwise plante should be stabilized a little by now and they should thrive again)? how did the peace between geth and quarians work out? it would be a much better game than andromeda if bioware said "yeah red ending is cannon sorry about that we messed up a bit, but next game will take place 300 years after the reaper war where the galactic allience managed to figure out how to fix the relays after living in a cramped solar system for so long, and now you are a diplomatic envoy with vast authority granted to establish the galactic order again. you will have to navigate yourway trough fragile diplomatic encounters as well as armed hostility." asari wouldnt be a problem since citadel days are like yesterday to them, but how will other races react? not just to you but to a culture divided by 300 years, imagine what it would be like when a small "sol" quarrian group returns to their homeworld. or sol turuians trying to fit "their" hierarchy in to the well established one of the "mainlanders". maybe tuchanka krogans stayed relativly same but sol ones got weaker and they are not even offered a chance at their rites so a conflict starts. maybe salarians figured out how to fix relays much earlier then sol but didnt go and help anyone because they are trying to establish an empire for themselves(since a lot more generations passed for them and they should diverge the most from what we rembember) anyways this is just my opinion tho. this was brewing in my mind since me3 came out.
@@Kptn_kabaakal | It goes further than that. Choosing a canon ending over the others would make former players mad for having their playthroughs not matter. Also, even within the "red" ending, there are multiple scenarios. Depending on the war assets acquired, Earth either survived, with everyone on it, survived with everyone on it dead, or was destroyed with everyone on it. What about this? They'd have to come up with a different beginnings for the next game judging by how ME3 ended. Also in one scenario the relays are destroyed, and in other they are heavily or lightly damaged. When ME3 ended, I thought to myself this game can not have a direct sequel. The only solution is moving away to a story almost unrelated, or moving back before ME1. I for one, would love to see a game set during the first contact. And also, humanity doesn't have to be in the center of a Mass Effect game. Prothean Era, or morning war era, or asari citadel discovery era would all make great games if done correctly. Seems to me like the andromeda studio lacked imagination. After I played andromeda, i thought of different scenarios events in andromeda might've taken and I believe I'm better at making things up than Bioware Montreal.
The canon ending is what your Shepard deems as the right choice. But man... Fuck i wish they would had continued Mass Effect in the milky way galaxy, BioWare really created something truely amazing there! Still so much left to explore in the milky way... Only reason why i still have hope for Mass Effect is because Casey Hudson himself said Andromeda will not be the last we heard of Mass Effect.
IIRC The red ending is the one where Shepard survives too - I secretly hope that one day the franchise continues with Shepard picking up the pieces following the reapers and maybe even getting involved with whatever crap the team in andromeda stirred up
"I didn't tell Bioware to leave the Milky Way behind...They told me." Absolutely powerful, devastating sentence. And why it was so hard being such a huge fan of Bioware, because it seemed more and more near the end that they hated what I adored and that I was wrong for ever falling in love with what they made. And it comes in a time when a lot of game companies seem to have the same outlook towards their own creations and their fans. :(
@@backdoorsystems9762 I have the exact same gripe with Skyrim. It's not my world, nor my story. It's theirs. I didn't ask to be the Dragonborn. They told me. The whole main story was me just being told what to do. Not even once was I given the chance to take any initiative.
@@SleepingGiant45 That's been the case with all the Elder Scrolls games since Morrowind. All the main stories have been you doing what they want you to do. In Morrowind, you were the Nerevarine destined to stop Dagoth Ur with no option to do anything else except just fulfill the Nerevarine prophecies, even in the two expansions. In Oblivion, you were destined to just help Martin become the Avatar of Akatosh to stop Mehrunes Dagon while you sat on the sidelines. I'm not a big fan of Skyrim's story either, but to act like it was a new thing in the two preceding games is just silly.
@@DracXBelmont I never claimed that Skyrim was the first game to do it. It's just that Skyrim was the first of the elder scrolls games I played, and the first time I dealt with those specific story problems I outlined. And you have a solid point. Morrowind and Oblivion suffer from the same issues, faction questlines included. We're both in agreement on that, I assume.
"Fans wouldn't want something that took place before the Reaper War." And there is the fatal executive decision that caused the whole problem. A game about first contact, and with the Turians, in the ME universe? That would have been SO MUCH BETTER.
I mean, he says in the video, a poll was thrown out to fans. They didn't vote for a prequel. The majority voted for this even if it wasn't exactly what people hoped it would be
@@Nemesis_T-Type watch again, no mention of sequel. He said, they were asked if they wanted a prequal, or something that was within universe but not about Shep. Appreciate Andromeda wasn't what people were hoping for, but they always said that Shep's story was one they planned to be of three parts. Ultimately they did what they did with ME3s ending. Not sure how a ME4 would even begin to address it, and even then, there would be MASSIVE differences between what choice players made. They'd have to make the game cater to each one of those with each one having significant differences.
There is that one moment that really hits me in the feeling: Liara sending a final message to Alec, talking about how the Reaper are destroying everything and Shepard trying to gather an army. That was the very few moments that this game made me think "Damn the feeling is real"
Me too, on top of that it was awesome to finally meet Garrus' father during the last Alec Ryder memory. To be fair, I had a feeling the main motive of The Initiative was to obviously escape the Milky Way from the Reapers so that didn't surprise me, the audio messages you can listen to after however revolving around the invasion, the Crucible etc, that hit me deep.
The only time Andromeda gave me goosebumps...was the benefactor stuff and the mass effect trilogy references which thinking about it now, is really just getting goosebumps about the original.
@@christopher2684 Same, and it just didn't tell us or show us the benefactor's Identity, which is stupid, because it was by far the best questline in the entire game
"Edmonton learned a LOT from developing the mass effect trilogy, but decided to apply their lessons to an all new IP" But did they, though? Did they *really*?
The most interesting is that it's happening to other studios. Blizzard, Bethesda. And more interesting it's because of companies trying to please investors and not players.
Francisco Garay I think it's sad because they need the backing from investors to make games, so they try to juggle both which is incredibly difficult. Ah well, fuck em. I'd rather a reduction in some levels of visual quality if the core element of the game is great.
"companies trying to please investors and not players." I've never understood this argument. If players dont buy the games because they are crap, how the hell would that please investors?
Lets be real here. No one really cared about the facial bugs. I mean seriously, play the Mass Effect Series with the standard shepard. There are SO many moments in which his eyes are glitching away or some other shit. Stuff like that makes you laugh for a short second, but then you´re back in the story. Andromeda simply lacks a good story narrative, something that is simply unacceptable in a Mass Effect game.
I uninstall this game off my computer within a month. Never even finished it. It was like playing Dragon Age Inquisition's open world with horrible SJW characters and NPCs talking about how they use to be dudes until they had sex changes to come to the new galaxy. The multiplayer would of been fun at least but like all EA games, they don't do anything about cheating.
Yeah OG Mass Effect the eyes and faces sometimes look weird. I've replayed the whole trilogy the last 2 weeks tho and even in MS1 the eyes and facial animations look good. Which baffles me how they somehow went down hill
Problem is that they compound with other issues and create a disconnect with the player, whom might have spent trying to create a personal avatar for their adventure and then having to put up with an ugly animatronic that tries to pass up as a human being. The fact you must see Ryder naked at times doesnt help either
I didn't realize how much Andromeda was shitcanned until I saw a brand new copy for sale on EBay for $7. I bought it and am about an hour into it. It's ok but nothing like original game.
What im sad about is that we will never experience a story like Shepards.. Whata long road it was! Full of drama and emotion and amazing things. I remember after my 2nd playtrough i felt like really know Garrus Liara and Joker... The original ME was a real life experience for me and i love everyone who deeply knows and loves that game
You guys know this is just the first game in Andromeda universe. Right? I dont think it's fair to compare Mass Effect Andromeda to the first 3 games. The characters in Mass Effect didnt really get interesting until the second game.
Honestly, when they talked about there being thousands of possible stories to tell on the citadel alone I had to ask myself “... so why didn’t you just do that instead?” Like I would’ve loved to play a game that took place on the citadel during ME2 playing as something like a C-Sec officer/detective and pursue a whole crime drama exploring more parts of the citadel that we never got to see. There’s so many wards on the Citadel and we saw a lot of really cool places in the Citadel DLC for ME3, that would have been epic!!! Like I can imagine a game with more Uncharted-esque gameplay with dramatic scenes and ME storytelling and dialogue that I would have been MORE than happy with. There really are thousands of stories that could be told in this universe and it’s just disappointing to see the direction they took.
I think the unfortunate reality is that EA slowly turned the ME series into an action shooter and less of an RPG. So that pretty much narrows the possibilities of future installments or ME-related content to shooting gun warfare combat only, or the obligatory "break" in the combat where you have the boring dialogue and cinematics. Having side stories as companion pieces to the numbered installments as, say, stand-alone expansion packs would have been a great idea--if they were made by a company that gave a shit. However we all know that EA just wants to make big money. They have negative interest in releasing side-stories since it's a risk of their resources. EA is ultimately afraid of risk, so they double down on trying to please the widest masses, which is why every game of every franchise they get ahold of starts to get samey, homogenous, and dumbed down.
Honestly, they could just have completely ripped off the gameplay and mechanics from LA Noire...and just set it on the Citadel. People would love it, and it would be cheap to write the gameplay since there's already an established & successful model. All they'd need to do was hire competent writers (which is probably impossible for a company like EA these days). On the other hand, you can see why they're trying to turn ME into just another action shooter. The combat parts are almost literally the only parts of Andromeda that anybody liked. If they'd just released those parts as a multiplayer-only shooter, then that would have been something of a success (at least in sales; it would have been disappointing to the people who expected an actual Mass Effect game. But then again, we were even *more* disappointed with Andromeda as it was released).
So what you're saying is that EA mismanaged and shoved the studio into the ground until it collapsed, just like EA does with every single studio they've ever bought and gutted? What a surpriiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiise.
He got it wrong too, if he thinks Mass Effect 2 was good. How the fuck do you kill the main character in the first 10 minutes of the game, just so you have to drown yourself in impossible explanations, after how hard the first game tried to be consistent? And make a big deal from a small insignificant organization in ME1? And make the entire game about some loyalty missions, which should have been only the prologue?
I remember so vividly how flabbergasted I was at the end of ME3, when starchild told me to my face the universe had to die cause organics and IA could never coexist after I no less than 2 hours before literally became a messaih for the geth and legion their jesus, and reunited them peacefully with the Quarians to become a symbiotic new being. I couldnt believe what i was reading, and there wasnt even an option to mention that fact... like damn... i lost all hope.
"Fuck you we can't! There's Geth ships out there flying tight formation with Quarian fighters shooting down your eyeballs right now and I have an AI banging my ship's cripple pilot. Probably not right now. But in general. So you can blow that out your holographic ass." - What Commander Shepherd should have said
The worst part about this was how this proposal was even introduced. The Reaper's ideology is to kill advanced organic societies so they don't develop synthetic lifeforms that will kill other organic societies. Yet the Reapers themselves are also synthetics, and they wish to kill organic societies...to save organic life from being slaughtered by synthetics. The entire concept makes absolutely no fucking sense. It fucking blows me away that Mac Walters read this, and thought "Yep, that sounds good. No issues in the logic there. That sounds like something infallible godlike beings would think." It would have been one thing if the Reapers were hinted at as going crazy over the course of the three games, like a giant error in their programming caused them to conclude the best way to save organics was to harvest the civilizations capable of creating synthetics on their own. But that's not the angle they played. It just comes straight out of left-field and makes no sense.
I remember how Mass effect's conversations made me feel a certain way. My romance with Garrus made my heart flutter and gave me irl butterflies. I was upset when I lost Mordin. But in Andromeda i was bored. In every conversation. It never made me question any decision I made. Bc I felt safe the whole time.
@@michaelflores9220 I may have cried when he started singing while the tower was exploding around him. Definitely shed a tear when Legion sacrificed himself and referred to himself as a singular entity. It fucking hurt finishing ME3 and knowing that was the end. Citadel dlc was the most bittersweet feeling I've had in gaming.
@@OfficialFedHater "It fucking hurt finishing ME3 and knowing that was the end. Citadel dlc was the most bittersweet feeling I've had in gaming" So true.
Yup, they wrote the story as a an upbeat "all will work out" thing, whereas it should have been more like "The Last of Us" but in Andromeda. They went big, when they could have just went small to begin with and then build on that.
The lack of depth and effort put into world building the Andromeda galaxy is as ridiculous as it is unforgivable. "A galaxy with the depth of a single Star Trek episode" is putting it mildly.
the story is as multi dimensional as the capable thinking involved in the story, if they really are that thick it will feel one dimensional. people need to go back, they would love to make another, but it cannot happen if the story is not loved enough to be understood.
I agree but it is a very good analogy for MEA, you meet effectively one new race explore that slightly and resolve a conflict with that race, then done. It really is like a single episode of star trek. Look at Star wars a new hope, we got a ton of races and a massive galactic conflict with tons of lore, a 2 hour long movie from the 70s isn't as strong as a 20+ hour game from the late 2010s? Unforgivable.
I just found this, almost 3 years after Andromeda's release, and i want to first say, never have i had my feelings surmised so well from someone i have never known. You did a perfect job in this video criticizing the shortcomings of the game while weighing the good as well of the things Andromeda got right both on it's own and building off what came before. However all that being said, the line of "Everyone signed up for it, accept me" is the best singe thing i can take away from this. The mass effect games are without a doubt my favorite pieces of media, ever. I love them all with every fiber of my being and the world i was shown over a decade ago has kept me enraptured for years, dominating my tastes and preferances, forging my own relationships and getting through struggles and difficult parts of my life. I love Mass Effect more than i will ever love something outside of my wife or children. It has made me who I am. I was shepard, Garrus was my best friend, Tali was my first crush back in 2007 when i wasn't even in middle school. I grew up and the struggles that made me who i am today were shown in shepard's struggles as the franchise evolved. And when it was over, there was a sense of bliss, sadness, and fulfillment. I watched that ending cutscene and i wasn't angry as to what happened, i was thankful for having embarked on the journey. And i was told, not only that i should abandon everything I loved for something new, but that my struggles as shepard didn't matter in the end. To the Andromeda galaxy, Shepard was nothing but a decorated soldier, and i was left with nothing to show for what we did together. Even Alec, the closest we see to Shepard in Andromeda, is ripped away from us as though it's a way in game to tell us, forget the past, burn the memories, because you're not Shepard anymore, and you won't be Shepard again. I was crushed when i finished the game, and instead of being angry at the lack of meaning or choice in the ending, or even the fulfilment of completing a multiple year saga, i wasn't emotional; I was empty. The thing i loved and bragged about being one of the best stories i've ever experience, now i had to defend the franchise from unwarranted hate from those who i thought just couldn't see how much it meant to everyone who took that first step as Shepard on Eden Prime. And really only now having written all this out for nobody but myself to see things seem to make more sense with me. Mass Effect Andromeda is not the original trilogy, in never can be, never could be, and never should be. We should not go back to Shepard, in part out of fear for watching the development of such a game butcher something i hold dearly; but also because we should not be looking back on those games with a longing to return, but an appreciation for giving us something with which we wish more than anything we could go back to. I would love to see 5 years after the Reaper war, Shepard and their significant other peacefully rebuilding the galaxy, helping create new outposts on decimated worlds, fighting new monsters and forging new relationships in a galaxy i helped create. And that's what Andromeda tried to give us. I wanted to stay and rebuild the galaxy i watched be torn asunder at the hands of our greatest threat. But i was thrust into a new place, with people i didn't know or care about, in places i didn't know or care about, all the while looking wistfully at the stars dreaming of what could have been. I didn't sign up for the new expedition to a new galaxy, I wanted to stay with the characters i love in the world i love. It all makes me appreciate all these games more for what they've given me, and yet, while i still wish more than anything we could've gotten the mass effect successor we dreamed of, I am thankful of all the stories we got in the end. Thank you for making this video, and for reading this, it made a very old fan, very happy again.
Agreed. A bunch of these channels exist, what's crazy is if it was 1998 they would be working for a television network making decent money they talented as fuck. They write the scripts, gather footage, edit, voice it. Like whoa.
37:00 that's not liara, that's a damn reaper impersonating liara Edit: holy shit 254 likes? And a pin from the channel creator? Guess this is christmas after all
You know it's crazy hearing how troubled it was in production it's almost poetic that the games characters were faced with an impossible task they were nowhere close to being prepared to handle and having to make it work anyways.... Just like their creators
Been a fan of your work for a while now Raycevick, just wanted to say keep up the amazing work, the quality of your content is always worth waiting for ! Best wishes moving forward for 2019 and definitely looking forward to what you have in store, Happy Holiday's and early Merry Christmas !
@@danielgomes332 this would also be cool. Honestly that war is not explored enough. Imagine shepard is getting shot at by Garrus, only to be his best friend afterwards!
It sounds like the main problem with ME:A is the same problem plaguing the AAA devs. Their management are concerned more with shareholder happiness than allowing their people to properly realize their ideas for a good game. ME:A had the potential for a good game, yet it was hobbled by greed and mismanagement at the top levels. I truly feel for the devs working on a project that they initially had a love for.
Precisely. Then BioWare was ripped out of production on the next dragon Age game and forced to work on anthem instead. So they scraped what they had made for dragon Age and started on anthem. They got a short ass deadline and anthem ended up being uninspired garbage they wanted nothing to do with. Now BioWare looks like a crummy company because of all the rough releases lately when in reality they've been having a really hard time lately and they just need to catch a break to get back in stride I think. But being owned by EA is usually just a death sentence for these poor Devs. Not to mention most core staff that created these series are long gone. Real sad deal
What sucks is there's actually a lot of REALLY good ideas and improvements made to ME:A. It has the absolute best and most entertaining combat out of all the Mass Effect games. Exploring planets was an absolute blast, it was exponentially improved over the days of flying around in a weightless Mako on random uncharted worlds from ME1. I enjoyed ME:A for these elements, but it's just dragged so far down by everything else. It could have been a great successor to the original trilogy if this were a different universe. No matter which way you cut it, there were only two groups of people who got fucked by ME:A. The fans, and Bioware. Even though ME:A has an awful lot of serious problems, there is no denying that the tertiary development branch of Bioware worked their damn asses off day and night trying to create a game people would enjoy. Publisher meddling, intentional compartmentalization, and all sorts of other corporate bullshit screwed with that vision. It pains me to say that we'll never get a real sequel or successor to ME:A. We will never get to see the full realization of the intended product. As far as EA is concerned, the damage is done and there's no going back, and that is just a real shame.
Solution: Anyone owning shares in a game development studio should be legally required to stream themselves playing video games for a minimum of 10 hours per week. Force them to consume the products that they create. Make them sleep in the bed that they shit in.
I wish they would have continued to support Andromeda and done dlc they initially planned instead of giving up on the game. Despite its problems I genuinely enjoyed my experience playing the game.
@@kummakummakummakummakummac8606 20 bucks that everyone who says they enjoyed it was either stoned the whole time or only ever plays cashgrab AAA titles like CoD or FIFA.
Yeah same. Especially combat. Imagine if they'd put major effort into that dlc and expanded the game's story it might have improved the overall experience but instead they chose to abandon it. Seriously hoping the next Mass Effect game will be good, I want my favorite game series of all time to make a massive comeback... Though I must admit I don't feel all too positive about it
I am reminded of a certain decision Bioware made in ME3 that I realized was symptomatic of a deep, deep problem with them. And no, it wasn't the ending. The ending is ultimately the result of being forced to push a game out early and just rushing it out without making use of the usual safeguards to maintain high writing quality. It was the small decision about whether or not to show Tali's face. Instead of picking one choice, putting their collective foot down, and saying "this is what's happening" Bioware opted to be impressively half-assed by not directly showing her face and instead using a bloom-laden photoshopped stock image that still showed a face. It, of course, pleased no one. I see the same kind of half-assed bullshit with Andromeda, right down the very premise being just an excuse to make a game that isn't a prequel because the playerbase didn't want one, but also not a direct sequel because Bioware are still too scared to just put their god-damned foot down and just make a decision. Somehow, they don't seem to realize that this behavior is the big thing killing Mass Effect as a franchise, because it is the worst of all possible worlds with none of the upsides. You can't please everyone, but Bioware keeps deciding to please no one instead, and they're doing it with quite possibly my favorite setting and franchise of all time -- a series only matched by my love of the Legacy of Kain and Chrono Trigger/Cross games.
I just realized how good it would've been to play as Alec for the intro. We already know a bit about him just off the fact that he's N7 like Shepard. We enter the game comfortable with this new hero, ready to follow in Shepard's shoes... Until he's executed by the bad guy, and suddenly we're playing as his inexperienced child who suddenly has massive shoes to fill.
"The only way to escape a problem is to turn around and face it." It looks like that's what Bioware is doing with this next entry. I can't get hyped for it when the OG trilogy's dream team is gone, but godspeed to them. I'll be watching.
The thing Mass Effect 3's ending has done for Mass Effect as a whole, not just the trilogy, is that there will never be a Mass Effect game that can compete with the original trilogy. The ending, as mentioned in the comments before mine, ruined any chance of a sequel to ME3, and as shown by the Twitter poll, a prequel is not desired. The only thing that Bio Ware could still do within the Mass Effect universe that they made is to remake / rework the original trilogy. After ME: Andromeda's failure, no one will be buying any new Mass Effect titles. Imagine the Mass Effect original trilogy with the combat system of ME: Andromeda. They won't have any more boring gameplay of ME1. They could update ME2 with the lack of interesting side missions. They could fix the story and polish ME3. Give them lots of time, and it would be the most successful reboot of a series ever created.
Of course they can make a sequel, of course they can make a prequel heck they can even make a game set within the same timeframe as the trilogy but in another part of the galaxy. Or they could make Andromeda 2 I think people would be excited regardless.
@@Legion12Centurion I would be stoked if they made another mass effect. A prequel would be amazing, have it set from the krogan point of view and then dealing with the fallout of losing their ability to have kids. It would have real emotions tied to it. Or another andromeda only this time make it more like firefly where your not trying to be a hero but just survive in the outer rims of space with your crew. But what ever it is they do give it a real production time. I swear it was shocking they threw that ip out like it didn't matter. Just like fallout 4 these games needed more time to develop. I can wait 6 years for another one as long as it is as important to the Games as the origional was.
Bioware will never really fix ME- idea wise. Thus continuation of ME Universe is devoid of meaning as they are afraid of the story they tell. First time I finished the ME trilogy, I felt that the Red ending was a natural choice to make and ME Indoctrination theory just factually confirmed my thoughts. In a way I was startled by people not understanding ME3 ending. But with so many people startled BY the ending, I looked into it , confirming opinion of millions. The game's ending was very bleak. I have a innate feeling that ME3 ending had to be censored for some reason. Possibly the ideas touched by the trilogy where not very likable by some, thus the writer change. It would explain the sloppy ending and their attempts of burying themselves. Possible idea to hide? -
Mikus Kemzans did you finish the game preDLC ending? Cuz it literally was just colour change. As for the new endings, they are somewhat in line with what you say. I do believe that EAs meddling with game devs screwed with things. Not only creating problems that were addressed in this video (politics and cannibalism), Andromeda suffered from rushed production. I think andromeda really needed at least 8 years. Not the regular 5 years.
@@wanderingbufoon Yes, preDLC. Red ending- storywise was about destroying the Reapers. Other endings were ment to be "false". Aka Indoctrination theory.
@@mikuskemzans9505 yeah I didn't really like that. Because even with that ending, the cycle just goes back to step 1. It never really solve anything. The synthesis one in which synthetics and organics merge with one another should be the best one as it solves the problem but that'd just mean that you yourself could be indoctrinated as well and you're no better than the Elusive Man which makes ME2 and ME3 a bit pointless
@@wanderingbufoon Everything the catalyst says is bullshit, just destroy the Reapers and be done with it. The lil kid hologram is just trying to save its ass by telling you that the Destroy option will eradicate all tech including EDI and the Geth. And merging with someone who 5 minutes ago tried to kill me and my friends and is known for enslaving the Geth and sacrifising them as pawns seems like a dumb idea. Also control isn't bad if we assume Shepherd can actually control them. It's bad if someone like the Illusive man, who hates nonhumans controls them.
@@DrLynch2009 But this game was mercy-killed. Fallout 76 was kept on life support like some kind of game-industry retelling of Johnny Got His Gun. A walking antithesis to all things Fallout, forced to breathe every labored breath in agony.
shepard did not die, he/she lived through the destroy ending. bioware just needs to admit their ending was wrong and go with the far superior indoctrination theory. (that the bulk of fans want)
@@geronimo5537 that theory was absolutely insane, tbh that would have fucked up even more the ending imo, people just like it now because the damage is already done
RIP Marauder Shields. You were the best of us...You tried to warn us about what was coming... You will be forever missed. Always in my thoughts. Bioware couldve made a game about Marauder Shields and his wife Banshee Barrier and it would've been better than this Andromeda shit
@@geronimo5537 That information is nothing new, although it only happens if the Effective Military Strength is high enough, but the "Destroy the Reapers" ENDING also svcks, since it also causes all the non-organic life forms to die, like the Geth or EDI, also that theory would cause that the "Extended Cut" DLC becomes completely irrelevant & that same DLC is necessary for the survival of Shepard in the mentioned ENDING.
Honestly I often get really inspired by you. Considering you live in Vancouver like I do, and also studied film here as I am currently (and almost finished) doing. Learning the process of film making and seeing just how deep each layer of film goes has been really mind blowing. However my first passion has and always will be video games. I grew up with them and have played them my whole life. But I never wanted to lose that magic that video games gave me, or get to the point where video games became a job. Watching your videos really made me think about games in a new way. Looking at games for their quality of Cinematography is something I never thought about until watching your videos. It really makes me rethink the quality of certain titles (especially when you put up the poor composition of some Andromeda scenes) Thanks man, I hope that when I finish my schooling, I can make some content close to as polished as yours.
I'm at 6:02 and stunned, how well researched and expressed this review is. Great job and keep up the good work. ✌😀 Edit: After watching it through, I am even more impressed and thankful. Truly you can't run away from your past...
Not making any comment on the review, just amazed that I coincidentally paused the video at the exact time you mentioned to continued another video I was watching
1:05 "There was a general sense that the company was sorting itself inspite of the silence" Well... Turns out that was not the case at all since DAI's development was such hell that the developers actually WANTED IT TO FAIL so that the company would be forced to restructure and rethink its strategy. Instead it was their most successful game, and this in-turn lead to the same mistakes in development being made for Andromeda and Anthem with a wornout development team being unable to catch its breath in the latter and an inexperienced B group at best handling their biggest franchise in the former. And now here we are...
If only ME3 had the ending you were working for, for 3 games. The galaxy uniting and beating the Reapers face to face. No magical disco balls, no deus ex machinas. Only the results of you hard work. What's the cannon ending? The galaxy won, no silly control and fuse bs. The galaxy came together, beat the Reaper and now has to face the next day. There, now they can make proper sequels without having to move a galaxy away to avoid choosing an ending.
I see the cannon ending is Liara's time capsule, the next cycle uses it to destroy the reapers, it was too late for Shepard, Vigil hinted it, as did the Thessia VI, once they wake you can do nothing.
From about mid-game through my theory was that it was some kinda New Mass Relay that used the Citadel as an escape pod to another Galaxy then destroyed itself so the Reapers couldn't follow, or pulled something to this galaxy to help fight the Reapers, like some kinda Prothean Ghost Fleet; basically, I thought the Mass Relays where gonna play a bigger part in the overall narrative. I never once thought it was just a self-destruct button -_-
@@Maples01 I don't know why they are so stubborn about this, I think most people would shell out big money for Shepard joining up with Leviathan to hunt down the last reapers, or something like that
Bailing on the DLC for fans that did stick with andromeda is inexcusable. Even no mans sky still adding stuff. That makes EA and bioware look bad, and they cant be trusted. They shafted all there fan base with that D#%$ move.
That's what's the most infuriating. There's a lot of good gameplay and things, just some huge issues and problems because of the timeframe. The story was really meh, and it's largely due to the most interesting things being left open to be handled in the future. Obviously not everything needed to be resolved, and with the Jardaan and stuff there'd be more to explore later, but discovering remnant stuff, figuring out WTF is up with the scourge, as well as Andromeda Initiative politics, murder, Ryder family, and Quarian arc were all way more interesting than the archon and the Kett. I still think the game wasn't as bad as it got memed to be, but man to screw the pooch so badly with the story, blatantly have the best parts left for future content, then cut the DLC that us suckers probably still would've supported was just complete trash. There were glimpses of what could be, and instead we just got left hanging and the poor fan response and all of that was blamed instead of the fact that they had a horrible dev cycle and some level of pressure from EA.
yeah i enjoyed andromeda for what it was. another dive into the mass effect universe. what irritated me was not only the mediocre story( which i forgave because i enjoyed other aspects of the game a good bit) but the fact they cut out the other arcs we were so anxious to find. i was disapointed when i beat the game but what kept me somewhat above that was the dlc i knew they would deliver. then they didnt. leaving so many ends unanswered. so not only do we get a meh story but we also get no real conclusion. at this point id rather they remaster mass effect 1-3 even though 2 and 3 still hold up pretty well. and sell them as a complete package with all dlcs. id buy that right away no questions asked even if the cost was 100 bucks. i just want to enjoy the original trilogy again. but the first game as much as i love it did not age very well in the graphics department and the stiff animations. i hope they dont drop mass effect altogether, that would break my heart :(
if i remember correctly they planned for Andromeda to have a DLC that was all about the Quarians arriving to Andromeda Of course after Andromeda's botched launch we all know how that plan turned out
Mass effect Andromeda taught me the lesson to not buy games via preordering... Now i am always checking everythink there is about the gamebefore even THINKING about buying something xD Most of the time it is better to wait for a game to be release and watch some reviews including gameplay of fights, roleplay and animations.
Obsidianflame Saaaaaame. Bioware was the only company that I would preorder their games just because I would get so excited to see what would happen next in their series, i still am excited about Dragon Age 4, but I’m not going to preorder it months ahead this time, fool me once...
i waited till like last week to buy andromeda and i got it for 3 dollars. i was so hyped for this game but was skeptical about pre ordering because of ME3's ending, best choice i made. same intuition that stopped me from pre ordering Fallout 76 as well
I don't mind the new galaxy the entire idea of exploring a new galaxy and establishing civilization is a great starting point for a game. If only they were able to make the characters interesting and the story compelling enough to not bore everyone who played it. I do have hope though the groundwork is there the combat is good and core mechanics solid if needing polish and/or optimizing. Bioware says they aren't done with the series maybe they can remember how to write a good story to build on that groundwork.
If i was Bioware i would try to run from this too. Imagine looking at this game in a series starting strong as ever, a company that made RPGs that broke the mold in videogames, and watching it just fall apart, rotting away and knowing its all your fault. You never wanted this to happen. It wasnt supposed to be this way. Trying to lock this whole event away like it was some bad dream.
The fix has always seemed so easy from day one. Just make the crucible work as advertised. Shepard presses the button, the shockwave disables the reapers, he/she collapses back next to Anderson only to find that Anderson is already dead or says his last words. Bittersweet. You can literally create this ending by recording a video of how the game actually ends and just editing out the bad ideas. Just cut out the part where a weird elevator comes out of absolutely nowhere to ferry you off to magical ending child and his three beams of light. It doesn't address the issue of player choice feeling reflected in the ending, although admittedly that always bothered me less than it did other people. My choices affected my character and the people around them. They weren't necessarily going to affect the Reapers, although something closer to the Dragon Age: Origins ending may have been more satisfying, with the your chosen/surviving allied factions shaping the final conflict and perhaps determining whether or not you succeed. But as far as not shattering the universe and ruining the future of the franchise forever, you literally just need to take the existing ending and edit it down to something less dumb. Throw in a nice funeral for Anderson with your surviving party members all in a line like a sad version of the ending of A New Hope if you're feeling like going the extra mile. One cutscene. I was originally against the camp demeaning that Bioware change their art, because that's just shitty (though the artistic nature is somewhat dampened by being a product that EA demands on deadlines, compromising itself), but now they've already gone and changed the original ending anyway, just badly. And now they're making sequels where they're terrified of dealing with their own ending. It's not just a problem for the fans, it's actively hobbling their own future projects that they apparently insist on doing. The current ending is just bad for everyone. I thought, surely, they would just let the series end. A bad ending is pretty normal. It sucks, but it's the ending, so you don't have to deal with it anymore. But then they kept going. Oh no...
All of this is possible, more or less. Take a look at the plethora of ME3 mods out there. Start with the ending mods like JAM or MEHEM, get the Expanded Galaxy Mod and then work outwards from there. Those mods change the whole feeling of the game, improve the ending, make the whole experience more immersive. The game will still have its issues and shortcomings, but yet I dare to say that modders definitely saved Mass Effect 3. Cheers.
Keith Ballard We can’t unsee the ending and BioWare doesn’t like canonizing anything. Basically the only way they could do another Mass Effect in the Milky Way is to do a prequel or go so far into the future you can fudge the details
Mass Effect 3's supposed sequel suffers so much more than just blowing up the Milky Way, granted thats obviously the most pressing problem, but the conclusion to Tuchanka alone is something that would completely stump writers, how do you write a universe where theres almost guaranteed galaxy war 4 at that point, or there is a peaceful ish race with massive infighting, or there is no race and they went extinct, what the fuck do you do with that and how do you realistically make that without the resources of a fucking star system? and thats JUST Tuchanka, Rannoch? you've got to be shitting me, and just imagine if the cut content made it, or if you could manipulate Thessia's outcome, this all goes back to the age old question in Mass Effect of "what is canon besides Shepard kills reapers?" You can see this problem on full display in Mass Effect 2 actually in a small scale way For those unaware: Mass Effect 1 has multiple ways the squad can end up, you can completely forget about Garrus, and potentially kill off Wrex, alongside one human dying, so how do the writers answer Shepard (the Player) when they ask Jacob "Did everyone make it?" what was his response, something specific yet vague "but the nonhuman crew, the Asari Liara (someone he met and is 100% guaranteed) and the quarian" thats the only 2 he specifies, because theyre the only 2 you can rely upon shepard meeting and not being able to kill, to make all the possible combos in scenes for Jacob to reply would be ludicrous, for only 1 scene about 1 investigative question, imagine a whole GAME
@@taffyadam6031 the game is almost 7 years old and one of the most recognizable IP's out there if you had any interest you'd have played it, the video itself you spent an hour watching would also be a spoiler genius
Wow! Someone who makes a solid case and point that acknowledges the down fall of the game and its good points .. If only more people could be this mature .
Was this piece meant to renew my heartbreak? Open old wounds? Pick the scab and rub rock salt in my cuts? I LOVED the original trilogies soundtrack, it was half the experience to me, the classical electro type vibe really conveyed sci-fi epic to me. I have very fond memories sat in the dark taking in the epicness of the first game. RIP Mass Effect xxxxx
The exploration, graphics and combat had me hooked for a while. But ultimately the side quests were so boring that I just couldn't finish the game. Maybe another time.
@@DrewLSsix "Boring" being very subjective, since for many, the gameplay of No Man's Sky is exactly what they like. The failure of No Man's Sky was not it's premise being "boring", but rather it's bad You can see that by looking at how popular No Man's Sky has become after Hello Games actually fixed the Game and delivered what they promised, as well as the interests in Elite Dangerous and the X-Series. It's not a huge Mainstream success or a Genre that interests a majority, but to call it "boring" just because you don't find it interesting is stupid.
This game broke my heart.. it wasn't a bad game just not a good Mass Effect. Also beating Andromeda on hardest difficulty is super easy with the broken abilities
lmfao the game was a dumpster fire. Where is that coming from? Even as a standalone the ridiculous amounts of bugs , glitches and the piss poor animations , level designs and UI speaks volumes about the blistering corpse that is MEA. Its fitting to say that Rome wasn't made in a day , Mass Effect Andromeda *was* .
For all of its flaws I have a soft spot for Andromeda, I had a lot of fun with it and it’s what got me into the series, without it I may have never gone back to play the trilogy. I think it does have some redeeming qualities and I was hopeful to see more from the new setting unfortunately instead of learning from mistakes and making the sequel better they just decided to can it. There were some really good ideas there that we may never get to see again
I was waiting for you to roast the shit out of this game, but you gave it a fair shake and made me realize that yeah, there was actually parts of this experience that was legitimatly good.
I'm about halfway through my first play-through right now, having avoided the game at launch. I'm really enjoying it, but I wasn't going into it with any sense of hype just curiosity and modest expectations. The technical issues that plagued the game at launch seem to have been largely sorted by the time I've come to the game, so all in all, I'm having a good experience.
Holy shit I'm so happy you're doing Metro! 2033 is one of my favorite games ever and Last Light is good as well. I've just been replaying them lately so the timing is perfect too.
when a story is undiscovered the only way to come back into it is from another direction, in this case another direction., another galaxy, no one is giving a multi billion dollar company the respect it deserves, it is an intelligence test, people have no idea where we are technologically at this time or whta has been discovered in real world terms, reaching out to children, the thinkers of the future was the greatest idea that ever took place, no one is holding the precept major position in the game.
The thing I missed most in Andromeda was the power wheel. I always loved in the trilogy being able to pause the action and launch a series of attacks using my and my squad's powers. I always thought that what helped Shepard to seem larger than life was the fact that if things got to intense you could slow everything down with the power wheel and break an onslaught into small more manageable assualts.
@@oliverbottom9450 fair enough I can see the appeal I just love turn based combat more as that is what I grew up with playing final fantasy games and later KOTOR 1&2
You're giving the games WAY too much credit then you should really... I mean, it's like saying the pause button made you feel like you were actually stopping time...
@@monandoboi7360 I'd agree with that. I enjoy the ability to stop, think and apply strategy to a fight rather than survive on twitch reflexes...*. It was one of the aspects of the first game that drew me in long enough to get hooked by the plot. Sure, it's just a pause option that leaves you with functionality, but it gives you the feel of being a seasoned veteran soldier and commander, which I'm not. I preferred this depiction of combat. * ... until I played Andromeda. My love for the pause in the ME trilogy didn't diminish, but my love of Andromeda's combat surpasses it. It managed to balance the action and pace of movement with tactics at just the right pitch for me. I felt like I was flying by the seat of my pants yet still had tactical control.
Its videos like this that remind me there is still hope for youtube content creators. I watched this back when you first posted but it is only now that I appreciate how good this review actually is. How much work you really put into it.
Dad brought to my attention while making this that it’s the channel’s 50th video, which only happened because of those who watch, share, comment, and donate. You’ve enabled me to improve my content with things like higher resolutions and audio-quality, but more importantly, you’ve made this opportunity possible in the first place, for which I am forever in your debt.
Thank you, and here’s hoping for fifty more videos!
Raycevick Good joj
Capping off the ME videos is a good anniversary too.
no THANK U for the awesome videos, u r one of the few who tries to see a game from gamer's as well as from developers prespective. many people forget that devs are also humans.
No, Thank YOU for bringing us joy and entertainment!
So... It failed because they got rid of the experienced team, hired a bunch of amateurs, spread them across 5 different areas that didn't talk together, gave them all new tools, gave them no direction, continuously moved the finish line on them, took away their new tools, gave them NEW new tools, and then demanded they get it done faster... neat.
Operator 801 The experienced team..or what’s left of it...did Inquisition, which was almost as bad as Andromeda.
Don't forget the fact that the 'tools' were never meant for RPG games in the first place, hence why they had to make new features just for these games. Apparently doing that was quite the pain in the ass.
Hellblade was a masterpiece and a great example of what a developer can accomplish when they're given free reign to create whatever they want.
@@kraenk12 Inquisition was way better than Andromeda
I am confused, Not really...same shallow writing, mediocre characters and dumbed down gameplay...huge and empty world with stupid fetch quests. Basically the same, just less buggy.
it's been 84 years.
Quite Shallow What are you doing outside of Warframe? Get back in there.
IT'S BEEN
Look at them, they come to this place when they know they are not pure.
Tenno use the keys, but they are mere trespassers. Only I, Vor, know the
true power of the Void. I was cut in half, destroyed, but through it's
Janus Key, the Void called to me. It brought me here and here I was
reborn. We cannot blame these creatures, they are being led by a false
prophet, an impostor who knows not the secrets of the Void. Behold the
Tenno, come to scavenge and desecrate this sacred realm. My brothers,
did I not tell of this day? Did I not prophesize this moment? Now, I
will stop them. Now I am changed, reborn through the energy of the Janus
Key. Forever bound to the Void. Let it be known, if the Tenno want true
salvation, they will lay down their arms, and wait for the baptism of
my Janus key. It is time. I will teach these trespassers the redemptive
power of my Janus key. They will learn it's simple truth. The Tenno are
lost, and they will resist. But I, Vor, will cleanse this place of their
impurity.Look at them, they come to this place when they know they are
not pure. Tenno use the keys, but they are mere trespassers. Only I,
Vor, know the true power of the Void. I was cut in half, destroyed, but
through it's Janus Key, the Void called to me. It brought me here and
here I was reborn. We cannot blame these creatures, they are being led
by a false prophet, an impostor who knows not the secrets of the Void.
Behold the Tenno, come to scavenge and desecrate this sacred realm. My
brothers, did I not tell of this day? Did I not prophesize this moment?
Now, I will stop them. Now I am changed, reborn through the energy of
the Janus Key. Forever bound to the Void. Let it be known, if the Tenno
want true salvation, they will lay down their arms, and wait for the
baptism of my Janus key. It is time. I will teach these trespassers the
redemptive power of my Janus key. They will learn it's simple truth. The
Tenno are lost, and they will resist. But I, Vor, will cleanse this
place of their impurity.Look at them, they come to this place when they
know they are not pure. Tenno use the keys, but they are mere
trespassers. Only I, Vor, know the true power of the Void. I was cut in
half, destroyed, but through it's Janus Key, the Void called to me. It
brought me here and here I was reborn. We cannot blame these creatures,
they are being led by a false prophet, an impostor who knows not the
secrets of the Void. Behold the Tenno, come to scavenge and desecrate
this sacred realm. My brothers, did I not tell of this day? Did I not
prophesize this moment? Now, I will stop them. Now I am changed, reborn
through the energy of the Janus Key. Forever bound to the Void. Let it
be known, if the Tenno want true salvation, they will lay down their
arms, and wait for the baptism of my Janus key. It is time. I will teach
these trespassers the redemptive power of my Janus key. They will learn
it's simple truth. The Tenno are lost, and they will resist. But I,
Vor, will cleanse this place of their impurity.
light years*
Each year for one second of the new kick-ass intro.
I think the worst thing when it comes to Andromeda is that I never felt like I was having a 'bad' time, instead I felt like I was always 'almost' having a great time.
And I bet that's because you like the 'concept' but the exectution was so poor that it wouldn't allow you to wholeheartedly enjoy the moments cuz random idiocy happening... or someone's face being tired, etc.
@@kinagrill exactly, I liked the concept of ME:A but it was poorly done
Yeah that's always the most painful scenario
Sooooooo anyone tried it while drinking beer non-stop? I got a crate of 24x dark 8.5% beers, could try it myself but I'm afraid of "drinking more to have more fun".
@@AirWolf2301 If I tried to slog through Andromeda while drunk, I'd probably shut it off in a drunken rage and just pop in the OGs
I used to work at the EA office in Austin, across the hall from BioWare's studio. At the time this arm was mostly focused on Anthem, but in a conversation with one of the devs he told me something which I think applies to the wider game development industry.
There is no retention of talent. Most of the people who work on these games are contractors, there to do work until the game ships and then be let go. Only a handful are regular full-time employees.
Along with that, directorship of the project is prone to change hands multiple times before it's completed. Without a coherent vision to carry it all the way through, a game can suffer from too many compromises in an attempt to be too many things.
When companies become too big and corporately driven, the products aren't being managed by the product guys. It's the sales and marketing people calling the shots, because they're the ones who make money. They don't understand how to make a good game. They understand how to make money.
And to be fair, EA has proven themselves *very* good at making money. But lately they've been pretty crap at making games.
Forum Arcade Can you go lie somewhere else?
@@nejcl3152
Why would he or she necessarily lie? Are you a moron?
@@nejcl3152 Nice try, EA
Quite true, my friend. It's sad that today's gaming industry is really more into making money than making good games, hence the cards,boosts,skins and seasons of content that comes with every recent game apparently, trying to get a few more bucks out of you, and if you're really dumb or fanatic, a few hundred dollars more. Pay to buy the game, then pay even more to get the content that the game should already have.
What I don't understand is why publishers can't just increase the base price of AAA games. Games cost $60 20 years ago, and inflation hasn't exactly been zero during that time.
I feel sorry for the artwork department of this game. They made an amazing job.
'I feel sorry for the artwork department of this game. They made an amazing job.'
'Just to be ruined by some executive in suits'
These quotes combined portray the creative industry in a nutshell.
@@Yobroz100 Greedy is usually what ruins creativity. It's been that why since the dawn of mankind awaken to make $ and goods.
@@Yobroz100 ...and by whoever thought Sara Ryder could be improved by hitting her with the ugly stick
Robo Rat I think that’s a bit simplistic. People point to the ill defined “man in a suits” without referring to a single person. Yes investors, stock-holders, and higher ups have a large effect on a games outcome, but usually problems are more wholistic and multi faceted. It helps no one to be reductionistic.
They "made" a job?
I maik manny good job on are that what is now has was on it them is have, because grammar..
It's incredible how ME3's ending crippled all the games before it because you know what's coming. They had to move their sequel to ANOTHER GALAXY just trying to escape it. If only EA had given them the proper time to develop 3, but that's how they roll. Andromeda seems to have met the same fate.
What was the big ass-pull excuse back then? "Artistic integrity". It's almost insane looking back that they defended such horrible practices as defending "integrity". I'm surprised EA didn't pull out the "Artistic Integrity" defence for their Battlefront II lootboxes. Dragon Age Origins had a huge development time and it was a passion project that resulted in one of the best games I've ever played. So why is it that when they have all the resources of EA, they end up having the rush development on ME3 and DA2 all of a sudden? Did EA just look at the massive success of ME2 and DA:O and say "Well fuck that noise! We gotta maintain our reputation...as the worst company in America!"
MandaloreGaming I think they could have saved themselves by canonizing the indoctrination theory
My first playthrough with ME3 had all DLC so I missed most of the shitshow, how bad was it?
@@Tree_217 At the very least there would have been a huge opening for an exciting sequel with Shepard still as the main star. It may have even worked as a cop-out for the decisions not mattering because it had developed into a war of the mind with Shepard no longer certain what was real.
Do you expect from a company like EA to care for quality in their games ? No, because EA greed made them completely dumb over stupid choice's after stupid choice's, like Battlefront 2 stupid lootboxes practice's and Battlefield 5 stupid attack on the fans of Battlefield. EA it's just a stupid company run by greedy idiots who have no idea what gaming is about.
Knowing that the combat and the Nomad were the first features to actually be completed explains so much
Best parts of the game
Yeah, those two elements are excellent. The rest of it is uneven.
I actually had a lot of fun with the nomad, driving around and exploring and mining was relaxing and cool.
If only the original Mako was that good!
@@randomstuff508 Mako shits on the Nomad
Yeah, the combat its kind of great.
The cancellation of the "Quarian Ark DLC" was simply another massive let down by BioWare regarding ME:A.
@Ben van der Riet Just stop it, dude! Using the EA card always, to try to apologise BioWare is simply a childish resolve.
@Ben van der Riet The BioWare Montréal branch was not even "shut down by ea", it was just merged into the Motive Studios altogether.
@Ben van der Riet That let down goes to BioWare more than to EA, it was another of their fucking games after all. & if EA was also responsible or not, that does not excuse BioWare in the least.
@@ricardowesker9416 No, but they did relocate people to Ea studios and many were laid off. The Bioware now is just EA employees. Even Casey Hudson can't manage it at this stage as proven by the demise of Anthem.
EA acquired BIOWARE in 2007, but EA even authorized BIOWARE to retain its own branding. So when someone goes around saying that it's all EA's fault, just for nostalgia or fanboyism regarding BIOWARE, that it's just fucking stupid.
Wow, after playing the Mass Effect Trilogy for the first time, I can see how this broke people’s hearts
Well, to be fair, our heart's were broken since 2012😡 MEA was just the "coup de grace"🤷♂️😡😡😡
We're getting ME4 thankfully, I love a good chance for redemption lol
@@dakandvector Thought the same when MEA came out🙄😒😡👍
@@dakandvector nah, BioWare can’t make good games anymore so It doesn’t really matter what they do 😔
Same bro
The scene where their mom is on the bed (dying?) Is hilarious. The part where she tells them she sees potential in them and Scott looks so disinterested and bored had me almost in tears of laughter.
Give him a break, his face was tired :p
How could the voice acting director team think this was any good?
I love how the one dude is having a mental breakdown because he just discovered he is annihilating his own people with hatred. And Ryder just says "yeah" non chalantly.
My biggest complaint with Andromeda was the same one I had for Dragon Age Inquisition, like 90% of the quests and content felt like they were out of an MMO, mindless fetch/kill quests that were just grinding and time sinks and did nothing to further the story or develop the characters. I did 100% of the quests on the first 2 planets I encountered, and after that I was done, I just sped through the main quest and finished the game, I remember one planet towards the end where I landed, made a bee line for the vault and that was it, never even got out of my vehicle other than that. Quantity over quality is not the way to go for a franchise like Mass Effect.
1000x this. The quests in Andromeda were so bad. In the original trilogy there was a reason to go out and do side quests. At least in 1 and 2 there were. 3 was very lackluster (scan these things in the galaxy map, come back). But the way the side quests were structured aligned perfectly with the main story. In 1, 2, and 3, you would typically receive side quests in bulk, since you commonly had to revisit the Citadel for story reasons. You'd go out and complete those side quests by the time you had to return to the Citadel for another main story thing. The point is, you weren't constantly running back and forth between 6 or 7 places.
Andromeda on the other hand is a complete fucking nightmare. Land on planet A for the first time, do stuff there. Go to planet B for the first time, some folks there need me to do stuff back on planet A. Go to planet A again and there's more people there who need me to do things, and they want me to go to planet B, C, and F. Visit planet C to complete the missions from planet A, and there's people on planet C who want me to go to planet A for something. You can see where this is going. Every side quest operates like this in Andromeda. It's a fucking mess. You're constantly visiting the same locations time and time again. This wouldn't be so bad if shit actually changed. It would be cool if every time you revisited Eos, there were important missions to run against Kett stragglers or something. But that's not what happens. The only thing that changes is the amount of people who need you to run errands for them. Had I known the side quests were complete wastes of time, I would not have done any of them.
At least in the original trilogy most side quests are interesting and engaging. Not the case with Andromeda.
They tried to jump on that open-world bandwagon and follow trends. Buy by doing so, they drowned out the uniqueness of the Mass Effect franchise and instead put themselves in a market flooded with other open-world games trying to follow trends. And the price you pay with an open world is more glitches, more instability and poorer quests because all the resources were committed on the world itself.
Boring quests, fairly boring worlds with not much to see in them. Not that much enemy variety either IIRC.
Glad I'm not the only one who hated DA:I for this very reason. I don't understand why that disjointed mess get's a pass but Andromeda doesn't?
@@kirishima638 Kiyoshi Kirishima I can't speak for others, but I can tell you why I liked Inquisition and not Andromeda.
1. The core story: While a lot of the side content is pretty much completely pointless, I really enjoyed the main story. The battle for haven was quite epic. The Winter Palace had a political spin that made it unique from the rest of the game. The fade had some great emotional beats, and the Temple of Mythal had some great lore stuff.
2, more importantly. The characters: I really enjoyed the characters. Admittedly not all of them (I'm looking at you, Blandwall), but I enjoyed Cass, Varric, Viv, etc enough that their banter (with the more frequent banter mod) made doing side quests palatable.
3. Philosophy: I don't know if I'm reading too far into it, but I saw a lot of echoes of political philosophy in the writing of Inquisition. Specifically the political philosophy that was written in response to the French Revolution, which seems particularly elegant given that Inquisition is set around the civil war in Orlais. Cassandra seems basically Burkean - desiring change at a reasonable rate while valuing the past. Leliana seems to echo Paine, wanting to rip down the flawed systems and start over. Viv represents a more standard sort of conservatism. The representing of these political ideologies in the potential leaders seemed really clever.
4. Spoilers and craftsmanship: I came across spoilers about the end of the game (and speculation which was proven true in Trespasser) while I was still early in my first play through. Knowing this, I derived great entertainment from how blatant they were about this, while still being subtle enough that you wouldn't pick up on any of it unless you knew.
Andromeda had none of these. The story wasn't engaging. The only character I ever got remotely attached to was Peebee. And if there was any philosophy there, I didn't see it.
“Everyone in the Andromeda Initiative volunteered. I didn’t. I didn’t tell BioWare to leave the Milky Way behind. They told me. Because they would rather I did than work themselves out of their mistakes.”
Damn dude. That… yes.
That hurts like a truck every time.
As I see it now : Andromeda made me wanna replay the OT Mass Effect ... and now Anthem makes me wanna replay Andromeda even ..
same here
You completed Andromeda??
Is it worth me getting back into in 2019... Haven't played it for almost a year n a 1/2🤦🏽♂️
@@MrParis215 I was disappointed when it came out, but I just build a new rig and can go now all out with graphics, HDR ... Yesterday finished the initial mission and looks beautiful. I try to enjoy without thinking to much about the OT. Seems the right decision if you compare the current mess with Anthem ...
@@MrParis215 I just finished it for the first time. I guess I'm jaded enough that I wasn't expecting too much, so I really enjoyed it, especially the two endings. (in sequence, not in parallel - a big ending and a small one for just the team..)
I never played a mass effect so is this game worth the 5 bucks?
"We'll bang, ok?"
-Shepard
Best quote from the series ever.
😂🤣😂🤣 I don't think that's a real quote - but I love those videos
But it's a quote from another series, isn't it?
@@rkalla Yeah, it was a Mass Effect 3 Gamer Poop, but so many people think that that quote came from the game.
I disagree. The best quote is "Seriously? Fuck your mother... I know I did."
Oof, yeah I got the impression that the Liara 'cameo' was stitched together from existing files so they didn't have to pay to bring in her VA for a few lines. Every. Word. Has. A. Weird. Pause.
Yes this is spot on. Reminded me of that last episode of Chef in south park.
It happens in audio production. Sometimes it's not worth the cost to re-record something.
The part of that bothered me the most about this forced dialogue was the fact that they had her say the SR-2 Normandy instead of the correct SSV Normandy. I don’t expect everyone to have a Navy background but even if you’ve watched Star Trek you know that Captain Kirk never hails “this is the NCC-1701 Enterprise”; he always says “the USS Enterprise”. Nails on a chalkboard to me.
Reminds me of the stock image taken from google images of Tali in Mass Effect 3. Fans waited years to see what She looked like.
@@jba2048 I don't have a Navy background, but I certainly do have a Star Trek background. Therefore, I can agree wholeheartedly.
41:34 Oh cool, they patched Peebee holding her gun backwards. Good, she could have hurt herself
Loved your splinter cell videos dude.
Lol no, they just cut off the back portion of the gun. This Bioware group is so incompetent they can't even turn a gun around in a cutscene.
What a shame. that would. have been.
Look at how the grip is longer than the rest of the gun and it's clipping allover the place lol
Maybe she can shoot Foster Addison`s tired ass face instead..
It's 2019 and I'm still pissed at Bioware for killing Mass Effect
I just replayed Mass Effect 2, having nothing else to play.
2010 was nearly 10 years ago (ME 2 release) and ME 2 feels superior in all aspects to any title released in 2019.
Andromeda just makes me sad and the only reason I visited this video is because I feel a loss and abrupt end to a franchise that I wish it continued.
I wish Andromeda was never released.
We all are. Remember how awesome it was entering the club on Omega for the first time in ME2? The muffled music exploding into full dance music as soon as you enter the club, Asari dancers on poles, drinks, people chatting, orange lights and on the centre Aria- "I am Omega"? I can still remember that feeling, but I didn't get any of that in Andromeda. Even the club on the nexus was worse than the one in ME1
It could be 2050 and in the senior living housing i'll still be pissed at Bioware for losing Mass Effect. This was a corporate decision by EA. They kill what doesn't make money to meet their investors demand.
Wait for Dragon Age.I expect to be getting several anurisms .
@@ferenc-x7p well that's unfair, seeing as how ME 2 is superior to almost any title released ever.
"Inaccurate summaries" of dialogue when using the dialogue wheel. YES. One thousand times yes. This has always killed me with Mass Effect.
The Mad Murf More so Andromeda
Is this game worth getting today? Or is it the same disaster it was back then?
not just Mass Effect. remember the "Push him aside forcefully." in The Witcher 3?
Gogo gadget skiis No. just play the trilogy over again
Gogo gadget skiis honestly yeah for the price it’s an alright game.
Thank you for always including dev stories.
People outside almost never hear about the nightmares devs go through.
Its tough being a dev but a shame nontheless this happened
True story
thats what makes Raycevick the best
Dude this is the most balanced take on Andromeda I have ever seen, very nice
Shitdromeda is well...was the worst! Just awful. Moral of the story stay far far away from EA they are gotdamn monsters they are. Unless your bungie then you're an ass.
@ColeProS It's the truth! i have every right to talk about a product especially when I paid 80 dollar for it and played it. How much did you pay for it and how much did you play Mr. Full Grown? Hey it's not really about how it's said but it's about getting a simple message across this game had no business being released as it was period!
@ColeProS Here is the bullshit. How was I being childish about it? I understand you are a hardcore fan of mass effect But the game felt unfinished, unpolished, buggy, glitch fulled, and boring at times and they released it full price knowing full well it had all these existing problems, bad business practices. You getting angry choosing to attack the wording my statement is just down right childish. How I choose to express myself is my damn business! Regardless of that fact, I was only stating FACTS! You were only attacking me out salt and ass hurt. Now who is childish my boi stop! Stop throwing rocks trying to hide your hands Cole. Now that's grade school Cole hope you know this.
@ColeProS hypocrite be gone!
@@andywang2483 ColeProS wasn't even arguing.
Anthem is making ME Andromeda look like a masterpiece.
No it's not. Anthem is garbage too.
@@VDA19 i think you need to reread the comment lol
What a shame! Anthem has had one screw up after another.
@@VDA19 can you read
@@ry0usama511 no he's Chinese
Let it not be forgotten that Raycevick played through Mass Effect: Andromeda not once, but twice. A stunning achievement in itself.
Back at launch that would truly be a feat worthy of legend, so buggy was the game.
He did it for us
But he still picked a bad build despite claiming that it had "no weaknesses" and then had to drop the difficulty from Hardcore because of enemies that evaporate in seconds on Insanity with an actual build.
That part of the critique was a problem with his lack of understanding of the underlying gameplay mechanics and not with enemies being bullet sponges. You can drop the toughest enemies on the highest difficulty in every Bioware game within seconds if you actually build properly.
In the case of ME3, you can even let Garrus solo Insanity while you take a stroll through the scenery.
Truly commendable. I could barely get through 12 hours and that's after trying for months and months.
Totally!!
Because not only did I pay $79.99 for the Deluxe Edition of this game when it launched, but I got home so excited-“played it for three hours and never touched it again…”
It is on Game Pass as of this moment and I’m thinking about playing it again, just based on watching this video!!
Let the past die; kill it if you have to.
-Mass effect andromeda
What is this a reference to?
@@zegreatpumpkinani9161 Star Wars reference :)
@@Nebojsa1303 I'm so mad... I just watched those again...
I'm not sure which one I hate more - Andromeda or TLJ lol
They both were so epically bad that they killed all my interest in both franchises even though they were my favorite video game/movie trilogy.
Now they're both dead to me. Weird times. Haven't felt this way since the Dexter season finale
"Which ending is canon?" "The destruction ending." "What, the red ending? That's so bland." "No, I meant the destruction of the franchise." "Oh."
red ending is the most interesting ending imo, because earth and our solar system is really small and limited. if you think about it until they figured out a way to repair the relay(which we dont know how long it would take without reaper technology) everybody is pretty much stuck there. all the species, human krogan salarian turian asari etc. how do you sustain that both physically and culturally. and once they manage to fix relay, whats the situation in rest of the galaxy after all that time? did krogans left in tuchanka got bored and nuke themselves to extinction again(otherwise plante should be stabilized a little by now and they should thrive again)? how did the peace between geth and quarians work out? it would be a much better game than andromeda if bioware said "yeah red ending is cannon sorry about that we messed up a bit, but next game will take place 300 years after the reaper war where the galactic allience managed to figure out how to fix the relays after living in a cramped solar system for so long, and now you are a diplomatic envoy with vast authority granted to establish the galactic order again. you will have to navigate yourway trough fragile diplomatic encounters as well as armed hostility." asari wouldnt be a problem since citadel days are like yesterday to them, but how will other races react? not just to you but to a culture divided by 300 years, imagine what it would be like when a small "sol" quarrian group returns to their homeworld. or sol turuians trying to fit "their" hierarchy in to the well established one of the "mainlanders". maybe tuchanka krogans stayed relativly same but sol ones got weaker and they are not even offered a chance at their rites so a conflict starts. maybe salarians figured out how to fix relays much earlier then sol but didnt go and help anyone because they are trying to establish an empire for themselves(since a lot more generations passed for them and they should diverge the most from what we rembember) anyways this is just my opinion tho. this was brewing in my mind since me3 came out.
@@Kptn_kabaakal | It goes further than that. Choosing a canon ending over the others would make former players mad for having their playthroughs not matter. Also, even within the "red" ending, there are multiple scenarios. Depending on the war assets acquired, Earth either survived, with everyone on it, survived with everyone on it dead, or was destroyed with everyone on it. What about this? They'd have to come up with a different beginnings for the next game judging by how ME3 ended. Also in one scenario the relays are destroyed, and in other they are heavily or lightly damaged. When ME3 ended, I thought to myself this game can not have a direct sequel. The only solution is moving away to a story almost unrelated, or moving back before ME1. I for one, would love to see a game set during the first contact. And also, humanity doesn't have to be in the center of a Mass Effect game. Prothean Era, or morning war era, or asari citadel discovery era would all make great games if done correctly. Seems to me like the andromeda studio lacked imagination. After I played andromeda, i thought of different scenarios events in andromeda might've taken and I believe I'm better at making things up than Bioware Montreal.
The canon ending is what your Shepard deems as the right choice. But man... Fuck i wish they would had continued Mass Effect in the milky way galaxy, BioWare really created something truely amazing there! Still so much left to explore in the milky way... Only reason why i still have hope for Mass Effect is because Casey Hudson himself said Andromeda will not be the last we heard of Mass Effect.
IIRC The red ending is the one where Shepard survives too - I secretly hope that one day the franchise continues with Shepard picking up the pieces following the reapers and maybe even getting involved with whatever crap the team in andromeda stirred up
Bioware should simple bring a remasterd colllection of mass effect 1-3. That would blow up sales numbers
"I didn't tell Bioware to leave the Milky Way behind...They told me."
Absolutely powerful, devastating sentence. And why it was so hard being such a huge fan of Bioware, because it seemed more and more near the end that they hated what I adored and that I was wrong for ever falling in love with what they made. And it comes in a time when a lot of game companies seem to have the same outlook towards their own creations and their fans. :(
@@backdoorsystems9762
Who is the youtuber that said that?
@@backdoorsystems9762
Do you mean Cleanprincegaming?
th-cam.com/video/SXry5Sm1q3M/w-d-xo.html
@@backdoorsystems9762 I have the exact same gripe with Skyrim. It's not my world, nor my story. It's theirs. I didn't ask to be the Dragonborn. They told me. The whole main story was me just being told what to do. Not even once was I given the chance to take any initiative.
@@SleepingGiant45 That's been the case with all the Elder Scrolls games since Morrowind. All the main stories have been you doing what they want you to do. In Morrowind, you were the Nerevarine destined to stop Dagoth Ur with no option to do anything else except just fulfill the Nerevarine prophecies, even in the two expansions. In Oblivion, you were destined to just help Martin become the Avatar of Akatosh to stop Mehrunes Dagon while you sat on the sidelines. I'm not a big fan of Skyrim's story either, but to act like it was a new thing in the two preceding games is just silly.
@@DracXBelmont I never claimed that Skyrim was the first game to do it. It's just that Skyrim was the first of the elder scrolls games I played, and the first time I dealt with those specific story problems I outlined. And you have a solid point. Morrowind and Oblivion suffer from the same issues, faction questlines included. We're both in agreement on that, I assume.
"Fans wouldn't want something that took place before the Reaper War."
And there is the fatal executive decision that caused the whole problem. A game about first contact, and with the Turians, in the ME universe? That would have been SO MUCH BETTER.
I mean, he says in the video, a poll was thrown out to fans. They didn't vote for a prequel. The majority voted for this even if it wasn't exactly what people hoped it would be
@@lordlevels90 Yeah, but by a sequel they meant ME4 and not whatever this is. Bioware's cowardice might have killed the franchise
@@Nemesis_T-Type watch again, no mention of sequel. He said, they were asked if they wanted a prequal, or something that was within universe but not about Shep. Appreciate Andromeda wasn't what people were hoping for, but they always said that Shep's story was one they planned to be of three parts. Ultimately they did what they did with ME3s ending. Not sure how a ME4 would even begin to address it, and even then, there would be MASSIVE differences between what choice players made. They'd have to make the game cater to each one of those with each one having significant differences.
I always thought about a ME game in the first contact war, maybe even with some known characters who fought it like Anderson.
Or a post contact setting where you play as either Saren or Nihlus. Badass turian spectres with lots of agency.
Merry Christmas Raycevick.
I see you've prepared a roast.........
True dat
How is it even a roast?
My face is tired from....everything
There is that one moment that really hits me in the feeling: Liara sending a final message to Alec, talking about how the Reaper are destroying everything and Shepard trying to gather an army. That was the very few moments that this game made me think "Damn the feeling is real"
Me too, on top of that it was awesome to finally meet Garrus' father during the last Alec Ryder memory. To be fair, I had a feeling the main motive of The Initiative was to obviously escape the Milky Way from the Reapers so that didn't surprise me, the audio messages you can listen to after however revolving around the invasion, the Crucible etc, that hit me deep.
The only time Andromeda gave me goosebumps...was the benefactor stuff and the mass effect trilogy references which thinking about it now, is really just getting goosebumps about the original.
@@christopher2684 Same, and it just didn't tell us or show us the benefactor's Identity, which is stupid, because it was by far the best questline in the entire game
@@efancording6363 it was the only story arc in the game that could have helped tie the narrative, but they insisted on dragging it through the mud.
Listening the sound of the reaper's on Liara's message made me start playing the OT Mass Effect again.
"Edmonton learned a LOT from developing the mass effect trilogy, but decided to apply their lessons to an all new IP"
But did they, though? Did they *really*?
It's funny because raycevick talks about how bad the development for Andromeda was, but compared to anthems dev cycle its practically nothing.
The most interesting is that it's happening to other studios. Blizzard, Bethesda. And more interesting it's because of companies trying to please investors and not players.
Curse of listed companies.
Blame da consumers for giving them da chance
And SJLosers
Francisco Garay I think it's sad because they need the backing from investors to make games, so they try to juggle both which is incredibly difficult. Ah well, fuck em. I'd rather a reduction in some levels of visual quality if the core element of the game is great.
"companies trying to please investors and not players." I've never understood this argument. If players dont buy the games because they are crap, how the hell would that please investors?
Lets be real here.
No one really cared about the facial bugs.
I mean seriously, play the Mass Effect Series with the standard shepard.
There are SO many moments in which his eyes are glitching away or some other shit. Stuff like that makes you laugh for a short second, but then you´re back in the story.
Andromeda simply lacks a good story narrative, something that is simply unacceptable in a Mass Effect game.
I uninstall this game off my computer within a month. Never even finished it. It was like playing Dragon Age Inquisition's open world with horrible SJW characters and NPCs talking about how they use to be dudes until they had sex changes to come to the new galaxy. The multiplayer would of been fun at least but like all EA games, they don't do anything about cheating.
Yeah, it's an RPG for God's sake. What good is an RPG if it can't even tell a compelling story?
Yeah OG Mass Effect the eyes and faces sometimes look weird. I've replayed the whole trilogy the last 2 weeks tho and even in MS1 the eyes and facial animations look good. Which baffles me how they somehow went down hill
Problem is that they compound with other issues and create a disconnect with the player, whom might have spent trying to create a personal avatar for their adventure and then having to put up with an ugly animatronic that tries to pass up as a human being. The fact you must see Ryder naked at times doesnt help either
I think the issue that everyone was so bored the only interesting thing to talk about was the terrible facial animations.
I didn't realize how much Andromeda was shitcanned until I saw a brand new copy for sale on EBay for $7. I bought it and am about an hour into it. It's ok but nothing like original game.
Its 6 at gamestop now too
It goes on sale every month on the PS store. Nobody buys it anymore. The multiplayer is probably dead too.
Dante's Inferno multiplayer is still active! I was playing it last week.its a fun coop game.
You still overpaid.
Dante's Inferno it is but Mass Effect 3’s is still alive and kicking on PC
liara in andromeda sounds like one of the youtube poops with heavy editing
10:13 The name should be changed into:
Mass Effect: Andromeda... 1 Year of Development.
A masterpiece of a video! Great job friend!
Wait, arent you the dude who makes comic strips about siege on instagram?
YASTRON -_-
Siegeposting gang
What im sad about is that we will never experience a story like Shepards.. Whata long road it was! Full of drama and emotion and amazing things. I remember after my 2nd playtrough i felt like really know Garrus Liara and Joker... The original ME was a real life experience for me and i love everyone who deeply knows and loves that game
My Krogan boys, Wrex and Grunt... the Citadel DLC party... nostalgia, and yes, tears...
Ah, man, the feels.
Despite its flaws, I don't think I'll ever love another franchise as much as I loved the Mass Effect trilogy.
You guys know this is just the first game in Andromeda universe. Right?
I dont think it's fair to compare Mass Effect Andromeda to the first 3 games.
The characters in Mass Effect didnt really get interesting until the second game.
Me1 was my least favorite. There combat was a chore. Only played it twice.
The fact that I knew all those names years after playing the games shows how good the storytelling and characters were.
Honestly, when they talked about there being thousands of possible stories to tell on the citadel alone I had to ask myself “... so why didn’t you just do that instead?” Like I would’ve loved to play a game that took place on the citadel during ME2 playing as something like a C-Sec officer/detective and pursue a whole crime drama exploring more parts of the citadel that we never got to see. There’s so many wards on the Citadel and we saw a lot of really cool places in the Citadel DLC for ME3, that would have been epic!!! Like I can imagine a game with more Uncharted-esque gameplay with dramatic scenes and ME storytelling and dialogue that I would have been MORE than happy with. There really are thousands of stories that could be told in this universe and it’s just disappointing to see the direction they took.
I'd love that game as well. Bit Omega style underground citadel
I think the unfortunate reality is that EA slowly turned the ME series into an action shooter and less of an RPG. So that pretty much narrows the possibilities of future installments or ME-related content to shooting gun warfare combat only, or the obligatory "break" in the combat where you have the boring dialogue and cinematics. Having side stories as companion pieces to the numbered installments as, say, stand-alone expansion packs would have been a great idea--if they were made by a company that gave a shit. However we all know that EA just wants to make big money. They have negative interest in releasing side-stories since it's a risk of their resources. EA is ultimately afraid of risk, so they double down on trying to please the widest masses, which is why every game of every franchise they get ahold of starts to get samey, homogenous, and dumbed down.
Honestly, they could just have completely ripped off the gameplay and mechanics from LA Noire...and just set it on the Citadel. People would love it, and it would be cheap to write the gameplay since there's already an established & successful model. All they'd need to do was hire competent writers (which is probably impossible for a company like EA these days).
On the other hand, you can see why they're trying to turn ME into just another action shooter. The combat parts are almost literally the only parts of Andromeda that anybody liked. If they'd just released those parts as a multiplayer-only shooter, then that would have been something of a success (at least in sales; it would have been disappointing to the people who expected an actual Mass Effect game. But then again, we were even *more* disappointed with Andromeda as it was released).
So what you're saying is that EA mismanaged and shoved the studio into the ground until it collapsed, just like EA does with every single studio they've ever bought and gutted?
What a surpriiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiise.
shingshongshamalama is that a coincidence?
EA sucks! I honestly think they do run games into the ground constantly
AlreadyWon Exactly... *two* great games
@AlreadyWon Battlefront was an... ok game. With horrible design decisions.
Stumbled upon this comment by chance, I feel like it's happening again with Respawn this time around. Terrible publisher.
Analysis-review on Mass Effect.
Had to be Raycevick. Someone else might have gotten it wrong.
I read this with Mordin's voice and intonation...goddamn it, replaying the trilogy is brainwashing me :D
clean prince gaming would be good too.
@@jettangeles2707 No
He got it wrong too, if he thinks Mass Effect 2 was good. How the fuck do you kill the main character in the first 10 minutes of the game, just so you have to drown yourself in impossible explanations, after how hard the first game tried to be consistent? And make a big deal from a small insignificant organization in ME1? And make the entire game about some loyalty missions, which should have been only the prologue?
SasNolan Goddamn you made me cry
I remember so vividly how flabbergasted I was at the end of ME3, when starchild told me to my face the universe had to die cause organics and IA could never coexist after I no less than 2 hours before literally became a messaih for the geth and legion their jesus, and reunited them peacefully with the Quarians to become a symbiotic new being. I couldnt believe what i was reading, and there wasnt even an option to mention that fact... like damn... i lost all hope.
"Nope. You're wrong, I litterally just did that. Maybe you just aren't good enough?" ~ Sheperd
@@microbrewlogic6963 Major missed opportunity on Bioware's part. The extended cut ending could have inserested it but they didn't.
"Fuck you we can't! There's Geth ships out there flying tight formation with Quarian fighters shooting down your eyeballs right now and I have an AI banging my ship's cripple pilot. Probably not right now. But in general. So you can blow that out your holographic ass." - What Commander Shepherd should have said
Weird because I remember the ending choice where you got to fuse organic an artificial life
The worst part about this was how this proposal was even introduced. The Reaper's ideology is to kill advanced organic societies so they don't develop synthetic lifeforms that will kill other organic societies. Yet the Reapers themselves are also synthetics, and they wish to kill organic societies...to save organic life from being slaughtered by synthetics.
The entire concept makes absolutely no fucking sense. It fucking blows me away that Mac Walters read this, and thought "Yep, that sounds good. No issues in the logic there. That sounds like something infallible godlike beings would think." It would have been one thing if the Reapers were hinted at as going crazy over the course of the three games, like a giant error in their programming caused them to conclude the best way to save organics was to harvest the civilizations capable of creating synthetics on their own. But that's not the angle they played. It just comes straight out of left-field and makes no sense.
Watching "Mass Effect: Andromeda... 1 year later" 1 year later... I miss Shepherd
I miss the BioWare that made Shepherd. Unfortunately, that team was gone by the time M.E. 2 shipped.
Something tells me you won't be missing him for much longer now
I miss Shepard too...
Reading "Watching 'Mass Effect: Andromeda... 1 year later' 1 year later..." one year later...
I don't. If we get Shepard back as a protagonist then it is highly likely that the original trilogy will suffer.
I remember how Mass effect's conversations made me feel a certain way. My romance with Garrus made my heart flutter and gave me irl butterflies. I was upset when I lost Mordin. But in Andromeda i was bored. In every conversation. It never made me question any decision I made. Bc I felt safe the whole time.
"Tell them...I held the line." - Mordus Solin.
@@michaelflores9220 I may have cried when he started singing while the tower was exploding around him.
Definitely shed a tear when Legion sacrificed himself and referred to himself as a singular entity.
It fucking hurt finishing ME3 and knowing that was the end. Citadel dlc was the most bittersweet feeling I've had in gaming.
@@OfficialFedHater "It fucking hurt finishing ME3 and knowing that was the end. Citadel dlc was the most bittersweet feeling I've had in gaming"
So true.
I mean, I didn't really have any emotional connections as I usually don't, but I can definitely appreciate a well-written story.
Yup, they wrote the story as a an upbeat "all will work out" thing, whereas it should have been more like "The Last of Us" but in Andromeda. They went big, when they could have just went small to begin with and then build on that.
I feel like they should have had Alec Ryder as protagonist and his reasons for the leaving the milky way would have been a great basis for the story
Yes. He was the only interesting character imo
The lack of depth and effort put into world building the Andromeda galaxy is as ridiculous as it is unforgivable.
"A galaxy with the depth of a single Star Trek episode" is putting it mildly.
ME1: around 8 alien species
MEA: two manichean alien species
At least in TOS you get to see hot aliens. There's no hot chicks in Andromeda
the story is as multi dimensional as the capable thinking involved in the story, if they really are that thick it will feel one dimensional. people need to go back, they would love to make another, but it cannot happen if the story is not loved enough to be understood.
I agree but it is a very good analogy for MEA, you meet effectively one new race explore that slightly and resolve a conflict with that race, then done. It really is like a single episode of star trek.
Look at Star wars a new hope, we got a ton of races and a massive galactic conflict with tons of lore, a 2 hour long movie from the 70s isn't as strong as a 20+ hour game from the late 2010s? Unforgivable.
I just found this, almost 3 years after Andromeda's release, and i want to first say, never have i had my feelings surmised so well from someone i have never known. You did a perfect job in this video criticizing the shortcomings of the game while weighing the good as well of the things Andromeda got right both on it's own and building off what came before. However all that being said, the line of "Everyone signed up for it, accept me" is the best singe thing i can take away from this.
The mass effect games are without a doubt my favorite pieces of media, ever. I love them all with every fiber of my being and the world i was shown over a decade ago has kept me enraptured for years, dominating my tastes and preferances, forging my own relationships and getting through struggles and difficult parts of my life. I love Mass Effect more than i will ever love something outside of my wife or children. It has made me who I am. I was shepard, Garrus was my best friend, Tali was my first crush back in 2007 when i wasn't even in middle school. I grew up and the struggles that made me who i am today were shown in shepard's struggles as the franchise evolved. And when it was over, there was a sense of bliss, sadness, and fulfillment. I watched that ending cutscene and i wasn't angry as to what happened, i was thankful for having embarked on the journey.
And i was told, not only that i should abandon everything I loved for something new, but that my struggles as shepard didn't matter in the end. To the Andromeda galaxy, Shepard was nothing but a decorated soldier, and i was left with nothing to show for what we did together. Even Alec, the closest we see to Shepard in Andromeda, is ripped away from us as though it's a way in game to tell us, forget the past, burn the memories, because you're not Shepard anymore, and you won't be Shepard again. I was crushed when i finished the game, and instead of being angry at the lack of meaning or choice in the ending, or even the fulfilment of completing a multiple year saga, i wasn't emotional; I was empty. The thing i loved and bragged about being one of the best stories i've ever experience, now i had to defend the franchise from unwarranted hate from those who i thought just couldn't see how much it meant to everyone who took that first step as Shepard on Eden Prime.
And really only now having written all this out for nobody but myself to see things seem to make more sense with me. Mass Effect Andromeda is not the original trilogy, in never can be, never could be, and never should be. We should not go back to Shepard, in part out of fear for watching the development of such a game butcher something i hold dearly; but also because we should not be looking back on those games with a longing to return, but an appreciation for giving us something with which we wish more than anything we could go back to. I would love to see 5 years after the Reaper war, Shepard and their significant other peacefully rebuilding the galaxy, helping create new outposts on decimated worlds, fighting new monsters and forging new relationships in a galaxy i helped create.
And that's what Andromeda tried to give us. I wanted to stay and rebuild the galaxy i watched be torn asunder at the hands of our greatest threat. But i was thrust into a new place, with people i didn't know or care about, in places i didn't know or care about, all the while looking wistfully at the stars dreaming of what could have been. I didn't sign up for the new expedition to a new galaxy, I wanted to stay with the characters i love in the world i love. It all makes me appreciate all these games more for what they've given me, and yet, while i still wish more than anything we could've gotten the mass effect successor we dreamed of, I am thankful of all the stories we got in the end. Thank you for making this video, and for reading this, it made a very old fan, very happy again.
Well Said you should check out babylon 5 If you like Mass Effects story telling
Damn right! This is my favorite comment in the citadel
I enjoyed reading this very much, and I sympathize. Thanks
No one is wasting time reading your comment. Don't even bother.
Couldn’t come remotely close to saying it better, thank you. (And ignore that guy above will ya :) )
Thanks for using my music in here man! Cheers
Fantastic taste, love your music and would listen to this track as part of my EDM playlist, @Voicians!
LOL Voicians! I remember people were using your music for call of duty 4 fragmovies! Back in 2010-2012 it was really popular
@@alxnd_r6345 good times :) Much new material on the way for fragmovies ;)
Sick stuff bro!
What, no copyright strike?!
As an aside: the editing on this channel, the timing of narration, music and visuals is SO COMPELLING. Great work, Raycevick.
Agreed. A bunch of these channels exist, what's crazy is if it was 1998 they would be working for a television network making decent money they talented as fuck. They write the scripts, gather footage, edit, voice it. Like whoa.
37:00 that's not liara, that's a damn reaper impersonating liara
Edit: holy shit 254 likes? And a pin from the channel creator? Guess this is christmas after all
i dont think they had liara in this game, as voice actor, because the weird stop between words mean that they just editted it
HA. HA. HA.
I actually don't complain about her voice here. It's a recording of her speaking, so obviously she won't sound like in these clips from ME1.
@@TheReaper569 it wasn't her voice in french, completely different, that was a joke
Exactly, my feelings! hahahahahahaahahahhaha
You know it's crazy hearing how troubled it was in production it's almost poetic that the games characters were faced with an impossible task they were nowhere close to being prepared to handle and having to make it work anyways.... Just like their creators
getting a raycevick video in my notifications is better than christmas
my face is tired watching this...
Been a fan of your work for a while now Raycevick, just wanted to say keep up the amazing work, the quality of your content is always worth waiting for ! Best wishes moving forward for 2019 and definitely looking forward to what you have in store, Happy Holiday's and early Merry Christmas !
A prequel game at first contact war with new character, that ends with a last mission on skyllian blitz with you playing shepard. I'd like that
Very Red Dead Redemption, cool idea!
Right? How could mass effect fans hate exploring more of the lore they love? Lol that poll is crazy
Holy Snap that would’ve been amazing.
Have the part where you play as Shepard after the credits to really throw people for a loop
Oh man.
something like u taking a young soldier as a sort of apprentice and turns out to be sheperd at the ending?
@@danielgomes332 this would also be cool. Honestly that war is not explored enough. Imagine shepard is getting shot at by Garrus, only to be his best friend afterwards!
It sounds like the main problem with ME:A is the same problem plaguing the AAA devs. Their management are concerned more with shareholder happiness than allowing their people to properly realize their ideas for a good game. ME:A had the potential for a good game, yet it was hobbled by greed and mismanagement at the top levels. I truly feel for the devs working on a project that they initially had a love for.
Precisely. Then BioWare was ripped out of production on the next dragon Age game and forced to work on anthem instead. So they scraped what they had made for dragon Age and started on anthem. They got a short ass deadline and anthem ended up being uninspired garbage they wanted nothing to do with. Now BioWare looks like a crummy company because of all the rough releases lately when in reality they've been having a really hard time lately and they just need to catch a break to get back in stride I think. But being owned by EA is usually just a death sentence for these poor Devs. Not to mention most core staff that created these series are long gone. Real sad deal
What sucks is there's actually a lot of REALLY good ideas and improvements made to ME:A. It has the absolute best and most entertaining combat out of all the Mass Effect games. Exploring planets was an absolute blast, it was exponentially improved over the days of flying around in a weightless Mako on random uncharted worlds from ME1. I enjoyed ME:A for these elements, but it's just dragged so far down by everything else. It could have been a great successor to the original trilogy if this were a different universe. No matter which way you cut it, there were only two groups of people who got fucked by ME:A. The fans, and Bioware. Even though ME:A has an awful lot of serious problems, there is no denying that the tertiary development branch of Bioware worked their damn asses off day and night trying to create a game people would enjoy. Publisher meddling, intentional compartmentalization, and all sorts of other corporate bullshit screwed with that vision.
It pains me to say that we'll never get a real sequel or successor to ME:A. We will never get to see the full realization of the intended product. As far as EA is concerned, the damage is done and there's no going back, and that is just a real shame.
Solution: Anyone owning shares in a game development studio should be legally required to stream themselves playing video games for a minimum of 10 hours per week. Force them to consume the products that they create. Make them sleep in the bed that they shit in.
This why the companies were never meant to be in public ownership, i never sell my companies, they are stolen and sold out by thieves, more to follow.
Moral of the story: Don’t rush out games.
Sadly, we are in an era where the chances of that happening is the day pigs fly.
Renegade??? Sorry such thing in MEA.
Jake Barton Mass Effect is where I got Renegade from.
real moral of the story: don't sell out to EA.
Duke nukem forever was 15 years in production, thats still not enough. If you let people wait to long they expect more than you can gave them
I wish they would have continued to support Andromeda and done dlc they initially planned instead of giving up on the game. Despite its problems I genuinely enjoyed my experience playing the game.
I've read alot of comments like yours. Alot of people were disappointed with the game but alot of people seemed to like it to.
@@kummakummakummakummakummac8606 20 bucks that everyone who says they enjoyed it was either stoned the whole time or only ever plays cashgrab AAA titles like CoD or FIFA.
Yeah same. Especially combat. Imagine if they'd put major effort into that dlc and expanded the game's story it might have improved the overall experience but instead they chose to abandon it. Seriously hoping the next Mass Effect game will be good, I want my favorite game series of all time to make a massive comeback... Though I must admit I don't feel all too positive about it
Here after Bioware's Anthem disaster.
PRAISE THE LORD, NEARLY 2 MONTHS, BUT QUALITY OVER QUANTITY
Raycevick learns from Bioware's mistakes
I am reminded of a certain decision Bioware made in ME3 that I realized was symptomatic of a deep, deep problem with them. And no, it wasn't the ending. The ending is ultimately the result of being forced to push a game out early and just rushing it out without making use of the usual safeguards to maintain high writing quality. It was the small decision about whether or not to show Tali's face. Instead of picking one choice, putting their collective foot down, and saying "this is what's happening" Bioware opted to be impressively half-assed by not directly showing her face and instead using a bloom-laden photoshopped stock image that still showed a face. It, of course, pleased no one. I see the same kind of half-assed bullshit with Andromeda, right down the very premise being just an excuse to make a game that isn't a prequel because the playerbase didn't want one, but also not a direct sequel because Bioware are still too scared to just put their god-damned foot down and just make a decision.
Somehow, they don't seem to realize that this behavior is the big thing killing Mass Effect as a franchise, because it is the worst of all possible worlds with none of the upsides. You can't please everyone, but Bioware keeps deciding to please no one instead, and they're doing it with quite possibly my favorite setting and franchise of all time -- a series only matched by my love of the Legacy of Kain and Chrono Trigger/Cross games.
Yeah, Bioware wasn't afraid to make some canon decisions with their earlier games.
Tali is honestly the best thing that has come out of this entire universe.
@@Mike23443 you spelled 'Garrus' wrong.
@@SpydersByte is the best thing of a female gender to have come out of this universe*.
@@Mike23443 there we go :P
I just realized how good it would've been to play as Alec for the intro. We already know a bit about him just off the fact that he's N7 like Shepard. We enter the game comfortable with this new hero, ready to follow in Shepard's shoes... Until he's executed by the bad guy, and suddenly we're playing as his inexperienced child who suddenly has massive shoes to fill.
yeah, and you feel the same as the crew, or at least understand why they don't take him seriously
"The only way to escape a problem is to turn around and face it."
It looks like that's what Bioware is doing with this next entry. I can't get hyped for it when the OG trilogy's dream team is gone, but godspeed to them. I'll be watching.
Exactly, I’ll be watching as well but I’m DEFINITELY not preordering. Let’s just say that
It seems like The dragon Age 4 team is suffering like they did with andromeda while The me4 team is doing good so far
Who the hell is the dork during the developer quote? I hope he doesn't have a TH-cam channel.
Genuine question, who's the guy who said the quote?
@@baburdombay8340 I was the one who narrated it. Who the quote is from, you'd have to ask Raycevick.
The quote was an anonymous source from Kotaku's long and detailed article about Andromeda's development.
@@baburdombay8340 Gotta wonder how many jokes have gone over this guy's head
The thing Mass Effect 3's ending has done for Mass Effect as a whole, not just the trilogy, is that there will never be a Mass Effect game that can compete with the original trilogy. The ending, as mentioned in the comments before mine, ruined any chance of a sequel to ME3, and as shown by the Twitter poll, a prequel is not desired. The only thing that Bio Ware could still do within the Mass Effect universe that they made is to remake / rework the original trilogy. After ME: Andromeda's failure, no one will be buying any new Mass Effect titles. Imagine the Mass Effect original trilogy with the combat system of ME: Andromeda. They won't have any more boring gameplay of ME1. They could update ME2 with the lack of interesting side missions. They could fix the story and polish ME3. Give them lots of time, and it would be the most successful reboot of a series ever created.
we all wish.
that would be just about the only thing that could get me to give EA another cent.
Or maybe a spinoff of og trilogy
Of course they can make a sequel, of course they can make a prequel heck they can even make a game set within the same timeframe as the trilogy but in another part of the galaxy. Or they could make Andromeda 2 I think people would be excited regardless.
@@Legion12Centurion I would be stoked if they made another mass effect. A prequel would be amazing, have it set from the krogan point of view and then dealing with the fallout of losing their ability to have kids. It would have real emotions tied to it. Or another andromeda only this time make it more like firefly where your not trying to be a hero but just survive in the outer rims of space with your crew. But what ever it is they do give it a real production time. I swear it was shocking they threw that ip out like it didn't matter. Just like fallout 4 these games needed more time to develop. I can wait 6 years for another one as long as it is as important to the Games as the origional was.
Dread it, run from it, destiny arrives all the same.
Bioware will never really fix ME- idea wise. Thus continuation of ME Universe is devoid of meaning as they are afraid of the story they tell.
First time I finished the ME trilogy, I felt that the Red ending was a natural choice to make and ME Indoctrination theory just factually confirmed my thoughts. In a way I was startled by people not understanding ME3 ending. But with so many people startled BY the ending, I looked into it , confirming opinion of millions. The game's ending was very bleak.
I have a innate feeling that ME3 ending had to be censored for some reason. Possibly the ideas touched by the trilogy where not very likable by some, thus the writer change. It would explain the sloppy ending and their attempts of burying themselves.
Possible idea to hide? -
Mikus Kemzans did you finish the game preDLC ending? Cuz it literally was just colour change.
As for the new endings, they are somewhat in line with what you say. I do believe that EAs meddling with game devs screwed with things. Not only creating problems that were addressed in this video (politics and cannibalism), Andromeda suffered from rushed production.
I think andromeda really needed at least 8 years. Not the regular 5 years.
@@wanderingbufoon Yes, preDLC. Red ending- storywise was about destroying the Reapers. Other endings were ment to be "false". Aka Indoctrination theory.
@@mikuskemzans9505 yeah I didn't really like that. Because even with that ending, the cycle just goes back to step 1. It never really solve anything.
The synthesis one in which synthetics and organics merge with one another should be the best one as it solves the problem but that'd just mean that you yourself could be indoctrinated as well and you're no better than the Elusive Man which makes ME2 and ME3 a bit pointless
@@wanderingbufoon
Everything the catalyst says is bullshit, just destroy the Reapers and be done with it. The lil kid hologram is just trying to save its ass by telling you that the Destroy option will eradicate all tech including EDI and the Geth. And merging with someone who 5 minutes ago tried to kill me and my friends and is known for enslaving the Geth and sacrifising them as pawns seems like a dumb idea. Also control isn't bad if we assume Shepherd can actually control them. It's bad if someone like the Illusive man, who hates nonhumans controls them.
“Mass Effect Andromeda is the next generation of Action RPG”
Fallout 76 will remember this.
ha
At least Fallout 76 was not abandoned like this game and had a second chance.
Fallout 76 should of been a 20 dollar dlc for fallout 4 hand in hand with a xbox one x ps4 pro res/fps bump @ best
@@DrLynch2009 But this game was mercy-killed. Fallout 76 was kept on life support like some kind of game-industry retelling of Johnny Got His Gun. A walking antithesis to all things Fallout, forced to breathe every labored breath in agony.
fallout is another game that has not had the fullness of it discovered.
𝙈𝙚: “𝙎𝙝𝙚𝙥𝙖𝙧𝙙.. 𝙤𝙧 𝙀𝘿𝙄.. & 𝙩𝙝𝙚 𝙂𝙚𝙩𝙝.. 𝙝𝙖𝙙 𝙩𝙤 𝙙𝙞𝙚.. 𝙛𝙤𝙧 𝙏𝙃𝙄𝙎..!”
shepard did not die, he/she lived through the destroy ending. bioware just needs to admit their ending was wrong and go with the far superior indoctrination theory. (that the bulk of fans want)
@@geronimo5537 that theory was absolutely insane, tbh that would have fucked up even more the ending imo, people just like it now because the damage is already done
RIP Marauder Shields. You were the best of us...You tried to warn us about what was coming... You will be forever missed. Always in my thoughts.
Bioware couldve made a game about Marauder Shields and his wife Banshee Barrier and it would've been better than this Andromeda shit
@@spicynips8466 go ahead and watch this. It's not the most detailed, but does make very many good points.
th-cam.com/video/vy7hablpAhg/w-d-xo.html
@@geronimo5537 That information is nothing new, although it only happens if the Effective Military Strength is high enough, but the "Destroy the Reapers" ENDING also svcks, since it also causes all the non-organic life forms to die, like the Geth or EDI, also that theory would cause that the "Extended Cut" DLC becomes completely irrelevant & that same DLC is necessary for the survival of Shepard in the mentioned ENDING.
Honestly I often get really inspired by you. Considering you live in Vancouver like I do, and also studied film here as I am currently (and almost finished) doing. Learning the process of film making and seeing just how deep each layer of film goes has been really mind blowing. However my first passion has and always will be video games. I grew up with them and have played them my whole life. But I never wanted to lose that magic that video games gave me, or get to the point where video games became a job. Watching your videos really made me think about games in a new way. Looking at games for their quality of Cinematography is something I never thought about until watching your videos. It really makes me rethink the quality of certain titles (especially when you put up the poor composition of some Andromeda scenes)
Thanks man, I hope that when I finish my schooling, I can make some content close to as polished as yours.
BC represent.
I'm at 6:02 and stunned, how well researched and expressed this review is. Great job and keep up the good work. ✌😀
Edit: After watching it through, I am even more impressed and thankful. Truly you can't run away from your past...
same :)
Not making any comment on the review, just amazed that I coincidentally paused the video at the exact time you mentioned to continued another video I was watching
1:05 "There was a general sense that the company was sorting itself inspite of the silence"
Well... Turns out that was not the case at all since DAI's development was such hell that the developers actually WANTED IT TO FAIL so that the company would be forced to restructure and rethink its strategy. Instead it was their most successful game, and this in-turn lead to the same mistakes in development being made for Andromeda and Anthem with a wornout development team being unable to catch its breath in the latter and an inexperienced B group at best handling their biggest franchise in the former. And now here we are...
That was beautiful.
And now we have the woke trash that is Dragon Age: The Veilguard.
I've run out of hope.
If only ME3 had the ending you were working for, for 3 games. The galaxy uniting and beating the Reapers face to face. No magical disco balls, no deus ex machinas. Only the results of you hard work. What's the cannon ending? The galaxy won, no silly control and fuse bs. The galaxy came together, beat the Reaper and now has to face the next day. There, now they can make proper sequels without having to move a galaxy away to avoid choosing an ending.
I see the cannon ending is Liara's time capsule, the next cycle uses it to destroy the reapers, it was too late for Shepard, Vigil hinted it, as did the Thessia VI, once they wake you can do nothing.
From about mid-game through my theory was that it was some kinda New Mass Relay that used the Citadel as an escape pod to another Galaxy then destroyed itself so the Reapers couldn't follow, or pulled something to this galaxy to help fight the Reapers, like some kinda Prothean Ghost Fleet; basically, I thought the Mass Relays where gonna play a bigger part in the overall narrative. I never once thought it was just a self-destruct button -_-
@@Maples01 I don't know why they are so stubborn about this, I think most people would shell out big money for Shepard joining up with Leviathan to hunt down the last reapers, or something like that
If I close my eyes while listening to cutscene dialogue and imagine the scene myself, it's almost passable.
Which is just sigh
Bailing on the DLC for fans that did stick with andromeda is inexcusable. Even no mans sky still adding stuff. That makes EA and bioware look bad, and they cant be trusted. They shafted all there fan base with that D#%$ move.
That's what's the most infuriating. There's a lot of good gameplay and things, just some huge issues and problems because of the timeframe. The story was really meh, and it's largely due to the most interesting things being left open to be handled in the future. Obviously not everything needed to be resolved, and with the Jardaan and stuff there'd be more to explore later, but discovering remnant stuff, figuring out WTF is up with the scourge, as well as Andromeda Initiative politics, murder, Ryder family, and Quarian arc were all way more interesting than the archon and the Kett.
I still think the game wasn't as bad as it got memed to be, but man to screw the pooch so badly with the story, blatantly have the best parts left for future content, then cut the DLC that us suckers probably still would've supported was just complete trash. There were glimpses of what could be, and instead we just got left hanging and the poor fan response and all of that was blamed instead of the fact that they had a horrible dev cycle and some level of pressure from EA.
im still curious about the other arks
what happened?
yeah i enjoyed andromeda for what it was. another dive into the mass effect universe. what irritated me was not only the mediocre story( which i forgave because i enjoyed other aspects of the game a good bit) but the fact they cut out the other arcs we were so anxious to find. i was disapointed when i beat the game but what kept me somewhat above that was the dlc i knew they would deliver. then they didnt. leaving so many ends unanswered. so not only do we get a meh story but we also get no real conclusion. at this point id rather they remaster mass effect 1-3 even though 2 and 3 still hold up pretty well. and sell them as a complete package with all dlcs. id buy that right away no questions asked even if the cost was 100 bucks. i just want to enjoy the original trilogy again. but the first game as much as i love it did not age very well in the graphics department and the stiff animations. i hope they dont drop mass effect altogether, that would break my heart :(
Right? The dlc could have been really good and an improvement.
@Alt Fit same for most games
that game died when i found out it had no quarians
Yeah, it's kinda silly because out of all of the races, the quarians have the most incentive to go out and explore
Makes zero sense not to have a race of people that lived on ships for hundreds of years not be in the game
I need my thicc thigh girls of the quarians in my life
They even mention Quarian arc for Pete's sake. Me thinks they wanted sequel with news from milky way reaching the Andromeda and quarians arriving.
if i remember correctly they planned for Andromeda to have a DLC that was all about the Quarians arriving to Andromeda
Of course after Andromeda's botched launch we all know how that plan turned out
Mass effect Andromeda taught me the lesson to not buy games via preordering... Now i am always checking everythink there is about the gamebefore even THINKING about buying something xD
Most of the time it is better to wait for a game to be release and watch some reviews including gameplay of fights, roleplay and animations.
Obsidianflame Saaaaaame. Bioware was the only company that I would preorder their games just because I would get so excited to see what would happen next in their series, i still am excited about Dragon Age 4, but I’m not going to preorder it months ahead this time, fool me once...
Yup that's the lesson to learn mate.
I preordered witcher 3. Only game I can safely say i didnt regret. I have stopped all preordering with andromeda
i waited till like last week to buy andromeda and i got it for 3 dollars. i was so hyped for this game but was skeptical about pre ordering because of ME3's ending, best choice i made. same intuition that stopped me from pre ordering Fallout 76 as well
Just wait till a GOTY edition comes out of any game you want full game plus dlc for dirt cheap!
I don't mind the new galaxy the entire idea of exploring a new galaxy and establishing civilization is a great starting point for a game. If only they were able to make the characters interesting and the story compelling enough to not bore everyone who played it. I do have hope though the groundwork is there the combat is good and core mechanics solid if needing polish and/or optimizing. Bioware says they aren't done with the series maybe they can remember how to write a good story to build on that groundwork.
If i was Bioware i would try to run from this too. Imagine looking at this game in a series starting strong as ever, a company that made RPGs that broke the mold in videogames, and watching it just fall apart, rotting away and knowing its all your fault. You never wanted this to happen. It wasnt supposed to be this way. Trying to lock this whole event away like it was some bad dream.
No one told them it was gonna be this way 👏👏👏
@@jojotheswede8444 Their job's a joke, they're broke, their love life needs a raise
@@ultramarines6418 too much overlord
9:25 "Space flight and generating planets, while fairly functional didn't live up to the concept."
Starfield:
The fix has always seemed so easy from day one. Just make the crucible work as advertised. Shepard presses the button, the shockwave disables the reapers, he/she collapses back next to Anderson only to find that Anderson is already dead or says his last words. Bittersweet. You can literally create this ending by recording a video of how the game actually ends and just editing out the bad ideas. Just cut out the part where a weird elevator comes out of absolutely nowhere to ferry you off to magical ending child and his three beams of light. It doesn't address the issue of player choice feeling reflected in the ending, although admittedly that always bothered me less than it did other people. My choices affected my character and the people around them. They weren't necessarily going to affect the Reapers, although something closer to the Dragon Age: Origins ending may have been more satisfying, with the your chosen/surviving allied factions shaping the final conflict and perhaps determining whether or not you succeed. But as far as not shattering the universe and ruining the future of the franchise forever, you literally just need to take the existing ending and edit it down to something less dumb. Throw in a nice funeral for Anderson with your surviving party members all in a line like a sad version of the ending of A New Hope if you're feeling like going the extra mile. One cutscene.
I was originally against the camp demeaning that Bioware change their art, because that's just shitty (though the artistic nature is somewhat dampened by being a product that EA demands on deadlines, compromising itself), but now they've already gone and changed the original ending anyway, just badly. And now they're making sequels where they're terrified of dealing with their own ending. It's not just a problem for the fans, it's actively hobbling their own future projects that they apparently insist on doing. The current ending is just bad for everyone. I thought, surely, they would just let the series end. A bad ending is pretty normal. It sucks, but it's the ending, so you don't have to deal with it anymore. But then they kept going. Oh no...
All of this is possible, more or less. Take a look at the plethora of ME3 mods out there. Start with the ending mods like JAM or MEHEM, get the Expanded Galaxy Mod and then work outwards from there. Those mods change the whole feeling of the game, improve the ending, make the whole experience more immersive. The game will still have its issues and shortcomings, but yet I dare to say that modders definitely saved Mass Effect 3. Cheers.
Keith Ballard We can’t unsee the ending and BioWare doesn’t like canonizing anything. Basically the only way they could do another Mass Effect in the Milky Way is to do a prequel or go so far into the future you can fudge the details
um
fucking spoilers
Mass Effect 3's supposed sequel suffers so much more than just blowing up the Milky Way, granted thats obviously the most pressing problem, but the conclusion to Tuchanka alone is something that would completely stump writers, how do you write a universe where theres almost guaranteed galaxy war 4 at that point, or there is a peaceful ish race with massive infighting, or there is no race and they went extinct, what the fuck do you do with that and how do you realistically make that without the resources of a fucking star system? and thats JUST Tuchanka, Rannoch? you've got to be shitting me, and just imagine if the cut content made it, or if you could manipulate Thessia's outcome, this all goes back to the age old question in Mass Effect of "what is canon besides Shepard kills reapers?" You can see this problem on full display in Mass Effect 2 actually in a small scale way
For those unaware: Mass Effect 1 has multiple ways the squad can end up, you can completely forget about Garrus, and potentially kill off Wrex, alongside one human dying, so how do the writers answer Shepard (the Player) when they ask Jacob "Did everyone make it?" what was his response, something specific yet vague "but the nonhuman crew, the Asari Liara (someone he met and is 100% guaranteed) and the quarian" thats the only 2 he specifies, because theyre the only 2 you can rely upon shepard meeting and not being able to kill, to make all the possible combos in scenes for Jacob to reply would be ludicrous, for only 1 scene about 1 investigative question, imagine a whole GAME
@@taffyadam6031
the game is almost 7 years old and one of the most recognizable IP's out there
if you had any interest you'd have played it, the video itself you spent an hour watching would also be a spoiler genius
02:49
Quest : Grab Lunch
04:12
Quest : Grab Lunch (completed)
Reward : 3X Sandwich
Wow! Someone who makes a solid case and point that acknowledges the down fall of the game and its good points ..
If only more people could be this mature .
Watching this in December 2020 and they announced a new Mass Effect. Apparently, direct continuation from the main trilogy
Was this piece meant to renew my heartbreak? Open old wounds? Pick the scab and rub rock salt in my cuts?
I LOVED the original trilogies soundtrack, it was half the experience to me, the classical electro type vibe really conveyed sci-fi epic to me. I have very fond memories sat in the dark taking in the epicness of the first game. RIP Mass Effect xxxxx
The exploration, graphics and combat had me hooked for a while. But ultimately the side quests were so boring that I just couldn't finish the game. Maybe another time.
big relatable
Another time ...like never?!?
@@sirc1446 dude it's really not that bad. It's a 7/10 game at least.
Ahov your standards are embarrassingly low, what do you play all day, anthem? Air raider
Ahov as states 7/10 is Average which is what the original post said it was.
I like how they tried to make No Man's Sky but stopped because they realized it wouldn't be interesting enough.
Yep, that was one of their big mistakes.
Harry Lime. One of their biggest mistakes was not making a boring aimless gain?
if they would have teamed up with hello games and made Mass effect: no man's sky, it would be a great game.
@@DrewLSsix "Boring" being very subjective, since for many, the gameplay of No Man's Sky is exactly what they like.
The failure of No Man's Sky was not it's premise being "boring", but rather it's bad
You can see that by looking at how popular No Man's Sky has become after Hello Games actually fixed the Game and delivered what they promised, as well as the interests in Elite Dangerous and the X-Series.
It's not a huge Mainstream success or a Genre that interests a majority, but to call it "boring" just because you don't find it interesting is stupid.
Nms good now
“Mass effect: andromeda one year later” one year later
This game broke my heart.. it wasn't a bad game just not a good Mass Effect.
Also beating Andromeda on hardest difficulty is super easy with the broken abilities
True. It wasn't Anthem level bad--or even bad at all. It just wasn't a great game.
lmfao the game was a dumpster fire. Where is that coming from? Even as a standalone the ridiculous amounts of bugs , glitches and the piss poor animations , level designs and UI speaks volumes about the blistering corpse that is MEA.
Its fitting to say that Rome wasn't made in a day , Mass Effect Andromeda *was* .
Omg I remembered the different coloured cupcakes but forgot they were the same flavour lol. Bioware donated them to a local school iirc.
"Someone sent us these weird possibly poisonous cupcakes, what do we do?!"
"Send them to a school, let them deal with it"
For all of its flaws I have a soft spot for Andromeda, I had a lot of fun with it and it’s what got me into the series, without it I may have never gone back to play the trilogy. I think it does have some redeeming qualities and I was hopeful to see more from the new setting unfortunately instead of learning from mistakes and making the sequel better they just decided to can it. There were some really good ideas there that we may never get to see again
Alright, let's see how easy Normal is, I haven't played it since last ye-HOLY SHIT!
Hype! Perfect to listen to while I travel thanks for the timely upload lol great content as always!
I was waiting for you to roast the shit out of this game, but you gave it a fair shake and made me realize that yeah, there was actually parts of this experience that was legitimatly good.
I'm about halfway through my first play-through right now, having avoided the game at launch. I'm really enjoying it, but I wasn't going into it with any sense of hype just curiosity and modest expectations. The technical issues that plagued the game at launch seem to have been largely sorted by the time I've come to the game, so all in all, I'm having a good experience.
"You can't run from your past" is an excellent way to conclude the video. Cheers, Lucas! Excellent and spot on commentary.
Holy shit I'm so happy you're doing Metro! 2033 is one of my favorite games ever and Last Light is good as well. I've just been replaying them lately so the timing is perfect too.
Omar Sullivan its to bad they’re buggy as hell, I’ve had countless issues in them, even though they’re exceptionally fun
3:35
When you mess up an ending so bad you have to leave the galaxy.
Pretty much...yeah.
when a story is undiscovered the only way to come back into it is from another direction, in this case another direction., another galaxy, no one is giving a multi billion dollar company the respect it deserves, it is an intelligence test, people have no idea where we are technologically at this time or whta has been discovered in real world terms, reaching out to children, the thinkers of the future was the greatest idea that ever took place, no one is holding the precept major position in the game.
@@leejones1041 ... wtf are you even trying to say?
Bioware should have had more children involved?
@@johnwolf2349 and your level of intelligent understanding is another bio marker for the absolute presence of a failing mind.
@@leejones1041 damn arent you smart do you use reddit smart man
The thing I missed most in Andromeda was the power wheel. I always loved in the trilogy being able to pause the action and launch a series of attacks using my and my squad's powers. I always thought that what helped Shepard to seem larger than life was the fact that if things got to intense you could slow everything down with the power wheel and break an onslaught into small more manageable assualts.
I prefer the more seamless combat of andromeda. It was more satisfying for me
@@oliverbottom9450 fair enough I can see the appeal I just love turn based combat more as that is what I grew up with playing final fantasy games and later KOTOR 1&2
You're giving the games WAY too much credit then you should really... I mean, it's like saying the pause button made you feel like you were actually stopping time...
@@monandoboi7360 I'd agree with that. I enjoy the ability to stop, think and apply strategy to a fight rather than survive on twitch reflexes...*. It was one of the aspects of the first game that drew me in long enough to get hooked by the plot. Sure, it's just a pause option that leaves you with functionality, but it gives you the feel of being a seasoned veteran soldier and commander, which I'm not. I preferred this depiction of combat.
* ... until I played Andromeda. My love for the pause in the ME trilogy didn't diminish, but my love of Andromeda's combat surpasses it. It managed to balance the action and pace of movement with tactics at just the right pitch for me. I felt like I was flying by the seat of my pants yet still had tactical control.
Its videos like this that remind me there is still hope for youtube content creators. I watched this back when you first posted but it is only now that I appreciate how good this review actually is. How much work you really put into it.
This is a superb video. My first time on your channel. Ill be back.