Path of Exile 2 Weapon Set Points Guide. How to use Weapon Skill Points in POE2

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  • เผยแพร่เมื่อ 21 ธ.ค. 2024

ความคิดเห็น • 104

  • @DewanThomas
    @DewanThomas วันที่ผ่านมา +2

    Thank you so much for your explanation. I didn’t understand why anyone would use this if you had to spend the same amount of points anyways, not realizing that they are essentially shared skill points that only activate when a certain weapon set is used.
    It makes way more sense to me now after watching this. Appreciate you!

  • @Gorditospree72
    @Gorditospree72 9 วันที่ผ่านมา +34

    Finally someone who knows how to explain things. Thanks for the video!

    • @M4sl
      @M4sl 2 วันที่ผ่านมา

      exactly what i thought :D

  • @SoupPot
    @SoupPot 6 วันที่ผ่านมา +4

    My god thank you. I could not understand that I still had points to allocate for weapon set 2.

  • @Rikarious
    @Rikarious 4 วันที่ผ่านมา +1

    best guide on youtube for this :)

  • @Charlotteeelotte
    @Charlotteeelotte 10 วันที่ผ่านมา +21

    This is a mess on ps5.

    • @kevinhock1041
      @kevinhock1041 10 วันที่ผ่านมา

      How do you even use?

    • @ainumahtar
      @ainumahtar 9 วันที่ผ่านมา +3

      It's just a mess tbh, in theory it is kind of useful but without this being extra passive points there's just no point 99% of the time. You're not going to swap from a bow to an axe, you're just going to make a new character, it just makes an already intimidating and complex part of the game (the skill tree) a LOT more difficult to understand

    • @xlausen221276
      @xlausen221276 9 วันที่ผ่านมา

      @@kevinhock1041 if you ever figure it out, #tag me plz 😅

    • @mrhellahammer8097
      @mrhellahammer8097 8 วันที่ผ่านมา

      It is! Have about 8 total for weapon sets 1 and 2 and holding down X and panning over to set 1 or 2 still does nothing 😭

    • @barcster2003
      @barcster2003 6 วันที่ผ่านมา

      You gotta set the points differently. People say you actually have to set it to a button on console.

  • @landsraad9745
    @landsraad9745 10 วันที่ผ่านมา +8

    For People Who Still Don't Get It... Here is an example: I have (2) crossbows, (1) each per weapon slot. (1) crossbow boosts fire damage and the other (1) boosts ice. So you have your main general Talent Tree but one branch goes to fire damage and the other goes to ice. So you can spec each weapon appropriately without wasting Skill Points.

    • @anthonyhorst7116
      @anthonyhorst7116 9 วันที่ผ่านมา

      For clarity.. do you mean it esentally re allocates existing skill points into diferent branches without having to go reset passives with the hooded one and do it manually?

    • @anthonyhorst7116
      @anthonyhorst7116 9 วันที่ผ่านมา

      Cause if thats the case this video could be 30 seconds long and way more direct and to the point and alot less confusing.😂

    • @barcster2003
      @barcster2003 6 วันที่ผ่านมา

      The easy explanation is it allows you to specify differently per weapon.

    • @peaceplayinsumgames
      @peaceplayinsumgames 6 วันที่ผ่านมา +1

      i wanted to have crossbow as weapon set 1 and a melee/shield weapon set 2 but the QERTY skills don't flip with the weapon set, which is stupid

    • @cookytrix
      @cookytrix 6 วันที่ผ่านมา

      that didnt help. i dont understand how the points are allocated. thats the only confusing part

  • @arcurnow
    @arcurnow 8 วันที่ผ่านมา +2

    Ok I got it! So… it’s a way to extend your reach in the tree. If you’re willing to commit passive skills to only one weapon, and another set of passives to another weapon, you can end up with more overall passive nodes unlocked/activated. The catch is they’re only active when using that weapon. Supporting evidence: I just watched ItalianSparticus allocate points… he starts with 4 skill points to spend and ends up unlocking 4 total nodes and still has 2 skill points left to spend. So, if he wanted he could have unlocked 8 total nodes with 4 skill points (assuming he allocated all of them to one of his two weapons).

    • @barcster2003
      @barcster2003 6 วันที่ผ่านมา

      Yes it lets you branch your weapon sets differently. For example a sorceress could pick up fire skills on one weapon and cold skills on the other.

    • @sv3ta7
      @sv3ta7 4 วันที่ผ่านมา

      @@barcster2003makes no sense at all to me maybe im too stupid to understand it but nice job from the devs to explain shit about it

    • @PaleBlueDot16
      @PaleBlueDot16 4 วันที่ผ่านมา

      @@sv3ta7 Maybe I can help. So I want to be an ice lightning sorcerer. Now, normally, it would be wise putting all your skill points in one element. What this future allows you to do is allocate points based on the weapon your using. Depending on what weapon you have equipped, it switches the node. So, I plan on having two staffs. One is made for an ice build, and the other is for lightning. Based on switching weapons, it changes the points of the tree around.

  • @Xilajon
    @Xilajon 9 วันที่ผ่านมา +4

    You forgot to mention the most important thing, i.e. if you distribute weapon skill points in a tree that does not end, you will not be able to continue it with a character skill points . So using weapon skill points should complement the ends of the trees only.

    • @joepolophotography
      @joepolophotography 8 วันที่ผ่านมา

      Thanks, this was messing me up, couldn't figure out why I couldn't select new skills

    • @XCougar85X
      @XCougar85X 7 วันที่ผ่านมา

      Oh that explains a fair bit, thanks

    • @barcster2003
      @barcster2003 6 วันที่ผ่านมา

      Yes becuase only the node that you are branching into only has it for 1 weapon and yeah you only want it to finish a branch.

  • @NatsuDragn33I
    @NatsuDragn33I 7 วันที่ผ่านมา +1

    Thank you, I dunno if I'm stupid but I got a book that barely explained anything and then suddenly I had points I didn't know the meaning of or anything

  • @9tiesimonsomething
    @9tiesimonsomething 19 ชั่วโมงที่ผ่านมา +1

    excellent guide :)

  • @Felfan440
    @Felfan440 10 วันที่ผ่านมา +4

    thanks for being to the point

  • @Cor-tt8rd
    @Cor-tt8rd 2 วันที่ผ่านมา

    Does the dual specialization let me do something creative like be a Deadeye and swap to wand to summon up snipers?
    It would be cool to build your own archer army.

  • @nplearn
    @nplearn 4 วันที่ผ่านมา +1

    Great guide

  • @joseluisospinaruiz7648
    @joseluisospinaruiz7648 วันที่ผ่านมา

    how do you do it in Play5?

  • @joross2313
    @joross2313 8 วันที่ผ่านมา +1

    thanks ur video helped alot, im just slow brain, i tot i broke my game

  • @adamvifrye2690
    @adamvifrye2690 7 วันที่ผ่านมา

    why cant i do this for jewel sockets?

  • @wolfsphantom6049
    @wolfsphantom6049 10 วันที่ผ่านมา +1

    thanks man o7 great video

  • @MatsueMusic
    @MatsueMusic 9 วันที่ผ่านมา +1

    So are you splitting the same amount of skills amount two weapons?

    • @ApeKnightGaming
      @ApeKnightGaming  8 วันที่ผ่านมา +1

      Yes, exactly. You can do something like branch electric for 1 weapon, then branch fire for a second. Can be useful as well to do something like branch into AOE damage for a weapon for outside of bosses, then branch into more single target damage on set 2 for when you're doing a boss, then just press x before you walk into a boss door or while fighting a tanky rare mob and you can immediately swap to your single target damage branch.

    • @barcster2003
      @barcster2003 6 วันที่ผ่านมา

      Yes it lets you branch differently. Your totally skill amount doesn't change but on weapon 1 you could branch for fire skills while on weapon 2 you could branch for ice skills.

    • @sv3ta7
      @sv3ta7 4 วันที่ผ่านมา

      @@barcster2003that makes only sense if u use two of the same weapons i use two totally different i dont see any use for this annoying branching at all 😊

    • @barcster2003
      @barcster2003 4 วันที่ผ่านมา

      @@sv3ta7 your weapon sets could be different weapons. For example witch could have a fire setup and a different one focused on ice.

  • @anthonyhorst7116
    @anthonyhorst7116 9 วันที่ผ่านมา +1

    So why dont i just not allocate it so it will be applied to both weapons? This seems ultra niche to me

    • @virtualmartini
      @virtualmartini 7 วันที่ผ่านมา

      He explained it wrong. They *are* extra; not shared in the main pool of skillpoints.

    • @barcster2003
      @barcster2003 6 วันที่ผ่านมา

      Because you can branch differently.

  • @haydenpepper866
    @haydenpepper866 8 วันที่ผ่านมา +1

    I hit the weapon set book and now my minions aren’t spawning anymore I’m bout to crash out

    • @ApeKnightGaming
      @ApeKnightGaming  8 วันที่ผ่านมา

      Lmao, try changing the number of them you're spawning or taking out the minion socket then throwing it back in. If that doesn't work it has to be a bug, but I've had some weird stuff like that happen too and that fixed it for me.

  • @peaceplayinsumgames
    @peaceplayinsumgames 6 วันที่ผ่านมา

    yeah but the stupid thing is is that your QERTY skills don't flip between the weapon sets - so on my crossbow build, i can't switch to melee with melee skills without having to swap all the skills. it's stupid

  • @YouTrolol
    @YouTrolol 10 วันที่ผ่านมา

    ok but, there are places in the skill tree where you need to pick an element to progress, ice, fire, lightning. can i have my universal passives take me up to that point, break off for each element for weapon slots, then on the back end converge back into the universal passives?

    • @digidigdj1
      @digidigdj1 10 วันที่ผ่านมา

      This is also my question as a sorc, early on u can branch out to fire ice or lightning then converge back to a stat node. is this possible?

    • @Tendoou
      @Tendoou 9 วันที่ผ่านมา

      While your main rute is covered by universal points, yes, you can continue from there even if you fill a branch with any weapon set.

    • @barcster2003
      @barcster2003 6 วันที่ผ่านมา

      Onlone skill planners seems to indicate it doesn't work.

  • @WJAMSoares
    @WJAMSoares 10 วันที่ผ่านมา

    How do I allocate those points on a controller?

    • @TheMikal79
      @TheMikal79 8 วันที่ผ่านมา

      hold in your X or A button

  • @hullabaloo1081
    @hullabaloo1081 7 วันที่ผ่านมา

    btw can you use weapon set skill point for keystone? i tried to put one but it didnt let me, was it a bug or intentional?

    • @MericatCi
      @MericatCi 6 วันที่ผ่านมา

      the tooltip of weapon skill set points ingame (hover over the i top right of the planner) says you cannot use it for jewels or keystones.

    • @sv3ta7
      @sv3ta7 4 วันที่ผ่านมา

      @@MericatCitoo bad u cant hover over anything on console 👏

    • @MericatCi
      @MericatCi 4 วันที่ผ่านมา

      @@sv3ta7 cant you select the i icon on top right via controller?

  • @kev23dk
    @kev23dk 5 วันที่ผ่านมา

    the only part I don't understand is whats the difference between not allocating to weapon sets vs allocating to weapon sets since doing it both ways your character still gains those passives. For example weapon set 1 if I were to do attack speed then my weapon set 1 will gain extra attack speed from the points allocated to weapon set 1, but if I was to just allocate normally without choosing weapon sets my character is still receiving those passives and even better globally so both weapon sets will gain passives... so its like the same thing? wtf is this system hahaha can someone pls help explain

    • @sv3ta7
      @sv3ta7 4 วันที่ผ่านมา +1

      😂 i am exactly at the same point cant make any use of this setpoints at all i will ignore them and just spent regular points i dont see any useful use for this “branching” with setpoints makes no sense to me

    • @ApeKnightGaming
      @ApeKnightGaming  4 วันที่ผ่านมา

      It's the same if you only allocate to one weapon set. The only real use is say, you want the weapon on set 1 to have higher attack speed and weapon set 2 to do more electric damage, then you branch into attack speed for weapon set 1 skill points, and branch into electric damage for weapon set 2 skill points. Any points you use in weapon set 1 will also be available in weapon set 2.

  • @Yellow_Rebel
    @Yellow_Rebel 8 วันที่ผ่านมา

    I'm still trying to figure out how to select the weapon sets on console

    • @vaialofatogafau1808
      @vaialofatogafau1808 7 วันที่ผ่านมา +2

      You have to set it as one of your key binds

  • @Andrei5656
    @Andrei5656 10 วันที่ผ่านมา +1

    thank you

  • @emnoir
    @emnoir 8 วันที่ผ่านมา

    looks easy but it makes no sense,. as i got :
    Set 1 8 (12) Can't choose any passive it acts like there is no skill points left
    Set 2 12 ( 12 ) and lets me use 4 skill points
    but if i swap between 1 and 2 ., nothing changes on my passive skill three i mean all pasives that has been selected . stays the same
    Can someone explain this to me ? im so confused...
    lets say ive used 4 out of 12 skill points on a 1st hand. it makes it 8 (12) and 2nd had got no passives choosen so its 12 ( 12 )
    on my passive skill three there is 40 skills used, when i swap to 2nd hand assuming 4 passives not choosen, 4 passive should dissapear from skill three right ? but it does't for me..
    i feel like an idiot lol

    • @ApeKnightGaming
      @ApeKnightGaming  8 วันที่ผ่านมา

      The only thing that should be changing when you swap sets is the set you're specced into will highlight, or look brighter when equipped, indicating those skills are currently active. If you only have set 1 specced into, it will just glow orange when weapon set 1 is on while looking at it in the skill tree. Then when you're on 2 it will look darker. You can also only branch off of the end of where you're specced on the weapon sets. The only real point to spec into weapon sets is so you can make a flex build. So say you have an electric weapon on set 1, and fire weapon set 2, you could branch into electric damage nodes for set 1 and branch into fire nodes for set 2, that way electric is boosted with set 1 equipped and fire is boosted with set 2 equipped.

    • @emnoir
      @emnoir 8 วันที่ผ่านมา

      ​@@ApeKnightGaming
      thanks for reply ! and sorry about my adhd writing.
      ive figured it out. if you open passive skill three with 1st hand enabled. and click on 2nd hand. passives does not go dark.
      its bugged a bit.. this is where i got confused.. as it was letting me choose 4 more. without other passives beind dark..

  • @syllvenwoodblah6655
    @syllvenwoodblah6655 7 วันที่ผ่านมา

    Need a video on how to refund them so I can spend more skill points

  • @RMartian76
    @RMartian76 6 วันที่ผ่านมา

    On the one hand, thank you for explaining this. On the other, I still don't understand. lol I really feel there must be a better way for GGG to do this. It would also be nice if the game explained it in some way shape or form. XD

    • @sv3ta7
      @sv3ta7 4 วันที่ผ่านมา +1

      exactly my opinion i still have no clue for what i have to use these weaponset points so i will ignore them enough hours wasted to get an understanding of it 🤗👎

  • @uoo2008
    @uoo2008 11 วันที่ผ่านมา +2

    short and clear thank you for your guide

    • @Felfan440
      @Felfan440 10 วันที่ผ่านมา

      came here from a 15 min video understanding nothing...

  • @syllvenwoodblah6655
    @syllvenwoodblah6655 7 วันที่ผ่านมา

    Yes I have 1 point that will Only use set 1 and 2 I have to refund Every level or it uses up my weapon set 1 locking me out after 6 levels

  • @anthonyhorst7116
    @anthonyhorst7116 9 วันที่ผ่านมา +3

    This dude just said " the skill points you allocate to a weapon set are shared. Between the weapon sets"...hold up..if that were true it would make the entire system pointless. I apreciate you breaking this down but gotta be honest it makes even less sense after watching this video.

    • @ZachBail
      @ZachBail 8 วันที่ผ่านมา

      It was hard to follow but I think i get it. 1 passive skill point is shared so that you can use 1 on each set. So you could use 1 "main" passive skill point and unlock 1 point on each weapon set with it

    • @ZachBail
      @ZachBail 8 วันที่ผ่านมา +1

      So 1 point can unlock 2 but they can't be used at the same time

    • @barcster2003
      @barcster2003 6 วันที่ผ่านมา

      To clarify it means when you do your default it sets the passive to set 1 and 2. Using weapon set points let's you distingish.

  • @cudidemir5561
    @cudidemir5561 5 วันที่ผ่านมา

    I was doing that but could just use 1 point.

  • @o00o0o0o0o0o
    @o00o0o0o0o0o 3 วันที่ผ่านมา

    when you level up you have to refund them all to allocate one "main set" point...

  • @virtualmartini
    @virtualmartini 7 วันที่ผ่านมา +1

    0:52 this part is incorrect, they ARE extra skill points, and you can spend them when you have zero 'main' skillpoints

    • @maxpowers4436
      @maxpowers4436 7 วันที่ผ่านมา

      no u cannot im literally clicking it rn it dsnt allow it to work

    • @SilverSqueeze-i6n
      @SilverSqueeze-i6n 7 วันที่ผ่านมา

      false

    • @barcster2003
      @barcster2003 6 วันที่ผ่านมา

      No they aren't extra they allow you to decide to branch your weapon set differently. So you could spec fire on one and ice on the other but they are still using your main points just branched differently.

    • @sv3ta7
      @sv3ta7 4 วันที่ผ่านมา +1

      @@barcster2003then it makes NO fucking sense why not using the normal skillpoints instead if it requires anyway to use one 😂😂

    • @barcster2003
      @barcster2003 4 วันที่ผ่านมา

      @@sv3ta7 because your shield setup may not be the same as your other one.

  • @cookytrix
    @cookytrix 6 วันที่ผ่านมา +1

    edit:
    fuck this garbage system. anyone want my "set" horseshit points?
    -------------
    this "system" seems like a rip off. if it only used the alternative points, i could see it being ok. but when i choose to level up one set, it takes a weapon set point AND a regular skill point. why not just use regular points and level both sets? or does the set point give and extra point to sets. unreal they dont explain this for shit in game. not that ive found at least

    • @kev23dk
      @kev23dk 5 วันที่ผ่านมา

      i totally agree if I was to just allocate normally without choosing weapons the passives go directly to my character which would be active for both weapon sets. but If I was to choose to allocate to only weapon set 1 then only using the skills with weapon set 1 you will gain those passives. So in theory it is better to just allocate globally to your character instead of choosing weapon sets. It defeats the purpose... I dont understand this system at all

  • @Brian-ui1bq
    @Brian-ui1bq 11 วันที่ผ่านมา +7

    This is an absolutely useless system. You get no free points so why the hell would you ever want to turn off any passive....ever???

    • @MadJego
      @MadJego 11 วันที่ผ่านมา +2

      Maybe one of the passive you want for one of your weapons also gives you a malus you don't want to be active while using your secondary weapon...

    • @antonvanderspuy961
      @antonvanderspuy961 10 วันที่ผ่านมา +1

      I dont think you understand mate. Its ok

    • @brandongui5579
      @brandongui5579 10 วันที่ผ่านมา +1

      Im with you. If it didn't require using a passive skill point to use a weapon set point then I could maybe get down with it. Just give me all passive skill points I gotta use a damn skill point anyways and it's passive. A melee skill won't proc with a bow anyway. Kind of a stupid system.

    • @ElendiarDev
      @ElendiarDev 10 วันที่ผ่านมา +2

      Why useless? I can have two handed maul for clearing, and axe in second slot for bosses dps. For same amount of points i can boost maul and axe nodes

    • @anthonyhorst7116
      @anthonyhorst7116 9 วันที่ผ่านมา

      ​@@antonvanderspuy961so if you understand why dont you go ahead and elaborate ...mate...its ok if you actually cant..