Thank you so much for your explanation. I didn’t understand why anyone would use this if you had to spend the same amount of points anyways, not realizing that they are essentially shared skill points that only activate when a certain weapon set is used. It makes way more sense to me now after watching this. Appreciate you!
It's just a mess tbh, in theory it is kind of useful but without this being extra passive points there's just no point 99% of the time. You're not going to swap from a bow to an axe, you're just going to make a new character, it just makes an already intimidating and complex part of the game (the skill tree) a LOT more difficult to understand
For People Who Still Don't Get It... Here is an example: I have (2) crossbows, (1) each per weapon slot. (1) crossbow boosts fire damage and the other (1) boosts ice. So you have your main general Talent Tree but one branch goes to fire damage and the other goes to ice. So you can spec each weapon appropriately without wasting Skill Points.
For clarity.. do you mean it esentally re allocates existing skill points into diferent branches without having to go reset passives with the hooded one and do it manually?
Ok I got it! So… it’s a way to extend your reach in the tree. If you’re willing to commit passive skills to only one weapon, and another set of passives to another weapon, you can end up with more overall passive nodes unlocked/activated. The catch is they’re only active when using that weapon. Supporting evidence: I just watched ItalianSparticus allocate points… he starts with 4 skill points to spend and ends up unlocking 4 total nodes and still has 2 skill points left to spend. So, if he wanted he could have unlocked 8 total nodes with 4 skill points (assuming he allocated all of them to one of his two weapons).
@@sv3ta7 Maybe I can help. So I want to be an ice lightning sorcerer. Now, normally, it would be wise putting all your skill points in one element. What this future allows you to do is allocate points based on the weapon your using. Depending on what weapon you have equipped, it switches the node. So, I plan on having two staffs. One is made for an ice build, and the other is for lightning. Based on switching weapons, it changes the points of the tree around.
You forgot to mention the most important thing, i.e. if you distribute weapon skill points in a tree that does not end, you will not be able to continue it with a character skill points . So using weapon skill points should complement the ends of the trees only.
Thank you, I dunno if I'm stupid but I got a book that barely explained anything and then suddenly I had points I didn't know the meaning of or anything
Does the dual specialization let me do something creative like be a Deadeye and swap to wand to summon up snipers? It would be cool to build your own archer army.
Yes, exactly. You can do something like branch electric for 1 weapon, then branch fire for a second. Can be useful as well to do something like branch into AOE damage for a weapon for outside of bosses, then branch into more single target damage on set 2 for when you're doing a boss, then just press x before you walk into a boss door or while fighting a tanky rare mob and you can immediately swap to your single target damage branch.
Yes it lets you branch differently. Your totally skill amount doesn't change but on weapon 1 you could branch for fire skills while on weapon 2 you could branch for ice skills.
@@barcster2003that makes only sense if u use two of the same weapons i use two totally different i dont see any use for this annoying branching at all 😊
Lmao, try changing the number of them you're spawning or taking out the minion socket then throwing it back in. If that doesn't work it has to be a bug, but I've had some weird stuff like that happen too and that fixed it for me.
yeah but the stupid thing is is that your QERTY skills don't flip between the weapon sets - so on my crossbow build, i can't switch to melee with melee skills without having to swap all the skills. it's stupid
ok but, there are places in the skill tree where you need to pick an element to progress, ice, fire, lightning. can i have my universal passives take me up to that point, break off for each element for weapon slots, then on the back end converge back into the universal passives?
the only part I don't understand is whats the difference between not allocating to weapon sets vs allocating to weapon sets since doing it both ways your character still gains those passives. For example weapon set 1 if I were to do attack speed then my weapon set 1 will gain extra attack speed from the points allocated to weapon set 1, but if I was to just allocate normally without choosing weapon sets my character is still receiving those passives and even better globally so both weapon sets will gain passives... so its like the same thing? wtf is this system hahaha can someone pls help explain
😂 i am exactly at the same point cant make any use of this setpoints at all i will ignore them and just spent regular points i dont see any useful use for this “branching” with setpoints makes no sense to me
It's the same if you only allocate to one weapon set. The only real use is say, you want the weapon on set 1 to have higher attack speed and weapon set 2 to do more electric damage, then you branch into attack speed for weapon set 1 skill points, and branch into electric damage for weapon set 2 skill points. Any points you use in weapon set 1 will also be available in weapon set 2.
looks easy but it makes no sense,. as i got : Set 1 8 (12) Can't choose any passive it acts like there is no skill points left Set 2 12 ( 12 ) and lets me use 4 skill points but if i swap between 1 and 2 ., nothing changes on my passive skill three i mean all pasives that has been selected . stays the same Can someone explain this to me ? im so confused... lets say ive used 4 out of 12 skill points on a 1st hand. it makes it 8 (12) and 2nd had got no passives choosen so its 12 ( 12 ) on my passive skill three there is 40 skills used, when i swap to 2nd hand assuming 4 passives not choosen, 4 passive should dissapear from skill three right ? but it does't for me.. i feel like an idiot lol
The only thing that should be changing when you swap sets is the set you're specced into will highlight, or look brighter when equipped, indicating those skills are currently active. If you only have set 1 specced into, it will just glow orange when weapon set 1 is on while looking at it in the skill tree. Then when you're on 2 it will look darker. You can also only branch off of the end of where you're specced on the weapon sets. The only real point to spec into weapon sets is so you can make a flex build. So say you have an electric weapon on set 1, and fire weapon set 2, you could branch into electric damage nodes for set 1 and branch into fire nodes for set 2, that way electric is boosted with set 1 equipped and fire is boosted with set 2 equipped.
@@ApeKnightGaming thanks for reply ! and sorry about my adhd writing. ive figured it out. if you open passive skill three with 1st hand enabled. and click on 2nd hand. passives does not go dark. its bugged a bit.. this is where i got confused.. as it was letting me choose 4 more. without other passives beind dark..
On the one hand, thank you for explaining this. On the other, I still don't understand. lol I really feel there must be a better way for GGG to do this. It would also be nice if the game explained it in some way shape or form. XD
exactly my opinion i still have no clue for what i have to use these weaponset points so i will ignore them enough hours wasted to get an understanding of it 🤗👎
This dude just said " the skill points you allocate to a weapon set are shared. Between the weapon sets"...hold up..if that were true it would make the entire system pointless. I apreciate you breaking this down but gotta be honest it makes even less sense after watching this video.
It was hard to follow but I think i get it. 1 passive skill point is shared so that you can use 1 on each set. So you could use 1 "main" passive skill point and unlock 1 point on each weapon set with it
No they aren't extra they allow you to decide to branch your weapon set differently. So you could spec fire on one and ice on the other but they are still using your main points just branched differently.
edit: fuck this garbage system. anyone want my "set" horseshit points? ------------- this "system" seems like a rip off. if it only used the alternative points, i could see it being ok. but when i choose to level up one set, it takes a weapon set point AND a regular skill point. why not just use regular points and level both sets? or does the set point give and extra point to sets. unreal they dont explain this for shit in game. not that ive found at least
i totally agree if I was to just allocate normally without choosing weapons the passives go directly to my character which would be active for both weapon sets. but If I was to choose to allocate to only weapon set 1 then only using the skills with weapon set 1 you will gain those passives. So in theory it is better to just allocate globally to your character instead of choosing weapon sets. It defeats the purpose... I dont understand this system at all
Im with you. If it didn't require using a passive skill point to use a weapon set point then I could maybe get down with it. Just give me all passive skill points I gotta use a damn skill point anyways and it's passive. A melee skill won't proc with a bow anyway. Kind of a stupid system.
Thank you so much for your explanation. I didn’t understand why anyone would use this if you had to spend the same amount of points anyways, not realizing that they are essentially shared skill points that only activate when a certain weapon set is used.
It makes way more sense to me now after watching this. Appreciate you!
Finally someone who knows how to explain things. Thanks for the video!
exactly what i thought :D
My god thank you. I could not understand that I still had points to allocate for weapon set 2.
best guide on youtube for this :)
This is a mess on ps5.
How do you even use?
It's just a mess tbh, in theory it is kind of useful but without this being extra passive points there's just no point 99% of the time. You're not going to swap from a bow to an axe, you're just going to make a new character, it just makes an already intimidating and complex part of the game (the skill tree) a LOT more difficult to understand
@@kevinhock1041 if you ever figure it out, #tag me plz 😅
It is! Have about 8 total for weapon sets 1 and 2 and holding down X and panning over to set 1 or 2 still does nothing 😭
You gotta set the points differently. People say you actually have to set it to a button on console.
For People Who Still Don't Get It... Here is an example: I have (2) crossbows, (1) each per weapon slot. (1) crossbow boosts fire damage and the other (1) boosts ice. So you have your main general Talent Tree but one branch goes to fire damage and the other goes to ice. So you can spec each weapon appropriately without wasting Skill Points.
For clarity.. do you mean it esentally re allocates existing skill points into diferent branches without having to go reset passives with the hooded one and do it manually?
Cause if thats the case this video could be 30 seconds long and way more direct and to the point and alot less confusing.😂
The easy explanation is it allows you to specify differently per weapon.
i wanted to have crossbow as weapon set 1 and a melee/shield weapon set 2 but the QERTY skills don't flip with the weapon set, which is stupid
that didnt help. i dont understand how the points are allocated. thats the only confusing part
Ok I got it! So… it’s a way to extend your reach in the tree. If you’re willing to commit passive skills to only one weapon, and another set of passives to another weapon, you can end up with more overall passive nodes unlocked/activated. The catch is they’re only active when using that weapon. Supporting evidence: I just watched ItalianSparticus allocate points… he starts with 4 skill points to spend and ends up unlocking 4 total nodes and still has 2 skill points left to spend. So, if he wanted he could have unlocked 8 total nodes with 4 skill points (assuming he allocated all of them to one of his two weapons).
Yes it lets you branch your weapon sets differently. For example a sorceress could pick up fire skills on one weapon and cold skills on the other.
@@barcster2003makes no sense at all to me maybe im too stupid to understand it but nice job from the devs to explain shit about it
@@sv3ta7 Maybe I can help. So I want to be an ice lightning sorcerer. Now, normally, it would be wise putting all your skill points in one element. What this future allows you to do is allocate points based on the weapon your using. Depending on what weapon you have equipped, it switches the node. So, I plan on having two staffs. One is made for an ice build, and the other is for lightning. Based on switching weapons, it changes the points of the tree around.
You forgot to mention the most important thing, i.e. if you distribute weapon skill points in a tree that does not end, you will not be able to continue it with a character skill points . So using weapon skill points should complement the ends of the trees only.
Thanks, this was messing me up, couldn't figure out why I couldn't select new skills
Oh that explains a fair bit, thanks
Yes becuase only the node that you are branching into only has it for 1 weapon and yeah you only want it to finish a branch.
Thank you, I dunno if I'm stupid but I got a book that barely explained anything and then suddenly I had points I didn't know the meaning of or anything
excellent guide :)
thanks for being to the point
Does the dual specialization let me do something creative like be a Deadeye and swap to wand to summon up snipers?
It would be cool to build your own archer army.
Great guide
how do you do it in Play5?
thanks ur video helped alot, im just slow brain, i tot i broke my game
why cant i do this for jewel sockets?
thanks man o7 great video
So are you splitting the same amount of skills amount two weapons?
Yes, exactly. You can do something like branch electric for 1 weapon, then branch fire for a second. Can be useful as well to do something like branch into AOE damage for a weapon for outside of bosses, then branch into more single target damage on set 2 for when you're doing a boss, then just press x before you walk into a boss door or while fighting a tanky rare mob and you can immediately swap to your single target damage branch.
Yes it lets you branch differently. Your totally skill amount doesn't change but on weapon 1 you could branch for fire skills while on weapon 2 you could branch for ice skills.
@@barcster2003that makes only sense if u use two of the same weapons i use two totally different i dont see any use for this annoying branching at all 😊
@@sv3ta7 your weapon sets could be different weapons. For example witch could have a fire setup and a different one focused on ice.
So why dont i just not allocate it so it will be applied to both weapons? This seems ultra niche to me
He explained it wrong. They *are* extra; not shared in the main pool of skillpoints.
Because you can branch differently.
I hit the weapon set book and now my minions aren’t spawning anymore I’m bout to crash out
Lmao, try changing the number of them you're spawning or taking out the minion socket then throwing it back in. If that doesn't work it has to be a bug, but I've had some weird stuff like that happen too and that fixed it for me.
yeah but the stupid thing is is that your QERTY skills don't flip between the weapon sets - so on my crossbow build, i can't switch to melee with melee skills without having to swap all the skills. it's stupid
ok but, there are places in the skill tree where you need to pick an element to progress, ice, fire, lightning. can i have my universal passives take me up to that point, break off for each element for weapon slots, then on the back end converge back into the universal passives?
This is also my question as a sorc, early on u can branch out to fire ice or lightning then converge back to a stat node. is this possible?
While your main rute is covered by universal points, yes, you can continue from there even if you fill a branch with any weapon set.
Onlone skill planners seems to indicate it doesn't work.
How do I allocate those points on a controller?
hold in your X or A button
btw can you use weapon set skill point for keystone? i tried to put one but it didnt let me, was it a bug or intentional?
the tooltip of weapon skill set points ingame (hover over the i top right of the planner) says you cannot use it for jewels or keystones.
@@MericatCitoo bad u cant hover over anything on console 👏
@@sv3ta7 cant you select the i icon on top right via controller?
the only part I don't understand is whats the difference between not allocating to weapon sets vs allocating to weapon sets since doing it both ways your character still gains those passives. For example weapon set 1 if I were to do attack speed then my weapon set 1 will gain extra attack speed from the points allocated to weapon set 1, but if I was to just allocate normally without choosing weapon sets my character is still receiving those passives and even better globally so both weapon sets will gain passives... so its like the same thing? wtf is this system hahaha can someone pls help explain
😂 i am exactly at the same point cant make any use of this setpoints at all i will ignore them and just spent regular points i dont see any useful use for this “branching” with setpoints makes no sense to me
It's the same if you only allocate to one weapon set. The only real use is say, you want the weapon on set 1 to have higher attack speed and weapon set 2 to do more electric damage, then you branch into attack speed for weapon set 1 skill points, and branch into electric damage for weapon set 2 skill points. Any points you use in weapon set 1 will also be available in weapon set 2.
I'm still trying to figure out how to select the weapon sets on console
You have to set it as one of your key binds
thank you
looks easy but it makes no sense,. as i got :
Set 1 8 (12) Can't choose any passive it acts like there is no skill points left
Set 2 12 ( 12 ) and lets me use 4 skill points
but if i swap between 1 and 2 ., nothing changes on my passive skill three i mean all pasives that has been selected . stays the same
Can someone explain this to me ? im so confused...
lets say ive used 4 out of 12 skill points on a 1st hand. it makes it 8 (12) and 2nd had got no passives choosen so its 12 ( 12 )
on my passive skill three there is 40 skills used, when i swap to 2nd hand assuming 4 passives not choosen, 4 passive should dissapear from skill three right ? but it does't for me..
i feel like an idiot lol
The only thing that should be changing when you swap sets is the set you're specced into will highlight, or look brighter when equipped, indicating those skills are currently active. If you only have set 1 specced into, it will just glow orange when weapon set 1 is on while looking at it in the skill tree. Then when you're on 2 it will look darker. You can also only branch off of the end of where you're specced on the weapon sets. The only real point to spec into weapon sets is so you can make a flex build. So say you have an electric weapon on set 1, and fire weapon set 2, you could branch into electric damage nodes for set 1 and branch into fire nodes for set 2, that way electric is boosted with set 1 equipped and fire is boosted with set 2 equipped.
@@ApeKnightGaming
thanks for reply ! and sorry about my adhd writing.
ive figured it out. if you open passive skill three with 1st hand enabled. and click on 2nd hand. passives does not go dark.
its bugged a bit.. this is where i got confused.. as it was letting me choose 4 more. without other passives beind dark..
Need a video on how to refund them so I can spend more skill points
On the one hand, thank you for explaining this. On the other, I still don't understand. lol I really feel there must be a better way for GGG to do this. It would also be nice if the game explained it in some way shape or form. XD
exactly my opinion i still have no clue for what i have to use these weaponset points so i will ignore them enough hours wasted to get an understanding of it 🤗👎
short and clear thank you for your guide
came here from a 15 min video understanding nothing...
Yes I have 1 point that will Only use set 1 and 2 I have to refund Every level or it uses up my weapon set 1 locking me out after 6 levels
This dude just said " the skill points you allocate to a weapon set are shared. Between the weapon sets"...hold up..if that were true it would make the entire system pointless. I apreciate you breaking this down but gotta be honest it makes even less sense after watching this video.
It was hard to follow but I think i get it. 1 passive skill point is shared so that you can use 1 on each set. So you could use 1 "main" passive skill point and unlock 1 point on each weapon set with it
So 1 point can unlock 2 but they can't be used at the same time
To clarify it means when you do your default it sets the passive to set 1 and 2. Using weapon set points let's you distingish.
I was doing that but could just use 1 point.
when you level up you have to refund them all to allocate one "main set" point...
0:52 this part is incorrect, they ARE extra skill points, and you can spend them when you have zero 'main' skillpoints
no u cannot im literally clicking it rn it dsnt allow it to work
false
No they aren't extra they allow you to decide to branch your weapon set differently. So you could spec fire on one and ice on the other but they are still using your main points just branched differently.
@@barcster2003then it makes NO fucking sense why not using the normal skillpoints instead if it requires anyway to use one 😂😂
@@sv3ta7 because your shield setup may not be the same as your other one.
edit:
fuck this garbage system. anyone want my "set" horseshit points?
-------------
this "system" seems like a rip off. if it only used the alternative points, i could see it being ok. but when i choose to level up one set, it takes a weapon set point AND a regular skill point. why not just use regular points and level both sets? or does the set point give and extra point to sets. unreal they dont explain this for shit in game. not that ive found at least
i totally agree if I was to just allocate normally without choosing weapons the passives go directly to my character which would be active for both weapon sets. but If I was to choose to allocate to only weapon set 1 then only using the skills with weapon set 1 you will gain those passives. So in theory it is better to just allocate globally to your character instead of choosing weapon sets. It defeats the purpose... I dont understand this system at all
This is an absolutely useless system. You get no free points so why the hell would you ever want to turn off any passive....ever???
Maybe one of the passive you want for one of your weapons also gives you a malus you don't want to be active while using your secondary weapon...
I dont think you understand mate. Its ok
Im with you. If it didn't require using a passive skill point to use a weapon set point then I could maybe get down with it. Just give me all passive skill points I gotta use a damn skill point anyways and it's passive. A melee skill won't proc with a bow anyway. Kind of a stupid system.
Why useless? I can have two handed maul for clearing, and axe in second slot for bosses dps. For same amount of points i can boost maul and axe nodes
@@antonvanderspuy961so if you understand why dont you go ahead and elaborate ...mate...its ok if you actually cant..