I’d argue for corrin in amazing tier purely for her ability to stop an entire army for 4 turns which becomes especially valuable late game where enemy reinforcements become insane.
Corrin is imo too low. She completely controls the map. Byleth can give you breathing room against up to four extra enemies. Corrin gives you breathing room against up to infinite enemies in most situations every single turn. No conditions even if she doesn't kill units with it. She can completely turn around any situation almost no matter how bad it is. And with Seadall dancing the Corrin user there really are no limits and she basically becomes a free win condition (she needs to be on the right unit type though). The only argument against her is the more optimised your team is the less you need her because she is the best when the enemy overwhelms you and if the enemy overwhelms you she is BY FAR the best emblem. The only problem is you barely get EXP/SP when using dragon veins.
Chalk me up as another Corrin-lover. I think another point is that while aspects of other rings like Lyn or Erika can potentially be Inherited (though it's expensive), Corrin's dragon veins/torrent/freeze abilities can't. And they are massive force multipliers when facing many or difficult enemies. I'd even put her above Byleth - while Byleth's dance is great you only get to use it a couple of times per map, while Dragon veins is constant. Dragon veins just enables so many different unique strats. Block off enemies with the fire or ice. Use fog to add 40% (or 80% for coverts) avoid to a unit in a bad spot. A 2 range AOE 10 HP heal with succor. It seems tailor made for Alear, especially with the bonus HP so she can go and plink a boss for the debuff.
Corrin's Veins of Ice is so fun when you have the unit lay it down multiple times in one turn. I had waaaay too many fliers coming in when fighting the boss in chapter 20 and being able to make a giant wall to keep them out was just so nice.
one use i’ve found for celica is using echo to get double the chain attacks on a boss. with a few backups and/or heroes, she can burn through a weakened boss’s first health bar and do a solid chunk to their next one
BTW, Epharim grants +5 true damage on every attack. And his healing is provided on magical attacks. Which Eirika’s don’t. For that reason he should sit very very comfortably right next to his sister on the list FREE. Any mage can greatly benefit from simply having any of the two skills in session. Eclipse Brace solve any issue you have with Epharim the same you could say to Eirika, he is solid
I think that corrin is super good because having the ability to slow down a ton of units at a time really helps to reposition units or set up units for a solid attack. Also when engaged, an attack will prevent all the adjacent allies from moving again. That ends up being super helpful when a more fragile unit is in a bad position.
One thing you forgot about corrin was her pair up skill which can do wonders for tank units since it protects from chain attack damage. No more having to worry about chain attacks killing your panette/louis. Corrins amazing for sure!
So, one thing to keep in mind with Celica is that you can use her as a rewarp staff you can use on your Melee units. They might not do much damage later in the game, but hey, warping across the map is really strong when used by a unit that can actually take a hit. My personal favorite was using her to have Louis warp across the map to tank everything. She does give str and ares, both of which are quite helpful for an armor knight. And, thanks to sync favorite food, you can easily use it two/three times a map.
- Ike needs upgrade? That Emblem ring is insanely defensievly and it comes with a two range weapon and great aether is insane. Plus it makes your unit a TANK - Lyn ring is if anything Top 2 or the best ring. That ring single handedly makes ANY MEDIOCRE unit into TOP Tier and her skills that she brings are JUST GOD - Corrin is insane too. The debuff to enemies + imobilizing them + the AOE attack makes her very great on pretty much all situations. She is the reason why some 1 turn boss kill strats are possible. - Sigurd is also GOD , MOVEMENT IS THE BEST STAT OF THE GAME. Also his skill canter is 10/10. Plus you can penetrate a horde of enemy lines literally LOOL So in conclusion , its pretty much "ALL RINGS ARE GODS" except Eirika and Marth that are decent/great and Leif , Roy and Celica that need something more.
Its mainly cuz Marth and Eirika lack AoE like other rings but yea they are great. Leif is pretty underwhelming considering that 3 Houses does what he does but SO MUCH BETTER lol…
Lucina and marth get parthia and mercurius which are amazing. Parthia is a lv10 bow in middle game with high 14 might and it grants double experience. Mercurius is 12 might and is amazing in early game when you spend some shards for lv10 and boost the power of a unit while also power training.
I had alcryst inherit dual strikes from Lucian, then I have him clone himself with lyn’s ring. All of those clones did a follow up attack which is noteworthy
Reminds me of Disgaea 5 Zeroken bow strats, its the exact same skill. EDIT: THIS DOESNT WORK. the clones don't inherit any skill from their creator, so they will not follow up attack on anyone's attack other than their own creator.
You can trap bosses with vein of ice. If their back is to something impassable, you can set up the vein so that they are entirely encased by ice and can usually be chipped by 3 range units. On enemy phase they will waste their turn attacking the ice and go no where, To prevent 2 range attacks, you can just have your ike user reposition them after their vein, and the boss will still sit on their hands. I do this in the Erika/Sigurd/Byleth paralogue to farm their reinforcements for xp.
Corrin should go in amazing. Dragon Fang can Freeze at max 10-13 units while debuffing a max of 3-4 of them, provides a ranged physical sword option sooner than all other emblems, negates follow up attacks against the unit with her ring, and all the crazy Dragon Vein stuff to alter the terrain
I think the main benefit to ike is that basic the defensive stats you get are nuts, 4 str, 5 def, 7 hp and this gets upped to 12 def with resolve and then upped to 17 extra def with ragnell. And ragnell is amazing. I think Ike works exteemely well with fast offensive units who struggle in the tanky department. You don't even need to engage with him
@@The_Hoss that’s just Kagetsu being busted though. He has the same Defense as my Ike Synched Lapis, as well as having the highest speed and strength in the army.
Ngl, I almost got baited by the thumbnail, I was about to be like, bro hold this L One more thing about lucina, if she's on a flier she gains 100% bonded shield rate for flying allies. Which take a fast flier unit that can't get doubled and they're literally invincible for 3/4 turns. I pretty much agree with everything on the list surprisingly
I don’t disagree with your rating of Celica, but don’t sleep on Echoes. The ability to split one attack into two can be really powerful when timed correctly. There are precious few abilities that hit multiple enemies.
I'd swap Ike and Marth. They both give solid stat buffs and Marth has a better engage attack. However, Ike has better availability, better inheritance, better weapons overall, and a better engage skill.
Ephraim and Erika should be together as you get both and you should be using both. They both provide their own utility. Ephraim for example is great on enemy phase when you have a chain guard, bonded shield, or are on terrain for that extra damage. With crit builds, that's between 9 to 15 extra damage on crit. On fast characters that double, that's still 6 to 10 extra damage. When they engage, they literally become one ring as you gain the properties of both rings. Corrin is probably fine where it's placed. I think torrential roar is understated for basically being better than a fe3h gambit but corrin lack of offense of its own holds it back. Personally i would move sigurd down. His main benefit is essentially giving a character boots. Canter while good, is basically a skill everyone inherits anyways because it's cheap. Momentum is good in the early game but doesn't scale at all. 4-5 damage is fine when enemies have 30 hp but 5-6 damage isn't super useful when enemies have +60 hp. His engage weapons are basically all mediocre at best. Override is pretty meh because it doesn't have a damage multiplier or a field effect and requires the enemy to be placed very specifically. Gallop is pretty good but is kind of hampered by the fact that your unit still needs to survive where every they go similar to warp ragnarock. To me Sigurd is much better when he joins but is relatively meh when he comes back. Usually the one of the hardest rings to find a home in the late game to me.
Don't Underestimate Celica. I can not tell you how many times her Resonance ability made the difference between actually killing an enemy, and just barely leaving them with 1 or 2 HP. Also echo has some fun uses, allowing you to hit kill 2 low health enemies with 1 unit, or you can use it to finish off 1 low health enemy, while also being able to attack another enemy. Also Echo has some nice uses with bosses, as you can use echo to finish off 1 health bar, and then immediately attack again to chip away at their new health bar.
I think Miccaiah's usefulness greatly depends on how you play. As someone who only uses staves to heal, I never found her that useful. Being able to make any unit a healer is a neat gimmick, but I don't think she offers anything else (again, as someone who only uses staves to heal.) For me Lyn is the best emblem ring by far, as she can offer nice speed boosts, and the ability to strike twice before the enemy can even attack if Alacrity activates is so nice. She can also pick off enemies from just about anywhere on the map with Astra Storm, and the ability to call doubles has so many great uses, as it provides 4 backup units that will always chain attack whenever the unit equipped with her attacks, and can also act as decoys.
Not using the full potential of something doesn't make it objectively less op. If I put Lyn on General Louis/Jade she wouldn't be inherently mediocre/bad, same goes if I put Ike on Hortensia. Besides, even if you only use staves for healing, being able to turn heal/mend/recover into an aoe physic is pretty powerful. Not to mention, you can also use great sacrifice to do what could take 12 actions in just one moment.
I think availability is an important factor to consider which you didn't really go into. Sure Alear is amazing but you only have them for a few maps whereas Lucina and Lyn are around for 3 quarters of the game (including paralogues) so their benefits are utilised much more compared to emblems like Alear and Marth that's where I would've made changes personally
I would have liked to hear some more words on Ephraim, on why you think he is bad. On units with (very) low defense his bravery skill can add more damage than lunar brace and i find the healing quit nice. Sure he is not amazing but I'd argue for "needs Upgrade" tier probably
I think Sigurd should be the same tier as Byleth since Canter just makes it so much easier for 4 units to do their turn efficiently then canter in position for the dance. Seadal before getting Sigurd back for example I find to be really tricky to get him dance then have him be in position for the dance of the goddess formation.
Makes sense overall! I do think lyn especially might be the best in the game, with the amount of maps that become doable thanks to astra storm and duplicates, as well as the stat buffs being generally fantastic (speed taker is insane and she already gives a bunch of dex and speed) Celica is one of the only reliable way to kill big units on maddening (dragons and bosses), and single handedly makes brave weapons viable. Probably would put both of those above Sigurd, and maybe Lucina depending on how much you’re trying to dual assist +
What makes erika top tier in your eyes. Twin strike is just better quadruple hit essentially and effective against corrupted while good, i found to not make that much of a difference to my characters. Swap places with ike and were good here.
@@dwiatmika9563 but even still anything with super high defense should just be killed by a mage or magic weapon under most circumstances so i dont see how this damage boost is so significant. Ike gives defense, strength, ragnell, and half damage taken and hes worse???
Corrin should be top tier IMO creating terrain is always useful especially on a thief paired with coverts ability, plus draconic hex is never not useful
I under stand micaiah and byleth be high due to the warp strategy. However, Corrin should be higher for freezing enemies and draconic hex, lucina should also be higher since bonded shield is just so good at achieving aggressive positioning.
Revival Crystals killed Warp Ragnarok. If not for Augment Warp skips would be borderline impossible in this game because revival crystals just make bosses so bulky. Roy enables Nos tanking (but you said you weren’t talking about Inheritance, keep that in mind when you do the Inheritance video.)
I think you undersell exactly how powerful Bonded Shield is. If you put Lucina on Alear and put them in a group as long as your units don’t get doubled they will not take damage as long as Bonded Shield is active.
To me it goes like this: Top tier: Eirika, Lyn, Celica and potentially Marth. They all boost combat abilities, specially for magic. Eirika gives 8 and 5 defense and resistance. She transforms units into screencleaners. Lyn gives speed, that's good. She makes mages into absolute assassin and the Mulagir is strong enough to 1rko effective targets with vyle or ivy. Celica gives 8 too and does it without engaging, but gaining meter is easy for juggernauts and autoflagelation can determine your unit's demise. Good, yet inferior. I haven't tried Marth seriously but Divine Divine is promising attacking one goes from *1 to *1.5 and doubling *2 to *2.5. With a decently mighty mages, he can bring them 1rko ranges. If not he can up the damage of generals and berserker a good amount. The second tier should be for support ring: Lucina, Mickey, Corn and Bileth. Lucina's Bonded Shield is what enables plenty of top tier rings to trample over the battlefield and Dual Support keeps her user from being a target so the juggernaut can bring thier Armageddon. Mickey gets AoE staves, and that's neat, but she also has Thani to make glue when you don't need to use a stick. Corrin is the master of Crowd Control. Plenty of "choke points" are 3 tiles wide, perfect for fire or ice. Fire chips, ice isolates bosses, water covers huge areas succor saves staves, hell, even vines cam be useful. The best of this is those don't need you engaged. And then the unit can still attack and completly mess with the enemies without even damaging them. Very useful. Byleth's rallies enable a lot of emblems to reach their maximum potential, but it's often outgrown in the very next turn because of speedtaker and even growths. Also, the unit using him will most likely never see a battle again or at least, not one they can survive, since it'll focus being rally bot. Then mid tier: Roy, Ike and most likely Marth. Roy's Rise Above on the correct unit (high speed) can bring a world of pain to the enemies and hold out is a neat safety net. Ike let's you use an ability reserved for final bosses... Yeah, he is great to shield a unit... And very little else. Aether does trivial amounts of damage, wrath is unreliable his weapons are strong but too heavy... The extra str is neat. Marth has Lodestar Rush and that's the strongest Engage Attack and that's neat! Low tier: Sigurd and Leif. Saying movement is the best stat is silly. This is a game about killing enemies, damage is the most important thing to do so str, mag and spedd ard more important. However, you need to be in range to kill an enemy, so, you need to move. Movement enables a unit to deal damage, that's why it's important, but on its own, it's meaningless. Sigurd barely gives str, con and defense, his weapons are weak and his nuke doesn't increase damage. Canter is good... Just not good enough to justify a weak emblem or half your ability slots... At least in good units... Trashy units most likely don't have anything better to do than to get out the way of better units. Leif doubles how many SP you get compared to using a Bond Ring!
Movement is the best stat. Why? Because movement gives the player options. More options means more room to adapt to various situations. Just a noob's 2 cents.
Ephraim doesn't deserve to be down there at the bottom. He gives you +5 true damage on every hit & turns all your hits into Nosferatu (50% damage vampire effect). That's already objectively better than Celica, by a lot.
I’d assumed that Warp Ragnorok hit multiple foes in one attack. If it hit 3-4 units then Celica would easily perform her role and then set her apart from someone like Michiah (Who can warp multiple units to do exactly what Celica can except 4x better mathematically). Once I found out in real time that Ragnorok only hit one foe I instantly benched her, I was extremely dissapointed.
Celica is Actually not that bad: 1. When you first get her, her Warp Ragnorok is really good; 2. Later on when you regain her, She's very good on Veyle - use Dragon type Echo for two pokes of 4 range thunder in a single turn, which can set up many chain attacks / debuff from a very safe distance.
Okay, so Mercerius is OP, yet Parthia, a ranged weapon, which is arguably more useful, isnt? Also, Michaiah's main use is just healing. Unless you use Armor Knight bonus cheese, i genuinely dont see the massive use. Especially considering Lucina never leaves Alear's finger until i need Pair-up from Corrin. Im aware opinions differ, but wow, that just shocked me.
micaiah also can turn rewarp and warp into an AOE warp spell which can allow players to 1 or 2 turn late game maddening stages. It's not just for healing, in fact, AOE obstruct is basically a long ranged version of corrin's dragon vein to slow down a group of enemies.
Micaiah also allows for massive warp/rewarp/rescue plays by giving aoe to staffs; too dangerous to warp just one unit into that other area to flank the enemy? Need just a little more movement on a few units to safely engage that next group of enemies? Can't warp skip a map with one character because bosses have multiple health bars? What if you could warp 4 (or rewarp 5) units? And that's what Micaiah allows you to do. Now would I say Micaiah is the absolute best emblem ring? Probably not (I'd probably put her in great tier, personally, but I've also only finished the game on hard so far), but FED is very high on warp strats in general, so I'm not surprised he rated her as the best.
Corrin is easily better than every emblem besides the top tier. The torrential roar water tile PLUS draconic hex and seal movement AOE make boss killing, which is basically all the mission objectives, way more reliable and require way less stats. This makes her super helpful in efficiency and the slower you play the more helpful she is because her dragon veins totally control the map.
I agree with literally everything except Leif and Eirika, I think Leif's adaptability and vantage are a great combo, if you have a heavy hitter. Eirika, feels very situational because if a unit has high defense, like 6 of units can use magic so I rarely used her. Ike frustrated me the most because I wanted to love him, but Laguz Friend setting my avoid to 0% made me only want to stick him on Louis who didn't dodge much anyways, but I find Hector better anyways so now I barely use Ike. Great list tho!
I’d argue for corrin in amazing tier purely for her ability to stop an entire army for 4 turns which becomes especially valuable late game where enemy reinforcements become insane.
Corrin is imo too low. She completely controls the map. Byleth can give you breathing room against up to four extra enemies. Corrin gives you breathing room against up to infinite enemies in most situations every single turn. No conditions even if she doesn't kill units with it. She can completely turn around any situation almost no matter how bad it is. And with Seadall dancing the Corrin user there really are no limits and she basically becomes a free win condition (she needs to be on the right unit type though). The only argument against her is the more optimised your team is the less you need her because she is the best when the enemy overwhelms you and if the enemy overwhelms you she is BY FAR the best emblem. The only problem is you barely get EXP/SP when using dragon veins.
Yeah corrin is the ultimate get out of jail free card with fire and torrent
Chalk me up as another Corrin-lover. I think another point is that while aspects of other rings like Lyn or Erika can potentially be Inherited (though it's expensive), Corrin's dragon veins/torrent/freeze abilities can't. And they are massive force multipliers when facing many or difficult enemies. I'd even put her above Byleth - while Byleth's dance is great you only get to use it a couple of times per map, while Dragon veins is constant.
Dragon veins just enables so many different unique strats. Block off enemies with the fire or ice. Use fog to add 40% (or 80% for coverts) avoid to a unit in a bad spot. A 2 range AOE 10 HP heal with succor. It seems tailor made for Alear, especially with the bonus HP so she can go and plink a boss for the debuff.
Fog op
I think I'd put Lyn in the Super Omega Top Tier since she can bait out bosses from 10 spaces away and speed taker is ridiculous.
I also stared at Ephraim for about five minutes and couldn't figure out who that was.
Corrin's Veins of Ice is so fun when you have the unit lay it down multiple times in one turn.
I had waaaay too many fliers coming in when fighting the boss in chapter 20 and being able to make a giant wall to keep them out was just so nice.
one use i’ve found for celica is using echo to get double the chain attacks on a boss. with a few backups and/or heroes, she can burn through a weakened boss’s first health bar and do a solid chunk to their next one
BTW, Epharim grants +5 true damage on every attack. And his healing is provided on magical attacks. Which Eirika’s don’t. For that reason he should sit very very comfortably right next to his sister on the list FREE. Any mage can greatly benefit from simply having any of the two skills in session. Eclipse Brace solve any issue you have with Epharim the same you could say to Eirika, he is solid
I think that corrin is super good because having the ability to slow down a ton of units at a time really helps to reposition units or set up units for a solid attack. Also when engaged, an attack will prevent all the adjacent allies from moving again. That ends up being super helpful when a more fragile unit is in a bad position.
One thing you forgot about corrin was her pair up skill which can do wonders for tank units since it protects from chain attack damage. No more having to worry about chain attacks killing your panette/louis. Corrins amazing for sure!
So, one thing to keep in mind with Celica is that you can use her as a rewarp staff you can use on your Melee units. They might not do much damage later in the game, but hey, warping across the map is really strong when used by a unit that can actually take a hit.
My personal favorite was using her to have Louis warp across the map to tank everything. She does give str and ares, both of which are quite helpful for an armor knight. And, thanks to sync favorite food, you can easily use it two/three times a map.
- Ike needs upgrade? That Emblem ring is insanely defensievly and it comes with a two range weapon and great aether is insane. Plus it makes your unit a TANK
- Lyn ring is if anything Top 2 or the best ring. That ring single handedly makes ANY MEDIOCRE unit into TOP Tier and her skills that she brings are JUST GOD
- Corrin is insane too. The debuff to enemies + imobilizing them + the AOE attack makes her very great on pretty much all situations. She is the reason why some 1 turn boss kill strats are possible.
- Sigurd is also GOD , MOVEMENT IS THE BEST STAT OF THE GAME. Also his skill canter is 10/10. Plus you can penetrate a horde of enemy lines literally LOOL
So in conclusion , its pretty much "ALL RINGS ARE GODS" except Eirika and Marth that are decent/great and Leif , Roy and Celica that need something more.
marth and eirika is pretty good, they can bypass defense, the only bad ring is Leif tbh
Its mainly cuz Marth and Eirika lack AoE like other rings but yea they are great. Leif is pretty underwhelming considering that 3 Houses does what he does but SO MUCH BETTER lol…
Lucina and marth get parthia and mercurius which are amazing. Parthia is a lv10 bow in middle game with high 14 might and it grants double experience. Mercurius is 12 might and is amazing in early game when you spend some shards for lv10 and boost the power of a unit while also power training.
I had alcryst inherit dual strikes from Lucian, then I have him clone himself with lyn’s ring. All of those clones did a follow up attack which is noteworthy
Reminds me of Disgaea 5 Zeroken bow strats, its the exact same skill.
EDIT: THIS DOESNT WORK. the clones don't inherit any skill from their creator, so they will not follow up attack on anyone's attack other than their own creator.
My honest reaction to you placing Marth in OK... "Wait! What about Merc.. okay, cool."
He didn't even mention Lucina's Parthia.
You can trap bosses with vein of ice. If their back is to something impassable, you can set up the vein so that they are entirely encased by ice and can usually be chipped by 3 range units. On enemy phase they will waste their turn attacking the ice and go no where, To prevent 2 range attacks, you can just have your ike user reposition them after their vein, and the boss will still sit on their hands. I do this in the Erika/Sigurd/Byleth paralogue to farm their reinforcements for xp.
Corrin should go in amazing. Dragon Fang can Freeze at max 10-13 units while debuffing a max of 3-4 of them, provides a ranged physical sword option sooner than all other emblems, negates follow up attacks against the unit with her ring, and all the crazy Dragon Vein stuff to alter the terrain
I think the main benefit to ike is that basic the defensive stats you get are nuts, 4 str, 5 def, 7 hp and this gets upped to 12 def with resolve and then upped to 17 extra def with ragnell. And ragnell is amazing. I think Ike works exteemely well with fast offensive units who struggle in the tanky department. You don't even need to engage with him
I put him on Kagetsu and he can’t die lol
@@The_Hoss that’s just Kagetsu being busted though. He has the same Defense as my Ike Synched Lapis, as well as having the highest speed and strength in the army.
Ngl, I almost got baited by the thumbnail, I was about to be like, bro hold this L
One more thing about lucina, if she's on a flier she gains 100% bonded shield rate for flying allies. Which take a fast flier unit that can't get doubled and they're literally invincible for 3/4 turns.
I pretty much agree with everything on the list surprisingly
I did a double take and immediately knew it was bait and figure it was in reverse lol
Ya the thumbnail was such a good troll move hahahaua
I don’t disagree with your rating of Celica, but don’t sleep on Echoes. The ability to split one attack into two can be really powerful when timed correctly. There are precious few abilities that hit multiple enemies.
So who is best to put Corrin on? Alear or Veyle due to Dragon?? Or...?
Yeah a dragon is good for Corrin. The more useful veins are attached to mystical and covert units if you want to use her on someone else though.
Goddess Dance alone has allowed me to create such insane strats
Micaiah be like: "Aoe warpskip."
Thats all you need to know to place her S-tier but she does so many more things.
25:36 The real question is, are ninjas in Fates as annoying as you remembered?
I'd swap Ike and Marth. They both give solid stat buffs and Marth has a better engage attack. However, Ike has better availability, better inheritance, better weapons overall, and a better engage skill.
Ephraim and Erika should be together as you get both and you should be using both. They both provide their own utility. Ephraim for example is great on enemy phase when you have a chain guard, bonded shield, or are on terrain for that extra damage. With crit builds, that's between 9 to 15 extra damage on crit. On fast characters that double, that's still 6 to 10 extra damage. When they engage, they literally become one ring as you gain the properties of both rings.
Corrin is probably fine where it's placed. I think torrential roar is understated for basically being better than a fe3h gambit but corrin lack of offense of its own holds it back.
Personally i would move sigurd down. His main benefit is essentially giving a character boots. Canter while good, is basically a skill everyone inherits anyways because it's cheap. Momentum is good in the early game but doesn't scale at all. 4-5 damage is fine when enemies have 30 hp but 5-6 damage isn't super useful when enemies have +60 hp. His engage weapons are basically all mediocre at best. Override is pretty meh because it doesn't have a damage multiplier or a field effect and requires the enemy to be placed very specifically. Gallop is pretty good but is kind of hampered by the fact that your unit still needs to survive where every they go similar to warp ragnarock. To me Sigurd is much better when he joins but is relatively meh when he comes back. Usually the one of the hardest rings to find a home in the late game to me.
Don't Underestimate Celica. I can not tell you how many times her Resonance ability made the difference between actually killing an enemy, and just barely leaving them with 1 or 2 HP. Also echo has some fun uses, allowing you to hit kill 2 low health enemies with 1 unit, or you can use it to finish off 1 low health enemy, while also being able to attack another enemy. Also Echo has some nice uses with bosses, as you can use echo to finish off 1 health bar, and then immediately attack again to chip away at their new health bar.
I think Miccaiah's usefulness greatly depends on how you play. As someone who only uses staves to heal, I never found her that useful. Being able to make any unit a healer is a neat gimmick, but I don't think she offers anything else (again, as someone who only uses staves to heal.)
For me Lyn is the best emblem ring by far, as she can offer nice speed boosts, and the ability to strike twice before the enemy can even attack if Alacrity activates is so nice. She can also pick off enemies from just about anywhere on the map with Astra Storm, and the ability to call doubles has so many great uses, as it provides 4 backup units that will always chain attack whenever the unit equipped with her attacks, and can also act as decoys.
Not using the full potential of something doesn't make it objectively less op.
If I put Lyn on General Louis/Jade she wouldn't be inherently mediocre/bad, same goes if I put Ike on Hortensia.
Besides, even if you only use staves for healing, being able to turn heal/mend/recover into an aoe physic is pretty powerful. Not to mention, you can also use great sacrifice to do what could take 12 actions in just one moment.
if you aren't using staves for anything besides healing, it doesnt make micaiah bad. it means you are not using everything the game offers you
i could also say "Byleth is good but i dont use goddess dance so he isnt top tier" using your logic
I think availability is an important factor to consider which you didn't really go into. Sure Alear is amazing but you only have them for a few maps whereas Lucina and Lyn are around for 3 quarters of the game (including paralogues) so their benefits are utilised much more compared to emblems like Alear and Marth that's where I would've made changes personally
I would have liked to hear some more words on Ephraim, on why you think he is bad.
On units with (very) low defense his bravery skill can add more damage than lunar brace and i find the healing quit nice. Sure he is not amazing but I'd argue for "needs Upgrade" tier probably
I think Sigurd should be the same tier as Byleth since Canter just makes it so much easier for 4 units to do their turn efficiently then canter in position for the dance. Seadal before getting Sigurd back for example I find to be really tricky to get him dance then have him be in position for the dance of the goddess formation.
Makes sense overall! I do think lyn especially might be the best in the game, with the amount of maps that become doable thanks to astra storm and duplicates, as well as the stat buffs being generally fantastic (speed taker is insane and she already gives a bunch of dex and speed)
Celica is one of the only reliable way to kill big units on maddening (dragons and bosses), and single handedly makes brave weapons viable.
Probably would put both of those above Sigurd, and maybe Lucina depending on how much you’re trying to dual assist +
Corrin on a dragon is completely broken. Can literally control maps without engaging via dragon vein and it choice of options.
Leif is too high considering he is the only emblem that can actually hurt you lmao
Corrin is way better than the ones in A tier
What makes erika top tier in your eyes. Twin strike is just better quadruple hit essentially and effective against corrupted while good, i found to not make that much of a difference to my characters. Swap places with ike and were good here.
passive, defense piercing attack
@@dwiatmika9563 but even still anything with super high defense should just be killed by a mage or magic weapon under most circumstances so i dont see how this damage boost is so significant. Ike gives defense, strength, ragnell, and half damage taken and hes worse???
@@no_life45678 to give you perspective 20 deff is already + 16 damage on brave weapon / fist, with engage you'll heal exp too
13:51 that's not how Lif is spelled lol
Corrin should be top tier IMO creating terrain is always useful especially on a thief paired with coverts ability, plus draconic hex is never not useful
I under stand micaiah and byleth be high due to the warp strategy. However, Corrin should be higher for freezing enemies and draconic hex, lucina should also be higher since bonded shield is just so good at achieving aggressive positioning.
Revival Crystals killed Warp Ragnarok. If not for Augment Warp skips would be borderline impossible in this game because revival crystals just make bosses so bulky.
Roy enables Nos tanking (but you said you weren’t talking about Inheritance, keep that in mind when you do the Inheritance video.)
I think you undersell exactly how powerful Bonded Shield is. If you put Lucina on Alear and put them in a group as long as your units don’t get doubled they will not take damage as long as Bonded Shield is active.
The he thumbnail got me 😭
To me it goes like this:
Top tier: Eirika, Lyn, Celica and potentially Marth.
They all boost combat abilities, specially for magic.
Eirika gives 8 and 5 defense and resistance. She transforms units into screencleaners.
Lyn gives speed, that's good. She makes mages into absolute assassin and the Mulagir is strong enough to 1rko effective targets with vyle or ivy.
Celica gives 8 too and does it without engaging, but gaining meter is easy for juggernauts and autoflagelation can determine your unit's demise. Good, yet inferior.
I haven't tried Marth seriously but Divine Divine is promising attacking one goes from *1 to *1.5 and doubling *2 to *2.5. With a decently mighty mages, he can bring them 1rko ranges. If not he can up the damage of generals and berserker a good amount.
The second tier should be for support ring: Lucina, Mickey, Corn and Bileth.
Lucina's Bonded Shield is what enables plenty of top tier rings to trample over the battlefield and Dual Support keeps her user from being a target so the juggernaut can bring thier Armageddon.
Mickey gets AoE staves, and that's neat, but she also has Thani to make glue when you don't need to use a stick.
Corrin is the master of Crowd Control. Plenty of "choke points" are 3 tiles wide, perfect for fire or ice. Fire chips, ice isolates bosses, water covers huge areas succor saves staves, hell, even vines cam be useful. The best of this is those don't need you engaged. And then the unit can still attack and completly mess with the enemies without even damaging them. Very useful.
Byleth's rallies enable a lot of emblems to reach their maximum potential, but it's often outgrown in the very next turn because of speedtaker and even growths. Also, the unit using him will most likely never see a battle again or at least, not one they can survive, since it'll focus being rally bot.
Then mid tier: Roy, Ike and most likely Marth.
Roy's Rise Above on the correct unit (high speed) can bring a world of pain to the enemies and hold out is a neat safety net.
Ike let's you use an ability reserved for final bosses... Yeah, he is great to shield a unit... And very little else.
Aether does trivial amounts of damage, wrath is unreliable his weapons are strong but too heavy... The extra str is neat.
Marth has Lodestar Rush and that's the strongest Engage Attack and that's neat!
Low tier: Sigurd and Leif.
Saying movement is the best stat is silly. This is a game about killing enemies, damage is the most important thing to do so str, mag and spedd ard more important. However, you need to be in range to kill an enemy, so, you need to move. Movement enables a unit to deal damage, that's why it's important, but on its own, it's meaningless. Sigurd barely gives str, con and defense, his weapons are weak and his nuke doesn't increase damage. Canter is good... Just not good enough to justify a weak emblem or half your ability slots... At least in good units... Trashy units most likely don't have anything better to do than to get out the way of better units.
Leif doubles how many SP you get compared to using a Bond Ring!
Movement is the best stat. Why? Because movement gives the player options. More options means more room to adapt to various situations.
Just a noob's 2 cents.
@@Lynellf options are good for those who can't erase half a battlefield. Also, there's like a million different ways to move more in this game
I forgot Ephraim was in the game until I saw him on your list.
He's better than FED lets on, IMO
I agree that Micaiah belongs in top tier ❤
Ephraim doesn't deserve to be down there at the bottom. He gives you +5 true damage on every hit & turns all your hits into Nosferatu (50% damage vampire effect). That's already objectively better than Celica, by a lot.
But ephraims heal only works in initiation
@@anilkarakaya9343 that's still better than Celica hurting you
Can you explain how is unyielding terrible?
It really doesn't make a difference most of the time, unyielding+ is better but it comes way too late
@@inky7993 I mean standard unyielding is bad yes but unyielding++ is pretty insane.
Emblem Ring dlc tier list?
Leaf is ip just because of quadrupled strike gold farmin
To determined be
I’d assumed that Warp Ragnorok hit multiple foes in one attack. If it hit 3-4 units then Celica would easily perform her role and then set her apart from someone like Michiah (Who can warp multiple units to do exactly what Celica can except 4x better mathematically). Once I found out in real time that Ragnorok only hit one foe I instantly benched her, I was extremely dissapointed.
to determined be
Celica is Actually not that bad:
1. When you first get her, her Warp Ragnorok is really good;
2. Later on when you regain her, She's very good on Veyle - use Dragon type Echo for two pokes of 4 range thunder in a single turn, which can set up many chain attacks / debuff from a very safe distance.
Leif should be in a separate garbage tier
Okay, so Mercerius is OP, yet Parthia, a ranged weapon, which is arguably more useful, isnt? Also, Michaiah's main use is just healing. Unless you use Armor Knight bonus cheese, i genuinely dont see the massive use. Especially considering Lucina never leaves Alear's finger until i need Pair-up from Corrin. Im aware opinions differ, but wow, that just shocked me.
micaiah also can turn rewarp and warp into an AOE warp spell which can allow players to 1 or 2 turn late game maddening stages. It's not just for healing, in fact, AOE obstruct is basically a long ranged version of corrin's dragon vein to slow down a group of enemies.
Micaiah also allows for massive warp/rewarp/rescue plays by giving aoe to staffs; too dangerous to warp just one unit into that other area to flank the enemy? Need just a little more movement on a few units to safely engage that next group of enemies? Can't warp skip a map with one character because bosses have multiple health bars? What if you could warp 4 (or rewarp 5) units? And that's what Micaiah allows you to do.
Now would I say Micaiah is the absolute best emblem ring? Probably not (I'd probably put her in great tier, personally, but I've also only finished the game on hard so far), but FED is very high on warp strats in general, so I'm not surprised he rated her as the best.
Once I got Corrin on Alear, I never looked back.
Corrin is easily better than every emblem besides the top tier. The torrential roar water tile PLUS draconic hex and seal movement AOE make boss killing, which is basically all the mission objectives, way more reliable and require way less stats. This makes her super helpful in efficiency and the slower you play the more helpful she is because her dragon veins totally control the map.
Tier Lists are always subject to the skill of the player and understanding of the game mechanics
Corrin has been my most important emblem but it’s cause I don’t think I use lucina and macaiah optimally
lol that bait of a thumbnail
I agree with literally everything except Leif and Eirika, I think Leif's adaptability and vantage are a great combo, if you have a heavy hitter. Eirika, feels very situational because if a unit has high defense, like 6 of units can use magic so I rarely used her. Ike frustrated me the most because I wanted to love him, but Laguz Friend setting my avoid to 0% made me only want to stick him on Louis who didn't dodge much anyways, but I find Hector better anyways so now I barely use Ike. Great list tho!
Lief is just a skill bot. Any DLC ring would be better than him.