Ike is the definition of a one man army, +5 def from equipping, and +7 more when under 75% hp. He can turn a frail unit like Lapis into a tank (provided proper investment). The Ike user also wants a crit engraved ranged weapon so they can kill stuff on counter half the time with wrath. And of course equip the killer axe when you are only dealing with melee enemies. Great Aether is just icing on the cake in the situations where you can get it to work. Ike is all about tanking and not worrying about dying with your wrath vantage setup to a ranged enemy. As for wrath vantage, that setup doesn't belong exclusively to Ike now with the well. On someone like Panette, it's prob better to equip him for a little while to obtain wrath, maybe inherit vantage and give her roy later on.
Lol this tier list... Ike is one of the best emblems of the game, if not the best, I play it on Alear and well... one man army as you said, my Alear with 80hp, with 1 tank skill + Reprisal (dealing +50 damage in 1 attack, 150 in crits), ultra OP, what I can say... it is the perfect not only tank, but damage dealer of the game unkilleable. Once I discovered Ike for Alear, I didnt use on her any other, like at chapter 14 and before doing all DLC paralogues.
Biggest L I've heard our boy Adam say tbh. Literally, all you need is to do to turn any physical unit into an instakill machine is give them Ike, make them a warrior, give them a killer axe with a crit engraving, and pick up vantage for only 500sp from Leif. Panette literally one shots the entire map on maddening. I hardly ever use great aether. It's less damage than a killer axe crit. Enemies will still be targeting her during the enemy phase since she's still taking damage and won't die for it. They just line up to die
I gave Ike to Lapis, but Chain Attacks were the bane of me. Gave her Kamui/Corrin's skill that prevents Chain Attack damage and Eirika's skill that uses enemy def to deal damage. Lapis with Great Aether wrecks everything, especially with the Hammer against armored units, and a forged Crit sword with a bit of damage taken will make her crit nearly every time.
Hector is Ike but worse. No need for disabling double attacks on enemys if you already don't get doubled by almost every enemy and Ike dmg reduction is WAY higher than Hectors. I don't understand how he is so high while Ike is so low, they should swap places.
Hector is Ike with more kill power for less defense. Strong riposte is insane, and it's a sync skill, so it's always active when you have the hp, which is nice for Diamant in particular because of his class skill(I gave him str/dex+5 to help with this), and then when you use his engage skill you get a huge bonus to crit for backup units as well. And piercing glare allows him to become a 1man choke point in a lot of situations, making it easier to position your other units more aggressively. Ike's higher dmg reduction can actually be a detriment in maddening mode because the AI completely ignores units they can't dmg or hit.
Try Hector on Kagetsu Wyvern. It's just a huge buff to his stats and turns him ultra tanky. Hector gives +50% resistance effectively....so my Kagetsu had like 38 defense and 30 effective res.
Hector on a Halberdier in a Martial Master Bonded Shield is crazy. You have a unit that can’t get doubled and that always doubles regardless of speed. Give them a Radiance or Binding engraved Spear and Brave Lance with maybe some forges and watch them melt enemies with their high damage while taking little to none themselves.
If Hector only prevented getting doubled I would agree, but he allows anyone to double as well which is pretty absurd when you think about it. His Armads also melts Wyverns while proving +5 Defence. I do like Ike though and would move him up a tier leaving Leif all alone against the world once again.
@@dwiatmika9563 I would put her in the top 5 after Lucina if the DLC units were not included. I have her above both Sigurd and Lyn in probably that order.
I do think Ike got over-rated early on, but this is an over correction. His Engage attack is honestly not that good, unless you just want to engage in some crazy baiting, or if he can't trick enemies into attacking him (but they'll still get next to him. You're better off doubling. Boucheron with a Crit-Engraved Tomahawk and Axe Power is nuts. Or even ignore the crit-engraving, and just accept that doubling with Axe Power Tomahawk will kill most enemies on it's own.
@@Sines314 Also he can be used on Slower Units with Spears or Tomahawks, and the units with good enough defense to take advantage don’t really take meaningful damage anyways. Considering the fact that there are skills like Reprisal out now, it makes Ike even more nuts
@Sines314 Great Aether needs a specific setup since most engage attacks are wonky. But he gives a dedicated tank, high crit power, and the right stat allocations. He's far too low on the list since his tanking ability is amazing, and killing power rises with heavy 2 range weapons or super crits. And any reprisal user having him turns gross. Asf as it scales with great aether
I mostly agree with this list aside from Ike. Ike can make the right character nearly unkillable even on maddening. He at the very least belongs in very good.
@@darkgrundi9543Well poison gambit is good because it applies poison to a unit and any units that are adjacent to that unit, which then increases the amount of damage that those units take. It’s very helpful in damage stacking. However, I feel that all three gambits are very useful. Flame for terrain control, Poison for damage stacking, and Shield to protect Louis from getting sniped by tome users at range 2-3. 😁
Agree with the list, but I think Ike deserved to be higher. In my playthrough I had him on Panette with a Killer 5 axe with strength & hp bonuses on her. When Engaged Panette could demolish an entire army with a crit rate of 45-80% that would be unkillable.
When people use Ike with Panette it's mainly to facilitate Wrath/Vantage builds because it frees up a passive. I like hit+30 so that the build is consistent even against dodgy enemies, but Panette can run a lot of different setups with it. Leif can allow any other Warrior to do this too while engaged as long as the unit doesn't go over bond level 5 (and it makes adaptability usable), but it's naturally more limited because it means no Vantage+ and only works while engaged.
If you haven't seen the Ike/Jean build its insane, I run it everytime. jean has huge HP growth and pairing him with ike plus Pair up is super effective at killing crowds
Ike on Timerra or Goldmary is incredible, because it let's them be unkillable on enemy phase by any physical dmg and even be solid against mages too, because they have enough speed to not get doubled by them and because of Urvans +3 res + the res from being below 75% health, plus taking half dmg. Honestly a sleeper Emblem in my opinion. Although he has the problem that Lucian accomplishes this for 5 units as long as her ability is up and running. So Ike is meant to create a literal one-man army that can tank on quokepoints or even taking on half of the map. On Timerra this gets pretty funny because she also can just randomly delete whole hp bars with sandstorm. Although i can see why you rate it this low as your playstyle is completely different than mine. I like enemy phasing in most situations.
One thing to note is that in Maddening, enemies won't attack you if they can't hurt you, so Ike's bonuses can make characters like Timerra have too much defense for enemies to even target her, which is, really bad in some sections of Maddening, since there are very few one tile chokepoints for you to tank in Engage One other thing to note is that the other defensive Engage, Hector, does have some things going for him over Ike, like. His increases to stats are percentage based, so, it is possible for him to get nearly as overkill stat boosts as Ike gives, depending on the Unit he's on. On top of that, Hector also has Piercing Glare to wall off 3 tile chokepoints to protect squishier units if needed
@@thebrave9971 Here is the thing tho. Hector only gives the defensive stats while engaged. Quick reposte is imo not needed on your tank as he is most likely not your dmg anyway. Resolve+ from Ike gives you 7 stats AT ALL TIMES while below 75% hp. And the Engage HALVES DMG and you get an engage weapon that gives you another 3 of either res or def. Which is almost always better than 30% of lets say 30 def against the endgame 60 dmg axe users or the 30% res on your 15 res unit against 50 dmg sages. I just don't see it. Also atleast in my run Timerra already almost doubled everything except very fast classes and for the rest just use brave lance to force the double chance for sandstorm on player phase/quad chance against enemy armored or slow bosses.
@@darkgrundi9543 I was more focused on the massive utility Piercing Glare gives you with being to wall 3 tile chokepoints, Quick Riposte really isn't the big selling point of Hector (Unless you're thinking of getting whacky with some crazy Rune Sword build), Piercing Glare was a very great tool I used, quite often, and Hector also has Armads and a base Defense boost for a base +10 Defense, plus the 30% boost to both Defense and Res on enemy phase (50%/30% for armors and 30%/50% for Flying) And if you're in a group of a bunch of physical attackers, or all magic attackers, there's also adaptability + for a +3 in the helpful stat, that's 13 defense before the percentage boost, sure Ike can get 27 Defense and 12 Res if you do a lot of things (Full leveled on an Armor Knight using great Aether) and then the halving of damage, after all the defense is calculated, however, 10 of that Defense from Ike there only lasts 1 turn, and the Halving damage only matters if the enemy is doing damage to you in the first place. Though let's take something more likely, Timerra in Maddening if you level her up to 20/20 with no stat boosters will have 29 defense, Hector gives a base +5 to her, and then Adaptability + for another +3 at all times if used correctly, When she engages she'll have another +5 from Armads, and then on enemy phase she'll have the +30% boost, so with all that boost equated for, she'll have 54-55 defense once all the boosts are set(I could be wrong on the order of how the boosts calculate), which, is a lot of Defense. If we're really generous you could also get Ike's Defense +5 inheritable skill on her too, and then you'll have 61 Defense with Hector in Engage on enemy phase, With Ike, including the +5 Defense inheritable, she can only get to 56 defense(51 when not in Great Aether), both of which, aren't high enough to no damage tank endgame's highest damage enemies, but most of the lower damage ones on Maddening, since the high damage enemies have around, 64-69 physical power. Either way, you'll take about the same amount of damage thanks to Ike's extra halving of damage. (This is all based on if you keep her in her personal class the whole time) but Timerra's Class skill will do more damage if you have Hector on her, plus, Timerra has a not half bad magic growth on her so, weirdly enough, she might be pretty good at using Quick Riposte with Hector's Rune Sword with a bit of investment
@@thebrave9971 i guess i haven't used piercing glare much, which is why i don't value it a lot. I also don't run many playerphase units so there is not much need to wall off that much tiles and fire dragon vein is usually enough to slow down enemies or a single well placed obstacle. And again yes hector can get higher defensive stats, but only while engaged, ikes resolve however is a sync skill making it active at all times. So Hector is better for the 4 engaged turns but then your unit gets super squishy while ike makes them always very tanky so i can save the engage for halving magic dmg.
Great video! Hard agree with most of the top 5 and one man army tiers. Particularly Roy being underrated by a lot of people, he damage fixes almost as well as Lyn speed fixes, but also gives Hold Out +++ for free, tons of stats, and some nice utility. Also I think you forgot to mention nosferatu tanking on Miciah, which is completely broken (as usual) when paired with hold out. That along with all the other stuff you mentioned makes her top 2 I think. I think the thing I disagree with most is the assertion that this game is very player phase oriented haha… Now you can probably already tell the next thing I’m going to say is that Ike was placed way too low. You can really trivialise maddening by using strong enemy phase builds, and Ike is one of the best emblems for that imo. He belongs in one man army at least, maybe even top 5. I also don’t really get Veronica being top 5, budget dance only when engaged and being able to spawn fodder seem lacklustre. Her two engage staves, reprisal and SP conversion are quite nice but it feels like she shouldn’t be higher than very good.
The Fire Emblem's biggest downside is that it takes away a different Emblem for a number of turns and sometimes you'll lose affects that you were counting on. That and the way it's triggered knocks it down for me. I definitely slept on Lucina as I thought 80% with Bonded Shield wasn't reliable until I saw that Qi Adept units get 100% which is just stupid. I've been recently giving it to Seadall and it's hilarious how many times he's kicked people in the face for 10% of their damage that I don't really care that it's not optimal losing a dancer when using bonded shield.
Lucina also give 100% on specific unit types. Making a 5 man flyer squad for my first playthrough was a godsend. Nothing could get past them while engaged.
Welcome back Adam! I’d love to know your thoughts on the Fell Xenologue in a future video, since it’s a really interesting mix of good and not so good (at least in my experience).
Ike is way too low, factoring maddening difficulty, this goes for hard too. Though if this was a hard difficulty tier list I could say ike would still be too low for how useful he is on tanking. And Roy higher then chrom is definitely not something I'd say due to how strong chroms engage utility and killing potential rises with many units.
@@AdamWithFED It's definitely better to have one than not. Especially since regardless of whether you use it or not, it still gives flat stats even at low bond levels.
Louis with Ike, gentility+ and Pair Up can just sit there and tank almost everything, the 50% damage reduction takes priority before the flat DR. He's gonna be taking 20 damage from an attack that would be dealing 50, and immune to chain attacks with pair up.
Give Leif to Panette, inherit Fury/Rage (whatever it's called) from Ike and Hold Out from Roy and keep Panette in bond level 9 (never reach 10 to unlock any other fusion weapon), give her a forged killer axe and bow and enjoy seeing her destroying everything.
I am going to make a case for Celica to be in the really really good category. She has Echo + Seraphim and most of the enemies when you have access to her are weak to Seraphim. So while her kit may be underwhelming, it really doesn’t matter because she’s effective against the most common enemy type with just two pieces of her kit. Three if for some reason you decide to rely on Holy Stance. Also going to make the argument that Sigurd should probably be in his own tier, but not One Man Army. I think he is far better for movement and positioning than he is for going through enemies. While his survivability is high, his weapons kind of fall off as far as getting kills goes.
I'm not saying you're flat out wrong, but I'll say that if your only concern is beating the game on maddening, no strings attached, move isn't that good a stat. You'd much rather orient yourself towards one or two generals, even.
I like your tier list most than most... I can understand your rationale for Roy (I use him most for free hold out, but he is better than I do credit), and would argue that Leif attack is better than Marth's for anyone who can't carry a blade or forged sword and is not a dragon, so he is at least better than Celica.... Also, I think Camilla is better than Sigurd except for Canter inheritance... Ike is a little low here, but I can understand if you play more player phase (to me Engage is very heavily enemy phase), but I agree with Hector: he is sometimes too good to be useful, because your physical or magical tanks will be ignored because they will take 0 damage... But Hector can trivialise certain maps because you can hold a chokepoint forever sometimes...
I also think Sigurd is pretty bad lategame unless you pair his override with draconic hex inherit and needing to rely on another emblems ability to be useful is not good in my book. Mov is cool tho, so have fun with it Seadall. The only thing that's actually good about Sigurd is Canter inherit in early game, but imo going for Lancepower 3 with the sp from well is better now so the free dlc made his only good thing into a second rate inherit if you don't have enough Sp for actually good Skills.
I would Like to See leif Higher because in my Run He was destroying opponents (only played on normal thought), but you argumented very well. Even If i Like all the Emblems themselves there are different in their utility
I'm glad to see Corrin in top 5, but I feel like Alear could be higher. For my Alear (Had Sword Avoid and Avoid+) when Engaged, absolutely nothing could hit him while he completely demolished anything that attacked him
Actually it’s only the lance, axe, and bow hit. Since Quadruple Hit uses all of Leif’s engage weapons + the Master Bow, it means the first hit, being the Light Brand, can’t activate Sandstorm due to the weapon being magical and the skill only working with physical. So it’s objectively worse than just using Edelgard’s engage skill, even considering just the stat bonuses, both give +3 Def, but Edelgard gives +4 Dex for higher chance of proccing Sandstorm. Leif really got shafted this game jesus.
Enchanted does like Micaiah, thanks to Convoy access, but don't forget that they have Dagger access, and chain attacks apply poison. Enchanter has pretty strong dibs with Micaiah or Lucina.
@@goroadachi9489 you right but nothing more infuriating when you leave an opponent at 1 health left in this game happens sometimes if you’re builds aren’t up to snuff but I ultimately agree with you
I would argue about Veronica being in the top 5 because without contract she's basically trash tier. I was very surprised to see you round out the top 5 with Veronica. I was like "what?!" She barely makes the cut on my team and mostly is sitting on a sage derping about. Yes her healing staff is good but I don't find myself needing that much healing, even on maddening. The only argument to put her in top 5 is that with Contract she can let a better unit with a better emblem actually do stuff and that's not a great argument. I'd probably put Edelgard in the top 5 over her. Chloe with Edelgard has been carrying Maddening early games since the DLC launched. I mean....you know what Edelgard does....makes Chloe into a monster, or Kagetsu etc.
Honestly, the only underwhelming Emblem in the game seems to be Leif. Everyone else when paired with the right unit can turn them into one person armies, or still very powerful.
I agree with this list at 100% I would puch Ike a bit higher but on second thought, when engaged he lose the ability to dodge makes me doubt myself, sure theres a lot of possible builds with Ike so I would just put Ike above Marth and Celica, Hector and Roy does a better job than Ike when it comes for tanky builds imo, I found Diamant and Timerra works best with Ike because of Sol and sandstorm
Mecurious with Marth should put him in the one man army category. Doubling experience can set alear up to be a beast if you spam it early game. You can get alear past the enemy experience level making him a God.
I wouldn't put Corrin in top tier necessarily, I understand she can deal with groups of enemies at once, but so can other emblems with ease by flat out killing instead of delaying (even your lowest tier picks do this). I don't find dragon veins that useful, the throwaway 5 hp heal is pointless, and her weapons being hot garbage just puts the cherry on the shit cake, even though I understand weapons aren't everything but other emblems in the top 5 have great weapons besides Lucina who I would also argue probably isn't top 5. Yes, bonded shield is good, and obviously everyone praises backup units like they're the second coming, but I don't like that all her skills basically have proc rates or % chances to actually work. No other emblem has a random chance for their abilities to fail, and I get that you can work around it with dragon or qi adept, and it's true that the proc rates are above average if nothing else, but I don't plan any strategy (and I don't think ANYONE does) around something like a random ass unit who has already acted having a 70% chance to deal single digit damage to secure a kill. Bonded shield is strong, and you could argue top 5 strong, but I think Soren and Edelgard's combat performance easily blows Lucina out of the water who really needs to either be on Alear, Veyle, or a qi adept to do her job properly, and in all my playthroughs my dragons have much better things to do than be a bonded shield bot, and I'm not reclassing someone to a qi adept lol, like Lucina might go on Seadall for a bit but that's it.
While I agree with Soren's placement overall, Veyle + Soren Bond Level 20 + Thoron+5 + Camilla Engrave + All Dex/Magic Stat Boosters + Teach Dex+10 (Byleth Cavalry) + Chrom's Rally Spectrum + Veronica's Max/Dex+2 + Hold Out+ (or better) + Special Dance + Dex Tonic + Alear and Seadall standing adjacent to Velye with A supports unequipped just to be safe + Vines Dragon Vein especially when near Qi Adept enemies = Death to Everything that can Attack From Three Range or Fewer 99% of enemies will face 100 hit / 100 crit from her and as long as she can't be broken, attacked from greater than three range, or face an Emblem attack, she can't die and she'll heal herself back over 20% health after every time she gets hit. The beauty of Camilla's Engrave and being weighed down is the enemies will prioritize her since they think they will kill her and the only thing that might distract them is if they can break someone else hence the vines and unequipping the other units in range.
I doubt anyone will see this, but for simplicity, just use Obscurité+5 instead of Thoron and replace Mag/Dex + 2 with Hit plus 30 as you get the same results and only lose out in 3 range, but free up other units to do other things. Just remember to Bond Shield her when in 3+ range and put down vines when Qi Adept units are in range. Also, magic units will likely go for other units if they are in range given Veyle's high res so only have units like Seadall and Alear next to her when only physical units are in range if you need/want to add extra crit on her.
Build should have given weapon prof or something. It's pretty annoying to have special classes not have s ranks or the want to make unique classes if the characters can't s rank their class. Build should've been a cooler stat for how rare the stat increases are and how Leif isn't that great due to Build being weird on top of getting most profs from him.
Starsphere is so cool if only for the +build. I'm doing a five unit run and saved Alear until they had Starsphere, but the main reason is for that build growth. It's about 6 or 7 + stats to every stat depending on when you take it off for a better skill. Take it off when you max build and you have a unit that can carry antything its class can carry. It also makes a few units a little better overall as the + to build AND + to speed is kind of necessary for some units to keep up if you want to run the less than good units.
Yea people undervalue starspheare let’s say you want +3 spd and dex or str and def or res and luck or plus 4 build how much sp would that cost ? Well 20 levels with starspheare give you all that for 1500 sp and early to mid game you don’t really need skills that much anyway just makes you’re units cracked for sure love starspheare
@@ljthompson3011 Yeah I look at it as an extension of a stat booster but for all stats per level. For twenty levels some characters get +6 SPD from it just from the build + 3 and SPD + 3 combined. So units they would have been slower than by one, they double. So you reach doubling thresholds several levels earlier for some units. Very useful for turning bad units into okay units, or broken units into max stat units pre chapter 23. (I first did a starsphere run with Chloe as the main XP gatherer and she maxed all stats as a sage important to a sage except for magic by the FIRST level 20 sage level. She then was a max stat mage knight in chapter 20-21 with somewhere in the 60+ attack. I had her with speedtaker and +10 sword or something silly. Issue was trying to get her avoid low enough so enemies would attack her on enemy phase.
Roy got under-rated because he's barely in your party. I think he has the worst availability in the game. Chapters 8 (locked to Diamant), 9, 10, 20, 22-26. 9 Chapters. And by the time you get him, you've probably done Anna and Jeans paralogue, and when you get him back, you could have potentially done EIGHT other paralogues. If you've done those by the time you get him back, you can do 4 paralogues with him, bumping him up to 13 total maps, plus whatever paralogues you've put off (Liefs and Eirikas are good choices, I think). It wasn't until I did all the Divine Paralogues, and had an extra 6 maps with him, when I realized how good he was, as Chloe (with below average random stat gains, on maddening) could juggernaut as a Griffon Knight with Sword Power 3.
Tiki really needs her own category. Other than the res stone her engaged form does indeed fall off, but the impact of StarSphere mixed with the well cannot be underestimated. Drop it on an early unit, you’re adding 5 - 7 to all each stat including build. Even if you only consider primary stats, who couldn’t use +7 might, +7 speed, +7 dex, +7 build. Add it to a mid game unit (Kag, Ivy, Pan) you’re adding 3-5 to their primary stats.
Starsphere effectively turns early games that would be replaced (Framme, Celine) into top tier units. The earlier you slap starsphere on a unit the better.
Starsphere IS very good… I think some people might overstate its value a little bit though. Getting +7 out of it takes 47 levels which definitely feels like a stretch for a maddening run; I think +3-4 is much more realistic, even on early units. The other thing to consider about Starsphere is that it has 0 upfront value; it does very little for you for quite a few levels and takes up a skill slot all the while. Definitely pays dividends in late game though (which is definitely the hardest part of the game).
@@adamdavey1261 you’re right. I failed at my maths. I looked at Anna and Celine in my latest run, both who picked it up at lvl 10, bother who are about to 2nd sphere a 2nd time and failed at multiplication. I just finished the four hounds so they are likely to get to 6 but not 7. Thank you for correcting me.
I'd make an argument for Camilla and Hector be put into 1 man army and take Chrom down to OK. Camilla is really good on mage Knight and Royal Knight and suddenly making them having flier movement while not being weak to arrows is really good. Hector is good on the slow tanky units like all the Axe classes and General, I put him on Panette and she's an absolute monster cuz of her massive HP pool to fully utilise QR. Chrom is wired. He has a Levin sword that deals magic damage based off your strength, he's got sneak attack, crit damage up, and Rally. His ring is doing too many random stuff and it feels like a ring made for a thief.
Ike is the definition of a one man army, +5 def from equipping, and +7 more when under 75% hp. He can turn a frail unit like Lapis into a tank (provided proper investment). The Ike user also wants a crit engraved ranged weapon so they can kill stuff on counter half the time with wrath. And of course equip the killer axe when you are only dealing with melee enemies. Great Aether is just icing on the cake in the situations where you can get it to work. Ike is all about tanking and not worrying about dying with your wrath vantage setup to a ranged enemy. As for wrath vantage, that setup doesn't belong exclusively to Ike now with the well. On someone like Panette, it's prob better to equip him for a little while to obtain wrath, maybe inherit vantage and give her roy later on.
My kagesu with axe and IKE and negate chain solos the game in hard mode.
Lol this tier list... Ike is one of the best emblems of the game, if not the best, I play it on Alear and well... one man army as you said, my Alear with 80hp, with 1 tank skill + Reprisal (dealing +50 damage in 1 attack, 150 in crits), ultra OP, what I can say... it is the perfect not only tank, but damage dealer of the game unkilleable. Once I discovered Ike for Alear, I didnt use on her any other, like at chapter 14 and before doing all DLC paralogues.
so real, having him on Panette is so good, just having them solo stages practically
Biggest L I've heard our boy Adam say tbh. Literally, all you need is to do to turn any physical unit into an instakill machine is give them Ike, make them a warrior, give them a killer axe with a crit engraving, and pick up vantage for only 500sp from Leif. Panette literally one shots the entire map on maddening. I hardly ever use great aether. It's less damage than a killer axe crit. Enemies will still be targeting her during the enemy phase since she's still taking damage and won't die for it. They just line up to die
I gave Ike to Lapis, but Chain Attacks were the bane of me. Gave her Kamui/Corrin's skill that prevents Chain Attack damage and Eirika's skill that uses enemy def to deal damage. Lapis with Great Aether wrecks everything, especially with the Hammer against armored units, and a forged Crit sword with a bit of damage taken will make her crit nearly every time.
Hector is Ike but worse. No need for disabling double attacks on enemys if you already don't get doubled by almost every enemy and Ike dmg reduction is WAY higher than Hectors. I don't understand how he is so high while Ike is so low, they should swap places.
Hector allows any unit to double on command on enemy phase, that alone is better than Ike's entire kit.
Hector is Ike with more kill power for less defense. Strong riposte is insane, and it's a sync skill, so it's always active when you have the hp, which is nice for Diamant in particular because of his class skill(I gave him str/dex+5 to help with this), and then when you use his engage skill you get a huge bonus to crit for backup units as well. And piercing glare allows him to become a 1man choke point in a lot of situations, making it easier to position your other units more aggressively.
Ike's higher dmg reduction can actually be a detriment in maddening mode because the AI completely ignores units they can't dmg or hit.
Try Hector on Kagetsu Wyvern. It's just a huge buff to his stats and turns him ultra tanky. Hector gives +50% resistance effectively....so my Kagetsu had like 38 defense and 30 effective res.
Hector on a Halberdier in a Martial Master Bonded Shield is crazy. You have a unit that can’t get doubled and that always doubles regardless of speed. Give them a Radiance or Binding engraved Spear and Brave Lance with maybe some forges and watch them melt enemies with their high damage while taking little to none themselves.
If Hector only prevented getting doubled I would agree, but he allows anyone to double as well which is pretty absurd when you think about it. His Armads also melts Wyverns while proving +5 Defence. I do like Ike though and would move him up a tier leaving Leif all alone against the world once again.
Lunar Brace is cool and all but Eirika giving Sieglinde is incredible. Easy effective damage against 99% of the late game.
Eirika is good ig, everyone sleeping on the fact that she has true dmg mitigation
@@dwiatmika9563 I would put her in the top 5 after Lucina if the DLC units were not included. I have her above both Sigurd and Lyn in probably that order.
Yeah Sieglinde Merrin solod a lot of maps for me in my first maddening run.
This is Ike Slander
I do think Ike got over-rated early on, but this is an over correction. His Engage attack is honestly not that good, unless you just want to engage in some crazy baiting, or if he can't trick enemies into attacking him (but they'll still get next to him. You're better off doubling. Boucheron with a Crit-Engraved Tomahawk and Axe Power is nuts. Or even ignore the crit-engraving, and just accept that doubling with Axe Power Tomahawk will kill most enemies on it's own.
@@Sines314 Well the thing is, Ike gets Wrath which just makes Crit Builds more insane.
@@Sines314 Also he can be used on Slower Units with Spears or Tomahawks, and the units with good enough defense to take advantage don’t really take meaningful damage anyways. Considering the fact that there are skills like Reprisal out now, it makes Ike even more nuts
@@Sines314 great aether isn’t that good, but he gives good stats, wrath, ax power, resolve… makes panette into a powerhouse
@Sines314 Great Aether needs a specific setup since most engage attacks are wonky. But he gives a dedicated tank, high crit power, and the right stat allocations. He's far too low on the list since his tanking ability is amazing, and killing power rises with heavy 2 range weapons or super crits. And any reprisal user having him turns gross. Asf as it scales with great aether
I mostly agree with this list aside from Ike. Ike can make the right character nearly unkillable even on maddening. He at the very least belongs in very good.
Shield gambit from dimitri is the best out of all three gambits, especially on a fast unit
fr. its a free chainguard
I think some people value fire highly due to playing closer to raw non-DLC maddening where the game is simply harder due to not being over leveled.
It was so buffling to me that he said poison strike was good lmao.
@@darkgrundi9543Well poison gambit is good because it applies poison to a unit and any units that are adjacent to that unit, which then increases the amount of damage that those units take. It’s very helpful in damage stacking.
However, I feel that all three gambits are very useful. Flame for terrain control, Poison for damage stacking, and Shield to protect Louis from getting sniped by tome users at range 2-3. 😁
Agree with the list, but I think Ike deserved to be higher. In my playthrough I had him on Panette with a Killer 5 axe with strength & hp bonuses on her. When Engaged Panette could demolish an entire army with a crit rate of 45-80% that would be unkillable.
When people use Ike with Panette it's mainly to facilitate Wrath/Vantage builds because it frees up a passive. I like hit+30 so that the build is consistent even against dodgy enemies, but Panette can run a lot of different setups with it. Leif can allow any other Warrior to do this too while engaged as long as the unit doesn't go over bond level 5 (and it makes adaptability usable), but it's naturally more limited because it means no Vantage+ and only works while engaged.
I’m pretty sure you can take the Bond all the way up to 9. You don’t get Master Lance until Bond Level 10.
@@GaiusTulliusCatallusXXC That could very well be; I only have experience with the Ike build.
not mentioning Chroms rally+ is huge, +3 to all stats with huge range is so cracked.
If you haven't seen the Ike/Jean build its insane, I run it everytime. jean has huge HP growth and pairing him with ike plus Pair up is super effective at killing crowds
They really are perfect together!
What class should I make Jean too for Ike honestly I want to honor him wanting to be like his doctor but I also want him to be a killing machine
Ike on Timerra or Goldmary is incredible, because it let's them be unkillable on enemy phase by any physical dmg and even be solid against mages too, because they have enough speed to not get doubled by them and because of Urvans +3 res + the res from being below 75% health, plus taking half dmg. Honestly a sleeper Emblem in my opinion. Although he has the problem that Lucian accomplishes this for 5 units as long as her ability is up and running. So Ike is meant to create a literal one-man army that can tank on quokepoints or even taking on half of the map. On Timerra this gets pretty funny because she also can just randomly delete whole hp bars with sandstorm. Although i can see why you rate it this low as your playstyle is completely different than mine. I like enemy phasing in most situations.
One thing to note is that in Maddening, enemies won't attack you if they can't hurt you, so Ike's bonuses can make characters like Timerra have too much defense for enemies to even target her, which is, really bad in some sections of Maddening, since there are very few one tile chokepoints for you to tank in Engage
One other thing to note is that the other defensive Engage, Hector, does have some things going for him over Ike, like. His increases to stats are percentage based, so, it is possible for him to get nearly as overkill stat boosts as Ike gives, depending on the Unit he's on. On top of that, Hector also has Piercing Glare to wall off 3 tile chokepoints to protect squishier units if needed
@@thebrave9971 Here is the thing tho. Hector only gives the defensive stats while engaged. Quick reposte is imo not needed on your tank as he is most likely not your dmg anyway. Resolve+ from Ike gives you 7 stats AT ALL TIMES while below 75% hp. And the Engage HALVES DMG and you get an engage weapon that gives you another 3 of either res or def. Which is almost always better than 30% of lets say 30 def against the endgame 60 dmg axe users or the 30% res on your 15 res unit against 50 dmg sages. I just don't see it. Also atleast in my run Timerra already almost doubled everything except very fast classes and for the rest just use brave lance to force the double chance for sandstorm on player phase/quad chance against enemy armored or slow bosses.
@@darkgrundi9543 I was more focused on the massive utility Piercing Glare gives you with being to wall 3 tile chokepoints, Quick Riposte really isn't the big selling point of Hector (Unless you're thinking of getting whacky with some crazy Rune Sword build), Piercing Glare was a very great tool I used, quite often, and Hector also has Armads and a base Defense boost for a base +10 Defense, plus the 30% boost to both Defense and Res on enemy phase (50%/30% for armors and 30%/50% for Flying) And if you're in a group of a bunch of physical attackers, or all magic attackers, there's also adaptability + for a +3 in the helpful stat, that's 13 defense before the percentage boost, sure Ike can get 27 Defense and 12 Res if you do a lot of things (Full leveled on an Armor Knight using great Aether) and then the halving of damage, after all the defense is calculated, however, 10 of that Defense from Ike there only lasts 1 turn, and the Halving damage only matters if the enemy is doing damage to you in the first place.
Though let's take something more likely, Timerra in Maddening if you level her up to 20/20 with no stat boosters will have 29 defense, Hector gives a base +5 to her, and then Adaptability + for another +3 at all times if used correctly, When she engages she'll have another +5 from Armads, and then on enemy phase she'll have the +30% boost, so with all that boost equated for, she'll have 54-55 defense once all the boosts are set(I could be wrong on the order of how the boosts calculate), which, is a lot of Defense. If we're really generous you could also get Ike's Defense +5 inheritable skill on her too, and then you'll have 61 Defense with Hector in Engage on enemy phase, With Ike, including the +5 Defense inheritable, she can only get to 56 defense(51 when not in Great Aether), both of which, aren't high enough to no damage tank endgame's highest damage enemies, but most of the lower damage ones on Maddening, since the high damage enemies have around, 64-69 physical power. Either way, you'll take about the same amount of damage thanks to Ike's extra halving of damage. (This is all based on if you keep her in her personal class the whole time) but Timerra's Class skill will do more damage if you have Hector on her, plus, Timerra has a not half bad magic growth on her so, weirdly enough, she might be pretty good at using Quick Riposte with Hector's Rune Sword with a bit of investment
@@thebrave9971 i guess i haven't used piercing glare much, which is why i don't value it a lot. I also don't run many playerphase units so there is not much need to wall off that much tiles and fire dragon vein is usually enough to slow down enemies or a single well placed obstacle. And again yes hector can get higher defensive stats, but only while engaged, ikes resolve however is a sync skill making it active at all times. So Hector is better for the 4 engaged turns but then your unit gets super squishy while ike makes them always very tanky so i can save the engage for halving magic dmg.
you know lucina top tier when people dont even bring up her 2x exp bow.
Not to forget the chain attack thing. Lucina has a lot of very fun and broken combos.
The problem is that it's probably the weakest thing in her kit. The thing weighs like 14 points. That is abysmal.
Great video! Hard agree with most of the top 5 and one man army tiers. Particularly Roy being underrated by a lot of people, he damage fixes almost as well as Lyn speed fixes, but also gives Hold Out +++ for free, tons of stats, and some nice utility. Also I think you forgot to mention nosferatu tanking on Miciah, which is completely broken (as usual) when paired with hold out. That along with all the other stuff you mentioned makes her top 2 I think.
I think the thing I disagree with most is the assertion that this game is very player phase oriented haha… Now you can probably already tell the next thing I’m going to say is that Ike was placed way too low. You can really trivialise maddening by using strong enemy phase builds, and Ike is one of the best emblems for that imo. He belongs in one man army at least, maybe even top 5.
I also don’t really get Veronica being top 5, budget dance only when engaged and being able to spawn fodder seem lacklustre. Her two engage staves, reprisal and SP conversion are quite nice but it feels like she shouldn’t be higher than very good.
Very nice and informative FED video. Quite *Engaging* indeed.
Always a fun time when being able to discuss FE content.
Nintendo: releases surprise DLC wave 5 and the only update is a buff to the Leif emblem.
That'd be hilarious 😂
The Fire Emblem's biggest downside is that it takes away a different Emblem for a number of turns and sometimes you'll lose affects that you were counting on. That and the way it's triggered knocks it down for me.
I definitely slept on Lucina as I thought 80% with Bonded Shield wasn't reliable until I saw that Qi Adept units get 100% which is just stupid. I've been recently giving it to Seadall and it's hilarious how many times he's kicked people in the face for 10% of their damage that I don't really care that it's not optimal losing a dancer when using bonded shield.
Lucina also give 100% on specific unit types. Making a 5 man flyer squad for my first playthrough was a godsend. Nothing could get past them while engaged.
Welcome back Adam! I’d love to know your thoughts on the Fell Xenologue in a future video, since it’s a really interesting mix of good and not so good (at least in my experience).
Ike is way too low, factoring maddening difficulty, this goes for hard too. Though if this was a hard difficulty tier list I could say ike would still be too low for how useful he is on tanking. And Roy higher then chrom is definitely not something I'd say due to how strong chroms engage utility and killing potential rises with many units.
Yeah Ike and Chrom got done dirty, but i think Roy is very good too.
These tier names are outta control. They basically all mean "good" 😂
Every emblem ring is atleast good lol!
@@AdamWithFED It's definitely better to have one than not. Especially since regardless of whether you use it or not, it still gives flat stats even at low bond levels.
i put lucina on my mage cannoneer Jean and ill never take her off
just inherit the skill mate.
@@darkgrundi9543 ??? u cant inherit dual assist
@@floorbutter9672 yes you can, but it only works on backups.
Louis with Ike, gentility+ and Pair Up can just sit there and tank almost everything, the 50% damage reduction takes priority before the flat DR. He's gonna be taking 20 damage from an attack that would be dealing 50, and immune to chain attacks with pair up.
Give Leif to Panette, inherit Fury/Rage (whatever it's called) from Ike and Hold Out from Roy and keep Panette in bond level 9 (never reach 10 to unlock any other fusion weapon), give her a forged killer axe and bow and enjoy seeing her destroying everything.
Eirika is deffo one of the best combat ring in game for physical attacker
I am going to make a case for Celica to be in the really really good category. She has Echo + Seraphim and most of the enemies when you have access to her are weak to Seraphim. So while her kit may be underwhelming, it really doesn’t matter because she’s effective against the most common enemy type with just two pieces of her kit. Three if for some reason you decide to rely on Holy Stance.
Also going to make the argument that Sigurd should probably be in his own tier, but not One Man Army. I think he is far better for movement and positioning than he is for going through enemies. While his survivability is high, his weapons kind of fall off as far as getting kills goes.
I'm not saying you're flat out wrong, but I'll say that if your only concern is beating the game on maddening, no strings attached, move isn't that good a stat. You'd much rather orient yourself towards one or two generals, even.
Micaiah in top tier and Ike in bottom tier. It’s like she took matters into her own hands after he stole her spotlight in radiant dawn.
Iconic 😍💖
This Ike slander won’t be tolerated
I like your tier list most than most... I can understand your rationale for Roy (I use him most for free hold out, but he is better than I do credit), and would argue that Leif attack is better than Marth's for anyone who can't carry a blade or forged sword and is not a dragon, so he is at least better than Celica.... Also, I think Camilla is better than Sigurd except for Canter inheritance... Ike is a little low here, but I can understand if you play more player phase (to me Engage is very heavily enemy phase), but I agree with Hector: he is sometimes too good to be useful, because your physical or magical tanks will be ignored because they will take 0 damage... But Hector can trivialise certain maps because you can hold a chokepoint forever sometimes...
Roy is GOATED
I also think Sigurd is pretty bad lategame unless you pair his override with draconic hex inherit and needing to rely on another emblems ability to be useful is not good in my book. Mov is cool tho, so have fun with it Seadall. The only thing that's actually good about Sigurd is Canter inherit in early game, but imo going for Lancepower 3 with the sp from well is better now so the free dlc made his only good thing into a second rate inherit if you don't have enough Sp for actually good Skills.
Agree. I've been running him on my dancer most of the game just for mobility.
love seeing FED videos!!!
I would Like to See leif Higher because in my Run He was destroying opponents (only played on normal thought), but you argumented very well. Even If i Like all the Emblems themselves there are different in their utility
Leif deserves his own tier
i heard he is good on panette. but you cant go past lv4 bond.
@@mithos789 that's just sad.
@@darkgrundi9543 yeah his weapons suck.
I'm glad to see Corrin in top 5, but I feel like Alear could be higher. For my Alear (Had Sword Avoid and Avoid+) when Engaged, absolutely nothing could hit him while he completely demolished anything that attacked him
Lief is fantastic on picket Timerra if you invest in her Dexterity. Each of his engage attack hits have a chance of triggering Sandstorm.
Actually it’s only the lance, axe, and bow hit. Since Quadruple Hit uses all of Leif’s engage weapons + the Master Bow, it means the first hit, being the Light Brand, can’t activate Sandstorm due to the weapon being magical and the skill only working with physical. So it’s objectively worse than just using Edelgard’s engage skill, even considering just the stat bonuses, both give +3 Def, but Edelgard gives +4 Dex for higher chance of proccing Sandstorm. Leif really got shafted this game jesus.
Idk if enchanter wants lucina I feel like they want to be buffing people and I think miciah would be best for an enchanter just to up their support
Enchanted does like Micaiah, thanks to Convoy access, but don't forget that they have Dagger access, and chain attacks apply poison. Enchanter has pretty strong dibs with Micaiah or Lucina.
@@Sines314 ah that’s true that’s a good point but poison honestly isn’t the end all be all
@@ljthompson3011 With units like Pannette who can just dish out 50-60 damage, scaling your damage by 1-3 is just not that important.
@@goroadachi9489 you right but nothing more infuriating when you leave an opponent at 1 health left in this game happens sometimes if you’re builds aren’t up to snuff but I ultimately agree with you
was just on my way to type this exact same thing
I would argue about Veronica being in the top 5 because without contract she's basically trash tier. I was very surprised to see you round out the top 5 with Veronica. I was like "what?!" She barely makes the cut on my team and mostly is sitting on a sage derping about. Yes her healing staff is good but I don't find myself needing that much healing, even on maddening. The only argument to put her in top 5 is that with Contract she can let a better unit with a better emblem actually do stuff and that's not a great argument. I'd probably put Edelgard in the top 5 over her. Chloe with Edelgard has been carrying Maddening early games since the DLC launched. I mean....you know what Edelgard does....makes Chloe into a monster, or Kagetsu etc.
Honestly, the only underwhelming Emblem in the game seems to be Leif. Everyone else when paired with the right unit can turn them into one person armies, or still very powerful.
Like some others have already said, your take on Ike is pretty bad, most of your other takes are fairly good.
I agree with this list at 100% I would puch Ike a bit higher but on second thought, when engaged he lose the ability to dodge makes me doubt myself, sure theres a lot of possible builds with Ike so I would just put Ike above Marth and Celica, Hector and Roy does a better job than Ike when it comes for tanky builds imo, I found Diamant and Timerra works best with Ike because of Sol and sandstorm
Mecurious with Marth should put him in the one man army category. Doubling experience can set alear up to be a beast if you spam it early game. You can get alear past the enemy experience level making him a God.
Nah, Marth falls off pretty hard, doesn't provide utility, and is unavailable most of the game. He's mid.
@@nathanharris8896 I agree but if you spam it your alear can be a monster unit
Someone has never used Marth + Alear with a brave sword
I would swap Ike and Hector’s spots personally but otherwise great tier list.
The thumbnail baited me. I thought you had Leif in the highest tier lol
I wouldn't put Corrin in top tier necessarily, I understand she can deal with groups of enemies at once, but so can other emblems with ease by flat out killing instead of delaying (even your lowest tier picks do this). I don't find dragon veins that useful, the throwaway 5 hp heal is pointless, and her weapons being hot garbage just puts the cherry on the shit cake, even though I understand weapons aren't everything but other emblems in the top 5 have great weapons besides Lucina who I would also argue probably isn't top 5.
Yes, bonded shield is good, and obviously everyone praises backup units like they're the second coming, but I don't like that all her skills basically have proc rates or % chances to actually work. No other emblem has a random chance for their abilities to fail, and I get that you can work around it with dragon or qi adept, and it's true that the proc rates are above average if nothing else, but I don't plan any strategy (and I don't think ANYONE does) around something like a random ass unit who has already acted having a 70% chance to deal single digit damage to secure a kill. Bonded shield is strong, and you could argue top 5 strong, but I think Soren and Edelgard's combat performance easily blows Lucina out of the water who really needs to either be on Alear, Veyle, or a qi adept to do her job properly, and in all my playthroughs my dragons have much better things to do than be a bonded shield bot, and I'm not reclassing someone to a qi adept lol, like Lucina might go on Seadall for a bit but that's it.
While I agree with Soren's placement overall, Veyle + Soren Bond Level 20 + Thoron+5 + Camilla Engrave + All Dex/Magic Stat Boosters + Teach Dex+10 (Byleth Cavalry) + Chrom's Rally Spectrum + Veronica's Max/Dex+2 + Hold Out+ (or better) + Special Dance + Dex Tonic + Alear and Seadall standing adjacent to Velye with A supports unequipped just to be safe + Vines Dragon Vein especially when near Qi Adept enemies = Death to Everything that can Attack From Three Range or Fewer
99% of enemies will face 100 hit / 100 crit from her and as long as she can't be broken, attacked from greater than three range, or face an Emblem attack, she can't die and she'll heal herself back over 20% health after every time she gets hit. The beauty of Camilla's Engrave and being weighed down is the enemies will prioritize her since they think they will kill her and the only thing that might distract them is if they can break someone else hence the vines and unequipping the other units in range.
I doubt anyone will see this, but for simplicity, just use Obscurité+5 instead of Thoron and replace Mag/Dex + 2 with Hit plus 30 as you get the same results and only lose out in 3 range, but free up other units to do other things. Just remember to Bond Shield her when in 3+ range and put down vines when Qi Adept units are in range.
Also, magic units will likely go for other units if they are in range given Veyle's high res so only have units like Seadall and Alear next to her when only physical units are in range if you need/want to add extra crit on her.
Build should have given weapon prof or something. It's pretty annoying to have special classes not have s ranks or the want to make unique classes if the characters can't s rank their class. Build should've been a cooler stat for how rare the stat increases are and how Leif isn't that great due to Build being weird on top of getting most profs from him.
Starsphere is so cool if only for the +build.
I'm doing a five unit run and saved Alear until they had Starsphere, but the main reason is for that build growth.
It's about 6 or 7 + stats to every stat depending on when you take it off for a better skill.
Take it off when you max build and you have a unit that can carry antything its class can carry.
It also makes a few units a little better overall as the + to build AND + to speed is kind of necessary for some units to keep up if you want to run the less than good units.
Yea people undervalue starspheare let’s say you want +3 spd and dex or str and def or res and luck or plus 4 build how much sp would that cost ? Well 20 levels with starspheare give you all that for 1500 sp and early to mid game you don’t really need skills that much anyway just makes you’re units cracked for sure love starspheare
@@ljthompson3011 Yeah I look at it as an extension of a stat booster but for all stats per level.
For twenty levels some characters get +6 SPD from it just from the build + 3 and SPD + 3 combined.
So units they would have been slower than by one, they double.
So you reach doubling thresholds several levels earlier for some units. Very useful for turning bad units into okay units, or broken units into max stat units pre chapter 23.
(I first did a starsphere run with Chloe as the main XP gatherer and she maxed all stats as a sage important to a sage except for magic by the FIRST level 20 sage level. She then was a max stat mage knight in chapter 20-21 with somewhere in the 60+ attack. I had her with speedtaker and +10 sword or something silly.
Issue was trying to get her avoid low enough so enemies would attack her on enemy phase.
Haha i knew the thumbnail had to be clickbait
Right? I laughed when I saw Micaiah under "Engage Attacker".
@@Sneasling Don’t sleep, Micaiah was strong enough to kill a prince who wasn’t making an attempt to defend himself
Since the game has a crapton of archers emblem Aléar canceling weapon weaknesses is very good to not have flyers onebanged
NoOOOooOOOoO don't one bang my Lapis and Chloe.
One thing people forget to add to Erika is that she gives effectiveness against corrupted with Sieglinde. Helps out in end game and DLC.
Sieglinde is so goated Merrin can onehit Armored enemies with it.
@@darkgrundi9543 I run Chloe with Erika for the extra avoid when using lances too. And don’t forget Twin Strike is a straight up delete button.
Im doubling down with axe general Jade with ukonvasara
Marth is EX for me he is the best emblem in the game I'm currently in chapter 23 maddening difficulty
Roy got under-rated because he's barely in your party. I think he has the worst availability in the game.
Chapters 8 (locked to Diamant), 9, 10, 20, 22-26. 9 Chapters. And by the time you get him, you've probably done Anna and Jeans paralogue, and when you get him back, you could have potentially done EIGHT other paralogues. If you've done those by the time you get him back, you can do 4 paralogues with him, bumping him up to 13 total maps, plus whatever paralogues you've put off (Liefs and Eirikas are good choices, I think).
It wasn't until I did all the Divine Paralogues, and had an extra 6 maps with him, when I realized how good he was, as Chloe (with below average random stat gains, on maddening) could juggernaut as a Griffon Knight with Sword Power 3.
Nice
Mfw celica is above ike
ike belongs to one man army, just put in alear divine dragon class and he takes no dmg at all xD
Tiki really needs her own category. Other than the res stone her engaged form does indeed fall off, but the impact of StarSphere mixed with the well cannot be underestimated.
Drop it on an early unit, you’re adding 5 - 7 to all each stat including build. Even if you only consider primary stats, who couldn’t use +7 might, +7 speed, +7 dex, +7 build.
Add it to a mid game unit (Kag, Ivy, Pan) you’re adding 3-5 to their primary stats.
I think the answer to your question is probably Seadall. He doesn’t need any of those stats
Starsphere effectively turns early games that would be replaced (Framme, Celine) into top tier units. The earlier you slap starsphere on a unit the better.
Starsphere IS very good… I think some people might overstate its value a little bit though. Getting +7 out of it takes 47 levels which definitely feels like a stretch for a maddening run; I think +3-4 is much more realistic, even on early units. The other thing to consider about Starsphere is that it has 0 upfront value; it does very little for you for quite a few levels and takes up a skill slot all the while. Definitely pays dividends in late game though (which is definitely the hardest part of the game).
@@adamdavey1261 you’re right. I failed at my maths.
I looked at Anna and Celine in my latest run, both who picked it up at lvl 10, bother who are about to 2nd sphere a 2nd time and failed at multiplication. I just finished the four hounds so they are likely to get to 6 but not 7.
Thank you for correcting me.
@adamdavey1261 Full DLC maddening and clearing all the paralogues? I feel like 30 levels for Kagetsu is about what to expect by the end.
Lyn top 5
I actually agree with every tier placement
I'd make an argument for Camilla and Hector be put into 1 man army and take Chrom down to OK.
Camilla is really good on mage Knight and Royal Knight and suddenly making them having flier movement while not being weak to arrows is really good.
Hector is good on the slow tanky units like all the Axe classes and General, I put him on Panette and she's an absolute monster cuz of her massive HP pool to fully utilise QR.
Chrom is wired. He has a Levin sword that deals magic damage based off your strength, he's got sneak attack, crit damage up, and Rally. His ring is doing too many random stuff and it feels like a ring made for a thief.
I only put the mage knight class on Cleanne, are there more units that can perform with the Camilla emblem?