[Blender 4.0 RIGIFY] #6-1: Custom Rigs (theory)

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  • เผยแพร่เมื่อ 29 ม.ค. 2025

ความคิดเห็น • 76

  • @CGDive
    @CGDive  11 หลายเดือนก่อน

    *BONUS CONTENT - Get FREE file downloads and Bonus chapters here*
    academy.cgdive.com/courses/rigify-basics

  • @sottozen
    @sottozen 4 หลายเดือนก่อน +2

    From time to time, I go back to watch your tutorials on Rigging and Weight Painting... they are a goldmine of information! Thanks a lot!

    • @CGDive
      @CGDive  4 หลายเดือนก่อน +1

      Thank you as always, mate! Keep rocking!

  • @isaacalimomen5251
    @isaacalimomen5251 3 หลายเดือนก่อน +1

    it has been 19 years that I am a 3D artist, And in my experience you are the best tutorial maker I have ever seen, many thanks for your contents.

    • @CGDive
      @CGDive  3 หลายเดือนก่อน +2

      Wow, thanks for the kind words! I am glad the tuts have been useful :)

  • @whiskerbiscuit6674
    @whiskerbiscuit6674 6 หลายเดือนก่อน +3

    I wish I found this site two months ago. I spent two months learning how to rig on another course because I thought Rigify Couldn't be modified. more people need to see this channel

    • @CGDive
      @CGDive  6 หลายเดือนก่อน

      Thank you!

    • @whiskerbiscuit6674
      @whiskerbiscuit6674 หลายเดือนก่อน

      @@TH-camrUser000 Yeah man, I thought it was just a boring ripoff of youporn. Just a bunch of kids playing video games.

  • @kompaktkat
    @kompaktkat 2 หลายเดือนก่อน

    I can't thank you enough for this tutorial. I swear a lot of tutorials just add a human rig and call it a day. When you're designing a character, one rig type does not fit all. I really like how you explain the rig types and demonstrate them.

    • @CGDive
      @CGDive  2 หลายเดือนก่อน +1

      Yep, that was the motivation to make this series. We have a million Human rig tuts, a bunch of Quadruped ones, and almost none that go any deeper than that. Glad you enjoyed it!

  • @movie_review_hindi_offical
    @movie_review_hindi_offical ปีที่แล้ว +2

    You should make basic to advance rigging by manual and rigify

  • @PithyBikes
    @PithyBikes ปีที่แล้ว +3

    Thanks!

    • @CGDive
      @CGDive  ปีที่แล้ว +1

      Thank you too! I appreciate the support!

  • @mixchief
    @mixchief 2 หลายเดือนก่อน

    Such great informative content you're putting out, Todor. Best explanations ever.

    • @CGDive
      @CGDive  2 หลายเดือนก่อน

      thank you very much!

  • @Ramin-Graphics
    @Ramin-Graphics ปีที่แล้ว +2

    I am delighted to watch another great Tutorial from you. This is very essential to understand the rigging in Blender. Many thanks for your Tutorials.👍

    • @CGDive
      @CGDive  ปีที่แล้ว

      Great to hear!

  • @a3dadventure79
    @a3dadventure79 10 หลายเดือนก่อน +1

    thanks for this. comprehensive and brought a lot more clarity to my rigify skills.

  • @Joe_334
    @Joe_334 5 หลายเดือนก่อน

    Thanks, Professor. Just needed the rig types for most of the bones. I really thought manually naming each bone would light up the generate rig button.
    Edit: It feels great knowing I can make my characters in gravity sketch, then learn to rig them in blender.

  • @yagotav5719
    @yagotav5719 3 หลายเดือนก่อน

    This is AWESOME!

  • @PithyBikes
    @PithyBikes ปีที่แล้ว

    Love your videos! Thanks so much.

  • @williamtolliver749
    @williamtolliver749 10 หลายเดือนก่อน +1

    I believe the naming conventions come from programming language.
    Super refers to parenting and hierarchical relationship. So im guessing it means it will be the root/parent of a chain, or one will be present in that generated set.
    I think we all know what "chain" refers to, and "copy" I imagine means it uses script to literally copy some default single bone, with "basic" configuration.

    • @CGDive
      @CGDive  10 หลายเดือนก่อน +1

      Yeah, of course. But why do we have names that we have to speculate about rather than ones that just make sense. That is my personal gripe with the names.

  • @pgpress
    @pgpress 6 หลายเดือนก่อน

    Love this course!! Do you have any idea in 4.2 about the error "Generation has thrown an exception: name 'rig_id' is not defined" when you try to generate a rig (for example a spline tentacle)? Thanks!

  • @jaim2
    @jaim2 ปีที่แล้ว +6

    me: *sees "theory" in the title*
    also me: It's just a theory, a RIGGING Theory!

    • @CGDive
      @CGDive  ปีที่แล้ว +1

      I am not sure I get it haha :D
      As in "a scientific theory"?

    • @jaim2
      @jaim2 ปีที่แล้ว +3

      @@CGDive ...matpat reference.

    • @uuffzz
      @uuffzz ปีที่แล้ว +1

      ​@@jaim2 Who just made a goodbye video 😢

    • @jaim2
      @jaim2 ปีที่แล้ว

      @@uuffzz yeah.. we know we already miss him

  • @yoyoyoyo1826
    @yoyoyoyo1826 2 หลายเดือนก่อน

    Hi my deformer bone for the teeth does show in metarig, but not in the generated rig right after generating? how to make them show up, or do i have to add them manually?

  • @Dave-xp3xg
    @Dave-xp3xg 2 หลายเดือนก่อน

    you saved my project bro thanx!

    • @CGDive
      @CGDive  2 หลายเดือนก่อน

      Awesome!

  • @ZOL6199
    @ZOL6199 8 หลายเดือนก่อน

    What is the convergence option on the Experimental Super Chain? My assumption is that you could connect multiple Super Chains together for more control options. However, no matter how I use it, it doesnt have any useful results. I've tried for 7 hours, please help
    Attempting to rig both sides of a scarf

  • @bilosofie
    @bilosofie ปีที่แล้ว

    the best there is the best there was and the best ever will be .. T ur awesome brother ❤

    • @CGDive
      @CGDive  ปีที่แล้ว +1

      You are too kind, mate! 😊

  • @tevii2104
    @tevii2104 4 หลายเดือนก่อน

    can i aplly the rigify DEF bones to my metarig bones to use it as a default pose? i was able to make the resting pose but i dont know how i get the inital metarig bones to have the same transform as the rigify DEF bones

    • @CGDive
      @CGDive  3 หลายเดือนก่อน

      "can i aplly the rigify DEF bones to my metarig bones to use it as a default pose?"
      I don't understand what that means, sorry.

  • @aster6000
    @aster6000 7 หลายเดือนก่อน

    I have a pretty unique case where the a character has digitegrade legs, but "human shoes" so it has an extra leg joint. I really like the foot controls you get using rigify. Is there a way to have double kneed legs using Rigify? Or could i Frankenstein something together?

    • @majikthise110
      @majikthise110 3 หลายเดือนก่อน +1

      Other comment says you can use paw sample for legs with two knees

    • @aster6000
      @aster6000 3 หลายเดือนก่อน

      @@majikthise110 Oh yea, i'll give that a shot, thanks!

  • @haruka3203
    @haruka3203 9 หลายเดือนก่อน

    So, what about for hair? I know there's addons like bone wiggle to have them automatically move as you animate, but can you still have them on a rigify meta rig somehow?

    • @CGDive
      @CGDive  9 หลายเดือนก่อน +1

      Yes, if you watched so far you should know how to add bones your metarig. So what's the issue?

    • @haruka3203
      @haruka3203 9 หลายเดือนก่อน

      @@CGDive I got it, thanks, sorry I kind of confused myself. As meta rig bones are the same bones and can still be manipulated with add-ons involving bones.

  • @ChilligerHund
    @ChilligerHund 10 หลายเดือนก่อน

    Hey which type of bone structure should i be using for a dolphin/ killer whale ?
    Is it spine or tail?
    I would love to see you do a rig for a dolphin or sorts

    • @CGDive
      @CGDive  10 หลายเดือนก่อน

      There is a shark metarig under Animals. I have used it for a whale with minor tweaks and it should work for a dolphin as well. I believe it uses both spine and tail.

  • @adityasingh-uz7yr
    @adityasingh-uz7yr ปีที่แล้ว

    Is there a way in which we can add bones to already generated rig or do we have to always create everything in meta-rig and then generate?

    • @CGDive
      @CGDive  ปีที่แล้ว

      You can add bones to the generated rig if you want to. Just keep in mind that if you re-generate that will override your manual edits. So if you go the manual edits route, you are giving up on the metarig regeneration.

  • @tamerxero
    @tamerxero 5 หลายเดือนก่อน

    Thanks for the video! I'm having an issue and I hope you can help me. When I try to generate my rig, Blender runs into a script error:
    "Generation has thrown an exception: name 'rig_id' is not defined"
    Have you ever ran into this issue?

    • @CGDive
      @CGDive  5 หลายเดือนก่อน

      Looks like it is a known bug and will be fixed in 4.2.1
      projects.blender.org/blender/blender/issues/125767

  • @FunTheMental-Studios
    @FunTheMental-Studios ปีที่แล้ว

    Hi. I have a issue with my auto rig pro rig. The arm and legs twist weirdly when I pose them. Can you guide me how can I fix them?

  • @loucollinsZEN
    @loucollinsZEN 6 หลายเดือนก่อน

    This course is awesome

    • @CGDive
      @CGDive  6 หลายเดือนก่อน +1

      Thank you!

    • @loucollinsZEN
      @loucollinsZEN 4 หลายเดือนก่อน +1

      @@CGDive Subscribed. Your tutorials are so clearly explained and a pleasure to follow. A new 4.0 update too. Wonderful 🙂

  • @RomboutVersluijs
    @RomboutVersluijs 3 หลายเดือนก่อน

    Ps you noted we can created double joints for limbs. But why not add a paw. That's basically a double joint limb already. Yet I think we are stuck with how it bents. Probably will cause that gimbal issue if you don't have it bent forwards and backwards as it is in the sample

    • @CGDive
      @CGDive  3 หลายเดือนก่อน

      I don't think it will work as you imagine. Give it a go.

  • @lildeadshot2630
    @lildeadshot2630 10 หลายเดือนก่อน

    this helped me out so muchh thank uuu

    • @CGDive
      @CGDive  10 หลายเดือนก่อน

      Glad it helped!

  • @CopyCatBlack
    @CopyCatBlack ปีที่แล้ว

    Hi cgdive can you please teach us how you can custom rig layer (ui layout)

    • @CGDive
      @CGDive  ปีที่แล้ว +1

      Yes, in the next videos!

    • @CopyCatBlack
      @CopyCatBlack ปีที่แล้ว

      @@CGDive YESSSS!!!!!!!

  • @alectronco
    @alectronco 6 หลายเดือนก่อน

    What can be used for hairs

    • @CGDive
      @CGDive  6 หลายเดือนก่อน

      Simple tentacle. You could even add dynamics to them using a bone dynamics addon or a manual workflow.

    • @alectronco
      @alectronco 6 หลายเดือนก่อน

      @@CGDive thank you so much your videos help a lot and thanks for the reply

  • @soirema
    @soirema 10 หลายเดือนก่อน +1

    you are an angle thank you 🙏🙏

    • @CGDive
      @CGDive  10 หลายเดือนก่อน +1

      I assure you I am not. But thanks for the nice comment.

  • @RomboutVersluijs
    @RomboutVersluijs 3 หลายเดือนก่อน

    I forgot how I can preserve custom bikes added to the rig. I have a rig which from the base is rigidy, but some bones have been added. I guess I just need to add them to a metaeig. But how can I preserve the custom priors. Because those have been added to the generated rig?
    This character came without the metarig. I've made a script with which I can automatically create a metarig and it will vind the proportions automatically to the existing generated rig. I did this first manually, which was ofcourse tedious. Then I found a script to add constraints, but again I then need to apply each constraint. So I made a script to that. Then I made another script, which binds the metsrig in edit mode to an existing ge erated rig. Which saves ton of time.
    Yet I can't remember what to do with the custom props. I guess perhaps I need to make a custom script. I see a input for that in the advanced settings. Yet can't remember what it is for

    • @CGDive
      @CGDive  3 หลายเดือนก่อน

      Adding custom bikes would be cool indeed. :D
      Seriously, I don't follow with all the typos and unintended words.

  • @tishaXD
    @tishaXD ปีที่แล้ว +1

    Here's a tip: If you want to make more than one knee for your super.furry_gf, you can use a paw sample and modify it.
    I didn't know that you could combine bone samples, I always made the tail bones myself.

  • @AA-hx8rl
    @AA-hx8rl 10 หลายเดือนก่อน

    how about adding the child of constraint to rigify ""before"" I generate the rig ?
    don't want to applying child of every time I re-generate the rig
    Edit : Thanks for the tutorial very insightful for me who just using base rigify all this time

    • @CGDive
      @CGDive  10 หลายเดือนก่อน

      What is the context for the child of question?

  • @nadiacorona2043
    @nadiacorona2043 10 หลายเดือนก่อน

    Why I can't see rig type?):

    • @CGDive
      @CGDive  10 หลายเดือนก่อน

      Make sure you are in Pose Mode and selecting the first bone in the chain.

  • @koushikvarun6029
    @koushikvarun6029 ปีที่แล้ว

    Hi bro can you add female rig to game to unreal addon

  • @wasimulkarimniloy
    @wasimulkarimniloy ปีที่แล้ว

    💖💖💖💖💖💖

  • @jasonwilliams8730
    @jasonwilliams8730 ปีที่แล้ว

    👍