For all of you who have a problem and is stuck, because the inputVector is not accessible anymore. I got an updated version of the video: th-cam.com/video/zHvp2PN5NIQ/w-d-xo.html
But when I download and run your TPS project, I see just violet screen and buttons. I was glad to find this channel, but everything on it is useless for me
Just as a general rule you shouldnt run getcomponent in update, as this runs every frame and can take up performance. Get a reference in start function instead
Guys, I though and found the dicide.For normal working of joystick you should write this string fps.RunAxis = new Vector2(moveJoystic.Horizontal, moveJoystic.Vertical);
Can You Help Me? Assets/MyScript.cs(25,33): error CS1061: Type `FixedJoystick' does not contain a definition for `inputVector' and no extension method `inputVector' of type `FixedJoystick' could be found. Are you missing an assembly reference?
for you guys who are having the problem with the inputVector edit your fixedjoystick script to this: using UnityEngine; using UnityEngine.EventSystems; public class FixedJoystick : Joystick { public Vector2 joystickPosition = Vector2.zero; private Camera cam = new Camera(); public Vector2 inputVector; void Start() { joystickPosition = RectTransformUtility.WorldToScreenPoint(cam, background.position); } public override void OnDrag(PointerEventData eventData) { Vector2 direction = eventData.position - joystickPosition; inputVector = (direction.magnitude > background.sizeDelta.x / 2f) ? direction.normalized : direction / (background.sizeDelta.x / 2f); ClampJoystick(); handle.anchoredPosition = (inputVector * background.sizeDelta.x / 2f) * handleLimit; } public override void OnPointerDown(PointerEventData eventData) { OnDrag(eventData); } public override void OnPointerUp(PointerEventData eventData) { inputVector = Vector2.zero; handle.anchoredPosition = Vector2.zero; } }
I have a question how do i set a max value for view point like a player reaching a max y value he can't look further down/up or hitting the max x value he can't look further left/right can you make a tutorial on that?
Ditzel Game thank you very much for this tutorial... i was checking this out!.. and your channel is so Nice with all the tutorials i needed for creating an FPS games!.. thanks a lot!.. +1sub
Assets/Player.cs(21,37): error CS1061: Type `FixedJoystick' does not contain a definition for `GetInput' and no extension method `GetInput' of type `FixedJoystick' could be found. Are you missing `UnityEngine.Playables' using directive? fps.RunAxis = MoveJosystick.Direction;
for me its not working.the issue is multi touch whwenever i use both the joystick and the camera swipe together the camera swipe detects the joystick input as a touch and registers a long swipe
I can hold and drag the joystick to move in unity, but after I built it into apk,in mobile phone it stucks when I drag it. Instead I can just press it as a 8 direction button. Once you pressed it you cannot drag until you release your finger
Hello, i have a problem with the fixedbutton script it says that the script needs to derive from a monobehaviour, that means that i cannot assign the fixedbutton to the button
Assets\Standard Assets\Characters\FirstPersonCharacter\Prefabs\myscript.cs(26,36): error CS1061: 'FixedJoystick' does not contain a definition for 'inputVector' and no accessible extension method 'inputVector' accepting a first argument of type 'FixedJoystick' could be found (are you missing a using directive or an assembly reference?) im stuck here help me
Assets/MyScript.cs(22,30): error CS1061: Type `FixedJoystick' does not contain a definition for `InputVector' and no extension method `InputVector' of type `FixedJoystick' could be found. Are you missing an assembly reference?
@@egorstratu 1) Find the script in the project name “Joystick”. 2) open the script “Joystick”. 3) find the string “protected Vector2 inputVector = Vector2.zero” and change that to “public Vector2 inputVector = Vector2.zero”. 4) save the script “Joystick”. That is all 😊
I have a question about the button. it seems like is is only pressed on not pressed. is there a way to detect the if it was pressed down this frame, similar to GetKeyDown and GetKeyUp?
In import Package i have no character or FPS Controller, But i have a self make FPS Character with character controller. when i am adding the joystick controller its not working, Can you help me please how can i add Joystick controller in my project?
Please help! This doesnt work for FPS kit 2019. İ couldnt figure out how to do. İt has 2 script, mouse look and FPScontroller. Mouse look is quaternion type control. Not like in the video. So i just did what you ve done in the video but for the codes that contain "mouse X" "mouse Y" . İ couldnt figure out. Unity had compile errors after that and i cannot add your fixedtouchfield script it says "dont inherit script" or something like that. İ use unity 2020. Also i couldnt find cursor lock
Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\RigidbodyFirstPersonController.cs(120,24): error CS0400: The type or namespace name 'FixedJoystick' could not be found in the global namespace (are you missing an assembly reference?) whyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyy
YOU LEGEND :) :) :) :) thanks for the video.. i really didnt know it was that simple.. i been looking around at other guides/tutorials but not a single one was as easy as you have shown how to do it... AWSOME... and THANK YOU! ...... PS. at 8:40 the line "fps.RunAxis = MoveJoystick.inputVector;" i needed to change to "fps.RunAxis = MoveJoystick.Direction;" :P I do have one more question.. when movign and then stopping the RigidBody shakes for a while and then stops... is there a setting to fix this?? EDIT: fixed it i had to set RigidBody to interpolate :) thanks
Hi I’m trying to make a 2d game where there is a move left and a move right button and a jump button and I want to make the characters gun face towards the place I touched but not when I’m touching the buttons. How do I do that?
- For all those people having problems with script!.. watch well the tutorial!.. and do as in the video. - For those complaining about virtual joystick!.. my unity is a v5.3.8f2 and not compatible with the virtual joystick,but I'm not using the virtual joystick.. I'm only using the fixed joystick script of the joystick for my own joystick I've created with image-canvas!..do the same is too easy and work perfectly.
For some reason is not working for me. I am using unity 2019. Everything was fine until the last script. Since the code lines about FixedJoystick, FixeButton, FixedTouchField gives me errors.
@@kurtisgibson2929 I'm getting error CS0246 : The type or namespace name FixedButton could not be found (are you missing a using directive or an assembly reference)
i want to control the shooting with joystick(2d game) .what i mean if i drag joystick up the character should shoot up if i drag the joystick left/right'/down or any direction the character should shoot in that direction. the character should not move only his direction should change.if i rotate the joystick 360 degree the character should rotate his gun point 360 without moving. can u make anything like that. i am using unity joystick just like used in this video.
this works great but when i try using 3 or 4 hand 1 to joystick different assets joysstick and 2 to Fixedtouchfield and three and four to fixedbutton it make the fixedtouchfield glitching like flicking when i pressed to 4 hand or i unpressed hand 4
thanks alot sir but i have a littile problem can you help me or anyone ? i have error its says ... Error CS1061 'FixedJoystick' does not contain a definition for 'inputvector' and no accessible extension method 'inputvector' accepting a first argument of type 'FixedJoystick' could be found (are you missing a using directive or an assembly reference?) Assembly-CSharp C:\Users\ahmad\MAZE_GAME\Assets\myscript.cs 26 Active .... what to do ??
Thank You for this - it is excellent and what I was looking for. One question is that I am using Unity 2018 and the Touch Field in MyScript does not accept "Panel" when I try to drag and drop it in as you do in your example. Is there any reason for this? Everything else works great. Thank you for your help.
it is the same as in the video but here you go: using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityStandardAssets.Characters.FirstPerson; public class MyScript1 : MonoBehaviour { public FixedJoystick MoveJoystick; public FixedButton JumpButton; public FixedTouchField TouchField; // Use this for initialization void Start () { } // Update is called once per frame void Update () { var fps = GetComponent(); fps.RunAxis = MoveJoystick.inputVector; fps.JumpAxis = JumpButton.Pressed; fps.mouseLook.LookAxis = TouchField.TouchDist; } }
Hello,does anyone know why I can't drop the Handle in the Jump Button, and the panel on touch field (that final part)the strage thing is that i can actually drop the handle in the Touch field, and I also get error NullReferenceException: Object reference not set to an instance of an object MyScript.Update () (at Assets/MyScript.cs:24).
When I try to use the RigidbodyFirstPersonController, the script gimme an error, and I can not continue. They told me: 'GUIText' is obsolete: 'GUIText has been removed. Use UI.Text instead. Also tell me: CS0006 Metadata file not found 'I:\Unity\Projects\MyProject\Temp\bin\Debug\Assembly-CSharp-firstpass.dll' I try to change to UI.Text and also gimme the error. I undeestand nothing
Thank you but how can i add the fire button and the car ride button i have a mouse fire and ride the car and you want to turn them into touching buttons
very good. How could I make the analog to be speed sensitive? Depending on the distance of the analogue it just walks and does not run. The speed of the player influenced by the analog.
When i click on import packages nothing will show only show custom packages, please help me and reply i want environment And character package.please help me
Hi nice tutorial , I m using the latest version of unity and the buttons work but the touchfield doesn't look it just causes both buttons to work at the same time. I get forwards, backwards, left and right but no up or down left or right looking. I m not getting any errors either , any help would be appreciated thanks.
HElP please. I did all steps while the project was in PC mode... once i switch to IOS build option it doesn't work anymore. Is there anything else that needs to be done ?
Thanks for the Amazing Tutorial...but i have some issue there without activating or Check Air Control I cannot move around with joystick like move Forward/Backward etc and Jump don't work as well but after activating Air Control I can move around but jump still not working..?
Me funcionó correctamente, lo pude adaptar tratando de que sea más similar a un Input.GetAxis("Mouse X"). Ya es depende de probar con los valores dentro de Clamp o la misma sensibilidad(speed). mouseX = Mathf.Clamp(_zoneRotateTouch.TouchDist.x, -50f, 50f) * 0.02f * speed; mouseY = Mathf.Clamp(_zoneRotateTouch.TouchDist.y, -50f, 50f) * 0.02f * speed;
Thanks for sharing, I made the first-person view and third-person view according to your video. Thanks! But how to change it from the first-person view to third-person view? Could you please give me some tips or hints?
Hi, I followed the video but I get an error in the console: Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\MyScript.cs(8,12): error CS0246: The type or namespace name 'FixedJoystick' could not be found (are you missing a using directive or an assembly reference?) Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\MyScript.cs(9,12): error CS0246: The type or namespace name 'FixedButton' could not be found (are you missing a using directive or an assembly reference?) Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\MyScript.cs(10,12): error CS0246: The type or namespace name 'FixedTouchField' could not be found (are you missing a using directive or an assembly reference?) This is because the inputVector is not accessible anymore??? Thanks for sharing
hi, can you make a tutorial on half screen touch control camera? which is focused on player, but which rotates all around player and also up and down. (like in mobile game freefire)
For all of you who have a problem and is stuck, because the inputVector is not accessible anymore.
I got an updated version of the video:
th-cam.com/video/zHvp2PN5NIQ/w-d-xo.html
hej my sensitivity is super fast..can you help me about that?
@@Trickolo th-cam.com/video/CmCVtEZUKIs/w-d-xo.html
ok, just commented and just saw this :)
Subscribed
Hi. You can download the android-apk and project files here:
bit.ly/ditzelgames
DitzelGames where is first person mobile project?
At last! Thank you!
But why can't you upload the first person controller project!?
Wow. I just realized I can swap the camera
But when I download and run your TPS project, I see just violet screen and buttons. I was glad to find this channel, but everything on it is useless for me
Saving my life on a delivery! 4am and you just made everything much easier! Can finally sleep!
If you have problem with handle move on Android like stick or imposible move it or rotate, just turn off Lock Cursor in FPSControl settings.
Спасибо!
Have problems with "inputVector " !? Understand the script and change to "MoveJoystick.Direction" It's simple!!!
Te amo parsa s2 ksjhdfkjsd salvou
thx
Thanks bro
thank you maaaan
Thank you so much. As you say The solution of inputVector error: select it > Press F12 > change the modifier to public.
f12 de sembole gidilemiyor gibi bi hata veriyor. düzeltmiyor. Siz yapabildiniz mi
aga şey sorucam bu karakter kontrolcüsü assets > Import Package'da bulunmuyor onu nasıl indirebilirim
şimdi kendim de kodlarım ama çok falza fonksyiyon var hazır olanında..
Man, I tried to do this more than 3 month.Thank you SO much.
Вы пробовали повесить управление на FPS Controller?
it was 3 months of searching and now i got the key
thankyou so much sir
An excellent tutorial
Nice code changes
Easy to follow
An excellent starting point for indie devs doing their first game
Just as a general rule you shouldnt run getcomponent in update, as this runs every frame and can take up performance. Get a reference in start function instead
hmmm but i have Errors by writing it in start()
Guys, I though and found the dicide.For normal working of joystick you should write this string
fps.RunAxis = new Vector2(moveJoystic.Horizontal, moveJoystic.Vertical);
Still not normal working for me
Can You Help Me?
Assets/MyScript.cs(25,33): error CS1061: Type `FixedJoystick' does not contain a definition for `inputVector' and no extension method `inputVector' of type `FixedJoystick' could be found. Are you missing an assembly reference?
Direction
for you guys who are having the problem with the inputVector edit your fixedjoystick script to this:
using UnityEngine;
using UnityEngine.EventSystems;
public class FixedJoystick : Joystick
{
public Vector2 joystickPosition = Vector2.zero;
private Camera cam = new Camera();
public Vector2 inputVector;
void Start()
{
joystickPosition = RectTransformUtility.WorldToScreenPoint(cam, background.position);
}
public override void OnDrag(PointerEventData eventData)
{
Vector2 direction = eventData.position - joystickPosition;
inputVector = (direction.magnitude > background.sizeDelta.x / 2f) ? direction.normalized : direction / (background.sizeDelta.x / 2f);
ClampJoystick();
handle.anchoredPosition = (inputVector * background.sizeDelta.x / 2f) * handleLimit;
}
public override void OnPointerDown(PointerEventData eventData)
{
OnDrag(eventData);
}
public override void OnPointerUp(PointerEventData eventData)
{
inputVector = Vector2.zero;
handle.anchoredPosition = Vector2.zero;
}
}
Thanks much
I have error with the handle string
I have a question how do i set a max value for view point like a player reaching a max y value he can't look further down/up or hitting the max x value he can't look further left/right can you make a tutorial on that?
You can search clamp look if you want
Ditzel Game thank you very much for this tutorial... i was checking this out!.. and your channel is so Nice with all the tutorials i needed for creating an FPS games!.. thanks a lot!.. +1sub
Thank you!
@@DitzelGames Rigidbody fps controller script please
If your camera shaky in certain situations, edit update() to lateupdate() in HeadBob.cs in maincamera
you saved my life, thank you so much
Which version unity is this?
Thanks a Lot This tutorial Saved Me
Thank you! Your code for the fixedtouchfield is very useful.
You are great!!!
You deserve lot's of love....
Assets/Player.cs(21,37): error CS1061: Type `FixedJoystick' does not contain a definition for `GetInput' and no extension method `GetInput' of type `FixedJoystick' could be found. Are you missing `UnityEngine.Playables' using directive?
fps.RunAxis = MoveJosystick.Direction;
thank you so much !!!!!!!!
It seems that FixedJoystick is empty in current versions, I used a floating one instead. Worked great, thanks for this video!
what should i put in fixedjoystick script its empty. inputvector doesnt work .plss help me .
and me
You helped me out so much, u got a new sub
for me its not working.the issue is multi touch whwenever i use both the joystick and the camera swipe together the camera swipe detects the joystick input as a touch and registers a long swipe
I have the same issue, did you ever find a solution?
Using Rigidbody Controller makes the camera shaky when I get close to an object, Do you have suggestions about what am I doing wrong?
I can hold and drag the joystick to move in unity, but after I built it into apk,in mobile phone it stucks when I drag it. Instead I can just press it as a 8 direction button. Once you pressed it you cannot drag until you release your finger
same issue
you just saved me a ton of time !!!
subbed for sure
Hello, i have a problem with the fixedbutton script it says that the script needs to derive from a monobehaviour, that means that i cannot assign the fixedbutton to the button
I have the same issue man....
hi the MyScript dose not detecting the FixedButton/Joystick/TouchField, i m using Unity 2018
I am getting an error saying 'FixedJoystick' does not contain definition for 'inputVector' please help
Assets\Standard Assets\Characters\FirstPersonCharacter\Prefabs\myscript.cs(26,36): error CS1061: 'FixedJoystick' does not contain a definition for 'inputVector' and no accessible extension method 'inputVector' accepting a first argument of type 'FixedJoystick' could be found (are you missing a using directive or an assembly reference?)
im stuck here help me
Just go to myscript and then as you see you put inputvector right? change input vector to direction
Assets/MyScript.cs(22,30): error CS1061: Type `FixedJoystick' does not contain a definition for `InputVector' and no extension method `InputVector' of type `FixedJoystick' could be found. Are you missing an assembly reference?
1. Mark InputVector
2. Hit F12
3. Change the modifier to public
@@DitzelGames Did not quite understand
@@egorstratu
1) Find the script in the project name “Joystick”.
2) open the script “Joystick”.
3) find the string “protected Vector2 inputVector = Vector2.zero” and change that to “public Vector2 inputVector = Vector2.zero”.
4) save the script “Joystick”. That is all 😊
@@DitzelGames Thank you!
I have a question about the button. it seems like is is only pressed on not pressed. is there a way to detect the if it was pressed down this frame, similar to GetKeyDown and GetKeyUp?
No entiendo muy bien lo que dices pero entiendo muy bien de lo que hablas Gracias Man te ganaste un suscriptor
Thnaks a lot buddy,U r Great.Helped me a lot.
Really awesome job! 🔥🙌
Thank for the help sir.
You saved my Research
In import Package i have no character or FPS Controller, But i have a self make FPS Character with character controller. when i am adding the joystick controller its not working, Can you help me please how can i add Joystick controller in my project?
Thank you! This works very well even on Unity 2018.1Of2
You really helped me out. Thank you. Subbed.
Did you release in google play ?
Please help! This doesnt work for FPS kit 2019. İ couldnt figure out how to do. İt has 2 script, mouse look and FPScontroller. Mouse look is quaternion type control. Not like in the video. So i just did what you ve done in the video but for the codes that contain "mouse X" "mouse Y" . İ couldnt figure out. Unity had compile errors after that and i cannot add your fixedtouchfield script it says "dont inherit script" or something like that. İ use unity 2020. Also i couldnt find cursor lock
is it allowed to use the joystick pack for commercial purposes?
my move joystick is acting kind of weird, it can't get the full range of motion, do you know why?
Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\RigidbodyFirstPersonController.cs(120,24): error CS0400: The type or namespace name 'FixedJoystick' could not be found in the global namespace (are you missing an assembly reference?)
whyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyy
I can't find Rigidbody First Person Controller, will this work with just the First Person Controller?
Would this tutorial work for the regular FPSController cause the default code is a bit different than the Rigid body FPS
i was also wondering this? did you manage to figure it out?
Thanks for the tutorial man, It worked nice for me! New sub and new like.
YOU LEGEND :) :) :) :) thanks for the video.. i really didnt know it was that simple.. i been looking around at other guides/tutorials but not a single one was as easy as you have shown how to do it... AWSOME... and THANK YOU! ......
PS. at 8:40 the line "fps.RunAxis = MoveJoystick.inputVector;" i needed to change to "fps.RunAxis = MoveJoystick.Direction;" :P
I do have one more question.. when movign and then stopping the RigidBody shakes for a while and then stops... is there a setting to fix this??
EDIT: fixed it i had to set RigidBody to interpolate :) thanks
Did you try on FPS Controller, bro? I need a help.
The .direction works for me!!! Thank You good sir, still trying to get mouseLook to work though
Hi I’m trying to make a 2d game where there is a move left and a move right button and a jump button and I want to make the characters gun face towards the place I touched but not when I’m touching the buttons. How do I do that?
- For all those people having problems with script!.. watch well the tutorial!.. and do as in the video.
- For those complaining about virtual joystick!.. my unity is a v5.3.8f2 and not compatible with the virtual joystick,but I'm not using the virtual joystick.. I'm only using the fixed joystick script of the joystick for my own joystick I've created with image-canvas!..do the same is too easy and work perfectly.
The type or namespace name 'RigidbodyFirstPersonController' could not be found (are you missing a using directive or an assembly reference?)
Using UnityEngine.StandardAssets.Character.Firstperson
For some reason is not working for me. I am using unity 2019. Everything was fine until the last script. Since the code lines about FixedJoystick, FixeButton, FixedTouchField gives me errors.
it should be MoveJoystick.Direction not inputvector anymore it used to work but that's the fix.
@@kurtisgibson2929 Thank you so much !! You are a Master.
@@oscarsanchez2739 i still have no idea what i'm doing
@@kurtisgibson2929 I'm getting error CS0246 : The type or namespace name FixedButton could not be found (are you missing a using directive or an assembly reference)
@@vortexgames744 try reimporting the fixed button asset or use the floating button assist as though it was a fixed button
Great! But i have one question, can i modifier the sensity of the camera? It's too fast and in your video it's smoother, more slow, please!
you can send me the code?
i want to control the shooting with joystick(2d game) .what i mean if i drag joystick up the character should shoot up if i drag the joystick left/right'/down or any direction the character should shoot in that direction. the character should not move only his direction should change.if i rotate the joystick 360 degree the character should rotate his gun point 360 without moving.
can u make anything like that.
i am using unity joystick just like used in this video.
Hi @DitzelGames , Can you help me to modify the RigidBody Script so that the FPS flies with another Joystick? thx
joystick works but my character does not stand on the platform when I touch the button starts to fall down HELP ME!!!!!
When I try to use the RigidbodyFirstPersonController, the script gimme an error, and I can not continue.
I use the 2019 Unity version
use unity 2018
Im running into an issue where the imported FixedJoystick script is empty...Any help would be appreciated :))
Please share me fixed joystick script
How could I touch objects through the panel?
Raycast Target is blocks me, help please.
Thanks in advance!
this works great but when i try using 3 or 4 hand 1 to joystick different assets joysstick and 2 to Fixedtouchfield and three and four to fixedbutton it make the fixedtouchfield glitching like flicking when i pressed to 4 hand or i unpressed hand 4
thanks alot sir
but i have a littile problem can you help me or anyone ?
i have error its says
...
Error CS1061 'FixedJoystick' does not contain a definition for 'inputvector' and no accessible extension method 'inputvector' accepting a first argument of type 'FixedJoystick' could be found (are you missing a using directive or an assembly reference?) Assembly-CSharp C:\Users\ahmad\MAZE_GAME\Assets\myscript.cs 26 Active
....
what to do ??
How they make fire button hold pressed while still interacting touch look?
Thank You for this - it is excellent and what I was looking for.
One question is that I am using Unity 2018 and the Touch Field in MyScript does not accept "Panel" when I try to drag and drop it in as you do in your example.
Is there any reason for this?
Everything else works great.
Thank you for your help.
S K Help please! 😞 I tried it 3 times now
Can you upload your "MyScript" Script please?? It would really really really help a lot
it is the same as in the video but here you go:
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityStandardAssets.Characters.FirstPerson;
public class MyScript1 : MonoBehaviour {
public FixedJoystick MoveJoystick;
public FixedButton JumpButton;
public FixedTouchField TouchField;
// Use this for initialization
void Start () {
}
// Update is called once per frame
void Update () {
var fps = GetComponent();
fps.RunAxis = MoveJoystick.inputVector;
fps.JumpAxis = JumpButton.Pressed;
fps.mouseLook.LookAxis = TouchField.TouchDist;
}
}
got it - did not attach the fixedtouchfield script
THANKS!!!!
After the new update for the joystick pack (1.1) I can't find Inputvector in the FixedJoystick please help
Ok I fix it
how?
how did you fix it? Please... I need your help
can you pls have a tutorial on how to add touch controls in fps microgame?
i have to download ver. 2018 and i cant cause i have a 32 bit pc can plz copy paste all the code inside the joystick pack plz i need your help
Hello,does anyone know why I can't drop the Handle in the Jump Button, and the panel on touch field (that final part)the strage thing is that i can actually drop the handle in the Touch field, and I also get error NullReferenceException: Object reference not set to an instance of an object
MyScript.Update () (at Assets/MyScript.cs:24).
You need to add the correct scripts to them.
For ThirdPersonInput.cs error just change every :
input.x to Horizontal
input.y to Vertical
When I try to use the RigidbodyFirstPersonController, the script gimme an error, and I can not continue. They told me:
'GUIText' is obsolete: 'GUIText has been removed. Use UI.Text instead.
Also tell me:
CS0006 Metadata file not found 'I:\Unity\Projects\MyProject\Temp\bin\Debug\Assembly-CSharp-firstpass.dll'
I try to change to UI.Text and also gimme the error.
I undeestand nothing
I am a new subscriber friend, thanks for your videos, blessings
Hey how can we clamp the rotation like its flipping and it doesn't clamps it
This was a great tutorial, clear and consise. Thank you!
I don't have the first person module 😢
Thank you but how can i add the fire button and the car ride button i have a mouse fire and ride the car and you want to turn them into touching buttons
Rigidbody not able to climbing stairs, any help??? I've searched it everywhere but no luck, thanks : )
It's helped a lot. Thank you!
My screen is shaking when i use touch field in game? Do you know why ?
Good vido thanks man helped me a lot
very good.
How could I make the analog to be speed sensitive?
Depending on the distance of the analogue it just walks and does not run.
The speed of the player influenced by the analog.
Thank you so much for this video, you're the best!
Can it be floating joystick in half of the screen size and for movement in other side like in free fire
When i click on import packages nothing will show only show custom packages, please help me and reply i want environment And character package.please help me
Same
@@nedimcefo158 Look on comment. higher
Excellet tutorial! but I have a problem, at the final, I Can´t drop Handle (1) to Jump Button, can you help me?
Me too
same
I have a problem in the script part of the view in
in the two PointerEventData below
En vez de ".inputVector", utilicé ".Direction" y funcionó bien
Muuuuuuuuuuuuuuuuuuuuuuchasssssssssssssssssss GRAAAAAAAAACIIIIIIIIIAS.
Me has hecho el aguinaldo de Diciembre.
@@zenki4813 vaaaaayalo ! bro
Hi nice tutorial , I m using the latest version of unity and the buttons work but the touchfield doesn't look it just causes both buttons to work at the same time. I get forwards, backwards, left and right but no up or down left or right looking. I m not getting any errors either , any help would be appreciated thanks.
HElP please. I did all steps while the project was in PC mode... once i switch to IOS build option it doesn't work anymore. Is there anything else that needs to be done ?
you need to get ios build option
Thanks for the Amazing Tutorial...but i have some issue there without activating or Check Air Control I cannot move around with joystick like move Forward/Backward etc and Jump don't work as well but after activating Air Control I can move around but jump still not working..?
Check the parameter for raycast length for ground detection
Me funcionó correctamente, lo pude adaptar tratando de que sea más similar a un Input.GetAxis("Mouse X"). Ya es depende de probar con los valores dentro de Clamp o la misma sensibilidad(speed).
mouseX = Mathf.Clamp(_zoneRotateTouch.TouchDist.x, -50f, 50f) * 0.02f * speed;
mouseY = Mathf.Clamp(_zoneRotateTouch.TouchDist.y, -50f, 50f) * 0.02f * speed;
Pouvez-vous me donner le scénario ?
I have problem with input vector. It's inaccessible due to its protection level
select it > Press F12 > change the modifier to public.
Thank you. You really helped me. Subscribe and like from me!
one problem, touching the joystick makes the camera change direction even though the panel isn't overlapping with it
I have the same issue, did you ever find the solution?
Thanks for sharing, I made the first-person view and third-person view according to your video. Thanks! But how to change it from the first-person view to third-person view? Could you please give me some tips or hints?
Thanks, i really need this!
Where did you get the character asset?
Fantastic video
Hi, I followed the video but I get an error in the console:
Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\MyScript.cs(8,12): error CS0246: The type or namespace name 'FixedJoystick' could not be found (are you missing a using directive or an assembly reference?)
Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\MyScript.cs(9,12): error CS0246: The type or namespace name 'FixedButton' could not be found (are you missing a using directive or an assembly reference?)
Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\MyScript.cs(10,12): error CS0246: The type or namespace name 'FixedTouchField' could not be found (are you missing a using directive or an assembly reference?)
This is because the inputVector is not accessible anymore???
Thanks for sharing
I respond to myself, in a new project and Unity 2018.3.11f1 works correctly, but in my project I get those errors. Thank you.
it helped me a lot! thanks
after long time I manage to set controls.
hi, can you make a tutorial on half screen touch control camera?
which is focused on player, but which rotates all around player and also up and down.
(like in mobile game freefire)
MoveJoystick.inputVector; problem. Please help. Can not Find