fun fact: the shortest amount of time that can be measured is the planck time, 5.39e-44 seconds. this is wayyyyyy longer than 6e-90, which is the length of one beat at 10^91 bpm (ik you didn't ask but still)
@@_wetmath_ to be played by a bot the theoretical limit would be 6.468 × 10^-42 due to bpm being 60 seconds and every input needs 1 frame to be released in between.
To note about more Gimmick bpm's (infinity bpms) we normally write them as 1e-298. which when calculated to bpm is... 60,000/1e-298 or 600,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000 bpm or 6, with 302 0's.. This is normaly done within 1-10 ms as the act of scrolling instantly crashes the game.
I'd be really interested to see a video covering maps with weird offsets like the one for bad sweets bad dreams. I know the ryuusei aika abuse map (can't remember the name) also has a negative offset and is ranked, so that might be something to look into
negative offsets are always rankable. It's normally used when you want to ensure that you want to map a beat before the starting beat (hard to explain. but Shinjuku Jack does it kinda)
I think Shinjuku Jack was the map that I was meaning as the Ryuusei aika abuse map, I just found it interesting that some maps have huge negative offsets, like the -10000 or something in the video and the -3800 on shinjuku jack
Okay, so while the highest consistent bpm is 400, there are, of course, some maps that go past that, most notably the new Last Wish map, which peaks at 960BPM.
There is a James map called “healing vision - angelic mix -“ that peaks at 784 bpm… it was ranked in 2008. Did it hold the record all the way until last wish was ranked?
although a quick video I found it interesting. something about the inner works in osu or rhythm games in general are hella cool to me but im too lazy to do my own research. thank you tzechi.
hmmmm...haven't you also mentioned that some old maps used to speed up or slow down sliders by increasing or lowering the bpm? And sometimes they have to calculate like a 1/3 bpm that works like hitting 1/3 on that bpm that had been set up, incase if the slider goes too fast, because you'll end up receiving a lower bpm than doubling it up, I guess.... And the tick rate increases too if it's doubled! The most prominent example that I can find of, that uses lots of various bpm's is the "F" map insane difficulty mapped by torebuta...
ah yeah, for the most part on this video i only focused on the average BPM of the map. if there were a way to sort maps by their peak BPM, that would be siick
fun fact: the shortest amount of time that can be measured is the planck time, 5.39e-44 seconds. this is wayyyyyy longer than 6e-90, which is the length of one beat at 10^91 bpm (ik you didn't ask but still)
so the highest possible bpm is about 10^44?
@@_wetmath_ to be played by a bot the theoretical limit would be 6.468 × 10^-42 due to bpm being 60 seconds and every input needs 1 frame to be released in between.
To note about more Gimmick bpm's (infinity bpms) we normally write them as 1e-298. which when calculated to bpm is... 60,000/1e-298
or
600,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000 bpm
or 6, with 302 0's..
This is normaly done within 1-10 ms as the act of scrolling instantly crashes the game.
osu gets funky
-∞ BPM before the song even begins is the most cursed thing i've seen in osu
Fun fact about Ichirin No Hana
It's the first map to have a background with an anime girl with big breasts
I'm not kidding, I did my research
bruh💀
osu! players are a different breed of down bad 💀
I'd be really interested to see a video covering maps with weird offsets like the one for bad sweets bad dreams. I know the ryuusei aika abuse map (can't remember the name) also has a negative offset and is ranked, so that might be something to look into
negative offsets are always rankable. It's normally used when you want to ensure that you want to map a beat before the starting beat (hard to explain. but Shinjuku Jack does it kinda)
I think Shinjuku Jack was the map that I was meaning as the Ryuusei aika abuse map, I just found it interesting that some maps have huge negative offsets, like the -10000 or something in the video and the -3800 on shinjuku jack
I was surprised that you used the large number name and not that scientific notation shenanigans. I appreciate that lol
osu mania sv maps :
Okay, so while the highest consistent bpm is 400, there are, of course, some maps that go past that, most notably the new Last Wish map, which peaks at 960BPM.
There is a James map called “healing vision - angelic mix -“ that peaks at 784 bpm… it was ranked in 2008. Did it hold the record all the way until last wish was ranked?
@@illv3 Nope, it seems there was another old map, Koibumi2000, that was ranked in 2010. It peaked at 800BPM.
@@iaport wow that’s cool ! Thanks for telling me , I think I’m gonna go play it now
although a quick video I found it interesting. something about the inner works in osu or rhythm games in general are hella cool to me but im too lazy to do my own research. thank you tzechi.
ayy i was wondering about it too, thanks for the video
hmmmm...haven't you also mentioned that some old maps used to speed up or slow down sliders by increasing or lowering the bpm?
And sometimes they have to calculate like a 1/3 bpm that works like hitting 1/3 on that bpm that had been set up, incase if the slider goes too fast, because you'll end up receiving a lower bpm than doubling it up, I guess....
And the tick rate increases too if it's doubled!
The most prominent example that I can find of, that uses lots of various bpm's is the "F" map insane difficulty mapped by torebuta...
ah yeah, for the most part on this video i only focused on the average BPM of the map. if there were a way to sort maps by their peak BPM, that would be siick
The fact that in the 3rd position is an Indonesian song interests me.
Imagine not being able to stream infinite bpm lol
most normal katacheh
that's a pretty high bpm
Coom😮🤣😂😂😂🤣😂😂🤣😂😂🤣🤣👍👍👍👍👍👍🤣😂😂😂🤣😂😂😂😂
Ahhhh yes ._.
meow
Damn
We need more interesting osu top 5 or top 10 videos
Speed up! Taken to the next level
please release the government knows taiko skin so people can play it on older osu versions k thx bai
done lol
@@tzechi thx
rather silly
Maplestory music
Isn't 777 777bpm?
yup. the song itself is 777bpm but the loved set is 388.5bpm (777 divided by 2) for whatever reason.
@@tzechi I thought the top diff was 777 bit the lower diffs were 388.5
The top diff shows 777bpm
Bro what happened to the Singaporean accent 💀