This man is possibly the best overall teacher ever for Blender fundamentals in this free arena. This is the kind of thoroughness I am used to in paid courses!..thank you Colin so much!!
@@BornCG Seriously, keep it up as an indie dev (Programmer with Max experience), your thoroughness is greatly appreciated in addressing blender's quirks. Especially when you mention the keyboard shortcuts you use. Too many tutorials are for old blender's UI and shortcuts. As a 2.9X+ version user thank you.
Thanks for the tutorial, for those who can't find Auto Smooth - in new versions (4+) it was replaced by "Shade Smooth by Angle" pressing RMB on object. And you can adjust the angle in the menu of last action.
I have watched multiple Beginner and Intermediate Tutorials and was confused at the different techniques everybody used to basically do the same thing but nobody explained why or which is the best option in certain instances. Thanks to you, I start to understand. I love your Blender Beginner series and how thoroughly you explain all the tools. This makes me able to decide what to use on my own depending on the project, instead of just relying on tutorials for each and every thing. Thank you very much, Colin! 💫
Very well done! Your explaining every little detail on what you're clicking and why is done in real time and a normal speed. This is very much appreciated and far preferred to those tutorials where we have to try to watch the key strokes at the bottom of the video. Thank you for making things easy to understand and easy to follow.
Fantastic tutorial! So concise, no fluff. This is great for folks who are coming from another software and just need a quick way to get up-to-speed with Blender. Thank you!
there may not have been a fitting solution for my problem, but you mentioned a few things with which brought me to a sollution on my own, my very rare like and comment aquired
Great video. I have been using Blender for modeling for quite some time, however, this is a very well done and succinct explanation for how various shading techniques can be used all in one place. Exactly what I was looking for.
Warning: Edge Split is not suggested in the Blender docs anymore, it is considered Legacy and should not be used on new models since there are better ways (that you suggested too).
great videos! probably the best blender tuts on YT ever watched yet. Great series even though i work with blender almost 2 years to make 3d print vehicles. But i learned some small but sometimes so damn useful tricks. Thats why i started to watch the whole series :) Sometimes i spend hours to do something, then i saw you do that with 2 klicks... i was like.. WTF was that?! how many hours of my life did i waste... :(
As a side note, as someone who's done a lot of hard surface stuff via the box model, wherever I need to make a cylindrical object with subdivision surface, I will make a cylinder with eight sides and no faces on either end, make one vertex at both ends of the cylinder, then make four faces with each face comprising three vertices along the edge of the cylinder and the vertex at the center. Hopefully that is descriptive enough. Also, when it comes to the box model and subdivision surface, edge loops are your friend in controlling how far round or sharp a corner will end up. The bevel tool is easy to use, but could end up creating headaches when it comes to uv mapping and other processes necessary to make a model useable in a game engine or elsewhere.
Great video but I have a question about the Sharp Edge. Does it only work in "Auto smooth mode"? I've shaded Monkey head using "Smooth" without ticking the "auto smooth". I've selected a few things with sharp edge but it doesn't work. It only works when I tick the "auto smooth" box and up the degree count to like 90. Shouldn't this work in normal "smooth mode"?
Really great video! I still havent figured out which to use for game models though, what would be your process there? Used the proximity loops until now but thats way too much geometry obviously
I really like how complete this video is. However, I think you should have explained subdivision surface in an earlier video, or provide a link to another video, so you don't need to bring it up here. Though I appreciate the chapters so it's easy to skip.
Took me forever to figure out how to select edge loops with emulate 3button mouse on. For anyone that may be experiencing the same issue to select edge loops with emulate 3button mouse on you just doubleclick the loop.
so i'm using the edge split modifier and there's some split edges that i don't want. is there a way to smooth those edges while maintaining topology (unlike smooth vertices which changes topo), without turning off the edge split modifier? like mark sharp but the opposite?
hi!!, What is better aproach to use in video games? I understand the weight of vertices and tris in the performance of the video games but flat edges just looks very bad and unreal. Or its just a matter of find a "balance"??... I'm a programmer not a 3d model designer.
If you want to modify the edge crease factor applied to a specific set of edges later, you can always select those same edges again after, press shift-E (edge crease), and then move your mouse to/from the object origin to change the edge crease factor, even back down to 0. The bottom-left 'last operation' pop-over may help you to get it all the way back down to 0.
Do you know programming basics? Do your best to break down bigger games like that into very small pieces. Like: "how do I program a simple inventory system?" (even that's a fairly big endeavor!).
forget the Blender Guru doughnut everyone, and come here to learn Blender. Amazing tutorial!
Same here
bro he teaches very little and is like taking a lot of time
This man is possibly the best overall teacher ever for Blender fundamentals in this free arena. This is the kind of thoroughness I am used to
in paid courses!..thank you Colin so much!!
😊🙃
@@BornCG Seriously, keep it up as an indie dev (Programmer with Max experience), your thoroughness is greatly appreciated in addressing blender's quirks. Especially when you mention the keyboard shortcuts you use. Too many tutorials are for old blender's UI and shortcuts. As a 2.9X+ version user thank you.
Thanks for the tutorial, for those who can't find Auto Smooth - in new versions (4+) it was replaced by "Shade Smooth by Angle" pressing RMB on object. And you can adjust the angle in the menu of last action.
In Blender 4.2.1 LTS, they brought it back as "Shade Auto Smooth" when you RMB on an object. BLENDER MAKE UP YOUR MIND
So refreshing to see an explanation carried out by someone who knows how to teach
I have watched multiple Beginner and Intermediate Tutorials and was confused at the different techniques everybody used to basically do the same thing but nobody explained why or which is the best option in certain instances. Thanks to you, I start to understand. I love your Blender Beginner series and how thoroughly you explain all the tools. This makes me able to decide what to use on my own depending on the project, instead of just relying on tutorials for each and every thing. Thank you very much, Colin! 💫
Excellent teaching and delivery. So clear and concise. Anyone who wants to learn blender needs to start here.
Man I think you are better than most teachers I’ve ever had, you are a true legend
☺️🙃
Great tutorial with lots of details! :) Thank you very much, Colin!
Very well done! Your explaining every little detail on what you're clicking and why is done in real time and a normal speed. This is very much appreciated and far preferred to those tutorials where we have to try to watch the key strokes at the bottom of the video. Thank you for making things easy to understand and easy to follow.
Fantastic tutorial! So concise, no fluff. This is great for folks who are coming from another software and just need a quick way to get up-to-speed with Blender. Thank you!
I was looking how to soften my edges for a while now; you've provided me with a clear answer. Thank you sir :)
there may not have been a fitting solution for my problem, but you mentioned a few things with which brought me to a sollution on my own, my very rare like and comment aquired
VERYYYYY NICE YOU HAVE FIXED ALL PROBLEMS I HAD IN MODELING RIGHT NOW!!!!
One of the best and well-explained videos about edge control. Thanks
Great video. I have been using Blender for modeling for quite some time, however, this is a very well done and succinct explanation for how various shading techniques can be used all in one place. Exactly what I was looking for.
It seems like he was full of energy in the making of this video!
Finally goat is back 🙌
Thank you for teach us this wonderful program!!! You are a excellente teacher!!!!
I know this bit but just love to listen to you teach. And there is always this little bit of something I missed. You are the best!
😊 thanks!
the auto smooth was exactly what i needed. thank you!
Colin, awesome tutorial, keep on with producing more !
Wow you are an amazing teacher! Thank you so much for this.
Really glad to see tutorial videos up, Really informative
Thank you so much for this tutorial! This is the only one that helped me solve my collage project
man this tutorial is insane, trust me! ty so much
Life saver, thanks for sharing your knowledge.
GREAT TUTORIAL !
nice tutorial!! thanks man, I will try to watch all the series :)
Warning: Edge Split is not suggested in the Blender docs anymore, it is considered Legacy and should not be used on new models since there are better ways (that you suggested too).
Great video, answered my question right away!
great videos! probably the best blender tuts on YT ever watched yet. Great series even though i work with blender almost 2 years to make 3d print vehicles. But i learned some small but sometimes so damn useful tricks. Thats why i started to watch the whole series :) Sometimes i spend hours to do something, then i saw you do that with 2 klicks... i was like.. WTF was that?! how many hours of my life did i waste... :(
Wow, that was a fantastic journey, thanks for your effort!
As a side note, as someone who's done a lot of hard surface stuff via the box model, wherever I need to make a cylindrical object with subdivision surface, I will make a cylinder with eight sides and no faces on either end, make one vertex at both ends of the cylinder, then make four faces with each face comprising three vertices along the edge of the cylinder and the vertex at the center. Hopefully that is descriptive enough.
Also, when it comes to the box model and subdivision surface, edge loops are your friend in controlling how far round or sharp a corner will end up. The bevel tool is easy to use, but could end up creating headaches when it comes to uv mapping and other processes necessary to make a model useable in a game engine or elsewhere.
I have seen some amazing teachers. but you👌💯! Haha are the goat
Very interesting techniques and great explanation as usual!
just what I needed, thanks!
Thank you so much its really help a lot. Keep it going
Why do you have less likes??? You teach really well and deserve more!
This was super helpful, thank you!
DUDEEEEE THANK YOU SOOO MUCH THIS HELPS A LOTTTTT
Amazing video, thanks for sharing your knowledge :)
Well done again!! Thanks.
Great video but I have a question about the Sharp Edge. Does it only work in "Auto smooth mode"? I've shaded Monkey head using "Smooth" without ticking the "auto smooth". I've selected a few things with sharp edge but it doesn't work. It only works when I tick the "auto smooth" box and up the degree count to like 90. Shouldn't this work in normal "smooth mode"?
great tutorial.Thanks
For auto smooth you need to right click en select it not in the object data
really good tutorial
Thanks! 🙂
great video.
Make a video on animating and moving objects
BTW Love your videos.
This video series deserves millions of views
It just amazing
Check out My blender 2.8 tutorial on animation! Tons on info in that video with an almost identical interface as Blender 2.9
Really great video! I still havent figured out which to use for game models though, what would be your process there? Used the proximity loops until now but thats way too much geometry obviously
Спасибо мужик! Good work!
god damn! what an amaaaazing tutorial! thanks!!!
Ohh I was waiting for this
great tutorial thanks so much
Thanks for watching! 😊
Thank you 😀
This channel is a jem
This was very helpful but when i try to export the file to an stl for example for my 3d printer it shows the hard edges again. How do we fix that.
Un vrai tutorial de fond !
Thank you for this.
Fantastic Video, subscribed earned
Thanks! 🤩
I really like how complete this video is. However, I think you should have explained subdivision surface in an earlier video, or provide a link to another video, so you don't need to bring it up here. Though I appreciate the chapters so it's easy to skip.
Took me forever to figure out how to select edge loops with emulate 3button mouse on. For anyone that may be experiencing the same issue to select edge loops with emulate 3button mouse on you just doubleclick the loop.
So smoothing for rendering and games, what is recomended? Hmm...
Nice and helpfull.
so i'm using the edge split modifier and there's some split edges that i don't want. is there a way to smooth those edges while maintaining topology (unlike smooth vertices which changes topo), without turning off the edge split modifier?
like mark sharp but the opposite?
Thank you very much!
hi!!, What is better aproach to use in video games? I understand the weight of vertices and tris in the performance of the video games but flat edges just looks very bad and unreal. Or its just a matter of find a "balance"??... I'm a programmer not a 3d model designer.
Nice
So you remember that you have a yt channel too
Good 👍👍
😉👍
Very Great! :-)
That monkey head is susan, since you aparently havent been introduced :)
Finally borncg
Right!!?? 😉
U r amazing, how can i show u what i ve done within 4 days in ur videos ? How can i show u
continue the platformer tutorials please
Thank YOu!
You're most welcome!
I click the shade smooth but nothing happens to my model. Its just the same as before.
How do you undo crease edges without ctrl z? Or you can't? Like what if I creased my edge and an hour later I wanna undo that? explain if you can pls
If you want to modify the edge crease factor applied to a specific set of edges later, you can always select those same edges again after, press shift-E (edge crease), and then move your mouse to/from the object origin to change the edge crease factor, even back down to 0. The bottom-left 'last operation' pop-over may help you to get it all the way back down to 0.
@@BornCG thx
Why the non-visual, textual (bullet-list) intro ?
Ken you make mor gobo videos ples
Please continue with godot 2d game creating
do you still monitor this lesions coments
TH-camrs get a feed of all recent comments, no matter which video. :) .. I check comments regularly.
Now name one for editing videos like this
Jk
I'm not sure what you mean?
@@BornCG I was asking for a tutorial on how to edit videos like you
Ah! I use DaVinci resolve! It’s great and free!
@@BornCG okay
@@BornCG wait it is free what? It was not free when I saw that's why I started using shortcut and I am habitually to it now like little bit
Waiting for hxh and your 2d tutorial is same
27:34
Can you make video about how to make game like” toca life world” please?
Do you know programming basics? Do your best to break down bigger games like that into very small pieces. Like: "how do I program a simple inventory system?" (even that's a fairly big endeavor!).
if you can't draw, learn blender_)))
why?
36 mins
awesome tutorial. Thanks