Factorio Space Age: Trains (Spoiler free!)

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  • เผยแพร่เมื่อ 22 ธ.ค. 2024

ความคิดเห็น • 236

  • @Tyrus-jq8qk
    @Tyrus-jq8qk 2 หลายเดือนก่อน +354

    The fact you had "happy place" as an unreachable train stop really hit home

    • @galdocstutorials
      @galdocstutorials  2 หลายเดือนก่อน +136

      ... oh no lol ... those were the original stops I was going to use for the tutorials that I just never deconstructed ... and now ... now they have new meaning. I will stare stoically at nothing for one minute in solidarity.

    • @henapbc9
      @henapbc9 2 หลายเดือนก่อน +14

      the train literally hit the home

  • @AverageFactorioGuy
    @AverageFactorioGuy 2 หลายเดือนก่อน +37

    Dude the mouse wheel rotate is so genius thank you

  • @dripthanos5595
    @dripthanos5595 2 หลายเดือนก่อน +91

    Making lag machines out of placing rail ghosts in all possible orientations just got a whole lot easier!

    • @galdocstutorials
      @galdocstutorials  2 หลายเดือนก่อน +13

      @@dripthanos5595 oh boy did it ever

  • @argentoAFK47
    @argentoAFK47 2 หลายเดือนก่อน +64

    Sometimes I have dreams about games, where there's this super cool super update that makes the game an order of magnitude more enjoyable to play.
    Factorio 2.0 may be the first time reality actually matches the feeling I get from those dreams.

    • @NeoAcario
      @NeoAcario หลายเดือนก่อน +1

      Space Age adds an ORDER OF MAGNITUDE of complexity... and I'm here for it.

  • @soggsthemage6679
    @soggsthemage6679 2 หลายเดือนก่อน +15

    18:29 One very useful detail with all of those signal slots on entities: You can change which signal they read from or write to by clicking on that box. You can also set these to items and fluids of course. This allows you for example to easily add up all construction robots that are stored in chests as well as in the network by simply setting the Total Construction Robots output to Construction Robots; useful for example for checking how many robots a wall segment has left in total. Far too many people seem to miss out on that feature that has been in the game since at least 0.15.

  • @cthulhu8977
    @cthulhu8977 2 หลายเดือนก่อน +46

    Recently found your channel.
    Your humor and production level (editing) are right up there with Dosh.
    Thank you for kicking ass in this age of slackers.

  • @LHunt49
    @LHunt49 2 หลายเดือนก่อน +12

    This is the first video that I watched where I grasped train interrupts. Thank you!

  • @harumessu626
    @harumessu626 2 หลายเดือนก่อน +37

    Train stop priority is going to be so nice for a lot of mods

  • @trollocat
    @trollocat 2 หลายเดือนก่อน +36

    you became my favorite youtuber overnight lol, your humour and overall quality on these factorio videos is amazing

  • @428Lenny
    @428Lenny 2 หลายเดือนก่อน +65

    I love these videos. I dont want to get bombarded with spoilers but a bunch of factorio youtubers that said they would put "spoilers" and "no spoilers" just aren't.

    • @benjitheengi4447
      @benjitheengi4447 2 หลายเดือนก่อน +1

      Hey dont be mean to trupen like that

    • @benjitheengi4447
      @benjitheengi4447 2 หลายเดือนก่อน +13

      Im mad everyone put the lava planet enemy on the thumbnails thats exactly the kind of thing i wanted as a surprise

    • @I-ONLY-BUILD-MECHS-AND-DUSTERS
      @I-ONLY-BUILD-MECHS-AND-DUSTERS 2 หลายเดือนก่อน

      @@benjitheengi4447 The whole early access has been a nonsensical disaster. Who is benefiting from it? I doubt they somehow see extra sales from this. it is possible for a game to be exclusive for so long that people stop caring: see FF16/FF7R.

    • @428Lenny
      @428Lenny หลายเดือนก่อน

      @@benjitheengi4447 i was talking about Xterminator, he showed a lot of spoilers for no reason and didn't put warnings like he said he would. There was another youtuber on my home page that i never watched just spoiling the shattered planet on the thumbnail that made me very mad on that day

  • @kittydlyw
    @kittydlyw หลายเดือนก่อน +1

    17:05 really appreciate you mentioning all the small mistakes here and there, when I make them I also get the feeling of oh my god I suck why do I think I know anything about this in the first place, and imposter syndromes takes hold. Openly talking about these things helps a lot, so just wanted to say thank you for doing that here ^^ Also, this tutorial is insanely useful, thank you for the super cool stuff you shared here and the effort you've put into it :)

  • @seniorfiance
    @seniorfiance 2 หลายเดือนก่อน +33

    I've been looking up your channel over the last couple of days waiting for this one

    • @galdocstutorials
      @galdocstutorials  2 หลายเดือนก่อน +9

      Sorry -- it literally took me 3 days of solid editing to get this one out.

  • @Fabriken-DJ
    @Fabriken-DJ หลายเดือนก่อน +1

    Thank you. I am the Swedish factory "Fabriken", and I will give you credit in my next music video. The factory must grow! Infinite expansion

    • @Fabriken-DJ
      @Fabriken-DJ หลายเดือนก่อน

      Could not link, but the music video is called Fabriken AGI - Endless Hunger Machine

  • @428Lenny
    @428Lenny 2 หลายเดือนก่อน +31

    The undo confirmation is crazy!

    • @galdocstutorials
      @galdocstutorials  2 หลายเดือนก่อน +7

      I'm going to need it so, so often

    • @nahblue
      @nahblue 2 หลายเดือนก่อน +7

      the software engineering of that is beautiful. such legends

    • @Katatonya
      @Katatonya 2 หลายเดือนก่อน +4

      I need that in vscode right now.

    • @SimonClarkstone
      @SimonClarkstone 9 วันที่ผ่านมา

      There is Redo, too.

  • @Jayx20jxa
    @Jayx20jxa 2 หลายเดือนก่อน +25

    Finally. Trains

  • @Jtollefsen44445
    @Jtollefsen44445 2 หลายเดือนก่อน +5

    Thanks Galdoc for getting this out before release! All of your tutorials will be my reference throughout my time in space age. Cheers

  • @Recon777x
    @Recon777x หลายเดือนก่อน +1

    I think I may have to watch this video ten times to really absorb all the useful information. It's so dense.
    Your hard work is appreciated.
    Need more use cases for some of the weird stuff like parameters. At the moment, it's hard to imagine _where_ I'd need to use these.

  • @cornbonzo7027
    @cornbonzo7027 2 หลายเดือนก่อน +8

    The last thing with all the rails looked like bacteria under a microscope
    Also your tutorials are great I’d expect you to have more views. Keep up the great content

    • @galdocstutorials
      @galdocstutorials  2 หลายเดือนก่อน +2

      @@cornbonzo7027 Cargoteria

  • @LeonardoRinaldiYautja
    @LeonardoRinaldiYautja 2 หลายเดือนก่อน +5

    Thank you for all those videos! You are awesome, also, you are the only youtuber I'm seeing not spoiling the update on youtube, but actually giving USEFUL information (tutorials and such) about the update, keep going! Can't wait for the next one :)

  • @billjoe4330
    @billjoe4330 หลายเดือนก่อน

    High quality and entertaining explanation. 0 bs, 30 minutes of good stuff my dude

  • @Cyber_Cheese
    @Cyber_Cheese 2 หลายเดือนก่อน +2

    13h to go and you're still dropping sick spoiler free content ! Thank you

  • @gloverelaxis
    @gloverelaxis หลายเดือนก่อน +1

    That one-minute undo confirmation is some of the sickest UI design I've ever seen. That's incredible.

  • @Nooctae
    @Nooctae หลายเดือนก่อน

    Exceptionnal quality on this video, you're very good at this.
    Good voice for explaining things, good tempo, clear showcase of what you're talking about.
    I will make sure to recommend this in the future.

  • @MrAbgeBrandt
    @MrAbgeBrandt 9 วันที่ผ่านมา

    Awesome that you made a spoiler free video and noted it as such! I'm only just at the first planet after Nauvis due to playing co-op and the associated time/scheduling difficulties. We also use the mods "hide space age spoilers" and "discovery tree". Have been avoiding all recent Factorio videos (uploaded since mid October). :/

  • @darrylelam256
    @darrylelam256 2 หลายเดือนก่อน +5

    I love having trains running all over the place. I know its not the most efficient way to do it but if I can add a train to any process I will LOL. So anything that can increase the efficient of my trains is welcome.
    Just the fuel interrupts or the elevated rails alone will make a big difference. Less time that trains stop to fuel up or for other trains to pass means the whole system will run better. My train fueling yard can now be a lot smaller and if I use mostly elevated rails in my base I'll be much less likely to get run over, my trains kill me more then the biters.
    Having more rail positions are amazing but more placements of signals around curves is going to allow so much kool railways. There has been more the a few times where I wanted my rails to go one way only to discover that I couldn't put signals where they needed to be to make it work. This should allow lots more freedom in railway design.
    The item parameter and trains changing color are something I could probably do without but you can bet your butt I'm going to use them. Just the idea of having a boat load of trains running all over the map hahahaha! You could just sit in a train and not know where you'll end up, just sit back and enjoy the ride all over your factory. will it make my base more efficient, will it make it less? I don't know and I don't care.
    I'm sure I'll find even more ways to use the new systems

  • @danielfischer4244
    @danielfischer4244 25 วันที่ผ่านมา

    Loved how to-the-point and cleanly-edited this video was. Excited to watch the rest!

  • @DavidLindes
    @DavidLindes หลายเดือนก่อน

    4:00 - that keybindings idea is huge! Will totally be doing that; thanks!
    6:05 - ooh, also nice! (It's the little things...)
    All told, great vid! (No offense to the other person, but this was so much better than the last one I just watched.) Kudos!

  • @Sidewalk_Psycho
    @Sidewalk_Psycho 2 หลายเดือนก่อน

    This is the first video i got in my timeline from you. Man i like your humor and the editing style. This won't be my last visit here.

  • @pilezz
    @pilezz 2 หลายเดือนก่อน +1

    That shift-mousewheel keybind is awesome!! Decided not to got with blueprint railpack but experiment with the new settings first after watching your vid. Thanks

  • @shroomer3867
    @shroomer3867 หลายเดือนก่อน

    This video comes in clutch as I have just started to expand to a second base and mining outposts in my Space Age save, thank you!

  • @schedarr
    @schedarr 13 วันที่ผ่านมา

    I love the style and condensed knowledge you provide.

  • @RaViMotoresElétricos
    @RaViMotoresElétricos 5 วันที่ผ่านมา

    First time watching your videos, really loving it! (Still have no ideia how to signal tho). Also, the little captions on the objects is SO FUNNY, i love it

  • @pseudoanonymous7700
    @pseudoanonymous7700 2 หลายเดือนก่อน +1

    CTRL clicking track to send an arbitrary point on track was indeed pre-2.0, you could/can also Shift click a station and it will be added to the train schedule.

  • @visibleSeldom
    @visibleSeldom หลายเดือนก่อน +1

    That rail rotate kwybind change is incredible.
    3200 hours in-game and stil finding new stuff.
    This game is probably the best $60 value you could ever spend in gaming.

  • @mathiascorlin9636
    @mathiascorlin9636 2 หลายเดือนก่อน

    Thank you very much! Such a nice and detailed video i really appropriate the work you put into it.
    And i must admit, you sound like a guy that is really pleasant to be around.

  • @pierrotdeanau1848
    @pierrotdeanau1848 หลายเดือนก่อน

    1st video i’ve seen of your collection, and i will subscribe to it. I like the information and especially the humour . Good job!

  • @basildaoust2821
    @basildaoust2821 2 หลายเดือนก่อน +2

    Tomorrow, how quickly time flies. Thanks, I think my brain checked out, but I tried to stay motivated.

    • @galdocstutorials
      @galdocstutorials  2 หลายเดือนก่อน +1

      S'all good -- enjoy the game tomorrow

  • @Nicolas-L-F
    @Nicolas-L-F 2 หลายเดือนก่อน

    Loved this tutorial, I forgot a bunch of the changes on trains so this really helped refresh the memory and even learn new tricks

  • @youneeck
    @youneeck 28 วันที่ผ่านมา

    Ok, hands down, one of the most informative and fun videos I have seen in a long while! woohoo! subscribed and commenting for the algo :) plus, I shall go watch your blender videos soonish XD

  • @BrockenStars
    @BrockenStars 2 หลายเดือนก่อน +4

    The new trains look awesome can't wait to automate them

  • @uku4171
    @uku4171 3 วันที่ผ่านมา

    The Shift + Mousewheel tip was so good. Ialso recommend binding Ctrl + Mousewheel to tile size adjustment.

  • @riffzifnab9254
    @riffzifnab9254 2 หลายเดือนก่อน +1

    Fiddling with rails is probably the first thing I'm going to do tomorrow. Thanks for the preview. That control rebind sounds especially nice, 90 degree bend might no longer be my most used blueprint. (:

    • @riffzifnab9254
      @riffzifnab9254 2 หลายเดือนก่อน

      Turns out you can't make a symmetrical roundabout with rails that are only once rail width apart. Wish I had known that before. Don't be like me: make a rail BP book with rails separated by two rail widths. My base will now have the "old" section and the "current" section with some very janky interconnects between them.

  • @OverlyAvery
    @OverlyAvery 2 หลายเดือนก่อน

    Very good tutorial. Thanks for making it spoiler free too, huge!

  • @papahemmy8587
    @papahemmy8587 2 หลายเดือนก่อน

    Oh my, there were a lot more changes than I remember. Again, thank you for making these

  • @Gilliboy
    @Gilliboy หลายเดือนก่อน

    thank you :) this solved one of my problems i had when setting up my trains

  • @michi2966
    @michi2966 2 หลายเดือนก่อน

    Very nice video! Must have been a lot of work and effort! Good job

  • @kdawg2468
    @kdawg2468 หลายเดือนก่อน

    Thank you!! I definitely have to remake my train station blueprints. I think dynamic priority, interrupts, and parameters are going to be huge for me!

  • @bw-mx1dy
    @bw-mx1dy 2 หลายเดือนก่อน

    The thumbnail alone deserves my like.

    • @galdocstutorials
      @galdocstutorials  2 หลายเดือนก่อน +1

      you may be the first person to get the reference

  • @virusblitz
    @virusblitz หลายเดือนก่อน

    incredible video! can't imagine how much time this took to make :D

  • @metaphorician
    @metaphorician 22 วันที่ผ่านมา

    Fantastic tutorial, and entertaining to boot!

  • @aesericho3651
    @aesericho3651 หลายเดือนก่อน

    This was really helpful. Rebuilding my megabase is not making time, but finding out some good vanilla train perks is nice.
    Now I need to figure out how to use cybersyn and somehow get the logic tlnetwork to start the base up in a specific sequence.

  • @CoFloCipher
    @CoFloCipher หลายเดือนก่อน

    You’re legit funny. Could come off as cringe so easy but you stop just shy of it. Subbed. Good job.

    • @CoFloCipher
      @CoFloCipher หลายเดือนก่อน

      Oh and the video was very informative 😆

  • @tilencerjak9707
    @tilencerjak9707 2 หลายเดือนก่อน +41

    "i clicked too far"

    • @galdocstutorials
      @galdocstutorials  2 หลายเดือนก่อน +16

      Side note: the game loads *so* fast

    • @tilencerjak9707
      @tilencerjak9707 2 หลายเดือนก่อน +1

      That is music to my ears (i have a shitty laptop)

  • @selecks6462
    @selecks6462 2 หลายเดือนก่อน +1

    I'm going to be playing with trains and circuits for like a week in sandbox mode before I get around to actually playing Space Age. There are so many great changes.

  • @armareum
    @armareum 2 หลายเดือนก่อน

    That tip for changing the bindings is really good!

  • @alterranlongbow5067
    @alterranlongbow5067 2 หลายเดือนก่อน +1

    15:00 there's also a condition for "Full Fuel"

  • @BillyONeal
    @BillyONeal หลายเดือนก่อน

    Thanks for these videos! They rock!

  • @iiklaa
    @iiklaa หลายเดือนก่อน

    Incredibly useful and detailed tutorial, thank you. Time to go break my already janky rail system completely.

  • @tj-s
    @tj-s 2 หลายเดือนก่อน

    Keep it up! Everything's presented very well!

  • @plaxor
    @plaxor 2 หลายเดือนก่อน +1

    this video is very well made bro..
    ...you really look like Matt Damon on your live :))

    • @galdocstutorials
      @galdocstutorials  2 หลายเดือนก่อน +2

      it's my natural bourne identity (I tried so hard for a pun there; that was the best I could come up with)

  • @TobyJackson
    @TobyJackson หลายเดือนก่อน

    Great work! Thank you!

  • @braydonfisher9273
    @braydonfisher9273 2 หลายเดือนก่อน

    28:57 its actually super fun to drive on those, havent tried with 2.0 rails yet but it should be great

    • @galdocstutorials
      @galdocstutorials  2 หลายเดือนก่อน

      Yah. And I love that you can get in / out of trains on the 2nd level with ease

  • @fabianholzle9692
    @fabianholzle9692 2 หลายเดือนก่อน +1

    Looks like I can now create an generic Item Pickup Station which is handeled by Priority (Ore is Higher than Green Circuits), get any Train that comes filled up and the train system sorts with parameters where this train needs to go? So Train A runs to station A, Fills Up Iron Ore, runns to the smelter and then it runs to Station B (since A is full) and fills up Copper which goes to the Circuit production? And If it needs refueling it does. And if there is no stop to get Items it simply can go to an "Depot" and wait? Also if I need more trains I simply add "Generic" ones without the need of where they are needed? Sounds like vanilla LTN for me.

  • @maksimon519
    @maksimon519 2 หลายเดือนก่อน

    this video is insanely good

  • @Angel_Face_2317
    @Angel_Face_2317 2 หลายเดือนก่อน

    This is so epic I can't wait to play tomorrow!!!

  • @tjlambaes
    @tjlambaes หลายเดือนก่อน

    WHAT! Remote control trains!!!!! This is awesome!

    • @tjlambaes
      @tjlambaes หลายเดือนก่อน

      To add to that you can drive tanks remotely from anywhere. I had a problem on Navies. I loaded a tank with a robo port and supply’s and it was like I there. Only problem is you have to have radars or robo ports anywhere you want to go but not to travel.

  • @xTwisteDx
    @xTwisteDx หลายเดือนก่อน

    So for the circle radius of the new 2.0 rails vs Legacy, the bigger one is actually better. It ties into City Block layouts now without any structures blocking it, making it much easier to add rails and roundabouts to existing city blocks, without forcing you to move power lines, roboports, etc.. Also, RIP LTN, you were good to us.

  • @ThePopeOfAllDope
    @ThePopeOfAllDope 2 หลายเดือนก่อน

    Excellent video man.

  • @ViniciusNegrao_
    @ViniciusNegrao_ หลายเดือนก่อน

    MY DUDE, shift+scroll for rotating the rails??? That's my biggest pet peeve when building rails and you solved it just like that

  • @mazarin6945
    @mazarin6945 2 วันที่ผ่านมา

    Is there anything clever around using multiple same ore stations as a single train group schedule? E.g., I don't have to set different copper stations 'copper out 1', 'copper out 2', etc. and attach different train schedules to them? It would make adding new ore patches and stations so much faster without each time having to manually add a bunch of schedules to it.

  • @zitronenwasser
    @zitronenwasser หลายเดือนก่อน

    Thanks for the video! you forgot to put the circuit network updates one in the description though

    • @galdocstutorials
      @galdocstutorials  หลายเดือนก่อน +1

      @@zitronenwasser o shoot, thanks; will fix!

  • @CloudPhase
    @CloudPhase 2 หลายเดือนก่อน

    I genuinely saw this in in my recommended and went 'nah, don't want to get spoilers' and started to move on until I saw "(Spoiler free!)" and that literally was the only reason I actually watched it

  • @KeithOlson
    @KeithOlson 2 หลายเดือนก่อน +1

    ...and now I'm clearly going to have to spend another few dozen hours creating a whole new railway blueprint book. :sigh:

  • @nsmith131
    @nsmith131 2 หลายเดือนก่อน

    Hooray, just when I was looking for something to tide me over until tomorrow.

  • @wollywog
    @wollywog 2 หลายเดือนก่อน

    Nice thorough video

  • @morpheus_uat
    @morpheus_uat 2 หลายเดือนก่อน

    26:31 thats so friking cool, i will do my entire train system with elevated rails, and avoid getting run by a train in the process
    can you walk on top of the elevated rails? i mean, any entity? like can i get bitters in my base crawling over a rail ramp?

  • @dallas88b
    @dallas88b หลายเดือนก่อน

    Can you explain how I would put parameterizing to use in Factorio 2.0 such that : Trains for Liquids and Trains for Items do not get mixed up ie: Liquid wagon trains try to pickup items or vise-versa; So that multiple trains do not try to pickup at the same station at the same time; So that multiple trains do not try to deliver to the same station at the same time; that trains trying to deliver to a station do not get blocked by other trains that deliver there first (making the need for a delivery to disappear);

    • @galdocstutorials
      @galdocstutorials  หลายเดือนก่อน

      Generally, you'd use the fluid wildcard in the train schedules and use the train limit at the station to make sure they don't get overwhelmed with trains. :)

  • @miguelalfaroandres7293
    @miguelalfaroandres7293 หลายเดือนก่อน

    the allow interruptings other interrupts got me

  • @steveburgos5013
    @steveburgos5013 2 หลายเดือนก่อน

    I accidentally found out about rail planning in map view to place it over a long distance. Changed my life instantly

  • @jaylawlmc1915
    @jaylawlmc1915 2 หลายเดือนก่อน

    Great video, thanks!

  • @gammaray152
    @gammaray152 หลายเดือนก่อน

    Great tutorial, but I still have questions. how do I use the station is full/empty train conditions?

  • @Revanced-b2s
    @Revanced-b2s หลายเดือนก่อน

    Great video I learnt a lot

  • @gfasterOS
    @gfasterOS 2 หลายเดือนก่อน +1

    15:03 probably want to wait at the refuel station until all locomotives are full on fuel?

  • @dejanventer5330
    @dejanventer5330 2 หลายเดือนก่อน

    The 3 hour absolute basics video on factorio trains just got a whole lot longer🫠

  •  หลายเดือนก่อน

    great video, thanks

  • @tachleute9689
    @tachleute9689 หลายเดือนก่อน

    Is there any good Blue Print Book for Rails? I'm too bad for placing correct rails but love to plan my base in squares with trains. I would love any help

    • @galdocstutorials
      @galdocstutorials  หลายเดือนก่อน

      There likely is, but I don't have one alas. They're all getting updated with the new stuff, tho!

  • @koganboss4874
    @koganboss4874 หลายเดือนก่อน

    Remote train control doesn't work for me. I press a button, the camera is centered on the train, but the train doesn't move no matter what I press.

  • @Dark4eJI
    @Dark4eJI หลายเดือนก่อน

    Circuit Parameterized Interrupts
    I set up the interrupt the same way as Galdoc, but the wildcard is not replaced with a resource icon, and the train says there is no such station. The signal is sent to the station, the "send to train" check is selected. Is this a bug or am I doing something wrong?

  • @FlynnVT
    @FlynnVT 2 หลายเดือนก่อน

    I had a train system in one of my modded runs a while back (I think i had LTN?) that could have trains that would wait for orders at a waiting station and they could go pickup and drop off anything that needed done.
    can you do that in space age now without mods?

  • @Crash5291
    @Crash5291 17 วันที่ผ่านมา

    Re: Item Zooping with shift drag. In the case of filling the train with fuel using CTRL and clicking the fuel would be faster it will fill fill all slots if you have enough in inventory.

  • @twhaira
    @twhaira 2 หลายเดือนก่อน

    as someone who's noob enough to feel intimidaded of making a train base, my brain is ready for the challenge

  • @theblackbaron4119
    @theblackbaron4119 หลายเดือนก่อน

    15:37 which is EVEN funnier of you know a bit about cpus and how OS interrupts work. Your common 0x21 keyboard interrupt interrupt. Etc.

  • @herm1tt
    @herm1tt หลายเดือนก่อน

    Just so you know. Now watching it for the second time. Click'n'drag music joke works perfect still ))

    • @galdocstutorials
      @galdocstutorials  หลายเดือนก่อน

      Yay. :) Also cool aphex twin logo

    • @herm1tt
      @herm1tt หลายเดือนก่อน

      @@galdocstutorials 🤝

  • @Gelatinocyte2
    @Gelatinocyte2 17 วันที่ผ่านมา

    1:58 I'd say this is a W for realism, an upside for realism junkies like me.

  • @GinSoakedBrain
    @GinSoakedBrain หลายเดือนก่อน +1

    Do you need the Space Age expansion to get those elevated rails? I'm not seeing them in 2.0 release.

    • @plaxor
      @plaxor หลายเดือนก่อน +1

      yes

    • @GinSoakedBrain
      @GinSoakedBrain หลายเดือนก่อน +2

      @@plaxor Thx. Bought the expansion. Sucks that it's not in 2.0 base game :(

    • @plaxor
      @plaxor หลายเดือนก่อน +1

      ​@@GinSoakedBrain don't worry, the expansion is so worth every penny..

    • @GinSoakedBrain
      @GinSoakedBrain หลายเดือนก่อน +1

      @@plaxor Yep. Been following since the first Friday Facts came out.

  • @MiroslavDubik
    @MiroslavDubik หลายเดือนก่อน

    Hi .. is there an option to automatically change the parametrized name of the station with an item name from combinator to use the generic automatic trains with one station to deliver several items ? like one station for 3 types of items or resources but the name of the station will change by the items missing in the storage on the station ? Thank you

    • @galdocstutorials
      @galdocstutorials  หลายเดือนก่อน

      I don't think there's a way to live-update the name of a trainstop. The only thing I know to do is to set a rich-text icon in the name of a trainstop in a blueprint and make sure 'train stop names' is ticked in the blueprint.

  • @RoyRope
    @RoyRope 2 หลายเดือนก่อน

    that ctrl shift is so awesome

  • @missingdays1
    @missingdays1 2 หลายเดือนก่อน

    15:00 shouldn't it be "fuel (all locomotives)"? Otherwise, if at least one lomocotive is full, the train will leave immediately, potentially not giving time for other locomotives to fuel.

  • @The-Anathema
    @The-Anathema 2 หลายเดือนก่อน

    I can't wait to play with these features, for example auto-copying train limit and colour if the stop already exists -- does the inverse hold of auto-updating the other stops? Likely not by default since this would be super annoying, but is there a way to do it? (I tend to build worlds with hundreds and hundreds of trains, this matters. Do you know how tedious it is to change 300 stops or trains?)

    • @galdocstutorials
      @galdocstutorials  2 หลายเดือนก่อน

      That's a good question. I tested it -- alas, I can't get the settings to copy retroactively. Just the names. But! The trains are grouped, so you can change one to change all in a given group.

    • @The-Anathema
      @The-Anathema 2 หลายเดือนก่อน

      @@galdocstutorials Well, grouped trains are a nice addition. Still don't help when I gotta change a bunch of stations (but train schedule changes are FAR more frequent so that's not the end of the world)

  • @merakspielman
    @merakspielman หลายเดือนก่อน

    My brain isn't big enough to understand parameterization and the implications of it. But it looks super useful.