Interesting. I could certainly do random groups when an active group is dead......as for random times.....there is a couple of ways to do that..none of which are brilliant. Lets start with the random group. Firsts of all you would create a trigger at mission start w flag "set random number". Lets call the flag "AirGroup" and the random number is 1-10. That would allow 10 random groups to be picked. You would then have 10 airgroups and a trigger for each (so 10 triggers) to activate a group if that "airgroup" flag matches a certain value..... ....but that would only give you a random FIRST air group. You would then need to create another trigger with a different name say "airgroup1) similar to the above which says "if group1 alive then "set random number" again.... (maybe using numbers 11-19)....then you would need a trigger to say if airgroup1 =1 AND group2 dead then activate that second random selection......Im not sure that will make much sense???? Hopefully you get the gist. It would likely get very complex with more than a few groups.....scripting might be easier but I cannot script
As for random time you can either use the above method so as well as picking a random group you set say 10 times. say 1 min 2 min 3 min and so on and add that to the mix....or you can use the random condition. Note the random contition checks every 1s so "random 1" has a 1% chance every 1 second....by 60 seconds it's likely to trigger, however you can compound these so you can have random1 AND random 50 giving a 1 in 200 chance every second. whereas random1 AND random1 gives a 1 in 10000 chance every second....that's much easier......and you can time box that with a max and minimum by adding time since flag is more than and/or less than x seconds
Thanks!
Do you know how to nake it where random groups will spawn at random times, but only one of those groups can spawn in until the active group is dead?
Interesting. I could certainly do random groups when an active group is dead......as for random times.....there is a couple of ways to do that..none of which are brilliant. Lets start with the random group. Firsts of all you would create a trigger at mission start w flag "set random number". Lets call the flag "AirGroup" and the random number is 1-10. That would allow 10 random groups to be picked. You would then have 10 airgroups and a trigger for each (so 10 triggers) to activate a group if that "airgroup" flag matches a certain value..... ....but that would only give you a random FIRST air group. You would then need to create another trigger with a different name say "airgroup1) similar to the above which says "if group1 alive then "set random number" again.... (maybe using numbers 11-19)....then you would need a trigger to say if airgroup1 =1 AND group2 dead then activate that second random selection......Im not sure that will make much sense???? Hopefully you get the gist. It would likely get very complex with more than a few groups.....scripting might be easier but I cannot script
As for random time you can either use the above method so as well as picking a random group you set say 10 times. say 1 min 2 min 3 min and so on and add that to the mix....or you can use the random condition. Note the random contition checks every 1s so "random 1" has a 1% chance every 1 second....by 60 seconds it's likely to trigger, however you can compound these so you can have random1 AND random 50 giving a 1 in 200 chance every second. whereas random1 AND random1 gives a 1 in 10000 chance every second....that's much easier......and you can time box that with a max and minimum by adding time since flag is more than and/or less than x seconds
Actually....my idea won't work. 😢. Let me think some more