This is absolutely amazing! Thanks for your video. I tried something similar with flag random value between 1 and 100 and 3 late-activated groups and give them 33% chance each of spawning but this is way more randomized! Thanks!
Ok so I’m trying to get one of 4 groups to spawn and when any of the “1,2,3,4 groups spawns I want the other/remaining 3 to cancel and not spawn. Trying different methods but no luck. Advise
Awesome ty. Hopefully this adds a bit of depth to my ah64 escort mission I'm making. Having issues with the Huey spawning to fly over an load up the escort once it gets to destination while I deal with bmps and technicals. Hopefully this helps.
I'd make a trigger zone that contains all of the redfor aircraft spawn locations and add a condition to the spawn triggers of all of them to only spawn when no one else from their team is in the zone - the condition is called ALL OF COALITION OUTSIDE ZONE. Hope this helps!
Great info, thank you. So one thing I am unclear on is what happens when a unit is spawned, what happens if/when another units flag value comes up while the first unit is still alive? Will multiple units be in the mission simultaneously? And thanks again this will take my mission making to the next level.
@@InFlightsim22 well at least we can hope you'll be returning someday since you're at least still answering!! thank you, I wish you good luck with whatever's going on!
Thank you. Very useful video. I got surprised by one thing: Why does the ramdom number creator trigger work switched every 60 secs? I mean, it verifies the flag 1 is ON, and then chooses a random value for flag 1. It should finish there, till you exit the zone and enter again. It does work this way if the ramdom flag value is assigned to another flag. DCS, don't know why, when flag 1 value changes, finds flag 1 ON again and activates the trigger another time. Curious behaviour.
You can enter any time value you wish, I chose 60 seconds to demonstrate the capability. Depending on how long you might want your mission you could either increase or decrease that time
@@InFlightsim22 Sorry, maybe I did not explain mayself. English is not my mother language. The fact is not the time, but that It works when It should not. When you change flag 1 value during the trigger, It resets and starts again, when should not. Fail in Matrix xD
Can you make a vid on how to implement the particular script file please. Example Group “Mig29” flies into moving zone behind tanker and the script file triggers and add fuel, because some aircraft can’t AAR had this is just for fun. Thanks local flightFuel={ } for i, unitObject in pairs (groupnameby(‘flight’) :getunits ( ) do flightFuel [i] = unit.getfuel (unitObject) end
was referred here by FB DCS pilots this is exactly what i was looking for thanks
This is absolutely amazing! Thanks for your video. I tried something similar with flag random value between 1 and 100 and 3 late-activated groups and give them 33% chance each of spawning but this is way more randomized! Thanks!
I agree, it's the best method I've come across so far
Ok so I’m trying to get one of 4 groups to spawn and when any of the “1,2,3,4 groups spawns I want the other/remaining 3 to cancel and not spawn. Trying different methods but no luck. Advise
Awesome ty. Hopefully this adds a bit of depth to my ah64 escort mission I'm making. Having issues with the Huey spawning to fly over an load up the escort once it gets to destination while I deal with bmps and technicals. Hopefully this helps.
This is a very handy technique to use in mission planning. Thanks for this mate.
Please tell me how to make it so that in your mission, when taxiing to the executive, at that time another aircraft (bot) comes in to land?
Anyone know if there’s a way to keep the groups to keep respawning randomly such as this after they’re destroyed?
Thanks for this Video. I think there a not many good Videos about the Mission Editor. Atleast i didnt find anything like this. It helped me alot.!
Very useful and much appreciated!
Is there a way to get two different planes flying in formation like you would see at an airshow like a p51 flying in formation with an f22?
You need to set the task to 'follow' and then select the aircraft you want it to follow
Awesome video. Using the same mission, Would you by chance know how to make it where only one of those random groups can spawn in at a time?
I'd make a trigger zone that contains all of the redfor aircraft spawn locations and add a condition to the spawn triggers of all of them to only spawn when no one else from their team is in the zone - the condition is called ALL OF COALITION OUTSIDE ZONE. Hope this helps!
Excellent, with a message to all how would you show the value of flag.
thanks
good lesson as usual
Great info, thank you. So one thing I am unclear on is what happens when a unit is spawned, what happens if/when another units flag value comes up while the first unit is still alive? Will multiple units be in the mission simultaneously? And thanks again this will take my mission making to the next level.
yo man where are you?
Real world has priority at the moment sadly
@@InFlightsim22 well at least we can hope you'll be returning someday since you're at least still answering!! thank you, I wish you good luck with whatever's going on!
Thank you. Very useful video. I got surprised by one thing: Why does the ramdom number creator trigger work switched every 60 secs? I mean, it verifies the flag 1 is ON, and then chooses a random value for flag 1. It should finish there, till you exit the zone and enter again. It does work this way if the ramdom flag value is assigned to another flag. DCS, don't know why, when flag 1 value changes, finds flag 1 ON again and activates the trigger another time. Curious behaviour.
You can enter any time value you wish, I chose 60 seconds to demonstrate the capability. Depending on how long you might want your mission you could either increase or decrease that time
@@InFlightsim22 Sorry, maybe I did not explain mayself. English is not my mother language. The fact is not the time, but that It works when It should not. When you change flag 1 value during the trigger, It resets and starts again, when should not. Fail in Matrix xD
@@maxvb9764???
Purple
Because aliens don't wear hats.
@@michaeltrivette1728 It makes sense :)
is this the Syria map?
@@paddygaming4856 siani
Can you make a vid on how to implement the particular script file please. Example Group “Mig29” flies into moving zone behind tanker and the script file triggers and add fuel, because some aircraft can’t AAR had this is just for fun. Thanks
local flightFuel={ }
for i, unitObject in pairs (groupnameby(‘flight’) :getunits ( ) do flightFuel [i] = unit.getfuel (unitObject) end
👍👍👌👌
ehy, i love your videos, just wanted to ask, could you make a video about a su25A mission? been searching for those but i didn't find that much