One other thing to mention: the power of iteration. It's easy to look at a crazy clear and go "wow, there's absolutely no way I could do that, this guy is leagues better than me." Chances are, whoever made that clear spent a long time fucking up on the clear to arrive at where they are. But it's because they learnt where they went wrong and where they could optimize that they eventually got the clear. Plus, it's a lot more enjoyable and gives you more to reflect on once you do get the clear.
YES! Also chances are you won`t be able to recreate the run in the guide (mostly at higher levels of play) since understanding timings and the limits of your operators plays a big part in the game. You can give someone all the meta operators he wants and he could still fail.
@@FakeSkinSAG the feeling of throwing waves if meta ops to see which sticks and then coming to yt and seeing someone clear the same stage with like 6 4 stars
First step, trial run. Next, theorycraft the strategy. Then, optimize the run. And finally, execute everything by remembering all of those steps without scuffing it. And a lot of times your theory craft ended up being fundamentally impossible to do because of the lack of certain operators or potentials.
That's how I play Arknights, I mean. If you just use the old classic EN move which are "just use SA or Eyja or surtr blablabla", where's the fun in that? Thus that makes Arknights somewhat a boring game. Unless that is CC, then eh go crazy with operators.
Going into Arknights: Oh, anime style tower defense with waifus? Count me in! Me now: Each operator is an important cog in the machine of war, cogs are replaceable. Should one cog fail, another will take its place but you the Dokutah, you are the engine that drives the machine, should the engine fail so too will the machine break... and make you realize that its not only in-game sanity you're losing but also real life sanity over one frikkin drone! Gotta be honest tho, ive been only playing this game for about a month, and suffice to say, I should have played this great strategy game earlier. It helped scratch an itch for my love of RTS games. Also, as a player with a defender centric squad, stalling works nuff said.
Man, that's it right there! This game definitely reminds me of RTS, with enemy attacking constantly, you having manage resources and manpower, plus positioning and micro.
Some actual Beginner tips for you new players: Don't neglect 3 stars and 2 stars, while they are effectively stunted, their Low dps cost is an op skill of it's own, and more expensive DP costing operaters may just be overkill. The beginning rush of a stage is often where most mistakes happen. Pushers and pullers are more than just 'move person from life to deathpit', if there are locations that requiring stalling 'or you can benefit from' they do a great job at stalling as well as also providing a noticable sum of dps. Ignore when people say: This operator is useless. This is often applied to characters who are not meta in CC#18 strategies which is literally the hardest part of the game with an insane amount of restrictions to make work. If you enjoy a character and feel like they fit your defense strategies and styles, be the pioneer to give that character highlight. Waifu or meta? The answer is. Both. But if you can't decide. Go Waifu(or husbando). Enjoying the game that's about collecting characters and see them perform shouldn't be ruined when you have to work on a character you don't actually enjoy using (or looking at). But if you have more freetime or are invested into the game and have put a bit of money, then mixing it up with some waifus and also getting a meta pick in there to help ease some of the more difficult challenges will give you a very fun experience. Don't CHOOSE between comparable classes. Look, you're gonna see it a lot. 'I was upgrading this less good character but now I have a more good character I should ignore the less good character and just focus on the more good character'. Having multiple types of the same role is never bad. Since there are many maps who will sometimes require 2 or even 3 of that type of character to perform optimally. This is most noticable with Single Target Snipers like Jessica and Exusiai, but there are other situations where this occurs with other characters. Like healer defenders.
@@StellaEFZ Frostleaf is definitely on the weaker side of things, but it's more her competition is just so powerful versus her actual usability being weak. Still, if you need a cheap 2 block that has ranged attacks AND Can apply a slow? She's perfect. She does her job just fine. Which might makeh er seem useless when you have so many giga-chads in the same role. Tsukinogi is just in a very interesting and hard to use role, most maps do not allow for her role to shine because well... a lot of other classes perform it better. But if you need a cheap... and I mean... *CHEAP* arts damage dealer who can Destealth or heal, it's absolutely fantastic. Pair her with a ST Sniper to deal with trash waves that sometimes have high armored goons in the mix.
@@aickavon Yeah their problems imho is that they're trying to mix 2-3 niches together while not doing either of them good, frostleaf for example just gets worse when you e2 her like for no reason at all As for tsukinogi I honestly still haven't found a stage where's she's usefel or where she'd outperform other operators
@@StellaEFZ I usually use her in plenty of stages involving either stealth enemies that I wanna catch out early (you can do some great ability traps for powerful stealth enemies without burning a silverash, especially if you don't have silverash), or if I just need a super cheap anti-armor operator. She's only like 11 CP, combine her with one of the fisticuff operators and you got 2 operators for the price of one on the field.
When I open the guide videos, it's just because I got no time to spent try & error (also long cutscenes and dialogue, plz help--). But when I do have time, the feeling of overcoming the challenge with my own strategy is uniquely really great especially with all those exotic effects and cute wifu or husbando!
I like guides in Arknights, they help me clear stages super fast but also allow me to add something extra and that is "mix things up" Now that I don't have to waste my tight time on the game and since I know the timing of everything I can now play around on X stage with my newly build operators, heck I could even use only 2 or 3 operators to clear them. It's 1 way to play and enjoy a game, specially if you don't have all the time in the world or if you have other games to play. So yeah, I like Arknights guides, my favorite it's Eckogen
Hello there fellow feb2020 starter doctor! For me, as you reach higher level w many e2 6*. You can just BRUTE FORCE EVERYTHING, META OP CARRY. now I watch kyo videos to compare how he guide newcomers after I bruteforcing myself. Kyo helped me a lot the first time I got into this game, I guess I'm no longer his student but my respect for him is still the same.
I played Tower Defense games for a long time (since WC3 came out basically; obviously not only TD games, duh) and there are some really good TDs out there (some examples that came after the mod phase of TDs on steam: Defense Grid, Prime World Defenders, Legion TD) and I still think Arknights is the best out of those, because it goes the farthest in pushing the genre, with their focus on individual characters that can be very unique, excellent balancing and some seriously ingenious ideas.
I do wish there were better “how this mechanic works” type guides, as often things are poorly explained in game. For example, how Talulah’s post-death fireballs damage is blocked despite visually continuing past the blocker, or targeting priority of the map-wide-debuffing enemies in CC#5. I feel bad having looked at guides for those but I don’t know how I would have figured out how that worked without them.
This is actually a solid overview. Good job man. Yeah I've been playing since launch too but I used guides up till Wolumunde. And oh boy did I start expanding bran since then.
I wanna throw a bit of a defense towards clear guides. I've been playing this game for a bit less than 3 months now, upgrading mostly the operators that I like rather than going for the best for a job (using fang over courier for example), and I've been having a lot of fun, part of it thanks to his guides. The thing is, my style of upgrading operators is in direct oposition with KyoStinV teams. I will likely never upgrade Midnight or Popukar, or some of the other low stars operators he uses, because I simply don't care for those characters, instead I will use characters that fills the same niche when possible. This helped me clear the Code of Brawl rerun story only two weeks after I started playing, and I'm thankful for his guides because I couldn't have enjoyed that otherwise, and I might have not get hooked on the game then. Thanks to that I kept playing till CC4. Usually I try the maps a couple of times before looking at guides. But these daily map were brutal at risk 8. So I looked at his guide and tried to copy that, but failed. Turns out my units are too expensive to follow the same plan! So I thought and changed things and tried again and again and again and 5 hours after I cleared the first map. And then I repeated day 2, day 3, and then permanent risk 18 too. I feel like my account with only 4 E2 no mastery ops (myrtle, saria, mostima, exusai) had no right to clear all those maps, but I somehow managed to do it with a lot of work. I'm super proud of what I've achieved, but I know that without KyoStinV helping me getting started, teaching me the mechanics of maps so I could solve them on my own, I would've never gotten those results. While I hope to get to a point where I don't need them anymore, I think clear guides will be required for as long as new players are coming in to Arknights. PD:Your video is great tho, learned some things from it
This is honestly the best video on Arknights I`ve seen so far. Bonus points for the realistic Amiya voice. The last part about guides honestly deserves an award. There are too many options outside of the meta to play as you like with operators you enjoy and still proceed through the content. I admit I haven`t completed all medals, challenges and insanely high risks but I open the game look at my roster of operators I enjoy using and all the progress I made MY WAY and that makes me more than proud. I honestly think the freedom the game allows is unequaled and while I understand the pressure some feel about not having everything at 100% I`m sure they would also take more pride in getting things done in a way unique to them.
Sometimes I like my F2P account more than my low spender account, because my F2P has 0 6 stars build and has a focus on slow tactics without blocking. Core characters like Leizi, Mint, May, Frostleaf, Nightmare and Istina are just so fun to play around with and most people will never even experience them in a regular setting because they are not meta
Nice video and you're editing is unique. I kind of laugh at the Frostnova part where you enlarge the ice slug xD. I hope you/everyone get Dusk or Saga even if you're using the free 10 pull ^_^
The main issue in "Forge your own path" approach for me I don't have the TIME to get better T_T I can only afford so much time for Arknights daily, usually an hour tops to spend sanity, with sometimes up to two on weekends to spend potions and do annihilation So, when new content comes out, and I want the rewards - I will use the guide to get them NOW Though over time by trying to see WHY and HOW are things done in a guide made me able to clear most of normal stages of events by myself after a little amount of tries But EX stages and CM mode - I don't have the time to mald over that , I wish I had
That's literally enough of time to get good at any real life skill that's not a mobile gacha video game so honestly skill issue lmao. Given that 99% of AK playtime is actually in your head and you can come up with something when not even having the game open.
Been playing for a year too, and these advice are actually better. The way to enjoy a certain game is by playing it, investing time in it. Guides helps, but it's not as satisfactory as doing it with your own strength. i totally agree with yii on this one , as you reach end game you basically want to try to do certain stages with your own roster and plans. and nothing beats the feeling of victory owned by your own hand, as blaze always say "the rights of the infected will only be secured through the hands of the infected".
I only use a guide when it comes to trying to understand a boss fight that you only get to try once every hour (integrated strategies) or if a boss has so many things that let them ignore your operators that you legitimately don’t know know what can actually stop them. Otherwise, it’s a case of throw stuff at the wall and see what sticks
This made me love Kyo more.. the reason most watch guides is to further improve their own run since if you ever did clear a run it's not good on Auto. for some of us.. idk but I think not much really replicates how he does things since not a lot levels all 3* characters like kyo.. most just takes that inspiration specially if they don't have much time.
To be honest, the guides that i watched carved my brain from dumb to decent. First i watch level clear guides to get out of the hard levels. As time goes on i gained knowledge by tutorials sucking every mechanic in the game and now im carrying my teammates at old plate ruins upper floor. I have to thank guides for that
I mean Kyo guides are good too, because there are just times when a player just can't clear even if they did everything in their power and still need someone to help them, so yeah.
Wanna defeat the enemy? Just use high dps unit to delete them (Silverash, Thorns, Surtr, Eyja etc) Cant defeat them in time? Block them with high block count units with high survivability (Mudrock, Hoshiguma, Saria, Nian, Specter, Blaze, etc) Cant afford to block them despite using a healer? Use a supporter to either, slow them down, debuff them (Angelina, Suzurran, Shamare, Etc). Or push/pull them back using Shift specialists. (Bully Squad) Still a no go? Just use crowd controls to stun them to death before they can even attack (Bibeak, W, Texas, Mayer, Manticore, etc) And if you still cant pass you better just get some help with some guides then.
Goodluck on your saga and dusk pulls everyone~~~ I had been playing other tower defense games in where my situation was just looking up on guides, but ever since i started playing arknights, i refused to watch the guides and tbh, I really enjoyed every bit of big brain work i did, since then i was confident all the way playing the game and i feel good about it, so uhm .....idk "learning the hard way, is the best way" -by *AVOCADOS FROM MEXICO*
This is a nice change of pace for arknights content. I love it when content creators keep making unique and fun videos that really shows not just how good the game is, but also shows their personality through it. Still love the kyos and the eckogens but these videos really shed light on what's important in arknights. Also, i am gonna pull for waifus instead now ;)
all I have to say on guides. if I think I can clear a stage solo, I'll do it. If I've been stuck on a stage for actually like a week because of frikin frost drones or dogs that have 500 defense at the VERY START OF THE LEVEL... then I'll use a guide. I'm casual, I'm not killing my brain on stages like that which feel intentionally designed to induce pain.
For me, I only use guides if I'm busy with life and need to complete a stage like event stages, but for campaign I strictly dont look up guides cause its so satisfying winning with my own brain
I'm a new player, accidentally put shaw behind my defender, and it's my go to strat when there's a possibility of leaks. Kinda stupid but if it works, it works.
i liked watching people clear a stage After im finish it myself just to know how other people does it then only to realize w0w why didnt i think of that..
yii : watching guides makes you lazy me : okay... yii : BUT MY GUIDES IS BETTER BECAUSE IT DOESNT GIVE YOU STEP BY STEP me : *amiya stare* note : jk yii, take it easy :>>>
I usually use guides as an emergency "AH THIS EVENT IS ENDING AND I *NEED* THAT OP CAUSE THE UPCOMING SKINS ARE * mwah chef's kiss *" But I also almost end up altering the strategy to fit with the operators I think could streamline the process
Honestly, the farther i go into the game, the more i realize that my problem isn't strategizing, it's the lack of Operator variety. I'm fairly new to the game and sometimes the only reason i have a hard time in a level is because i don't have the specific archetype that i need that would fit my strategy, but it does force me to get creative with my line-ups to create a decent replacement.
started playing Arknights 2 weeks ago, been fun! after watching some guides it helped me get started bc i tend to get lost lol and right now when it comes to strategy idk what I'm doing LMAO i feel like i do sometimes tho?
i just want to save sanity and basically wanna know how other people were able to clear it, look at my own operators and see who i can replace and just try to see how things work out xD
I 100% agree with your comments about using guides and try to avoid using them. It bugs me when people are asking for guides to clearing CC maps before the map is even out.. probably bugs me far too much than it should, lol
I follow a guise when I've been stuck for hours or don't have said hours of time to spend beating 1 particular stage. I still try to beat it with my husbando only squad, but sometimes I'm just not up for spending hours beating one stage. Or during my move last month I had no time to play the current CC first week risk 18 clear, so to safe time I looked up a guide. I know it's more fun beating the stage with the units you love and all on your own, but sometimes especially I don't have the time or energy when I had an exhausting day ;^;
Arknights makes you think in hard stages even with built operators, which makes it fun. If you're lacking challenge, you can always restrict yourself which makes it more fun.
I sometimes used guide because I'm to lazy to think about what's the best strats to this stage or because I don't want to waste more time on that stage.
I use guides for content I have no interest in but want the rewards for, and that's basically me in CC#4 W1R18. I loved CC#3 so much that I did W1R23, but couldn't motivate myself to even W1R18 CC#4 (without a general guide for hints) because I liked the kinds of challenges posed by CC#3 and not CC#4. I've only ever used guides for CC though, every other content shouldn't be so hard that guides are warranted. Other than Annihilations which is more a patience test anyway.
In short: nothing wrong to watch guides but try for yourself first but uf you still stuck then go ahead... Tbh kyo already said that its not necessary to really follow his steps, just knowing his strats looks like, etc2 and boom execute it yourself
"megawhale with built specialist team for stalling" team on screen is Shaw (free op) Cliffheart (free op if you were early enough) Rope (you have her max pot, i know you do) feater (pink slip op if you were early enough, still easy to get), snowsant (not really sure how you get her but i do have her) and weedy (actually hard to get op) the strat used all the op's autopush skills, which is their first skill so literally no investment except finding a weedy? i don't even remember getting cliffheart snowsant and feater but i have them
I just use guides because I'm too dumb/too lazy to do trial and error, I've done it before though, it was very rewarding, but I just don't wanna stress too much about it
I hate the fact that there are rarely any ways to just get tips on stages without getting the perfect setup handed to you. I usually have to resort to ✨Social Interaction✨ for it _(by that I mean going on Discord)_
When I use guides, I use them to get an idea of the general strategy, and then try to apply my own strategy based on the ops I'm using or have available (which tend to have odd ranges, like Rosa and Ifrit) And I usually resort to guides when a stage is crushing me at specific points and I'm pissed off
"So, you want to become the best Arknights player" No i'm such a massive Tower Defence noob that before i start thinking about becoming the "best" anything i want to learn how to even play the game.
I usually just use a walkthrough so I can have a better idea on how to strategize because I'm dumb lol I enjoy it better when someone can guide me 😭 I also don't have much time to strategize for hours so it's just better to use a guide. What works, works. Sorry for not using my brain arknights youtuber 🤡
to be honest, like most of the time i watch guides, i skim through them so i know what enemies spawn and their rough spawn schedule, cuz the game wont tell me that until i go in sometimes i also want to know "the trick" without knowing the answer. like, "oh, talulah will set your units on fire every so often, and it's the exact timing of fast redeploys cooldown, drop two the moment they are available and retreat them once they get set on fire," something like that would have made me go, "oh shit, so that's what that was!" but i'd still have to figure out everything else myself, yknow?
I use guide only for Anni 1 back in earlier days because I didn't want to lose the weekly Orundum for I hadn't yet grow my operators. but, then again, like any gacha games the events are time gated and sometimes an XX-EX Challenge event stage can be too hard and 1 week is not enough.
yeah, guides are not really healthy. I use them only when i reach the point where the stage is no longer fun, but just annoying and i just want to get it over with
I just finished clearing chapter 8 and i'm happy i've been able to clear lots of maps my myself. still can't clear patriot mephi bird or talulah with my sole brain thoughhhh
My strategy is, pack nothing but supports, medics and defenders, and slowly chip away of the enemies health. Never works, but eh, better than not trying.
Other tower defence game: collect and afk 3 star perfect Meanwhile arknights: no afk, must walk through every live mission, lvling elites and every operator has its own skill sets, don't finish everything........ i have more but i just so fking lazy to type down
My account is pretty built, but I still struggle on harder content. I use guides to give me key hints or team set-ups. What? If I can't clear shit on my own, I won't throw away hours of my little free time to clear a few stages, unless it's CC.
Really wish there was an option for an in-game timer. Would make it easier to mess around with deployment and skill timings. Using an external timer is annoying
One other thing to mention: the power of iteration.
It's easy to look at a crazy clear and go "wow, there's absolutely no way I could do that, this guy is leagues better than me."
Chances are, whoever made that clear spent a long time fucking up on the clear to arrive at where they are. But it's because they learnt where they went wrong and where they could optimize that they eventually got the clear.
Plus, it's a lot more enjoyable and gives you more to reflect on once you do get the clear.
YES! Also chances are you won`t be able to recreate the run in the guide (mostly at higher levels of play) since understanding timings and the limits of your operators plays a big part in the game. You can give someone all the meta operators he wants and he could still fail.
@@FakeSkinSAG the feeling of throwing waves if meta ops to see which sticks and then coming to yt and seeing someone clear the same stage with like 6 4 stars
First step, trial run. Next, theorycraft the strategy. Then, optimize the run. And finally, execute everything by remembering all of those steps without scuffing it. And a lot of times your theory craft ended up being fundamentally impossible to do because of the lack of certain operators or potentials.
Repetition Legitimizes.
That's how I play Arknights, I mean. If you just use the old classic EN move which are "just use SA or Eyja or surtr blablabla", where's the fun in that? Thus that makes Arknights somewhat a boring game.
Unless that is CC, then eh go crazy with operators.
Going into Arknights: Oh, anime style tower defense with waifus? Count me in!
Me now: Each operator is an important cog in the machine of war, cogs are replaceable. Should one cog fail, another will take its place but you the Dokutah, you are the engine that drives the machine, should the engine fail so too will the machine break... and make you realize that its not only in-game sanity you're losing but also real life sanity over one frikkin drone!
Gotta be honest tho, ive been only playing this game for about a month, and suffice to say, I should have played this great strategy game earlier. It helped scratch an itch for my love of RTS games. Also, as a player with a defender centric squad, stalling works nuff said.
Losing sanity over one single drone 🤣😭
Man, that's it right there! This game definitely reminds me of RTS, with enemy attacking constantly, you having manage resources and manpower, plus positioning and micro.
The drone is too relatable 💀
>Over one frikkin drone!
Nam flashbacks to Ani3 399/400
@@JoaoVictor-fq6hz 💀💀💀
Degree in Amiya-Pog is indeed needed. it's written on the Eula...
Why would you write on Eula
@@therealcactoos9457 why not?
@Mr Clock yea I did, so…
Lawrence?
@@darkdude1996ify End User License Agreement
Some actual Beginner tips for you new players:
Don't neglect 3 stars and 2 stars, while they are effectively stunted, their Low dps cost is an op skill of it's own, and more expensive DP costing operaters may just be overkill. The beginning rush of a stage is often where most mistakes happen.
Pushers and pullers are more than just 'move person from life to deathpit', if there are locations that requiring stalling 'or you can benefit from' they do a great job at stalling as well as also providing a noticable sum of dps.
Ignore when people say: This operator is useless.
This is often applied to characters who are not meta in CC#18 strategies which is literally the hardest part of the game with an insane amount of restrictions to make work. If you enjoy a character and feel like they fit your defense strategies and styles, be the pioneer to give that character highlight.
Waifu or meta? The answer is. Both. But if you can't decide. Go Waifu(or husbando). Enjoying the game that's about collecting characters and see them perform shouldn't be ruined when you have to work on a character you don't actually enjoy using (or looking at). But if you have more freetime or are invested into the game and have put a bit of money, then mixing it up with some waifus and also getting a meta pick in there to help ease some of the more difficult challenges will give you a very fun experience.
Don't CHOOSE between comparable classes. Look, you're gonna see it a lot. 'I was upgrading this less good character but now I have a more good character I should ignore the less good character and just focus on the more good character'. Having multiple types of the same role is never bad. Since there are many maps who will sometimes require 2 or even 3 of that type of character to perform optimally. This is most noticable with Single Target Snipers like Jessica and Exusiai, but there are other situations where this occurs with other characters. Like healer defenders.
Still holds true 1 year later.
I'd agree with the useless part if not for Tsukinogi and Frostleaf, but they're the only exceptions
@@StellaEFZ Frostleaf is definitely on the weaker side of things, but it's more her competition is just so powerful versus her actual usability being weak. Still, if you need a cheap 2 block that has ranged attacks AND Can apply a slow? She's perfect. She does her job just fine. Which might makeh er seem useless when you have so many giga-chads in the same role.
Tsukinogi is just in a very interesting and hard to use role, most maps do not allow for her role to shine because well... a lot of other classes perform it better. But if you need a cheap... and I mean... *CHEAP* arts damage dealer who can Destealth or heal, it's absolutely fantastic. Pair her with a ST Sniper to deal with trash waves that sometimes have high armored goons in the mix.
@@aickavon Yeah their problems imho is that they're trying to mix 2-3 niches together while not doing either of them good, frostleaf for example just gets worse when you e2 her like for no reason at all
As for tsukinogi I honestly still haven't found a stage where's she's usefel or where she'd outperform other operators
@@StellaEFZ I usually use her in plenty of stages involving either stealth enemies that I wanna catch out early (you can do some great ability traps for powerful stealth enemies without burning a silverash, especially if you don't have silverash), or if I just need a super cheap anti-armor operator.
She's only like 11 CP, combine her with one of the fisticuff operators and you got 2 operators for the price of one on the field.
When I open the guide videos, it's just because I got no time to spent try & error (also long cutscenes and dialogue, plz help--). But when I do have time, the feeling of overcoming the challenge with my own strategy is uniquely really great especially with all those exotic effects and cute wifu or husbando!
I like guides in Arknights, they help me clear stages super fast but also allow me to add something extra and that is "mix things up" Now that I don't have to waste my tight time on the game and since I know the timing of everything I can now play around on X stage with my newly build operators, heck I could even use only 2 or 3 operators to clear them.
It's 1 way to play and enjoy a game, specially if you don't have all the time in the world or if you have other games to play.
So yeah, I like Arknights guides, my favorite it's Eckogen
Been playing since February 2020 and I can definitely say this:
I have no idea what I'm doing. All I know is I must kill.
kill.
🗡️🔫
One of my friend ask about strategy playing arknights,and i just like: *i have no idea*
The sad life of Not knowing what you're doing. Sadge.
Hello there fellow feb2020 starter doctor!
For me, as you reach higher level w many e2 6*. You can just BRUTE FORCE EVERYTHING, META OP CARRY.
now I watch kyo videos to compare how he guide newcomers after I bruteforcing myself. Kyo helped me a lot the first time I got into this game, I guess I'm no longer his student but my respect for him is still the same.
I played Tower Defense games for a long time (since WC3 came out basically; obviously not only TD games, duh) and there are some really good TDs out there (some examples that came after the mod phase of TDs on steam: Defense Grid, Prime World Defenders, Legion TD) and I still think Arknights is the best out of those, because it goes the farthest in pushing the genre, with their focus on individual characters that can be very unique, excellent balancing and some seriously ingenious ideas.
I can't believe you haven't had a degree on AmiyaPog before I am literally crying and shaking rn
I do wish there were better “how this mechanic works” type guides, as often things are poorly explained in game. For example, how Talulah’s post-death fireballs damage is blocked despite visually continuing past the blocker, or targeting priority of the map-wide-debuffing enemies in CC#5. I feel bad having looked at guides for those but I don’t know how I would have figured out how that worked without them.
This is actually a solid overview. Good job man. Yeah I've been playing since launch too but I used guides up till Wolumunde. And oh boy did I start expanding bran since then.
I wanna throw a bit of a defense towards clear guides. I've been playing this game for a bit less than 3 months now, upgrading mostly the operators that I like rather than going for the best for a job (using fang over courier for example), and I've been having a lot of fun, part of it thanks to his guides. The thing is, my style of upgrading operators is in direct oposition with KyoStinV teams. I will likely never upgrade Midnight or Popukar, or some of the other low stars operators he uses, because I simply don't care for those characters, instead I will use characters that fills the same niche when possible. This helped me clear the Code of Brawl rerun story only two weeks after I started playing, and I'm thankful for his guides because I couldn't have enjoyed that otherwise, and I might have not get hooked on the game then. Thanks to that I kept playing till CC4.
Usually I try the maps a couple of times before looking at guides. But these daily map were brutal at risk 8. So I looked at his guide and tried to copy that, but failed. Turns out my units are too expensive to follow the same plan! So I thought and changed things and tried again and again and again and 5 hours after I cleared the first map. And then I repeated day 2, day 3, and then permanent risk 18 too. I feel like my account with only 4 E2 no mastery ops (myrtle, saria, mostima, exusai) had no right to clear all those maps, but I somehow managed to do it with a lot of work. I'm super proud of what I've achieved, but I know that without KyoStinV helping me getting started, teaching me the mechanics of maps so I could solve them on my own, I would've never gotten those results. While I hope to get to a point where I don't need them anymore, I think clear guides will be required for as long as new players are coming in to Arknights.
PD:Your video is great tho, learned some things from it
no Zafang showcase already 10/10 video
yes i hate zafang
I can hear him in the distance.
i hate your mother!!!!!!
Can I get some info on this zafang thing? I never heard of it other than like, a few couple of times.
its just a joke between me and zafang that we hate each other
no real beef
yet.
This is honestly the best video on Arknights I`ve seen so far. Bonus points for the realistic Amiya voice. The last part about guides honestly deserves an award. There are too many options outside of the meta to play as you like with operators you enjoy and still proceed through the content. I admit I haven`t completed all medals, challenges and insanely high risks but I open the game look at my roster of operators I enjoy using and all the progress I made MY WAY and that makes me more than proud. I honestly think the freedom the game allows is unequaled and while I understand the pressure some feel about not having everything at 100% I`m sure they would also take more pride in getting things done in a way unique to them.
Sometimes I like my F2P account more than my low spender account, because my F2P has 0 6 stars build and has a focus on slow tactics without blocking. Core characters like Leizi, Mint, May, Frostleaf, Nightmare and Istina are just so fun to play around with and most people will never even experience them in a regular setting because they are not meta
Nice video and you're editing is unique. I kind of laugh at the Frostnova part where you enlarge the ice slug xD. I hope you/everyone get Dusk or Saga even if you're using the free 10 pull ^_^
The main issue in "Forge your own path" approach for me
I don't have the TIME to get better T_T
I can only afford so much time for Arknights daily, usually an hour tops to spend sanity, with sometimes up to two on weekends to spend potions and do annihilation
So, when new content comes out, and I want the rewards - I will use the guide to get them NOW
Though over time by trying to see WHY and HOW are things done in a guide made me able to clear most of normal stages of events by myself after a little amount of tries
But EX stages and CM mode - I don't have the time to mald over that , I wish I had
That's literally enough of time to get good at any real life skill that's not a mobile gacha video game so honestly skill issue lmao. Given that 99% of AK playtime is actually in your head and you can come up with something when not even having the game open.
Been playing for a year too, and these advice are actually better.
The way to enjoy a certain game is by playing it, investing time in it. Guides helps, but it's not as satisfactory as doing it with your own strength. i totally agree with yii on this one , as you reach end game you basically want to try to do certain stages with your own roster and plans. and nothing beats the feeling of victory owned by your own hand, as blaze always say "the rights of the infected will only be secured through the hands of the infected".
I only use a guide when it comes to trying to understand a boss fight that you only get to try once every hour (integrated strategies) or if a boss has so many things that let them ignore your operators that you legitimately don’t know know what can actually stop them. Otherwise, it’s a case of throw stuff at the wall and see what sticks
This made me love Kyo more.. the reason most watch guides is to further improve their own run since if you ever did clear a run it's not good on Auto. for some of us.. idk but I think not much really replicates how he does things since not a lot levels all 3* characters like kyo.. most just takes that inspiration specially if they don't have much time.
To be honest, the guides that i watched carved my brain from dumb to decent. First i watch level clear guides to get out of the hard levels. As time goes on i gained knowledge by tutorials sucking every mechanic in the game and now im carrying my teammates at old plate ruins upper floor. I have to thank guides for that
How to beat 6-16:
1:Waste frostnova time until the last wave
2:let frostnova in
This is perfect if you doesn't have good sniper or SA
Or just borrow Apple Pie to kill her on top.
Fun Fact: Sun Tzu's Art of War actually has a line that goes on the lines of "know your enemies and yourself"
as a professional AK beginner I can confidently say that I've learned quite a lot from this video
The first game I played as a child was Kingdom Rush, and at that time I really love TD games, and now I'm stuck in Arknight
Ur right, no more ' Alright let's clear stage.... '
It's ' U just need to use ur brain ' time
I mean Kyo guides are good too, because there are just times when a player just can't clear even if they did everything in their power and still need someone to help them, so yeah.
I find that struggling for hours trying to clear certain cc events and other things and actually finally winning is very satisfying
Wanna defeat the enemy? Just use high dps unit to delete them (Silverash, Thorns, Surtr, Eyja etc)
Cant defeat them in time? Block them with high block count units with high survivability (Mudrock, Hoshiguma, Saria, Nian, Specter, Blaze, etc)
Cant afford to block them despite using a healer? Use a supporter to either, slow them down, debuff them (Angelina, Suzurran, Shamare, Etc). Or push/pull them back using Shift specialists. (Bully Squad)
Still a no go? Just use crowd controls to stun them to death before they can even attack (Bibeak, W, Texas, Mayer, Manticore, etc)
And if you still cant pass you better just get some help with some guides then.
Goodluck on your saga and dusk pulls everyone~~~
I had been playing other tower defense games in where my situation was just looking up on guides, but ever since i started playing arknights, i refused to watch the guides and tbh, I really enjoyed every bit of big brain work i did, since then i was confident all the way playing the game and i feel good about it, so uhm .....idk "learning the hard way, is the best way" -by *AVOCADOS FROM MEXICO*
Man posted this Video on Maintenance time of Arknights *I salute*
This is a nice change of pace for arknights content. I love it when content creators keep making unique and fun videos that really shows not just how good the game is, but also shows their personality through it. Still love the kyos and the eckogens but these videos really shed light on what's important in arknights. Also, i am gonna pull for waifus instead now ;)
Just started, and yeah at first i thought it's going to be easy like PvZ lol. turns out its much more intriguing and requires bit more brainpower.
My brain has been fried by 4-10
all I have to say on guides.
if I think I can clear a stage solo, I'll do it.
If I've been stuck on a stage for actually like a week because of frikin frost drones or dogs that have 500 defense at the VERY START OF THE LEVEL... then I'll use a guide. I'm casual, I'm not killing my brain on stages like that which feel intentionally designed to induce pain.
For me, I only use guides if I'm busy with life and need to complete a stage like event stages, but for campaign I strictly dont look up guides cause its so satisfying winning with my own brain
I'm a new player, accidentally put shaw behind my defender, and it's my go to strat when there's a possibility of leaks. Kinda stupid but if it works, it works.
That's actually genius.
i liked watching people clear a stage After im finish it myself just to know how other people does it then only to realize w0w why didnt i think of that..
wow, this is some quality video. I can tell you spent a lot of time on this one
much luv ;3
I think a good amount of the AK player are just like me:
-Kill
-Slaughter
-Genocide
-Murder
And everything will be fine~
the only ultimate guide of arknights:
"they can't hurt you if they're dead."
-Yii
Say it to exploding spiders :)
I dont know why im here since ive been playing it ever since its launched but i know one thing and its that i LOVE that little amiya drawing
yii : watching guides makes you lazy
me : okay...
yii : BUT MY GUIDES IS BETTER BECAUSE IT DOESNT GIVE YOU STEP BY STEP
me : *amiya stare*
note : jk yii, take it easy :>>>
I usually use guides as an emergency "AH THIS EVENT IS ENDING AND I *NEED* THAT OP CAUSE THE UPCOMING SKINS ARE * mwah chef's kiss *"
But I also almost end up altering the strategy to fit with the operators I think could streamline the process
Ifrit Lane?
Ifrit yes
*IFRIT ALWAYS YES!*
Honestly, the farther i go into the game, the more i realize that my problem isn't strategizing, it's the lack of Operator variety. I'm fairly new to the game and sometimes the only reason i have a hard time in a level is because i don't have the specific archetype that i need that would fit my strategy, but it does force me to get creative with my line-ups to create a decent replacement.
started playing Arknights 2 weeks ago, been fun! after watching some guides it helped me get started bc i tend to get lost lol and right now when it comes to strategy idk what I'm doing LMAO i feel like i do sometimes tho?
I've watched this video over 4 times now and each time I lose all of my focus After 3:32 , that song is way to good
The Saga at the end of the video makes it 10x better ngl
I'm here for the visual novel part of the game
i just want to save sanity and basically wanna know how other people were able to clear it, look at my own operators and see who i can replace and just try to see how things work out xD
I 100% agree with your comments about using guides and try to avoid using them. It bugs me when people are asking for guides to clearing CC maps before the map is even out.. probably bugs me far too much than it should, lol
Well at the end of the day, some people just really want to get the 18 risk out of the way so they don't have to miss out on anything.
watching this begin stuck on 5-3 cm made it quite enjoyable
I follow a guise when I've been stuck for hours or don't have said hours of time to spend beating 1 particular stage. I still try to beat it with my husbando only squad, but sometimes I'm just not up for spending hours beating one stage. Or during my move last month I had no time to play the current CC first week risk 18 clear, so to safe time I looked up a guide.
I know it's more fun beating the stage with the units you love and all on your own, but sometimes especially I don't have the time or energy when I had an exhausting day ;^;
You are my favourite AK content creator.
Been playing since may 20
Before I had to use my brain
Now I have Thorns, Blaze and Surtr
Thanks for coming to my tedtalk
Me: *life is pain. the onla constant is suffering.*
Also Me: OMG, Sagapog O///O
Omg. You played Fungimist at the end of the video. WE WANT FUNGIMIST BACK!!!
It will
IS#2 is announced at CN. We should get it in arounf 7 motnh
Arknights makes you think in hard stages even with built operators, which makes it fun. If you're lacking challenge, you can always restrict yourself which makes it more fun.
fuck i love your voice and editing style and charisma, instant subscribe
I sometimes used guide because I'm to lazy to think about what's the best strats to this stage or because I don't want to waste more time on that stage.
I clear several stages by myself,but that after retrying like 50 times
damn, I wish I have that kind of patience XD
every time the frost spider does the E X P A N D i always lose it
1. Always check Kyo-sama channel
Lovin tower defense kind of game and I was very happy that I found a mobile game for it
Idk how to say but that amiya face u made is so cute
The Vsauce jump scare got me
just played it for like around 1-2 months and i dont know what im doing all i know is just get cool characters and keep following the story
thats totally ok too!
at the end of the day, you should play the game how you want to play
Ive been playing for a year and most of the time i just play with my instinct
Random bullshit go!
I use guides for content I have no interest in but want the rewards for, and that's basically me in CC#4 W1R18. I loved CC#3 so much that I did W1R23, but couldn't motivate myself to even W1R18 CC#4 (without a general guide for hints) because I liked the kinds of challenges posed by CC#3 and not CC#4.
I've only ever used guides for CC though, every other content shouldn't be so hard that guides are warranted. Other than Annihilations which is more a patience test anyway.
Annihilation can single handedly ruin a day for me lol
havent even watched the video and i only clicked because of btd6 in the preview
I like the way Amiya Talk it's cute
In short: nothing wrong to watch guides but try for yourself first but uf you still stuck then go ahead... Tbh kyo already said that its not necessary to really follow his steps, just knowing his strats looks like, etc2 and boom execute it yourself
i didnt know you can fit a monkey buccaneer in that tight river
"megawhale with built specialist team for stalling"
team on screen is Shaw (free op) Cliffheart (free op if you were early enough) Rope (you have her max pot, i know you do) feater (pink slip op if you were early enough, still easy to get), snowsant (not really sure how you get her but i do have her) and weedy (actually hard to get op)
the strat used all the op's autopush skills, which is their first skill
so
literally no investment except finding a weedy?
i don't even remember getting cliffheart snowsant and feater but i have them
I'm going to cry..
I just use guides because I'm too dumb/too lazy to do trial and error, I've done it before though, it was very rewarding, but I just don't wanna stress too much about it
step 1: get thorns or silverash
step 2: myrtle goes brrr
step 3: ??????
step 4: STONKS
Very bold for you to assume that i use my brain to begin with
But I'm already a god at the game though yii, i know you're hiding more secrets something from us
I hate the fact that there are rarely any ways to just get tips on stages without getting the perfect setup handed to you. I usually have to resort to ✨Social Interaction✨ for it
_(by that I mean going on Discord)_
When I use guides, I use them to get an idea of the general strategy, and then try to apply my own strategy based on the ops I'm using or have available (which tend to have odd ranges, like Rosa and Ifrit)
And I usually resort to guides when a stage is crushing me at specific points and I'm pissed off
"So, you want to become the best Arknights player"
No i'm such a massive Tower Defence noob that before i start thinking about becoming the "best" anything i want to learn how to even play the game.
Amiya pog was angry today huh..
I usually just use a walkthrough so I can have a better idea on how to strategize because I'm dumb lol I enjoy it better when someone can guide me 😭 I also don't have much time to strategize for hours so it's just better to use a guide. What works, works. Sorry for not using my brain arknights youtuber 🤡
Man feels shitty now feels like im not good enough for this game or smth
Latest strategy update: Forget about placement and orientation. Just use executors
+100 for the Vsauce reference xD
nice video! agreed!
Approved
to be honest, like most of the time i watch guides, i skim through them so i know what enemies spawn and their rough spawn schedule, cuz the game wont tell me that until i go in
sometimes i also want to know "the trick" without knowing the answer. like, "oh, talulah will set your units on fire every so often, and it's the exact timing of fast redeploys cooldown, drop two the moment they are available and retreat them once they get set on fire," something like that would have made me go, "oh shit, so that's what that was!" but i'd still have to figure out everything else myself, yknow?
Me watching this video after playing Arknights for over a year lol
I use guide only for Anni 1 back in earlier days because I didn't want to lose the weekly Orundum for I hadn't yet grow my operators.
but, then again, like any gacha games the events are time gated and sometimes an XX-EX Challenge event stage can be too hard and 1 week is not enough.
yeah, guides are not really healthy. I use them only when i reach the point where the stage is no longer fun, but just annoying and i just want to get it over with
all hail Kyo
I only use guides when I'm stuck on a stage during an event and I only have a week or less left.
a 2 years player, but i click the vid anyway
I just finished clearing chapter 8 and i'm happy i've been able to clear lots of maps my myself. still can't clear patriot mephi bird or talulah with my sole brain thoughhhh
My strategy is, pack nothing but supports, medics and defenders, and slowly chip away of the enemies health. Never works, but eh, better than not trying.
5:00 you got me here :> kek
Just joined the game this months and although i am sad i cant solo stages with Lancet-1 i still want to learn more.
I just read Shining's lore and now I want to solo 5-11 with only her on the team
Other tower defence game: collect and afk 3 star perfect
Meanwhile arknights: no afk, must walk through every live mission, lvling elites and every operator has its own skill sets, don't finish everything........ i have more but i just so fking lazy to type down
My account is pretty built, but I still struggle on harder content. I use guides to give me key hints or team set-ups.
What? If I can't clear shit on my own, I won't throw away hours of my little free time to clear a few stages, unless it's CC.
Really wish there was an option for an in-game timer. Would make it easier to mess around with deployment and skill timings. Using an external timer is annoying
3:04
is kinda funny that i'm REAAAAAAAAAAALLy stuck at that map
Oh my lord I suffered on this map last week, it was hell.
throw all of this out the window just borrow Texas Alter...
im in love with amiya
I use guides because I only want the rewards.