What Makes a Good Social Deduction Game? | Monday Musings

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  • เผยแพร่เมื่อ 14 ม.ค. 2025

ความคิดเห็น • 18

  • @LegendaryTactics
    @LegendaryTactics 2 ปีที่แล้ว +14

    There's only one element that makes a social deduction game great: The players at the table.

    • @QuackCo
      @QuackCo  2 ปีที่แล้ว +1

      Very true!

  • @Duarte_GB
    @Duarte_GB 2 ปีที่แล้ว +3

    I really enjoy nemesis as a social deduction game, especially since in the first rounds players are still feeling around which of their objectives they'd rather keep and not immediately going for some sort of plan. The added classes also help make the objectives feel distinct, cause you never have to know what the other players are doing, the figuring out part of the social deduction is there so you can identify who will be a threat to you completing your objective (the game can have multiple winners but sometimes player objectives conflict and its up to you to figure out who will be a problem for you).

  • @xChikyx
    @xChikyx 2 ปีที่แล้ว +3

    As someone who's designing 2 social deduction games, for me what makes a good social deduction game is that players need to have actual information to make accusations. Blindly accusing people just because makes no sense to me and it's not fun.

  • @richarddurrer9617
    @richarddurrer9617 2 ปีที่แล้ว +2

    Feed the Kraken and Cult of the Deep are two of the rare social deduction games that I've enjoyed. Also, I have fond memories of playing a beta game with Jesse, Jan, the Designers and a few other Paddle people way back at the beginning of the Discord channel. I enjoyed throwing Jesse off to feed the Kraken and win the game for us cultists! H00t!

  • @-unknown8566
    @-unknown8566 2 ปีที่แล้ว +2

    Maybe I'm misunderstanding Jesse, but the question is "What makes a good social deduction game?". Then Jesse basically says: I don't like social deduction games, I like deduction games. Which is fine, but it doesn't really answer the question.

  • @sethwinslow
    @sethwinslow 2 ปีที่แล้ว +3

    OK, here’s the design question: what can be done to make the game as much fun for the co-op team (investigators in Among Cultists, Knights of the Round Table in Shadows Over Camelot, etc.) as it is for the traitor?

    • @QuackCo
      @QuackCo  2 ปีที่แล้ว +3

      West here, There are games that are just as much fun foe the others. Mantis falls is great no matter which side you are playing. There is a fun trick taking game called Shaman that randomly rotates the infected person but also gives everyone a fair force the rolls to change. It's very interesting.

    • @sethwinslow
      @sethwinslow 2 ปีที่แล้ว

      @@QuackCo good to know. How available are these games?

  • @edwardlasso3092
    @edwardlasso3092 2 ปีที่แล้ว +1

    So it appears that "Battlestar Galactica", "Bang! the dice game" and "Deception Murder in Hong Kong" would probably not appeal as much to West as they would to Jesse.

    • @QuackCo
      @QuackCo  2 ปีที่แล้ว +1

      West here, I love Battlestar Galactica. Never played Bang but I wasn't a fan of Deception. I guess I'm kind of in the middle. I Luke action forces but I like the subtle subterfuge the most.

  • @thedeltastrat
    @thedeltastrat 2 ปีที่แล้ว +2

    Hard agree with Jesse here! I want to figure out who someone is logically from the game (still with the social aspect tho obvs), not figure it out because person A threw them in the limelight and they panicked and so said something that doesn't sound like something they would normally say

  • @PaintByGaming
    @PaintByGaming 2 ปีที่แล้ว

    Shoutout to my first and favorite social deduction game. Who Goes There?

  • @benmangold887
    @benmangold887 2 ปีที่แล้ว

    Very nice shirt.

    • @QuackCo
      @QuackCo  2 ปีที่แล้ว

      West here, Thank you!

  • @woodstockgames27
    @woodstockgames27 2 ปีที่แล้ว

    I'm here for the algorithm

  • @jasonforella7295
    @jasonforella7295 2 ปีที่แล้ว

    QUACK

  • @GeorgeVelev0
    @GeorgeVelev0 2 ปีที่แล้ว +1

    I watched the gameplay. To be honest this game is not it. I just fail to see how this game is fun in any way and especially put next to all the mentioned games and some others. Not to mention that it's excessively big. Imagine you want to play with someone new - it's times easier to grab a deck of Citadels and convince players to play it than this monstrosity. Or if you have a large collection, this game seems untableable.
    And a P.S. to the publishers - "Funded in 12 minutes" for $19K goal. BP. Just marketing and translations cost more than that...