But is Sigewinne even good in general? (C0 vs C1 testing)

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  • เผยแพร่เมื่อ 29 มิ.ย. 2024
  • Live 06/30/2024 - I wanted to test Sigewinne on a "normal" build, as well as see how noticeable her C1 is vs C0 in various contexts.
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ความคิดเห็น • 12

  • @zeseku1493
    @zeseku1493 วันที่ผ่านมา +8

    i'm glad atleast one content creator gets how to utilize her and not just sticking to the old egoistical onfielder to judge her based on that

  • @TheMoonestOne
    @TheMoonestOne วันที่ผ่านมา +3

    44:47 not sure if you come to that conclusion later, but Baizhu Alhaitham is better in a Furina team mainly because Baizhu can use Deepwood (increasing Alhaitham and Hyperbloom's dmg) and will buff dendro-related reactions for the on-field (normally Alhaitham but also Raiden in her ult).
    Sigewinne seems to be more focused on non-dendro reactions (like your Dehya team focused on vapes, or your Raiden focused on Electro-charged). Kokomi can't work in those vape teams because she would steal vapes and not crit with them. Also, Kokomi in taser would need to be more on-field to stack Furina's fanfarre, and Raiden could deal more dmg than Kokomi in that time (Clorinde surely would deal more dmg).
    Also, the problem you mentioned about Dehya before, I believe characters that are inherently on-field such as Klee will have a better time in a Furina, Sigewinne, Emilie team. But I may also be coping, who knows.

    • @Solunerra
      @Solunerra  13 ชั่วโมงที่ผ่านมา +1

      Yeah I think I forgor about Deepwood as always lol

  • @TheMoonestOne
    @TheMoonestOne วันที่ผ่านมา

    2:26:30 again, not sure if later you realize, but each bubble bounce is still healing your party, so that should compensate the delay on sigewinne's 50% heal, I think.

    • @Solunerra
      @Solunerra  14 ชั่วโมงที่ผ่านมา

      Not for anyone that isnt Sigewinne, and they may well be at full HP after five bounces (depending on the party members)

  • @reter312
    @reter312 วันที่ผ่านมา

    do you think sigewinne can be used without furina?

    • @Solunerra
      @Solunerra  13 ชั่วโมงที่ผ่านมา

      I think shes way less relevant of a unit without Furina still, but I need more time to use her to feel that out more properly.

  • @TheMoonestOne
    @TheMoonestOne วันที่ผ่านมา

    I don't think Sigewinne is "meant" to be DPS, I think she was design to "also" be a DPS. Your Sigewinne is great, don't get me wrong, but the easiest build and easiest way to fit her in teams is to heal and buff only, basically. (Just like the easiest way to use Raiden is for hyperbloom, but your Raiden build tries to get the best of both worlds xD)

    • @Axterix13
      @Axterix13 วันที่ผ่านมา +1

      She's the same archetype as Dehya and Kokomi. They're all designed to play at being a DPS during their burst, which lets them fill in gaps in the damage rotation in a sub-DPS role. However, they're not the strongest DPS, so usually you're better off with an actual DPS... if you have one. That said, you can still take advantage of other aspects besides the raw damage number, like Kokomi's range + burst healing, Sige's AoE size, or Dehya's survivability.
      The issue Siggy has, though, is that she tends to lack synergy with the rest of the team, outside of the healing. That synergy factor is why Kokomi is the best regarded of this archetype, because her hydro app is sufficiently high, so she has a level of team synergy that exceeds the other two.

    • @Spookie24
      @Spookie24 วันที่ผ่านมา +1

      Her kit is meant to be mixed though. She still heals a lot even on a mix healer-dps or full burst dps build. The only thing you're sacrificing is the convalescent buff. Even so you're still making it up with her burst dmg anyway and her buff is only for off field skills. Putting her on mixed build lets her be a more versatile filler dps during downtime for more teamcomps Her low hydro application doesn't mess with other reactions too. i've used her in clorinde aggravate for extra bond of life and she does well filling in between clorinde's skill downtime.

    • @Axterix13
      @Axterix13 วันที่ผ่านมา

      Except it isn't, not really. Her damage looks good because of Furina, but Furina makes pretty much any character's damage look good. People also tend to underestimate the amount of time it takes, focusing on the time the numbers are flying, while ignoring the pre-damage animation time. I know I'm guilty of that personally. She does 6 hits during that burst. Kokomi can get 6 hits in that time as well, plus her JF is doing damage which also gets buffed by her burst. And she'll do a bunch more hydro app, providing further benefits, even outside of her burst. Of course, Siggy does have the wide area AoE, which is a big plus, and there are some tradeoffs between the two as well. People tend to underestimate the DPS impact of other characters as well, not just Siggy.
      And yes, her low reactions means she can go into certain teams that might not want Kokomi due to that. But the problem is, at the end of the day, that lack of reactions doesn't add to the team. Which means another healer, who has a beneficial reaction, typically winds up being better. Which means the more mature your account is, the lower the value of Siggy is, because you'll be more likely to have those options. This is further amplified by how she's currently tied to Furina, because Furina has very strong constellations.
      This doesn't make her unplayable. She can clear the content. She has uses. And it doesn't mean building her with a bit of a DPS focus is bad either, especially since her passive is not friendly to most team comps, while Furina's healing passive wipes out Siggy's BoL, meaning hitting 50k hp loses value as well. So it is low cost because her kit has issues ;) But overall, if you're looking for a generalist healer to pair with Furina from a power standpoint, you'll get better mileage from Xianyun. She'll perform at about the same level in teams you would run Siggy in, and considerably better in others.
      Note, though, that Siggy is very casual friendly, with a nice non-energy based heal. So for a new player, she can be quite enjoyable. And if your account is mature, you probably have whatever you need to clear content easy, so raw power doesn't have much value either. You can use her when she works, use someone else when she doesn't, and maximize your fun (which is more important than maximizing DPS).

    • @Spookie24
      @Spookie24 วันที่ผ่านมา +2

      @@Axterix13 I think you're still undervaluing her potential. I have been testing her out since i got her and she's WAY better than i expected. She's far more generalist than people make her to be.
      1. Healing not restricted to a burst is a big QoL. Xianyun, charlotte, barbara, sayu, diona, jean need a lot of ER just to heal.
      2. Her skill heals a lot to clear fanfare or give BoL to characters that want it. For reference Baizhu heals 1 time per E, Sigewinne heals 5 times. For characters like Clorinde that's a constant stacking of BoL over her skill duration.
      3. To match her healing with kokomi you need to play around her jellyfish. Match uptime with her burst to reset and be on field to heal even more. Sigewinne just tap E and leave for the same value of healing.
      4. Aggravate teams use a lot of off field character like nahida fischl and miko. She's a very much comfier choice for healer that won't mess with reactions. No ER needed, can run tenacity with good uptime and buff the off field chars.
      5. I ran mixed dps C0R1 sigewinne with emblem at 36k HP, crit-hydro-HP pieces. And she deals 28k per tick during her burst and still heals 3k per tick. More than enough fo sustain any team.