I was excited that the ZeldaRET (Zelda Reverse Engineering Team) is [Edit: now done] decompiling the Minish Cap, and now I see this incredible Link's Awakening PC Port [Edit: Version] with just about every quality-of-life addition imaginable?! I'm in heaven. That fog...
@@youraveragedillon5958 Only the decompilation [Edit: of the machine code to C]. But that's often considered the hardest part. Hopefully the PC Port (done by a different team than the decomp) won't be too far behind!
@@youraveragedillon5958 Mine was actually Link's Awakening DX, about six years prior. You got to experience Capcom's last innovation on Link's Awakening before Nintendo took back the reigns! I need to try that one.
This looks really cool, but the biggest takeaway I have from this is how well the original used its camera. Especially in dungeons, each room has its own identity and trying to remember where you are is fun. In each environment in the overworld, it feels like you are in a completely different area.
Agree. With the zoomed out camera that is continuous between areas, the island feels much smaller and artificial than it does on the original game version. Some of the intended atmosphere is lost with these mods.
This looks really good, the style reminds me of Mario 35 and F-Zero 99. It'd be cool if dungeon rooms were obscured until you entered them, though. It'd keep the feeling of exploration alive and serve as a nice reminder of where you've already been.
I was just thinking that I was glad they kept dungeons obe room at a time in the remake, but your suggestion would allow for the mystery and tension to be preserved while allowing a free camera, clever!!
in fact that happens just in a certain part of the 3rd dungeon, other rooms are hidden 'till you open the doors with keys, The Game ALSO softlocks often everytime you get an instrument.
If the Link's Awakening Remake had a 2D Pixel mode like what Dragon Quest 11S did, I imagine it would look similar to this
ปีที่แล้ว +16
Now that I think of it, I can't see why they didn't at least include the GB and GBC versions with the remake (when the online's GB virtual console wasn't a thing)
@ManWithFace Imagine if they released a Zelda Maker based off the tools they used to make that. And you'd be able to make your own maps with NES style graphics, LTTP style, Minish Cap style etc.
Look up Zelda classic it's a remake of Zelda 1 on PC and there is a way to get Link to the Past graphics on it. There's also another graphics I don't recognize.
Goes to show you that 8 bit games can be just as fun as modern games, if they’re given a second chance. Metroid Planets made me love the original Metroid, which I would never have thought would happen, ever.
@Josuh It's basically the original Metroid 1 (same graphics and stuff), but with improved controls, built-in map system, actual item screen, and various other improvements. Plus, there's a brand new map that plays like if Metroid 1 was made later in the NES Era with a much more impressive world with new enemies, new areas, and new bosses. If that wasn't enough, there's an entire room creator with tons of unique enemies, tilesets, and new upgrades. It's basically Metroid Maker.
Now I really want this for the Oracle games. I just finished Seasons on NSO, and - while still fun enough at times - it felt SOOO held back at many points. The wider screen and four face buttons would be a game changer
@@thecunninlynguist I also hope for Oracle remakes.. but not in the style of the Link's Awakening Remake, which I don't like due to my hatred for depth of field effects. I hope for good looking 3D Remakes - kinda with the look similar to the OoT and MM 3DS remakes.
Very cool. A few things I noticed is in the first dungeon, the room behind the bomb wall was not visible. Also, they didn't make the door open after the boss dies instead of the usual pick up the heart. If they did with the boss dieing then you can have low heart runs.
This is badass! I got it working on my Steam Deck just this morning and it's incredible. Going to see what other fan made games I can get working on here now XD
This proves you don’t need to do much for these remasters. Would love something like this for games like Chrono Trigger. Etc! This looks like fun, wish it was on Switch.
It looks like unfortunately they weren't careful about pulling assets from the game directly into the project, though, and now it's gone. There's a reason why some other restoration projects focus on reverse engineering code, but are careful not to put the game's assets in, requiring the users to source those from elsewhere. It's harder for Nintendo to take it down if none of their branding or assets are used, and it's just the game code itself that is reverse engineered.
I'm not very smart about this stuff but I think I understand what you're saying it sounds like the way that the devs of Ship of Harkinian require you provide your own "LEGALLY OBTAINED BACKUP" ROM of LOZ OOT Master quest etc in order for the patch to work, so that way they cover their butts from being DMCA'd by the Nintendo Ninjas right because the download doesnt have the game in it it's just a patch?
@@webbedshadow2601 Exactly. These people didn't do that, they just provided a game experience that had all the ALttP assets right there for anyone to see in a modified work. Same as a previous Metroid fangame that got a similar treatment.
@@pennyandrews3292 Yeah, all they needed was a decompression thing (hundreds of em) and then told you to supply rom. They did this to themselves.
ปีที่แล้ว +8
It's really great work, I can't wait to see the mods that this port will get I also hope that the Oracle games will get a similar port one day, that would be cool
This is so cool! This is probably the coolest PC port apart from maybe the Render96 mod of the Mario 64 PC port. I am somebody who played the original, DX, and the Switch versions and I loved all of them. But now this will be one of the best ways to reexperience this game. The lighting system in this game is really cool, the fog in the forest looks great, the updated UI is fantastic, everything about this is just near perfect!
It would be cool if they had a hybrid view where the zoom level is the same as the original and screen transitions between connected areas are removed, but transitions between distinct areas are kept - for example, adding a screen transition between Mabe Village and the woods to the north. The zoom level would prevent the player from seeing the water at 3:03 and other things the player isn't supposed to see, and the change to the screen transitions would preserve the distinct feel of each separate map location while still providing the benefits of open areas without any screen transitions.
Looks fantastic, though the one thing that kinda bugs me is that you can see everything before you even walk into the area. Feels like there should be some kinda fog of war effect at least to hide areas you haven't explored so you're not just given the view of literally everything all at once. Kinda ruins some of the mystery if you can.
Might be beneficial to add a "fog of war" to sections of the dungeon that you haven't explored yet, since seeing what's coming kinda spoils the puzzle a bit. Not a huge deal though, still way cool.
Amazing port! The music is original from the Game Boy, I downloaded it and checked, it's gbs files - GAME BOY SOUND. He programmed a player to play the original sound. Excelent idea! I hope he does the Oracles..
This looks absolutely beautiful. I'd definitely play this if I hadn't played Link's Awakening just before the remake got announced, then played the remake.
I almost forgot about the Game Boy original. I wonder if there's a setting to switch between original Game Boy and DX color graphics on the fly. That'd be too cool.
Aaaand it's gone! A shame, because it's an amazing effort, and whatever underground group is actually still developing this out of sight of the NINjas deserve a lot of credit for this PC port. Suggestions: The "auto" zoom should pull all the way in for bosses of both mini and full size, since that's where the focus should be at that moment. I'd also love an option at the start of the game to switch between "DX" hints and "Original" hints, since the original's I felt were more like riddles and I preferred not having things spelled out for me with so many direct answers in the DX (and later) versions.
Super cool pc port. It and the 64 ports really show how much these games can shine when ported to a modern platform and their code is modifiable. Smooth camera was making the camera drag towards Link at a slightly slower rate to smooth the motion as you move quickly, otherwise its locked on him.
Being able to see the entire map is actually pretty cool....gives it that open world feel. Kinda curious on how it free roams a multi level dungeon....would they just be side to side, and you appear on the other side of the screen?
Ya like that Breath of the Wild "NES version" that came out before the actual game lol. And great point about the multi-floor dungeons. Now I'm imagining where they tilt the floor/plane you're on really far almost "SNES Mode 7 style" sandwiched between the floors above and below you... 🤢 lol probably not that. And probably not translucent "ghost layers" of the other floors covering the screen either... 🤢
My first Zelda on the Gameboy as a mere 6 year old kid.. was a different experience playing it on that non-backlit green/yellow screen! Amazing how much love this port got (like it should be), they can be proud!
this looks great but my requests (for optional options) would be: - fog of war for unvisited "screens" - no dynamic lighting or an option for it to look more pixel-y/dithered - zoom in / locked camera on boss fights maybe
In fairness, it doesn't have the whole map by default. You have to go in and choose that. The default is the "auto" option. If you want to keep that element of surprise, you can lock it to 10x. Or just play the original version in an emulator.
I feel like zooming in and fixing the camera on bosses and mini bosses and/or a toggle to fix the camera would make this nearly perfect. A few comments on itch before it disappeared pointed out some small details which didn't get picked up on the PC version, such as how swinging your sword at pieces of power/guardian acorns don't pick them up while in the original game it did, little things like that.
5:08 No it does not. I never got tired of item management in the game. It is NOT a failure of the game, just a system limitation. I will die on this hill.
LMAO! Being able to zoom out to see the entire game map is pretty funny. Not sure this should be someone first playthrough of the game, as it wasn't designed this way, but it's interesting.
I would love if this engine transforms itself into the real Zelda Maker we all wanted.... Items and Features from the Oracle Games could be added.... So that you can finally have Items like the Pegasus Boots, Magnet Gloves and Switchhook in one Game
this is unrelated but i was just scrolling comments and i thought your profile pic and name looked familiar so i clicked and it turns out i actually subscribed to you at some point!?😭😭
Looks amazing! I'm a little sad they got rid of screen transitions as you could do sequence breaks with the screen skip technique. (Start+select while mid screen transition IIRC from 20 years ago). You could get the maxed sword and power bracelet super early.
That's really cool. At least new players can still try that with emulation. I remember Oracle of Ages had a glitch where if you lift a shelf with a Power Bracelet in the Mailman's house, it would change that tile to a button you could step on and boundary break. I don't remember it serving any purpose, but it was cool lol
That is patched in the DX edition but can be done in the original Link's Awakening. Opening the map actually bugs it out and scrolls the screen without scrolling your character if you time the map open screen right
I love the idea of this but I think the zoomed out view ruins some of the surprises. Especially for dungeons. I wish there was a fog effect that didn't show screens that you haven't already been to
What would make the dungeons better is if the main boss fights zoom in to the room so you still get the action from a main boss.. then after that room is complete and player heads to the next room, picture aoomw back out to default camera angle.
Agreed, whoever did this remake "undesigned" the game with the incorrect assumption that having single screens was purely due to technical limitations and not an intentional design choice.
@@stripedhyenuhit was purely due to technical limitations, all modern zelda games are proof of that, open world has always been the target of the series.
once on the internet stays on the internet, Nintendo can sue all they want but they can eat a fat one, they tried this with AM2R and now that game is evvvverryyywhhhere....
First thing that pop out to me, I think having no blocked screen perspective spoils it a little. Some "walls" should have been put in place to block the camera from scrolling into it. It definitely keep it much more faithful to the presentation of the original game. Having totally open field of view is not good in my opinion.
The ZeldaRET team have almost decompiled The Minish Cap and Majora's Mask which opens the possibilities of PC Ports. Windwaker and Twilight Princess are on the way. So is Breath of the Wild, but that could take a lot longer I'm assuming.
I guess I'm the only person in the world who actually loves the original two item buttons and switching weapons. After a while you know exactly where every weapon is on the menu and its nice to only have to think about two buttons during gameplay; it's so simple and instinctive. The switch version was good, but i wish there was a way to play it with the new 3d graphics, but with all the other gameplay and control of the original game.
Kinda feels like cheating being able to see the whole map. It would save so much time from going the wrong way, and remembering where stuff was though. In the original game i could almost run around the entire map looking for a particular location.
Dang that looks clean! Would you recommend this version for a first playthrough? Or would the dx or switch version still be preferable? Been meaning to play links awakening for a long time now.
I was just thinking of the entire world map printed in the guide to Pokemon Gold/Silver I saw as a kid and how much I wanted to play the game without screen transitions...
just downloaded this and plan to play it all night, who ever made this I would love to donate but for obv reasons you cant really reveal youself. Thank you so much.
While this is really cool, I miss some of the effects the screen transitions had (Yeah, same goes for the remake) I remember as a kid how incredible the moment was to venture into the unknown world east of the village, here though I can already see beyond those barriers. I know it is incredibly nitpicky to see it this way.
This was my first experience with Links Awakening and it was a good one, there are a few issues such as softlocks and a glitch where you will use a key in the dungeon and a door won't open forcing you to use another one. This happened to me in Turtle Rock and hardlocked me completely, had to go into the save file itself and edit it so the key blocks in the dark room wasn't there so I could get the fire rod. Aside from that though it was really fun.
The new camera in this PC Zelda really novel. You can zoom so far out that you can see the entire island or dungeon at once, including all the NPCs that normally wouldn't spawn until you were there with them. Though that made me appreciate the old camera more in retrospect. Being able to see everything at once breaks the illusion of how big that world felt, versus when you had everything right up to your nose. The smooth-panning camera is pretty neat, but I think it would be better if it were at least locked into the zone you were in - like if you're the Lost Woods, keep the camera from panning over to the neighbouring village so your perspective remains entirely in the Lost Woods. Especially in dungeons, you're fed a lot more information at once than you need. If you're in a boss fight, you don't need to see the mooks running around in the next room. But there's no option to return the camera to the old room-by-room style. If you are gonna allow the player to zoom way out, I think you should still have unexplored areas be unrevealed, to still give a sense of exploration and mystery. Link's Awakening had a lot of mystery to it. It's really neat that you can see everything, but I don't think it's a good game design decision.
Heh… and it’s already gone. I my first fear was that project using copyrighted material. I checked the site and there was a takedown notice from Nintendo of America.
So happy I donwloaded before the Nintendo DMCA Vampires kill the offical Itch IO Page. Just played on my 3440x1440p Alienware monitor and it looks amazing! Not even Starfield has this level of Ultrawide support... which is kind of sad lol. I think they knew Nintendo would do this of course so the Source Code is included with the download! My lord!
The lighting and weather effects would look much better at a consistent resolution with the original pixel art. It's a common amateur mistake I wonder if it'll be possible to replace the music, I noticed it uses a .gbs file so it's proper chip music but baked into one file. And now I want to know where the owl hangs out when off screen haha
*Wow, I love this kind of project! I've started Link's Awakening so many times, but never finished it. Maybe I'll finally do that with this port!* *I hope they do this with other 2D Zelda games too!*
Ninjas never died out in Japan. They just evolved into Nintendo's legal team and brought over their dark arts to their new chapter at Nintendo of America.
I've followed this project as the developper is a recurrent user of the engine's disckrd and what's even crazier is these are all remade sprites since the engine is originally made for A Link to the Past mods/games
@@Mcl_Blue It's called Solarus. It's a A Link to the Past engine which allows you to program your own games with C++. Games there are great, like Mystery of Solarus DX. One of them titled Eternal Struggle has been in development for 12 years and looks absolutely fantastic
And since Nintendo's idea for this game started as "What would A Link to the Past be like if we could cram it on the Game Boy?", it'd be like the whole thing came full circle!
Looks great. As mentioned, it does take away from the boss fights when you can see outside the room. Likewise, it takes away from the forest when you can see the outside areas. Disagree that having to pause was a "failure" in Link's Awakening. Maybe it's nostalgia speaking but it was part of the experience of playing that game - dipping in and out of menus, checking the map, stats and swapping out items. It had a good feel to it and it never felt like it was in the way or stopping the game. It was part of the game - like a simpler version of what you get in Fallout, Skyrim etc. Anyway, the port looks good. I'd be interested to see if there are mods. A 16bit mod could look very nice. Though, that's not in the spirit of the original game, which might be what they're going for.
I always felt like the Pause button gave Link's Awakening slowed down the pace slightly in a way I kind of enjoyed lol - maybe it's rose tinted glasses. Sometimes games that involve tracking down clues in dungeons can feel like that flow is a bit rushed/too slick if that makes sense. I think the biggest benefit is 4 item buttons so you don't have to Pause so much just for item swapping - more to just look at the map.
@@MachFiveFalcon Completely agree about the pacing. It did let things slow down. But I actually don't mind the item switching. I don't see it as a limitation of the Gameboy. The limitation is not that the Gameboy has 2 buttons. The limitation is that people have two hands. So you're really shuffling things between your hands as you would in the real world. It has kind of a tactile feel to it. That may be rose-tinted glasses though and the logic doesn't hold up considering he holds the bow in one hand.
@@Rhedosaurus_ That's a good point on Link actually having to switch items at a similar pace we do. And lmao about the bow so true - didn't think of that. I really didn't mind pausing much as a kid. It's like in original 70s-era Scooby Doo where they're quietly walking through a mansion before anything happens like Link does in dungeons. It somehow helps build some suspense for me.
Super cool. Too bad I just read Nintendo cease and desisted it, like, a day ago. This is why fan projects shouldn't have this kind of coverage... Not until they're actually released, anyway. I don't know. Maybe it's best to just never touch Nintendo IPs at all, fan project or not. I don't get why people keep making stuff like this KNOWING Nintendo is going to take their hard work and expect them to throw it in the trash. I just don't get it.
wtf, this is amazing. Links Awakening is pretty much the only Legend of Zelda game I ever played and I love it. I was always dissapointed that Links Awakening didn't get as much attention as the other games. But then the Remake dropped. And now this? Even though, I must agree to some other comments, that the "floating" camera can break the immersion a bit, especially in dungeons, but this is the kind of thing that could be easily solved by a switch in the options. And it's super sad that Nintendo takes these kind of things down. Nintendo is so bad at actually preserving their history. The very reason they are where they are today. Taking down emulator sites, while not providing the options by themselves.
It looks great, but it also takes away a little bit of the experience. Makes the world feel smaller as well as changing how you interact with the world. Also not a super fan of hi-res UI on pixel art, but that's me 😅
I know what you mean with that last point. That was one of my biggest gripes with Square Enix's ports of games like Final Fantasy VI and Chrono Trigger to iOS and eventually PC. This almost feels like it's verging into remake territory with lighting, higher res fog, and other graphical changes, so it doesn't bother me quite as much for some reason.
This is ridiculously cool and might replace the Switch version as my favorite way to play the game. I know A Link to the Past got a PC port a while ago, but I last I checked it was so far behind this. I'd love if that game got similar a treatment, along with Minish Cap, because I know that decomp is almost done.
Okay, so from what I'm seeing this is actually a remake, and not a port, despite how this is being reported everywhere. I was surprised that this was possible using the original code, turns out it's not.
I was excited that the ZeldaRET (Zelda Reverse Engineering Team) is [Edit: now done] decompiling the Minish Cap, and now I see this incredible Link's Awakening PC Port [Edit: Version] with just about every quality-of-life addition imaginable?! I'm in heaven. That fog...
I didn't know that minish cap was nearly done....YES
@@youraveragedillon5958 Only the decompilation [Edit: of the machine code to C]. But that's often considered the hardest part. Hopefully the PC Port (done by a different team than the decomp) won't be too far behind!
@@MachFiveFalcon man I remember when that came out. My first Zelda game
@@youraveragedillon5958 Mine was actually Link's Awakening DX, about six years prior. You got to experience Capcom's last innovation on Link's Awakening before Nintendo took back the reigns! I need to try that one.
Sadly it hasn't moved an inch in months.
omg this is incredible...
This port is made for you. Lol.
This is what I want Nintendo to do with the oracle games. And then also make it so you don't have to do linking BS for the extra Content.
I was about to leave EXACTLY the same comment...
Annnnnnnnd it's just got taken down :/
@@senhorfarofa8246 it also softlocks often when you get an instrument, that's a let down honestly
This looks really cool, but the biggest takeaway I have from this is how well the original used its camera. Especially in dungeons, each room has its own identity and trying to remember where you are is fun. In each environment in the overworld, it feels like you are in a completely different area.
Agree. With the zoomed out camera that is continuous between areas, the island feels much smaller and artificial than it does on the original game version. Some of the intended atmosphere is lost with these mods.
You can set it to be zoomed in
You just have to zoom in
@@Brooklyn727 I completely agree, however these are not mods lol. Some random dude reverse-engineered this from the ground up.
Yeah, looks like a neat tool to get more out of the game, but the original is a better playing experience.
This PC port is insane.
Nintendo wants it gone
@@kylerobinson6102PCMR
@@kylerobinson6102 its already gone >_>
@@BL33NB You can still find it with a quick research.
@@DarkOrderSolDjango Could you please let me know where? Been trying to find it so hard
This looks really good, the style reminds me of Mario 35 and F-Zero 99.
It'd be cool if dungeon rooms were obscured until you entered them, though. It'd keep the feeling of exploration alive and serve as a nice reminder of where you've already been.
I was just thinking that I was glad they kept dungeons obe room at a time in the remake, but your suggestion would allow for the mystery and tension to be preserved while allowing a free camera, clever!!
Exactly! Like fog of war in vtt's
Boss and mini boss rooms obscured would be good, but also it should auto zoom into single screen mode while in the boss room too.
Couldn't agree more, part of the fun in the original was unlocking a new map area or room in a dungeon and finding out what the surprise was
in fact that happens just in a certain part of the 3rd dungeon, other rooms are hidden 'till you open the doors with keys, The Game ALSO softlocks often everytime you get an instrument.
I adore projects like this, thanks for showing this to us, Jon.
If the Link's Awakening Remake had a 2D Pixel mode like what Dragon Quest 11S did, I imagine it would look similar to this
Now that I think of it, I can't see why they didn't at least include the GB and GBC versions with the remake (when the online's GB virtual console wasn't a thing)
@ It's funny because the physical soundtrack came with both versions.
I would love a project like this done for the original NES Zelda, just having the entire map laid out in front of you would look amazing in that game.
The Breath of the Wild "NES" version gets as close to that feeling as I've seen.
Man I would love the NES one in this style too. And A Link To The Past too.
@ManWithFace Imagine if they released a Zelda Maker based off the tools they used to make that. And you'd be able to make your own maps with NES style graphics, LTTP style, Minish Cap style etc.
@@ccricers look up Solarus, itsa game engine that lets you do that.
Look up Zelda classic it's a remake of Zelda 1 on PC and there is a way to get Link to the Past graphics on it. There's also another graphics I don't recognize.
A Metal Gear: Ghost Babel port in this fashion would be absolutely insane!
Y E S
oh please god
I ADORE the PC PORT treatment these games are getting. Hope theres more to come :)
Goes to show you that 8 bit games can be just as fun as modern games, if they’re given a second chance. Metroid Planets made me love the original Metroid, which I would never have thought would happen, ever.
A fellow Metroid Planets enjoyer! I'm hoping for a future update where they include all the differences from the Famicom version!
Metroid Planets is such a phenomenal game
What's this Metroid Planets I'm hearing about just now? Super Metroid Style remake of the og Metroid?
wouldn't that just be zero mission?@@Josuh
@Josuh It's basically the original Metroid 1 (same graphics and stuff), but with improved controls, built-in map system, actual item screen, and various other improvements.
Plus, there's a brand new map that plays like if Metroid 1 was made later in the NES Era with a much more impressive world with new enemies, new areas, and new bosses.
If that wasn't enough, there's an entire room creator with tons of unique enemies, tilesets, and new upgrades. It's basically Metroid Maker.
This is seriously cool! One of my favourite games too. Thanks for sharing
This was my first main line Zelda game I have ever beaten, and seeing the game already get a PC Port on the same year?, how awesome!
you just beat your first zelda game this year? Welcome to zelda games I hope you enjoy more of them!!
Thanks!
Play ALTTP immediately
Zooming the map all the way out in the Overworld and have all the NPCs and Enemy sprites spawned in and running was pretty cool.
Any other company: “What an incredible achievement, well done.”
Nintendo: “So you have chosen death.”
For anyone curious; this works on Steam Deck with Proton GE!
Of course it works, it’s me!
- PC
I couldn`t get it to work. It says I need to install .net framework and open a browser page to download. Any tips?
Now I really want this for the Oracle games. I just finished Seasons on NSO, and - while still fun enough at times - it felt SOOO held back at many points. The wider screen and four face buttons would be a game changer
One small issue, theres a certain area that completely changes layout depending on your choice of animal buddy
i'm still hoping they remake the oracle games. They're prob my fave set of games after LttP.
@@thecunninlynguist I also hope for Oracle remakes.. but not in the style of the Link's Awakening Remake, which I don't like due to my hatred for depth of field effects.
I hope for good looking 3D Remakes - kinda with the look similar to the OoT and MM 3DS remakes.
"aaaaaaaand... it's gone"
Ok who got a reupload to share...
honestly with how the camera zooms out, i'd love to see a 2 player mod of this port for local play with friends
Very cool. A few things I noticed is in the first dungeon, the room behind the bomb wall was not visible. Also, they didn't make the door open after the boss dies instead of the usual pick up the heart. If they did with the boss dieing then you can have low heart runs.
This is badass! I got it working on my Steam Deck just this morning and it's incredible. Going to see what other fan made games I can get working on here now XD
Seeing the whole map and the enemies moving around reminded me a lot of Castlevania Harmony of Despair. I wish more games would use that feature.
Need something like this for, like, the SNES dragon Quests, Pokemon Crystal, etc. It's so cool!
I'd love to see this happen for the Oracle games, where you can switch between both games on the fly.
This proves you don’t need to do much for these remasters. Would love something like this for games like Chrono Trigger. Etc! This looks like fun, wish it was on Switch.
It looks like unfortunately they weren't careful about pulling assets from the game directly into the project, though, and now it's gone. There's a reason why some other restoration projects focus on reverse engineering code, but are careful not to put the game's assets in, requiring the users to source those from elsewhere. It's harder for Nintendo to take it down if none of their branding or assets are used, and it's just the game code itself that is reverse engineered.
I'm not very smart about this stuff but I think I understand what you're saying it sounds like the way that the devs of Ship of Harkinian require you provide your own "LEGALLY OBTAINED BACKUP" ROM of LOZ OOT Master quest etc in order for the patch to work, so that way they cover their butts from being DMCA'd by the Nintendo Ninjas right because the download doesnt have the game in it it's just a patch?
@@webbedshadow2601 Exactly. These people didn't do that, they just provided a game experience that had all the ALttP assets right there for anyone to see in a modified work. Same as a previous Metroid fangame that got a similar treatment.
@@pennyandrews3292 Yeah, all they needed was a decompression thing (hundreds of em) and then told you to supply rom.
They did this to themselves.
It's really great work, I can't wait to see the mods that this port will get
I also hope that the Oracle games will get a similar port one day, that would be cool
This is so cool! This is probably the coolest PC port apart from maybe the Render96 mod of the Mario 64 PC port. I am somebody who played the original, DX, and the Switch versions and I loved all of them. But now this will be one of the best ways to reexperience this game.
The lighting system in this game is really cool, the fog in the forest looks great, the updated UI is fantastic, everything about this is just near perfect!
It would be cool if they had a hybrid view where the zoom level is the same as the original and screen transitions between connected areas are removed, but transitions between distinct areas are kept - for example, adding a screen transition between Mabe Village and the woods to the north. The zoom level would prevent the player from seeing the water at 3:03 and other things the player isn't supposed to see, and the change to the screen transitions would preserve the distinct feel of each separate map location while still providing the benefits of open areas without any screen transitions.
And this is yet another case of Nintendo sending out The Ninjas and hitting 'em with the ol' Cease & Desist.
Looks fantastic, though the one thing that kinda bugs me is that you can see everything before you even walk into the area. Feels like there should be some kinda fog of war effect at least to hide areas you haven't explored so you're not just given the view of literally everything all at once. Kinda ruins some of the mystery if you can.
Well, it's your choice: there's an "auto" scale mode, which hides stuff like the original.
Might be beneficial to add a "fog of war" to sections of the dungeon that you haven't explored yet, since seeing what's coming kinda spoils the puzzle a bit. Not a huge deal though, still way cool.
It is a huge deal
thats what i prefer in the pc port. not getting lost too easily
Wow, this is really, really awesome. I love it! Thank you for sharing this!
Amazing port! The music is original from the Game Boy, I downloaded it and checked, it's gbs files - GAME BOY SOUND. He programmed a player to play the original sound. Excelent idea! I hope he does the Oracles..
This looks absolutely beautiful. I'd definitely play this if I hadn't played Link's Awakening just before the remake got announced, then played the remake.
You can always replay it in the near future, the game's great, I've probably beaten it like...10 times in all my life
@@Joel97_ That's true, but by the time I get around to it, Nintendo will probably have taken it down...
@@SirPonnd so download it down and keep it safe, but it will never fully disappear so
@@SirPonndDownload it now, play it later.
This is so rad!!! I didn't know this existed. Finally I can play a fourth version.
I almost forgot about the Game Boy original. I wonder if there's a setting to switch between original Game Boy and DX color graphics on the fly. That'd be too cool.
"Aaaaaand, it's gooooone!"
Aaaand it's gone! A shame, because it's an amazing effort, and whatever underground group is actually still developing this out of sight of the NINjas deserve a lot of credit for this PC port.
Suggestions: The "auto" zoom should pull all the way in for bosses of both mini and full size, since that's where the focus should be at that moment. I'd also love an option at the start of the game to switch between "DX" hints and "Original" hints, since the original's I felt were more like riddles and I preferred not having things spelled out for me with so many direct answers in the DX (and later) versions.
Super cool pc port. It and the 64 ports really show how much these games can shine when ported to a modern platform and their code is modifiable.
Smooth camera was making the camera drag towards Link at a slightly slower rate to smooth the motion as you move quickly, otherwise its locked on him.
This is impressive. Something tells me that a SNES/GBA style mod could eventually follow, thereby enhancing the potential of this port. :)
This is the coolest fucking thing I've seen this year. Hell yeah.
Being able to see the entire map is actually pretty cool....gives it that open world feel. Kinda curious on how it free roams a multi level dungeon....would they just be side to side, and you appear on the other side of the screen?
Ya like that Breath of the Wild "NES version" that came out before the actual game lol. And great point about the multi-floor dungeons. Now I'm imagining where they tilt the floor/plane you're on really far almost "SNES Mode 7 style" sandwiched between the floors above and below you... 🤢 lol probably not that. And probably not translucent "ghost layers" of the other floors covering the screen either... 🤢
its giving me the vibe of the switch version
I had no idea this was a thing. I'm putting this on a handheld right away.
Wow! This looks incredible. If I ever replay this game - this is how I’m doing it!
Not unless u already had it downloaded
My first Zelda on the Gameboy as a mere 6 year old kid.. was a different experience playing it on that non-backlit green/yellow screen! Amazing how much love this port got (like it should be), they can be proud!
Seeing the game running like this makes me wonder what a multiplayer Links Awakening might look like..
This is the most incredible thing I’ve ever seen. Ever.
God, I wanna see all game boy color games done like this.
imagine metroid 2
pokemon red/blue like this would be so cool
this looks great but my requests (for optional options) would be:
- fog of war for unvisited "screens"
- no dynamic lighting or an option for it to look more pixel-y/dithered
- zoom in / locked camera on boss fights maybe
The wide map removes the element of surprise.
In fairness, it doesn't have the whole map by default. You have to go in and choose that. The default is the "auto" option. If you want to keep that element of surprise, you can lock it to 10x. Or just play the original version in an emulator.
I feel like zooming in and fixing the camera on bosses and mini bosses and/or a toggle to fix the camera would make this nearly perfect. A few comments on itch before it disappeared pointed out some small details which didn't get picked up on the PC version, such as how swinging your sword at pieces of power/guardian acorns don't pick them up while in the original game it did, little things like that.
5:08 No it does not. I never got tired of item management in the game. It is NOT a failure of the game, just a system limitation. I will die on this hill.
I agree with you!
LMAO! Being able to zoom out to see the entire game map is pretty funny. Not sure this should be someone first playthrough of the game, as it wasn't designed this way, but it's interesting.
I would love if this engine transforms itself into the real Zelda Maker we all wanted....
Items and Features from the Oracle Games could be added....
So that you can finally have Items like the Pegasus Boots, Magnet Gloves and Switchhook in one Game
this is unrelated but i was just scrolling comments and i thought your profile pic and name looked familiar so i clicked and it turns out i actually subscribed to you at some point!?😭😭
@@loool72 I made a Video of a Squeakoid dancing with my Player Avatar
Also hi ^^
Fantastic! Cannot wait to get into this. Thanks, Jon!
Looks amazing! I'm a little sad they got rid of screen transitions as you could do sequence breaks with the screen skip technique. (Start+select while mid screen transition IIRC from 20 years ago). You could get the maxed sword and power bracelet super early.
That's really cool. At least new players can still try that with emulation. I remember Oracle of Ages had a glitch where if you lift a shelf with a Power Bracelet in the Mailman's house, it would change that tile to a button you could step on and boundary break. I don't remember it serving any purpose, but it was cool lol
That is patched in the DX edition but can be done in the original Link's Awakening. Opening the map actually bugs it out and scrolls the screen without scrolling your character if you time the map open screen right
I love the idea of this but I think the zoomed out view ruins some of the surprises. Especially for dungeons. I wish there was a fog effect that didn't show screens that you haven't already been to
Exactly. A Link to the Past knew how to have free scrolling areas without spoiling puzzles.
What would make the dungeons better is if the main boss fights zoom in to the room so you still get the action from a main boss.. then after that room is complete and player heads to the next room, picture aoomw back out to default camera angle.
Not having screen transitions really breaks the mystery of Zelda games IMO.
Agreed, whoever did this remake "undesigned" the game with the incorrect assumption that having single screens was purely due to technical limitations and not an intentional design choice.
They should add an option to "hide" the map, like the original game, maybe a "fog" effect would work ?
@@stripedhyenuhit was purely due to technical limitations, all modern zelda games are proof of that, open world has always been the target of the series.
it's a good thing it got Archived on the Internet.
once on the internet stays on the internet, Nintendo can sue all they want but they can eat a fat one, they tried this with AM2R and now that game is evvvverryyywhhhere....
First thing that pop out to me, I think having no blocked screen perspective spoils it a little. Some "walls" should have been put in place to block the camera from scrolling into it. It definitely keep it much more faithful to the presentation of the original game.
Having totally open field of view is not good in my opinion.
Absolutely.
So there's this, the OOT Ship of Harkinian port, the Zelda 2 remake in Gamemaker I forget the name of. Any other ones out there?
The ZeldaRET team have almost decompiled The Minish Cap and Majora's Mask which opens the possibilities of PC Ports. Windwaker and Twilight Princess are on the way. So is Breath of the Wild, but that could take a lot longer I'm assuming.
The PC port of A Link to the Past, called "Zelda 3".
anyone got another link? it already been struck down by copyright 😢
My question too. But TH-cam doesn't allow links in comments :|
I guess I'm the only person in the world who actually loves the original two item buttons and switching weapons. After a while you know exactly where every weapon is on the menu and its nice to only have to think about two buttons during gameplay; it's so simple and instinctive. The switch version was good, but i wish there was a way to play it with the new 3d graphics, but with all the other gameplay and control of the original game.
This is so beautiful. I want a playthrough of this as my desktop wallpaper
That would be sick
Kinda feels like cheating being able to see the whole map. It would save so much time from going the wrong way, and remembering where stuff was though.
In the original game i could almost run around the entire map looking for a particular location.
It's been taken down by NINdont already ! Any alternative links to get it ?
I like that the zoomed out view on the dungeon didn’t show the secret room. That’s a nice touch.
This look really amazing, but you know Nintendo are looking at it right now, they are gonna send the men in black to whoever made this's house
I'm still hurting after AM2R. At least both of these got finished.
I legit got the "Jon Cartwright Philips OneBlade" ad before this. SO META.
Dang that looks clean! Would you recommend this version for a first playthrough? Or would the dx or switch version still be preferable? Been meaning to play links awakening for a long time now.
switch version could be better due to the qol mostly
This is one of my favourites, I would definitely say switch
I'd go for the original. DX is fine too.
switch version is better
I read something about this port having still some issues mid game where you can't continue, so better play the DX or Switch version for now.
It looks great when zoomed out in this ratio, having 4 item slots is great
I need a Pokemon PC port done like this...
I was just thinking of the entire world map printed in the guide to Pokemon Gold/Silver I saw as a kid and how much I wanted to play the game without screen transitions...
just downloaded this and plan to play it all night, who ever made this I would love to donate but for obv reasons you cant really reveal youself. Thank you so much.
While this is really cool, I miss some of the effects the screen transitions had (Yeah, same goes for the remake)
I remember as a kid how incredible the moment was to venture into the unknown world east of the village, here though I can already see beyond those barriers.
I know it is incredibly nitpicky to see it this way.
This was my first experience with Links Awakening and it was a good one, there are a few issues such as softlocks and a glitch where you will use a key in the dungeon and a door won't open forcing you to use another one. This happened to me in Turtle Rock and hardlocked me completely, had to go into the save file itself and edit it so the key blocks in the dark room wasn't there so I could get the fire rod.
Aside from that though it was really fun.
Keeping the sword on the right button. Jon is truly insane
The new camera in this PC Zelda really novel. You can zoom so far out that you can see the entire island or dungeon at once, including all the NPCs that normally wouldn't spawn until you were there with them. Though that made me appreciate the old camera more in retrospect. Being able to see everything at once breaks the illusion of how big that world felt, versus when you had everything right up to your nose.
The smooth-panning camera is pretty neat, but I think it would be better if it were at least locked into the zone you were in - like if you're the Lost Woods, keep the camera from panning over to the neighbouring village so your perspective remains entirely in the Lost Woods.
Especially in dungeons, you're fed a lot more information at once than you need. If you're in a boss fight, you don't need to see the mooks running around in the next room. But there's no option to return the camera to the old room-by-room style.
If you are gonna allow the player to zoom way out, I think you should still have unexplored areas be unrevealed, to still give a sense of exploration and mystery. Link's Awakening had a lot of mystery to it.
It's really neat that you can see everything, but I don't think it's a good game design decision.
Heh… and it’s already gone. I my first fear was that project using copyrighted material. I checked the site and there was a takedown notice from Nintendo of America.
we need PC ports of the DKC games
Aaaaaand It's Gone.
Great, time to play through link's awakening again for the 12th time
So happy I donwloaded before the Nintendo DMCA Vampires kill the offical Itch IO Page. Just played on my 3440x1440p Alienware monitor and it looks amazing! Not even Starfield has this level of Ultrawide support... which is kind of sad lol. I think they knew Nintendo would do this of course so the Source Code is included with the download! My lord!
Would you mind sending it to me private? I couldnt download it and Id love to play it :(
@plantb0y aHR0cHM6Ly9waXhlbGRyYWluLmNvbS91L0VzaThOa0pC, I got you, throw the letters and numbers above into base 64 decoder, you'll understand
I love you bro@@AimbotTheOG
@@Gigabyte1002 Np, bro I was bummed I missed it as well lol
The lighting and weather effects would look much better at a consistent resolution with the original pixel art. It's a common amateur mistake
I wonder if it'll be possible to replace the music, I noticed it uses a .gbs file so it's proper chip music but baked into one file.
And now I want to know where the owl hangs out when off screen haha
*Wow, I love this kind of project! I've started Link's Awakening so many times, but never finished it. Maybe I'll finally do that with this port!*
*I hope they do this with other 2D Zelda games too!*
How can you never finish it, its like a 6 hour game. Its super simple.
Check the Switch version if you can.
Ahhhh, it's already copyright struck! gosh dangit, I only just found this...
Let's see how long this PC port is going to last before the Nintendo NINJAS come and DMCA the hell out of it!
Ninjas never died out in Japan. They just evolved into Nintendo's legal team and brought over their dark arts to their new chapter at Nintendo of America.
@@MachFiveFalcon It's literally a slang for their legal team.
@@MichaelOKeefe2009Oh I know lol. I was just trying to add to the lore.
Download it now folks
@@pooglechen3251 You got me to. A quick download that's now backed up by Office 365. Come at me now, Nintendo lawyers! :D
Thank you internet archive!
I've followed this project as the developper is a recurrent user of the engine's disckrd and what's even crazier is these are all remade sprites since the engine is originally made for A Link to the Past mods/games
What's the name of this engine?
@@Mcl_Blue It's called Solarus. It's a A Link to the Past engine which allows you to program your own games with C++. Games there are great, like Mystery of Solarus DX. One of them titled Eternal Struggle has been in development for 12 years and looks absolutely fantastic
now we need a 16 bit remaster with this port in the style of a link to the past
And since Nintendo's idea for this game started as "What would A Link to the Past be like if we could cram it on the Game Boy?", it'd be like the whole thing came full circle!
Looks great. As mentioned, it does take away from the boss fights when you can see outside the room. Likewise, it takes away from the forest when you can see the outside areas.
Disagree that having to pause was a "failure" in Link's Awakening. Maybe it's nostalgia speaking but it was part of the experience of playing that game - dipping in and out of menus, checking the map, stats and swapping out items. It had a good feel to it and it never felt like it was in the way or stopping the game. It was part of the game - like a simpler version of what you get in Fallout, Skyrim etc.
Anyway, the port looks good. I'd be interested to see if there are mods. A 16bit mod could look very nice. Though, that's not in the spirit of the original game, which might be what they're going for.
I always felt like the Pause button gave Link's Awakening slowed down the pace slightly in a way I kind of enjoyed lol - maybe it's rose tinted glasses. Sometimes games that involve tracking down clues in dungeons can feel like that flow is a bit rushed/too slick if that makes sense. I think the biggest benefit is 4 item buttons so you don't have to Pause so much just for item swapping - more to just look at the map.
@@MachFiveFalcon Completely agree about the pacing. It did let things slow down.
But I actually don't mind the item switching. I don't see it as a limitation of the Gameboy. The limitation is not that the Gameboy has 2 buttons. The limitation is that people have two hands. So you're really shuffling things between your hands as you would in the real world. It has kind of a tactile feel to it. That may be rose-tinted glasses though and the logic doesn't hold up considering he holds the bow in one hand.
@@Rhedosaurus_ That's a good point on Link actually having to switch items at a similar pace we do. And lmao about the bow so true - didn't think of that. I really didn't mind pausing much as a kid. It's like in original 70s-era Scooby Doo where they're quietly walking through a mansion before anything happens like Link does in dungeons. It somehow helps build some suspense for me.
Welp, it's gone now. Thanks Jon!
Super cool. Too bad I just read Nintendo cease and desisted it, like, a day ago. This is why fan projects shouldn't have this kind of coverage...
Not until they're actually released, anyway. I don't know. Maybe it's best to just never touch Nintendo IPs at all, fan project or not. I don't get why people keep making stuff like this KNOWING Nintendo is going to take their hard work and expect them to throw it in the trash. I just don't get it.
Don’t you need screen transitions to reset things on a particular screen, or is resetting things not necessary in this game? I don’t remember.
Yeah, just because we can doesn't mean we should.
wtf, this is amazing. Links Awakening is pretty much the only Legend of Zelda game I ever played and I love it. I was always dissapointed that Links Awakening didn't get as much attention as the other games. But then the Remake dropped. And now this? Even though, I must agree to some other comments, that the "floating" camera can break the immersion a bit, especially in dungeons, but this is the kind of thing that could be easily solved by a switch in the options. And it's super sad that Nintendo takes these kind of things down. Nintendo is so bad at actually preserving their history. The very reason they are where they are today. Taking down emulator sites, while not providing the options by themselves.
Had no idea this existed. Amazing stuff.
It looks great, but it also takes away a little bit of the experience. Makes the world feel smaller as well as changing how you interact with the world.
Also not a super fan of hi-res UI on pixel art, but that's me 😅
I know what you mean with that last point. That was one of my biggest gripes with Square Enix's ports of games like Final Fantasy VI and Chrono Trigger to iOS and eventually PC. This almost feels like it's verging into remake territory with lighting, higher res fog, and other graphical changes, so it doesn't bother me quite as much for some reason.
This is amazing. I would love to see more games do this. Give life into the vast classics.
This is ridiculously cool and might replace the Switch version as my favorite way to play the game. I know A Link to the Past got a PC port a while ago, but I last I checked it was so far behind this. I'd love if that game got similar a treatment, along with Minish Cap, because I know that decomp is almost done.
Okay, so from what I'm seeing this is actually a remake, and not a port, despite how this is being reported everywhere. I was surprised that this was possible using the original code, turns out it's not.