Looking forward to printing this one out and giving it a go. Thanks for all your obvious hard work in making this available. Good luck with all future creations.
As sad as I am that you lost the original files, I really do like the new look. And those components look top-notch professional. The expansions feel very streamlined too. Awesome!
Source file was lost on my old computer. Made a cleaner version to highlight mechanisms for publishers once the contest ends. And my kids wanted a “funner / happier” look.
@@akhil5287 Raven became Seed Stalkers, Foulroot became Blightbloom, Ancient Seedling should work the same since it’s just a single die, which leaves Gates. I WILL rerelease an implementation of Gates for this version but not until after the design contest ends. I don’t want too much content to have playtesters and voters navigate through. I’m also working on a cooperative/competitive rules and Keepers (they have ability to pick up seeds on opponent’s row of Ancients), but that doesn’t fit the scope and intent of contest so won’t be released until afterward.
Cool solo game, simple rules! Bravo!
Looking forward to printing this one out and giving it a go. Thanks for all your obvious hard work in making this available. Good luck with all future creations.
As sad as I am that you lost the original files, I really do like the new look. And those components look top-notch professional. The expansions feel very streamlined too. Awesome!
The previous art work looked good.why did you changed it 😢
Source file was lost on my old computer. Made a cleaner version to highlight mechanisms for publishers once the contest ends. And my kids wanted a “funner / happier” look.
Anyways it looks really clean .I had a question,can we play previous expansion for the new version?
@@akhil5287 Raven became Seed Stalkers, Foulroot became Blightbloom, Ancient Seedling should work the same since it’s just a single die, which leaves Gates. I WILL rerelease an implementation of Gates for this version but not until after the design contest ends. I don’t want too much content to have playtesters and voters navigate through. I’m also working on a cooperative/competitive rules and Keepers (they have ability to pick up seeds on opponent’s row of Ancients), but that doesn’t fit the scope and intent of contest so won’t be released until afterward.